mesa: Fix null buffer object reference counting.
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "hash.h"
35 #include "arrayobj.h"
36 #include "bufferobj.h"
37 #include "shared.h"
38 #include "shader/program.h"
39 #include "shader/shader_api.h"
40 #include "dlist.h"
41 #if FEATURE_ATI_fragment_shader
42 #include "shader/atifragshader.h"
43 #endif
44 #if FEATURE_ARB_sync
45 #include "syncobj.h"
46 #endif
47
48 /**
49 * Allocate and initialize a shared context state structure.
50 * Initializes the display list, texture objects and vertex programs hash
51 * tables, allocates the texture objects. If it runs out of memory, frees
52 * everything already allocated before returning NULL.
53 *
54 * \return pointer to a gl_shared_state structure on success, or NULL on
55 * failure.
56 */
57 struct gl_shared_state *
58 _mesa_alloc_shared_state(GLcontext *ctx)
59 {
60 struct gl_shared_state *shared;
61 GLuint i;
62
63 shared = CALLOC_STRUCT(gl_shared_state);
64 if (!shared)
65 return NULL;
66
67 _glthread_INIT_MUTEX(shared->Mutex);
68
69 shared->DisplayList = _mesa_NewHashTable();
70 shared->TexObjects = _mesa_NewHashTable();
71 shared->Programs = _mesa_NewHashTable();
72
73 #if FEATURE_ARB_vertex_program
74 shared->DefaultVertexProgram = (struct gl_vertex_program *)
75 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
76 #endif
77
78 #if FEATURE_ARB_fragment_program
79 shared->DefaultFragmentProgram = (struct gl_fragment_program *)
80 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
81 #endif
82
83 #if FEATURE_ATI_fragment_shader
84 shared->ATIShaders = _mesa_NewHashTable();
85 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
86 #endif
87
88 #if FEATURE_ARB_shader_objects
89 shared->ShaderObjects = _mesa_NewHashTable();
90 #endif
91
92 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
93 shared->BufferObjects = _mesa_NewHashTable();
94 #endif
95
96 /* Allocate the default buffer object */
97 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
98 #ifndef DEBUG
99 /* Set refcount so high that it never gets deleted.
100 * XXX with recent/improved refcounting this should be no longer be needed.
101 */
102 shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
103 #endif
104
105 /* Create default texture objects */
106 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
107 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
108 static const GLenum targets[NUM_TEXTURE_TARGETS] = {
109 GL_TEXTURE_2D_ARRAY_EXT,
110 GL_TEXTURE_1D_ARRAY_EXT,
111 GL_TEXTURE_CUBE_MAP,
112 GL_TEXTURE_3D,
113 GL_TEXTURE_RECTANGLE_NV,
114 GL_TEXTURE_2D,
115 GL_TEXTURE_1D
116 };
117 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
118 }
119
120 /* sanity check */
121 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
122
123 /* Mutex and timestamp for texobj state validation */
124 _glthread_INIT_MUTEX(shared->TexMutex);
125 shared->TextureStateStamp = 0;
126
127 #if FEATURE_EXT_framebuffer_object
128 shared->FrameBuffers = _mesa_NewHashTable();
129 shared->RenderBuffers = _mesa_NewHashTable();
130 #endif
131
132 #if FEATURE_ARB_sync
133 make_empty_list(& shared->SyncObjects);
134 #endif
135
136 return shared;
137 }
138
139
140 /**
141 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
142 */
143 static void
144 delete_displaylist_cb(GLuint id, void *data, void *userData)
145 {
146 struct gl_display_list *list = (struct gl_display_list *) data;
147 GLcontext *ctx = (GLcontext *) userData;
148 _mesa_delete_list(ctx, list);
149 }
150
151
152 /**
153 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
154 */
155 static void
156 delete_texture_cb(GLuint id, void *data, void *userData)
157 {
158 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
159 GLcontext *ctx = (GLcontext *) userData;
160 ctx->Driver.DeleteTexture(ctx, texObj);
161 }
162
163
164 /**
165 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
166 */
167 static void
168 delete_program_cb(GLuint id, void *data, void *userData)
169 {
170 struct gl_program *prog = (struct gl_program *) data;
171 GLcontext *ctx = (GLcontext *) userData;
172 if(prog != &_mesa_DummyProgram) {
173 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
174 prog->RefCount = 0; /* now going away */
175 ctx->Driver.DeleteProgram(ctx, prog);
176 }
177 }
178
179
180 #if FEATURE_ATI_fragment_shader
181 /**
182 * Callback for deleting an ATI fragment shader object.
183 * Called by _mesa_HashDeleteAll().
184 */
185 static void
186 delete_fragshader_cb(GLuint id, void *data, void *userData)
187 {
188 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
189 GLcontext *ctx = (GLcontext *) userData;
190 _mesa_delete_ati_fragment_shader(ctx, shader);
191 }
192 #endif
193
194
195 /**
196 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
197 */
198 static void
199 delete_bufferobj_cb(GLuint id, void *data, void *userData)
200 {
201 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
202 GLcontext *ctx = (GLcontext *) userData;
203 if (_mesa_bufferobj_mapped(bufObj)) {
204 ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
205 bufObj->Pointer = NULL;
206 }
207 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
208 }
209
210
211 /**
212 * Callback for freeing shader program data. Call it before delete_shader_cb
213 * to avoid memory access error.
214 */
215 static void
216 free_shader_program_data_cb(GLuint id, void *data, void *userData)
217 {
218 GLcontext *ctx = (GLcontext *) userData;
219 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
220
221 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
222 _mesa_free_shader_program_data(ctx, shProg);
223 }
224 }
225
226
227 /**
228 * Callback for deleting shader and shader programs objects.
229 * Called by _mesa_HashDeleteAll().
230 */
231 static void
232 delete_shader_cb(GLuint id, void *data, void *userData)
233 {
234 GLcontext *ctx = (GLcontext *) userData;
235 struct gl_shader *sh = (struct gl_shader *) data;
236 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
237 _mesa_free_shader(ctx, sh);
238 }
239 else {
240 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
241 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
242 _mesa_free_shader_program(ctx, shProg);
243 }
244 }
245
246
247 /**
248 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
249 */
250 static void
251 delete_framebuffer_cb(GLuint id, void *data, void *userData)
252 {
253 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
254 /* The fact that the framebuffer is in the hashtable means its refcount
255 * is one, but we're removing from the hashtable now. So clear refcount.
256 */
257 /*assert(fb->RefCount == 1);*/
258 fb->RefCount = 0;
259
260 /* NOTE: Delete should always be defined but there are two reports
261 * of it being NULL (bugs 13507, 14293). Work-around for now.
262 */
263 if (fb->Delete)
264 fb->Delete(fb);
265 }
266
267
268 /**
269 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
270 */
271 static void
272 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
273 {
274 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
275 rb->RefCount = 0; /* see comment for FBOs above */
276 if (rb->Delete)
277 rb->Delete(rb);
278 }
279
280
281 /**
282 * Deallocate a shared state object and all children structures.
283 *
284 * \param ctx GL context.
285 * \param shared shared state pointer.
286 *
287 * Frees the display lists, the texture objects (calling the driver texture
288 * deletion callback to free its private data) and the vertex programs, as well
289 * as their hash tables.
290 *
291 * \sa alloc_shared_state().
292 */
293 static void
294 free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
295 {
296 GLuint i;
297
298 /*
299 * Free display lists
300 */
301 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
302 _mesa_DeleteHashTable(shared->DisplayList);
303
304 #if FEATURE_ARB_shader_objects
305 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
306 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
307 _mesa_DeleteHashTable(shared->ShaderObjects);
308 #endif
309
310 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
311 _mesa_DeleteHashTable(shared->Programs);
312
313 #if FEATURE_ARB_vertex_program
314 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
315 #endif
316
317 #if FEATURE_ARB_fragment_program
318 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
319 #endif
320
321 #if FEATURE_ATI_fragment_shader
322 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
323 _mesa_DeleteHashTable(shared->ATIShaders);
324 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
325 #endif
326
327 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
328 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
329 _mesa_DeleteHashTable(shared->BufferObjects);
330 #endif
331
332 #if FEATURE_EXT_framebuffer_object
333 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
334 _mesa_DeleteHashTable(shared->FrameBuffers);
335 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
336 _mesa_DeleteHashTable(shared->RenderBuffers);
337 #endif
338
339 #if FEATURE_ARB_vertex_buffer_object
340 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
341 #endif
342
343 #if FEATURE_ARB_sync
344 {
345 struct simple_node *node;
346 struct simple_node *temp;
347
348 foreach_s(node, temp, & shared->SyncObjects) {
349 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
350 }
351 }
352 #endif
353
354 /*
355 * Free texture objects (after FBOs since some textures might have
356 * been bound to FBOs).
357 */
358 ASSERT(ctx->Driver.DeleteTexture);
359 /* the default textures */
360 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
361 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
362 }
363
364 /* all other textures */
365 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
366 _mesa_DeleteHashTable(shared->TexObjects);
367
368 _glthread_DESTROY_MUTEX(shared->Mutex);
369 _glthread_DESTROY_MUTEX(shared->TexMutex);
370
371 _mesa_free(shared);
372 }
373
374
375 /**
376 * Decrement shared state object reference count and potentially free it
377 * and all children structures.
378 *
379 * \param ctx GL context.
380 * \param shared shared state pointer.
381 *
382 * \sa free_shared_state().
383 */
384 void
385 _mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
386 {
387 GLint RefCount;
388
389 _glthread_LOCK_MUTEX(shared->Mutex);
390 RefCount = --shared->RefCount;
391 _glthread_UNLOCK_MUTEX(shared->Mutex);
392
393 assert(RefCount >= 0);
394
395 if (RefCount == 0) {
396 /* free shared state */
397 free_shared_state( ctx, shared );
398 }
399 }