2 * Mesa 3-D graphics library
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
27 * Shared-context state
33 #include "hash_table.h"
34 #include "atifragshader.h"
35 #include "bufferobj.h"
37 #include "program/program.h"
39 #include "samplerobj.h"
41 #include "shaderobj.h"
46 * Allocate and initialize a shared context state structure.
47 * Initializes the display list, texture objects and vertex programs hash
48 * tables, allocates the texture objects. If it runs out of memory, frees
49 * everything already allocated before returning NULL.
51 * \return pointer to a gl_shared_state structure on success, or NULL on
54 struct gl_shared_state
*
55 _mesa_alloc_shared_state(struct gl_context
*ctx
)
57 struct gl_shared_state
*shared
;
60 shared
= CALLOC_STRUCT(gl_shared_state
);
64 _glthread_INIT_MUTEX(shared
->Mutex
);
66 shared
->DisplayList
= _mesa_NewHashTable();
67 shared
->TexObjects
= _mesa_NewHashTable();
68 shared
->Programs
= _mesa_NewHashTable();
70 shared
->DefaultVertexProgram
=
71 gl_vertex_program(ctx
->Driver
.NewProgram(ctx
,
72 GL_VERTEX_PROGRAM_ARB
, 0));
73 shared
->DefaultFragmentProgram
=
74 gl_fragment_program(ctx
->Driver
.NewProgram(ctx
,
75 GL_FRAGMENT_PROGRAM_ARB
, 0));
77 shared
->ATIShaders
= _mesa_NewHashTable();
78 shared
->DefaultFragmentShader
= _mesa_new_ati_fragment_shader(ctx
, 0);
80 shared
->ShaderObjects
= _mesa_NewHashTable();
82 shared
->BufferObjects
= _mesa_NewHashTable();
84 /* GL_ARB_sampler_objects */
85 shared
->SamplerObjects
= _mesa_NewHashTable();
87 /* Allocate the default buffer object */
88 shared
->NullBufferObj
= ctx
->Driver
.NewBufferObject(ctx
, 0, 0);
90 /* Create default texture objects */
91 for (i
= 0; i
< NUM_TEXTURE_TARGETS
; i
++) {
92 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
93 static const GLenum targets
[] = {
94 GL_TEXTURE_2D_MULTISAMPLE
,
95 GL_TEXTURE_2D_MULTISAMPLE_ARRAY
,
96 GL_TEXTURE_CUBE_MAP_ARRAY
,
98 GL_TEXTURE_2D_ARRAY_EXT
,
99 GL_TEXTURE_1D_ARRAY_EXT
,
100 GL_TEXTURE_EXTERNAL_OES
,
103 GL_TEXTURE_RECTANGLE_NV
,
107 STATIC_ASSERT(Elements(targets
) == NUM_TEXTURE_TARGETS
);
108 shared
->DefaultTex
[i
] = ctx
->Driver
.NewTextureObject(ctx
, 0, targets
[i
]);
112 assert(shared
->DefaultTex
[TEXTURE_1D_INDEX
]->RefCount
== 1);
114 /* Mutex and timestamp for texobj state validation */
115 _glthread_INIT_MUTEX(shared
->TexMutex
);
116 shared
->TextureStateStamp
= 0;
118 shared
->FrameBuffers
= _mesa_NewHashTable();
119 shared
->RenderBuffers
= _mesa_NewHashTable();
121 shared
->SyncObjects
= _mesa_set_create(NULL
, _mesa_key_pointer_equal
);
128 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
131 delete_displaylist_cb(GLuint id
, void *data
, void *userData
)
133 struct gl_display_list
*list
= (struct gl_display_list
*) data
;
134 struct gl_context
*ctx
= (struct gl_context
*) userData
;
135 _mesa_delete_list(ctx
, list
);
140 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
143 delete_texture_cb(GLuint id
, void *data
, void *userData
)
145 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
146 struct gl_context
*ctx
= (struct gl_context
*) userData
;
147 ctx
->Driver
.DeleteTexture(ctx
, texObj
);
152 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
155 delete_program_cb(GLuint id
, void *data
, void *userData
)
157 struct gl_program
*prog
= (struct gl_program
*) data
;
158 struct gl_context
*ctx
= (struct gl_context
*) userData
;
159 if(prog
!= &_mesa_DummyProgram
) {
160 ASSERT(prog
->RefCount
== 1); /* should only be referenced by hash table */
161 prog
->RefCount
= 0; /* now going away */
162 ctx
->Driver
.DeleteProgram(ctx
, prog
);
168 * Callback for deleting an ATI fragment shader object.
169 * Called by _mesa_HashDeleteAll().
172 delete_fragshader_cb(GLuint id
, void *data
, void *userData
)
174 struct ati_fragment_shader
*shader
= (struct ati_fragment_shader
*) data
;
175 struct gl_context
*ctx
= (struct gl_context
*) userData
;
176 _mesa_delete_ati_fragment_shader(ctx
, shader
);
181 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
184 delete_bufferobj_cb(GLuint id
, void *data
, void *userData
)
186 struct gl_buffer_object
*bufObj
= (struct gl_buffer_object
*) data
;
187 struct gl_context
*ctx
= (struct gl_context
*) userData
;
188 if (_mesa_bufferobj_mapped(bufObj
)) {
189 ctx
->Driver
.UnmapBuffer(ctx
, bufObj
);
190 bufObj
->Pointer
= NULL
;
192 _mesa_reference_buffer_object(ctx
, &bufObj
, NULL
);
197 * Callback for freeing shader program data. Call it before delete_shader_cb
198 * to avoid memory access error.
201 free_shader_program_data_cb(GLuint id
, void *data
, void *userData
)
203 struct gl_context
*ctx
= (struct gl_context
*) userData
;
204 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
206 if (shProg
->Type
== GL_SHADER_PROGRAM_MESA
) {
207 _mesa_free_shader_program_data(ctx
, shProg
);
213 * Callback for deleting shader and shader programs objects.
214 * Called by _mesa_HashDeleteAll().
217 delete_shader_cb(GLuint id
, void *data
, void *userData
)
219 struct gl_context
*ctx
= (struct gl_context
*) userData
;
220 struct gl_shader
*sh
= (struct gl_shader
*) data
;
221 if (sh
->Type
== GL_FRAGMENT_SHADER
|| sh
->Type
== GL_VERTEX_SHADER
||
222 sh
->Type
== GL_GEOMETRY_SHADER
) {
223 ctx
->Driver
.DeleteShader(ctx
, sh
);
226 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
227 ASSERT(shProg
->Type
== GL_SHADER_PROGRAM_MESA
);
228 ctx
->Driver
.DeleteShaderProgram(ctx
, shProg
);
234 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
237 delete_framebuffer_cb(GLuint id
, void *data
, void *userData
)
239 struct gl_framebuffer
*fb
= (struct gl_framebuffer
*) data
;
240 /* The fact that the framebuffer is in the hashtable means its refcount
241 * is one, but we're removing from the hashtable now. So clear refcount.
243 /*assert(fb->RefCount == 1);*/
246 /* NOTE: Delete should always be defined but there are two reports
247 * of it being NULL (bugs 13507, 14293). Work-around for now.
255 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
258 delete_renderbuffer_cb(GLuint id
, void *data
, void *userData
)
260 struct gl_context
*ctx
= (struct gl_context
*) userData
;
261 struct gl_renderbuffer
*rb
= (struct gl_renderbuffer
*) data
;
262 rb
->RefCount
= 0; /* see comment for FBOs above */
269 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
272 delete_sampler_object_cb(GLuint id
, void *data
, void *userData
)
274 struct gl_context
*ctx
= (struct gl_context
*) userData
;
275 struct gl_sampler_object
*sampObj
= (struct gl_sampler_object
*) data
;
276 _mesa_reference_sampler_object(ctx
, &sampObj
, NULL
);
281 * Deallocate a shared state object and all children structures.
283 * \param ctx GL context.
284 * \param shared shared state pointer.
286 * Frees the display lists, the texture objects (calling the driver texture
287 * deletion callback to free its private data) and the vertex programs, as well
288 * as their hash tables.
290 * \sa alloc_shared_state().
293 free_shared_state(struct gl_context
*ctx
, struct gl_shared_state
*shared
)
297 /* Free the dummy/fallback texture objects */
298 for (i
= 0; i
< NUM_TEXTURE_TARGETS
; i
++) {
299 if (shared
->FallbackTex
[i
])
300 ctx
->Driver
.DeleteTexture(ctx
, shared
->FallbackTex
[i
]);
306 _mesa_HashDeleteAll(shared
->DisplayList
, delete_displaylist_cb
, ctx
);
307 _mesa_DeleteHashTable(shared
->DisplayList
);
309 _mesa_HashWalk(shared
->ShaderObjects
, free_shader_program_data_cb
, ctx
);
310 _mesa_HashDeleteAll(shared
->ShaderObjects
, delete_shader_cb
, ctx
);
311 _mesa_DeleteHashTable(shared
->ShaderObjects
);
313 _mesa_HashDeleteAll(shared
->Programs
, delete_program_cb
, ctx
);
314 _mesa_DeleteHashTable(shared
->Programs
);
316 _mesa_reference_vertprog(ctx
, &shared
->DefaultVertexProgram
, NULL
);
317 _mesa_reference_fragprog(ctx
, &shared
->DefaultFragmentProgram
, NULL
);
319 _mesa_HashDeleteAll(shared
->ATIShaders
, delete_fragshader_cb
, ctx
);
320 _mesa_DeleteHashTable(shared
->ATIShaders
);
321 _mesa_delete_ati_fragment_shader(ctx
, shared
->DefaultFragmentShader
);
323 _mesa_HashDeleteAll(shared
->BufferObjects
, delete_bufferobj_cb
, ctx
);
324 _mesa_DeleteHashTable(shared
->BufferObjects
);
326 _mesa_HashDeleteAll(shared
->FrameBuffers
, delete_framebuffer_cb
, ctx
);
327 _mesa_DeleteHashTable(shared
->FrameBuffers
);
328 _mesa_HashDeleteAll(shared
->RenderBuffers
, delete_renderbuffer_cb
, ctx
);
329 _mesa_DeleteHashTable(shared
->RenderBuffers
);
331 _mesa_reference_buffer_object(ctx
, &shared
->NullBufferObj
, NULL
);
334 struct set_entry
*entry
;
336 set_foreach(shared
->SyncObjects
, entry
) {
337 _mesa_unref_sync_object(ctx
, (struct gl_sync_object
*) entry
->key
);
340 _mesa_set_destroy(shared
->SyncObjects
, NULL
);
342 _mesa_HashDeleteAll(shared
->SamplerObjects
, delete_sampler_object_cb
, ctx
);
343 _mesa_DeleteHashTable(shared
->SamplerObjects
);
346 * Free texture objects (after FBOs since some textures might have
347 * been bound to FBOs).
349 ASSERT(ctx
->Driver
.DeleteTexture
);
350 /* the default textures */
351 for (i
= 0; i
< NUM_TEXTURE_TARGETS
; i
++) {
352 ctx
->Driver
.DeleteTexture(ctx
, shared
->DefaultTex
[i
]);
355 /* all other textures */
356 _mesa_HashDeleteAll(shared
->TexObjects
, delete_texture_cb
, ctx
);
357 _mesa_DeleteHashTable(shared
->TexObjects
);
359 _glthread_DESTROY_MUTEX(shared
->Mutex
);
360 _glthread_DESTROY_MUTEX(shared
->TexMutex
);
367 * gl_shared_state objects are ref counted.
368 * If ptr's refcount goes to zero, free the shared state.
371 _mesa_reference_shared_state(struct gl_context
*ctx
,
372 struct gl_shared_state
**ptr
,
373 struct gl_shared_state
*state
)
379 /* unref old state */
380 struct gl_shared_state
*old
= *ptr
;
383 _glthread_LOCK_MUTEX(old
->Mutex
);
384 assert(old
->RefCount
>= 1);
386 delete = (old
->RefCount
== 0);
387 _glthread_UNLOCK_MUTEX(old
->Mutex
);
390 free_shared_state(ctx
, old
);
397 /* reference new state */
398 _glthread_LOCK_MUTEX(state
->Mutex
);
401 _glthread_UNLOCK_MUTEX(state
->Mutex
);