Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "hash.h"
35 #if FEATURE_ATI_fragment_shader
36 #include "atifragshader.h"
37 #endif
38 #include "bufferobj.h"
39 #include "shared.h"
40 #include "program/program.h"
41 #include "dlist.h"
42 #include "shaderobj.h"
43 #include "syncobj.h"
44
45 /**
46 * Allocate and initialize a shared context state structure.
47 * Initializes the display list, texture objects and vertex programs hash
48 * tables, allocates the texture objects. If it runs out of memory, frees
49 * everything already allocated before returning NULL.
50 *
51 * \return pointer to a gl_shared_state structure on success, or NULL on
52 * failure.
53 */
54 struct gl_shared_state *
55 _mesa_alloc_shared_state(struct gl_context *ctx)
56 {
57 struct gl_shared_state *shared;
58 GLuint i;
59
60 shared = CALLOC_STRUCT(gl_shared_state);
61 if (!shared)
62 return NULL;
63
64 _glthread_INIT_MUTEX(shared->Mutex);
65
66 shared->DisplayList = _mesa_NewHashTable();
67 shared->TexObjects = _mesa_NewHashTable();
68 shared->Programs = _mesa_NewHashTable();
69
70 #if FEATURE_ARB_vertex_program
71 shared->DefaultVertexProgram = (struct gl_vertex_program *)
72 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
73 #endif
74
75 #if FEATURE_ARB_fragment_program
76 shared->DefaultFragmentProgram = (struct gl_fragment_program *)
77 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
78 #endif
79
80 #if FEATURE_ATI_fragment_shader
81 shared->ATIShaders = _mesa_NewHashTable();
82 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
83 #endif
84
85 #if FEATURE_ARB_shader_objects
86 shared->ShaderObjects = _mesa_NewHashTable();
87 #endif
88
89 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
90 shared->BufferObjects = _mesa_NewHashTable();
91 #endif
92
93 /* Allocate the default buffer object */
94 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
95
96 /* Create default texture objects */
97 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
98 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
99 static const GLenum targets[NUM_TEXTURE_TARGETS] = {
100 GL_TEXTURE_2D_ARRAY_EXT,
101 GL_TEXTURE_1D_ARRAY_EXT,
102 GL_TEXTURE_CUBE_MAP,
103 GL_TEXTURE_3D,
104 GL_TEXTURE_RECTANGLE_NV,
105 GL_TEXTURE_2D,
106 GL_TEXTURE_1D
107 };
108 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
109 }
110
111 /* sanity check */
112 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
113
114 /* Mutex and timestamp for texobj state validation */
115 _glthread_INIT_MUTEX(shared->TexMutex);
116 shared->TextureStateStamp = 0;
117
118 #if FEATURE_EXT_framebuffer_object
119 shared->FrameBuffers = _mesa_NewHashTable();
120 shared->RenderBuffers = _mesa_NewHashTable();
121 #endif
122
123 make_empty_list(& shared->SyncObjects);
124
125 return shared;
126 }
127
128
129 /**
130 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
131 */
132 static void
133 delete_displaylist_cb(GLuint id, void *data, void *userData)
134 {
135 struct gl_display_list *list = (struct gl_display_list *) data;
136 struct gl_context *ctx = (struct gl_context *) userData;
137 _mesa_delete_list(ctx, list);
138 }
139
140
141 /**
142 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
143 */
144 static void
145 delete_texture_cb(GLuint id, void *data, void *userData)
146 {
147 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
148 struct gl_context *ctx = (struct gl_context *) userData;
149 ctx->Driver.DeleteTexture(ctx, texObj);
150 }
151
152
153 /**
154 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
155 */
156 static void
157 delete_program_cb(GLuint id, void *data, void *userData)
158 {
159 struct gl_program *prog = (struct gl_program *) data;
160 struct gl_context *ctx = (struct gl_context *) userData;
161 if(prog != &_mesa_DummyProgram) {
162 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
163 prog->RefCount = 0; /* now going away */
164 ctx->Driver.DeleteProgram(ctx, prog);
165 }
166 }
167
168
169 #if FEATURE_ATI_fragment_shader
170 /**
171 * Callback for deleting an ATI fragment shader object.
172 * Called by _mesa_HashDeleteAll().
173 */
174 static void
175 delete_fragshader_cb(GLuint id, void *data, void *userData)
176 {
177 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
178 struct gl_context *ctx = (struct gl_context *) userData;
179 _mesa_delete_ati_fragment_shader(ctx, shader);
180 }
181 #endif
182
183
184 /**
185 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
186 */
187 static void
188 delete_bufferobj_cb(GLuint id, void *data, void *userData)
189 {
190 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
191 struct gl_context *ctx = (struct gl_context *) userData;
192 if (_mesa_bufferobj_mapped(bufObj)) {
193 ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
194 bufObj->Pointer = NULL;
195 }
196 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
197 }
198
199
200 /**
201 * Callback for freeing shader program data. Call it before delete_shader_cb
202 * to avoid memory access error.
203 */
204 static void
205 free_shader_program_data_cb(GLuint id, void *data, void *userData)
206 {
207 struct gl_context *ctx = (struct gl_context *) userData;
208 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
209
210 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
211 _mesa_free_shader_program_data(ctx, shProg);
212 }
213 }
214
215
216 /**
217 * Callback for deleting shader and shader programs objects.
218 * Called by _mesa_HashDeleteAll().
219 */
220 static void
221 delete_shader_cb(GLuint id, void *data, void *userData)
222 {
223 struct gl_context *ctx = (struct gl_context *) userData;
224 struct gl_shader *sh = (struct gl_shader *) data;
225 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
226 ctx->Driver.DeleteShader(ctx, sh);
227 }
228 else {
229 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
230 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
231 ctx->Driver.DeleteShaderProgram(ctx, shProg);
232 }
233 }
234
235
236 /**
237 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
238 */
239 static void
240 delete_framebuffer_cb(GLuint id, void *data, void *userData)
241 {
242 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
243 /* The fact that the framebuffer is in the hashtable means its refcount
244 * is one, but we're removing from the hashtable now. So clear refcount.
245 */
246 /*assert(fb->RefCount == 1);*/
247 fb->RefCount = 0;
248
249 /* NOTE: Delete should always be defined but there are two reports
250 * of it being NULL (bugs 13507, 14293). Work-around for now.
251 */
252 if (fb->Delete)
253 fb->Delete(fb);
254 }
255
256
257 /**
258 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
259 */
260 static void
261 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
262 {
263 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
264 rb->RefCount = 0; /* see comment for FBOs above */
265 if (rb->Delete)
266 rb->Delete(rb);
267 }
268
269
270 /**
271 * Deallocate a shared state object and all children structures.
272 *
273 * \param ctx GL context.
274 * \param shared shared state pointer.
275 *
276 * Frees the display lists, the texture objects (calling the driver texture
277 * deletion callback to free its private data) and the vertex programs, as well
278 * as their hash tables.
279 *
280 * \sa alloc_shared_state().
281 */
282 static void
283 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
284 {
285 GLuint i;
286
287 /* Free the dummy/fallback texture object */
288 if (shared->FallbackTex)
289 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
290
291 /*
292 * Free display lists
293 */
294 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
295 _mesa_DeleteHashTable(shared->DisplayList);
296
297 #if FEATURE_ARB_shader_objects
298 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
299 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
300 _mesa_DeleteHashTable(shared->ShaderObjects);
301 #endif
302
303 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
304 _mesa_DeleteHashTable(shared->Programs);
305
306 #if FEATURE_ARB_vertex_program
307 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
308 #endif
309
310 #if FEATURE_ARB_fragment_program
311 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
312 #endif
313
314 #if FEATURE_ATI_fragment_shader
315 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
316 _mesa_DeleteHashTable(shared->ATIShaders);
317 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
318 #endif
319
320 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
321 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
322 _mesa_DeleteHashTable(shared->BufferObjects);
323 #endif
324
325 #if FEATURE_EXT_framebuffer_object
326 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
327 _mesa_DeleteHashTable(shared->FrameBuffers);
328 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
329 _mesa_DeleteHashTable(shared->RenderBuffers);
330 #endif
331
332 #if FEATURE_ARB_vertex_buffer_object
333 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
334 #endif
335
336 {
337 struct simple_node *node;
338 struct simple_node *temp;
339
340 foreach_s(node, temp, & shared->SyncObjects) {
341 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
342 }
343 }
344
345 /*
346 * Free texture objects (after FBOs since some textures might have
347 * been bound to FBOs).
348 */
349 ASSERT(ctx->Driver.DeleteTexture);
350 /* the default textures */
351 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
352 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
353 }
354
355 /* all other textures */
356 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
357 _mesa_DeleteHashTable(shared->TexObjects);
358
359 _glthread_DESTROY_MUTEX(shared->Mutex);
360 _glthread_DESTROY_MUTEX(shared->TexMutex);
361
362 free(shared);
363 }
364
365
366 /**
367 * Decrement shared state object reference count and potentially free it
368 * and all children structures.
369 *
370 * \param ctx GL context.
371 * \param shared shared state pointer.
372 *
373 * \sa free_shared_state().
374 */
375 void
376 _mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
377 {
378 GLint RefCount;
379
380 _glthread_LOCK_MUTEX(shared->Mutex);
381 RefCount = --shared->RefCount;
382 _glthread_UNLOCK_MUTEX(shared->Mutex);
383
384 assert(RefCount >= 0);
385
386 if (RefCount == 0) {
387 /* free shared state */
388 free_shared_state( ctx, shared );
389 }
390 }