mesa: Remove unnecessary header.
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "hash.h"
35 #include "arrayobj.h"
36 #include "bufferobj.h"
37 #include "shared.h"
38 #include "shader/program.h"
39 #include "shader/shader_api.h"
40 #include "dlist.h"
41 #if FEATURE_ATI_fragment_shader
42 #include "shader/atifragshader.h"
43 #endif
44 #if FEATURE_ARB_sync
45 #include "syncobj.h"
46 #endif
47
48 /**
49 * Allocate and initialize a shared context state structure.
50 * Initializes the display list, texture objects and vertex programs hash
51 * tables, allocates the texture objects. If it runs out of memory, frees
52 * everything already allocated before returning NULL.
53 *
54 * \return pointer to a gl_shared_state structure on success, or NULL on
55 * failure.
56 */
57 struct gl_shared_state *
58 _mesa_alloc_shared_state(GLcontext *ctx)
59 {
60 struct gl_shared_state *shared;
61 GLuint i;
62
63 shared = CALLOC_STRUCT(gl_shared_state);
64 if (!shared)
65 return NULL;
66
67 _glthread_INIT_MUTEX(shared->Mutex);
68
69 shared->DisplayList = _mesa_NewHashTable();
70 shared->TexObjects = _mesa_NewHashTable();
71 shared->Programs = _mesa_NewHashTable();
72
73 #if FEATURE_ARB_vertex_program
74 shared->DefaultVertexProgram = (struct gl_vertex_program *)
75 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
76 #endif
77
78 #if FEATURE_ARB_fragment_program
79 shared->DefaultFragmentProgram = (struct gl_fragment_program *)
80 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
81 #endif
82
83 #if FEATURE_ATI_fragment_shader
84 shared->ATIShaders = _mesa_NewHashTable();
85 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
86 #endif
87
88 #if FEATURE_ARB_shader_objects
89 shared->ShaderObjects = _mesa_NewHashTable();
90 #endif
91
92 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
93 shared->BufferObjects = _mesa_NewHashTable();
94 #endif
95
96 /* Allocate the default buffer object */
97 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
98
99 /* Create default texture objects */
100 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
101 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
102 static const GLenum targets[NUM_TEXTURE_TARGETS] = {
103 GL_TEXTURE_2D_ARRAY_EXT,
104 GL_TEXTURE_1D_ARRAY_EXT,
105 GL_TEXTURE_CUBE_MAP,
106 GL_TEXTURE_3D,
107 GL_TEXTURE_RECTANGLE_NV,
108 GL_TEXTURE_2D,
109 GL_TEXTURE_1D
110 };
111 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
112 }
113
114 /* sanity check */
115 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
116
117 /* Mutex and timestamp for texobj state validation */
118 _glthread_INIT_MUTEX(shared->TexMutex);
119 shared->TextureStateStamp = 0;
120
121 #if FEATURE_EXT_framebuffer_object
122 shared->FrameBuffers = _mesa_NewHashTable();
123 shared->RenderBuffers = _mesa_NewHashTable();
124 #endif
125
126 #if FEATURE_ARB_sync
127 make_empty_list(& shared->SyncObjects);
128 #endif
129
130 return shared;
131 }
132
133
134 /**
135 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
136 */
137 static void
138 delete_displaylist_cb(GLuint id, void *data, void *userData)
139 {
140 struct gl_display_list *list = (struct gl_display_list *) data;
141 GLcontext *ctx = (GLcontext *) userData;
142 _mesa_delete_list(ctx, list);
143 }
144
145
146 /**
147 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
148 */
149 static void
150 delete_texture_cb(GLuint id, void *data, void *userData)
151 {
152 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
153 GLcontext *ctx = (GLcontext *) userData;
154 ctx->Driver.DeleteTexture(ctx, texObj);
155 }
156
157
158 /**
159 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
160 */
161 static void
162 delete_program_cb(GLuint id, void *data, void *userData)
163 {
164 struct gl_program *prog = (struct gl_program *) data;
165 GLcontext *ctx = (GLcontext *) userData;
166 if(prog != &_mesa_DummyProgram) {
167 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
168 prog->RefCount = 0; /* now going away */
169 ctx->Driver.DeleteProgram(ctx, prog);
170 }
171 }
172
173
174 #if FEATURE_ATI_fragment_shader
175 /**
176 * Callback for deleting an ATI fragment shader object.
177 * Called by _mesa_HashDeleteAll().
178 */
179 static void
180 delete_fragshader_cb(GLuint id, void *data, void *userData)
181 {
182 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
183 GLcontext *ctx = (GLcontext *) userData;
184 _mesa_delete_ati_fragment_shader(ctx, shader);
185 }
186 #endif
187
188
189 /**
190 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
191 */
192 static void
193 delete_bufferobj_cb(GLuint id, void *data, void *userData)
194 {
195 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
196 GLcontext *ctx = (GLcontext *) userData;
197 if (_mesa_bufferobj_mapped(bufObj)) {
198 ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
199 bufObj->Pointer = NULL;
200 }
201 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
202 }
203
204
205 /**
206 * Callback for freeing shader program data. Call it before delete_shader_cb
207 * to avoid memory access error.
208 */
209 static void
210 free_shader_program_data_cb(GLuint id, void *data, void *userData)
211 {
212 GLcontext *ctx = (GLcontext *) userData;
213 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
214
215 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
216 _mesa_free_shader_program_data(ctx, shProg);
217 }
218 }
219
220
221 /**
222 * Callback for deleting shader and shader programs objects.
223 * Called by _mesa_HashDeleteAll().
224 */
225 static void
226 delete_shader_cb(GLuint id, void *data, void *userData)
227 {
228 GLcontext *ctx = (GLcontext *) userData;
229 struct gl_shader *sh = (struct gl_shader *) data;
230 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
231 _mesa_free_shader(ctx, sh);
232 }
233 else {
234 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
235 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
236 _mesa_free_shader_program(ctx, shProg);
237 }
238 }
239
240
241 /**
242 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
243 */
244 static void
245 delete_framebuffer_cb(GLuint id, void *data, void *userData)
246 {
247 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
248 /* The fact that the framebuffer is in the hashtable means its refcount
249 * is one, but we're removing from the hashtable now. So clear refcount.
250 */
251 /*assert(fb->RefCount == 1);*/
252 fb->RefCount = 0;
253
254 /* NOTE: Delete should always be defined but there are two reports
255 * of it being NULL (bugs 13507, 14293). Work-around for now.
256 */
257 if (fb->Delete)
258 fb->Delete(fb);
259 }
260
261
262 /**
263 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
264 */
265 static void
266 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
267 {
268 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
269 rb->RefCount = 0; /* see comment for FBOs above */
270 if (rb->Delete)
271 rb->Delete(rb);
272 }
273
274
275 /**
276 * Deallocate a shared state object and all children structures.
277 *
278 * \param ctx GL context.
279 * \param shared shared state pointer.
280 *
281 * Frees the display lists, the texture objects (calling the driver texture
282 * deletion callback to free its private data) and the vertex programs, as well
283 * as their hash tables.
284 *
285 * \sa alloc_shared_state().
286 */
287 static void
288 free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
289 {
290 GLuint i;
291
292 /*
293 * Free display lists
294 */
295 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
296 _mesa_DeleteHashTable(shared->DisplayList);
297
298 #if FEATURE_ARB_shader_objects
299 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
300 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
301 _mesa_DeleteHashTable(shared->ShaderObjects);
302 #endif
303
304 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
305 _mesa_DeleteHashTable(shared->Programs);
306
307 #if FEATURE_ARB_vertex_program
308 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
309 #endif
310
311 #if FEATURE_ARB_fragment_program
312 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
313 #endif
314
315 #if FEATURE_ATI_fragment_shader
316 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
317 _mesa_DeleteHashTable(shared->ATIShaders);
318 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
319 #endif
320
321 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
322 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
323 _mesa_DeleteHashTable(shared->BufferObjects);
324 #endif
325
326 #if FEATURE_EXT_framebuffer_object
327 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
328 _mesa_DeleteHashTable(shared->FrameBuffers);
329 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
330 _mesa_DeleteHashTable(shared->RenderBuffers);
331 #endif
332
333 #if FEATURE_ARB_vertex_buffer_object
334 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
335 #endif
336
337 #if FEATURE_ARB_sync
338 {
339 struct simple_node *node;
340 struct simple_node *temp;
341
342 foreach_s(node, temp, & shared->SyncObjects) {
343 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
344 }
345 }
346 #endif
347
348 /*
349 * Free texture objects (after FBOs since some textures might have
350 * been bound to FBOs).
351 */
352 ASSERT(ctx->Driver.DeleteTexture);
353 /* the default textures */
354 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
355 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
356 }
357
358 /* all other textures */
359 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
360 _mesa_DeleteHashTable(shared->TexObjects);
361
362 _glthread_DESTROY_MUTEX(shared->Mutex);
363 _glthread_DESTROY_MUTEX(shared->TexMutex);
364
365 free(shared);
366 }
367
368
369 /**
370 * Decrement shared state object reference count and potentially free it
371 * and all children structures.
372 *
373 * \param ctx GL context.
374 * \param shared shared state pointer.
375 *
376 * \sa free_shared_state().
377 */
378 void
379 _mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
380 {
381 GLint RefCount;
382
383 _glthread_LOCK_MUTEX(shared->Mutex);
384 RefCount = --shared->RefCount;
385 _glthread_UNLOCK_MUTEX(shared->Mutex);
386
387 assert(RefCount >= 0);
388
389 if (RefCount == 0) {
390 /* free shared state */
391 free_shared_state( ctx, shared );
392 }
393 }