i965: fix bugs in projective texture coordinates
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "hash.h"
35 #include "arrayobj.h"
36 #include "shared.h"
37 #include "shader/program.h"
38 #include "shader/shader_api.h"
39 #if FEATURE_dlist
40 #include "dlist.h"
41 #endif
42 #if FEATURE_ATI_fragment_shader
43 #include "shader/atifragshader.h"
44 #endif
45
46
47 /**
48 * Allocate and initialize a shared context state structure.
49 * Initializes the display list, texture objects and vertex programs hash
50 * tables, allocates the texture objects. If it runs out of memory, frees
51 * everything already allocated before returning NULL.
52 *
53 * \return pointer to a gl_shared_state structure on success, or NULL on
54 * failure.
55 */
56 struct gl_shared_state *
57 _mesa_alloc_shared_state(GLcontext *ctx)
58 {
59 struct gl_shared_state *shared;
60 GLuint i;
61
62 shared = CALLOC_STRUCT(gl_shared_state);
63 if (!shared)
64 return NULL;
65
66 _glthread_INIT_MUTEX(shared->Mutex);
67
68 shared->DisplayList = _mesa_NewHashTable();
69 shared->TexObjects = _mesa_NewHashTable();
70 shared->Programs = _mesa_NewHashTable();
71
72 #if FEATURE_ARB_vertex_program
73 shared->DefaultVertexProgram = (struct gl_vertex_program *)
74 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
75 #endif
76
77 #if FEATURE_ARB_fragment_program
78 shared->DefaultFragmentProgram = (struct gl_fragment_program *)
79 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
80 #endif
81
82 #if FEATURE_ATI_fragment_shader
83 shared->ATIShaders = _mesa_NewHashTable();
84 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
85 #endif
86
87 #if FEATURE_ARB_shader_objects
88 shared->ShaderObjects = _mesa_NewHashTable();
89 #endif
90
91 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
92 shared->BufferObjects = _mesa_NewHashTable();
93 #endif
94
95 shared->ArrayObjects = _mesa_NewHashTable();
96
97 /* Create default texture objects */
98 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
99 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
100 static const GLenum targets[NUM_TEXTURE_TARGETS] = {
101 GL_TEXTURE_2D_ARRAY_EXT,
102 GL_TEXTURE_1D_ARRAY_EXT,
103 GL_TEXTURE_CUBE_MAP,
104 GL_TEXTURE_3D,
105 GL_TEXTURE_RECTANGLE_NV,
106 GL_TEXTURE_2D,
107 GL_TEXTURE_1D
108 };
109 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
110 }
111
112 /* sanity check */
113 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
114
115 /* Mutex and timestamp for texobj state validation */
116 _glthread_INIT_MUTEX(shared->TexMutex);
117 shared->TextureStateStamp = 0;
118
119 #if FEATURE_EXT_framebuffer_object
120 shared->FrameBuffers = _mesa_NewHashTable();
121 shared->RenderBuffers = _mesa_NewHashTable();
122 #endif
123
124 return shared;
125 }
126
127
128 /**
129 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
130 */
131 static void
132 delete_displaylist_cb(GLuint id, void *data, void *userData)
133 {
134 #if FEATURE_dlist
135 struct gl_display_list *list = (struct gl_display_list *) data;
136 GLcontext *ctx = (GLcontext *) userData;
137 _mesa_delete_list(ctx, list);
138 #endif
139 }
140
141
142 /**
143 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
144 */
145 static void
146 delete_texture_cb(GLuint id, void *data, void *userData)
147 {
148 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
149 GLcontext *ctx = (GLcontext *) userData;
150 ctx->Driver.DeleteTexture(ctx, texObj);
151 }
152
153
154 /**
155 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
156 */
157 static void
158 delete_program_cb(GLuint id, void *data, void *userData)
159 {
160 struct gl_program *prog = (struct gl_program *) data;
161 GLcontext *ctx = (GLcontext *) userData;
162 if(prog != &_mesa_DummyProgram) {
163 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
164 prog->RefCount = 0; /* now going away */
165 ctx->Driver.DeleteProgram(ctx, prog);
166 }
167 }
168
169
170 #if FEATURE_ATI_fragment_shader
171 /**
172 * Callback for deleting an ATI fragment shader object.
173 * Called by _mesa_HashDeleteAll().
174 */
175 static void
176 delete_fragshader_cb(GLuint id, void *data, void *userData)
177 {
178 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
179 GLcontext *ctx = (GLcontext *) userData;
180 _mesa_delete_ati_fragment_shader(ctx, shader);
181 }
182 #endif
183
184
185 /**
186 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
187 */
188 static void
189 delete_bufferobj_cb(GLuint id, void *data, void *userData)
190 {
191 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
192 GLcontext *ctx = (GLcontext *) userData;
193 if (bufObj->Pointer) {
194 ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
195 bufObj->Pointer = NULL;
196 }
197 ctx->Driver.DeleteBuffer(ctx, bufObj);
198 }
199
200
201 /**
202 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
203 */
204 static void
205 delete_arrayobj_cb(GLuint id, void *data, void *userData)
206 {
207 struct gl_array_object *arrayObj = (struct gl_array_object *) data;
208 GLcontext *ctx = (GLcontext *) userData;
209 _mesa_delete_array_object(ctx, arrayObj);
210 }
211
212
213 /**
214 * Callback for freeing shader program data. Call it before delete_shader_cb
215 * to avoid memory access error.
216 */
217 static void
218 free_shader_program_data_cb(GLuint id, void *data, void *userData)
219 {
220 GLcontext *ctx = (GLcontext *) userData;
221 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
222
223 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
224 _mesa_free_shader_program_data(ctx, shProg);
225 }
226 }
227
228
229 /**
230 * Callback for deleting shader and shader programs objects.
231 * Called by _mesa_HashDeleteAll().
232 */
233 static void
234 delete_shader_cb(GLuint id, void *data, void *userData)
235 {
236 GLcontext *ctx = (GLcontext *) userData;
237 struct gl_shader *sh = (struct gl_shader *) data;
238 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
239 _mesa_free_shader(ctx, sh);
240 }
241 else {
242 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
243 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
244 _mesa_free_shader_program(ctx, shProg);
245 }
246 }
247
248
249 /**
250 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
251 */
252 static void
253 delete_framebuffer_cb(GLuint id, void *data, void *userData)
254 {
255 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
256 /* The fact that the framebuffer is in the hashtable means its refcount
257 * is one, but we're removing from the hashtable now. So clear refcount.
258 */
259 /*assert(fb->RefCount == 1);*/
260 fb->RefCount = 0;
261
262 /* NOTE: Delete should always be defined but there are two reports
263 * of it being NULL (bugs 13507, 14293). Work-around for now.
264 */
265 if (fb->Delete)
266 fb->Delete(fb);
267 }
268
269
270 /**
271 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
272 */
273 static void
274 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
275 {
276 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
277 rb->RefCount = 0; /* see comment for FBOs above */
278 if (rb->Delete)
279 rb->Delete(rb);
280 }
281
282
283 /**
284 * Deallocate a shared state object and all children structures.
285 *
286 * \param ctx GL context.
287 * \param shared shared state pointer.
288 *
289 * Frees the display lists, the texture objects (calling the driver texture
290 * deletion callback to free its private data) and the vertex programs, as well
291 * as their hash tables.
292 *
293 * \sa alloc_shared_state().
294 */
295 void
296 _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
297 {
298 GLuint i;
299
300 /*
301 * Free display lists
302 */
303 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
304 _mesa_DeleteHashTable(shared->DisplayList);
305
306 #if FEATURE_ARB_shader_objects
307 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
308 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
309 _mesa_DeleteHashTable(shared->ShaderObjects);
310 #endif
311
312 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
313 _mesa_DeleteHashTable(shared->Programs);
314
315 _mesa_HashDeleteAll(shared->ArrayObjects, delete_arrayobj_cb, ctx);
316 _mesa_DeleteHashTable(shared->ArrayObjects);
317
318 #if FEATURE_ARB_vertex_program
319 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
320 #endif
321
322 #if FEATURE_ARB_fragment_program
323 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
324 #endif
325
326 #if FEATURE_ATI_fragment_shader
327 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
328 _mesa_DeleteHashTable(shared->ATIShaders);
329 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
330 #endif
331
332 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
333 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
334 _mesa_DeleteHashTable(shared->BufferObjects);
335 #endif
336
337 #if FEATURE_EXT_framebuffer_object
338 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
339 _mesa_DeleteHashTable(shared->FrameBuffers);
340 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
341 _mesa_DeleteHashTable(shared->RenderBuffers);
342 #endif
343
344 /*
345 * Free texture objects (after FBOs since some textures might have
346 * been bound to FBOs).
347 */
348 ASSERT(ctx->Driver.DeleteTexture);
349 /* the default textures */
350 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
351 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
352 }
353
354 /* all other textures */
355 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
356 _mesa_DeleteHashTable(shared->TexObjects);
357
358 _glthread_DESTROY_MUTEX(shared->Mutex);
359 _glthread_DESTROY_MUTEX(shared->TexMutex);
360
361 _mesa_free(shared);
362 }