Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "hash.h"
35 #include "arrayobj.h"
36 #include "bufferobj.h"
37 #include "shared.h"
38 #include "shader/program.h"
39 #include "shader/shader_api.h"
40 #include "dlist.h"
41 #if FEATURE_ATI_fragment_shader
42 #include "shader/atifragshader.h"
43 #endif
44 #if FEATURE_ARB_sync
45 #include "syncobj.h"
46 #endif
47
48 /**
49 * Allocate and initialize a shared context state structure.
50 * Initializes the display list, texture objects and vertex programs hash
51 * tables, allocates the texture objects. If it runs out of memory, frees
52 * everything already allocated before returning NULL.
53 *
54 * \return pointer to a gl_shared_state structure on success, or NULL on
55 * failure.
56 */
57 struct gl_shared_state *
58 _mesa_alloc_shared_state(GLcontext *ctx)
59 {
60 struct gl_shared_state *shared;
61 GLuint i;
62
63 shared = CALLOC_STRUCT(gl_shared_state);
64 if (!shared)
65 return NULL;
66
67 _glthread_INIT_MUTEX(shared->Mutex);
68
69 shared->DisplayList = _mesa_NewHashTable();
70 shared->TexObjects = _mesa_NewHashTable();
71 shared->Programs = _mesa_NewHashTable();
72
73 #if FEATURE_ARB_vertex_program
74 shared->DefaultVertexProgram = (struct gl_vertex_program *)
75 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
76 #endif
77
78 #if FEATURE_ARB_fragment_program
79 shared->DefaultFragmentProgram = (struct gl_fragment_program *)
80 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
81 #endif
82
83 #if FEATURE_ATI_fragment_shader
84 shared->ATIShaders = _mesa_NewHashTable();
85 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
86 #endif
87
88 #if FEATURE_ARB_shader_objects
89 shared->ShaderObjects = _mesa_NewHashTable();
90 #endif
91
92 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
93 shared->BufferObjects = _mesa_NewHashTable();
94 #endif
95
96 /* Allocate the default buffer object and set refcount so high that
97 * it never gets deleted.
98 * XXX with recent/improved refcounting this may not longer be needed.
99 */
100 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
101 shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
102
103 /* Create default texture objects */
104 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
105 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
106 static const GLenum targets[NUM_TEXTURE_TARGETS] = {
107 GL_TEXTURE_2D_ARRAY_EXT,
108 GL_TEXTURE_1D_ARRAY_EXT,
109 GL_TEXTURE_CUBE_MAP,
110 GL_TEXTURE_3D,
111 GL_TEXTURE_RECTANGLE_NV,
112 GL_TEXTURE_2D,
113 GL_TEXTURE_1D
114 };
115 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
116 }
117
118 /* sanity check */
119 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
120
121 /* Mutex and timestamp for texobj state validation */
122 _glthread_INIT_MUTEX(shared->TexMutex);
123 shared->TextureStateStamp = 0;
124
125 #if FEATURE_EXT_framebuffer_object
126 shared->FrameBuffers = _mesa_NewHashTable();
127 shared->RenderBuffers = _mesa_NewHashTable();
128 #endif
129
130 #if FEATURE_ARB_sync
131 make_empty_list(& shared->SyncObjects);
132 #endif
133
134 return shared;
135 }
136
137
138 /**
139 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
140 */
141 static void
142 delete_displaylist_cb(GLuint id, void *data, void *userData)
143 {
144 struct gl_display_list *list = (struct gl_display_list *) data;
145 GLcontext *ctx = (GLcontext *) userData;
146 _mesa_delete_list(ctx, list);
147 }
148
149
150 /**
151 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
152 */
153 static void
154 delete_texture_cb(GLuint id, void *data, void *userData)
155 {
156 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
157 GLcontext *ctx = (GLcontext *) userData;
158 ctx->Driver.DeleteTexture(ctx, texObj);
159 }
160
161
162 /**
163 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
164 */
165 static void
166 delete_program_cb(GLuint id, void *data, void *userData)
167 {
168 struct gl_program *prog = (struct gl_program *) data;
169 GLcontext *ctx = (GLcontext *) userData;
170 if(prog != &_mesa_DummyProgram) {
171 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
172 prog->RefCount = 0; /* now going away */
173 ctx->Driver.DeleteProgram(ctx, prog);
174 }
175 }
176
177
178 #if FEATURE_ATI_fragment_shader
179 /**
180 * Callback for deleting an ATI fragment shader object.
181 * Called by _mesa_HashDeleteAll().
182 */
183 static void
184 delete_fragshader_cb(GLuint id, void *data, void *userData)
185 {
186 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
187 GLcontext *ctx = (GLcontext *) userData;
188 _mesa_delete_ati_fragment_shader(ctx, shader);
189 }
190 #endif
191
192
193 /**
194 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
195 */
196 static void
197 delete_bufferobj_cb(GLuint id, void *data, void *userData)
198 {
199 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
200 GLcontext *ctx = (GLcontext *) userData;
201 if (_mesa_bufferobj_mapped(bufObj)) {
202 ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
203 bufObj->Pointer = NULL;
204 }
205 ctx->Driver.DeleteBuffer(ctx, bufObj);
206 }
207
208
209 /**
210 * Callback for freeing shader program data. Call it before delete_shader_cb
211 * to avoid memory access error.
212 */
213 static void
214 free_shader_program_data_cb(GLuint id, void *data, void *userData)
215 {
216 GLcontext *ctx = (GLcontext *) userData;
217 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
218
219 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
220 _mesa_free_shader_program_data(ctx, shProg);
221 }
222 }
223
224
225 /**
226 * Callback for deleting shader and shader programs objects.
227 * Called by _mesa_HashDeleteAll().
228 */
229 static void
230 delete_shader_cb(GLuint id, void *data, void *userData)
231 {
232 GLcontext *ctx = (GLcontext *) userData;
233 struct gl_shader *sh = (struct gl_shader *) data;
234 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
235 _mesa_free_shader(ctx, sh);
236 }
237 else {
238 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
239 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
240 _mesa_free_shader_program(ctx, shProg);
241 }
242 }
243
244
245 /**
246 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
247 */
248 static void
249 delete_framebuffer_cb(GLuint id, void *data, void *userData)
250 {
251 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
252 /* The fact that the framebuffer is in the hashtable means its refcount
253 * is one, but we're removing from the hashtable now. So clear refcount.
254 */
255 /*assert(fb->RefCount == 1);*/
256 fb->RefCount = 0;
257
258 /* NOTE: Delete should always be defined but there are two reports
259 * of it being NULL (bugs 13507, 14293). Work-around for now.
260 */
261 if (fb->Delete)
262 fb->Delete(fb);
263 }
264
265
266 /**
267 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
268 */
269 static void
270 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
271 {
272 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
273 rb->RefCount = 0; /* see comment for FBOs above */
274 if (rb->Delete)
275 rb->Delete(rb);
276 }
277
278
279 /**
280 * Deallocate a shared state object and all children structures.
281 *
282 * \param ctx GL context.
283 * \param shared shared state pointer.
284 *
285 * Frees the display lists, the texture objects (calling the driver texture
286 * deletion callback to free its private data) and the vertex programs, as well
287 * as their hash tables.
288 *
289 * \sa alloc_shared_state().
290 */
291 void
292 _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
293 {
294 GLuint i;
295
296 /*
297 * Free display lists
298 */
299 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
300 _mesa_DeleteHashTable(shared->DisplayList);
301
302 #if FEATURE_ARB_shader_objects
303 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
304 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
305 _mesa_DeleteHashTable(shared->ShaderObjects);
306 #endif
307
308 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
309 _mesa_DeleteHashTable(shared->Programs);
310
311 #if FEATURE_ARB_vertex_program
312 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
313 #endif
314
315 #if FEATURE_ARB_fragment_program
316 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
317 #endif
318
319 #if FEATURE_ATI_fragment_shader
320 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
321 _mesa_DeleteHashTable(shared->ATIShaders);
322 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
323 #endif
324
325 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
326 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
327 _mesa_DeleteHashTable(shared->BufferObjects);
328 #endif
329
330 #if FEATURE_EXT_framebuffer_object
331 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
332 _mesa_DeleteHashTable(shared->FrameBuffers);
333 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
334 _mesa_DeleteHashTable(shared->RenderBuffers);
335 #endif
336
337 #if FEATURE_ARB_vertex_buffer_object
338 ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj);
339 #endif
340
341 #if FEATURE_ARB_sync
342 {
343 struct simple_node *node;
344 struct simple_node *temp;
345
346 foreach_s(node, temp, & shared->SyncObjects) {
347 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
348 }
349 }
350 #endif
351
352 /*
353 * Free texture objects (after FBOs since some textures might have
354 * been bound to FBOs).
355 */
356 ASSERT(ctx->Driver.DeleteTexture);
357 /* the default textures */
358 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
359 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
360 }
361
362 /* all other textures */
363 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
364 _mesa_DeleteHashTable(shared->TexObjects);
365
366 _glthread_DESTROY_MUTEX(shared->Mutex);
367 _glthread_DESTROY_MUTEX(shared->TexMutex);
368
369 _mesa_free(shared);
370 }