Merge branch 'new-frag-attribs'
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "hash.h"
35 #include "arrayobj.h"
36 #include "bufferobj.h"
37 #include "shared.h"
38 #include "shader/program.h"
39 #include "shader/shader_api.h"
40 #if FEATURE_dlist
41 #include "dlist.h"
42 #endif
43 #if FEATURE_ATI_fragment_shader
44 #include "shader/atifragshader.h"
45 #endif
46
47
48 /**
49 * Allocate and initialize a shared context state structure.
50 * Initializes the display list, texture objects and vertex programs hash
51 * tables, allocates the texture objects. If it runs out of memory, frees
52 * everything already allocated before returning NULL.
53 *
54 * \return pointer to a gl_shared_state structure on success, or NULL on
55 * failure.
56 */
57 struct gl_shared_state *
58 _mesa_alloc_shared_state(GLcontext *ctx)
59 {
60 struct gl_shared_state *shared;
61 GLuint i;
62
63 shared = CALLOC_STRUCT(gl_shared_state);
64 if (!shared)
65 return NULL;
66
67 _glthread_INIT_MUTEX(shared->Mutex);
68
69 shared->DisplayList = _mesa_NewHashTable();
70 shared->TexObjects = _mesa_NewHashTable();
71 shared->Programs = _mesa_NewHashTable();
72
73 #if FEATURE_ARB_vertex_program
74 shared->DefaultVertexProgram = (struct gl_vertex_program *)
75 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
76 #endif
77
78 #if FEATURE_ARB_fragment_program
79 shared->DefaultFragmentProgram = (struct gl_fragment_program *)
80 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
81 #endif
82
83 #if FEATURE_ATI_fragment_shader
84 shared->ATIShaders = _mesa_NewHashTable();
85 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
86 #endif
87
88 #if FEATURE_ARB_shader_objects
89 shared->ShaderObjects = _mesa_NewHashTable();
90 #endif
91
92 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
93 shared->BufferObjects = _mesa_NewHashTable();
94 #endif
95
96 /* Allocate the default buffer object and set refcount so high that
97 * it never gets deleted.
98 * XXX with recent/improved refcounting this may not longer be needed.
99 */
100 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
101 shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
102
103 /* Create default texture objects */
104 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
105 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
106 static const GLenum targets[NUM_TEXTURE_TARGETS] = {
107 GL_TEXTURE_2D_ARRAY_EXT,
108 GL_TEXTURE_1D_ARRAY_EXT,
109 GL_TEXTURE_CUBE_MAP,
110 GL_TEXTURE_3D,
111 GL_TEXTURE_RECTANGLE_NV,
112 GL_TEXTURE_2D,
113 GL_TEXTURE_1D
114 };
115 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
116 }
117
118 /* sanity check */
119 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
120
121 /* Mutex and timestamp for texobj state validation */
122 _glthread_INIT_MUTEX(shared->TexMutex);
123 shared->TextureStateStamp = 0;
124
125 #if FEATURE_EXT_framebuffer_object
126 shared->FrameBuffers = _mesa_NewHashTable();
127 shared->RenderBuffers = _mesa_NewHashTable();
128 #endif
129
130 return shared;
131 }
132
133
134 /**
135 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
136 */
137 static void
138 delete_displaylist_cb(GLuint id, void *data, void *userData)
139 {
140 #if FEATURE_dlist
141 struct gl_display_list *list = (struct gl_display_list *) data;
142 GLcontext *ctx = (GLcontext *) userData;
143 _mesa_delete_list(ctx, list);
144 #endif
145 }
146
147
148 /**
149 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
150 */
151 static void
152 delete_texture_cb(GLuint id, void *data, void *userData)
153 {
154 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
155 GLcontext *ctx = (GLcontext *) userData;
156 ctx->Driver.DeleteTexture(ctx, texObj);
157 }
158
159
160 /**
161 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
162 */
163 static void
164 delete_program_cb(GLuint id, void *data, void *userData)
165 {
166 struct gl_program *prog = (struct gl_program *) data;
167 GLcontext *ctx = (GLcontext *) userData;
168 if(prog != &_mesa_DummyProgram) {
169 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
170 prog->RefCount = 0; /* now going away */
171 ctx->Driver.DeleteProgram(ctx, prog);
172 }
173 }
174
175
176 #if FEATURE_ATI_fragment_shader
177 /**
178 * Callback for deleting an ATI fragment shader object.
179 * Called by _mesa_HashDeleteAll().
180 */
181 static void
182 delete_fragshader_cb(GLuint id, void *data, void *userData)
183 {
184 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
185 GLcontext *ctx = (GLcontext *) userData;
186 _mesa_delete_ati_fragment_shader(ctx, shader);
187 }
188 #endif
189
190
191 /**
192 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
193 */
194 static void
195 delete_bufferobj_cb(GLuint id, void *data, void *userData)
196 {
197 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
198 GLcontext *ctx = (GLcontext *) userData;
199 if (_mesa_bufferobj_mapped(bufObj)) {
200 ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
201 bufObj->Pointer = NULL;
202 }
203 ctx->Driver.DeleteBuffer(ctx, bufObj);
204 }
205
206
207 /**
208 * Callback for freeing shader program data. Call it before delete_shader_cb
209 * to avoid memory access error.
210 */
211 static void
212 free_shader_program_data_cb(GLuint id, void *data, void *userData)
213 {
214 GLcontext *ctx = (GLcontext *) userData;
215 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
216
217 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
218 _mesa_free_shader_program_data(ctx, shProg);
219 }
220 }
221
222
223 /**
224 * Callback for deleting shader and shader programs objects.
225 * Called by _mesa_HashDeleteAll().
226 */
227 static void
228 delete_shader_cb(GLuint id, void *data, void *userData)
229 {
230 GLcontext *ctx = (GLcontext *) userData;
231 struct gl_shader *sh = (struct gl_shader *) data;
232 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
233 _mesa_free_shader(ctx, sh);
234 }
235 else {
236 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
237 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
238 _mesa_free_shader_program(ctx, shProg);
239 }
240 }
241
242
243 /**
244 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
245 */
246 static void
247 delete_framebuffer_cb(GLuint id, void *data, void *userData)
248 {
249 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
250 /* The fact that the framebuffer is in the hashtable means its refcount
251 * is one, but we're removing from the hashtable now. So clear refcount.
252 */
253 /*assert(fb->RefCount == 1);*/
254 fb->RefCount = 0;
255
256 /* NOTE: Delete should always be defined but there are two reports
257 * of it being NULL (bugs 13507, 14293). Work-around for now.
258 */
259 if (fb->Delete)
260 fb->Delete(fb);
261 }
262
263
264 /**
265 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
266 */
267 static void
268 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
269 {
270 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
271 rb->RefCount = 0; /* see comment for FBOs above */
272 if (rb->Delete)
273 rb->Delete(rb);
274 }
275
276
277 /**
278 * Deallocate a shared state object and all children structures.
279 *
280 * \param ctx GL context.
281 * \param shared shared state pointer.
282 *
283 * Frees the display lists, the texture objects (calling the driver texture
284 * deletion callback to free its private data) and the vertex programs, as well
285 * as their hash tables.
286 *
287 * \sa alloc_shared_state().
288 */
289 void
290 _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
291 {
292 GLuint i;
293
294 /*
295 * Free display lists
296 */
297 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
298 _mesa_DeleteHashTable(shared->DisplayList);
299
300 #if FEATURE_ARB_shader_objects
301 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
302 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
303 _mesa_DeleteHashTable(shared->ShaderObjects);
304 #endif
305
306 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
307 _mesa_DeleteHashTable(shared->Programs);
308
309 #if FEATURE_ARB_vertex_program
310 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
311 #endif
312
313 #if FEATURE_ARB_fragment_program
314 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
315 #endif
316
317 #if FEATURE_ATI_fragment_shader
318 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
319 _mesa_DeleteHashTable(shared->ATIShaders);
320 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
321 #endif
322
323 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
324 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
325 _mesa_DeleteHashTable(shared->BufferObjects);
326 #endif
327
328 #if FEATURE_EXT_framebuffer_object
329 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
330 _mesa_DeleteHashTable(shared->FrameBuffers);
331 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
332 _mesa_DeleteHashTable(shared->RenderBuffers);
333 #endif
334
335 #if FEATURE_ARB_vertex_buffer_object
336 ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj);
337 #endif
338
339 /*
340 * Free texture objects (after FBOs since some textures might have
341 * been bound to FBOs).
342 */
343 ASSERT(ctx->Driver.DeleteTexture);
344 /* the default textures */
345 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
346 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
347 }
348
349 /* all other textures */
350 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
351 _mesa_DeleteHashTable(shared->TexObjects);
352
353 _glthread_DESTROY_MUTEX(shared->Mutex);
354 _glthread_DESTROY_MUTEX(shared->TexMutex);
355
356 _mesa_free(shared);
357 }