2 * Mesa 3-D graphics library
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
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11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Shared-context state
34 #include "hash_table.h"
35 #include "atifragshader.h"
36 #include "bufferobj.h"
38 #include "program/program.h"
40 #include "samplerobj.h"
42 #include "shaderobj.h"
47 * Allocate and initialize a shared context state structure.
48 * Initializes the display list, texture objects and vertex programs hash
49 * tables, allocates the texture objects. If it runs out of memory, frees
50 * everything already allocated before returning NULL.
52 * \return pointer to a gl_shared_state structure on success, or NULL on
55 struct gl_shared_state
*
56 _mesa_alloc_shared_state(struct gl_context
*ctx
)
58 struct gl_shared_state
*shared
;
61 shared
= CALLOC_STRUCT(gl_shared_state
);
65 _glthread_INIT_MUTEX(shared
->Mutex
);
67 shared
->DisplayList
= _mesa_NewHashTable();
68 shared
->TexObjects
= _mesa_NewHashTable();
69 shared
->Programs
= _mesa_NewHashTable();
71 shared
->DefaultVertexProgram
=
72 gl_vertex_program(ctx
->Driver
.NewProgram(ctx
,
73 GL_VERTEX_PROGRAM_ARB
, 0));
74 shared
->DefaultFragmentProgram
=
75 gl_fragment_program(ctx
->Driver
.NewProgram(ctx
,
76 GL_FRAGMENT_PROGRAM_ARB
, 0));
78 shared
->ATIShaders
= _mesa_NewHashTable();
79 shared
->DefaultFragmentShader
= _mesa_new_ati_fragment_shader(ctx
, 0);
81 shared
->ShaderObjects
= _mesa_NewHashTable();
83 shared
->BufferObjects
= _mesa_NewHashTable();
85 /* GL_ARB_sampler_objects */
86 shared
->SamplerObjects
= _mesa_NewHashTable();
88 /* Allocate the default buffer object */
89 shared
->NullBufferObj
= ctx
->Driver
.NewBufferObject(ctx
, 0, 0);
91 /* Create default texture objects */
92 for (i
= 0; i
< NUM_TEXTURE_TARGETS
; i
++) {
93 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
94 static const GLenum targets
[] = {
95 GL_TEXTURE_2D_MULTISAMPLE
,
96 GL_TEXTURE_2D_MULTISAMPLE_ARRAY
,
97 GL_TEXTURE_CUBE_MAP_ARRAY
,
99 GL_TEXTURE_2D_ARRAY_EXT
,
100 GL_TEXTURE_1D_ARRAY_EXT
,
101 GL_TEXTURE_EXTERNAL_OES
,
104 GL_TEXTURE_RECTANGLE_NV
,
108 STATIC_ASSERT(Elements(targets
) == NUM_TEXTURE_TARGETS
);
109 shared
->DefaultTex
[i
] = ctx
->Driver
.NewTextureObject(ctx
, 0, targets
[i
]);
113 assert(shared
->DefaultTex
[TEXTURE_1D_INDEX
]->RefCount
== 1);
115 /* Mutex and timestamp for texobj state validation */
116 _glthread_INIT_MUTEX(shared
->TexMutex
);
117 shared
->TextureStateStamp
= 0;
119 shared
->FrameBuffers
= _mesa_NewHashTable();
120 shared
->RenderBuffers
= _mesa_NewHashTable();
122 shared
->SyncObjects
= _mesa_set_create(NULL
, _mesa_key_pointer_equal
);
129 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
132 delete_displaylist_cb(GLuint id
, void *data
, void *userData
)
134 struct gl_display_list
*list
= (struct gl_display_list
*) data
;
135 struct gl_context
*ctx
= (struct gl_context
*) userData
;
136 _mesa_delete_list(ctx
, list
);
141 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
144 delete_texture_cb(GLuint id
, void *data
, void *userData
)
146 struct gl_texture_object
*texObj
= (struct gl_texture_object
*) data
;
147 struct gl_context
*ctx
= (struct gl_context
*) userData
;
148 ctx
->Driver
.DeleteTexture(ctx
, texObj
);
153 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
156 delete_program_cb(GLuint id
, void *data
, void *userData
)
158 struct gl_program
*prog
= (struct gl_program
*) data
;
159 struct gl_context
*ctx
= (struct gl_context
*) userData
;
160 if(prog
!= &_mesa_DummyProgram
) {
161 ASSERT(prog
->RefCount
== 1); /* should only be referenced by hash table */
162 prog
->RefCount
= 0; /* now going away */
163 ctx
->Driver
.DeleteProgram(ctx
, prog
);
169 * Callback for deleting an ATI fragment shader object.
170 * Called by _mesa_HashDeleteAll().
173 delete_fragshader_cb(GLuint id
, void *data
, void *userData
)
175 struct ati_fragment_shader
*shader
= (struct ati_fragment_shader
*) data
;
176 struct gl_context
*ctx
= (struct gl_context
*) userData
;
177 _mesa_delete_ati_fragment_shader(ctx
, shader
);
182 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
185 delete_bufferobj_cb(GLuint id
, void *data
, void *userData
)
187 struct gl_buffer_object
*bufObj
= (struct gl_buffer_object
*) data
;
188 struct gl_context
*ctx
= (struct gl_context
*) userData
;
189 if (_mesa_bufferobj_mapped(bufObj
)) {
190 ctx
->Driver
.UnmapBuffer(ctx
, bufObj
);
191 bufObj
->Pointer
= NULL
;
193 _mesa_reference_buffer_object(ctx
, &bufObj
, NULL
);
198 * Callback for freeing shader program data. Call it before delete_shader_cb
199 * to avoid memory access error.
202 free_shader_program_data_cb(GLuint id
, void *data
, void *userData
)
204 struct gl_context
*ctx
= (struct gl_context
*) userData
;
205 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
207 if (shProg
->Type
== GL_SHADER_PROGRAM_MESA
) {
208 _mesa_free_shader_program_data(ctx
, shProg
);
214 * Callback for deleting shader and shader programs objects.
215 * Called by _mesa_HashDeleteAll().
218 delete_shader_cb(GLuint id
, void *data
, void *userData
)
220 struct gl_context
*ctx
= (struct gl_context
*) userData
;
221 struct gl_shader
*sh
= (struct gl_shader
*) data
;
222 if (sh
->Type
== GL_FRAGMENT_SHADER
|| sh
->Type
== GL_VERTEX_SHADER
) {
223 ctx
->Driver
.DeleteShader(ctx
, sh
);
226 struct gl_shader_program
*shProg
= (struct gl_shader_program
*) data
;
227 ASSERT(shProg
->Type
== GL_SHADER_PROGRAM_MESA
);
228 ctx
->Driver
.DeleteShaderProgram(ctx
, shProg
);
234 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
237 delete_framebuffer_cb(GLuint id
, void *data
, void *userData
)
239 struct gl_framebuffer
*fb
= (struct gl_framebuffer
*) data
;
240 /* The fact that the framebuffer is in the hashtable means its refcount
241 * is one, but we're removing from the hashtable now. So clear refcount.
243 /*assert(fb->RefCount == 1);*/
246 /* NOTE: Delete should always be defined but there are two reports
247 * of it being NULL (bugs 13507, 14293). Work-around for now.
255 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
258 delete_renderbuffer_cb(GLuint id
, void *data
, void *userData
)
260 struct gl_context
*ctx
= (struct gl_context
*) userData
;
261 struct gl_renderbuffer
*rb
= (struct gl_renderbuffer
*) data
;
262 rb
->RefCount
= 0; /* see comment for FBOs above */
269 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
272 delete_sampler_object_cb(GLuint id
, void *data
, void *userData
)
274 struct gl_context
*ctx
= (struct gl_context
*) userData
;
275 struct gl_sampler_object
*sampObj
= (struct gl_sampler_object
*) data
;
276 _mesa_reference_sampler_object(ctx
, &sampObj
, NULL
);
281 * Deallocate a shared state object and all children structures.
283 * \param ctx GL context.
284 * \param shared shared state pointer.
286 * Frees the display lists, the texture objects (calling the driver texture
287 * deletion callback to free its private data) and the vertex programs, as well
288 * as their hash tables.
290 * \sa alloc_shared_state().
293 free_shared_state(struct gl_context
*ctx
, struct gl_shared_state
*shared
)
297 /* Free the dummy/fallback texture objects */
298 for (i
= 0; i
< NUM_TEXTURE_TARGETS
; i
++) {
299 if (shared
->FallbackTex
[i
])
300 ctx
->Driver
.DeleteTexture(ctx
, shared
->FallbackTex
[i
]);
306 _mesa_HashDeleteAll(shared
->DisplayList
, delete_displaylist_cb
, ctx
);
307 _mesa_DeleteHashTable(shared
->DisplayList
);
309 _mesa_HashWalk(shared
->ShaderObjects
, free_shader_program_data_cb
, ctx
);
310 _mesa_HashDeleteAll(shared
->ShaderObjects
, delete_shader_cb
, ctx
);
311 _mesa_DeleteHashTable(shared
->ShaderObjects
);
313 _mesa_HashDeleteAll(shared
->Programs
, delete_program_cb
, ctx
);
314 _mesa_DeleteHashTable(shared
->Programs
);
316 _mesa_reference_vertprog(ctx
, &shared
->DefaultVertexProgram
, NULL
);
317 _mesa_reference_fragprog(ctx
, &shared
->DefaultFragmentProgram
, NULL
);
319 _mesa_HashDeleteAll(shared
->ATIShaders
, delete_fragshader_cb
, ctx
);
320 _mesa_DeleteHashTable(shared
->ATIShaders
);
321 _mesa_delete_ati_fragment_shader(ctx
, shared
->DefaultFragmentShader
);
323 _mesa_HashDeleteAll(shared
->BufferObjects
, delete_bufferobj_cb
, ctx
);
324 _mesa_DeleteHashTable(shared
->BufferObjects
);
326 _mesa_HashDeleteAll(shared
->FrameBuffers
, delete_framebuffer_cb
, ctx
);
327 _mesa_DeleteHashTable(shared
->FrameBuffers
);
328 _mesa_HashDeleteAll(shared
->RenderBuffers
, delete_renderbuffer_cb
, ctx
);
329 _mesa_DeleteHashTable(shared
->RenderBuffers
);
331 _mesa_reference_buffer_object(ctx
, &shared
->NullBufferObj
, NULL
);
334 struct set_entry
*entry
;
336 set_foreach(shared
->SyncObjects
, entry
) {
337 _mesa_unref_sync_object(ctx
, (struct gl_sync_object
*) entry
->key
);
340 _mesa_set_destroy(shared
->SyncObjects
, NULL
);
342 _mesa_HashDeleteAll(shared
->SamplerObjects
, delete_sampler_object_cb
, ctx
);
343 _mesa_DeleteHashTable(shared
->SamplerObjects
);
346 * Free texture objects (after FBOs since some textures might have
347 * been bound to FBOs).
349 ASSERT(ctx
->Driver
.DeleteTexture
);
350 /* the default textures */
351 for (i
= 0; i
< NUM_TEXTURE_TARGETS
; i
++) {
352 ctx
->Driver
.DeleteTexture(ctx
, shared
->DefaultTex
[i
]);
355 /* all other textures */
356 _mesa_HashDeleteAll(shared
->TexObjects
, delete_texture_cb
, ctx
);
357 _mesa_DeleteHashTable(shared
->TexObjects
);
359 _glthread_DESTROY_MUTEX(shared
->Mutex
);
360 _glthread_DESTROY_MUTEX(shared
->TexMutex
);
367 * gl_shared_state objects are ref counted.
368 * If ptr's refcount goes to zero, free the shared state.
371 _mesa_reference_shared_state(struct gl_context
*ctx
,
372 struct gl_shared_state
**ptr
,
373 struct gl_shared_state
*state
)
379 /* unref old state */
380 struct gl_shared_state
*old
= *ptr
;
383 _glthread_LOCK_MUTEX(old
->Mutex
);
384 assert(old
->RefCount
>= 1);
386 delete = (old
->RefCount
== 0);
387 _glthread_UNLOCK_MUTEX(old
->Mutex
);
390 free_shared_state(ctx
, old
);
397 /* reference new state */
398 _glthread_LOCK_MUTEX(state
->Mutex
);
401 _glthread_UNLOCK_MUTEX(state
->Mutex
);