mesa: Add ARB_shader_image_load_store to the extension table.
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "hash_table.h"
34 #include "atifragshader.h"
35 #include "bufferobj.h"
36 #include "shared.h"
37 #include "program/program.h"
38 #include "dlist.h"
39 #include "samplerobj.h"
40 #include "set.h"
41 #include "shaderobj.h"
42 #include "syncobj.h"
43
44
45 /**
46 * Allocate and initialize a shared context state structure.
47 * Initializes the display list, texture objects and vertex programs hash
48 * tables, allocates the texture objects. If it runs out of memory, frees
49 * everything already allocated before returning NULL.
50 *
51 * \return pointer to a gl_shared_state structure on success, or NULL on
52 * failure.
53 */
54 struct gl_shared_state *
55 _mesa_alloc_shared_state(struct gl_context *ctx)
56 {
57 struct gl_shared_state *shared;
58 GLuint i;
59
60 shared = CALLOC_STRUCT(gl_shared_state);
61 if (!shared)
62 return NULL;
63
64 _glthread_INIT_MUTEX(shared->Mutex);
65
66 shared->DisplayList = _mesa_NewHashTable();
67 shared->TexObjects = _mesa_NewHashTable();
68 shared->Programs = _mesa_NewHashTable();
69
70 shared->DefaultVertexProgram =
71 gl_vertex_program(ctx->Driver.NewProgram(ctx,
72 GL_VERTEX_PROGRAM_ARB, 0));
73 shared->DefaultFragmentProgram =
74 gl_fragment_program(ctx->Driver.NewProgram(ctx,
75 GL_FRAGMENT_PROGRAM_ARB, 0));
76
77 shared->ATIShaders = _mesa_NewHashTable();
78 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
79
80 shared->ShaderObjects = _mesa_NewHashTable();
81
82 shared->BufferObjects = _mesa_NewHashTable();
83
84 /* GL_ARB_sampler_objects */
85 shared->SamplerObjects = _mesa_NewHashTable();
86
87 /* Allocate the default buffer object */
88 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
89
90 /* Create default texture objects */
91 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
92 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
93 static const GLenum targets[] = {
94 GL_TEXTURE_2D_MULTISAMPLE,
95 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
96 GL_TEXTURE_CUBE_MAP_ARRAY,
97 GL_TEXTURE_BUFFER,
98 GL_TEXTURE_2D_ARRAY_EXT,
99 GL_TEXTURE_1D_ARRAY_EXT,
100 GL_TEXTURE_EXTERNAL_OES,
101 GL_TEXTURE_CUBE_MAP,
102 GL_TEXTURE_3D,
103 GL_TEXTURE_RECTANGLE_NV,
104 GL_TEXTURE_2D,
105 GL_TEXTURE_1D
106 };
107 STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
108 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
109 }
110
111 /* sanity check */
112 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
113
114 /* Mutex and timestamp for texobj state validation */
115 _glthread_INIT_MUTEX(shared->TexMutex);
116 shared->TextureStateStamp = 0;
117
118 shared->FrameBuffers = _mesa_NewHashTable();
119 shared->RenderBuffers = _mesa_NewHashTable();
120
121 shared->SyncObjects = _mesa_set_create(NULL, _mesa_key_pointer_equal);
122
123 return shared;
124 }
125
126
127 /**
128 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
129 */
130 static void
131 delete_displaylist_cb(GLuint id, void *data, void *userData)
132 {
133 struct gl_display_list *list = (struct gl_display_list *) data;
134 struct gl_context *ctx = (struct gl_context *) userData;
135 _mesa_delete_list(ctx, list);
136 }
137
138
139 /**
140 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
141 */
142 static void
143 delete_texture_cb(GLuint id, void *data, void *userData)
144 {
145 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
146 struct gl_context *ctx = (struct gl_context *) userData;
147 ctx->Driver.DeleteTexture(ctx, texObj);
148 }
149
150
151 /**
152 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
153 */
154 static void
155 delete_program_cb(GLuint id, void *data, void *userData)
156 {
157 struct gl_program *prog = (struct gl_program *) data;
158 struct gl_context *ctx = (struct gl_context *) userData;
159 if(prog != &_mesa_DummyProgram) {
160 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
161 prog->RefCount = 0; /* now going away */
162 ctx->Driver.DeleteProgram(ctx, prog);
163 }
164 }
165
166
167 /**
168 * Callback for deleting an ATI fragment shader object.
169 * Called by _mesa_HashDeleteAll().
170 */
171 static void
172 delete_fragshader_cb(GLuint id, void *data, void *userData)
173 {
174 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
175 struct gl_context *ctx = (struct gl_context *) userData;
176 _mesa_delete_ati_fragment_shader(ctx, shader);
177 }
178
179
180 /**
181 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
182 */
183 static void
184 delete_bufferobj_cb(GLuint id, void *data, void *userData)
185 {
186 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
187 struct gl_context *ctx = (struct gl_context *) userData;
188 if (_mesa_bufferobj_mapped(bufObj)) {
189 ctx->Driver.UnmapBuffer(ctx, bufObj);
190 bufObj->Pointer = NULL;
191 }
192 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
193 }
194
195
196 /**
197 * Callback for freeing shader program data. Call it before delete_shader_cb
198 * to avoid memory access error.
199 */
200 static void
201 free_shader_program_data_cb(GLuint id, void *data, void *userData)
202 {
203 struct gl_context *ctx = (struct gl_context *) userData;
204 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
205
206 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
207 _mesa_free_shader_program_data(ctx, shProg);
208 }
209 }
210
211
212 /**
213 * Callback for deleting shader and shader programs objects.
214 * Called by _mesa_HashDeleteAll().
215 */
216 static void
217 delete_shader_cb(GLuint id, void *data, void *userData)
218 {
219 struct gl_context *ctx = (struct gl_context *) userData;
220 struct gl_shader *sh = (struct gl_shader *) data;
221 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER ||
222 sh->Type == GL_GEOMETRY_SHADER) {
223 ctx->Driver.DeleteShader(ctx, sh);
224 }
225 else {
226 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
227 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
228 ctx->Driver.DeleteShaderProgram(ctx, shProg);
229 }
230 }
231
232
233 /**
234 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
235 */
236 static void
237 delete_framebuffer_cb(GLuint id, void *data, void *userData)
238 {
239 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
240 /* The fact that the framebuffer is in the hashtable means its refcount
241 * is one, but we're removing from the hashtable now. So clear refcount.
242 */
243 /*assert(fb->RefCount == 1);*/
244 fb->RefCount = 0;
245
246 /* NOTE: Delete should always be defined but there are two reports
247 * of it being NULL (bugs 13507, 14293). Work-around for now.
248 */
249 if (fb->Delete)
250 fb->Delete(fb);
251 }
252
253
254 /**
255 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
256 */
257 static void
258 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
259 {
260 struct gl_context *ctx = (struct gl_context *) userData;
261 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
262 rb->RefCount = 0; /* see comment for FBOs above */
263 if (rb->Delete)
264 rb->Delete(ctx, rb);
265 }
266
267
268 /**
269 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
270 */
271 static void
272 delete_sampler_object_cb(GLuint id, void *data, void *userData)
273 {
274 struct gl_context *ctx = (struct gl_context *) userData;
275 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
276 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
277 }
278
279
280 /**
281 * Deallocate a shared state object and all children structures.
282 *
283 * \param ctx GL context.
284 * \param shared shared state pointer.
285 *
286 * Frees the display lists, the texture objects (calling the driver texture
287 * deletion callback to free its private data) and the vertex programs, as well
288 * as their hash tables.
289 *
290 * \sa alloc_shared_state().
291 */
292 static void
293 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
294 {
295 GLuint i;
296
297 /* Free the dummy/fallback texture objects */
298 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
299 if (shared->FallbackTex[i])
300 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
301 }
302
303 /*
304 * Free display lists
305 */
306 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
307 _mesa_DeleteHashTable(shared->DisplayList);
308
309 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
310 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
311 _mesa_DeleteHashTable(shared->ShaderObjects);
312
313 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
314 _mesa_DeleteHashTable(shared->Programs);
315
316 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
317 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
318
319 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
320 _mesa_DeleteHashTable(shared->ATIShaders);
321 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
322
323 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
324 _mesa_DeleteHashTable(shared->BufferObjects);
325
326 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
327 _mesa_DeleteHashTable(shared->FrameBuffers);
328 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
329 _mesa_DeleteHashTable(shared->RenderBuffers);
330
331 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
332
333 {
334 struct set_entry *entry;
335
336 set_foreach(shared->SyncObjects, entry) {
337 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key);
338 }
339 }
340 _mesa_set_destroy(shared->SyncObjects, NULL);
341
342 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
343 _mesa_DeleteHashTable(shared->SamplerObjects);
344
345 /*
346 * Free texture objects (after FBOs since some textures might have
347 * been bound to FBOs).
348 */
349 ASSERT(ctx->Driver.DeleteTexture);
350 /* the default textures */
351 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
352 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
353 }
354
355 /* all other textures */
356 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
357 _mesa_DeleteHashTable(shared->TexObjects);
358
359 _glthread_DESTROY_MUTEX(shared->Mutex);
360 _glthread_DESTROY_MUTEX(shared->TexMutex);
361
362 free(shared);
363 }
364
365
366 /**
367 * gl_shared_state objects are ref counted.
368 * If ptr's refcount goes to zero, free the shared state.
369 */
370 void
371 _mesa_reference_shared_state(struct gl_context *ctx,
372 struct gl_shared_state **ptr,
373 struct gl_shared_state *state)
374 {
375 if (*ptr == state)
376 return;
377
378 if (*ptr) {
379 /* unref old state */
380 struct gl_shared_state *old = *ptr;
381 GLboolean delete;
382
383 _glthread_LOCK_MUTEX(old->Mutex);
384 assert(old->RefCount >= 1);
385 old->RefCount--;
386 delete = (old->RefCount == 0);
387 _glthread_UNLOCK_MUTEX(old->Mutex);
388
389 if (delete) {
390 free_shared_state(ctx, old);
391 }
392
393 *ptr = NULL;
394 }
395
396 if (state) {
397 /* reference new state */
398 _glthread_LOCK_MUTEX(state->Mutex);
399 state->RefCount++;
400 *ptr = state;
401 _glthread_UNLOCK_MUTEX(state->Mutex);
402 }
403 }