Move the computation of the viewport matrix into a new update_viewport_matrix()
[mesa.git] / src / mesa / main / state.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file state.c
28 * State management.
29 *
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
32 */
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "arbprogram.h"
39 #endif
40 #if FEATURE_ATI_fragment_shader
41 #include "atifragshader.h"
42 #endif
43 #include "attrib.h"
44 #include "blend.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
47 #endif
48 #include "buffers.h"
49 #include "clip.h"
50 #include "colortab.h"
51 #include "context.h"
52 #include "convolve.h"
53 #include "depth.h"
54 #include "dlist.h"
55 #include "drawpix.h"
56 #include "enable.h"
57 #include "eval.h"
58 #include "get.h"
59 #include "feedback.h"
60 #include "fog.h"
61 #if FEATURE_EXT_framebuffer_object
62 #include "fbobject.h"
63 #endif
64 #include "framebuffer.h"
65 #include "hint.h"
66 #include "histogram.h"
67 #include "imports.h"
68 #include "light.h"
69 #include "lines.h"
70 #include "macros.h"
71 #include "matrix.h"
72 #if FEATURE_ARB_occlusion_query
73 #include "occlude.h"
74 #endif
75 #include "pixel.h"
76 #include "points.h"
77 #include "polygon.h"
78 #include "rastpos.h"
79 #include "state.h"
80 #include "stencil.h"
81 #include "teximage.h"
82 #include "texobj.h"
83 #include "texstate.h"
84 #include "mtypes.h"
85 #include "varray.h"
86 #if FEATURE_NV_vertex_program
87 #include "nvprogram.h"
88 #endif
89 #if FEATURE_NV_fragment_program
90 #include "nvprogram.h"
91 #include "program.h"
92 #include "texenvprogram.h"
93 #endif
94 #if FEATURE_ARB_shader_objects
95 #include "shaderobjects.h"
96 #endif
97 #include "debug.h"
98 #include "dispatch.h"
99
100
101
102 /**
103 * Initialize a dispatch table with pointers to Mesa's immediate-mode
104 * commands.
105 *
106 * Pointers to glBegin()/glEnd() object commands and a few others
107 * are provided via the GLvertexformat interface.
108 *
109 * \param ctx GL context to which \c exec belongs.
110 * \param exec dispatch table.
111 */
112 void
113 _mesa_init_exec_table(struct _glapi_table *exec)
114 {
115 #if _HAVE_FULL_GL
116 _mesa_loopback_init_api_table( exec );
117 #endif
118
119 /* load the dispatch slots we understand */
120 SET_AlphaFunc(exec, _mesa_AlphaFunc);
121 SET_BlendFunc(exec, _mesa_BlendFunc);
122 SET_Clear(exec, _mesa_Clear);
123 SET_ClearColor(exec, _mesa_ClearColor);
124 SET_ClearStencil(exec, _mesa_ClearStencil);
125 SET_ColorMask(exec, _mesa_ColorMask);
126 SET_CullFace(exec, _mesa_CullFace);
127 SET_Disable(exec, _mesa_Disable);
128 SET_DrawBuffer(exec, _mesa_DrawBuffer);
129 SET_Enable(exec, _mesa_Enable);
130 SET_Finish(exec, _mesa_Finish);
131 SET_Flush(exec, _mesa_Flush);
132 SET_FrontFace(exec, _mesa_FrontFace);
133 SET_Frustum(exec, _mesa_Frustum);
134 SET_GetError(exec, _mesa_GetError);
135 SET_GetFloatv(exec, _mesa_GetFloatv);
136 SET_GetString(exec, _mesa_GetString);
137 SET_InitNames(exec, _mesa_InitNames);
138 SET_LineStipple(exec, _mesa_LineStipple);
139 SET_LineWidth(exec, _mesa_LineWidth);
140 SET_LoadIdentity(exec, _mesa_LoadIdentity);
141 SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
142 SET_LoadName(exec, _mesa_LoadName);
143 SET_LogicOp(exec, _mesa_LogicOp);
144 SET_MatrixMode(exec, _mesa_MatrixMode);
145 SET_MultMatrixf(exec, _mesa_MultMatrixf);
146 SET_Ortho(exec, _mesa_Ortho);
147 SET_PixelStorei(exec, _mesa_PixelStorei);
148 SET_PopMatrix(exec, _mesa_PopMatrix);
149 SET_PopName(exec, _mesa_PopName);
150 SET_PushMatrix(exec, _mesa_PushMatrix);
151 SET_PushName(exec, _mesa_PushName);
152 SET_RasterPos2f(exec, _mesa_RasterPos2f);
153 SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
154 SET_RasterPos2i(exec, _mesa_RasterPos2i);
155 SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
156 SET_ReadBuffer(exec, _mesa_ReadBuffer);
157 SET_RenderMode(exec, _mesa_RenderMode);
158 SET_Rotatef(exec, _mesa_Rotatef);
159 SET_Scalef(exec, _mesa_Scalef);
160 SET_Scissor(exec, _mesa_Scissor);
161 SET_SelectBuffer(exec, _mesa_SelectBuffer);
162 SET_ShadeModel(exec, _mesa_ShadeModel);
163 SET_StencilFunc(exec, _mesa_StencilFunc);
164 SET_StencilMask(exec, _mesa_StencilMask);
165 SET_StencilOp(exec, _mesa_StencilOp);
166 SET_TexEnvfv(exec, _mesa_TexEnvfv);
167 SET_TexEnvi(exec, _mesa_TexEnvi);
168 SET_TexImage2D(exec, _mesa_TexImage2D);
169 SET_TexParameteri(exec, _mesa_TexParameteri);
170 SET_Translatef(exec, _mesa_Translatef);
171 SET_Viewport(exec, _mesa_Viewport);
172 #if _HAVE_FULL_GL
173 SET_Accum(exec, _mesa_Accum);
174 SET_Bitmap(exec, _mesa_Bitmap);
175 SET_CallList(exec, _mesa_CallList);
176 SET_CallLists(exec, _mesa_CallLists);
177 SET_ClearAccum(exec, _mesa_ClearAccum);
178 SET_ClearDepth(exec, _mesa_ClearDepth);
179 SET_ClearIndex(exec, _mesa_ClearIndex);
180 SET_ClipPlane(exec, _mesa_ClipPlane);
181 SET_ColorMaterial(exec, _mesa_ColorMaterial);
182 SET_CopyPixels(exec, _mesa_CopyPixels);
183 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
184 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
185 SET_DeleteLists(exec, _mesa_DeleteLists);
186 SET_DepthFunc(exec, _mesa_DepthFunc);
187 SET_DepthMask(exec, _mesa_DepthMask);
188 SET_DepthRange(exec, _mesa_DepthRange);
189 SET_DrawPixels(exec, _mesa_DrawPixels);
190 SET_EndList(exec, _mesa_EndList);
191 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
192 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
193 SET_Fogf(exec, _mesa_Fogf);
194 SET_Fogfv(exec, _mesa_Fogfv);
195 SET_Fogi(exec, _mesa_Fogi);
196 SET_Fogiv(exec, _mesa_Fogiv);
197 SET_GenLists(exec, _mesa_GenLists);
198 SET_GetClipPlane(exec, _mesa_GetClipPlane);
199 SET_GetBooleanv(exec, _mesa_GetBooleanv);
200 SET_GetDoublev(exec, _mesa_GetDoublev);
201 SET_GetIntegerv(exec, _mesa_GetIntegerv);
202 SET_GetLightfv(exec, _mesa_GetLightfv);
203 SET_GetLightiv(exec, _mesa_GetLightiv);
204 SET_GetMapdv(exec, _mesa_GetMapdv);
205 SET_GetMapfv(exec, _mesa_GetMapfv);
206 SET_GetMapiv(exec, _mesa_GetMapiv);
207 SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
208 SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
209 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
210 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
211 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
212 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
213 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
214 SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
215 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
216 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
217 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
218 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
219 SET_GetTexGendv(exec, _mesa_GetTexGendv);
220 SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
221 SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
222 SET_GetTexImage(exec, _mesa_GetTexImage);
223 SET_Hint(exec, _mesa_Hint);
224 SET_IndexMask(exec, _mesa_IndexMask);
225 SET_IsEnabled(exec, _mesa_IsEnabled);
226 SET_IsList(exec, _mesa_IsList);
227 SET_LightModelf(exec, _mesa_LightModelf);
228 SET_LightModelfv(exec, _mesa_LightModelfv);
229 SET_LightModeli(exec, _mesa_LightModeli);
230 SET_LightModeliv(exec, _mesa_LightModeliv);
231 SET_Lightf(exec, _mesa_Lightf);
232 SET_Lightfv(exec, _mesa_Lightfv);
233 SET_Lighti(exec, _mesa_Lighti);
234 SET_Lightiv(exec, _mesa_Lightiv);
235 SET_ListBase(exec, _mesa_ListBase);
236 SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
237 SET_Map1d(exec, _mesa_Map1d);
238 SET_Map1f(exec, _mesa_Map1f);
239 SET_Map2d(exec, _mesa_Map2d);
240 SET_Map2f(exec, _mesa_Map2f);
241 SET_MapGrid1d(exec, _mesa_MapGrid1d);
242 SET_MapGrid1f(exec, _mesa_MapGrid1f);
243 SET_MapGrid2d(exec, _mesa_MapGrid2d);
244 SET_MapGrid2f(exec, _mesa_MapGrid2f);
245 SET_MultMatrixd(exec, _mesa_MultMatrixd);
246 SET_NewList(exec, _mesa_NewList);
247 SET_PassThrough(exec, _mesa_PassThrough);
248 SET_PixelMapfv(exec, _mesa_PixelMapfv);
249 SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
250 SET_PixelMapusv(exec, _mesa_PixelMapusv);
251 SET_PixelStoref(exec, _mesa_PixelStoref);
252 SET_PixelTransferf(exec, _mesa_PixelTransferf);
253 SET_PixelTransferi(exec, _mesa_PixelTransferi);
254 SET_PixelZoom(exec, _mesa_PixelZoom);
255 SET_PointSize(exec, _mesa_PointSize);
256 SET_PolygonMode(exec, _mesa_PolygonMode);
257 SET_PolygonOffset(exec, _mesa_PolygonOffset);
258 SET_PolygonStipple(exec, _mesa_PolygonStipple);
259 SET_PopAttrib(exec, _mesa_PopAttrib);
260 SET_PushAttrib(exec, _mesa_PushAttrib);
261 SET_RasterPos2d(exec, _mesa_RasterPos2d);
262 SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
263 SET_RasterPos2s(exec, _mesa_RasterPos2s);
264 SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
265 SET_RasterPos3d(exec, _mesa_RasterPos3d);
266 SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
267 SET_RasterPos3f(exec, _mesa_RasterPos3f);
268 SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
269 SET_RasterPos3i(exec, _mesa_RasterPos3i);
270 SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
271 SET_RasterPos3s(exec, _mesa_RasterPos3s);
272 SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
273 SET_RasterPos4d(exec, _mesa_RasterPos4d);
274 SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
275 SET_RasterPos4f(exec, _mesa_RasterPos4f);
276 SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
277 SET_RasterPos4i(exec, _mesa_RasterPos4i);
278 SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
279 SET_RasterPos4s(exec, _mesa_RasterPos4s);
280 SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
281 SET_ReadPixels(exec, _mesa_ReadPixels);
282 SET_Rotated(exec, _mesa_Rotated);
283 SET_Scaled(exec, _mesa_Scaled);
284 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
285 SET_TexEnvf(exec, _mesa_TexEnvf);
286 SET_TexEnviv(exec, _mesa_TexEnviv);
287 SET_TexGend(exec, _mesa_TexGend);
288 SET_TexGendv(exec, _mesa_TexGendv);
289 SET_TexGenf(exec, _mesa_TexGenf);
290 SET_TexGenfv(exec, _mesa_TexGenfv);
291 SET_TexGeni(exec, _mesa_TexGeni);
292 SET_TexGeniv(exec, _mesa_TexGeniv);
293 SET_TexImage1D(exec, _mesa_TexImage1D);
294 SET_TexParameterf(exec, _mesa_TexParameterf);
295 SET_TexParameterfv(exec, _mesa_TexParameterfv);
296 SET_TexParameteriv(exec, _mesa_TexParameteriv);
297 SET_Translated(exec, _mesa_Translated);
298 #endif
299
300 /* 1.1 */
301 SET_BindTexture(exec, _mesa_BindTexture);
302 SET_DeleteTextures(exec, _mesa_DeleteTextures);
303 SET_GenTextures(exec, _mesa_GenTextures);
304 #if _HAVE_FULL_GL
305 SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
306 SET_AreTexturesResidentEXT(exec, _mesa_AreTexturesResident);
307 SET_ColorPointer(exec, _mesa_ColorPointer);
308 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
309 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
310 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
311 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
312 SET_DisableClientState(exec, _mesa_DisableClientState);
313 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
314 SET_EnableClientState(exec, _mesa_EnableClientState);
315 SET_GenTexturesEXT(exec, _mesa_GenTextures);
316 SET_GetPointerv(exec, _mesa_GetPointerv);
317 SET_IndexPointer(exec, _mesa_IndexPointer);
318 SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
319 SET_IsTexture(exec, _mesa_IsTexture);
320 SET_IsTextureEXT(exec, _mesa_IsTexture);
321 SET_NormalPointer(exec, _mesa_NormalPointer);
322 SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
323 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
324 SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
325 SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
326 SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
327 SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
328 SET_VertexPointer(exec, _mesa_VertexPointer);
329 #endif
330
331 /* 1.2 */
332 #if _HAVE_FULL_GL
333 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
334 SET_TexImage3D(exec, _mesa_TexImage3D);
335 SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
336 #endif
337
338 /* OpenGL 1.2 GL_ARB_imaging */
339 #if _HAVE_FULL_GL
340 SET_BlendColor(exec, _mesa_BlendColor);
341 SET_BlendEquation(exec, _mesa_BlendEquation);
342 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
343 SET_ColorSubTable(exec, _mesa_ColorSubTable);
344 SET_ColorTable(exec, _mesa_ColorTable);
345 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
346 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
347 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
348 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
349 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
350 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
351 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
352 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
353 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
354 SET_CopyColorTable(exec, _mesa_CopyColorTable);
355 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
356 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
357 SET_GetColorTable(exec, _mesa_GetColorTable);
358 SET_GetColorTableEXT(exec, _mesa_GetColorTable);
359 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
360 SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
361 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
362 SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
363 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
364 SET_GetConvolutionFilterEXT(exec, _mesa_GetConvolutionFilter);
365 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
366 SET_GetConvolutionParameterfvEXT(exec, _mesa_GetConvolutionParameterfv);
367 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
368 SET_GetConvolutionParameterivEXT(exec, _mesa_GetConvolutionParameteriv);
369 SET_GetHistogram(exec, _mesa_GetHistogram);
370 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
371 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
372 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
373 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
374 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
375 SET_GetMinmax(exec, _mesa_GetMinmax);
376 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
377 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
378 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
379 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
380 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
381 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
382 SET_GetSeparableFilterEXT(exec, _mesa_GetSeparableFilter);
383 SET_Histogram(exec, _mesa_Histogram);
384 SET_Minmax(exec, _mesa_Minmax);
385 SET_ResetHistogram(exec, _mesa_ResetHistogram);
386 SET_ResetMinmax(exec, _mesa_ResetMinmax);
387 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
388 #endif
389
390 /* OpenGL 2.0 */
391 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
392 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
393 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
394
395 /* 2. GL_EXT_blend_color */
396 #if 0
397 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
398 #endif
399
400 /* 3. GL_EXT_polygon_offset */
401 #if _HAVE_FULL_GL
402 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
403 #endif
404
405 /* 6. GL_EXT_texture3d */
406 #if 0
407 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
408 /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
409 /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
410 #endif
411
412 /* 11. GL_EXT_histogram */
413 #if _HAVE_FULL_GL
414 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
415 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
416 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
417 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
418 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
419 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
420 #endif
421
422 /* 30. GL_EXT_vertex_array */
423 #if _HAVE_FULL_GL
424 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
425 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
426 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
427 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
428 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
429 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
430 #endif
431
432 /* 37. GL_EXT_blend_minmax */
433 #if 0
434 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
435 #endif
436
437 /* 54. GL_EXT_point_parameters */
438 #if _HAVE_FULL_GL
439 SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT);
440 SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT);
441 #endif
442
443 /* 78. GL_EXT_paletted_texture */
444 #if 0
445 SET_ColorTableEXT(exec, _mesa_ColorTableEXT);
446 SET_ColorSubTableEXT(exec, _mesa_ColorSubTableEXT);
447 #endif
448 #if _HAVE_FULL_GL
449 SET_GetColorTableEXT(exec, _mesa_GetColorTable);
450 SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
451 SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
452 #endif
453
454 /* 97. GL_EXT_compiled_vertex_array */
455 #if _HAVE_FULL_GL
456 SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
457 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
458 #endif
459
460 /* 148. GL_EXT_multi_draw_arrays */
461 #if _HAVE_FULL_GL
462 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
463 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
464 #endif
465
466 /* 173. GL_INGR_blend_func_separate */
467 #if _HAVE_FULL_GL
468 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
469 #endif
470
471 /* 196. GL_MESA_resize_buffers */
472 #if _HAVE_FULL_GL
473 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
474 #endif
475
476 /* 197. GL_MESA_window_pos */
477 #if _HAVE_FULL_GL
478 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
479 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
480 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
481 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
482 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
483 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
484 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
485 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
486 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
487 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
488 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
489 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
490 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
491 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
492 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
493 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
494 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
495 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
496 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
497 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
498 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
499 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
500 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
501 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
502 #endif
503
504 /* 200. GL_IBM_multimode_draw_arrays */
505 #if _HAVE_FULL_GL
506 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
507 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
508 #endif
509
510 /* 233. GL_NV_vertex_program */
511 #if FEATURE_NV_vertex_program
512 SET_BindProgramNV(exec, _mesa_BindProgram);
513 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
514 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
515 SET_GenProgramsNV(exec, _mesa_GenPrograms);
516 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
517 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
518 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
519 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
520 SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
521 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
522 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
523 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
524 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
525 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
526 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
527 SET_IsProgramNV(exec, _mesa_IsProgram);
528 SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
529 SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
530 SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
531 SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV);
532 SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV);
533 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
534 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
535 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
536 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
537 /* glVertexAttrib*NV functions handled in api_loopback.c */
538 #endif
539
540 /* 282. GL_NV_fragment_program */
541 #if FEATURE_NV_fragment_program
542 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
543 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
544 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
545 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
546 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
547 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
548 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
549 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
550 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
551 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
552 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
553 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
554 #endif
555
556 /* 262. GL_NV_point_sprite */
557 #if _HAVE_FULL_GL
558 SET_PointParameteriNV(exec, _mesa_PointParameteriNV);
559 SET_PointParameterivNV(exec, _mesa_PointParameterivNV);
560 #endif
561
562 /* 268. GL_EXT_stencil_two_side */
563 #if _HAVE_FULL_GL
564 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
565 #endif
566
567 /* ???. GL_EXT_depth_bounds_test */
568 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
569
570 /* ARB 1. GL_ARB_multitexture */
571 #if _HAVE_FULL_GL
572 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
573 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
574 #endif
575
576 /* ARB 3. GL_ARB_transpose_matrix */
577 #if _HAVE_FULL_GL
578 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
579 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
580 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
581 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
582 #endif
583
584 /* ARB 5. GL_ARB_multisample */
585 #if _HAVE_FULL_GL
586 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
587 #endif
588
589 /* ARB 12. GL_ARB_texture_compression */
590 #if _HAVE_FULL_GL
591 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
592 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
593 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
594 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
595 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
596 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
597 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
598 #endif
599
600 /* ARB 14. GL_ARB_point_parameters */
601 /* reuse EXT_point_parameters functions */
602
603 /* ARB 26. GL_ARB_vertex_program */
604 /* ARB 27. GL_ARB_fragment_program */
605 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
606 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
607 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
608 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
609 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
610 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
611 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
612 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
613 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
614 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
615 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
616 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
617 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
618 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
619 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
620 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
621 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
622 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
623 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
624 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
625 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
626 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
627 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
628 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
629 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
630 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
631 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
632 /* glVertexAttrib4bvARB handled in api_loopback.c */
633 /* glVertexAttrib4ivARB handled in api_loopback.c */
634 /* glVertexAttrib4ubvARB handled in api_loopback.c */
635 /* glVertexAttrib4usvARB handled in api_loopback.c */
636 /* glVertexAttrib4uivARB handled in api_loopback.c */
637 /* glVertexAttrib4NbvARB handled in api_loopback.c */
638 /* glVertexAttrib4NsvARB handled in api_loopback.c */
639 /* glVertexAttrib4NivARB handled in api_loopback.c */
640 /* glVertexAttrib4NusvARB handled in api_loopback.c */
641 /* glVertexAttrib4NuivARB handled in api_loopback.c */
642 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
643 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
644 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
645 SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
646 /* glBindProgramARB aliases glBindProgramNV */
647 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
648 /* glGenProgramsARB aliases glGenProgramsNV */
649 /* glIsProgramARB aliases glIsProgramNV */
650 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
651 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
652 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
653 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
654 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
655 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
656 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
657 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
658 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
659 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
660 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
661 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
662 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
663 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
664 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
665 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
666 SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
667 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
668 #endif
669
670 /* ARB 28. GL_ARB_vertex_buffer_object */
671 #if FEATURE_ARB_vertex_buffer_object
672 SET_BindBufferARB(exec, _mesa_BindBufferARB);
673 SET_BufferDataARB(exec, _mesa_BufferDataARB);
674 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
675 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
676 SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
677 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
678 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
679 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
680 SET_IsBufferARB(exec, _mesa_IsBufferARB);
681 SET_MapBufferARB(exec, _mesa_MapBufferARB);
682 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
683 #endif
684
685 /* ARB 29. GL_ARB_occlusion_query */
686 #if FEATURE_ARB_occlusion_query
687 SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
688 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
689 SET_IsQueryARB(exec, _mesa_IsQueryARB);
690 SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
691 SET_EndQueryARB(exec, _mesa_EndQueryARB);
692 SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
693 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
694 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
695 #endif
696
697 /* ARB 37. GL_ARB_draw_buffers */
698 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
699
700 #if FEATURE_ARB_shader_objects
701 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
702 SET_GetHandleARB(exec, _mesa_GetHandleARB);
703 SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
704 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
705 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
706 SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
707 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
708 SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
709 SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
710 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
711 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
712 SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
713 SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
714 SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
715 SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
716 SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
717 SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
718 SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
719 SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
720 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
721 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
722 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
723 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
724 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
725 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
726 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
727 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
728 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
729 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
730 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
731 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
732 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
733 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
734 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
735 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
736 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
737 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
738 SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
739 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
740 #endif /* FEATURE_ARB_shader_objects */
741
742 #if FEATURE_ARB_vertex_shader
743 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
744 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
745 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
746 #endif /* FEATURE_ARB_vertex_shader */
747
748 /* GL_ATI_fragment_shader */
749 #if FEATURE_ATI_fragment_shader
750 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
751 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
752 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
753 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
754 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
755 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
756 SET_SampleMapATI(exec, _mesa_SampleMapATI);
757 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
758 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
759 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
760 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
761 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
762 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
763 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
764 #endif
765
766 #if FEATURE_EXT_framebuffer_object
767 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
768 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
769 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
770 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
771 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
772 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
773 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
774 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
775 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
776 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
777 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
778 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
779 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
780 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
781 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
782 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
783 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
784 #endif
785
786 /* GL_EXT_timer_query */
787 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
788 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
789
790 #if FEATURE_EXT_framebuffer_blit
791 SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
792 #endif
793 }
794
795
796
797 /**********************************************************************/
798 /** \name State update logic */
799 /*@{*/
800
801
802 static void
803 update_separate_specular( GLcontext *ctx )
804 {
805 if (NEED_SECONDARY_COLOR(ctx))
806 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
807 else
808 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
809 }
810
811
812 /**
813 * Update state dependent on vertex arrays.
814 */
815 static void
816 update_arrays( GLcontext *ctx )
817 {
818 GLuint i, min;
819
820 /* find min of _MaxElement values for all enabled arrays */
821
822 /* 0 */
823 if (ctx->VertexProgram._Enabled
824 && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
825 min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
826 }
827 else if (ctx->Array.Vertex.Enabled) {
828 min = ctx->Array.Vertex._MaxElement;
829 }
830 else {
831 /* can't draw anything without vertex positions! */
832 min = 0;
833 }
834
835 /* 1 */
836 if (ctx->VertexProgram._Enabled
837 && ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
838 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
839 }
840 /* no conventional vertex weight array */
841
842 /* 2 */
843 if (ctx->VertexProgram._Enabled
844 && ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
845 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
846 }
847 else if (ctx->Array.Normal.Enabled) {
848 min = MIN2(min, ctx->Array.Normal._MaxElement);
849 }
850
851 /* 3 */
852 if (ctx->VertexProgram._Enabled
853 && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
854 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
855 }
856 else if (ctx->Array.Color.Enabled) {
857 min = MIN2(min, ctx->Array.Color._MaxElement);
858 }
859
860 /* 4 */
861 if (ctx->VertexProgram._Enabled
862 && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
863 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
864 }
865 else if (ctx->Array.SecondaryColor.Enabled) {
866 min = MIN2(min, ctx->Array.SecondaryColor._MaxElement);
867 }
868
869 /* 5 */
870 if (ctx->VertexProgram._Enabled
871 && ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
872 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
873 }
874 else if (ctx->Array.FogCoord.Enabled) {
875 min = MIN2(min, ctx->Array.FogCoord._MaxElement);
876 }
877
878 /* 6 */
879 if (ctx->VertexProgram._Enabled
880 && ctx->Array.VertexAttrib[VERT_ATTRIB_SIX].Enabled) {
881 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SIX]._MaxElement);
882 }
883
884 /* 7 */
885 if (ctx->VertexProgram._Enabled
886 && ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
887 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
888 }
889
890 /* 8..15 */
891 for (i = VERT_ATTRIB_TEX0; i < VERT_ATTRIB_MAX; i++) {
892 if (ctx->VertexProgram._Enabled
893 && ctx->Array.VertexAttrib[i].Enabled) {
894 min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
895 }
896 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
897 && ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
898 min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
899 }
900 }
901
902 if (ctx->Array.Index.Enabled) {
903 min = MIN2(min, ctx->Array.Index._MaxElement);
904 }
905
906 if (ctx->Array.EdgeFlag.Enabled) {
907 min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
908 }
909
910 /* _MaxElement is one past the last legal array element */
911 ctx->Array._MaxElement = min;
912 }
913
914
915 /**
916 * Update derived vertex/fragment program state.
917 */
918 static void
919 update_program(GLcontext *ctx)
920 {
921 /* For now, just set the _Enabled (really enabled) flags.
922 * In the future we may have to check other state to be sure we really
923 * have a runable program or shader.
924 */
925 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
926 && ctx->VertexProgram.Current->Base.Instructions;
927 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
928 && ctx->FragmentProgram.Current->Base.Instructions;
929 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
930 && ctx->ATIFragmentShader.Current->Instructions;
931
932 ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
933 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
934
935 if (ctx->_MaintainTexEnvProgram && !ctx->FragmentProgram._Enabled) {
936 if (!ctx->_TexEnvProgram)
937 ctx->_TexEnvProgram = (struct fragment_program *)
938 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
939
940 ctx->FragmentProgram._Current = ctx->_TexEnvProgram;
941
942 if (ctx->_UseTexEnvProgram)
943 ctx->FragmentProgram._Active = GL_TRUE;
944 }
945 }
946
947
948 static void
949 update_viewport_matrix(GLcontext *ctx)
950 {
951 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
952
953 ASSERT(depthMax > 0);
954
955 /* Compute scale and bias values. This is really driver-specific
956 * and should be maintained elsewhere if at all.
957 * NOTE: RasterPos uses this.
958 */
959 _math_matrix_viewport(&ctx->Viewport._WindowMap,
960 ctx->Viewport.X, ctx->Viewport.Y,
961 ctx->Viewport.Width, ctx->Viewport.Height,
962 ctx->Viewport.Near, ctx->Viewport.Far,
963 depthMax);
964 }
965
966
967
968 /**
969 * If __GLcontextRec::NewState is non-zero then this function \b must be called
970 * before rendering any primitive. Basically, function pointers and
971 * miscellaneous flags are updated to reflect the current state of the state
972 * machine.
973 *
974 * Calls dd_function_table::UpdateState to perform any internal state
975 * management necessary.
976 *
977 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
978 * _mesa_update_buffer_bounds(), _mesa_update_polygon(),
979 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
980 */
981 void
982 _mesa_update_state( GLcontext *ctx )
983 {
984 GLbitfield new_state = ctx->NewState;
985
986 if (MESA_VERBOSE & VERBOSE_STATE)
987 _mesa_print_state("_mesa_update_state", new_state);
988
989 if (new_state & _NEW_PROGRAM)
990 update_program( ctx );
991
992 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
993 _mesa_update_modelview_project( ctx, new_state );
994
995 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
996 _mesa_update_texture( ctx, new_state );
997
998 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
999 _mesa_update_framebuffer(ctx);
1000
1001 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
1002 _mesa_update_draw_buffer_bounds( ctx );
1003
1004 if (new_state & _NEW_POINT)
1005 _mesa_update_point( ctx );
1006
1007 if (new_state & _NEW_POLYGON)
1008 _mesa_update_polygon( ctx );
1009
1010 if (new_state & _NEW_LIGHT)
1011 _mesa_update_lighting( ctx );
1012
1013 if (new_state & _NEW_STENCIL)
1014 _mesa_update_stencil( ctx );
1015
1016 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1017 _mesa_update_pixel( ctx, new_state );
1018
1019 if (new_state & _DD_NEW_SEPARATE_SPECULAR)
1020 update_separate_specular( ctx );
1021
1022 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
1023 update_arrays( ctx );
1024
1025 if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
1026 update_viewport_matrix(ctx);
1027
1028 if (ctx->_MaintainTexEnvProgram) {
1029 if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
1030 _mesa_UpdateTexEnvProgram(ctx);
1031 }
1032
1033 /* ctx->_NeedEyeCoords is now up to date.
1034 *
1035 * If the truth value of this variable has changed, update for the
1036 * new lighting space and recompute the positions of lights and the
1037 * normal transform.
1038 *
1039 * If the lighting space hasn't changed, may still need to recompute
1040 * light positions & normal transforms for other reasons.
1041 */
1042 if (new_state & _MESA_NEW_NEED_EYE_COORDS)
1043 _mesa_update_tnl_spaces( ctx, new_state );
1044
1045 /*
1046 * Give the driver a chance to act upon the new_state flags.
1047 * The driver might plug in different span functions, for example.
1048 * Also, this is where the driver can invalidate the state of any
1049 * active modules (such as swrast_setup, swrast, tnl, etc).
1050 *
1051 * Set ctx->NewState to zero to avoid recursion if
1052 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1053 */
1054 new_state = ctx->NewState;
1055 ctx->NewState = 0;
1056 ctx->Driver.UpdateState(ctx, new_state);
1057 ctx->Array.NewState = 0;
1058 }
1059
1060 /*@}*/