disable _glapi_set_warning_func() call as it's not present in older libGLs
[mesa.git] / src / mesa / main / state.c
1 /* $Id: state.c,v 1.94 2002/10/08 23:59:33 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * This file manages recalculation of derived values in the
30 * __GLcontext.
31 */
32
33
34 #ifdef PC_HEADER
35 #include "all.h"
36 #else
37 #include "glheader.h"
38 #include "accum.h"
39 #include "api_loopback.h"
40 #include "attrib.h"
41 #include "blend.h"
42 #include "buffers.h"
43 #include "clip.h"
44 #include "colortab.h"
45 #include "context.h"
46 #include "convolve.h"
47 #include "depth.h"
48 #include "dlist.h"
49 #include "drawpix.h"
50 #include "enable.h"
51 #include "eval.h"
52 #include "get.h"
53 #include "feedback.h"
54 #include "fog.h"
55 #include "hint.h"
56 #include "histogram.h"
57 #include "light.h"
58 #include "lines.h"
59 #include "matrix.h"
60 #include "mmath.h"
61 #include "pixel.h"
62 #include "points.h"
63 #include "polygon.h"
64 #include "rastpos.h"
65 #include "state.h"
66 #include "stencil.h"
67 #include "teximage.h"
68 #include "texobj.h"
69 #include "texstate.h"
70 #include "mtypes.h"
71 #include "varray.h"
72 #include "vpstate.h"
73
74 #include "math/m_matrix.h"
75 #include "math/m_xform.h"
76 #endif
77
78
79 static int
80 generic_noop(void)
81 {
82 #ifdef DEBUG
83 _mesa_problem(NULL, "User called no-op dispatch function");
84 #endif
85 return 0;
86 }
87
88
89 /*
90 * Set all pointers in the given dispatch table to point to a
91 * generic no-op function.
92 */
93 void
94 _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
95 {
96 GLuint i;
97 void **dispatch = (void **) table;
98 for (i = 0; i < tableSize; i++) {
99 dispatch[i] = (void *) generic_noop;
100 }
101 }
102
103
104
105 /*
106 * Initialize the given dispatch table with pointers to Mesa's
107 * immediate-mode commands.
108 *
109 * Pointers to begin/end object commands and a few others
110 * are provided via the vtxfmt interface elsewhere.
111 */
112 void
113 _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
114 {
115 /* first initialize all dispatch slots to no-op */
116 _mesa_init_no_op_table(exec, tableSize);
117
118 _mesa_loopback_init_api_table( exec, GL_TRUE );
119
120 /* load the dispatch slots we understand */
121 exec->Accum = _mesa_Accum;
122 exec->AlphaFunc = _mesa_AlphaFunc;
123 exec->Bitmap = _mesa_Bitmap;
124 exec->BlendFunc = _mesa_BlendFunc;
125 exec->CallList = _mesa_CallList;
126 exec->CallLists = _mesa_CallLists;
127 exec->Clear = _mesa_Clear;
128 exec->ClearAccum = _mesa_ClearAccum;
129 exec->ClearColor = _mesa_ClearColor;
130 exec->ClearDepth = _mesa_ClearDepth;
131 exec->ClearIndex = _mesa_ClearIndex;
132 exec->ClearStencil = _mesa_ClearStencil;
133 exec->ClipPlane = _mesa_ClipPlane;
134 exec->ColorMask = _mesa_ColorMask;
135 exec->ColorMaterial = _mesa_ColorMaterial;
136 exec->CopyPixels = _mesa_CopyPixels;
137 exec->CullFace = _mesa_CullFace;
138 exec->DeleteLists = _mesa_DeleteLists;
139 exec->DepthFunc = _mesa_DepthFunc;
140 exec->DepthMask = _mesa_DepthMask;
141 exec->DepthRange = _mesa_DepthRange;
142 exec->Disable = _mesa_Disable;
143 exec->DrawBuffer = _mesa_DrawBuffer;
144 exec->DrawPixels = _mesa_DrawPixels;
145 exec->Enable = _mesa_Enable;
146 exec->EndList = _mesa_EndList;
147 exec->FeedbackBuffer = _mesa_FeedbackBuffer;
148 exec->Finish = _mesa_Finish;
149 exec->Flush = _mesa_Flush;
150 exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
151 exec->Fogf = _mesa_Fogf;
152 exec->Fogfv = _mesa_Fogfv;
153 exec->Fogi = _mesa_Fogi;
154 exec->Fogiv = _mesa_Fogiv;
155 exec->FrontFace = _mesa_FrontFace;
156 exec->Frustum = _mesa_Frustum;
157 exec->GenLists = _mesa_GenLists;
158 exec->GetBooleanv = _mesa_GetBooleanv;
159 exec->GetClipPlane = _mesa_GetClipPlane;
160 exec->GetDoublev = _mesa_GetDoublev;
161 exec->GetError = _mesa_GetError;
162 exec->GetFloatv = _mesa_GetFloatv;
163 exec->GetIntegerv = _mesa_GetIntegerv;
164 exec->GetLightfv = _mesa_GetLightfv;
165 exec->GetLightiv = _mesa_GetLightiv;
166 exec->GetMapdv = _mesa_GetMapdv;
167 exec->GetMapfv = _mesa_GetMapfv;
168 exec->GetMapiv = _mesa_GetMapiv;
169 exec->GetMaterialfv = _mesa_GetMaterialfv;
170 exec->GetMaterialiv = _mesa_GetMaterialiv;
171 exec->GetPixelMapfv = _mesa_GetPixelMapfv;
172 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
173 exec->GetPixelMapusv = _mesa_GetPixelMapusv;
174 exec->GetPolygonStipple = _mesa_GetPolygonStipple;
175 exec->GetString = _mesa_GetString;
176 exec->GetTexEnvfv = _mesa_GetTexEnvfv;
177 exec->GetTexEnviv = _mesa_GetTexEnviv;
178 exec->GetTexGendv = _mesa_GetTexGendv;
179 exec->GetTexGenfv = _mesa_GetTexGenfv;
180 exec->GetTexGeniv = _mesa_GetTexGeniv;
181 exec->GetTexImage = _mesa_GetTexImage;
182 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
183 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
184 exec->GetTexParameterfv = _mesa_GetTexParameterfv;
185 exec->GetTexParameteriv = _mesa_GetTexParameteriv;
186 exec->Hint = _mesa_Hint;
187 exec->IndexMask = _mesa_IndexMask;
188 exec->InitNames = _mesa_InitNames;
189 exec->IsEnabled = _mesa_IsEnabled;
190 exec->IsList = _mesa_IsList;
191 exec->LightModelf = _mesa_LightModelf;
192 exec->LightModelfv = _mesa_LightModelfv;
193 exec->LightModeli = _mesa_LightModeli;
194 exec->LightModeliv = _mesa_LightModeliv;
195 exec->Lightf = _mesa_Lightf;
196 exec->Lightfv = _mesa_Lightfv;
197 exec->Lighti = _mesa_Lighti;
198 exec->Lightiv = _mesa_Lightiv;
199 exec->LineStipple = _mesa_LineStipple;
200 exec->LineWidth = _mesa_LineWidth;
201 exec->ListBase = _mesa_ListBase;
202 exec->LoadIdentity = _mesa_LoadIdentity;
203 exec->LoadMatrixd = _mesa_LoadMatrixd;
204 exec->LoadMatrixf = _mesa_LoadMatrixf;
205 exec->LoadName = _mesa_LoadName;
206 exec->LogicOp = _mesa_LogicOp;
207 exec->Map1d = _mesa_Map1d;
208 exec->Map1f = _mesa_Map1f;
209 exec->Map2d = _mesa_Map2d;
210 exec->Map2f = _mesa_Map2f;
211 exec->MapGrid1d = _mesa_MapGrid1d;
212 exec->MapGrid1f = _mesa_MapGrid1f;
213 exec->MapGrid2d = _mesa_MapGrid2d;
214 exec->MapGrid2f = _mesa_MapGrid2f;
215 exec->MatrixMode = _mesa_MatrixMode;
216 exec->MultMatrixd = _mesa_MultMatrixd;
217 exec->MultMatrixf = _mesa_MultMatrixf;
218 exec->NewList = _mesa_NewList;
219 exec->Ortho = _mesa_Ortho;
220 exec->PassThrough = _mesa_PassThrough;
221 exec->PixelMapfv = _mesa_PixelMapfv;
222 exec->PixelMapuiv = _mesa_PixelMapuiv;
223 exec->PixelMapusv = _mesa_PixelMapusv;
224 exec->PixelStoref = _mesa_PixelStoref;
225 exec->PixelStorei = _mesa_PixelStorei;
226 exec->PixelTransferf = _mesa_PixelTransferf;
227 exec->PixelTransferi = _mesa_PixelTransferi;
228 exec->PixelZoom = _mesa_PixelZoom;
229 exec->PointSize = _mesa_PointSize;
230 exec->PolygonMode = _mesa_PolygonMode;
231 exec->PolygonOffset = _mesa_PolygonOffset;
232 exec->PolygonStipple = _mesa_PolygonStipple;
233 exec->PopAttrib = _mesa_PopAttrib;
234 exec->PopMatrix = _mesa_PopMatrix;
235 exec->PopName = _mesa_PopName;
236 exec->PushAttrib = _mesa_PushAttrib;
237 exec->PushMatrix = _mesa_PushMatrix;
238 exec->PushName = _mesa_PushName;
239 exec->RasterPos2d = _mesa_RasterPos2d;
240 exec->RasterPos2dv = _mesa_RasterPos2dv;
241 exec->RasterPos2f = _mesa_RasterPos2f;
242 exec->RasterPos2fv = _mesa_RasterPos2fv;
243 exec->RasterPos2i = _mesa_RasterPos2i;
244 exec->RasterPos2iv = _mesa_RasterPos2iv;
245 exec->RasterPos2s = _mesa_RasterPos2s;
246 exec->RasterPos2sv = _mesa_RasterPos2sv;
247 exec->RasterPos3d = _mesa_RasterPos3d;
248 exec->RasterPos3dv = _mesa_RasterPos3dv;
249 exec->RasterPos3f = _mesa_RasterPos3f;
250 exec->RasterPos3fv = _mesa_RasterPos3fv;
251 exec->RasterPos3i = _mesa_RasterPos3i;
252 exec->RasterPos3iv = _mesa_RasterPos3iv;
253 exec->RasterPos3s = _mesa_RasterPos3s;
254 exec->RasterPos3sv = _mesa_RasterPos3sv;
255 exec->RasterPos4d = _mesa_RasterPos4d;
256 exec->RasterPos4dv = _mesa_RasterPos4dv;
257 exec->RasterPos4f = _mesa_RasterPos4f;
258 exec->RasterPos4fv = _mesa_RasterPos4fv;
259 exec->RasterPos4i = _mesa_RasterPos4i;
260 exec->RasterPos4iv = _mesa_RasterPos4iv;
261 exec->RasterPos4s = _mesa_RasterPos4s;
262 exec->RasterPos4sv = _mesa_RasterPos4sv;
263 exec->ReadBuffer = _mesa_ReadBuffer;
264 exec->ReadPixels = _mesa_ReadPixels;
265 exec->RenderMode = _mesa_RenderMode;
266 exec->Rotated = _mesa_Rotated;
267 exec->Rotatef = _mesa_Rotatef;
268 exec->Scaled = _mesa_Scaled;
269 exec->Scalef = _mesa_Scalef;
270 exec->Scissor = _mesa_Scissor;
271 exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
272 exec->SelectBuffer = _mesa_SelectBuffer;
273 exec->ShadeModel = _mesa_ShadeModel;
274 exec->StencilFunc = _mesa_StencilFunc;
275 exec->StencilMask = _mesa_StencilMask;
276 exec->StencilOp = _mesa_StencilOp;
277 exec->TexEnvf = _mesa_TexEnvf;
278 exec->TexEnvfv = _mesa_TexEnvfv;
279 exec->TexEnvi = _mesa_TexEnvi;
280 exec->TexEnviv = _mesa_TexEnviv;
281 exec->TexGend = _mesa_TexGend;
282 exec->TexGendv = _mesa_TexGendv;
283 exec->TexGenf = _mesa_TexGenf;
284 exec->TexGenfv = _mesa_TexGenfv;
285 exec->TexGeni = _mesa_TexGeni;
286 exec->TexGeniv = _mesa_TexGeniv;
287 exec->TexImage1D = _mesa_TexImage1D;
288 exec->TexImage2D = _mesa_TexImage2D;
289 exec->TexParameterf = _mesa_TexParameterf;
290 exec->TexParameterfv = _mesa_TexParameterfv;
291 exec->TexParameteri = _mesa_TexParameteri;
292 exec->TexParameteriv = _mesa_TexParameteriv;
293 exec->Translated = _mesa_Translated;
294 exec->Translatef = _mesa_Translatef;
295 exec->Viewport = _mesa_Viewport;
296
297 /* 1.1 */
298 exec->AreTexturesResident = _mesa_AreTexturesResident;
299 exec->BindTexture = _mesa_BindTexture;
300 exec->ColorPointer = _mesa_ColorPointer;
301 exec->CopyTexImage1D = _mesa_CopyTexImage1D;
302 exec->CopyTexImage2D = _mesa_CopyTexImage2D;
303 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
304 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
305 exec->DeleteTextures = _mesa_DeleteTextures;
306 exec->DisableClientState = _mesa_DisableClientState;
307 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
308 exec->EnableClientState = _mesa_EnableClientState;
309 exec->GenTextures = _mesa_GenTextures;
310 exec->GetPointerv = _mesa_GetPointerv;
311 exec->IndexPointer = _mesa_IndexPointer;
312 exec->InterleavedArrays = _mesa_InterleavedArrays;
313 exec->IsTexture = _mesa_IsTexture;
314 exec->NormalPointer = _mesa_NormalPointer;
315 exec->PopClientAttrib = _mesa_PopClientAttrib;
316 exec->PrioritizeTextures = _mesa_PrioritizeTextures;
317 exec->PushClientAttrib = _mesa_PushClientAttrib;
318 exec->TexCoordPointer = _mesa_TexCoordPointer;
319 exec->TexSubImage1D = _mesa_TexSubImage1D;
320 exec->TexSubImage2D = _mesa_TexSubImage2D;
321 exec->VertexPointer = _mesa_VertexPointer;
322
323 /* 1.2 */
324 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
325 exec->TexImage3D = _mesa_TexImage3D;
326 exec->TexSubImage3D = _mesa_TexSubImage3D;
327
328 /* OpenGL 1.2 GL_ARB_imaging */
329 exec->BlendColor = _mesa_BlendColor;
330 exec->BlendEquation = _mesa_BlendEquation;
331 exec->ColorSubTable = _mesa_ColorSubTable;
332 exec->ColorTable = _mesa_ColorTable;
333 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
334 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
335 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
336 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
337 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
338 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
339 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
340 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
341 exec->CopyColorSubTable = _mesa_CopyColorSubTable;
342 exec->CopyColorTable = _mesa_CopyColorTable;
343 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
344 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
345 exec->GetColorTable = _mesa_GetColorTable;
346 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
347 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
348 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
349 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
350 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
351 exec->GetHistogram = _mesa_GetHistogram;
352 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
353 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
354 exec->GetMinmax = _mesa_GetMinmax;
355 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
356 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
357 exec->GetSeparableFilter = _mesa_GetSeparableFilter;
358 exec->Histogram = _mesa_Histogram;
359 exec->Minmax = _mesa_Minmax;
360 exec->ResetHistogram = _mesa_ResetHistogram;
361 exec->ResetMinmax = _mesa_ResetMinmax;
362 exec->SeparableFilter2D = _mesa_SeparableFilter2D;
363
364 /* 2. GL_EXT_blend_color */
365 #if 0
366 exec->BlendColorEXT = _mesa_BlendColorEXT;
367 #endif
368
369 /* 3. GL_EXT_polygon_offset */
370 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
371
372 /* 6. GL_EXT_texture3d */
373 #if 0
374 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
375 exec->TexImage3DEXT = _mesa_TexImage3DEXT;
376 exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
377 #endif
378
379 /* 11. GL_EXT_histogram */
380 exec->GetHistogramEXT = _mesa_GetHistogram;
381 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
382 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
383 exec->GetMinmaxEXT = _mesa_GetMinmax;
384 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
385 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
386
387 /* ?. GL_SGIX_pixel_texture */
388 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
389
390 /* 15. GL_SGIS_pixel_texture */
391 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
392 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
393 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
394 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
395 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
396 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
397
398 /* 30. GL_EXT_vertex_array */
399 exec->ColorPointerEXT = _mesa_ColorPointerEXT;
400 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
401 exec->IndexPointerEXT = _mesa_IndexPointerEXT;
402 exec->NormalPointerEXT = _mesa_NormalPointerEXT;
403 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
404 exec->VertexPointerEXT = _mesa_VertexPointerEXT;
405
406 /* 37. GL_EXT_blend_minmax */
407 #if 0
408 exec->BlendEquationEXT = _mesa_BlendEquationEXT;
409 #endif
410
411 /* 54. GL_EXT_point_parameters */
412 exec->PointParameterfEXT = _mesa_PointParameterfEXT;
413 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
414
415 /* 78. GL_EXT_paletted_texture */
416 #if 0
417 exec->ColorTableEXT = _mesa_ColorTableEXT;
418 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
419 #endif
420 exec->GetColorTableEXT = _mesa_GetColorTable;
421 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
422 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
423
424 /* 97. GL_EXT_compiled_vertex_array */
425 exec->LockArraysEXT = _mesa_LockArraysEXT;
426 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
427
428 /* 148. GL_EXT_multi_draw_arrays */
429 exec->MultiDrawArraysEXT = _mesa_MultiDrawArraysEXT;
430 exec->MultiDrawElementsEXT = _mesa_MultiDrawElementsEXT;
431
432 /* 173. GL_INGR_blend_func_separate */
433 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
434
435 /* 196. GL_MESA_resize_buffers */
436 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
437
438 /* 197. GL_MESA_window_pos */
439 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
440 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
441 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
442 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
443 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
444 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
445 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
446 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
447 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
448 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
449 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
450 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
451 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
452 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
453 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
454 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
455 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
456 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
457 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
458 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
459 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
460 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
461 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
462 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
463
464 /* 233. GL_NV_vertex_program */
465 exec->BindProgramNV = _mesa_BindProgramNV;
466 exec->DeleteProgramsNV = _mesa_DeleteProgramsNV;
467 exec->ExecuteProgramNV = _mesa_ExecuteProgramNV;
468 exec->GenProgramsNV = _mesa_GenProgramsNV;
469 exec->AreProgramsResidentNV = _mesa_AreProgramsResidentNV;
470 exec->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV;
471 exec->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV;
472 exec->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV;
473 exec->GetProgramivNV = _mesa_GetProgramivNV;
474 exec->GetProgramStringNV = _mesa_GetProgramStringNV;
475 exec->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV;
476 exec->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV;
477 exec->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV;
478 exec->GetVertexAttribivNV = _mesa_GetVertexAttribivNV;
479 exec->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV;
480 exec->IsProgramNV = _mesa_IsProgramNV;
481 exec->LoadProgramNV = _mesa_LoadProgramNV;
482 exec->ProgramParameter4dNV = _mesa_ProgramParameter4dNV;
483 exec->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV;
484 exec->ProgramParameter4fNV = _mesa_ProgramParameter4fNV;
485 exec->ProgramParameter4fvNV = _mesa_ProgramParameter4fvNV;
486 exec->ProgramParameters4dvNV = _mesa_ProgramParameters4dvNV;
487 exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV;
488 exec->TrackMatrixNV = _mesa_TrackMatrixNV;
489 exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
490
491 /* 262. GL_NV_point_sprite */
492 exec->PointParameteriNV = _mesa_PointParameteriNV;
493 exec->PointParameterivNV = _mesa_PointParameterivNV;
494
495 /* 268. GL_EXT_stencil_two_side */
496 exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
497
498 /* ARB 1. GL_ARB_multitexture */
499 exec->ActiveTextureARB = _mesa_ActiveTextureARB;
500 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
501
502 /* ARB 3. GL_ARB_transpose_matrix */
503 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
504 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
505 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
506 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
507
508 /* ARB 5. GL_ARB_multisample */
509 exec->SampleCoverageARB = _mesa_SampleCoverageARB;
510
511 /* ARB 12. GL_ARB_texture_compression */
512 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
513 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
514 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
515 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
516 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
517 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
518 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
519
520 /* ARB 14. GL_ARB_point_parameters */
521 /* reuse EXT_point_parameters functions */
522
523 }
524
525
526
527 /**********************************************************************/
528 /***** State update logic *****/
529 /**********************************************************************/
530
531
532 /*
533 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
534 * in ctx->_TriangleCaps if needed.
535 */
536 static void
537 update_polygon( GLcontext *ctx )
538 {
539 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
540
541 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
542 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
543
544 /* Any Polygon offsets enabled? */
545 if (ctx->Polygon.OffsetPoint ||
546 ctx->Polygon.OffsetLine ||
547 ctx->Polygon.OffsetFill) {
548 ctx->_TriangleCaps |= DD_TRI_OFFSET;
549 }
550 }
551
552 static void
553 calculate_model_project_matrix( GLcontext *ctx )
554 {
555 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
556 ctx->ProjectionMatrixStack.Top,
557 ctx->ModelviewMatrixStack.Top );
558
559 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
560 }
561
562 static void
563 update_modelview_scale( GLcontext *ctx )
564 {
565 ctx->_ModelViewInvScale = 1.0F;
566 if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_UNIFORM_SCALE |
567 MAT_FLAG_GENERAL_SCALE |
568 MAT_FLAG_GENERAL_3D |
569 MAT_FLAG_GENERAL) ) {
570 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
571 GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
572 if (f < 1e-12) f = 1.0;
573 if (ctx->_NeedEyeCoords)
574 ctx->_ModelViewInvScale = (GLfloat) (1.0/GL_SQRT(f));
575 else
576 ctx->_ModelViewInvScale = (GLfloat) GL_SQRT(f);
577 }
578 }
579
580
581 /* Bring uptodate any state that relies on _NeedEyeCoords.
582 */
583 static void
584 update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
585 {
586 /* Check if the truth-value interpretations of the bitfields have
587 * changed:
588 */
589 if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
590 /* Recalculate all state that depends on _NeedEyeCoords.
591 */
592 update_modelview_scale(ctx);
593 _mesa_compute_light_positions( ctx );
594
595 if (ctx->Driver.LightingSpaceChange)
596 ctx->Driver.LightingSpaceChange( ctx );
597 }
598 else {
599 GLuint new_state = ctx->NewState;
600
601 /* Recalculate that same state only if it has been invalidated
602 * by other statechanges.
603 */
604 if (new_state & _NEW_MODELVIEW)
605 update_modelview_scale(ctx);
606
607 if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
608 _mesa_compute_light_positions( ctx );
609 }
610 }
611
612
613 static void
614 update_drawbuffer( GLcontext *ctx )
615 {
616 ctx->DrawBuffer->_Xmin = 0;
617 ctx->DrawBuffer->_Ymin = 0;
618 ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
619 ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
620 if (ctx->Scissor.Enabled) {
621 if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
622 ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
623 }
624 if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
625 ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
626 }
627 if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
628 ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
629 }
630 if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
631 ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
632 }
633 }
634 }
635
636
637 /* NOTE: This routine references Tranform attribute values to compute
638 * userclip positions in clip space, but is only called on
639 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values
640 * up to date across changes to the Transform attributes.
641 */
642 static void
643 update_projection( GLcontext *ctx )
644 {
645 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
646
647 /* Recompute clip plane positions in clipspace. This is also done
648 * in _mesa_ClipPlane().
649 */
650 if (ctx->Transform.ClipPlanesEnabled) {
651 GLuint p;
652 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
653 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
654 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
655 ctx->Transform.EyeUserPlane[p],
656 ctx->ProjectionMatrixStack.Top->inv );
657 }
658 }
659 }
660 }
661
662
663 /*
664 * Return a bitmask of IMAGE_*_BIT flags which to indicate which
665 * pixel transfer operations are enabled.
666 */
667 static void
668 update_image_transfer_state(GLcontext *ctx)
669 {
670 GLuint mask = 0;
671
672 if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
673 ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
674 ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
675 ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
676 mask |= IMAGE_SCALE_BIAS_BIT;
677
678 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
679 mask |= IMAGE_SHIFT_OFFSET_BIT;
680
681 if (ctx->Pixel.MapColorFlag)
682 mask |= IMAGE_MAP_COLOR_BIT;
683
684 if (ctx->Pixel.ColorTableEnabled)
685 mask |= IMAGE_COLOR_TABLE_BIT;
686
687 if (ctx->Pixel.Convolution1DEnabled ||
688 ctx->Pixel.Convolution2DEnabled ||
689 ctx->Pixel.Separable2DEnabled) {
690 mask |= IMAGE_CONVOLUTION_BIT;
691 if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
692 ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
693 ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
694 ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
695 ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
696 ctx->Pixel.PostConvolutionBias[1] != 0.0F ||
697 ctx->Pixel.PostConvolutionBias[2] != 0.0F ||
698 ctx->Pixel.PostConvolutionBias[3] != 0.0F) {
699 mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS;
700 }
701 }
702
703 if (ctx->Pixel.PostConvolutionColorTableEnabled)
704 mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
705
706 if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
707 ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
708 ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
709 ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
710 ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
711 ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
712 ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
713 ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
714 ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
715 mask |= IMAGE_COLOR_MATRIX_BIT;
716
717 if (ctx->Pixel.PostColorMatrixColorTableEnabled)
718 mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
719
720 if (ctx->Pixel.HistogramEnabled)
721 mask |= IMAGE_HISTOGRAM_BIT;
722
723 if (ctx->Pixel.MinMaxEnabled)
724 mask |= IMAGE_MIN_MAX_BIT;
725
726 ctx->_ImageTransferState = mask;
727 }
728
729
730
731
732 /* Note: This routine refers to derived texture attribute values to
733 * compute the ENABLE_TEXMAT flags, but is only called on
734 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
735 * flags are updated by _mesa_update_textures(), below.
736 *
737 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
738 * will be computed twice.
739 */
740 static void
741 update_texture_matrices( GLcontext *ctx )
742 {
743 GLuint i;
744
745 ctx->Texture._TexMatEnabled = 0;
746
747 for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
748 if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) {
749 _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
750
751 if (ctx->Texture.Unit[i]._ReallyEnabled &&
752 ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
753 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
754
755 if (ctx->Driver.TextureMatrix)
756 ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
757 }
758 }
759 }
760
761
762 /* Note: This routine refers to derived texture matrix values to
763 * compute the ENABLE_TEXMAT flags, but is only called on
764 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
765 * flags are updated by _mesa_update_texture_matrices, above.
766 *
767 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
768 * will be computed twice.
769 */
770 static void
771 update_texture_state( GLcontext *ctx )
772 {
773 GLuint unit;
774
775 ctx->Texture._EnabledUnits = 0;
776 ctx->Texture._GenFlags = 0;
777 ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
778 ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
779 ctx->Texture._TexMatEnabled = 0;
780 ctx->Texture._TexGenEnabled = 0;
781
782 /* Update texture unit state.
783 */
784 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
785 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
786
787 texUnit->_ReallyEnabled = 0;
788 texUnit->_GenFlags = 0;
789
790 if (!texUnit->Enabled)
791 continue;
792
793 /* Look for the highest-priority texture target that's enabled and
794 * complete. That's the one we'll use for texturing.
795 */
796 if (texUnit->Enabled & TEXTURE_CUBE_BIT) {
797 struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
798 if (!texObj->Complete) {
799 _mesa_test_texobj_completeness(ctx, texObj);
800 }
801 if (texObj->Complete) {
802 texUnit->_ReallyEnabled = TEXTURE_CUBE_BIT;
803 texUnit->_Current = texObj;
804 }
805 }
806
807 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_3D_BIT)) {
808 struct gl_texture_object *texObj = texUnit->Current3D;
809 if (!texObj->Complete) {
810 _mesa_test_texobj_completeness(ctx, texObj);
811 }
812 if (texObj->Complete) {
813 texUnit->_ReallyEnabled = TEXTURE_3D_BIT;
814 texUnit->_Current = texObj;
815 }
816 }
817
818 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_RECT_BIT)) {
819 struct gl_texture_object *texObj = texUnit->CurrentRect;
820 if (!texObj->Complete) {
821 _mesa_test_texobj_completeness(ctx, texObj);
822 }
823 if (texObj->Complete) {
824 texUnit->_ReallyEnabled = TEXTURE_RECT_BIT;
825 texUnit->_Current = texObj;
826 }
827 }
828
829 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_2D_BIT)) {
830 struct gl_texture_object *texObj = texUnit->Current2D;
831 if (!texObj->Complete) {
832 _mesa_test_texobj_completeness(ctx, texObj);
833 }
834 if (texObj->Complete) {
835 texUnit->_ReallyEnabled = TEXTURE_2D_BIT;
836 texUnit->_Current = texObj;
837 }
838 }
839
840 if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_1D_BIT)) {
841 struct gl_texture_object *texObj = texUnit->Current1D;
842 if (!texObj->Complete) {
843 _mesa_test_texobj_completeness(ctx, texObj);
844 }
845 if (texObj->Complete) {
846 texUnit->_ReallyEnabled = TEXTURE_1D_BIT;
847 texUnit->_Current = texObj;
848 }
849 }
850
851 if (!texUnit->_ReallyEnabled) {
852 texUnit->_Current = NULL;
853 continue;
854 }
855
856 if (texUnit->_ReallyEnabled)
857 ctx->Texture._EnabledUnits |= (1 << unit);
858
859 if (texUnit->TexGenEnabled) {
860 if (texUnit->TexGenEnabled & S_BIT) {
861 texUnit->_GenFlags |= texUnit->_GenBitS;
862 }
863 if (texUnit->TexGenEnabled & T_BIT) {
864 texUnit->_GenFlags |= texUnit->_GenBitT;
865 }
866 if (texUnit->TexGenEnabled & Q_BIT) {
867 texUnit->_GenFlags |= texUnit->_GenBitQ;
868 }
869 if (texUnit->TexGenEnabled & R_BIT) {
870 texUnit->_GenFlags |= texUnit->_GenBitR;
871 }
872
873 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
874 ctx->Texture._GenFlags |= texUnit->_GenFlags;
875 }
876
877 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
878 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
879 }
880
881 if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
882 ctx->_NeedNormals |= NEED_NORMALS_TEXGEN;
883 ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
884 }
885
886 if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) {
887 ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
888 }
889 }
890
891
892
893 /*
894 * If ctx->NewState is non-zero then this function MUST be called before
895 * rendering any primitive. Basically, function pointers and miscellaneous
896 * flags are updated to reflect the current state of the state machine.
897 *
898 * The above constraint is now maintained largely by the two Exec
899 * dispatch tables, which trigger the appropriate flush on transition
900 * between State and Geometry modes.
901 *
902 * Special care is taken with the derived value _NeedEyeCoords. This
903 * is a bitflag which is updated with information from a number of
904 * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived
905 * state references this value, and must be treated with care to
906 * ensure that updates are done correctly. All state dependent on
907 * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
908 * and from nowhere else.
909 */
910 void _mesa_update_state( GLcontext *ctx )
911 {
912 const GLuint new_state = ctx->NewState;
913 const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
914
915 if (MESA_VERBOSE & VERBOSE_STATE)
916 _mesa_print_state("_mesa_update_state", new_state);
917
918 if (new_state & _NEW_MODELVIEW)
919 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
920
921 if (new_state & _NEW_PROJECTION)
922 update_projection( ctx );
923
924 if (new_state & _NEW_TEXTURE_MATRIX)
925 update_texture_matrices( ctx );
926
927 if (new_state & _NEW_COLOR_MATRIX)
928 _math_matrix_analyse( ctx->ColorMatrixStack.Top );
929
930 /* References ColorMatrix.type (derived above).
931 */
932 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
933 update_image_transfer_state(ctx);
934
935 /* Contributes to NeedEyeCoords, NeedNormals.
936 */
937 if (new_state & _NEW_TEXTURE)
938 update_texture_state( ctx );
939
940 if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
941 update_drawbuffer( ctx );
942
943 if (new_state & _NEW_POLYGON)
944 update_polygon( ctx );
945
946 /* Contributes to NeedEyeCoords, NeedNormals.
947 */
948 if (new_state & _NEW_LIGHT)
949 _mesa_update_lighting( ctx );
950
951 /* We can light in object space if the modelview matrix preserves
952 * lengths and relative angles.
953 */
954 if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) {
955 ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW;
956 if (ctx->Light.Enabled &&
957 !TEST_MAT_FLAGS( ctx->ModelviewMatrixStack.Top, MAT_FLAGS_LENGTH_PRESERVING))
958 ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
959 }
960
961
962 #if 0
963 /* XXX this is a bit of a hack. We should be checking elsewhere if
964 * vertex program mode is enabled. We set _NeedEyeCoords to zero to
965 * ensure that the combined modelview/projection matrix is computed
966 * in calculate_model_project_matrix().
967 */
968 if (ctx->VertexProgram.Enabled)
969 ctx->_NeedEyeCoords = 0;
970 /* KW: it's now always computed.
971 */
972 #endif
973
974 /* Keep ModelviewProject uptodate always to allow tnl
975 * implementations that go model->clip even when eye is required.
976 */
977 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
978 calculate_model_project_matrix(ctx);
979
980 /* ctx->_NeedEyeCoords is now uptodate.
981 *
982 * If the truth value of this variable has changed, update for the
983 * new lighting space and recompute the positions of lights and the
984 * normal transform.
985 *
986 * If the lighting space hasn't changed, may still need to recompute
987 * light positions & normal transforms for other reasons.
988 */
989 if (new_state & (_NEW_MODELVIEW |
990 _NEW_LIGHT |
991 _MESA_NEW_NEED_EYE_COORDS))
992 update_tnl_spaces( ctx, oldneedeyecoords );
993
994 /*
995 * Here the driver sets up all the ctx->Driver function pointers
996 * to it's specific, private functions, and performs any
997 * internal state management necessary, including invalidating
998 * state of active modules.
999 *
1000 * Set ctx->NewState to zero to avoid recursion if
1001 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1002 */
1003 ctx->NewState = 0;
1004 ctx->Driver.UpdateState(ctx, new_state);
1005 ctx->Array.NewState = 0;
1006
1007 /* At this point we can do some assertions to be sure the required
1008 * device driver function pointers are all initialized.
1009 */
1010 ASSERT(ctx->Driver.GetString);
1011 ASSERT(ctx->Driver.UpdateState);
1012 ASSERT(ctx->Driver.Clear);
1013 ASSERT(ctx->Driver.GetBufferSize);
1014 if (ctx->Visual.accumRedBits > 0) {
1015 ASSERT(ctx->Driver.Accum);
1016 }
1017 ASSERT(ctx->Driver.DrawPixels);
1018 ASSERT(ctx->Driver.ReadPixels);
1019 ASSERT(ctx->Driver.CopyPixels);
1020 ASSERT(ctx->Driver.Bitmap);
1021 ASSERT(ctx->Driver.ResizeBuffers);
1022 ASSERT(ctx->Driver.TexImage1D);
1023 ASSERT(ctx->Driver.TexImage2D);
1024 ASSERT(ctx->Driver.TexImage3D);
1025 ASSERT(ctx->Driver.TexSubImage1D);
1026 ASSERT(ctx->Driver.TexSubImage2D);
1027 ASSERT(ctx->Driver.TexSubImage3D);
1028 ASSERT(ctx->Driver.CopyTexImage1D);
1029 ASSERT(ctx->Driver.CopyTexImage2D);
1030 ASSERT(ctx->Driver.CopyTexSubImage1D);
1031 ASSERT(ctx->Driver.CopyTexSubImage2D);
1032 ASSERT(ctx->Driver.CopyTexSubImage3D);
1033 if (ctx->Extensions.ARB_texture_compression) {
1034 #if 0 /* HW drivers need these, but not SW rasterizers */
1035 ASSERT(ctx->Driver.CompressedTexImage1D);
1036 ASSERT(ctx->Driver.CompressedTexImage2D);
1037 ASSERT(ctx->Driver.CompressedTexImage3D);
1038 ASSERT(ctx->Driver.CompressedTexSubImage1D);
1039 ASSERT(ctx->Driver.CompressedTexSubImage2D);
1040 ASSERT(ctx->Driver.CompressedTexSubImage3D);
1041 #endif
1042 }
1043 }
1044
1045 /* Is this helpful?
1046 */
1047 void
1048 _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag )
1049 {
1050 if (flag)
1051 ctx->_NeedEyeCoords &= ~NEED_EYE_DRIVER;
1052 else
1053 ctx->_NeedEyeCoords |= NEED_EYE_DRIVER;
1054
1055 ctx->NewState |= _NEW_POINT; /* one of the bits from
1056 * _MESA_NEW_NEED_EYE_COORDS.
1057 */
1058 }