2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "shader/arbprogram.h"
40 #if FEATURE_ATI_fragment_shader
41 #include "shader/atifragshader.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
62 #if FEATURE_EXT_framebuffer_object
65 #include "framebuffer.h"
67 #include "histogram.h"
76 #if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
87 #if FEATURE_NV_vertex_program
88 #include "shader/nvprogram.h"
90 #if FEATURE_NV_fragment_program
91 #include "shader/nvprogram.h"
92 #include "shader/program.h"
93 #include "texenvprogram.h"
95 #if FEATURE_ARB_shader_objects
99 #include "glapi/dispatch.h"
104 * Initialize a dispatch table with pointers to Mesa's immediate-mode
107 * Pointers to glBegin()/glEnd() object commands and a few others
108 * are provided via the GLvertexformat interface.
110 * \param ctx GL context to which \c exec belongs.
111 * \param exec dispatch table.
114 _mesa_init_exec_table(struct _glapi_table
*exec
)
117 _mesa_loopback_init_api_table( exec
);
120 /* load the dispatch slots we understand */
121 SET_AlphaFunc(exec
, _mesa_AlphaFunc
);
122 SET_BlendFunc(exec
, _mesa_BlendFunc
);
123 SET_Clear(exec
, _mesa_Clear
);
124 SET_ClearColor(exec
, _mesa_ClearColor
);
125 SET_ClearStencil(exec
, _mesa_ClearStencil
);
126 SET_ColorMask(exec
, _mesa_ColorMask
);
127 SET_CullFace(exec
, _mesa_CullFace
);
128 SET_Disable(exec
, _mesa_Disable
);
129 SET_DrawBuffer(exec
, _mesa_DrawBuffer
);
130 SET_Enable(exec
, _mesa_Enable
);
131 SET_Finish(exec
, _mesa_Finish
);
132 SET_Flush(exec
, _mesa_Flush
);
133 SET_FrontFace(exec
, _mesa_FrontFace
);
134 SET_Frustum(exec
, _mesa_Frustum
);
135 SET_GetError(exec
, _mesa_GetError
);
136 SET_GetFloatv(exec
, _mesa_GetFloatv
);
137 SET_GetString(exec
, _mesa_GetString
);
138 SET_InitNames(exec
, _mesa_InitNames
);
139 SET_LineStipple(exec
, _mesa_LineStipple
);
140 SET_LineWidth(exec
, _mesa_LineWidth
);
141 SET_LoadIdentity(exec
, _mesa_LoadIdentity
);
142 SET_LoadMatrixf(exec
, _mesa_LoadMatrixf
);
143 SET_LoadName(exec
, _mesa_LoadName
);
144 SET_LogicOp(exec
, _mesa_LogicOp
);
145 SET_MatrixMode(exec
, _mesa_MatrixMode
);
146 SET_MultMatrixf(exec
, _mesa_MultMatrixf
);
147 SET_Ortho(exec
, _mesa_Ortho
);
148 SET_PixelStorei(exec
, _mesa_PixelStorei
);
149 SET_PopMatrix(exec
, _mesa_PopMatrix
);
150 SET_PopName(exec
, _mesa_PopName
);
151 SET_PushMatrix(exec
, _mesa_PushMatrix
);
152 SET_PushName(exec
, _mesa_PushName
);
153 SET_RasterPos2f(exec
, _mesa_RasterPos2f
);
154 SET_RasterPos2fv(exec
, _mesa_RasterPos2fv
);
155 SET_RasterPos2i(exec
, _mesa_RasterPos2i
);
156 SET_RasterPos2iv(exec
, _mesa_RasterPos2iv
);
157 SET_ReadBuffer(exec
, _mesa_ReadBuffer
);
158 SET_RenderMode(exec
, _mesa_RenderMode
);
159 SET_Rotatef(exec
, _mesa_Rotatef
);
160 SET_Scalef(exec
, _mesa_Scalef
);
161 SET_Scissor(exec
, _mesa_Scissor
);
162 SET_SelectBuffer(exec
, _mesa_SelectBuffer
);
163 SET_ShadeModel(exec
, _mesa_ShadeModel
);
164 SET_StencilFunc(exec
, _mesa_StencilFunc
);
165 SET_StencilMask(exec
, _mesa_StencilMask
);
166 SET_StencilOp(exec
, _mesa_StencilOp
);
167 SET_TexEnvfv(exec
, _mesa_TexEnvfv
);
168 SET_TexEnvi(exec
, _mesa_TexEnvi
);
169 SET_TexImage2D(exec
, _mesa_TexImage2D
);
170 SET_TexParameteri(exec
, _mesa_TexParameteri
);
171 SET_Translatef(exec
, _mesa_Translatef
);
172 SET_Viewport(exec
, _mesa_Viewport
);
174 SET_Accum(exec
, _mesa_Accum
);
175 SET_Bitmap(exec
, _mesa_Bitmap
);
176 SET_CallList(exec
, _mesa_CallList
);
177 SET_CallLists(exec
, _mesa_CallLists
);
178 SET_ClearAccum(exec
, _mesa_ClearAccum
);
179 SET_ClearDepth(exec
, _mesa_ClearDepth
);
180 SET_ClearIndex(exec
, _mesa_ClearIndex
);
181 SET_ClipPlane(exec
, _mesa_ClipPlane
);
182 SET_ColorMaterial(exec
, _mesa_ColorMaterial
);
183 SET_CopyPixels(exec
, _mesa_CopyPixels
);
184 SET_CullParameterfvEXT(exec
, _mesa_CullParameterfvEXT
);
185 SET_CullParameterdvEXT(exec
, _mesa_CullParameterdvEXT
);
186 SET_DeleteLists(exec
, _mesa_DeleteLists
);
187 SET_DepthFunc(exec
, _mesa_DepthFunc
);
188 SET_DepthMask(exec
, _mesa_DepthMask
);
189 SET_DepthRange(exec
, _mesa_DepthRange
);
190 SET_DrawPixels(exec
, _mesa_DrawPixels
);
191 SET_EndList(exec
, _mesa_EndList
);
192 SET_FeedbackBuffer(exec
, _mesa_FeedbackBuffer
);
193 SET_FogCoordPointerEXT(exec
, _mesa_FogCoordPointerEXT
);
194 SET_Fogf(exec
, _mesa_Fogf
);
195 SET_Fogfv(exec
, _mesa_Fogfv
);
196 SET_Fogi(exec
, _mesa_Fogi
);
197 SET_Fogiv(exec
, _mesa_Fogiv
);
198 SET_GenLists(exec
, _mesa_GenLists
);
199 SET_GetClipPlane(exec
, _mesa_GetClipPlane
);
200 SET_GetBooleanv(exec
, _mesa_GetBooleanv
);
201 SET_GetDoublev(exec
, _mesa_GetDoublev
);
202 SET_GetIntegerv(exec
, _mesa_GetIntegerv
);
203 SET_GetLightfv(exec
, _mesa_GetLightfv
);
204 SET_GetLightiv(exec
, _mesa_GetLightiv
);
205 SET_GetMapdv(exec
, _mesa_GetMapdv
);
206 SET_GetMapfv(exec
, _mesa_GetMapfv
);
207 SET_GetMapiv(exec
, _mesa_GetMapiv
);
208 SET_GetMaterialfv(exec
, _mesa_GetMaterialfv
);
209 SET_GetMaterialiv(exec
, _mesa_GetMaterialiv
);
210 SET_GetPixelMapfv(exec
, _mesa_GetPixelMapfv
);
211 SET_GetPixelMapuiv(exec
, _mesa_GetPixelMapuiv
);
212 SET_GetPixelMapusv(exec
, _mesa_GetPixelMapusv
);
213 SET_GetPolygonStipple(exec
, _mesa_GetPolygonStipple
);
214 SET_GetTexEnvfv(exec
, _mesa_GetTexEnvfv
);
215 SET_GetTexEnviv(exec
, _mesa_GetTexEnviv
);
216 SET_GetTexLevelParameterfv(exec
, _mesa_GetTexLevelParameterfv
);
217 SET_GetTexLevelParameteriv(exec
, _mesa_GetTexLevelParameteriv
);
218 SET_GetTexParameterfv(exec
, _mesa_GetTexParameterfv
);
219 SET_GetTexParameteriv(exec
, _mesa_GetTexParameteriv
);
220 SET_GetTexGendv(exec
, _mesa_GetTexGendv
);
221 SET_GetTexGenfv(exec
, _mesa_GetTexGenfv
);
222 SET_GetTexGeniv(exec
, _mesa_GetTexGeniv
);
223 SET_GetTexImage(exec
, _mesa_GetTexImage
);
224 SET_Hint(exec
, _mesa_Hint
);
225 SET_IndexMask(exec
, _mesa_IndexMask
);
226 SET_IsEnabled(exec
, _mesa_IsEnabled
);
227 SET_IsList(exec
, _mesa_IsList
);
228 SET_LightModelf(exec
, _mesa_LightModelf
);
229 SET_LightModelfv(exec
, _mesa_LightModelfv
);
230 SET_LightModeli(exec
, _mesa_LightModeli
);
231 SET_LightModeliv(exec
, _mesa_LightModeliv
);
232 SET_Lightf(exec
, _mesa_Lightf
);
233 SET_Lightfv(exec
, _mesa_Lightfv
);
234 SET_Lighti(exec
, _mesa_Lighti
);
235 SET_Lightiv(exec
, _mesa_Lightiv
);
236 SET_ListBase(exec
, _mesa_ListBase
);
237 SET_LoadMatrixd(exec
, _mesa_LoadMatrixd
);
238 SET_Map1d(exec
, _mesa_Map1d
);
239 SET_Map1f(exec
, _mesa_Map1f
);
240 SET_Map2d(exec
, _mesa_Map2d
);
241 SET_Map2f(exec
, _mesa_Map2f
);
242 SET_MapGrid1d(exec
, _mesa_MapGrid1d
);
243 SET_MapGrid1f(exec
, _mesa_MapGrid1f
);
244 SET_MapGrid2d(exec
, _mesa_MapGrid2d
);
245 SET_MapGrid2f(exec
, _mesa_MapGrid2f
);
246 SET_MultMatrixd(exec
, _mesa_MultMatrixd
);
247 SET_NewList(exec
, _mesa_NewList
);
248 SET_PassThrough(exec
, _mesa_PassThrough
);
249 SET_PixelMapfv(exec
, _mesa_PixelMapfv
);
250 SET_PixelMapuiv(exec
, _mesa_PixelMapuiv
);
251 SET_PixelMapusv(exec
, _mesa_PixelMapusv
);
252 SET_PixelStoref(exec
, _mesa_PixelStoref
);
253 SET_PixelTransferf(exec
, _mesa_PixelTransferf
);
254 SET_PixelTransferi(exec
, _mesa_PixelTransferi
);
255 SET_PixelZoom(exec
, _mesa_PixelZoom
);
256 SET_PointSize(exec
, _mesa_PointSize
);
257 SET_PolygonMode(exec
, _mesa_PolygonMode
);
258 SET_PolygonOffset(exec
, _mesa_PolygonOffset
);
259 SET_PolygonStipple(exec
, _mesa_PolygonStipple
);
260 SET_PopAttrib(exec
, _mesa_PopAttrib
);
261 SET_PushAttrib(exec
, _mesa_PushAttrib
);
262 SET_RasterPos2d(exec
, _mesa_RasterPos2d
);
263 SET_RasterPos2dv(exec
, _mesa_RasterPos2dv
);
264 SET_RasterPos2s(exec
, _mesa_RasterPos2s
);
265 SET_RasterPos2sv(exec
, _mesa_RasterPos2sv
);
266 SET_RasterPos3d(exec
, _mesa_RasterPos3d
);
267 SET_RasterPos3dv(exec
, _mesa_RasterPos3dv
);
268 SET_RasterPos3f(exec
, _mesa_RasterPos3f
);
269 SET_RasterPos3fv(exec
, _mesa_RasterPos3fv
);
270 SET_RasterPos3i(exec
, _mesa_RasterPos3i
);
271 SET_RasterPos3iv(exec
, _mesa_RasterPos3iv
);
272 SET_RasterPos3s(exec
, _mesa_RasterPos3s
);
273 SET_RasterPos3sv(exec
, _mesa_RasterPos3sv
);
274 SET_RasterPos4d(exec
, _mesa_RasterPos4d
);
275 SET_RasterPos4dv(exec
, _mesa_RasterPos4dv
);
276 SET_RasterPos4f(exec
, _mesa_RasterPos4f
);
277 SET_RasterPos4fv(exec
, _mesa_RasterPos4fv
);
278 SET_RasterPos4i(exec
, _mesa_RasterPos4i
);
279 SET_RasterPos4iv(exec
, _mesa_RasterPos4iv
);
280 SET_RasterPos4s(exec
, _mesa_RasterPos4s
);
281 SET_RasterPos4sv(exec
, _mesa_RasterPos4sv
);
282 SET_ReadPixels(exec
, _mesa_ReadPixels
);
283 SET_Rotated(exec
, _mesa_Rotated
);
284 SET_Scaled(exec
, _mesa_Scaled
);
285 SET_SecondaryColorPointerEXT(exec
, _mesa_SecondaryColorPointerEXT
);
286 SET_TexEnvf(exec
, _mesa_TexEnvf
);
287 SET_TexEnviv(exec
, _mesa_TexEnviv
);
288 SET_TexGend(exec
, _mesa_TexGend
);
289 SET_TexGendv(exec
, _mesa_TexGendv
);
290 SET_TexGenf(exec
, _mesa_TexGenf
);
291 SET_TexGenfv(exec
, _mesa_TexGenfv
);
292 SET_TexGeni(exec
, _mesa_TexGeni
);
293 SET_TexGeniv(exec
, _mesa_TexGeniv
);
294 SET_TexImage1D(exec
, _mesa_TexImage1D
);
295 SET_TexParameterf(exec
, _mesa_TexParameterf
);
296 SET_TexParameterfv(exec
, _mesa_TexParameterfv
);
297 SET_TexParameteriv(exec
, _mesa_TexParameteriv
);
298 SET_Translated(exec
, _mesa_Translated
);
302 SET_BindTexture(exec
, _mesa_BindTexture
);
303 SET_DeleteTextures(exec
, _mesa_DeleteTextures
);
304 SET_GenTextures(exec
, _mesa_GenTextures
);
306 SET_AreTexturesResident(exec
, _mesa_AreTexturesResident
);
307 SET_ColorPointer(exec
, _mesa_ColorPointer
);
308 SET_CopyTexImage1D(exec
, _mesa_CopyTexImage1D
);
309 SET_CopyTexImage2D(exec
, _mesa_CopyTexImage2D
);
310 SET_CopyTexSubImage1D(exec
, _mesa_CopyTexSubImage1D
);
311 SET_CopyTexSubImage2D(exec
, _mesa_CopyTexSubImage2D
);
312 SET_DisableClientState(exec
, _mesa_DisableClientState
);
313 SET_EdgeFlagPointer(exec
, _mesa_EdgeFlagPointer
);
314 SET_EnableClientState(exec
, _mesa_EnableClientState
);
315 SET_GetPointerv(exec
, _mesa_GetPointerv
);
316 SET_IndexPointer(exec
, _mesa_IndexPointer
);
317 SET_InterleavedArrays(exec
, _mesa_InterleavedArrays
);
318 SET_IsTexture(exec
, _mesa_IsTexture
);
319 SET_NormalPointer(exec
, _mesa_NormalPointer
);
320 SET_PopClientAttrib(exec
, _mesa_PopClientAttrib
);
321 SET_PrioritizeTextures(exec
, _mesa_PrioritizeTextures
);
322 SET_PushClientAttrib(exec
, _mesa_PushClientAttrib
);
323 SET_TexCoordPointer(exec
, _mesa_TexCoordPointer
);
324 SET_TexSubImage1D(exec
, _mesa_TexSubImage1D
);
325 SET_TexSubImage2D(exec
, _mesa_TexSubImage2D
);
326 SET_VertexPointer(exec
, _mesa_VertexPointer
);
331 SET_CopyTexSubImage3D(exec
, _mesa_CopyTexSubImage3D
);
332 SET_TexImage3D(exec
, _mesa_TexImage3D
);
333 SET_TexSubImage3D(exec
, _mesa_TexSubImage3D
);
336 /* OpenGL 1.2 GL_ARB_imaging */
338 SET_BlendColor(exec
, _mesa_BlendColor
);
339 SET_BlendEquation(exec
, _mesa_BlendEquation
);
340 SET_BlendEquationSeparateEXT(exec
, _mesa_BlendEquationSeparateEXT
);
341 SET_ColorSubTable(exec
, _mesa_ColorSubTable
);
342 SET_ColorTable(exec
, _mesa_ColorTable
);
343 SET_ColorTableParameterfv(exec
, _mesa_ColorTableParameterfv
);
344 SET_ColorTableParameteriv(exec
, _mesa_ColorTableParameteriv
);
345 SET_ConvolutionFilter1D(exec
, _mesa_ConvolutionFilter1D
);
346 SET_ConvolutionFilter2D(exec
, _mesa_ConvolutionFilter2D
);
347 SET_ConvolutionParameterf(exec
, _mesa_ConvolutionParameterf
);
348 SET_ConvolutionParameterfv(exec
, _mesa_ConvolutionParameterfv
);
349 SET_ConvolutionParameteri(exec
, _mesa_ConvolutionParameteri
);
350 SET_ConvolutionParameteriv(exec
, _mesa_ConvolutionParameteriv
);
351 SET_CopyColorSubTable(exec
, _mesa_CopyColorSubTable
);
352 SET_CopyColorTable(exec
, _mesa_CopyColorTable
);
353 SET_CopyConvolutionFilter1D(exec
, _mesa_CopyConvolutionFilter1D
);
354 SET_CopyConvolutionFilter2D(exec
, _mesa_CopyConvolutionFilter2D
);
355 SET_GetColorTable(exec
, _mesa_GetColorTable
);
356 SET_GetColorTableParameterfv(exec
, _mesa_GetColorTableParameterfv
);
357 SET_GetColorTableParameteriv(exec
, _mesa_GetColorTableParameteriv
);
358 SET_GetConvolutionFilter(exec
, _mesa_GetConvolutionFilter
);
359 SET_GetConvolutionParameterfv(exec
, _mesa_GetConvolutionParameterfv
);
360 SET_GetConvolutionParameteriv(exec
, _mesa_GetConvolutionParameteriv
);
361 SET_GetHistogram(exec
, _mesa_GetHistogram
);
362 SET_GetHistogramParameterfv(exec
, _mesa_GetHistogramParameterfv
);
363 SET_GetHistogramParameteriv(exec
, _mesa_GetHistogramParameteriv
);
364 SET_GetMinmax(exec
, _mesa_GetMinmax
);
365 SET_GetMinmaxParameterfv(exec
, _mesa_GetMinmaxParameterfv
);
366 SET_GetMinmaxParameteriv(exec
, _mesa_GetMinmaxParameteriv
);
367 SET_GetSeparableFilter(exec
, _mesa_GetSeparableFilter
);
368 SET_Histogram(exec
, _mesa_Histogram
);
369 SET_Minmax(exec
, _mesa_Minmax
);
370 SET_ResetHistogram(exec
, _mesa_ResetHistogram
);
371 SET_ResetMinmax(exec
, _mesa_ResetMinmax
);
372 SET_SeparableFilter2D(exec
, _mesa_SeparableFilter2D
);
376 SET_StencilFuncSeparate(exec
, _mesa_StencilFuncSeparate
);
377 SET_StencilMaskSeparate(exec
, _mesa_StencilMaskSeparate
);
378 SET_StencilOpSeparate(exec
, _mesa_StencilOpSeparate
);
379 #if FEATURE_ARB_shader_objects
380 SET_AttachShader(exec
, _mesa_AttachShader
);
381 SET_CreateProgram(exec
, _mesa_CreateProgram
);
382 SET_CreateShader(exec
, _mesa_CreateShader
);
383 SET_DeleteProgram(exec
, _mesa_DeleteProgram
);
384 SET_DeleteShader(exec
, _mesa_DeleteShader
);
385 SET_DetachShader(exec
, _mesa_DetachShader
);
386 SET_GetAttachedShaders(exec
, _mesa_GetAttachedShaders
);
387 SET_GetProgramiv(exec
, _mesa_GetProgramiv
);
388 SET_GetProgramInfoLog(exec
, _mesa_GetProgramInfoLog
);
389 SET_GetShaderiv(exec
, _mesa_GetShaderiv
);
390 SET_GetShaderInfoLog(exec
, _mesa_GetShaderInfoLog
);
391 SET_IsProgram(exec
, _mesa_IsProgram
);
392 SET_IsShader(exec
, _mesa_IsShader
);
396 #if FEATURE_ARB_shader_objects
397 SET_UniformMatrix2x3fv(exec
, _mesa_UniformMatrix2x3fv
);
398 SET_UniformMatrix3x2fv(exec
, _mesa_UniformMatrix3x2fv
);
399 SET_UniformMatrix2x4fv(exec
, _mesa_UniformMatrix2x4fv
);
400 SET_UniformMatrix4x2fv(exec
, _mesa_UniformMatrix4x2fv
);
401 SET_UniformMatrix3x4fv(exec
, _mesa_UniformMatrix3x4fv
);
402 SET_UniformMatrix4x3fv(exec
, _mesa_UniformMatrix4x3fv
);
406 /* 2. GL_EXT_blend_color */
408 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
411 /* 3. GL_EXT_polygon_offset */
413 SET_PolygonOffsetEXT(exec
, _mesa_PolygonOffsetEXT
);
416 /* 6. GL_EXT_texture3d */
418 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
419 /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
420 /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
423 /* 11. GL_EXT_histogram */
425 SET_GetHistogramEXT(exec
, _mesa_GetHistogram
);
426 SET_GetHistogramParameterfvEXT(exec
, _mesa_GetHistogramParameterfv
);
427 SET_GetHistogramParameterivEXT(exec
, _mesa_GetHistogramParameteriv
);
428 SET_GetMinmaxEXT(exec
, _mesa_GetMinmax
);
429 SET_GetMinmaxParameterfvEXT(exec
, _mesa_GetMinmaxParameterfv
);
430 SET_GetMinmaxParameterivEXT(exec
, _mesa_GetMinmaxParameteriv
);
433 /* 14. SGI_color_table */
435 SET_ColorTableSGI(exec
, _mesa_ColorTable
);
436 SET_ColorSubTableSGI(exec
, _mesa_ColorSubTable
);
437 SET_GetColorTableSGI(exec
, _mesa_GetColorTable
);
438 SET_GetColorTableParameterfvSGI(exec
, _mesa_GetColorTableParameterfv
);
439 SET_GetColorTableParameterivSGI(exec
, _mesa_GetColorTableParameteriv
);
442 /* 30. GL_EXT_vertex_array */
444 SET_ColorPointerEXT(exec
, _mesa_ColorPointerEXT
);
445 SET_EdgeFlagPointerEXT(exec
, _mesa_EdgeFlagPointerEXT
);
446 SET_IndexPointerEXT(exec
, _mesa_IndexPointerEXT
);
447 SET_NormalPointerEXT(exec
, _mesa_NormalPointerEXT
);
448 SET_TexCoordPointerEXT(exec
, _mesa_TexCoordPointerEXT
);
449 SET_VertexPointerEXT(exec
, _mesa_VertexPointerEXT
);
452 /* 37. GL_EXT_blend_minmax */
454 SET_BlendEquationEXT(exec
, _mesa_BlendEquationEXT
);
457 /* 54. GL_EXT_point_parameters */
459 SET_PointParameterfEXT(exec
, _mesa_PointParameterfEXT
);
460 SET_PointParameterfvEXT(exec
, _mesa_PointParameterfvEXT
);
463 /* 97. GL_EXT_compiled_vertex_array */
465 SET_LockArraysEXT(exec
, _mesa_LockArraysEXT
);
466 SET_UnlockArraysEXT(exec
, _mesa_UnlockArraysEXT
);
469 /* 148. GL_EXT_multi_draw_arrays */
471 SET_MultiDrawArraysEXT(exec
, _mesa_MultiDrawArraysEXT
);
472 SET_MultiDrawElementsEXT(exec
, _mesa_MultiDrawElementsEXT
);
475 /* 173. GL_INGR_blend_func_separate */
477 SET_BlendFuncSeparateEXT(exec
, _mesa_BlendFuncSeparateEXT
);
480 /* 196. GL_MESA_resize_buffers */
482 SET_ResizeBuffersMESA(exec
, _mesa_ResizeBuffersMESA
);
485 /* 197. GL_MESA_window_pos */
487 SET_WindowPos2dMESA(exec
, _mesa_WindowPos2dMESA
);
488 SET_WindowPos2dvMESA(exec
, _mesa_WindowPos2dvMESA
);
489 SET_WindowPos2fMESA(exec
, _mesa_WindowPos2fMESA
);
490 SET_WindowPos2fvMESA(exec
, _mesa_WindowPos2fvMESA
);
491 SET_WindowPos2iMESA(exec
, _mesa_WindowPos2iMESA
);
492 SET_WindowPos2ivMESA(exec
, _mesa_WindowPos2ivMESA
);
493 SET_WindowPos2sMESA(exec
, _mesa_WindowPos2sMESA
);
494 SET_WindowPos2svMESA(exec
, _mesa_WindowPos2svMESA
);
495 SET_WindowPos3dMESA(exec
, _mesa_WindowPos3dMESA
);
496 SET_WindowPos3dvMESA(exec
, _mesa_WindowPos3dvMESA
);
497 SET_WindowPos3fMESA(exec
, _mesa_WindowPos3fMESA
);
498 SET_WindowPos3fvMESA(exec
, _mesa_WindowPos3fvMESA
);
499 SET_WindowPos3iMESA(exec
, _mesa_WindowPos3iMESA
);
500 SET_WindowPos3ivMESA(exec
, _mesa_WindowPos3ivMESA
);
501 SET_WindowPos3sMESA(exec
, _mesa_WindowPos3sMESA
);
502 SET_WindowPos3svMESA(exec
, _mesa_WindowPos3svMESA
);
503 SET_WindowPos4dMESA(exec
, _mesa_WindowPos4dMESA
);
504 SET_WindowPos4dvMESA(exec
, _mesa_WindowPos4dvMESA
);
505 SET_WindowPos4fMESA(exec
, _mesa_WindowPos4fMESA
);
506 SET_WindowPos4fvMESA(exec
, _mesa_WindowPos4fvMESA
);
507 SET_WindowPos4iMESA(exec
, _mesa_WindowPos4iMESA
);
508 SET_WindowPos4ivMESA(exec
, _mesa_WindowPos4ivMESA
);
509 SET_WindowPos4sMESA(exec
, _mesa_WindowPos4sMESA
);
510 SET_WindowPos4svMESA(exec
, _mesa_WindowPos4svMESA
);
513 /* 200. GL_IBM_multimode_draw_arrays */
515 SET_MultiModeDrawArraysIBM(exec
, _mesa_MultiModeDrawArraysIBM
);
516 SET_MultiModeDrawElementsIBM(exec
, _mesa_MultiModeDrawElementsIBM
);
519 /* 233. GL_NV_vertex_program */
520 #if FEATURE_NV_vertex_program
521 SET_BindProgramNV(exec
, _mesa_BindProgram
);
522 SET_DeleteProgramsNV(exec
, _mesa_DeletePrograms
);
523 SET_ExecuteProgramNV(exec
, _mesa_ExecuteProgramNV
);
524 SET_GenProgramsNV(exec
, _mesa_GenPrograms
);
525 SET_AreProgramsResidentNV(exec
, _mesa_AreProgramsResidentNV
);
526 SET_RequestResidentProgramsNV(exec
, _mesa_RequestResidentProgramsNV
);
527 SET_GetProgramParameterfvNV(exec
, _mesa_GetProgramParameterfvNV
);
528 SET_GetProgramParameterdvNV(exec
, _mesa_GetProgramParameterdvNV
);
529 SET_GetProgramivNV(exec
, _mesa_GetProgramivNV
);
530 SET_GetProgramStringNV(exec
, _mesa_GetProgramStringNV
);
531 SET_GetTrackMatrixivNV(exec
, _mesa_GetTrackMatrixivNV
);
532 SET_GetVertexAttribdvNV(exec
, _mesa_GetVertexAttribdvNV
);
533 SET_GetVertexAttribfvNV(exec
, _mesa_GetVertexAttribfvNV
);
534 SET_GetVertexAttribivNV(exec
, _mesa_GetVertexAttribivNV
);
535 SET_GetVertexAttribPointervNV(exec
, _mesa_GetVertexAttribPointervNV
);
536 SET_IsProgramNV(exec
, _mesa_IsProgramARB
);
537 SET_LoadProgramNV(exec
, _mesa_LoadProgramNV
);
538 SET_ProgramEnvParameter4dARB(exec
, _mesa_ProgramEnvParameter4dARB
); /* alias to ProgramParameter4dNV */
539 SET_ProgramEnvParameter4dvARB(exec
, _mesa_ProgramEnvParameter4dvARB
); /* alias to ProgramParameter4dvNV */
540 SET_ProgramEnvParameter4fARB(exec
, _mesa_ProgramEnvParameter4fARB
); /* alias to ProgramParameter4fNV */
541 SET_ProgramEnvParameter4fvARB(exec
, _mesa_ProgramEnvParameter4fvARB
); /* alias to ProgramParameter4fvNV */
542 SET_ProgramParameters4dvNV(exec
, _mesa_ProgramParameters4dvNV
);
543 SET_ProgramParameters4fvNV(exec
, _mesa_ProgramParameters4fvNV
);
544 SET_TrackMatrixNV(exec
, _mesa_TrackMatrixNV
);
545 SET_VertexAttribPointerNV(exec
, _mesa_VertexAttribPointerNV
);
546 /* glVertexAttrib*NV functions handled in api_loopback.c */
549 /* 273. GL_APPLE_vertex_array_object */
550 SET_BindVertexArrayAPPLE(exec
, _mesa_BindVertexArrayAPPLE
);
551 SET_DeleteVertexArraysAPPLE(exec
, _mesa_DeleteVertexArraysAPPLE
);
552 SET_GenVertexArraysAPPLE(exec
, _mesa_GenVertexArraysAPPLE
);
553 SET_IsVertexArrayAPPLE(exec
, _mesa_IsVertexArrayAPPLE
);
555 /* 282. GL_NV_fragment_program */
556 #if FEATURE_NV_fragment_program
557 SET_ProgramNamedParameter4fNV(exec
, _mesa_ProgramNamedParameter4fNV
);
558 SET_ProgramNamedParameter4dNV(exec
, _mesa_ProgramNamedParameter4dNV
);
559 SET_ProgramNamedParameter4fvNV(exec
, _mesa_ProgramNamedParameter4fvNV
);
560 SET_ProgramNamedParameter4dvNV(exec
, _mesa_ProgramNamedParameter4dvNV
);
561 SET_GetProgramNamedParameterfvNV(exec
, _mesa_GetProgramNamedParameterfvNV
);
562 SET_GetProgramNamedParameterdvNV(exec
, _mesa_GetProgramNamedParameterdvNV
);
563 SET_ProgramLocalParameter4dARB(exec
, _mesa_ProgramLocalParameter4dARB
);
564 SET_ProgramLocalParameter4dvARB(exec
, _mesa_ProgramLocalParameter4dvARB
);
565 SET_ProgramLocalParameter4fARB(exec
, _mesa_ProgramLocalParameter4fARB
);
566 SET_ProgramLocalParameter4fvARB(exec
, _mesa_ProgramLocalParameter4fvARB
);
567 SET_GetProgramLocalParameterdvARB(exec
, _mesa_GetProgramLocalParameterdvARB
);
568 SET_GetProgramLocalParameterfvARB(exec
, _mesa_GetProgramLocalParameterfvARB
);
571 /* 262. GL_NV_point_sprite */
573 SET_PointParameteriNV(exec
, _mesa_PointParameteriNV
);
574 SET_PointParameterivNV(exec
, _mesa_PointParameterivNV
);
577 /* 268. GL_EXT_stencil_two_side */
579 SET_ActiveStencilFaceEXT(exec
, _mesa_ActiveStencilFaceEXT
);
582 /* ???. GL_EXT_depth_bounds_test */
583 SET_DepthBoundsEXT(exec
, _mesa_DepthBoundsEXT
);
585 /* ARB 1. GL_ARB_multitexture */
587 SET_ActiveTextureARB(exec
, _mesa_ActiveTextureARB
);
588 SET_ClientActiveTextureARB(exec
, _mesa_ClientActiveTextureARB
);
591 /* ARB 3. GL_ARB_transpose_matrix */
593 SET_LoadTransposeMatrixdARB(exec
, _mesa_LoadTransposeMatrixdARB
);
594 SET_LoadTransposeMatrixfARB(exec
, _mesa_LoadTransposeMatrixfARB
);
595 SET_MultTransposeMatrixdARB(exec
, _mesa_MultTransposeMatrixdARB
);
596 SET_MultTransposeMatrixfARB(exec
, _mesa_MultTransposeMatrixfARB
);
599 /* ARB 5. GL_ARB_multisample */
601 SET_SampleCoverageARB(exec
, _mesa_SampleCoverageARB
);
604 /* ARB 12. GL_ARB_texture_compression */
606 SET_CompressedTexImage3DARB(exec
, _mesa_CompressedTexImage3DARB
);
607 SET_CompressedTexImage2DARB(exec
, _mesa_CompressedTexImage2DARB
);
608 SET_CompressedTexImage1DARB(exec
, _mesa_CompressedTexImage1DARB
);
609 SET_CompressedTexSubImage3DARB(exec
, _mesa_CompressedTexSubImage3DARB
);
610 SET_CompressedTexSubImage2DARB(exec
, _mesa_CompressedTexSubImage2DARB
);
611 SET_CompressedTexSubImage1DARB(exec
, _mesa_CompressedTexSubImage1DARB
);
612 SET_GetCompressedTexImageARB(exec
, _mesa_GetCompressedTexImageARB
);
615 /* ARB 14. GL_ARB_point_parameters */
616 /* reuse EXT_point_parameters functions */
618 /* ARB 26. GL_ARB_vertex_program */
619 /* ARB 27. GL_ARB_fragment_program */
620 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
621 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
622 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
623 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
624 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
625 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
626 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
627 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
628 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
629 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
630 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
631 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
632 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
633 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
634 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
635 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
636 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
637 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
638 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
639 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
640 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
641 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
642 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
643 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
644 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
645 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
646 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
647 /* glVertexAttrib4bvARB handled in api_loopback.c */
648 /* glVertexAttrib4ivARB handled in api_loopback.c */
649 /* glVertexAttrib4ubvARB handled in api_loopback.c */
650 /* glVertexAttrib4usvARB handled in api_loopback.c */
651 /* glVertexAttrib4uivARB handled in api_loopback.c */
652 /* glVertexAttrib4NbvARB handled in api_loopback.c */
653 /* glVertexAttrib4NsvARB handled in api_loopback.c */
654 /* glVertexAttrib4NivARB handled in api_loopback.c */
655 /* glVertexAttrib4NusvARB handled in api_loopback.c */
656 /* glVertexAttrib4NuivARB handled in api_loopback.c */
657 SET_VertexAttribPointerARB(exec
, _mesa_VertexAttribPointerARB
);
658 SET_EnableVertexAttribArrayARB(exec
, _mesa_EnableVertexAttribArrayARB
);
659 SET_DisableVertexAttribArrayARB(exec
, _mesa_DisableVertexAttribArrayARB
);
660 SET_ProgramStringARB(exec
, _mesa_ProgramStringARB
);
661 /* glBindProgramARB aliases glBindProgramNV */
662 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
663 /* glGenProgramsARB aliases glGenProgramsNV */
664 /* glIsProgramARB aliases glIsProgramNV */
665 SET_GetVertexAttribdvARB(exec
, _mesa_GetVertexAttribdvARB
);
666 SET_GetVertexAttribfvARB(exec
, _mesa_GetVertexAttribfvARB
);
667 SET_GetVertexAttribivARB(exec
, _mesa_GetVertexAttribivARB
);
668 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
669 SET_ProgramEnvParameter4dARB(exec
, _mesa_ProgramEnvParameter4dARB
);
670 SET_ProgramEnvParameter4dvARB(exec
, _mesa_ProgramEnvParameter4dvARB
);
671 SET_ProgramEnvParameter4fARB(exec
, _mesa_ProgramEnvParameter4fARB
);
672 SET_ProgramEnvParameter4fvARB(exec
, _mesa_ProgramEnvParameter4fvARB
);
673 SET_ProgramLocalParameter4dARB(exec
, _mesa_ProgramLocalParameter4dARB
);
674 SET_ProgramLocalParameter4dvARB(exec
, _mesa_ProgramLocalParameter4dvARB
);
675 SET_ProgramLocalParameter4fARB(exec
, _mesa_ProgramLocalParameter4fARB
);
676 SET_ProgramLocalParameter4fvARB(exec
, _mesa_ProgramLocalParameter4fvARB
);
677 SET_GetProgramEnvParameterdvARB(exec
, _mesa_GetProgramEnvParameterdvARB
);
678 SET_GetProgramEnvParameterfvARB(exec
, _mesa_GetProgramEnvParameterfvARB
);
679 SET_GetProgramLocalParameterdvARB(exec
, _mesa_GetProgramLocalParameterdvARB
);
680 SET_GetProgramLocalParameterfvARB(exec
, _mesa_GetProgramLocalParameterfvARB
);
681 SET_GetProgramivARB(exec
, _mesa_GetProgramivARB
);
682 SET_GetProgramStringARB(exec
, _mesa_GetProgramStringARB
);
685 /* ARB 28. GL_ARB_vertex_buffer_object */
686 #if FEATURE_ARB_vertex_buffer_object
687 SET_BindBufferARB(exec
, _mesa_BindBufferARB
);
688 SET_BufferDataARB(exec
, _mesa_BufferDataARB
);
689 SET_BufferSubDataARB(exec
, _mesa_BufferSubDataARB
);
690 SET_DeleteBuffersARB(exec
, _mesa_DeleteBuffersARB
);
691 SET_GenBuffersARB(exec
, _mesa_GenBuffersARB
);
692 SET_GetBufferParameterivARB(exec
, _mesa_GetBufferParameterivARB
);
693 SET_GetBufferPointervARB(exec
, _mesa_GetBufferPointervARB
);
694 SET_GetBufferSubDataARB(exec
, _mesa_GetBufferSubDataARB
);
695 SET_IsBufferARB(exec
, _mesa_IsBufferARB
);
696 SET_MapBufferARB(exec
, _mesa_MapBufferARB
);
697 SET_UnmapBufferARB(exec
, _mesa_UnmapBufferARB
);
700 /* ARB 29. GL_ARB_occlusion_query */
701 #if FEATURE_ARB_occlusion_query
702 SET_GenQueriesARB(exec
, _mesa_GenQueriesARB
);
703 SET_DeleteQueriesARB(exec
, _mesa_DeleteQueriesARB
);
704 SET_IsQueryARB(exec
, _mesa_IsQueryARB
);
705 SET_BeginQueryARB(exec
, _mesa_BeginQueryARB
);
706 SET_EndQueryARB(exec
, _mesa_EndQueryARB
);
707 SET_GetQueryivARB(exec
, _mesa_GetQueryivARB
);
708 SET_GetQueryObjectivARB(exec
, _mesa_GetQueryObjectivARB
);
709 SET_GetQueryObjectuivARB(exec
, _mesa_GetQueryObjectuivARB
);
712 /* ARB 37. GL_ARB_draw_buffers */
713 SET_DrawBuffersARB(exec
, _mesa_DrawBuffersARB
);
715 #if FEATURE_ARB_shader_objects
716 SET_DeleteObjectARB(exec
, _mesa_DeleteObjectARB
);
717 SET_GetHandleARB(exec
, _mesa_GetHandleARB
);
718 SET_DetachObjectARB(exec
, _mesa_DetachObjectARB
);
719 SET_CreateShaderObjectARB(exec
, _mesa_CreateShaderObjectARB
);
720 SET_ShaderSourceARB(exec
, _mesa_ShaderSourceARB
);
721 SET_CompileShaderARB(exec
, _mesa_CompileShaderARB
);
722 SET_CreateProgramObjectARB(exec
, _mesa_CreateProgramObjectARB
);
723 SET_AttachObjectARB(exec
, _mesa_AttachObjectARB
);
724 SET_LinkProgramARB(exec
, _mesa_LinkProgramARB
);
725 SET_UseProgramObjectARB(exec
, _mesa_UseProgramObjectARB
);
726 SET_ValidateProgramARB(exec
, _mesa_ValidateProgramARB
);
727 SET_Uniform1fARB(exec
, _mesa_Uniform1fARB
);
728 SET_Uniform2fARB(exec
, _mesa_Uniform2fARB
);
729 SET_Uniform3fARB(exec
, _mesa_Uniform3fARB
);
730 SET_Uniform4fARB(exec
, _mesa_Uniform4fARB
);
731 SET_Uniform1iARB(exec
, _mesa_Uniform1iARB
);
732 SET_Uniform2iARB(exec
, _mesa_Uniform2iARB
);
733 SET_Uniform3iARB(exec
, _mesa_Uniform3iARB
);
734 SET_Uniform4iARB(exec
, _mesa_Uniform4iARB
);
735 SET_Uniform1fvARB(exec
, _mesa_Uniform1fvARB
);
736 SET_Uniform2fvARB(exec
, _mesa_Uniform2fvARB
);
737 SET_Uniform3fvARB(exec
, _mesa_Uniform3fvARB
);
738 SET_Uniform4fvARB(exec
, _mesa_Uniform4fvARB
);
739 SET_Uniform1ivARB(exec
, _mesa_Uniform1ivARB
);
740 SET_Uniform2ivARB(exec
, _mesa_Uniform2ivARB
);
741 SET_Uniform3ivARB(exec
, _mesa_Uniform3ivARB
);
742 SET_Uniform4ivARB(exec
, _mesa_Uniform4ivARB
);
743 SET_UniformMatrix2fvARB(exec
, _mesa_UniformMatrix2fvARB
);
744 SET_UniformMatrix3fvARB(exec
, _mesa_UniformMatrix3fvARB
);
745 SET_UniformMatrix4fvARB(exec
, _mesa_UniformMatrix4fvARB
);
746 SET_GetObjectParameterfvARB(exec
, _mesa_GetObjectParameterfvARB
);
747 SET_GetObjectParameterivARB(exec
, _mesa_GetObjectParameterivARB
);
748 SET_GetInfoLogARB(exec
, _mesa_GetInfoLogARB
);
749 SET_GetAttachedObjectsARB(exec
, _mesa_GetAttachedObjectsARB
);
750 SET_GetUniformLocationARB(exec
, _mesa_GetUniformLocationARB
);
751 SET_GetActiveUniformARB(exec
, _mesa_GetActiveUniformARB
);
752 SET_GetUniformfvARB(exec
, _mesa_GetUniformfvARB
);
753 SET_GetUniformivARB(exec
, _mesa_GetUniformivARB
);
754 SET_GetShaderSourceARB(exec
, _mesa_GetShaderSourceARB
);
755 #endif /* FEATURE_ARB_shader_objects */
757 #if FEATURE_ARB_vertex_shader
758 SET_BindAttribLocationARB(exec
, _mesa_BindAttribLocationARB
);
759 SET_GetActiveAttribARB(exec
, _mesa_GetActiveAttribARB
);
760 SET_GetAttribLocationARB(exec
, _mesa_GetAttribLocationARB
);
761 #endif /* FEATURE_ARB_vertex_shader */
763 /* GL_ATI_fragment_shader */
764 #if FEATURE_ATI_fragment_shader
765 SET_GenFragmentShadersATI(exec
, _mesa_GenFragmentShadersATI
);
766 SET_BindFragmentShaderATI(exec
, _mesa_BindFragmentShaderATI
);
767 SET_DeleteFragmentShaderATI(exec
, _mesa_DeleteFragmentShaderATI
);
768 SET_BeginFragmentShaderATI(exec
, _mesa_BeginFragmentShaderATI
);
769 SET_EndFragmentShaderATI(exec
, _mesa_EndFragmentShaderATI
);
770 SET_PassTexCoordATI(exec
, _mesa_PassTexCoordATI
);
771 SET_SampleMapATI(exec
, _mesa_SampleMapATI
);
772 SET_ColorFragmentOp1ATI(exec
, _mesa_ColorFragmentOp1ATI
);
773 SET_ColorFragmentOp2ATI(exec
, _mesa_ColorFragmentOp2ATI
);
774 SET_ColorFragmentOp3ATI(exec
, _mesa_ColorFragmentOp3ATI
);
775 SET_AlphaFragmentOp1ATI(exec
, _mesa_AlphaFragmentOp1ATI
);
776 SET_AlphaFragmentOp2ATI(exec
, _mesa_AlphaFragmentOp2ATI
);
777 SET_AlphaFragmentOp3ATI(exec
, _mesa_AlphaFragmentOp3ATI
);
778 SET_SetFragmentShaderConstantATI(exec
, _mesa_SetFragmentShaderConstantATI
);
781 #if FEATURE_EXT_framebuffer_object
782 SET_IsRenderbufferEXT(exec
, _mesa_IsRenderbufferEXT
);
783 SET_BindRenderbufferEXT(exec
, _mesa_BindRenderbufferEXT
);
784 SET_DeleteRenderbuffersEXT(exec
, _mesa_DeleteRenderbuffersEXT
);
785 SET_GenRenderbuffersEXT(exec
, _mesa_GenRenderbuffersEXT
);
786 SET_RenderbufferStorageEXT(exec
, _mesa_RenderbufferStorageEXT
);
787 SET_GetRenderbufferParameterivEXT(exec
, _mesa_GetRenderbufferParameterivEXT
);
788 SET_IsFramebufferEXT(exec
, _mesa_IsFramebufferEXT
);
789 SET_BindFramebufferEXT(exec
, _mesa_BindFramebufferEXT
);
790 SET_DeleteFramebuffersEXT(exec
, _mesa_DeleteFramebuffersEXT
);
791 SET_GenFramebuffersEXT(exec
, _mesa_GenFramebuffersEXT
);
792 SET_CheckFramebufferStatusEXT(exec
, _mesa_CheckFramebufferStatusEXT
);
793 SET_FramebufferTexture1DEXT(exec
, _mesa_FramebufferTexture1DEXT
);
794 SET_FramebufferTexture2DEXT(exec
, _mesa_FramebufferTexture2DEXT
);
795 SET_FramebufferTexture3DEXT(exec
, _mesa_FramebufferTexture3DEXT
);
796 SET_FramebufferRenderbufferEXT(exec
, _mesa_FramebufferRenderbufferEXT
);
797 SET_GetFramebufferAttachmentParameterivEXT(exec
, _mesa_GetFramebufferAttachmentParameterivEXT
);
798 SET_GenerateMipmapEXT(exec
, _mesa_GenerateMipmapEXT
);
801 #if FEATURE_EXT_timer_query
802 SET_GetQueryObjecti64vEXT(exec
, _mesa_GetQueryObjecti64vEXT
);
803 SET_GetQueryObjectui64vEXT(exec
, _mesa_GetQueryObjectui64vEXT
);
806 #if FEATURE_EXT_framebuffer_blit
807 SET_BlitFramebufferEXT(exec
, _mesa_BlitFramebufferEXT
);
810 /* GL_EXT_gpu_program_parameters */
811 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
812 SET_ProgramEnvParameters4fvEXT(exec
, _mesa_ProgramEnvParameters4fvEXT
);
813 SET_ProgramLocalParameters4fvEXT(exec
, _mesa_ProgramLocalParameters4fvEXT
);
816 /* GL_MESA_texture_array / GL_EXT_texture_array */
817 #if FEATURE_EXT_framebuffer_object
818 SET_FramebufferTextureLayerEXT(exec
, _mesa_FramebufferTextureLayerEXT
);
821 /* GL_ATI_separate_stencil */
822 SET_StencilFuncSeparateATI(exec
, _mesa_StencilFuncSeparateATI
);
827 /**********************************************************************/
828 /** \name State update logic */
833 update_separate_specular(GLcontext
*ctx
)
835 if (NEED_SECONDARY_COLOR(ctx
))
836 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
838 ctx
->_TriangleCaps
&= ~DD_SEPARATE_SPECULAR
;
843 * Update state dependent on vertex arrays.
846 update_arrays( GLcontext
*ctx
)
850 /* find min of _MaxElement values for all enabled arrays */
853 if (ctx
->VertexProgram
._Current
854 && ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POS
].Enabled
) {
855 min
= ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POS
]._MaxElement
;
857 else if (ctx
->Array
.ArrayObj
->Vertex
.Enabled
) {
858 min
= ctx
->Array
.ArrayObj
->Vertex
._MaxElement
;
861 /* can't draw anything without vertex positions! */
866 if (ctx
->VertexProgram
._Enabled
867 && ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_WEIGHT
].Enabled
) {
868 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_WEIGHT
]._MaxElement
);
870 /* no conventional vertex weight array */
873 if (ctx
->VertexProgram
._Enabled
874 && ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_NORMAL
].Enabled
) {
875 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_NORMAL
]._MaxElement
);
877 else if (ctx
->Array
.ArrayObj
->Normal
.Enabled
) {
878 min
= MIN2(min
, ctx
->Array
.ArrayObj
->Normal
._MaxElement
);
882 if (ctx
->VertexProgram
._Enabled
883 && ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_COLOR0
].Enabled
) {
884 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_COLOR0
]._MaxElement
);
886 else if (ctx
->Array
.ArrayObj
->Color
.Enabled
) {
887 min
= MIN2(min
, ctx
->Array
.ArrayObj
->Color
._MaxElement
);
891 if (ctx
->VertexProgram
._Enabled
892 && ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_COLOR1
].Enabled
) {
893 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_COLOR1
]._MaxElement
);
895 else if (ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
) {
896 min
= MIN2(min
, ctx
->Array
.ArrayObj
->SecondaryColor
._MaxElement
);
900 if (ctx
->VertexProgram
._Enabled
901 && ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_FOG
].Enabled
) {
902 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_FOG
]._MaxElement
);
904 else if (ctx
->Array
.ArrayObj
->FogCoord
.Enabled
) {
905 min
= MIN2(min
, ctx
->Array
.ArrayObj
->FogCoord
._MaxElement
);
909 if (ctx
->VertexProgram
._Enabled
910 && ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Enabled
) {
911 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
]._MaxElement
);
913 else if (ctx
->Array
.ArrayObj
->Index
.Enabled
) {
914 min
= MIN2(min
, ctx
->Array
.ArrayObj
->Index
._MaxElement
);
919 if (ctx
->VertexProgram
._Enabled
920 && ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].Enabled
) {
921 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_EDGEFLAG
]._MaxElement
);
925 for (i
= VERT_ATTRIB_TEX0
; i
<= VERT_ATTRIB_TEX7
; i
++) {
926 if (ctx
->VertexProgram
._Enabled
927 && ctx
->Array
.ArrayObj
->VertexAttrib
[i
].Enabled
) {
928 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[i
]._MaxElement
);
930 else if (i
- VERT_ATTRIB_TEX0
< ctx
->Const
.MaxTextureCoordUnits
931 && ctx
->Array
.ArrayObj
->TexCoord
[i
- VERT_ATTRIB_TEX0
].Enabled
) {
932 min
= MIN2(min
, ctx
->Array
.ArrayObj
->TexCoord
[i
- VERT_ATTRIB_TEX0
]._MaxElement
);
937 if (ctx
->VertexProgram
._Current
) {
938 for (i
= VERT_ATTRIB_GENERIC0
; i
< VERT_ATTRIB_MAX
; i
++) {
939 if (ctx
->Array
.ArrayObj
->VertexAttrib
[i
].Enabled
) {
940 min
= MIN2(min
, ctx
->Array
.ArrayObj
->VertexAttrib
[i
]._MaxElement
);
945 if (ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
) {
946 min
= MIN2(min
, ctx
->Array
.ArrayObj
->EdgeFlag
._MaxElement
);
949 /* _MaxElement is one past the last legal array element */
950 ctx
->Array
._MaxElement
= min
;
955 * Update derived vertex/fragment program state.
958 update_program(GLcontext
*ctx
)
960 const struct gl_shader_program
*shProg
= ctx
->Shader
.CurrentProgram
;
962 /* These _Enabled flags indicate if the program is enabled AND valid. */
963 ctx
->VertexProgram
._Enabled
= ctx
->VertexProgram
.Enabled
964 && ctx
->VertexProgram
.Current
->Base
.Instructions
;
965 ctx
->FragmentProgram
._Enabled
= ctx
->FragmentProgram
.Enabled
966 && ctx
->FragmentProgram
.Current
->Base
.Instructions
;
967 ctx
->ATIFragmentShader
._Enabled
= ctx
->ATIFragmentShader
.Enabled
968 && ctx
->ATIFragmentShader
.Current
->Instructions
[0];
971 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
972 * pointers to the programs that should be enabled/used.
974 * These programs may come from several sources. The priority is as
976 * 1. OpenGL 2.0/ARB vertex/fragment shaders
977 * 2. ARB/NV vertex/fragment programs
978 * 3. Programs derived from fixed-function state.
981 ctx
->FragmentProgram
._Current
= NULL
;
983 if (shProg
&& shProg
->LinkStatus
) {
984 /* Use shader programs */
985 /* XXX this isn't quite right, since we may have either a vertex
986 * _or_ fragment shader (not always both).
988 ctx
->VertexProgram
._Current
= shProg
->VertexProgram
;
989 ctx
->FragmentProgram
._Current
= shProg
->FragmentProgram
;
992 if (ctx
->VertexProgram
._Enabled
) {
993 /* use user-defined vertex program */
994 ctx
->VertexProgram
._Current
= ctx
->VertexProgram
.Current
;
996 else if (ctx
->VertexProgram
._MaintainTnlProgram
) {
997 /* Use vertex program generated from fixed-function state.
998 * The _Current pointer will get set in
999 * _tnl_UpdateFixedFunctionProgram() later if appropriate.
1001 ctx
->VertexProgram
._Current
= NULL
;
1004 /* no vertex program */
1005 ctx
->VertexProgram
._Current
= NULL
;
1008 if (ctx
->FragmentProgram
._Enabled
) {
1009 /* use user-defined vertex program */
1010 ctx
->FragmentProgram
._Current
= ctx
->FragmentProgram
.Current
;
1012 else if (ctx
->FragmentProgram
._MaintainTexEnvProgram
) {
1013 /* Use fragment program generated from fixed-function state.
1014 * The _Current pointer will get set in _mesa_UpdateTexEnvProgram()
1015 * later if appropriate.
1017 ctx
->FragmentProgram
._Current
= NULL
;
1020 /* no fragment program */
1021 ctx
->FragmentProgram
._Current
= NULL
;
1025 ctx
->FragmentProgram
._Active
= ctx
->FragmentProgram
._Enabled
;
1026 if (ctx
->FragmentProgram
._MaintainTexEnvProgram
&&
1027 !ctx
->FragmentProgram
._Enabled
) {
1028 if (ctx
->FragmentProgram
._UseTexEnvProgram
)
1029 ctx
->FragmentProgram
._Active
= GL_TRUE
;
1035 update_viewport_matrix(GLcontext
*ctx
)
1037 const GLfloat depthMax
= ctx
->DrawBuffer
->_DepthMaxF
;
1039 ASSERT(depthMax
> 0);
1041 /* Compute scale and bias values. This is really driver-specific
1042 * and should be maintained elsewhere if at all.
1043 * NOTE: RasterPos uses this.
1045 _math_matrix_viewport(&ctx
->Viewport
._WindowMap
,
1046 ctx
->Viewport
.X
, ctx
->Viewport
.Y
,
1047 ctx
->Viewport
.Width
, ctx
->Viewport
.Height
,
1048 ctx
->Viewport
.Near
, ctx
->Viewport
.Far
,
1054 * Update derived color/blend/logicop state.
1057 update_color(GLcontext
*ctx
)
1059 /* This is needed to support 1.1's RGB logic ops AND
1060 * 1.0's blending logicops.
1062 ctx
->Color
._LogicOpEnabled
= RGBA_LOGICOP_ENABLED(ctx
);
1067 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
1068 * in ctx->_TriangleCaps if needed.
1071 update_polygon(GLcontext
*ctx
)
1073 ctx
->_TriangleCaps
&= ~(DD_TRI_CULL_FRONT_BACK
| DD_TRI_OFFSET
);
1075 if (ctx
->Polygon
.CullFlag
&& ctx
->Polygon
.CullFaceMode
== GL_FRONT_AND_BACK
)
1076 ctx
->_TriangleCaps
|= DD_TRI_CULL_FRONT_BACK
;
1078 if ( ctx
->Polygon
.OffsetPoint
1079 || ctx
->Polygon
.OffsetLine
1080 || ctx
->Polygon
.OffsetFill
)
1081 ctx
->_TriangleCaps
|= DD_TRI_OFFSET
;
1086 * Update the ctx->_TriangleCaps bitfield.
1087 * XXX that bitfield should really go away someday!
1088 * This function must be called after other update_*() functions since
1089 * there are dependencies on some other derived values.
1093 update_tricaps(GLcontext
*ctx
, GLbitfield new_state
)
1095 ctx
->_TriangleCaps
= 0;
1100 if (1/*new_state & _NEW_POINT*/) {
1101 if (ctx
->Point
.SmoothFlag
)
1102 ctx
->_TriangleCaps
|= DD_POINT_SMOOTH
;
1103 if (ctx
->Point
.Size
!= 1.0F
)
1104 ctx
->_TriangleCaps
|= DD_POINT_SIZE
;
1105 if (ctx
->Point
._Attenuated
)
1106 ctx
->_TriangleCaps
|= DD_POINT_ATTEN
;
1112 if (1/*new_state & _NEW_LINE*/) {
1113 if (ctx
->Line
.SmoothFlag
)
1114 ctx
->_TriangleCaps
|= DD_LINE_SMOOTH
;
1115 if (ctx
->Line
.StippleFlag
)
1116 ctx
->_TriangleCaps
|= DD_LINE_STIPPLE
;
1117 if (ctx
->Line
.Width
!= 1.0)
1118 ctx
->_TriangleCaps
|= DD_LINE_WIDTH
;
1124 if (1/*new_state & _NEW_POLYGON*/) {
1125 if (ctx
->Polygon
.SmoothFlag
)
1126 ctx
->_TriangleCaps
|= DD_TRI_SMOOTH
;
1127 if (ctx
->Polygon
.StippleFlag
)
1128 ctx
->_TriangleCaps
|= DD_TRI_STIPPLE
;
1129 if (ctx
->Polygon
.FrontMode
!= GL_FILL
1130 || ctx
->Polygon
.BackMode
!= GL_FILL
)
1131 ctx
->_TriangleCaps
|= DD_TRI_UNFILLED
;
1132 if (ctx
->Polygon
.CullFlag
1133 && ctx
->Polygon
.CullFaceMode
== GL_FRONT_AND_BACK
)
1134 ctx
->_TriangleCaps
|= DD_TRI_CULL_FRONT_BACK
;
1135 if (ctx
->Polygon
.OffsetPoint
||
1136 ctx
->Polygon
.OffsetLine
||
1137 ctx
->Polygon
.OffsetFill
)
1138 ctx
->_TriangleCaps
|= DD_TRI_OFFSET
;
1142 * Lighting and shading
1144 if (ctx
->Light
.Enabled
&& ctx
->Light
.Model
.TwoSide
)
1145 ctx
->_TriangleCaps
|= DD_TRI_LIGHT_TWOSIDE
;
1146 if (ctx
->Light
.ShadeModel
== GL_FLAT
)
1147 ctx
->_TriangleCaps
|= DD_FLATSHADE
;
1148 if (NEED_SECONDARY_COLOR(ctx
))
1149 ctx
->_TriangleCaps
|= DD_SEPARATE_SPECULAR
;
1154 if (ctx
->Stencil
._TestTwoSide
)
1155 ctx
->_TriangleCaps
|= DD_TRI_TWOSTENCIL
;
1161 * Compute derived GL state.
1162 * If __GLcontextRec::NewState is non-zero then this function \b must
1163 * be called before rendering anything.
1165 * Calls dd_function_table::UpdateState to perform any internal state
1166 * management necessary.
1168 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
1169 * _mesa_update_buffer_bounds(),
1170 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
1173 _mesa_update_state_locked( GLcontext
*ctx
)
1175 GLbitfield new_state
= ctx
->NewState
;
1177 if (MESA_VERBOSE
& VERBOSE_STATE
)
1178 _mesa_print_state("_mesa_update_state", new_state
);
1180 if (new_state
& _NEW_PROGRAM
)
1181 update_program( ctx
);
1183 if (new_state
& (_NEW_MODELVIEW
|_NEW_PROJECTION
))
1184 _mesa_update_modelview_project( ctx
, new_state
);
1186 if (new_state
& (_NEW_PROGRAM
|_NEW_TEXTURE
|_NEW_TEXTURE_MATRIX
))
1187 _mesa_update_texture( ctx
, new_state
);
1189 if (new_state
& (_NEW_BUFFERS
| _NEW_COLOR
| _NEW_PIXEL
))
1190 _mesa_update_framebuffer(ctx
);
1192 if (new_state
& (_NEW_SCISSOR
| _NEW_BUFFERS
| _NEW_VIEWPORT
))
1193 _mesa_update_draw_buffer_bounds( ctx
);
1195 if (new_state
& _NEW_POLYGON
)
1196 update_polygon( ctx
);
1198 if (new_state
& _NEW_LIGHT
)
1199 _mesa_update_lighting( ctx
);
1201 if (new_state
& _NEW_STENCIL
)
1202 _mesa_update_stencil( ctx
);
1204 if (new_state
& _IMAGE_NEW_TRANSFER_STATE
)
1205 _mesa_update_pixel( ctx
, new_state
);
1207 if (new_state
& _DD_NEW_SEPARATE_SPECULAR
)
1208 update_separate_specular( ctx
);
1210 if (new_state
& (_NEW_ARRAY
| _NEW_PROGRAM
))
1211 update_arrays( ctx
);
1213 if (new_state
& (_NEW_BUFFERS
| _NEW_VIEWPORT
))
1214 update_viewport_matrix(ctx
);
1216 if (new_state
& _NEW_COLOR
)
1217 update_color( ctx
);
1220 if (new_state
& (_NEW_POINT
| _NEW_LINE
| _NEW_POLYGON
| _NEW_LIGHT
1221 | _NEW_STENCIL
| _DD_NEW_SEPARATE_SPECULAR
))
1222 update_tricaps( ctx
, new_state
);
1225 if (ctx
->FragmentProgram
._MaintainTexEnvProgram
) {
1226 if (new_state
& (_NEW_TEXTURE
| _DD_NEW_SEPARATE_SPECULAR
| _NEW_FOG
))
1227 _mesa_UpdateTexEnvProgram(ctx
);
1230 /* ctx->_NeedEyeCoords is now up to date.
1232 * If the truth value of this variable has changed, update for the
1233 * new lighting space and recompute the positions of lights and the
1236 * If the lighting space hasn't changed, may still need to recompute
1237 * light positions & normal transforms for other reasons.
1239 if (new_state
& _MESA_NEW_NEED_EYE_COORDS
)
1240 _mesa_update_tnl_spaces( ctx
, new_state
);
1243 * Give the driver a chance to act upon the new_state flags.
1244 * The driver might plug in different span functions, for example.
1245 * Also, this is where the driver can invalidate the state of any
1246 * active modules (such as swrast_setup, swrast, tnl, etc).
1248 * Set ctx->NewState to zero to avoid recursion if
1249 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1251 new_state
= ctx
->NewState
;
1253 ctx
->Driver
.UpdateState(ctx
, new_state
);
1254 ctx
->Array
.NewState
= 0;
1258 /* This is the usual entrypoint for state updates:
1261 _mesa_update_state( GLcontext
*ctx
)
1263 _mesa_lock_context_textures(ctx
);
1264 _mesa_update_state_locked(ctx
);
1265 _mesa_unlock_context_textures(ctx
);