s/16/32/ (Josh Vanderhoof)
[mesa.git] / src / mesa / main / state.c
1 /* $Id: state.c,v 1.97 2002/11/06 15:16:23 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 5.0
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * This file manages recalculation of derived values in the
30 * __GLcontext.
31 */
32
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #include "attrib.h"
38 #include "blend.h"
39 #include "buffers.h"
40 #include "clip.h"
41 #include "colortab.h"
42 #include "context.h"
43 #include "convolve.h"
44 #include "depth.h"
45 #include "dlist.h"
46 #include "drawpix.h"
47 #include "enable.h"
48 #include "eval.h"
49 #include "get.h"
50 #include "feedback.h"
51 #include "fog.h"
52 #include "hint.h"
53 #include "histogram.h"
54 #include "light.h"
55 #include "lines.h"
56 #include "matrix.h"
57 #include "mmath.h"
58 #include "pixel.h"
59 #include "points.h"
60 #include "polygon.h"
61 #include "rastpos.h"
62 #include "state.h"
63 #include "stencil.h"
64 #include "teximage.h"
65 #include "texobj.h"
66 #include "texstate.h"
67 #include "mtypes.h"
68 #include "varray.h"
69 #if FEATURE_NV_vertex_program
70 #include "vpstate.h"
71 #endif
72
73 #include "math/m_matrix.h"
74 #include "math/m_xform.h"
75
76
77 static int
78 generic_noop(void)
79 {
80 #ifdef DEBUG
81 _mesa_problem(NULL, "User called no-op dispatch function");
82 #endif
83 return 0;
84 }
85
86
87 /*
88 * Set all pointers in the given dispatch table to point to a
89 * generic no-op function.
90 */
91 void
92 _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
93 {
94 GLuint i;
95 void **dispatch = (void **) table;
96 for (i = 0; i < tableSize; i++) {
97 dispatch[i] = (void *) generic_noop;
98 }
99 }
100
101
102
103 /*
104 * Initialize the given dispatch table with pointers to Mesa's
105 * immediate-mode commands.
106 *
107 * Pointers to begin/end object commands and a few others
108 * are provided via the vtxfmt interface elsewhere.
109 */
110 void
111 _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
112 {
113 /* first initialize all dispatch slots to no-op */
114 _mesa_init_no_op_table(exec, tableSize);
115
116 _mesa_loopback_init_api_table( exec, GL_TRUE );
117
118 /* load the dispatch slots we understand */
119 exec->Accum = _mesa_Accum;
120 exec->AlphaFunc = _mesa_AlphaFunc;
121 exec->Bitmap = _mesa_Bitmap;
122 exec->BlendFunc = _mesa_BlendFunc;
123 exec->CallList = _mesa_CallList;
124 exec->CallLists = _mesa_CallLists;
125 exec->Clear = _mesa_Clear;
126 exec->ClearAccum = _mesa_ClearAccum;
127 exec->ClearColor = _mesa_ClearColor;
128 exec->ClearDepth = _mesa_ClearDepth;
129 exec->ClearIndex = _mesa_ClearIndex;
130 exec->ClearStencil = _mesa_ClearStencil;
131 exec->ClipPlane = _mesa_ClipPlane;
132 exec->ColorMask = _mesa_ColorMask;
133 exec->ColorMaterial = _mesa_ColorMaterial;
134 exec->CopyPixels = _mesa_CopyPixels;
135 exec->CullFace = _mesa_CullFace;
136 exec->DeleteLists = _mesa_DeleteLists;
137 exec->DepthFunc = _mesa_DepthFunc;
138 exec->DepthMask = _mesa_DepthMask;
139 exec->DepthRange = _mesa_DepthRange;
140 exec->Disable = _mesa_Disable;
141 exec->DrawBuffer = _mesa_DrawBuffer;
142 exec->DrawPixels = _mesa_DrawPixels;
143 exec->Enable = _mesa_Enable;
144 exec->EndList = _mesa_EndList;
145 exec->FeedbackBuffer = _mesa_FeedbackBuffer;
146 exec->Finish = _mesa_Finish;
147 exec->Flush = _mesa_Flush;
148 exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
149 exec->Fogf = _mesa_Fogf;
150 exec->Fogfv = _mesa_Fogfv;
151 exec->Fogi = _mesa_Fogi;
152 exec->Fogiv = _mesa_Fogiv;
153 exec->FrontFace = _mesa_FrontFace;
154 exec->Frustum = _mesa_Frustum;
155 exec->GenLists = _mesa_GenLists;
156 exec->GetBooleanv = _mesa_GetBooleanv;
157 exec->GetClipPlane = _mesa_GetClipPlane;
158 exec->GetDoublev = _mesa_GetDoublev;
159 exec->GetError = _mesa_GetError;
160 exec->GetFloatv = _mesa_GetFloatv;
161 exec->GetIntegerv = _mesa_GetIntegerv;
162 exec->GetLightfv = _mesa_GetLightfv;
163 exec->GetLightiv = _mesa_GetLightiv;
164 exec->GetMapdv = _mesa_GetMapdv;
165 exec->GetMapfv = _mesa_GetMapfv;
166 exec->GetMapiv = _mesa_GetMapiv;
167 exec->GetMaterialfv = _mesa_GetMaterialfv;
168 exec->GetMaterialiv = _mesa_GetMaterialiv;
169 exec->GetPixelMapfv = _mesa_GetPixelMapfv;
170 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
171 exec->GetPixelMapusv = _mesa_GetPixelMapusv;
172 exec->GetPolygonStipple = _mesa_GetPolygonStipple;
173 exec->GetString = _mesa_GetString;
174 exec->GetTexEnvfv = _mesa_GetTexEnvfv;
175 exec->GetTexEnviv = _mesa_GetTexEnviv;
176 exec->GetTexGendv = _mesa_GetTexGendv;
177 exec->GetTexGenfv = _mesa_GetTexGenfv;
178 exec->GetTexGeniv = _mesa_GetTexGeniv;
179 exec->GetTexImage = _mesa_GetTexImage;
180 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
181 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
182 exec->GetTexParameterfv = _mesa_GetTexParameterfv;
183 exec->GetTexParameteriv = _mesa_GetTexParameteriv;
184 exec->Hint = _mesa_Hint;
185 exec->IndexMask = _mesa_IndexMask;
186 exec->InitNames = _mesa_InitNames;
187 exec->IsEnabled = _mesa_IsEnabled;
188 exec->IsList = _mesa_IsList;
189 exec->LightModelf = _mesa_LightModelf;
190 exec->LightModelfv = _mesa_LightModelfv;
191 exec->LightModeli = _mesa_LightModeli;
192 exec->LightModeliv = _mesa_LightModeliv;
193 exec->Lightf = _mesa_Lightf;
194 exec->Lightfv = _mesa_Lightfv;
195 exec->Lighti = _mesa_Lighti;
196 exec->Lightiv = _mesa_Lightiv;
197 exec->LineStipple = _mesa_LineStipple;
198 exec->LineWidth = _mesa_LineWidth;
199 exec->ListBase = _mesa_ListBase;
200 exec->LoadIdentity = _mesa_LoadIdentity;
201 exec->LoadMatrixd = _mesa_LoadMatrixd;
202 exec->LoadMatrixf = _mesa_LoadMatrixf;
203 exec->LoadName = _mesa_LoadName;
204 exec->LogicOp = _mesa_LogicOp;
205 exec->Map1d = _mesa_Map1d;
206 exec->Map1f = _mesa_Map1f;
207 exec->Map2d = _mesa_Map2d;
208 exec->Map2f = _mesa_Map2f;
209 exec->MapGrid1d = _mesa_MapGrid1d;
210 exec->MapGrid1f = _mesa_MapGrid1f;
211 exec->MapGrid2d = _mesa_MapGrid2d;
212 exec->MapGrid2f = _mesa_MapGrid2f;
213 exec->MatrixMode = _mesa_MatrixMode;
214 exec->MultMatrixd = _mesa_MultMatrixd;
215 exec->MultMatrixf = _mesa_MultMatrixf;
216 exec->NewList = _mesa_NewList;
217 exec->Ortho = _mesa_Ortho;
218 exec->PassThrough = _mesa_PassThrough;
219 exec->PixelMapfv = _mesa_PixelMapfv;
220 exec->PixelMapuiv = _mesa_PixelMapuiv;
221 exec->PixelMapusv = _mesa_PixelMapusv;
222 exec->PixelStoref = _mesa_PixelStoref;
223 exec->PixelStorei = _mesa_PixelStorei;
224 exec->PixelTransferf = _mesa_PixelTransferf;
225 exec->PixelTransferi = _mesa_PixelTransferi;
226 exec->PixelZoom = _mesa_PixelZoom;
227 exec->PointSize = _mesa_PointSize;
228 exec->PolygonMode = _mesa_PolygonMode;
229 exec->PolygonOffset = _mesa_PolygonOffset;
230 exec->PolygonStipple = _mesa_PolygonStipple;
231 exec->PopAttrib = _mesa_PopAttrib;
232 exec->PopMatrix = _mesa_PopMatrix;
233 exec->PopName = _mesa_PopName;
234 exec->PushAttrib = _mesa_PushAttrib;
235 exec->PushMatrix = _mesa_PushMatrix;
236 exec->PushName = _mesa_PushName;
237 exec->RasterPos2d = _mesa_RasterPos2d;
238 exec->RasterPos2dv = _mesa_RasterPos2dv;
239 exec->RasterPos2f = _mesa_RasterPos2f;
240 exec->RasterPos2fv = _mesa_RasterPos2fv;
241 exec->RasterPos2i = _mesa_RasterPos2i;
242 exec->RasterPos2iv = _mesa_RasterPos2iv;
243 exec->RasterPos2s = _mesa_RasterPos2s;
244 exec->RasterPos2sv = _mesa_RasterPos2sv;
245 exec->RasterPos3d = _mesa_RasterPos3d;
246 exec->RasterPos3dv = _mesa_RasterPos3dv;
247 exec->RasterPos3f = _mesa_RasterPos3f;
248 exec->RasterPos3fv = _mesa_RasterPos3fv;
249 exec->RasterPos3i = _mesa_RasterPos3i;
250 exec->RasterPos3iv = _mesa_RasterPos3iv;
251 exec->RasterPos3s = _mesa_RasterPos3s;
252 exec->RasterPos3sv = _mesa_RasterPos3sv;
253 exec->RasterPos4d = _mesa_RasterPos4d;
254 exec->RasterPos4dv = _mesa_RasterPos4dv;
255 exec->RasterPos4f = _mesa_RasterPos4f;
256 exec->RasterPos4fv = _mesa_RasterPos4fv;
257 exec->RasterPos4i = _mesa_RasterPos4i;
258 exec->RasterPos4iv = _mesa_RasterPos4iv;
259 exec->RasterPos4s = _mesa_RasterPos4s;
260 exec->RasterPos4sv = _mesa_RasterPos4sv;
261 exec->ReadBuffer = _mesa_ReadBuffer;
262 exec->ReadPixels = _mesa_ReadPixels;
263 exec->RenderMode = _mesa_RenderMode;
264 exec->Rotated = _mesa_Rotated;
265 exec->Rotatef = _mesa_Rotatef;
266 exec->Scaled = _mesa_Scaled;
267 exec->Scalef = _mesa_Scalef;
268 exec->Scissor = _mesa_Scissor;
269 exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
270 exec->SelectBuffer = _mesa_SelectBuffer;
271 exec->ShadeModel = _mesa_ShadeModel;
272 exec->StencilFunc = _mesa_StencilFunc;
273 exec->StencilMask = _mesa_StencilMask;
274 exec->StencilOp = _mesa_StencilOp;
275 exec->TexEnvf = _mesa_TexEnvf;
276 exec->TexEnvfv = _mesa_TexEnvfv;
277 exec->TexEnvi = _mesa_TexEnvi;
278 exec->TexEnviv = _mesa_TexEnviv;
279 exec->TexGend = _mesa_TexGend;
280 exec->TexGendv = _mesa_TexGendv;
281 exec->TexGenf = _mesa_TexGenf;
282 exec->TexGenfv = _mesa_TexGenfv;
283 exec->TexGeni = _mesa_TexGeni;
284 exec->TexGeniv = _mesa_TexGeniv;
285 exec->TexImage1D = _mesa_TexImage1D;
286 exec->TexImage2D = _mesa_TexImage2D;
287 exec->TexParameterf = _mesa_TexParameterf;
288 exec->TexParameterfv = _mesa_TexParameterfv;
289 exec->TexParameteri = _mesa_TexParameteri;
290 exec->TexParameteriv = _mesa_TexParameteriv;
291 exec->Translated = _mesa_Translated;
292 exec->Translatef = _mesa_Translatef;
293 exec->Viewport = _mesa_Viewport;
294
295 /* 1.1 */
296 exec->AreTexturesResident = _mesa_AreTexturesResident;
297 exec->AreTexturesResidentEXT = _mesa_AreTexturesResident;
298 exec->BindTexture = _mesa_BindTexture;
299 exec->ColorPointer = _mesa_ColorPointer;
300 exec->CopyTexImage1D = _mesa_CopyTexImage1D;
301 exec->CopyTexImage2D = _mesa_CopyTexImage2D;
302 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
303 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
304 exec->DeleteTextures = _mesa_DeleteTextures;
305 exec->DisableClientState = _mesa_DisableClientState;
306 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
307 exec->EnableClientState = _mesa_EnableClientState;
308 exec->GenTextures = _mesa_GenTextures;
309 exec->GenTexturesEXT = _mesa_GenTextures;
310 exec->GetPointerv = _mesa_GetPointerv;
311 exec->IndexPointer = _mesa_IndexPointer;
312 exec->InterleavedArrays = _mesa_InterleavedArrays;
313 exec->IsTexture = _mesa_IsTexture;
314 exec->IsTextureEXT = _mesa_IsTexture;
315 exec->NormalPointer = _mesa_NormalPointer;
316 exec->PopClientAttrib = _mesa_PopClientAttrib;
317 exec->PrioritizeTextures = _mesa_PrioritizeTextures;
318 exec->PushClientAttrib = _mesa_PushClientAttrib;
319 exec->TexCoordPointer = _mesa_TexCoordPointer;
320 exec->TexSubImage1D = _mesa_TexSubImage1D;
321 exec->TexSubImage2D = _mesa_TexSubImage2D;
322 exec->VertexPointer = _mesa_VertexPointer;
323
324 /* 1.2 */
325 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
326 exec->TexImage3D = _mesa_TexImage3D;
327 exec->TexSubImage3D = _mesa_TexSubImage3D;
328
329 /* OpenGL 1.2 GL_ARB_imaging */
330 exec->BlendColor = _mesa_BlendColor;
331 exec->BlendEquation = _mesa_BlendEquation;
332 exec->ColorSubTable = _mesa_ColorSubTable;
333 exec->ColorTable = _mesa_ColorTable;
334 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
335 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
336 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
337 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
338 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
339 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
340 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
341 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
342 exec->CopyColorSubTable = _mesa_CopyColorSubTable;
343 exec->CopyColorTable = _mesa_CopyColorTable;
344 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
345 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
346 exec->GetColorTable = _mesa_GetColorTable;
347 exec->GetColorTableEXT = _mesa_GetColorTable;
348 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
349 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
350 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
351 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
352 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
353 exec->GetConvolutionFilterEXT = _mesa_GetConvolutionFilter;
354 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
355 exec->GetConvolutionParameterfvEXT = _mesa_GetConvolutionParameterfv;
356 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
357 exec->GetConvolutionParameterivEXT = _mesa_GetConvolutionParameteriv;
358 exec->GetHistogram = _mesa_GetHistogram;
359 exec->GetHistogramEXT = _mesa_GetHistogram;
360 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
361 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
362 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
363 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
364 exec->GetMinmax = _mesa_GetMinmax;
365 exec->GetMinmaxEXT = _mesa_GetMinmax;
366 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
367 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
368 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
369 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
370 exec->GetSeparableFilter = _mesa_GetSeparableFilter;
371 exec->GetSeparableFilterEXT = _mesa_GetSeparableFilter;
372 exec->Histogram = _mesa_Histogram;
373 exec->Minmax = _mesa_Minmax;
374 exec->ResetHistogram = _mesa_ResetHistogram;
375 exec->ResetMinmax = _mesa_ResetMinmax;
376 exec->SeparableFilter2D = _mesa_SeparableFilter2D;
377
378 /* 2. GL_EXT_blend_color */
379 #if 0
380 exec->BlendColorEXT = _mesa_BlendColorEXT;
381 #endif
382
383 /* 3. GL_EXT_polygon_offset */
384 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
385
386 /* 6. GL_EXT_texture3d */
387 #if 0
388 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
389 exec->TexImage3DEXT = _mesa_TexImage3DEXT;
390 exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
391 #endif
392
393 /* 11. GL_EXT_histogram */
394 exec->GetHistogramEXT = _mesa_GetHistogram;
395 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
396 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
397 exec->GetMinmaxEXT = _mesa_GetMinmax;
398 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
399 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
400
401 /* ?. GL_SGIX_pixel_texture */
402 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
403
404 /* 15. GL_SGIS_pixel_texture */
405 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
406 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
407 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
408 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
409 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
410 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
411
412 /* 30. GL_EXT_vertex_array */
413 exec->ColorPointerEXT = _mesa_ColorPointerEXT;
414 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
415 exec->IndexPointerEXT = _mesa_IndexPointerEXT;
416 exec->NormalPointerEXT = _mesa_NormalPointerEXT;
417 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
418 exec->VertexPointerEXT = _mesa_VertexPointerEXT;
419
420 /* 37. GL_EXT_blend_minmax */
421 #if 0
422 exec->BlendEquationEXT = _mesa_BlendEquationEXT;
423 #endif
424
425 /* 54. GL_EXT_point_parameters */
426 exec->PointParameterfEXT = _mesa_PointParameterfEXT;
427 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
428
429 /* 78. GL_EXT_paletted_texture */
430 #if 0
431 exec->ColorTableEXT = _mesa_ColorTableEXT;
432 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
433 #endif
434 exec->GetColorTableEXT = _mesa_GetColorTable;
435 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
436 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
437
438 /* 97. GL_EXT_compiled_vertex_array */
439 exec->LockArraysEXT = _mesa_LockArraysEXT;
440 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
441
442 /* 148. GL_EXT_multi_draw_arrays */
443 exec->MultiDrawArraysEXT = _mesa_MultiDrawArraysEXT;
444 exec->MultiDrawElementsEXT = _mesa_MultiDrawElementsEXT;
445
446 /* 173. GL_INGR_blend_func_separate */
447 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
448
449 /* 196. GL_MESA_resize_buffers */
450 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
451
452 /* 197. GL_MESA_window_pos */
453 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
454 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
455 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
456 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
457 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
458 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
459 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
460 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
461 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
462 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
463 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
464 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
465 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
466 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
467 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
468 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
469 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
470 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
471 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
472 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
473 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
474 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
475 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
476 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
477
478 /* 233. GL_NV_vertex_program */
479 #if FEATURE_NV_vertex_program
480 exec->BindProgramNV = _mesa_BindProgramNV;
481 exec->DeleteProgramsNV = _mesa_DeleteProgramsNV;
482 exec->ExecuteProgramNV = _mesa_ExecuteProgramNV;
483 exec->GenProgramsNV = _mesa_GenProgramsNV;
484 exec->AreProgramsResidentNV = _mesa_AreProgramsResidentNV;
485 exec->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV;
486 exec->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV;
487 exec->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV;
488 exec->GetProgramivNV = _mesa_GetProgramivNV;
489 exec->GetProgramStringNV = _mesa_GetProgramStringNV;
490 exec->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV;
491 exec->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV;
492 exec->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV;
493 exec->GetVertexAttribivNV = _mesa_GetVertexAttribivNV;
494 exec->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV;
495 exec->IsProgramNV = _mesa_IsProgramNV;
496 exec->LoadProgramNV = _mesa_LoadProgramNV;
497 exec->ProgramParameter4dNV = _mesa_ProgramParameter4dNV;
498 exec->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV;
499 exec->ProgramParameter4fNV = _mesa_ProgramParameter4fNV;
500 exec->ProgramParameter4fvNV = _mesa_ProgramParameter4fvNV;
501 exec->ProgramParameters4dvNV = _mesa_ProgramParameters4dvNV;
502 exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV;
503 exec->TrackMatrixNV = _mesa_TrackMatrixNV;
504 exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
505 #endif
506
507 /* 262. GL_NV_point_sprite */
508 exec->PointParameteriNV = _mesa_PointParameteriNV;
509 exec->PointParameterivNV = _mesa_PointParameterivNV;
510
511 /* 268. GL_EXT_stencil_two_side */
512 exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
513
514 /* ARB 1. GL_ARB_multitexture */
515 exec->ActiveTextureARB = _mesa_ActiveTextureARB;
516 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
517
518 /* ARB 3. GL_ARB_transpose_matrix */
519 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
520 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
521 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
522 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
523
524 /* ARB 5. GL_ARB_multisample */
525 exec->SampleCoverageARB = _mesa_SampleCoverageARB;
526
527 /* ARB 12. GL_ARB_texture_compression */
528 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
529 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
530 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
531 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
532 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
533 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
534 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
535
536 /* ARB 14. GL_ARB_point_parameters */
537 /* reuse EXT_point_parameters functions */
538 }
539
540
541
542 /**********************************************************************/
543 /***** State update logic *****/
544 /**********************************************************************/
545
546
547 /*
548 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
549 * in ctx->_TriangleCaps if needed.
550 */
551 static void
552 update_polygon( GLcontext *ctx )
553 {
554 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
555
556 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
557 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
558
559 /* Any Polygon offsets enabled? */
560 if (ctx->Polygon.OffsetPoint ||
561 ctx->Polygon.OffsetLine ||
562 ctx->Polygon.OffsetFill) {
563 ctx->_TriangleCaps |= DD_TRI_OFFSET;
564 }
565 }
566
567 static void
568 calculate_model_project_matrix( GLcontext *ctx )
569 {
570 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
571 ctx->ProjectionMatrixStack.Top,
572 ctx->ModelviewMatrixStack.Top );
573
574 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
575 }
576
577 static void
578 update_modelview_scale( GLcontext *ctx )
579 {
580 ctx->_ModelViewInvScale = 1.0F;
581 if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_UNIFORM_SCALE |
582 MAT_FLAG_GENERAL_SCALE |
583 MAT_FLAG_GENERAL_3D |
584 MAT_FLAG_GENERAL) ) {
585 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
586 GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
587 if (f < 1e-12) f = 1.0;
588 if (ctx->_NeedEyeCoords)
589 ctx->_ModelViewInvScale = (GLfloat) (1.0/GL_SQRT(f));
590 else
591 ctx->_ModelViewInvScale = (GLfloat) GL_SQRT(f);
592 }
593 }
594
595
596 /* Bring uptodate any state that relies on _NeedEyeCoords.
597 */
598 static void
599 update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
600 {
601 /* Check if the truth-value interpretations of the bitfields have
602 * changed:
603 */
604 if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
605 /* Recalculate all state that depends on _NeedEyeCoords.
606 */
607 update_modelview_scale(ctx);
608 _mesa_compute_light_positions( ctx );
609
610 if (ctx->Driver.LightingSpaceChange)
611 ctx->Driver.LightingSpaceChange( ctx );
612 }
613 else {
614 GLuint new_state = ctx->NewState;
615
616 /* Recalculate that same state only if it has been invalidated
617 * by other statechanges.
618 */
619 if (new_state & _NEW_MODELVIEW)
620 update_modelview_scale(ctx);
621
622 if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
623 _mesa_compute_light_positions( ctx );
624 }
625 }
626
627
628 static void
629 update_drawbuffer( GLcontext *ctx )
630 {
631 ctx->DrawBuffer->_Xmin = 0;
632 ctx->DrawBuffer->_Ymin = 0;
633 ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
634 ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
635 if (ctx->Scissor.Enabled) {
636 if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
637 ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
638 }
639 if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
640 ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
641 }
642 if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
643 ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
644 }
645 if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
646 ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
647 }
648 }
649 }
650
651
652 /* NOTE: This routine references Tranform attribute values to compute
653 * userclip positions in clip space, but is only called on
654 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values
655 * up to date across changes to the Transform attributes.
656 */
657 static void
658 update_projection( GLcontext *ctx )
659 {
660 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
661
662 /* Recompute clip plane positions in clipspace. This is also done
663 * in _mesa_ClipPlane().
664 */
665 if (ctx->Transform.ClipPlanesEnabled) {
666 GLuint p;
667 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
668 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
669 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
670 ctx->Transform.EyeUserPlane[p],
671 ctx->ProjectionMatrixStack.Top->inv );
672 }
673 }
674 }
675 }
676
677
678 /*
679 * Return a bitmask of IMAGE_*_BIT flags which to indicate which
680 * pixel transfer operations are enabled.
681 */
682 static void
683 update_image_transfer_state(GLcontext *ctx)
684 {
685 GLuint mask = 0;
686
687 if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
688 ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
689 ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
690 ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
691 mask |= IMAGE_SCALE_BIAS_BIT;
692
693 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
694 mask |= IMAGE_SHIFT_OFFSET_BIT;
695
696 if (ctx->Pixel.MapColorFlag)
697 mask |= IMAGE_MAP_COLOR_BIT;
698
699 if (ctx->Pixel.ColorTableEnabled)
700 mask |= IMAGE_COLOR_TABLE_BIT;
701
702 if (ctx->Pixel.Convolution1DEnabled ||
703 ctx->Pixel.Convolution2DEnabled ||
704 ctx->Pixel.Separable2DEnabled) {
705 mask |= IMAGE_CONVOLUTION_BIT;
706 if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
707 ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
708 ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
709 ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
710 ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
711 ctx->Pixel.PostConvolutionBias[1] != 0.0F ||
712 ctx->Pixel.PostConvolutionBias[2] != 0.0F ||
713 ctx->Pixel.PostConvolutionBias[3] != 0.0F) {
714 mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS;
715 }
716 }
717
718 if (ctx->Pixel.PostConvolutionColorTableEnabled)
719 mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
720
721 if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
722 ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
723 ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
724 ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
725 ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
726 ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
727 ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
728 ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
729 ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
730 mask |= IMAGE_COLOR_MATRIX_BIT;
731
732 if (ctx->Pixel.PostColorMatrixColorTableEnabled)
733 mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
734
735 if (ctx->Pixel.HistogramEnabled)
736 mask |= IMAGE_HISTOGRAM_BIT;
737
738 if (ctx->Pixel.MinMaxEnabled)
739 mask |= IMAGE_MIN_MAX_BIT;
740
741 ctx->_ImageTransferState = mask;
742 }
743
744
745
746
747 /* Note: This routine refers to derived texture attribute values to
748 * compute the ENABLE_TEXMAT flags, but is only called on
749 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
750 * flags are updated by _mesa_update_textures(), below.
751 *
752 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
753 * will be computed twice.
754 */
755 static void
756 update_texture_matrices( GLcontext *ctx )
757 {
758 GLuint i;
759
760 ctx->Texture._TexMatEnabled = 0;
761
762 for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
763 if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) {
764 _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
765
766 if (ctx->Texture.Unit[i]._ReallyEnabled &&
767 ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
768 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
769
770 if (ctx->Driver.TextureMatrix)
771 ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
772 }
773 }
774 }
775
776
777 /* Note: This routine refers to derived texture matrix values to
778 * compute the ENABLE_TEXMAT flags, but is only called on
779 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
780 * flags are updated by _mesa_update_texture_matrices, above.
781 *
782 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
783 * will be computed twice.
784 */
785 static void
786 update_texture_state( GLcontext *ctx )
787 {
788 GLuint unit;
789
790 ctx->Texture._EnabledUnits = 0;
791 ctx->Texture._GenFlags = 0;
792 ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
793 ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
794 ctx->Texture._TexMatEnabled = 0;
795 ctx->Texture._TexGenEnabled = 0;
796
797 /* Update texture unit state.
798 */
799 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
800 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
801
802 texUnit->_ReallyEnabled = 0;
803 texUnit->_GenFlags = 0;
804
805 if (!texUnit->Enabled)
806 continue;
807
808 /* Look for the highest-priority texture target that's enabled and
809 * complete. That's the one we'll use for texturing.
810 */
811 if (texUnit->Enabled & TEXTURE_CUBE_BIT) {
812 struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
813 if (!texObj->Complete) {
814 _mesa_test_texobj_completeness(ctx, texObj);
815 }
816 if (texObj->Complete) {
817 texUnit->_ReallyEnabled = TEXTURE_CUBE_BIT;
818 texUnit->_Current = texObj;
819 }
820 }
821
822 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_3D_BIT)) {
823 struct gl_texture_object *texObj = texUnit->Current3D;
824 if (!texObj->Complete) {
825 _mesa_test_texobj_completeness(ctx, texObj);
826 }
827 if (texObj->Complete) {
828 texUnit->_ReallyEnabled = TEXTURE_3D_BIT;
829 texUnit->_Current = texObj;
830 }
831 }
832
833 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_RECT_BIT)) {
834 struct gl_texture_object *texObj = texUnit->CurrentRect;
835 if (!texObj->Complete) {
836 _mesa_test_texobj_completeness(ctx, texObj);
837 }
838 if (texObj->Complete) {
839 texUnit->_ReallyEnabled = TEXTURE_RECT_BIT;
840 texUnit->_Current = texObj;
841 }
842 }
843
844 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_2D_BIT)) {
845 struct gl_texture_object *texObj = texUnit->Current2D;
846 if (!texObj->Complete) {
847 _mesa_test_texobj_completeness(ctx, texObj);
848 }
849 if (texObj->Complete) {
850 texUnit->_ReallyEnabled = TEXTURE_2D_BIT;
851 texUnit->_Current = texObj;
852 }
853 }
854
855 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_1D_BIT)) {
856 struct gl_texture_object *texObj = texUnit->Current1D;
857 if (!texObj->Complete) {
858 _mesa_test_texobj_completeness(ctx, texObj);
859 }
860 if (texObj->Complete) {
861 texUnit->_ReallyEnabled = TEXTURE_1D_BIT;
862 texUnit->_Current = texObj;
863 }
864 }
865
866 if (!texUnit->_ReallyEnabled) {
867 texUnit->_Current = NULL;
868 continue;
869 }
870
871 if (texUnit->_ReallyEnabled)
872 ctx->Texture._EnabledUnits |= (1 << unit);
873
874 if (texUnit->TexGenEnabled) {
875 if (texUnit->TexGenEnabled & S_BIT) {
876 texUnit->_GenFlags |= texUnit->_GenBitS;
877 }
878 if (texUnit->TexGenEnabled & T_BIT) {
879 texUnit->_GenFlags |= texUnit->_GenBitT;
880 }
881 if (texUnit->TexGenEnabled & Q_BIT) {
882 texUnit->_GenFlags |= texUnit->_GenBitQ;
883 }
884 if (texUnit->TexGenEnabled & R_BIT) {
885 texUnit->_GenFlags |= texUnit->_GenBitR;
886 }
887
888 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
889 ctx->Texture._GenFlags |= texUnit->_GenFlags;
890 }
891
892 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
893 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
894 }
895
896 if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
897 ctx->_NeedNormals |= NEED_NORMALS_TEXGEN;
898 ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
899 }
900
901 if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) {
902 ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
903 }
904 }
905
906
907
908 /*
909 * If ctx->NewState is non-zero then this function MUST be called before
910 * rendering any primitive. Basically, function pointers and miscellaneous
911 * flags are updated to reflect the current state of the state machine.
912 *
913 * The above constraint is now maintained largely by the two Exec
914 * dispatch tables, which trigger the appropriate flush on transition
915 * between State and Geometry modes.
916 *
917 * Special care is taken with the derived value _NeedEyeCoords. This
918 * is a bitflag which is updated with information from a number of
919 * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived
920 * state references this value, and must be treated with care to
921 * ensure that updates are done correctly. All state dependent on
922 * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
923 * and from nowhere else.
924 */
925 void _mesa_update_state( GLcontext *ctx )
926 {
927 const GLuint new_state = ctx->NewState;
928 const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
929
930 if (MESA_VERBOSE & VERBOSE_STATE)
931 _mesa_print_state("_mesa_update_state", new_state);
932
933 if (new_state & _NEW_MODELVIEW)
934 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
935
936 if (new_state & _NEW_PROJECTION)
937 update_projection( ctx );
938
939 if (new_state & _NEW_TEXTURE_MATRIX)
940 update_texture_matrices( ctx );
941
942 if (new_state & _NEW_COLOR_MATRIX)
943 _math_matrix_analyse( ctx->ColorMatrixStack.Top );
944
945 /* References ColorMatrix.type (derived above).
946 */
947 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
948 update_image_transfer_state(ctx);
949
950 /* Contributes to NeedEyeCoords, NeedNormals.
951 */
952 if (new_state & _NEW_TEXTURE)
953 update_texture_state( ctx );
954
955 if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
956 update_drawbuffer( ctx );
957
958 if (new_state & _NEW_POLYGON)
959 update_polygon( ctx );
960
961 /* Contributes to NeedEyeCoords, NeedNormals.
962 */
963 if (new_state & _NEW_LIGHT)
964 _mesa_update_lighting( ctx );
965
966 /* We can light in object space if the modelview matrix preserves
967 * lengths and relative angles.
968 */
969 if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) {
970 ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW;
971 if (ctx->Light.Enabled &&
972 !TEST_MAT_FLAGS( ctx->ModelviewMatrixStack.Top, MAT_FLAGS_LENGTH_PRESERVING))
973 ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
974 }
975
976
977 #if 0
978 /* XXX this is a bit of a hack. We should be checking elsewhere if
979 * vertex program mode is enabled. We set _NeedEyeCoords to zero to
980 * ensure that the combined modelview/projection matrix is computed
981 * in calculate_model_project_matrix().
982 */
983 if (ctx->VertexProgram.Enabled)
984 ctx->_NeedEyeCoords = 0;
985 /* KW: it's now always computed.
986 */
987 #endif
988
989 /* Keep ModelviewProject uptodate always to allow tnl
990 * implementations that go model->clip even when eye is required.
991 */
992 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
993 calculate_model_project_matrix(ctx);
994
995 /* ctx->_NeedEyeCoords is now uptodate.
996 *
997 * If the truth value of this variable has changed, update for the
998 * new lighting space and recompute the positions of lights and the
999 * normal transform.
1000 *
1001 * If the lighting space hasn't changed, may still need to recompute
1002 * light positions & normal transforms for other reasons.
1003 */
1004 if (new_state & (_NEW_MODELVIEW |
1005 _NEW_LIGHT |
1006 _MESA_NEW_NEED_EYE_COORDS))
1007 update_tnl_spaces( ctx, oldneedeyecoords );
1008
1009 /*
1010 * Here the driver sets up all the ctx->Driver function pointers
1011 * to it's specific, private functions, and performs any
1012 * internal state management necessary, including invalidating
1013 * state of active modules.
1014 *
1015 * Set ctx->NewState to zero to avoid recursion if
1016 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1017 */
1018 ctx->NewState = 0;
1019 ctx->Driver.UpdateState(ctx, new_state);
1020 ctx->Array.NewState = 0;
1021
1022 /* At this point we can do some assertions to be sure the required
1023 * device driver function pointers are all initialized.
1024 */
1025 ASSERT(ctx->Driver.GetString);
1026 ASSERT(ctx->Driver.UpdateState);
1027 ASSERT(ctx->Driver.Clear);
1028 ASSERT(ctx->Driver.GetBufferSize);
1029 if (ctx->Visual.accumRedBits > 0) {
1030 ASSERT(ctx->Driver.Accum);
1031 }
1032 ASSERT(ctx->Driver.DrawPixels);
1033 ASSERT(ctx->Driver.ReadPixels);
1034 ASSERT(ctx->Driver.CopyPixels);
1035 ASSERT(ctx->Driver.Bitmap);
1036 ASSERT(ctx->Driver.ResizeBuffers);
1037 ASSERT(ctx->Driver.TexImage1D);
1038 ASSERT(ctx->Driver.TexImage2D);
1039 ASSERT(ctx->Driver.TexImage3D);
1040 ASSERT(ctx->Driver.TexSubImage1D);
1041 ASSERT(ctx->Driver.TexSubImage2D);
1042 ASSERT(ctx->Driver.TexSubImage3D);
1043 ASSERT(ctx->Driver.CopyTexImage1D);
1044 ASSERT(ctx->Driver.CopyTexImage2D);
1045 ASSERT(ctx->Driver.CopyTexSubImage1D);
1046 ASSERT(ctx->Driver.CopyTexSubImage2D);
1047 ASSERT(ctx->Driver.CopyTexSubImage3D);
1048 if (ctx->Extensions.ARB_texture_compression) {
1049 #if 0 /* HW drivers need these, but not SW rasterizers */
1050 ASSERT(ctx->Driver.CompressedTexImage1D);
1051 ASSERT(ctx->Driver.CompressedTexImage2D);
1052 ASSERT(ctx->Driver.CompressedTexImage3D);
1053 ASSERT(ctx->Driver.CompressedTexSubImage1D);
1054 ASSERT(ctx->Driver.CompressedTexSubImage2D);
1055 ASSERT(ctx->Driver.CompressedTexSubImage3D);
1056 #endif
1057 }
1058 }
1059
1060 /* Is this helpful?
1061 */
1062 void
1063 _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag )
1064 {
1065 if (flag)
1066 ctx->_NeedEyeCoords &= ~NEED_EYE_DRIVER;
1067 else
1068 ctx->_NeedEyeCoords |= NEED_EYE_DRIVER;
1069
1070 ctx->NewState |= _NEW_POINT; /* one of the bits from
1071 * _MESA_NEW_NEED_EYE_COORDS.
1072 */
1073 }