replace _mesa_logbase2 with util_logbase2
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30 #include "util/imports.h"
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42 #include "texturebindless.h"
43
44 #include "util/hash_table.h"
45 #include "util/set.h"
46
47 static void
48 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
49
50 /**
51 * Allocate and initialize a shared context state structure.
52 * Initializes the display list, texture objects and vertex programs hash
53 * tables, allocates the texture objects. If it runs out of memory, frees
54 * everything already allocated before returning NULL.
55 *
56 * \return pointer to a gl_shared_state structure on success, or NULL on
57 * failure.
58 */
59 struct gl_shared_state *
60 _mesa_alloc_shared_state(struct gl_context *ctx)
61 {
62 struct gl_shared_state *shared;
63 GLuint i;
64
65 shared = CALLOC_STRUCT(gl_shared_state);
66 if (!shared)
67 return NULL;
68
69 simple_mtx_init(&shared->Mutex, mtx_plain);
70
71 shared->DisplayList = _mesa_NewHashTable();
72 shared->BitmapAtlas = _mesa_NewHashTable();
73 shared->TexObjects = _mesa_NewHashTable();
74 shared->Programs = _mesa_NewHashTable();
75
76 shared->DefaultVertexProgram =
77 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
78 shared->DefaultFragmentProgram =
79 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
80
81 shared->ATIShaders = _mesa_NewHashTable();
82 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
83
84 shared->ShaderObjects = _mesa_NewHashTable();
85
86 shared->BufferObjects = _mesa_NewHashTable();
87
88 /* GL_ARB_sampler_objects */
89 shared->SamplerObjects = _mesa_NewHashTable();
90
91 /* GL_ARB_bindless_texture */
92 _mesa_init_shared_handles(shared);
93
94 /* ARB_shading_language_include */
95 _mesa_init_shader_includes(shared);
96 mtx_init(&shared->ShaderIncludeMutex, mtx_plain);
97
98 /* Create default texture objects */
99 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
100 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
101 static const GLenum targets[] = {
102 GL_TEXTURE_2D_MULTISAMPLE,
103 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
104 GL_TEXTURE_CUBE_MAP_ARRAY,
105 GL_TEXTURE_BUFFER,
106 GL_TEXTURE_2D_ARRAY_EXT,
107 GL_TEXTURE_1D_ARRAY_EXT,
108 GL_TEXTURE_EXTERNAL_OES,
109 GL_TEXTURE_CUBE_MAP,
110 GL_TEXTURE_3D,
111 GL_TEXTURE_RECTANGLE_NV,
112 GL_TEXTURE_2D,
113 GL_TEXTURE_1D
114 };
115 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
116 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
117 /* Need to explicitly set/overwrite the TargetIndex field here since
118 * the call to _mesa_tex_target_to_index() in NewTextureObject() may
119 * fail if the texture target is not supported.
120 */
121 shared->DefaultTex[i]->TargetIndex = i;
122 }
123
124 /* sanity check */
125 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
126
127 /* Mutex and timestamp for texobj state validation */
128 mtx_init(&shared->TexMutex, mtx_recursive);
129 shared->TextureStateStamp = 0;
130
131 shared->FrameBuffers = _mesa_NewHashTable();
132 shared->RenderBuffers = _mesa_NewHashTable();
133
134 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
135 _mesa_key_pointer_equal);
136
137 shared->MemoryObjects = _mesa_NewHashTable();
138 shared->SemaphoreObjects = _mesa_NewHashTable();
139
140 return shared;
141 }
142
143
144 /**
145 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
146 */
147 static void
148 delete_displaylist_cb(GLuint id, void *data, void *userData)
149 {
150 struct gl_display_list *list = (struct gl_display_list *) data;
151 struct gl_context *ctx = (struct gl_context *) userData;
152 _mesa_delete_list(ctx, list);
153 }
154
155
156 /**
157 * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll().
158 */
159 static void
160 delete_bitmap_atlas_cb(GLuint id, void *data, void *userData)
161 {
162 struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
163 struct gl_context *ctx = (struct gl_context *) userData;
164 _mesa_delete_bitmap_atlas(ctx, atlas);
165 }
166
167
168 /**
169 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
170 */
171 static void
172 delete_texture_cb(GLuint id, void *data, void *userData)
173 {
174 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
175 struct gl_context *ctx = (struct gl_context *) userData;
176 ctx->Driver.DeleteTexture(ctx, texObj);
177 }
178
179
180 /**
181 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
182 */
183 static void
184 delete_program_cb(GLuint id, void *data, void *userData)
185 {
186 struct gl_program *prog = (struct gl_program *) data;
187 struct gl_context *ctx = (struct gl_context *) userData;
188 if(prog != &_mesa_DummyProgram) {
189 assert(prog->RefCount == 1); /* should only be referenced by hash table */
190 prog->RefCount = 0; /* now going away */
191 ctx->Driver.DeleteProgram(ctx, prog);
192 }
193 }
194
195
196 /**
197 * Callback for deleting an ATI fragment shader object.
198 * Called by _mesa_HashDeleteAll().
199 */
200 static void
201 delete_fragshader_cb(GLuint id, void *data, void *userData)
202 {
203 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
204 struct gl_context *ctx = (struct gl_context *) userData;
205 _mesa_delete_ati_fragment_shader(ctx, shader);
206 }
207
208
209 /**
210 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
211 */
212 static void
213 delete_bufferobj_cb(GLuint id, void *data, void *userData)
214 {
215 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
216 struct gl_context *ctx = (struct gl_context *) userData;
217
218 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
219 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
220 }
221
222
223 /**
224 * Callback for freeing shader program data. Call it before delete_shader_cb
225 * to avoid memory access error.
226 */
227 static void
228 free_shader_program_data_cb(GLuint id, void *data, void *userData)
229 {
230 struct gl_context *ctx = (struct gl_context *) userData;
231 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
232
233 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
234 _mesa_free_shader_program_data(ctx, shProg);
235 }
236 }
237
238
239 /**
240 * Callback for deleting shader and shader programs objects.
241 * Called by _mesa_HashDeleteAll().
242 */
243 static void
244 delete_shader_cb(GLuint id, void *data, void *userData)
245 {
246 struct gl_context *ctx = (struct gl_context *) userData;
247 struct gl_shader *sh = (struct gl_shader *) data;
248 if (_mesa_validate_shader_target(ctx, sh->Type)) {
249 _mesa_delete_shader(ctx, sh);
250 }
251 else {
252 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
253 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
254 _mesa_delete_shader_program(ctx, shProg);
255 }
256 }
257
258
259 /**
260 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
261 */
262 static void
263 delete_framebuffer_cb(GLuint id, void *data, void *userData)
264 {
265 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
266 /* The fact that the framebuffer is in the hashtable means its refcount
267 * is one, but we're removing from the hashtable now. So clear refcount.
268 */
269 /*assert(fb->RefCount == 1);*/
270 fb->RefCount = 0;
271
272 /* NOTE: Delete should always be defined but there are two reports
273 * of it being NULL (bugs 13507, 14293). Work-around for now.
274 */
275 if (fb->Delete)
276 fb->Delete(fb);
277 }
278
279
280 /**
281 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
282 */
283 static void
284 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
285 {
286 struct gl_context *ctx = (struct gl_context *) userData;
287 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
288 rb->RefCount = 0; /* see comment for FBOs above */
289 if (rb->Delete)
290 rb->Delete(ctx, rb);
291 }
292
293
294 /**
295 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
296 */
297 static void
298 delete_sampler_object_cb(GLuint id, void *data, void *userData)
299 {
300 struct gl_context *ctx = (struct gl_context *) userData;
301 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
302 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
303 }
304
305 /**
306 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
307 */
308 static void
309 delete_memory_object_cb(GLuint id, void *data, void *userData)
310 {
311 struct gl_memory_object *memObj = (struct gl_memory_object *) data;
312 struct gl_context *ctx = (struct gl_context *) userData;
313 ctx->Driver.DeleteMemoryObject(ctx, memObj);
314 }
315
316 /**
317 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
318 */
319 static void
320 delete_semaphore_object_cb(GLuint id, void *data, void *userData)
321 {
322 struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data;
323 struct gl_context *ctx = (struct gl_context *) userData;
324 ctx->Driver.DeleteSemaphoreObject(ctx, semObj);
325 }
326
327 /**
328 * Deallocate a shared state object and all children structures.
329 *
330 * \param ctx GL context.
331 * \param shared shared state pointer.
332 *
333 * Frees the display lists, the texture objects (calling the driver texture
334 * deletion callback to free its private data) and the vertex programs, as well
335 * as their hash tables.
336 *
337 * \sa alloc_shared_state().
338 */
339 static void
340 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
341 {
342 GLuint i;
343
344 /* Free the dummy/fallback texture objects */
345 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
346 if (shared->FallbackTex[i])
347 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
348 }
349
350 /*
351 * Free display lists
352 */
353 if (shared->DisplayList) {
354 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
355 _mesa_DeleteHashTable(shared->DisplayList);
356 }
357
358 if (shared->BitmapAtlas) {
359 _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
360 _mesa_DeleteHashTable(shared->BitmapAtlas);
361 }
362
363 if (shared->ShaderObjects) {
364 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
365 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
366 _mesa_DeleteHashTable(shared->ShaderObjects);
367 }
368
369 if (shared->Programs) {
370 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
371 _mesa_DeleteHashTable(shared->Programs);
372 }
373
374 if (shared->DefaultVertexProgram)
375 _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
376
377 if (shared->DefaultFragmentProgram)
378 _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
379
380 if (shared->DefaultFragmentShader)
381 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
382
383 if (shared->ATIShaders) {
384 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
385 _mesa_DeleteHashTable(shared->ATIShaders);
386 }
387
388 if (shared->BufferObjects) {
389 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
390 _mesa_DeleteHashTable(shared->BufferObjects);
391 }
392
393 if (shared->FrameBuffers) {
394 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
395 _mesa_DeleteHashTable(shared->FrameBuffers);
396 }
397
398 if (shared->RenderBuffers) {
399 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
400 _mesa_DeleteHashTable(shared->RenderBuffers);
401 }
402
403 if (shared->SyncObjects) {
404 set_foreach(shared->SyncObjects, entry) {
405 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
406 }
407
408 _mesa_set_destroy(shared->SyncObjects, NULL);
409 }
410
411 if (shared->SamplerObjects) {
412 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb,
413 ctx);
414 _mesa_DeleteHashTable(shared->SamplerObjects);
415 }
416
417 /*
418 * Free texture objects (after FBOs since some textures might have
419 * been bound to FBOs).
420 */
421 assert(ctx->Driver.DeleteTexture);
422 /* the default textures */
423 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
424 if (shared->DefaultTex[i])
425 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
426 }
427
428 /* all other textures */
429 if (shared->TexObjects) {
430 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
431 _mesa_DeleteHashTable(shared->TexObjects);
432 }
433
434 _mesa_free_shared_handles(shared);
435
436 /* ARB_shading_language_include */
437 _mesa_destroy_shader_includes(shared);
438 mtx_destroy(&shared->ShaderIncludeMutex);
439
440 if (shared->MemoryObjects) {
441 _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
442 _mesa_DeleteHashTable(shared->MemoryObjects);
443 }
444
445 if (shared->SemaphoreObjects) {
446 _mesa_HashDeleteAll(shared->SemaphoreObjects, delete_semaphore_object_cb, ctx);
447 _mesa_DeleteHashTable(shared->SemaphoreObjects);
448 }
449
450 simple_mtx_destroy(&shared->Mutex);
451 mtx_destroy(&shared->TexMutex);
452
453 free(shared);
454 }
455
456
457 /**
458 * gl_shared_state objects are ref counted.
459 * If ptr's refcount goes to zero, free the shared state.
460 */
461 void
462 _mesa_reference_shared_state(struct gl_context *ctx,
463 struct gl_shared_state **ptr,
464 struct gl_shared_state *state)
465 {
466 if (*ptr == state)
467 return;
468
469 if (*ptr) {
470 /* unref old state */
471 struct gl_shared_state *old = *ptr;
472 GLboolean delete;
473
474 simple_mtx_lock(&old->Mutex);
475 assert(old->RefCount >= 1);
476 old->RefCount--;
477 delete = (old->RefCount == 0);
478 simple_mtx_unlock(&old->Mutex);
479
480 if (delete) {
481 free_shared_state(ctx, old);
482 }
483
484 *ptr = NULL;
485 }
486
487 if (state) {
488 /* reference new state */
489 simple_mtx_lock(&state->Mutex);
490 state->RefCount++;
491 *ptr = state;
492 simple_mtx_unlock(&state->Mutex);
493 }
494 }