1d04e2338852daf0f21f5868512ae7fa20716e99
[mesa.git] / src / mesa / main / state.c
1 /* $Id: state.c,v 1.16 2000/06/12 15:31:20 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * This file initializes the immediate-mode dispatch table (which may
30 * be state-dependant) and manages internal Mesa state update.
31 */
32
33
34 #ifdef PC_HEADER
35 #include "all.h"
36 #else
37 #include "glheader.h"
38 #include "accum.h"
39 #include "alpha.h"
40 #include "attrib.h"
41 #include "bitmap.h"
42 #include "blend.h"
43 #include "buffers.h"
44 #include "clip.h"
45 #include "colortab.h"
46 #include "context.h"
47 #include "copypix.h"
48 #include "cva.h"
49 #include "depth.h"
50 #include "dlist.h"
51 #include "drawpix.h"
52 #include "enable.h"
53 #include "eval.h"
54 #include "get.h"
55 #include "feedback.h"
56 #include "fog.h"
57 #include "hint.h"
58 #include "imaging.h"
59 #include "light.h"
60 #include "lines.h"
61 #include "logic.h"
62 #include "masking.h"
63 #include "matrix.h"
64 #include "mmath.h"
65 #include "pipeline.h"
66 #include "pixel.h"
67 #include "pixeltex.h"
68 #include "points.h"
69 #include "polygon.h"
70 #include "quads.h"
71 #include "rastpos.h"
72 #include "readpix.h"
73 #include "rect.h"
74 #include "scissor.h"
75 #include "shade.h"
76 #include "state.h"
77 #include "stencil.h"
78 #include "teximage.h"
79 #include "texobj.h"
80 #include "texstate.h"
81 #include "texture.h"
82 #include "triangle.h"
83 #include "types.h"
84 #include "varray.h"
85 #include "vbfill.h"
86 #include "vbrender.h"
87 #include "winpos.h"
88 #endif
89
90
91
92 static int
93 generic_noop(void)
94 {
95 #ifdef DEBUG
96 gl_problem(NULL, "undefined function dispatch");
97 #endif
98 return 0;
99 }
100
101
102 /*
103 * Set all pointers in the given dispatch table to point to a
104 * generic no-op function.
105 */
106 void
107 _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
108 {
109 GLuint i;
110 void **dispatch = (void **) table;
111 for (i = 0; i < tableSize; i++) {
112 dispatch[i] = (void *) generic_noop;
113 }
114 }
115
116
117 /*
118 * Initialize the given dispatch table with pointers to Mesa's
119 * immediate-mode commands.
120 */
121 void
122 _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
123 {
124 /* first initialize all dispatch slots to no-op */
125 _mesa_init_no_op_table(exec, tableSize);
126
127 /* load the dispatch slots we understand */
128 exec->Accum = _mesa_Accum;
129 exec->AlphaFunc = _mesa_AlphaFunc;
130 exec->Begin = _mesa_Begin;
131 exec->Bitmap = _mesa_Bitmap;
132 exec->BlendFunc = _mesa_BlendFunc;
133 exec->CallList = _mesa_CallList;
134 exec->CallLists = _mesa_CallLists;
135 exec->Clear = _mesa_Clear;
136 exec->ClearAccum = _mesa_ClearAccum;
137 exec->ClearColor = _mesa_ClearColor;
138 exec->ClearDepth = _mesa_ClearDepth;
139 exec->ClearIndex = _mesa_ClearIndex;
140 exec->ClearStencil = _mesa_ClearStencil;
141 exec->ClipPlane = _mesa_ClipPlane;
142 exec->Color3b = _mesa_Color3b;
143 exec->Color3bv = _mesa_Color3bv;
144 exec->Color3d = _mesa_Color3d;
145 exec->Color3dv = _mesa_Color3dv;
146 exec->Color3f = _mesa_Color3f;
147 exec->Color3fv = _mesa_Color3fv;
148 exec->Color3i = _mesa_Color3i;
149 exec->Color3iv = _mesa_Color3iv;
150 exec->Color3s = _mesa_Color3s;
151 exec->Color3sv = _mesa_Color3sv;
152 exec->Color3ub = _mesa_Color3ub;
153 exec->Color3ubv = _mesa_Color3ubv;
154 exec->Color3ui = _mesa_Color3ui;
155 exec->Color3uiv = _mesa_Color3uiv;
156 exec->Color3us = _mesa_Color3us;
157 exec->Color3usv = _mesa_Color3usv;
158 exec->Color4b = _mesa_Color4b;
159 exec->Color4bv = _mesa_Color4bv;
160 exec->Color4d = _mesa_Color4d;
161 exec->Color4dv = _mesa_Color4dv;
162 exec->Color4f = _mesa_Color4f;
163 exec->Color4fv = _mesa_Color4fv;
164 exec->Color4i = _mesa_Color4i;
165 exec->Color4iv = _mesa_Color4iv;
166 exec->Color4s = _mesa_Color4s;
167 exec->Color4sv = _mesa_Color4sv;
168 exec->Color4ub = _mesa_Color4ub;
169 exec->Color4ubv = _mesa_Color4ubv;
170 exec->Color4ui = _mesa_Color4ui;
171 exec->Color4uiv = _mesa_Color4uiv;
172 exec->Color4us = _mesa_Color4us;
173 exec->Color4usv = _mesa_Color4usv;
174 exec->ColorMask = _mesa_ColorMask;
175 exec->ColorMaterial = _mesa_ColorMaterial;
176 exec->CopyPixels = _mesa_CopyPixels;
177 exec->CullFace = _mesa_CullFace;
178 exec->DeleteLists = _mesa_DeleteLists;
179 exec->DepthFunc = _mesa_DepthFunc;
180 exec->DepthMask = _mesa_DepthMask;
181 exec->DepthRange = _mesa_DepthRange;
182 exec->Disable = _mesa_Disable;
183 exec->DrawBuffer = _mesa_DrawBuffer;
184 exec->DrawPixels = _mesa_DrawPixels;
185 exec->EdgeFlag = _mesa_EdgeFlag;
186 exec->EdgeFlagv = _mesa_EdgeFlagv;
187 exec->Enable = _mesa_Enable;
188 exec->End = _mesa_End;
189 exec->EndList = _mesa_EndList;
190 exec->EvalCoord1d = _mesa_EvalCoord1d;
191 exec->EvalCoord1dv = _mesa_EvalCoord1dv;
192 exec->EvalCoord1f = _mesa_EvalCoord1f;
193 exec->EvalCoord1fv = _mesa_EvalCoord1fv;
194 exec->EvalCoord2d = _mesa_EvalCoord2d;
195 exec->EvalCoord2dv = _mesa_EvalCoord2dv;
196 exec->EvalCoord2f = _mesa_EvalCoord2f;
197 exec->EvalCoord2fv = _mesa_EvalCoord2fv;
198 exec->EvalMesh1 = _mesa_EvalMesh1;
199 exec->EvalMesh2 = _mesa_EvalMesh2;
200 exec->EvalPoint1 = _mesa_EvalPoint1;
201 exec->EvalPoint2 = _mesa_EvalPoint2;
202 exec->FeedbackBuffer = _mesa_FeedbackBuffer;
203 exec->Finish = _mesa_Finish;
204 exec->Flush = _mesa_Flush;
205 exec->Fogf = _mesa_Fogf;
206 exec->Fogfv = _mesa_Fogfv;
207 exec->Fogi = _mesa_Fogi;
208 exec->Fogiv = _mesa_Fogiv;
209 exec->FrontFace = _mesa_FrontFace;
210 exec->Frustum = _mesa_Frustum;
211 exec->GenLists = _mesa_GenLists;
212 exec->GetBooleanv = _mesa_GetBooleanv;
213 exec->GetClipPlane = _mesa_GetClipPlane;
214 exec->GetDoublev = _mesa_GetDoublev;
215 exec->GetError = _mesa_GetError;
216 exec->GetFloatv = _mesa_GetFloatv;
217 exec->GetIntegerv = _mesa_GetIntegerv;
218 exec->GetLightfv = _mesa_GetLightfv;
219 exec->GetLightiv = _mesa_GetLightiv;
220 exec->GetMapdv = _mesa_GetMapdv;
221 exec->GetMapfv = _mesa_GetMapfv;
222 exec->GetMapiv = _mesa_GetMapiv;
223 exec->GetMaterialfv = _mesa_GetMaterialfv;
224 exec->GetMaterialiv = _mesa_GetMaterialiv;
225 exec->GetPixelMapfv = _mesa_GetPixelMapfv;
226 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
227 exec->GetPixelMapusv = _mesa_GetPixelMapusv;
228 exec->GetPolygonStipple = _mesa_GetPolygonStipple;
229 exec->GetString = _mesa_GetString;
230 exec->GetTexEnvfv = _mesa_GetTexEnvfv;
231 exec->GetTexEnviv = _mesa_GetTexEnviv;
232 exec->GetTexGendv = _mesa_GetTexGendv;
233 exec->GetTexGenfv = _mesa_GetTexGenfv;
234 exec->GetTexGeniv = _mesa_GetTexGeniv;
235 exec->GetTexImage = _mesa_GetTexImage;
236 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
237 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
238 exec->GetTexParameterfv = _mesa_GetTexParameterfv;
239 exec->GetTexParameteriv = _mesa_GetTexParameteriv;
240 exec->Hint = _mesa_Hint;
241 exec->IndexMask = _mesa_IndexMask;
242 exec->Indexd = _mesa_Indexd;
243 exec->Indexdv = _mesa_Indexdv;
244 exec->Indexf = _mesa_Indexf;
245 exec->Indexfv = _mesa_Indexfv;
246 exec->Indexi = _mesa_Indexi;
247 exec->Indexiv = _mesa_Indexiv;
248 exec->Indexs = _mesa_Indexs;
249 exec->Indexsv = _mesa_Indexsv;
250 exec->InitNames = _mesa_InitNames;
251 exec->IsEnabled = _mesa_IsEnabled;
252 exec->IsList = _mesa_IsList;
253 exec->LightModelf = _mesa_LightModelf;
254 exec->LightModelfv = _mesa_LightModelfv;
255 exec->LightModeli = _mesa_LightModeli;
256 exec->LightModeliv = _mesa_LightModeliv;
257 exec->Lightf = _mesa_Lightf;
258 exec->Lightfv = _mesa_Lightfv;
259 exec->Lighti = _mesa_Lighti;
260 exec->Lightiv = _mesa_Lightiv;
261 exec->LineStipple = _mesa_LineStipple;
262 exec->LineWidth = _mesa_LineWidth;
263 exec->ListBase = _mesa_ListBase;
264 exec->LoadIdentity = _mesa_LoadIdentity;
265 exec->LoadMatrixd = _mesa_LoadMatrixd;
266 exec->LoadMatrixf = _mesa_LoadMatrixf;
267 exec->LoadName = _mesa_LoadName;
268 exec->LogicOp = _mesa_LogicOp;
269 exec->Map1d = _mesa_Map1d;
270 exec->Map1f = _mesa_Map1f;
271 exec->Map2d = _mesa_Map2d;
272 exec->Map2f = _mesa_Map2f;
273 exec->MapGrid1d = _mesa_MapGrid1d;
274 exec->MapGrid1f = _mesa_MapGrid1f;
275 exec->MapGrid2d = _mesa_MapGrid2d;
276 exec->MapGrid2f = _mesa_MapGrid2f;
277 exec->Materialf = _mesa_Materialf;
278 exec->Materialfv = _mesa_Materialfv;
279 exec->Materiali = _mesa_Materiali;
280 exec->Materialiv = _mesa_Materialiv;
281 exec->MatrixMode = _mesa_MatrixMode;
282 exec->MultMatrixd = _mesa_MultMatrixd;
283 exec->MultMatrixf = _mesa_MultMatrixf;
284 exec->NewList = _mesa_NewList;
285 exec->Normal3b = _mesa_Normal3b;
286 exec->Normal3bv = _mesa_Normal3bv;
287 exec->Normal3d = _mesa_Normal3d;
288 exec->Normal3dv = _mesa_Normal3dv;
289 exec->Normal3f = _mesa_Normal3f;
290 exec->Normal3fv = _mesa_Normal3fv;
291 exec->Normal3i = _mesa_Normal3i;
292 exec->Normal3iv = _mesa_Normal3iv;
293 exec->Normal3s = _mesa_Normal3s;
294 exec->Normal3sv = _mesa_Normal3sv;
295 exec->Ortho = _mesa_Ortho;
296 exec->PassThrough = _mesa_PassThrough;
297 exec->PixelMapfv = _mesa_PixelMapfv;
298 exec->PixelMapuiv = _mesa_PixelMapuiv;
299 exec->PixelMapusv = _mesa_PixelMapusv;
300 exec->PixelStoref = _mesa_PixelStoref;
301 exec->PixelStorei = _mesa_PixelStorei;
302 exec->PixelTransferf = _mesa_PixelTransferf;
303 exec->PixelTransferi = _mesa_PixelTransferi;
304 exec->PixelZoom = _mesa_PixelZoom;
305 exec->PointSize = _mesa_PointSize;
306 exec->PolygonMode = _mesa_PolygonMode;
307 exec->PolygonOffset = _mesa_PolygonOffset;
308 exec->PolygonStipple = _mesa_PolygonStipple;
309 exec->PopAttrib = _mesa_PopAttrib;
310 exec->PopMatrix = _mesa_PopMatrix;
311 exec->PopName = _mesa_PopName;
312 exec->PushAttrib = _mesa_PushAttrib;
313 exec->PushMatrix = _mesa_PushMatrix;
314 exec->PushName = _mesa_PushName;
315 exec->RasterPos2d = _mesa_RasterPos2d;
316 exec->RasterPos2dv = _mesa_RasterPos2dv;
317 exec->RasterPos2f = _mesa_RasterPos2f;
318 exec->RasterPos2fv = _mesa_RasterPos2fv;
319 exec->RasterPos2i = _mesa_RasterPos2i;
320 exec->RasterPos2iv = _mesa_RasterPos2iv;
321 exec->RasterPos2s = _mesa_RasterPos2s;
322 exec->RasterPos2sv = _mesa_RasterPos2sv;
323 exec->RasterPos3d = _mesa_RasterPos3d;
324 exec->RasterPos3dv = _mesa_RasterPos3dv;
325 exec->RasterPos3f = _mesa_RasterPos3f;
326 exec->RasterPos3fv = _mesa_RasterPos3fv;
327 exec->RasterPos3i = _mesa_RasterPos3i;
328 exec->RasterPos3iv = _mesa_RasterPos3iv;
329 exec->RasterPos3s = _mesa_RasterPos3s;
330 exec->RasterPos3sv = _mesa_RasterPos3sv;
331 exec->RasterPos4d = _mesa_RasterPos4d;
332 exec->RasterPos4dv = _mesa_RasterPos4dv;
333 exec->RasterPos4f = _mesa_RasterPos4f;
334 exec->RasterPos4fv = _mesa_RasterPos4fv;
335 exec->RasterPos4i = _mesa_RasterPos4i;
336 exec->RasterPos4iv = _mesa_RasterPos4iv;
337 exec->RasterPos4s = _mesa_RasterPos4s;
338 exec->RasterPos4sv = _mesa_RasterPos4sv;
339 exec->ReadBuffer = _mesa_ReadBuffer;
340 exec->ReadPixels = _mesa_ReadPixels;
341 exec->Rectd = _mesa_Rectd;
342 exec->Rectdv = _mesa_Rectdv;
343 exec->Rectf = _mesa_Rectf;
344 exec->Rectfv = _mesa_Rectfv;
345 exec->Recti = _mesa_Recti;
346 exec->Rectiv = _mesa_Rectiv;
347 exec->Rects = _mesa_Rects;
348 exec->Rectsv = _mesa_Rectsv;
349 exec->RenderMode = _mesa_RenderMode;
350 exec->Rotated = _mesa_Rotated;
351 exec->Rotatef = _mesa_Rotatef;
352 exec->Scaled = _mesa_Scaled;
353 exec->Scalef = _mesa_Scalef;
354 exec->Scissor = _mesa_Scissor;
355 exec->SelectBuffer = _mesa_SelectBuffer;
356 exec->ShadeModel = _mesa_ShadeModel;
357 exec->StencilFunc = _mesa_StencilFunc;
358 exec->StencilMask = _mesa_StencilMask;
359 exec->StencilOp = _mesa_StencilOp;
360 exec->TexCoord1d = _mesa_TexCoord1d;
361 exec->TexCoord1dv = _mesa_TexCoord1dv;
362 exec->TexCoord1f = _mesa_TexCoord1f;
363 exec->TexCoord1fv = _mesa_TexCoord1fv;
364 exec->TexCoord1i = _mesa_TexCoord1i;
365 exec->TexCoord1iv = _mesa_TexCoord1iv;
366 exec->TexCoord1s = _mesa_TexCoord1s;
367 exec->TexCoord1sv = _mesa_TexCoord1sv;
368 exec->TexCoord2d = _mesa_TexCoord2d;
369 exec->TexCoord2dv = _mesa_TexCoord2dv;
370 exec->TexCoord2f = _mesa_TexCoord2f;
371 exec->TexCoord2fv = _mesa_TexCoord2fv;
372 exec->TexCoord2i = _mesa_TexCoord2i;
373 exec->TexCoord2iv = _mesa_TexCoord2iv;
374 exec->TexCoord2s = _mesa_TexCoord2s;
375 exec->TexCoord2sv = _mesa_TexCoord2sv;
376 exec->TexCoord3d = _mesa_TexCoord3d;
377 exec->TexCoord3dv = _mesa_TexCoord3dv;
378 exec->TexCoord3f = _mesa_TexCoord3f;
379 exec->TexCoord3fv = _mesa_TexCoord3fv;
380 exec->TexCoord3i = _mesa_TexCoord3i;
381 exec->TexCoord3iv = _mesa_TexCoord3iv;
382 exec->TexCoord3s = _mesa_TexCoord3s;
383 exec->TexCoord3sv = _mesa_TexCoord3sv;
384 exec->TexCoord4d = _mesa_TexCoord4d;
385 exec->TexCoord4dv = _mesa_TexCoord4dv;
386 exec->TexCoord4f = _mesa_TexCoord4f;
387 exec->TexCoord4fv = _mesa_TexCoord4fv;
388 exec->TexCoord4i = _mesa_TexCoord4i;
389 exec->TexCoord4iv = _mesa_TexCoord4iv;
390 exec->TexCoord4s = _mesa_TexCoord4s;
391 exec->TexCoord4sv = _mesa_TexCoord4sv;
392 exec->TexEnvf = _mesa_TexEnvf;
393 exec->TexEnvfv = _mesa_TexEnvfv;
394 exec->TexEnvi = _mesa_TexEnvi;
395 exec->TexEnviv = _mesa_TexEnviv;
396 exec->TexGend = _mesa_TexGend;
397 exec->TexGendv = _mesa_TexGendv;
398 exec->TexGenf = _mesa_TexGenf;
399 exec->TexGenfv = _mesa_TexGenfv;
400 exec->TexGeni = _mesa_TexGeni;
401 exec->TexGeniv = _mesa_TexGeniv;
402 exec->TexImage1D = _mesa_TexImage1D;
403 exec->TexImage2D = _mesa_TexImage2D;
404 exec->TexParameterf = _mesa_TexParameterf;
405 exec->TexParameterfv = _mesa_TexParameterfv;
406 exec->TexParameteri = _mesa_TexParameteri;
407 exec->TexParameteriv = _mesa_TexParameteriv;
408 exec->Translated = _mesa_Translated;
409 exec->Translatef = _mesa_Translatef;
410 exec->Vertex2d = _mesa_Vertex2d;
411 exec->Vertex2dv = _mesa_Vertex2dv;
412 exec->Vertex2f = _mesa_Vertex2f;
413 exec->Vertex2fv = _mesa_Vertex2fv;
414 exec->Vertex2i = _mesa_Vertex2i;
415 exec->Vertex2iv = _mesa_Vertex2iv;
416 exec->Vertex2s = _mesa_Vertex2s;
417 exec->Vertex2sv = _mesa_Vertex2sv;
418 exec->Vertex3d = _mesa_Vertex3d;
419 exec->Vertex3dv = _mesa_Vertex3dv;
420 exec->Vertex3f = _mesa_Vertex3f;
421 exec->Vertex3fv = _mesa_Vertex3fv;
422 exec->Vertex3i = _mesa_Vertex3i;
423 exec->Vertex3iv = _mesa_Vertex3iv;
424 exec->Vertex3s = _mesa_Vertex3s;
425 exec->Vertex3sv = _mesa_Vertex3sv;
426 exec->Vertex4d = _mesa_Vertex4d;
427 exec->Vertex4dv = _mesa_Vertex4dv;
428 exec->Vertex4f = _mesa_Vertex4f;
429 exec->Vertex4fv = _mesa_Vertex4fv;
430 exec->Vertex4i = _mesa_Vertex4i;
431 exec->Vertex4iv = _mesa_Vertex4iv;
432 exec->Vertex4s = _mesa_Vertex4s;
433 exec->Vertex4sv = _mesa_Vertex4sv;
434 exec->Viewport = _mesa_Viewport;
435
436 /* 1.1 */
437 exec->AreTexturesResident = _mesa_AreTexturesResident;
438 exec->ArrayElement = _mesa_ArrayElement;
439 exec->BindTexture = _mesa_BindTexture;
440 exec->ColorPointer = _mesa_ColorPointer;
441 exec->CopyTexImage1D = _mesa_CopyTexImage1D;
442 exec->CopyTexImage2D = _mesa_CopyTexImage2D;
443 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
444 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
445 exec->DeleteTextures = _mesa_DeleteTextures;
446 exec->DisableClientState = _mesa_DisableClientState;
447 exec->DrawArrays = _mesa_DrawArrays;
448 exec->DrawElements = _mesa_DrawElements;
449 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
450 exec->EnableClientState = _mesa_EnableClientState;
451 exec->GenTextures = _mesa_GenTextures;
452 exec->GetPointerv = _mesa_GetPointerv;
453 exec->IndexPointer = _mesa_IndexPointer;
454 exec->Indexub = _mesa_Indexub;
455 exec->Indexubv = _mesa_Indexubv;
456 exec->InterleavedArrays = _mesa_InterleavedArrays;
457 exec->IsTexture = _mesa_IsTexture;
458 exec->NormalPointer = _mesa_NormalPointer;
459 exec->PopClientAttrib = _mesa_PopClientAttrib;
460 exec->PrioritizeTextures = _mesa_PrioritizeTextures;
461 exec->PushClientAttrib = _mesa_PushClientAttrib;
462 exec->TexCoordPointer = _mesa_TexCoordPointer;
463 exec->TexSubImage1D = _mesa_TexSubImage1D;
464 exec->TexSubImage2D = _mesa_TexSubImage2D;
465 exec->VertexPointer = _mesa_VertexPointer;
466
467 /* 1.2 */
468 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
469 exec->DrawRangeElements = _mesa_DrawRangeElements;
470 exec->TexImage3D = _mesa_TexImage3D;
471 exec->TexSubImage3D = _mesa_TexSubImage3D;
472
473 /* OpenGL 1.2 GL_ARB_imaging */
474 exec->BlendColor = _mesa_BlendColor;
475 exec->BlendEquation = _mesa_BlendEquation;
476 exec->ColorSubTable = _mesa_ColorSubTable;
477 exec->ColorTable = _mesa_ColorTable;
478 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
479 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
480 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
481 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
482 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
483 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
484 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
485 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
486 exec->CopyColorSubTable = _mesa_CopyColorSubTable;
487 exec->CopyColorTable = _mesa_CopyColorTable;
488 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
489 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
490 exec->GetColorTable = _mesa_GetColorTable;
491 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
492 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
493 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
494 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
495 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
496 exec->GetHistogram = _mesa_GetHistogram;
497 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
498 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
499 exec->GetMinmax = _mesa_GetMinmax;
500 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
501 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
502 exec->GetSeparableFilter = _mesa_GetSeparableFilter;
503 exec->Histogram = _mesa_Histogram;
504 exec->Minmax = _mesa_Minmax;
505 exec->ResetHistogram = _mesa_ResetHistogram;
506 exec->ResetMinmax = _mesa_ResetMinmax;
507 exec->SeparableFilter2D = _mesa_SeparableFilter2D;
508
509 /* 2. GL_EXT_blend_color */
510 #if 0
511 exec->BlendColorEXT = _mesa_BlendColorEXT;
512 #endif
513
514 /* 3. GL_EXT_polygon_offset */
515 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
516
517 /* 6. GL_EXT_texture3d */
518 #if 0
519 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
520 exec->TexImage3DEXT = _mesa_TexImage3DEXT;
521 exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
522 #endif
523
524 /* 11. GL_EXT_histogram */
525 exec->GetHistogramEXT = _mesa_GetHistogram;
526 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
527 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
528 exec->GetMinmaxEXT = _mesa_GetMinmax;
529 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
530 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
531
532 /* ?. GL_SGIX_pixel_texture */
533 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
534
535 /* 15. GL_SGIS_pixel_texture */
536 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
537 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
538 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
539 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
540 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
541 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
542
543 /* 30. GL_EXT_vertex_array */
544 exec->ColorPointerEXT = _mesa_ColorPointerEXT;
545 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
546 exec->IndexPointerEXT = _mesa_IndexPointerEXT;
547 exec->NormalPointerEXT = _mesa_NormalPointerEXT;
548 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
549 exec->VertexPointerEXT = _mesa_VertexPointerEXT;
550
551 /* 37. GL_EXT_blend_minmax */
552 #if 0
553 exec->BlendEquationEXT = _mesa_BlendEquationEXT;
554 #endif
555
556 /* 54. GL_EXT_point_parameters */
557 exec->PointParameterfEXT = _mesa_PointParameterfEXT;
558 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
559
560 /* 77. GL_PGI_misc_hints */
561 exec->HintPGI = _mesa_HintPGI;
562
563 /* 78. GL_EXT_paletted_texture */
564 #if 0
565 exec->ColorTableEXT = _mesa_ColorTableEXT;
566 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
567 #endif
568 exec->GetColorTableEXT = _mesa_GetColorTable;
569 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
570 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
571
572 /* 97. GL_EXT_compiled_vertex_array */
573 exec->LockArraysEXT = _mesa_LockArraysEXT;
574 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
575
576 /* 173. GL_INGR_blend_func_separate */
577 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
578
579 /* 196. GL_MESA_resize_buffers */
580 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
581
582 /* 197. GL_MESA_window_pos */
583 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
584 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
585 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
586 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
587 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
588 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
589 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
590 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
591 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
592 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
593 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
594 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
595 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
596 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
597 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
598 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
599 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
600 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
601 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
602 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
603 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
604 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
605 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
606 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
607
608 /* ARB 1. GL_ARB_multitexture */
609 exec->ActiveTextureARB = _mesa_ActiveTextureARB;
610 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
611 exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
612 exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
613 exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
614 exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
615 exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
616 exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
617 exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
618 exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
619 exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
620 exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
621 exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
622 exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
623 exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
624 exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
625 exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
626 exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
627 exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
628 exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
629 exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
630 exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
631 exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
632 exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
633 exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
634 exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
635 exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
636 exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
637 exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
638 exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
639 exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
640 exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
641 exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
642 exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
643
644 /* ARB 3. GL_ARB_transpose_matrix */
645 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
646 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
647 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
648 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
649
650 /* ARB 12. GL_ARB_texture_compression */
651 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
652 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
653 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
654 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
655 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
656 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
657 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
658
659 }
660
661
662
663 /**********************************************************************/
664 /***** State update logic *****/
665 /**********************************************************************/
666
667
668 /*
669 * Since the device driver may or may not support pixel logic ops we
670 * have to make some extensive tests to determine whether or not
671 * software-implemented logic operations have to be used.
672 */
673 static void update_pixel_logic( GLcontext *ctx )
674 {
675 if (ctx->Visual->RGBAflag) {
676 /* RGBA mode blending w/ Logic Op */
677 if (ctx->Color.ColorLogicOpEnabled) {
678 if (ctx->Driver.LogicOp
679 && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) {
680 /* Device driver can do logic, don't have to do it in software */
681 ctx->Color.SWLogicOpEnabled = GL_FALSE;
682 }
683 else {
684 /* Device driver can't do logic op so we do it in software */
685 ctx->Color.SWLogicOpEnabled = GL_TRUE;
686 }
687 }
688 else {
689 /* no logic op */
690 if (ctx->Driver.LogicOp) {
691 (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY );
692 }
693 ctx->Color.SWLogicOpEnabled = GL_FALSE;
694 }
695 }
696 else {
697 /* CI mode Logic Op */
698 if (ctx->Color.IndexLogicOpEnabled) {
699 if (ctx->Driver.LogicOp
700 && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) {
701 /* Device driver can do logic, don't have to do it in software */
702 ctx->Color.SWLogicOpEnabled = GL_FALSE;
703 }
704 else {
705 /* Device driver can't do logic op so we do it in software */
706 ctx->Color.SWLogicOpEnabled = GL_TRUE;
707 }
708 }
709 else {
710 /* no logic op */
711 if (ctx->Driver.LogicOp) {
712 (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY );
713 }
714 ctx->Color.SWLogicOpEnabled = GL_FALSE;
715 }
716 }
717 }
718
719
720
721 /*
722 * Check if software implemented RGBA or Color Index masking is needed.
723 */
724 static void update_pixel_masking( GLcontext *ctx )
725 {
726 if (ctx->Visual->RGBAflag) {
727 GLuint *colorMask = (GLuint *) ctx->Color.ColorMask;
728 if (*colorMask == 0xffffffff) {
729 /* disable masking */
730 if (ctx->Driver.ColorMask) {
731 (void) (*ctx->Driver.ColorMask)( ctx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
732 }
733 ctx->Color.SWmasking = GL_FALSE;
734 }
735 else {
736 /* Ask driver to do color masking, if it can't then
737 * do it in software
738 */
739 GLboolean red = ctx->Color.ColorMask[RCOMP] ? GL_TRUE : GL_FALSE;
740 GLboolean green = ctx->Color.ColorMask[GCOMP] ? GL_TRUE : GL_FALSE;
741 GLboolean blue = ctx->Color.ColorMask[BCOMP] ? GL_TRUE : GL_FALSE;
742 GLboolean alpha = ctx->Color.ColorMask[ACOMP] ? GL_TRUE : GL_FALSE;
743 if (ctx->Driver.ColorMask
744 && (*ctx->Driver.ColorMask)( ctx, red, green, blue, alpha )) {
745 ctx->Color.SWmasking = GL_FALSE;
746 }
747 else {
748 ctx->Color.SWmasking = GL_TRUE;
749 }
750 }
751 }
752 else {
753 if (ctx->Color.IndexMask==0xffffffff) {
754 /* disable masking */
755 if (ctx->Driver.IndexMask) {
756 (void) (*ctx->Driver.IndexMask)( ctx, 0xffffffff );
757 }
758 ctx->Color.SWmasking = GL_FALSE;
759 }
760 else {
761 /* Ask driver to do index masking, if it can't then
762 * do it in software
763 */
764 if (ctx->Driver.IndexMask
765 && (*ctx->Driver.IndexMask)( ctx, ctx->Color.IndexMask )) {
766 ctx->Color.SWmasking = GL_FALSE;
767 }
768 else {
769 ctx->Color.SWmasking = GL_TRUE;
770 }
771 }
772 }
773 }
774
775
776 static void update_fog_mode( GLcontext *ctx )
777 {
778 int old_mode = ctx->FogMode;
779
780 if (ctx->Fog.Enabled) {
781 if (ctx->Texture.Enabled)
782 ctx->FogMode = FOG_FRAGMENT;
783 else if (ctx->Hint.Fog == GL_NICEST)
784 ctx->FogMode = FOG_FRAGMENT;
785 else
786 ctx->FogMode = FOG_VERTEX;
787
788 if (ctx->Driver.GetParameteri)
789 if ((ctx->Driver.GetParameteri)( ctx, DD_HAVE_HARDWARE_FOG ))
790 ctx->FogMode = FOG_FRAGMENT;
791 }
792 else {
793 ctx->FogMode = FOG_NONE;
794 }
795
796 if (old_mode != ctx->FogMode)
797 ctx->NewState |= NEW_FOG;
798 }
799
800
801 /*
802 * Recompute the value of ctx->RasterMask, etc. according to
803 * the current context.
804 */
805 static void update_rasterflags( GLcontext *ctx )
806 {
807 ctx->RasterMask = 0;
808
809 if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT;
810 if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT;
811 if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT;
812 if (ctx->FogMode==FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
813 if (ctx->Color.SWLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
814 if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
815 if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
816 if (ctx->Color.SWmasking) ctx->RasterMask |= MASKING_BIT;
817 if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT;
818
819 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
820 && ctx->Color.ColorMask[ACOMP]
821 && ctx->Color.DrawBuffer != GL_NONE)
822 ctx->RasterMask |= ALPHABUF_BIT;
823
824 if ( ctx->Viewport.X<0
825 || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
826 || ctx->Viewport.Y<0
827 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
828 ctx->RasterMask |= WINCLIP_BIT;
829 }
830
831 if (ctx->Depth.OcclusionTest)
832 ctx->RasterMask |= OCCLUSION_BIT;
833
834
835 /* If we're not drawing to exactly one color buffer set the
836 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
837 * buffers or the RGBA or CI mask disables all writes.
838 */
839 ctx->TriangleCaps &= ~DD_MULTIDRAW;
840
841 if (ctx->Color.MultiDrawBuffer) {
842 ctx->RasterMask |= MULTI_DRAW_BIT;
843 ctx->TriangleCaps |= DD_MULTIDRAW;
844 }
845 else if (ctx->Color.DrawBuffer==GL_NONE) {
846 ctx->RasterMask |= MULTI_DRAW_BIT;
847 ctx->TriangleCaps |= DD_MULTIDRAW;
848 }
849 else if (ctx->Visual->RGBAflag && ctx->Color.ColorMask==0) {
850 /* all RGBA channels disabled */
851 ctx->RasterMask |= MULTI_DRAW_BIT;
852 ctx->TriangleCaps |= DD_MULTIDRAW;
853 ctx->Color.DrawDestMask = 0;
854 }
855 else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) {
856 /* all color index bits disabled */
857 ctx->RasterMask |= MULTI_DRAW_BIT;
858 ctx->TriangleCaps |= DD_MULTIDRAW;
859 ctx->Color.DrawDestMask = 0;
860 }
861 }
862
863
864 void gl_print_state( const char *msg, GLuint state )
865 {
866 fprintf(stderr,
867 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
868 msg,
869 state,
870 (state & NEW_LIGHTING) ? "lighting, " : "",
871 (state & NEW_RASTER_OPS) ? "raster-ops, " : "",
872 (state & NEW_TEXTURING) ? "texturing, " : "",
873 (state & NEW_POLYGON) ? "polygon, " : "",
874 (state & NEW_DRVSTATE0) ? "driver-0, " : "",
875 (state & NEW_DRVSTATE1) ? "driver-1, " : "",
876 (state & NEW_DRVSTATE2) ? "driver-2, " : "",
877 (state & NEW_DRVSTATE3) ? "driver-3, " : "",
878 (state & NEW_MODELVIEW) ? "modelview, " : "",
879 (state & NEW_PROJECTION) ? "projection, " : "",
880 (state & NEW_TEXTURE_MATRIX) ? "texture-matrix, " : "",
881 (state & NEW_USER_CLIP) ? "user-clip, " : "",
882 (state & NEW_TEXTURE_ENV) ? "texture-env, " : "",
883 (state & NEW_CLIENT_STATE) ? "client-state, " : "",
884 (state & NEW_FOG) ? "fog, " : "",
885 (state & NEW_NORMAL_TRANSFORM) ? "normal-transform, " : "",
886 (state & NEW_VIEWPORT) ? "viewport, " : "",
887 (state & NEW_TEXTURE_ENABLE) ? "texture-enable, " : "");
888 }
889
890
891 void gl_print_enable_flags( const char *msg, GLuint flags )
892 {
893 fprintf(stderr,
894 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
895 msg,
896 flags,
897 (flags & ENABLE_TEX0) ? "tex-0, " : "",
898 (flags & ENABLE_TEX1) ? "tex-1, " : "",
899 (flags & ENABLE_LIGHT) ? "light, " : "",
900 (flags & ENABLE_FOG) ? "fog, " : "",
901 (flags & ENABLE_USERCLIP) ? "userclip, " : "",
902 (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "",
903 (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "",
904 (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "",
905 (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "",
906 (flags & ENABLE_NORMALIZE) ? "normalize, " : "",
907 (flags & ENABLE_RESCALE) ? "rescale, " : "");
908 }
909
910
911 /*
912 * If ctx->NewState is non-zero then this function MUST be called before
913 * rendering any primitive. Basically, function pointers and miscellaneous
914 * flags are updated to reflect the current state of the state machine.
915 */
916 void gl_update_state( GLcontext *ctx )
917 {
918 GLuint i;
919
920 if (MESA_VERBOSE & VERBOSE_STATE)
921 gl_print_state("", ctx->NewState);
922
923 if (ctx->NewState & NEW_CLIENT_STATE)
924 gl_update_client_state( ctx );
925
926 if ((ctx->NewState & NEW_TEXTURE_ENABLE) &&
927 (ctx->Enabled & ENABLE_TEX_ANY) != ctx->Texture.Enabled)
928 ctx->NewState |= NEW_TEXTURING | NEW_RASTER_OPS;
929
930 if (ctx->NewState & NEW_TEXTURE_ENV) {
931 if (ctx->Texture.Unit[0].EnvMode == ctx->Texture.Unit[0].LastEnvMode &&
932 ctx->Texture.Unit[1].EnvMode == ctx->Texture.Unit[1].LastEnvMode)
933 ctx->NewState &= ~NEW_TEXTURE_ENV;
934 ctx->Texture.Unit[0].LastEnvMode = ctx->Texture.Unit[0].EnvMode;
935 ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode;
936 }
937
938 if (ctx->NewState & NEW_TEXTURE_MATRIX) {
939 ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1);
940
941 for (i=0; i < MAX_TEXTURE_UNITS; i++) {
942 if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) {
943 gl_matrix_analyze( &ctx->TextureMatrix[i] );
944 ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS;
945
946 if (ctx->Texture.Unit[i].Enabled &&
947 ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
948 ctx->Enabled |= ENABLE_TEXMAT0 << i;
949 }
950 }
951 }
952
953 if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) {
954 ctx->Texture.NeedNormals = GL_FALSE;
955 gl_update_dirty_texobjs(ctx);
956 ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1);
957 ctx->Texture.ReallyEnabled = 0;
958
959 for (i=0; i < MAX_TEXTURE_UNITS; i++) {
960 if (ctx->Texture.Unit[i].Enabled) {
961 gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] );
962
963 ctx->Texture.ReallyEnabled |=
964 ctx->Texture.Unit[i].ReallyEnabled << (i * 4);
965
966 if (ctx->Texture.Unit[i].GenFlags != 0) {
967 ctx->Enabled |= ENABLE_TEXGEN0 << i;
968
969 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) {
970 ctx->Texture.NeedNormals = GL_TRUE;
971 ctx->Texture.NeedEyeCoords = GL_TRUE;
972 }
973
974 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) {
975 ctx->Texture.NeedEyeCoords = GL_TRUE;
976 }
977 }
978 }
979 }
980
981 ctx->Texture.Enabled = ctx->Enabled & ENABLE_TEX_ANY;
982 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
983 }
984
985 if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG | NEW_TEXTURE_ENABLE)) {
986
987 if (ctx->NewState & (NEW_RASTER_OPS | NEW_TEXTURE_ENABLE)) {
988 update_pixel_logic(ctx);
989 update_pixel_masking(ctx);
990 update_fog_mode(ctx);
991 update_rasterflags(ctx);
992 if (ctx->Driver.Dither) {
993 (*ctx->Driver.Dither)( ctx, ctx->Color.DitherFlag );
994 }
995
996 /* update scissor region */
997 ctx->DrawBuffer->Xmin = 0;
998 ctx->DrawBuffer->Ymin = 0;
999 ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width-1;
1000 ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height-1;
1001 if (ctx->Scissor.Enabled) {
1002 if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) {
1003 ctx->DrawBuffer->Xmin = ctx->Scissor.X;
1004 }
1005 if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) {
1006 ctx->DrawBuffer->Ymin = ctx->Scissor.Y;
1007 }
1008 if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->DrawBuffer->Xmax) {
1009 ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1;
1010 }
1011 if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->DrawBuffer->Ymax) {
1012 ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1;
1013 }
1014 }
1015 }
1016
1017 if (ctx->NewState & NEW_LIGHTING) {
1018 ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
1019 if (ctx->Light.Enabled) {
1020 if (ctx->Light.Model.TwoSide)
1021 ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
1022 gl_update_lighting(ctx);
1023 }
1024 }
1025 }
1026
1027 if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) {
1028
1029 ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK;
1030
1031 if (ctx->NewState & NEW_POLYGON) {
1032 /* Setup CullBits bitmask */
1033 if (ctx->Polygon.CullFlag) {
1034 ctx->backface_sign = 1;
1035 switch(ctx->Polygon.CullFaceMode) {
1036 case GL_BACK:
1037 if(ctx->Polygon.FrontFace==GL_CCW)
1038 ctx->backface_sign = -1;
1039 ctx->Polygon.CullBits = 1;
1040 break;
1041 case GL_FRONT:
1042 if(ctx->Polygon.FrontFace!=GL_CCW)
1043 ctx->backface_sign = -1;
1044 ctx->Polygon.CullBits = 2;
1045 break;
1046 default:
1047 case GL_FRONT_AND_BACK:
1048 ctx->backface_sign = 0;
1049 ctx->Polygon.CullBits = 0;
1050 ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1051 break;
1052 }
1053 }
1054 else {
1055 ctx->Polygon.CullBits = 3;
1056 ctx->backface_sign = 0;
1057 }
1058
1059 /* Any Polygon offsets enabled? */
1060 ctx->TriangleCaps &= ~DD_TRI_OFFSET;
1061
1062 if (ctx->Polygon.OffsetPoint ||
1063 ctx->Polygon.OffsetLine ||
1064 ctx->Polygon.OffsetFill)
1065 ctx->TriangleCaps |= DD_TRI_OFFSET;
1066
1067 /* reset Z offsets now */
1068 ctx->PointZoffset = 0.0;
1069 ctx->LineZoffset = 0.0;
1070 ctx->PolygonZoffset = 0.0;
1071 }
1072 }
1073
1074 if (ctx->NewState & ~(NEW_CLIENT_STATE|
1075 NEW_DRIVER_STATE|NEW_USER_CLIP|
1076 NEW_POLYGON))
1077 gl_update_clipmask(ctx);
1078
1079 if (ctx->NewState & (NEW_LIGHTING|
1080 NEW_RASTER_OPS|
1081 NEW_TEXTURING|
1082 NEW_TEXTURE_ENABLE|
1083 NEW_TEXTURE_ENV|
1084 NEW_POLYGON|
1085 NEW_DRVSTATE0|
1086 NEW_DRVSTATE1|
1087 NEW_DRVSTATE2|
1088 NEW_DRVSTATE3|
1089 NEW_USER_CLIP))
1090 {
1091 ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps;
1092 ctx->IndirectTriangles |= DD_SW_RASTERIZE;
1093
1094 if (MESA_VERBOSE&VERBOSE_CULL)
1095 gl_print_tri_caps("initial indirect tris", ctx->IndirectTriangles);
1096
1097 ctx->Driver.PointsFunc = NULL;
1098 ctx->Driver.LineFunc = NULL;
1099 ctx->Driver.TriangleFunc = NULL;
1100 ctx->Driver.QuadFunc = NULL;
1101 ctx->Driver.RectFunc = NULL;
1102 ctx->Driver.RenderVBClippedTab = NULL;
1103 ctx->Driver.RenderVBCulledTab = NULL;
1104 ctx->Driver.RenderVBRawTab = NULL;
1105
1106 /*
1107 * Here the driver sets up all the ctx->Driver function pointers to
1108 * it's specific, private functions.
1109 */
1110 ctx->Driver.UpdateState(ctx);
1111
1112 if (MESA_VERBOSE&VERBOSE_CULL)
1113 gl_print_tri_caps("indirect tris", ctx->IndirectTriangles);
1114
1115 /*
1116 * In case the driver didn't hook in an optimized point, line or
1117 * triangle function we'll now select "core/fallback" point, line
1118 * and triangle functions.
1119 */
1120 if (ctx->IndirectTriangles & DD_SW_RASTERIZE) {
1121 gl_set_point_function(ctx);
1122 gl_set_line_function(ctx);
1123 gl_set_triangle_function(ctx);
1124 gl_set_quad_function(ctx);
1125
1126 if ((ctx->IndirectTriangles &
1127 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) ==
1128 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL))
1129 ctx->IndirectTriangles &= ~DD_TRI_CULL;
1130 }
1131
1132 if (MESA_VERBOSE&VERBOSE_CULL)
1133 gl_print_tri_caps("indirect tris 2", ctx->IndirectTriangles);
1134
1135 gl_set_render_vb_function(ctx);
1136 }
1137
1138 /* Should only be calc'd when !need_eye_coords and not culling.
1139 */
1140 if (ctx->NewState & (NEW_MODELVIEW|NEW_PROJECTION)) {
1141 if (ctx->NewState & NEW_MODELVIEW) {
1142 gl_matrix_analyze( &ctx->ModelView );
1143 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
1144 }
1145
1146 if (ctx->NewState & NEW_PROJECTION) {
1147 gl_matrix_analyze( &ctx->ProjectionMatrix );
1148 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
1149
1150 if (ctx->Transform.AnyClip) {
1151 gl_update_userclip( ctx );
1152 }
1153 }
1154
1155 gl_calculate_model_project_matrix( ctx );
1156 ctx->ModelProjectWinMatrixUptodate = 0;
1157 }
1158
1159 if (ctx->NewState & NEW_COLOR_MATRIX) {
1160 gl_matrix_analyze( &ctx->ColorMatrix );
1161 }
1162
1163 /* Figure out whether we can light in object space or not. If we
1164 * can, find the current positions of the lights in object space
1165 */
1166 if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG |
1167 ENABLE_TEXGEN0 | ENABLE_TEXGEN1)) &&
1168 (ctx->NewState & (NEW_LIGHTING |
1169 NEW_FOG |
1170 NEW_MODELVIEW |
1171 NEW_PROJECTION |
1172 NEW_TEXTURING |
1173 NEW_RASTER_OPS |
1174 NEW_USER_CLIP)))
1175 {
1176 GLboolean oldcoord, oldnorm;
1177
1178 oldcoord = ctx->NeedEyeCoords;
1179 oldnorm = ctx->NeedEyeNormals;
1180
1181 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
1182 ctx->NeedEyeCoords = ((ctx->Fog.Enabled && ctx->Hint.Fog != GL_NICEST) ||
1183 ctx->Point.Attenuated);
1184 ctx->NeedEyeNormals = GL_FALSE;
1185
1186 if (ctx->Light.Enabled) {
1187 if (ctx->Light.Flags & LIGHT_POSITIONAL) {
1188 /* Need length for attenuation */
1189 if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING))
1190 ctx->NeedEyeCoords = GL_TRUE;
1191 } else if (ctx->Light.NeedVertices) {
1192 /* Need angle for spot calculations */
1193 if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_ANGLE_PRESERVING))
1194 ctx->NeedEyeCoords = GL_TRUE;
1195 }
1196 ctx->NeedEyeNormals = ctx->NeedEyeCoords;
1197 }
1198 if (ctx->Texture.Enabled || ctx->RenderMode==GL_FEEDBACK) {
1199 if (ctx->Texture.NeedEyeCoords) ctx->NeedEyeCoords = GL_TRUE;
1200 if (ctx->Texture.NeedNormals)
1201 ctx->NeedNormals = ctx->NeedEyeNormals = GL_TRUE;
1202 }
1203
1204 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1205
1206 if (ctx->NeedEyeCoords)
1207 ctx->vb_proj_matrix = &ctx->ProjectionMatrix;
1208
1209 if (ctx->Light.Enabled) {
1210 gl_update_lighting_function(ctx);
1211
1212 if ( (ctx->NewState & NEW_LIGHTING) ||
1213 ((ctx->NewState & (NEW_MODELVIEW| NEW_PROJECTION)) &&
1214 !ctx->NeedEyeCoords) ||
1215 oldcoord != ctx->NeedEyeCoords ||
1216 oldnorm != ctx->NeedEyeNormals) {
1217 gl_compute_light_positions(ctx);
1218 }
1219
1220 ctx->rescale_factor = 1.0F;
1221
1222 if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE |
1223 MAT_FLAG_GENERAL_SCALE |
1224 MAT_FLAG_GENERAL_3D |
1225 MAT_FLAG_GENERAL) )
1226
1227 {
1228 GLfloat *m = ctx->ModelView.inv;
1229 GLfloat f = m[2]*m[2] + m[6]*m[6] + m[10]*m[10];
1230 if (f > 1e-12 && (f-1)*(f-1) > 1e-12)
1231 ctx->rescale_factor = 1.0/GL_SQRT(f);
1232 }
1233 }
1234
1235 gl_update_normal_transform( ctx );
1236 }
1237
1238 gl_update_pipelines(ctx);
1239 ctx->NewState = 0;
1240 }