Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
[mesa.git] / src / mesa / main / state.c
1 /* $Id: state.c,v 1.99 2003/03/01 01:50:22 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 5.1
6 *
7 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * This file manages recalculation of derived values in the
30 * __GLcontext.
31 */
32
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #include "attrib.h"
38 #include "blend.h"
39 #include "buffers.h"
40 #include "clip.h"
41 #include "colortab.h"
42 #include "context.h"
43 #include "convolve.h"
44 #include "depth.h"
45 #include "dlist.h"
46 #include "drawpix.h"
47 #include "enable.h"
48 #include "eval.h"
49 #include "get.h"
50 #include "feedback.h"
51 #include "fog.h"
52 #include "hint.h"
53 #include "histogram.h"
54 #include "imports.h"
55 #include "light.h"
56 #include "lines.h"
57 #include "matrix.h"
58 #include "pixel.h"
59 #include "points.h"
60 #include "polygon.h"
61 #include "rastpos.h"
62 #include "state.h"
63 #include "stencil.h"
64 #include "teximage.h"
65 #include "texobj.h"
66 #include "texstate.h"
67 #include "mtypes.h"
68 #include "varray.h"
69 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
70 #include "nvprogram.h"
71 #endif
72
73 #include "math/m_matrix.h"
74 #include "math/m_xform.h"
75
76
77 static int
78 generic_noop(void)
79 {
80 #ifdef DEBUG
81 _mesa_problem(NULL, "User called no-op dispatch function");
82 #endif
83 return 0;
84 }
85
86
87 /*
88 * Set all pointers in the given dispatch table to point to a
89 * generic no-op function.
90 */
91 void
92 _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
93 {
94 GLuint i;
95 void **dispatch = (void **) table;
96 for (i = 0; i < tableSize; i++) {
97 dispatch[i] = (void *) generic_noop;
98 }
99 }
100
101
102
103 /*
104 * Initialize the given dispatch table with pointers to Mesa's
105 * immediate-mode commands.
106 *
107 * Pointers to begin/end object commands and a few others
108 * are provided via the vtxfmt interface elsewhere.
109 */
110 void
111 _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
112 {
113 /* first initialize all dispatch slots to no-op */
114 _mesa_init_no_op_table(exec, tableSize);
115
116 _mesa_loopback_init_api_table( exec, GL_TRUE );
117
118 /* load the dispatch slots we understand */
119 exec->Accum = _mesa_Accum;
120 exec->AlphaFunc = _mesa_AlphaFunc;
121 exec->Bitmap = _mesa_Bitmap;
122 exec->BlendFunc = _mesa_BlendFunc;
123 exec->CallList = _mesa_CallList;
124 exec->CallLists = _mesa_CallLists;
125 exec->Clear = _mesa_Clear;
126 exec->ClearAccum = _mesa_ClearAccum;
127 exec->ClearColor = _mesa_ClearColor;
128 exec->ClearDepth = _mesa_ClearDepth;
129 exec->ClearIndex = _mesa_ClearIndex;
130 exec->ClearStencil = _mesa_ClearStencil;
131 exec->ClipPlane = _mesa_ClipPlane;
132 exec->ColorMask = _mesa_ColorMask;
133 exec->ColorMaterial = _mesa_ColorMaterial;
134 exec->CopyPixels = _mesa_CopyPixels;
135 exec->CullFace = _mesa_CullFace;
136 exec->DeleteLists = _mesa_DeleteLists;
137 exec->DepthFunc = _mesa_DepthFunc;
138 exec->DepthMask = _mesa_DepthMask;
139 exec->DepthRange = _mesa_DepthRange;
140 exec->Disable = _mesa_Disable;
141 exec->DrawBuffer = _mesa_DrawBuffer;
142 exec->DrawPixels = _mesa_DrawPixels;
143 exec->Enable = _mesa_Enable;
144 exec->EndList = _mesa_EndList;
145 exec->FeedbackBuffer = _mesa_FeedbackBuffer;
146 exec->Finish = _mesa_Finish;
147 exec->Flush = _mesa_Flush;
148 exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
149 exec->Fogf = _mesa_Fogf;
150 exec->Fogfv = _mesa_Fogfv;
151 exec->Fogi = _mesa_Fogi;
152 exec->Fogiv = _mesa_Fogiv;
153 exec->FrontFace = _mesa_FrontFace;
154 exec->Frustum = _mesa_Frustum;
155 exec->GenLists = _mesa_GenLists;
156 exec->GetBooleanv = _mesa_GetBooleanv;
157 exec->GetClipPlane = _mesa_GetClipPlane;
158 exec->GetDoublev = _mesa_GetDoublev;
159 exec->GetError = _mesa_GetError;
160 exec->GetFloatv = _mesa_GetFloatv;
161 exec->GetIntegerv = _mesa_GetIntegerv;
162 exec->GetLightfv = _mesa_GetLightfv;
163 exec->GetLightiv = _mesa_GetLightiv;
164 exec->GetMapdv = _mesa_GetMapdv;
165 exec->GetMapfv = _mesa_GetMapfv;
166 exec->GetMapiv = _mesa_GetMapiv;
167 exec->GetMaterialfv = _mesa_GetMaterialfv;
168 exec->GetMaterialiv = _mesa_GetMaterialiv;
169 exec->GetPixelMapfv = _mesa_GetPixelMapfv;
170 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
171 exec->GetPixelMapusv = _mesa_GetPixelMapusv;
172 exec->GetPolygonStipple = _mesa_GetPolygonStipple;
173 exec->GetString = _mesa_GetString;
174 exec->GetTexEnvfv = _mesa_GetTexEnvfv;
175 exec->GetTexEnviv = _mesa_GetTexEnviv;
176 exec->GetTexGendv = _mesa_GetTexGendv;
177 exec->GetTexGenfv = _mesa_GetTexGenfv;
178 exec->GetTexGeniv = _mesa_GetTexGeniv;
179 exec->GetTexImage = _mesa_GetTexImage;
180 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
181 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
182 exec->GetTexParameterfv = _mesa_GetTexParameterfv;
183 exec->GetTexParameteriv = _mesa_GetTexParameteriv;
184 exec->Hint = _mesa_Hint;
185 exec->IndexMask = _mesa_IndexMask;
186 exec->InitNames = _mesa_InitNames;
187 exec->IsEnabled = _mesa_IsEnabled;
188 exec->IsList = _mesa_IsList;
189 exec->LightModelf = _mesa_LightModelf;
190 exec->LightModelfv = _mesa_LightModelfv;
191 exec->LightModeli = _mesa_LightModeli;
192 exec->LightModeliv = _mesa_LightModeliv;
193 exec->Lightf = _mesa_Lightf;
194 exec->Lightfv = _mesa_Lightfv;
195 exec->Lighti = _mesa_Lighti;
196 exec->Lightiv = _mesa_Lightiv;
197 exec->LineStipple = _mesa_LineStipple;
198 exec->LineWidth = _mesa_LineWidth;
199 exec->ListBase = _mesa_ListBase;
200 exec->LoadIdentity = _mesa_LoadIdentity;
201 exec->LoadMatrixd = _mesa_LoadMatrixd;
202 exec->LoadMatrixf = _mesa_LoadMatrixf;
203 exec->LoadName = _mesa_LoadName;
204 exec->LogicOp = _mesa_LogicOp;
205 exec->Map1d = _mesa_Map1d;
206 exec->Map1f = _mesa_Map1f;
207 exec->Map2d = _mesa_Map2d;
208 exec->Map2f = _mesa_Map2f;
209 exec->MapGrid1d = _mesa_MapGrid1d;
210 exec->MapGrid1f = _mesa_MapGrid1f;
211 exec->MapGrid2d = _mesa_MapGrid2d;
212 exec->MapGrid2f = _mesa_MapGrid2f;
213 exec->MatrixMode = _mesa_MatrixMode;
214 exec->MultMatrixd = _mesa_MultMatrixd;
215 exec->MultMatrixf = _mesa_MultMatrixf;
216 exec->NewList = _mesa_NewList;
217 exec->Ortho = _mesa_Ortho;
218 exec->PassThrough = _mesa_PassThrough;
219 exec->PixelMapfv = _mesa_PixelMapfv;
220 exec->PixelMapuiv = _mesa_PixelMapuiv;
221 exec->PixelMapusv = _mesa_PixelMapusv;
222 exec->PixelStoref = _mesa_PixelStoref;
223 exec->PixelStorei = _mesa_PixelStorei;
224 exec->PixelTransferf = _mesa_PixelTransferf;
225 exec->PixelTransferi = _mesa_PixelTransferi;
226 exec->PixelZoom = _mesa_PixelZoom;
227 exec->PointSize = _mesa_PointSize;
228 exec->PolygonMode = _mesa_PolygonMode;
229 exec->PolygonOffset = _mesa_PolygonOffset;
230 exec->PolygonStipple = _mesa_PolygonStipple;
231 exec->PopAttrib = _mesa_PopAttrib;
232 exec->PopMatrix = _mesa_PopMatrix;
233 exec->PopName = _mesa_PopName;
234 exec->PushAttrib = _mesa_PushAttrib;
235 exec->PushMatrix = _mesa_PushMatrix;
236 exec->PushName = _mesa_PushName;
237 exec->RasterPos2d = _mesa_RasterPos2d;
238 exec->RasterPos2dv = _mesa_RasterPos2dv;
239 exec->RasterPos2f = _mesa_RasterPos2f;
240 exec->RasterPos2fv = _mesa_RasterPos2fv;
241 exec->RasterPos2i = _mesa_RasterPos2i;
242 exec->RasterPos2iv = _mesa_RasterPos2iv;
243 exec->RasterPos2s = _mesa_RasterPos2s;
244 exec->RasterPos2sv = _mesa_RasterPos2sv;
245 exec->RasterPos3d = _mesa_RasterPos3d;
246 exec->RasterPos3dv = _mesa_RasterPos3dv;
247 exec->RasterPos3f = _mesa_RasterPos3f;
248 exec->RasterPos3fv = _mesa_RasterPos3fv;
249 exec->RasterPos3i = _mesa_RasterPos3i;
250 exec->RasterPos3iv = _mesa_RasterPos3iv;
251 exec->RasterPos3s = _mesa_RasterPos3s;
252 exec->RasterPos3sv = _mesa_RasterPos3sv;
253 exec->RasterPos4d = _mesa_RasterPos4d;
254 exec->RasterPos4dv = _mesa_RasterPos4dv;
255 exec->RasterPos4f = _mesa_RasterPos4f;
256 exec->RasterPos4fv = _mesa_RasterPos4fv;
257 exec->RasterPos4i = _mesa_RasterPos4i;
258 exec->RasterPos4iv = _mesa_RasterPos4iv;
259 exec->RasterPos4s = _mesa_RasterPos4s;
260 exec->RasterPos4sv = _mesa_RasterPos4sv;
261 exec->ReadBuffer = _mesa_ReadBuffer;
262 exec->ReadPixels = _mesa_ReadPixels;
263 exec->RenderMode = _mesa_RenderMode;
264 exec->Rotated = _mesa_Rotated;
265 exec->Rotatef = _mesa_Rotatef;
266 exec->Scaled = _mesa_Scaled;
267 exec->Scalef = _mesa_Scalef;
268 exec->Scissor = _mesa_Scissor;
269 exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
270 exec->SelectBuffer = _mesa_SelectBuffer;
271 exec->ShadeModel = _mesa_ShadeModel;
272 exec->StencilFunc = _mesa_StencilFunc;
273 exec->StencilMask = _mesa_StencilMask;
274 exec->StencilOp = _mesa_StencilOp;
275 exec->TexEnvf = _mesa_TexEnvf;
276 exec->TexEnvfv = _mesa_TexEnvfv;
277 exec->TexEnvi = _mesa_TexEnvi;
278 exec->TexEnviv = _mesa_TexEnviv;
279 exec->TexGend = _mesa_TexGend;
280 exec->TexGendv = _mesa_TexGendv;
281 exec->TexGenf = _mesa_TexGenf;
282 exec->TexGenfv = _mesa_TexGenfv;
283 exec->TexGeni = _mesa_TexGeni;
284 exec->TexGeniv = _mesa_TexGeniv;
285 exec->TexImage1D = _mesa_TexImage1D;
286 exec->TexImage2D = _mesa_TexImage2D;
287 exec->TexParameterf = _mesa_TexParameterf;
288 exec->TexParameterfv = _mesa_TexParameterfv;
289 exec->TexParameteri = _mesa_TexParameteri;
290 exec->TexParameteriv = _mesa_TexParameteriv;
291 exec->Translated = _mesa_Translated;
292 exec->Translatef = _mesa_Translatef;
293 exec->Viewport = _mesa_Viewport;
294
295 /* 1.1 */
296 exec->AreTexturesResident = _mesa_AreTexturesResident;
297 exec->AreTexturesResidentEXT = _mesa_AreTexturesResident;
298 exec->BindTexture = _mesa_BindTexture;
299 exec->ColorPointer = _mesa_ColorPointer;
300 exec->CopyTexImage1D = _mesa_CopyTexImage1D;
301 exec->CopyTexImage2D = _mesa_CopyTexImage2D;
302 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
303 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
304 exec->DeleteTextures = _mesa_DeleteTextures;
305 exec->DisableClientState = _mesa_DisableClientState;
306 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
307 exec->EnableClientState = _mesa_EnableClientState;
308 exec->GenTextures = _mesa_GenTextures;
309 exec->GenTexturesEXT = _mesa_GenTextures;
310 exec->GetPointerv = _mesa_GetPointerv;
311 exec->IndexPointer = _mesa_IndexPointer;
312 exec->InterleavedArrays = _mesa_InterleavedArrays;
313 exec->IsTexture = _mesa_IsTexture;
314 exec->IsTextureEXT = _mesa_IsTexture;
315 exec->NormalPointer = _mesa_NormalPointer;
316 exec->PopClientAttrib = _mesa_PopClientAttrib;
317 exec->PrioritizeTextures = _mesa_PrioritizeTextures;
318 exec->PushClientAttrib = _mesa_PushClientAttrib;
319 exec->TexCoordPointer = _mesa_TexCoordPointer;
320 exec->TexSubImage1D = _mesa_TexSubImage1D;
321 exec->TexSubImage2D = _mesa_TexSubImage2D;
322 exec->VertexPointer = _mesa_VertexPointer;
323
324 /* 1.2 */
325 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
326 exec->TexImage3D = _mesa_TexImage3D;
327 exec->TexSubImage3D = _mesa_TexSubImage3D;
328
329 /* OpenGL 1.2 GL_ARB_imaging */
330 exec->BlendColor = _mesa_BlendColor;
331 exec->BlendEquation = _mesa_BlendEquation;
332 exec->ColorSubTable = _mesa_ColorSubTable;
333 exec->ColorTable = _mesa_ColorTable;
334 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
335 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
336 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
337 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
338 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
339 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
340 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
341 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
342 exec->CopyColorSubTable = _mesa_CopyColorSubTable;
343 exec->CopyColorTable = _mesa_CopyColorTable;
344 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
345 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
346 exec->GetColorTable = _mesa_GetColorTable;
347 exec->GetColorTableEXT = _mesa_GetColorTable;
348 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
349 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
350 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
351 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
352 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
353 exec->GetConvolutionFilterEXT = _mesa_GetConvolutionFilter;
354 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
355 exec->GetConvolutionParameterfvEXT = _mesa_GetConvolutionParameterfv;
356 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
357 exec->GetConvolutionParameterivEXT = _mesa_GetConvolutionParameteriv;
358 exec->GetHistogram = _mesa_GetHistogram;
359 exec->GetHistogramEXT = _mesa_GetHistogram;
360 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
361 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
362 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
363 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
364 exec->GetMinmax = _mesa_GetMinmax;
365 exec->GetMinmaxEXT = _mesa_GetMinmax;
366 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
367 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
368 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
369 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
370 exec->GetSeparableFilter = _mesa_GetSeparableFilter;
371 exec->GetSeparableFilterEXT = _mesa_GetSeparableFilter;
372 exec->Histogram = _mesa_Histogram;
373 exec->Minmax = _mesa_Minmax;
374 exec->ResetHistogram = _mesa_ResetHistogram;
375 exec->ResetMinmax = _mesa_ResetMinmax;
376 exec->SeparableFilter2D = _mesa_SeparableFilter2D;
377
378 /* 2. GL_EXT_blend_color */
379 #if 0
380 exec->BlendColorEXT = _mesa_BlendColorEXT;
381 #endif
382
383 /* 3. GL_EXT_polygon_offset */
384 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
385
386 /* 6. GL_EXT_texture3d */
387 #if 0
388 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
389 exec->TexImage3DEXT = _mesa_TexImage3DEXT;
390 exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
391 #endif
392
393 /* 11. GL_EXT_histogram */
394 exec->GetHistogramEXT = _mesa_GetHistogram;
395 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
396 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
397 exec->GetMinmaxEXT = _mesa_GetMinmax;
398 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
399 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
400
401 /* ?. GL_SGIX_pixel_texture */
402 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
403
404 /* 15. GL_SGIS_pixel_texture */
405 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
406 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
407 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
408 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
409 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
410 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
411
412 /* 30. GL_EXT_vertex_array */
413 exec->ColorPointerEXT = _mesa_ColorPointerEXT;
414 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
415 exec->IndexPointerEXT = _mesa_IndexPointerEXT;
416 exec->NormalPointerEXT = _mesa_NormalPointerEXT;
417 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
418 exec->VertexPointerEXT = _mesa_VertexPointerEXT;
419
420 /* 37. GL_EXT_blend_minmax */
421 #if 0
422 exec->BlendEquationEXT = _mesa_BlendEquationEXT;
423 #endif
424
425 /* 54. GL_EXT_point_parameters */
426 exec->PointParameterfEXT = _mesa_PointParameterfEXT;
427 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
428
429 /* 78. GL_EXT_paletted_texture */
430 #if 0
431 exec->ColorTableEXT = _mesa_ColorTableEXT;
432 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
433 #endif
434 exec->GetColorTableEXT = _mesa_GetColorTable;
435 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
436 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
437
438 /* 97. GL_EXT_compiled_vertex_array */
439 exec->LockArraysEXT = _mesa_LockArraysEXT;
440 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
441
442 /* 148. GL_EXT_multi_draw_arrays */
443 exec->MultiDrawArraysEXT = _mesa_MultiDrawArraysEXT;
444 exec->MultiDrawElementsEXT = _mesa_MultiDrawElementsEXT;
445
446 /* 173. GL_INGR_blend_func_separate */
447 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
448
449 /* 196. GL_MESA_resize_buffers */
450 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
451
452 /* 197. GL_MESA_window_pos */
453 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
454 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
455 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
456 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
457 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
458 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
459 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
460 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
461 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
462 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
463 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
464 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
465 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
466 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
467 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
468 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
469 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
470 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
471 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
472 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
473 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
474 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
475 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
476 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
477
478 /* 233. GL_NV_vertex_program */
479 #if FEATURE_NV_vertex_program
480 exec->BindProgramNV = _mesa_BindProgramNV;
481 exec->DeleteProgramsNV = _mesa_DeleteProgramsNV;
482 exec->ExecuteProgramNV = _mesa_ExecuteProgramNV;
483 exec->GenProgramsNV = _mesa_GenProgramsNV;
484 exec->AreProgramsResidentNV = _mesa_AreProgramsResidentNV;
485 exec->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV;
486 exec->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV;
487 exec->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV;
488 exec->GetProgramivNV = _mesa_GetProgramivNV;
489 exec->GetProgramStringNV = _mesa_GetProgramStringNV;
490 exec->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV;
491 exec->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV;
492 exec->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV;
493 exec->GetVertexAttribivNV = _mesa_GetVertexAttribivNV;
494 exec->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV;
495 exec->IsProgramNV = _mesa_IsProgramNV;
496 exec->LoadProgramNV = _mesa_LoadProgramNV;
497 exec->ProgramParameter4dNV = _mesa_ProgramParameter4dNV;
498 exec->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV;
499 exec->ProgramParameter4fNV = _mesa_ProgramParameter4fNV;
500 exec->ProgramParameter4fvNV = _mesa_ProgramParameter4fvNV;
501 exec->ProgramParameters4dvNV = _mesa_ProgramParameters4dvNV;
502 exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV;
503 exec->TrackMatrixNV = _mesa_TrackMatrixNV;
504 exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
505 #endif
506
507 #if 0 && FEATURE_NV_fragment_program
508 exec->ProgramNamedParameter4fNV = _mesa_ProgramNamedParameter4fNV;
509 exec->ProgramNamedParameter4dNV = _mesa_ProgramNamedParameter4dNV;
510 exec->ProgramNamedParameter4fvNV = _mesa_ProgramNamedParameter4fvNV;
511 exec->ProgramNamedParameter4dvNV = _mesa_ProgramNamedParameter4dvNV;
512 exec->GetProgramNamedParameterfvNV = _mesa_GetProgramNamedParameterfvNV;
513 exec->GetProgramNamedParameterdvNV = _mesa_GetProgramNamedParameterdvNV;
514 exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB;
515 exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB;
516 exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB;
517 exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB;
518 exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB;
519 exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB;
520 #endif
521
522 /* 262. GL_NV_point_sprite */
523 exec->PointParameteriNV = _mesa_PointParameteriNV;
524 exec->PointParameterivNV = _mesa_PointParameterivNV;
525
526 /* 268. GL_EXT_stencil_two_side */
527 exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
528
529 /* ARB 1. GL_ARB_multitexture */
530 exec->ActiveTextureARB = _mesa_ActiveTextureARB;
531 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
532
533 /* ARB 3. GL_ARB_transpose_matrix */
534 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
535 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
536 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
537 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
538
539 /* ARB 5. GL_ARB_multisample */
540 exec->SampleCoverageARB = _mesa_SampleCoverageARB;
541
542 /* ARB 12. GL_ARB_texture_compression */
543 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
544 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
545 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
546 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
547 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
548 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
549 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
550
551 /* ARB 14. GL_ARB_point_parameters */
552 /* reuse EXT_point_parameters functions */
553 }
554
555
556
557 /**********************************************************************/
558 /***** State update logic *****/
559 /**********************************************************************/
560
561
562 /*
563 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
564 * in ctx->_TriangleCaps if needed.
565 */
566 static void
567 update_polygon( GLcontext *ctx )
568 {
569 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
570
571 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
572 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
573
574 /* Any Polygon offsets enabled? */
575 if (ctx->Polygon.OffsetPoint ||
576 ctx->Polygon.OffsetLine ||
577 ctx->Polygon.OffsetFill) {
578 ctx->_TriangleCaps |= DD_TRI_OFFSET;
579 }
580 }
581
582 static void
583 calculate_model_project_matrix( GLcontext *ctx )
584 {
585 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
586 ctx->ProjectionMatrixStack.Top,
587 ctx->ModelviewMatrixStack.Top );
588
589 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
590 }
591
592 static void
593 update_modelview_scale( GLcontext *ctx )
594 {
595 ctx->_ModelViewInvScale = 1.0F;
596 if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_UNIFORM_SCALE |
597 MAT_FLAG_GENERAL_SCALE |
598 MAT_FLAG_GENERAL_3D |
599 MAT_FLAG_GENERAL) ) {
600 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
601 GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
602 if (f < 1e-12) f = 1.0;
603 if (ctx->_NeedEyeCoords)
604 ctx->_ModelViewInvScale = 1.0F / SQRTF(f);
605 else
606 ctx->_ModelViewInvScale = SQRTF(f);
607 }
608 }
609
610
611 /* Bring uptodate any state that relies on _NeedEyeCoords.
612 */
613 static void
614 update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
615 {
616 /* Check if the truth-value interpretations of the bitfields have
617 * changed:
618 */
619 if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
620 /* Recalculate all state that depends on _NeedEyeCoords.
621 */
622 update_modelview_scale(ctx);
623 _mesa_compute_light_positions( ctx );
624
625 if (ctx->Driver.LightingSpaceChange)
626 ctx->Driver.LightingSpaceChange( ctx );
627 }
628 else {
629 GLuint new_state = ctx->NewState;
630
631 /* Recalculate that same state only if it has been invalidated
632 * by other statechanges.
633 */
634 if (new_state & _NEW_MODELVIEW)
635 update_modelview_scale(ctx);
636
637 if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
638 _mesa_compute_light_positions( ctx );
639 }
640 }
641
642
643 static void
644 update_drawbuffer( GLcontext *ctx )
645 {
646 ctx->DrawBuffer->_Xmin = 0;
647 ctx->DrawBuffer->_Ymin = 0;
648 ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
649 ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
650 if (ctx->Scissor.Enabled) {
651 if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
652 ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
653 }
654 if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
655 ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
656 }
657 if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
658 ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
659 }
660 if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
661 ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
662 }
663 }
664 }
665
666
667 /* NOTE: This routine references Tranform attribute values to compute
668 * userclip positions in clip space, but is only called on
669 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values
670 * up to date across changes to the Transform attributes.
671 */
672 static void
673 update_projection( GLcontext *ctx )
674 {
675 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
676
677 /* Recompute clip plane positions in clipspace. This is also done
678 * in _mesa_ClipPlane().
679 */
680 if (ctx->Transform.ClipPlanesEnabled) {
681 GLuint p;
682 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
683 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
684 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
685 ctx->Transform.EyeUserPlane[p],
686 ctx->ProjectionMatrixStack.Top->inv );
687 }
688 }
689 }
690 }
691
692
693 /*
694 * Return a bitmask of IMAGE_*_BIT flags which to indicate which
695 * pixel transfer operations are enabled.
696 */
697 static void
698 update_image_transfer_state(GLcontext *ctx)
699 {
700 GLuint mask = 0;
701
702 if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
703 ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
704 ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
705 ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
706 mask |= IMAGE_SCALE_BIAS_BIT;
707
708 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
709 mask |= IMAGE_SHIFT_OFFSET_BIT;
710
711 if (ctx->Pixel.MapColorFlag)
712 mask |= IMAGE_MAP_COLOR_BIT;
713
714 if (ctx->Pixel.ColorTableEnabled)
715 mask |= IMAGE_COLOR_TABLE_BIT;
716
717 if (ctx->Pixel.Convolution1DEnabled ||
718 ctx->Pixel.Convolution2DEnabled ||
719 ctx->Pixel.Separable2DEnabled) {
720 mask |= IMAGE_CONVOLUTION_BIT;
721 if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
722 ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
723 ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
724 ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
725 ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
726 ctx->Pixel.PostConvolutionBias[1] != 0.0F ||
727 ctx->Pixel.PostConvolutionBias[2] != 0.0F ||
728 ctx->Pixel.PostConvolutionBias[3] != 0.0F) {
729 mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS;
730 }
731 }
732
733 if (ctx->Pixel.PostConvolutionColorTableEnabled)
734 mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
735
736 if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
737 ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
738 ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
739 ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
740 ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
741 ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
742 ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
743 ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
744 ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
745 mask |= IMAGE_COLOR_MATRIX_BIT;
746
747 if (ctx->Pixel.PostColorMatrixColorTableEnabled)
748 mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
749
750 if (ctx->Pixel.HistogramEnabled)
751 mask |= IMAGE_HISTOGRAM_BIT;
752
753 if (ctx->Pixel.MinMaxEnabled)
754 mask |= IMAGE_MIN_MAX_BIT;
755
756 ctx->_ImageTransferState = mask;
757 }
758
759
760
761
762 /* Note: This routine refers to derived texture attribute values to
763 * compute the ENABLE_TEXMAT flags, but is only called on
764 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
765 * flags are updated by _mesa_update_textures(), below.
766 *
767 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
768 * will be computed twice.
769 */
770 static void
771 update_texture_matrices( GLcontext *ctx )
772 {
773 GLuint i;
774
775 ctx->Texture._TexMatEnabled = 0;
776
777 for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
778 if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) {
779 _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
780
781 if (ctx->Texture.Unit[i]._ReallyEnabled &&
782 ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
783 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
784
785 if (ctx->Driver.TextureMatrix)
786 ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
787 }
788 }
789 }
790
791
792 /* Note: This routine refers to derived texture matrix values to
793 * compute the ENABLE_TEXMAT flags, but is only called on
794 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
795 * flags are updated by _mesa_update_texture_matrices, above.
796 *
797 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
798 * will be computed twice.
799 */
800 static void
801 update_texture_state( GLcontext *ctx )
802 {
803 GLuint unit;
804
805 ctx->Texture._EnabledUnits = 0;
806 ctx->Texture._GenFlags = 0;
807 ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
808 ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
809 ctx->Texture._TexMatEnabled = 0;
810 ctx->Texture._TexGenEnabled = 0;
811
812 /* Update texture unit state.
813 */
814 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
815 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
816
817 texUnit->_ReallyEnabled = 0;
818 texUnit->_GenFlags = 0;
819
820 if (!texUnit->Enabled)
821 continue;
822
823 /* Look for the highest-priority texture target that's enabled and
824 * complete. That's the one we'll use for texturing.
825 */
826 if (texUnit->Enabled & TEXTURE_CUBE_BIT) {
827 struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
828 if (!texObj->Complete) {
829 _mesa_test_texobj_completeness(ctx, texObj);
830 }
831 if (texObj->Complete) {
832 texUnit->_ReallyEnabled = TEXTURE_CUBE_BIT;
833 texUnit->_Current = texObj;
834 }
835 }
836
837 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_3D_BIT)) {
838 struct gl_texture_object *texObj = texUnit->Current3D;
839 if (!texObj->Complete) {
840 _mesa_test_texobj_completeness(ctx, texObj);
841 }
842 if (texObj->Complete) {
843 texUnit->_ReallyEnabled = TEXTURE_3D_BIT;
844 texUnit->_Current = texObj;
845 }
846 }
847
848 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_RECT_BIT)) {
849 struct gl_texture_object *texObj = texUnit->CurrentRect;
850 if (!texObj->Complete) {
851 _mesa_test_texobj_completeness(ctx, texObj);
852 }
853 if (texObj->Complete) {
854 texUnit->_ReallyEnabled = TEXTURE_RECT_BIT;
855 texUnit->_Current = texObj;
856 }
857 }
858
859 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_2D_BIT)) {
860 struct gl_texture_object *texObj = texUnit->Current2D;
861 if (!texObj->Complete) {
862 _mesa_test_texobj_completeness(ctx, texObj);
863 }
864 if (texObj->Complete) {
865 texUnit->_ReallyEnabled = TEXTURE_2D_BIT;
866 texUnit->_Current = texObj;
867 }
868 }
869
870 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_1D_BIT)) {
871 struct gl_texture_object *texObj = texUnit->Current1D;
872 if (!texObj->Complete) {
873 _mesa_test_texobj_completeness(ctx, texObj);
874 }
875 if (texObj->Complete) {
876 texUnit->_ReallyEnabled = TEXTURE_1D_BIT;
877 texUnit->_Current = texObj;
878 }
879 }
880
881 if (!texUnit->_ReallyEnabled) {
882 texUnit->_Current = NULL;
883 continue;
884 }
885
886 if (texUnit->_ReallyEnabled)
887 ctx->Texture._EnabledUnits |= (1 << unit);
888
889 if (texUnit->TexGenEnabled) {
890 if (texUnit->TexGenEnabled & S_BIT) {
891 texUnit->_GenFlags |= texUnit->_GenBitS;
892 }
893 if (texUnit->TexGenEnabled & T_BIT) {
894 texUnit->_GenFlags |= texUnit->_GenBitT;
895 }
896 if (texUnit->TexGenEnabled & Q_BIT) {
897 texUnit->_GenFlags |= texUnit->_GenBitQ;
898 }
899 if (texUnit->TexGenEnabled & R_BIT) {
900 texUnit->_GenFlags |= texUnit->_GenBitR;
901 }
902
903 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
904 ctx->Texture._GenFlags |= texUnit->_GenFlags;
905 }
906
907 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
908 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
909 }
910
911 if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
912 ctx->_NeedNormals |= NEED_NORMALS_TEXGEN;
913 ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
914 }
915
916 if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) {
917 ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
918 }
919 }
920
921
922
923 /*
924 * If ctx->NewState is non-zero then this function MUST be called before
925 * rendering any primitive. Basically, function pointers and miscellaneous
926 * flags are updated to reflect the current state of the state machine.
927 *
928 * The above constraint is now maintained largely by the two Exec
929 * dispatch tables, which trigger the appropriate flush on transition
930 * between State and Geometry modes.
931 *
932 * Special care is taken with the derived value _NeedEyeCoords. This
933 * is a bitflag which is updated with information from a number of
934 * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived
935 * state references this value, and must be treated with care to
936 * ensure that updates are done correctly. All state dependent on
937 * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
938 * and from nowhere else.
939 */
940 void _mesa_update_state( GLcontext *ctx )
941 {
942 const GLuint new_state = ctx->NewState;
943 const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
944
945 if (MESA_VERBOSE & VERBOSE_STATE)
946 _mesa_print_state("_mesa_update_state", new_state);
947
948 if (new_state & _NEW_MODELVIEW)
949 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
950
951 if (new_state & _NEW_PROJECTION)
952 update_projection( ctx );
953
954 if (new_state & _NEW_TEXTURE_MATRIX)
955 update_texture_matrices( ctx );
956
957 if (new_state & _NEW_COLOR_MATRIX)
958 _math_matrix_analyse( ctx->ColorMatrixStack.Top );
959
960 /* References ColorMatrix.type (derived above).
961 */
962 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
963 update_image_transfer_state(ctx);
964
965 /* Contributes to NeedEyeCoords, NeedNormals.
966 */
967 if (new_state & _NEW_TEXTURE)
968 update_texture_state( ctx );
969
970 if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
971 update_drawbuffer( ctx );
972
973 if (new_state & _NEW_POLYGON)
974 update_polygon( ctx );
975
976 /* Contributes to NeedEyeCoords, NeedNormals.
977 */
978 if (new_state & _NEW_LIGHT)
979 _mesa_update_lighting( ctx );
980
981 /* We can light in object space if the modelview matrix preserves
982 * lengths and relative angles.
983 */
984 if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) {
985 ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW;
986 if (ctx->Light.Enabled &&
987 !TEST_MAT_FLAGS( ctx->ModelviewMatrixStack.Top, MAT_FLAGS_LENGTH_PRESERVING))
988 ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
989 }
990
991
992 #if 0
993 /* XXX this is a bit of a hack. We should be checking elsewhere if
994 * vertex program mode is enabled. We set _NeedEyeCoords to zero to
995 * ensure that the combined modelview/projection matrix is computed
996 * in calculate_model_project_matrix().
997 */
998 if (ctx->VertexProgram.Enabled)
999 ctx->_NeedEyeCoords = 0;
1000 /* KW: it's now always computed.
1001 */
1002 #endif
1003
1004 /* Keep ModelviewProject uptodate always to allow tnl
1005 * implementations that go model->clip even when eye is required.
1006 */
1007 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
1008 calculate_model_project_matrix(ctx);
1009
1010 /* ctx->_NeedEyeCoords is now uptodate.
1011 *
1012 * If the truth value of this variable has changed, update for the
1013 * new lighting space and recompute the positions of lights and the
1014 * normal transform.
1015 *
1016 * If the lighting space hasn't changed, may still need to recompute
1017 * light positions & normal transforms for other reasons.
1018 */
1019 if (new_state & (_NEW_MODELVIEW |
1020 _NEW_LIGHT |
1021 _MESA_NEW_NEED_EYE_COORDS))
1022 update_tnl_spaces( ctx, oldneedeyecoords );
1023
1024 /*
1025 * Here the driver sets up all the ctx->Driver function pointers
1026 * to it's specific, private functions, and performs any
1027 * internal state management necessary, including invalidating
1028 * state of active modules.
1029 *
1030 * Set ctx->NewState to zero to avoid recursion if
1031 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1032 */
1033 ctx->NewState = 0;
1034 ctx->Driver.UpdateState(ctx, new_state);
1035 ctx->Array.NewState = 0;
1036
1037 /* At this point we can do some assertions to be sure the required
1038 * device driver function pointers are all initialized.
1039 */
1040 ASSERT(ctx->Driver.GetString);
1041 ASSERT(ctx->Driver.UpdateState);
1042 ASSERT(ctx->Driver.Clear);
1043 ASSERT(ctx->Driver.GetBufferSize);
1044 if (ctx->Visual.accumRedBits > 0) {
1045 ASSERT(ctx->Driver.Accum);
1046 }
1047 ASSERT(ctx->Driver.DrawPixels);
1048 ASSERT(ctx->Driver.ReadPixels);
1049 ASSERT(ctx->Driver.CopyPixels);
1050 ASSERT(ctx->Driver.Bitmap);
1051 ASSERT(ctx->Driver.ResizeBuffers);
1052 ASSERT(ctx->Driver.TexImage1D);
1053 ASSERT(ctx->Driver.TexImage2D);
1054 ASSERT(ctx->Driver.TexImage3D);
1055 ASSERT(ctx->Driver.TexSubImage1D);
1056 ASSERT(ctx->Driver.TexSubImage2D);
1057 ASSERT(ctx->Driver.TexSubImage3D);
1058 ASSERT(ctx->Driver.CopyTexImage1D);
1059 ASSERT(ctx->Driver.CopyTexImage2D);
1060 ASSERT(ctx->Driver.CopyTexSubImage1D);
1061 ASSERT(ctx->Driver.CopyTexSubImage2D);
1062 ASSERT(ctx->Driver.CopyTexSubImage3D);
1063 if (ctx->Extensions.ARB_texture_compression) {
1064 #if 0 /* HW drivers need these, but not SW rasterizers */
1065 ASSERT(ctx->Driver.CompressedTexImage1D);
1066 ASSERT(ctx->Driver.CompressedTexImage2D);
1067 ASSERT(ctx->Driver.CompressedTexImage3D);
1068 ASSERT(ctx->Driver.CompressedTexSubImage1D);
1069 ASSERT(ctx->Driver.CompressedTexSubImage2D);
1070 ASSERT(ctx->Driver.CompressedTexSubImage3D);
1071 #endif
1072 }
1073 }
1074
1075 /* Is this helpful?
1076 */
1077 void
1078 _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag )
1079 {
1080 if (flag)
1081 ctx->_NeedEyeCoords &= ~NEED_EYE_DRIVER;
1082 else
1083 ctx->_NeedEyeCoords |= NEED_EYE_DRIVER;
1084
1085 ctx->NewState |= _NEW_POINT; /* one of the bits from
1086 * _MESA_NEW_NEED_EYE_COORDS.
1087 */
1088 }