Some structure renaming. Prefix vertex/fragment-related structs with
[mesa.git] / src / mesa / main / state.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file state.c
28 * State management.
29 *
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
32 */
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "arbprogram.h"
39 #endif
40 #if FEATURE_ATI_fragment_shader
41 #include "atifragshader.h"
42 #endif
43 #include "attrib.h"
44 #include "blend.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
47 #endif
48 #include "arrayobj.h"
49 #include "buffers.h"
50 #include "clip.h"
51 #include "colortab.h"
52 #include "context.h"
53 #include "convolve.h"
54 #include "depth.h"
55 #include "dlist.h"
56 #include "drawpix.h"
57 #include "enable.h"
58 #include "eval.h"
59 #include "get.h"
60 #include "feedback.h"
61 #include "fog.h"
62 #if FEATURE_EXT_framebuffer_object
63 #include "fbobject.h"
64 #endif
65 #include "framebuffer.h"
66 #include "hint.h"
67 #include "histogram.h"
68 #include "imports.h"
69 #include "light.h"
70 #include "lines.h"
71 #include "macros.h"
72 #include "matrix.h"
73 #if FEATURE_ARB_occlusion_query
74 #include "occlude.h"
75 #endif
76 #include "pixel.h"
77 #include "points.h"
78 #include "polygon.h"
79 #include "rastpos.h"
80 #include "state.h"
81 #include "stencil.h"
82 #include "teximage.h"
83 #include "texobj.h"
84 #include "texstate.h"
85 #include "mtypes.h"
86 #include "varray.h"
87 #if FEATURE_NV_vertex_program
88 #include "nvprogram.h"
89 #endif
90 #if FEATURE_NV_fragment_program
91 #include "nvprogram.h"
92 #include "program.h"
93 #include "texenvprogram.h"
94 #endif
95 #if FEATURE_ARB_shader_objects
96 #include "shaderobjects.h"
97 #endif
98 #include "debug.h"
99 #include "dispatch.h"
100
101
102
103 /**
104 * Initialize a dispatch table with pointers to Mesa's immediate-mode
105 * commands.
106 *
107 * Pointers to glBegin()/glEnd() object commands and a few others
108 * are provided via the GLvertexformat interface.
109 *
110 * \param ctx GL context to which \c exec belongs.
111 * \param exec dispatch table.
112 */
113 void
114 _mesa_init_exec_table(struct _glapi_table *exec)
115 {
116 #if _HAVE_FULL_GL
117 _mesa_loopback_init_api_table( exec );
118 #endif
119
120 /* load the dispatch slots we understand */
121 SET_AlphaFunc(exec, _mesa_AlphaFunc);
122 SET_BlendFunc(exec, _mesa_BlendFunc);
123 SET_Clear(exec, _mesa_Clear);
124 SET_ClearColor(exec, _mesa_ClearColor);
125 SET_ClearStencil(exec, _mesa_ClearStencil);
126 SET_ColorMask(exec, _mesa_ColorMask);
127 SET_CullFace(exec, _mesa_CullFace);
128 SET_Disable(exec, _mesa_Disable);
129 SET_DrawBuffer(exec, _mesa_DrawBuffer);
130 SET_Enable(exec, _mesa_Enable);
131 SET_Finish(exec, _mesa_Finish);
132 SET_Flush(exec, _mesa_Flush);
133 SET_FrontFace(exec, _mesa_FrontFace);
134 SET_Frustum(exec, _mesa_Frustum);
135 SET_GetError(exec, _mesa_GetError);
136 SET_GetFloatv(exec, _mesa_GetFloatv);
137 SET_GetString(exec, _mesa_GetString);
138 SET_InitNames(exec, _mesa_InitNames);
139 SET_LineStipple(exec, _mesa_LineStipple);
140 SET_LineWidth(exec, _mesa_LineWidth);
141 SET_LoadIdentity(exec, _mesa_LoadIdentity);
142 SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
143 SET_LoadName(exec, _mesa_LoadName);
144 SET_LogicOp(exec, _mesa_LogicOp);
145 SET_MatrixMode(exec, _mesa_MatrixMode);
146 SET_MultMatrixf(exec, _mesa_MultMatrixf);
147 SET_Ortho(exec, _mesa_Ortho);
148 SET_PixelStorei(exec, _mesa_PixelStorei);
149 SET_PopMatrix(exec, _mesa_PopMatrix);
150 SET_PopName(exec, _mesa_PopName);
151 SET_PushMatrix(exec, _mesa_PushMatrix);
152 SET_PushName(exec, _mesa_PushName);
153 SET_RasterPos2f(exec, _mesa_RasterPos2f);
154 SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
155 SET_RasterPos2i(exec, _mesa_RasterPos2i);
156 SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
157 SET_ReadBuffer(exec, _mesa_ReadBuffer);
158 SET_RenderMode(exec, _mesa_RenderMode);
159 SET_Rotatef(exec, _mesa_Rotatef);
160 SET_Scalef(exec, _mesa_Scalef);
161 SET_Scissor(exec, _mesa_Scissor);
162 SET_SelectBuffer(exec, _mesa_SelectBuffer);
163 SET_ShadeModel(exec, _mesa_ShadeModel);
164 SET_StencilFunc(exec, _mesa_StencilFunc);
165 SET_StencilMask(exec, _mesa_StencilMask);
166 SET_StencilOp(exec, _mesa_StencilOp);
167 SET_TexEnvfv(exec, _mesa_TexEnvfv);
168 SET_TexEnvi(exec, _mesa_TexEnvi);
169 SET_TexImage2D(exec, _mesa_TexImage2D);
170 SET_TexParameteri(exec, _mesa_TexParameteri);
171 SET_Translatef(exec, _mesa_Translatef);
172 SET_Viewport(exec, _mesa_Viewport);
173 #if _HAVE_FULL_GL
174 SET_Accum(exec, _mesa_Accum);
175 SET_Bitmap(exec, _mesa_Bitmap);
176 SET_CallList(exec, _mesa_CallList);
177 SET_CallLists(exec, _mesa_CallLists);
178 SET_ClearAccum(exec, _mesa_ClearAccum);
179 SET_ClearDepth(exec, _mesa_ClearDepth);
180 SET_ClearIndex(exec, _mesa_ClearIndex);
181 SET_ClipPlane(exec, _mesa_ClipPlane);
182 SET_ColorMaterial(exec, _mesa_ColorMaterial);
183 SET_CopyPixels(exec, _mesa_CopyPixels);
184 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
185 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
186 SET_DeleteLists(exec, _mesa_DeleteLists);
187 SET_DepthFunc(exec, _mesa_DepthFunc);
188 SET_DepthMask(exec, _mesa_DepthMask);
189 SET_DepthRange(exec, _mesa_DepthRange);
190 SET_DrawPixels(exec, _mesa_DrawPixels);
191 SET_EndList(exec, _mesa_EndList);
192 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
193 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
194 SET_Fogf(exec, _mesa_Fogf);
195 SET_Fogfv(exec, _mesa_Fogfv);
196 SET_Fogi(exec, _mesa_Fogi);
197 SET_Fogiv(exec, _mesa_Fogiv);
198 SET_GenLists(exec, _mesa_GenLists);
199 SET_GetClipPlane(exec, _mesa_GetClipPlane);
200 SET_GetBooleanv(exec, _mesa_GetBooleanv);
201 SET_GetDoublev(exec, _mesa_GetDoublev);
202 SET_GetIntegerv(exec, _mesa_GetIntegerv);
203 SET_GetLightfv(exec, _mesa_GetLightfv);
204 SET_GetLightiv(exec, _mesa_GetLightiv);
205 SET_GetMapdv(exec, _mesa_GetMapdv);
206 SET_GetMapfv(exec, _mesa_GetMapfv);
207 SET_GetMapiv(exec, _mesa_GetMapiv);
208 SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
209 SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
210 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
211 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
212 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
213 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
214 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
215 SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
216 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
217 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
218 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
219 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
220 SET_GetTexGendv(exec, _mesa_GetTexGendv);
221 SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
222 SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
223 SET_GetTexImage(exec, _mesa_GetTexImage);
224 SET_Hint(exec, _mesa_Hint);
225 SET_IndexMask(exec, _mesa_IndexMask);
226 SET_IsEnabled(exec, _mesa_IsEnabled);
227 SET_IsList(exec, _mesa_IsList);
228 SET_LightModelf(exec, _mesa_LightModelf);
229 SET_LightModelfv(exec, _mesa_LightModelfv);
230 SET_LightModeli(exec, _mesa_LightModeli);
231 SET_LightModeliv(exec, _mesa_LightModeliv);
232 SET_Lightf(exec, _mesa_Lightf);
233 SET_Lightfv(exec, _mesa_Lightfv);
234 SET_Lighti(exec, _mesa_Lighti);
235 SET_Lightiv(exec, _mesa_Lightiv);
236 SET_ListBase(exec, _mesa_ListBase);
237 SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
238 SET_Map1d(exec, _mesa_Map1d);
239 SET_Map1f(exec, _mesa_Map1f);
240 SET_Map2d(exec, _mesa_Map2d);
241 SET_Map2f(exec, _mesa_Map2f);
242 SET_MapGrid1d(exec, _mesa_MapGrid1d);
243 SET_MapGrid1f(exec, _mesa_MapGrid1f);
244 SET_MapGrid2d(exec, _mesa_MapGrid2d);
245 SET_MapGrid2f(exec, _mesa_MapGrid2f);
246 SET_MultMatrixd(exec, _mesa_MultMatrixd);
247 SET_NewList(exec, _mesa_NewList);
248 SET_PassThrough(exec, _mesa_PassThrough);
249 SET_PixelMapfv(exec, _mesa_PixelMapfv);
250 SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
251 SET_PixelMapusv(exec, _mesa_PixelMapusv);
252 SET_PixelStoref(exec, _mesa_PixelStoref);
253 SET_PixelTransferf(exec, _mesa_PixelTransferf);
254 SET_PixelTransferi(exec, _mesa_PixelTransferi);
255 SET_PixelZoom(exec, _mesa_PixelZoom);
256 SET_PointSize(exec, _mesa_PointSize);
257 SET_PolygonMode(exec, _mesa_PolygonMode);
258 SET_PolygonOffset(exec, _mesa_PolygonOffset);
259 SET_PolygonStipple(exec, _mesa_PolygonStipple);
260 SET_PopAttrib(exec, _mesa_PopAttrib);
261 SET_PushAttrib(exec, _mesa_PushAttrib);
262 SET_RasterPos2d(exec, _mesa_RasterPos2d);
263 SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
264 SET_RasterPos2s(exec, _mesa_RasterPos2s);
265 SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
266 SET_RasterPos3d(exec, _mesa_RasterPos3d);
267 SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
268 SET_RasterPos3f(exec, _mesa_RasterPos3f);
269 SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
270 SET_RasterPos3i(exec, _mesa_RasterPos3i);
271 SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
272 SET_RasterPos3s(exec, _mesa_RasterPos3s);
273 SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
274 SET_RasterPos4d(exec, _mesa_RasterPos4d);
275 SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
276 SET_RasterPos4f(exec, _mesa_RasterPos4f);
277 SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
278 SET_RasterPos4i(exec, _mesa_RasterPos4i);
279 SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
280 SET_RasterPos4s(exec, _mesa_RasterPos4s);
281 SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
282 SET_ReadPixels(exec, _mesa_ReadPixels);
283 SET_Rotated(exec, _mesa_Rotated);
284 SET_Scaled(exec, _mesa_Scaled);
285 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
286 SET_TexEnvf(exec, _mesa_TexEnvf);
287 SET_TexEnviv(exec, _mesa_TexEnviv);
288 SET_TexGend(exec, _mesa_TexGend);
289 SET_TexGendv(exec, _mesa_TexGendv);
290 SET_TexGenf(exec, _mesa_TexGenf);
291 SET_TexGenfv(exec, _mesa_TexGenfv);
292 SET_TexGeni(exec, _mesa_TexGeni);
293 SET_TexGeniv(exec, _mesa_TexGeniv);
294 SET_TexImage1D(exec, _mesa_TexImage1D);
295 SET_TexParameterf(exec, _mesa_TexParameterf);
296 SET_TexParameterfv(exec, _mesa_TexParameterfv);
297 SET_TexParameteriv(exec, _mesa_TexParameteriv);
298 SET_Translated(exec, _mesa_Translated);
299 #endif
300
301 /* 1.1 */
302 SET_BindTexture(exec, _mesa_BindTexture);
303 SET_DeleteTextures(exec, _mesa_DeleteTextures);
304 SET_GenTextures(exec, _mesa_GenTextures);
305 #if _HAVE_FULL_GL
306 SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
307 SET_AreTexturesResidentEXT(exec, _mesa_AreTexturesResident);
308 SET_ColorPointer(exec, _mesa_ColorPointer);
309 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
310 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
311 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
312 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
313 SET_DisableClientState(exec, _mesa_DisableClientState);
314 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
315 SET_EnableClientState(exec, _mesa_EnableClientState);
316 SET_GenTexturesEXT(exec, _mesa_GenTextures);
317 SET_GetPointerv(exec, _mesa_GetPointerv);
318 SET_IndexPointer(exec, _mesa_IndexPointer);
319 SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
320 SET_IsTexture(exec, _mesa_IsTexture);
321 SET_IsTextureEXT(exec, _mesa_IsTexture);
322 SET_NormalPointer(exec, _mesa_NormalPointer);
323 SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
324 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
325 SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
326 SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
327 SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
328 SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
329 SET_VertexPointer(exec, _mesa_VertexPointer);
330 #endif
331
332 /* 1.2 */
333 #if _HAVE_FULL_GL
334 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
335 SET_TexImage3D(exec, _mesa_TexImage3D);
336 SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
337 #endif
338
339 /* OpenGL 1.2 GL_ARB_imaging */
340 #if _HAVE_FULL_GL
341 SET_BlendColor(exec, _mesa_BlendColor);
342 SET_BlendEquation(exec, _mesa_BlendEquation);
343 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
344 SET_ColorSubTable(exec, _mesa_ColorSubTable);
345 SET_ColorTable(exec, _mesa_ColorTable);
346 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
347 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
348 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
349 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
350 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
351 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
352 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
353 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
354 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
355 SET_CopyColorTable(exec, _mesa_CopyColorTable);
356 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
357 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
358 SET_GetColorTable(exec, _mesa_GetColorTable);
359 SET_GetColorTableEXT(exec, _mesa_GetColorTable);
360 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
361 SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
362 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
363 SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
364 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
365 SET_GetConvolutionFilterEXT(exec, _mesa_GetConvolutionFilter);
366 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
367 SET_GetConvolutionParameterfvEXT(exec, _mesa_GetConvolutionParameterfv);
368 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
369 SET_GetConvolutionParameterivEXT(exec, _mesa_GetConvolutionParameteriv);
370 SET_GetHistogram(exec, _mesa_GetHistogram);
371 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
372 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
373 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
374 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
375 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
376 SET_GetMinmax(exec, _mesa_GetMinmax);
377 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
378 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
379 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
380 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
381 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
382 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
383 SET_GetSeparableFilterEXT(exec, _mesa_GetSeparableFilter);
384 SET_Histogram(exec, _mesa_Histogram);
385 SET_Minmax(exec, _mesa_Minmax);
386 SET_ResetHistogram(exec, _mesa_ResetHistogram);
387 SET_ResetMinmax(exec, _mesa_ResetMinmax);
388 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
389 #endif
390
391 /* OpenGL 2.0 */
392 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
393 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
394 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
395
396 /* 2. GL_EXT_blend_color */
397 #if 0
398 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
399 #endif
400
401 /* 3. GL_EXT_polygon_offset */
402 #if _HAVE_FULL_GL
403 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
404 #endif
405
406 /* 6. GL_EXT_texture3d */
407 #if 0
408 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
409 /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
410 /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
411 #endif
412
413 /* 11. GL_EXT_histogram */
414 #if _HAVE_FULL_GL
415 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
416 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
417 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
418 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
419 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
420 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
421 #endif
422
423 /* 30. GL_EXT_vertex_array */
424 #if _HAVE_FULL_GL
425 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
426 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
427 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
428 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
429 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
430 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
431 #endif
432
433 /* 37. GL_EXT_blend_minmax */
434 #if 0
435 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
436 #endif
437
438 /* 54. GL_EXT_point_parameters */
439 #if _HAVE_FULL_GL
440 SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT);
441 SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT);
442 #endif
443
444 /* 78. GL_EXT_paletted_texture */
445 #if 0
446 SET_ColorTableEXT(exec, _mesa_ColorTableEXT);
447 SET_ColorSubTableEXT(exec, _mesa_ColorSubTableEXT);
448 #endif
449 #if _HAVE_FULL_GL
450 SET_GetColorTableEXT(exec, _mesa_GetColorTable);
451 SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
452 SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
453 #endif
454
455 /* 97. GL_EXT_compiled_vertex_array */
456 #if _HAVE_FULL_GL
457 SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
458 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
459 #endif
460
461 /* 148. GL_EXT_multi_draw_arrays */
462 #if _HAVE_FULL_GL
463 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
464 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
465 #endif
466
467 /* 173. GL_INGR_blend_func_separate */
468 #if _HAVE_FULL_GL
469 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
470 #endif
471
472 /* 196. GL_MESA_resize_buffers */
473 #if _HAVE_FULL_GL
474 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
475 #endif
476
477 /* 197. GL_MESA_window_pos */
478 #if _HAVE_FULL_GL
479 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
480 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
481 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
482 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
483 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
484 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
485 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
486 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
487 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
488 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
489 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
490 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
491 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
492 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
493 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
494 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
495 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
496 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
497 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
498 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
499 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
500 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
501 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
502 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
503 #endif
504
505 /* 200. GL_IBM_multimode_draw_arrays */
506 #if _HAVE_FULL_GL
507 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
508 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
509 #endif
510
511 /* 233. GL_NV_vertex_program */
512 #if FEATURE_NV_vertex_program
513 SET_BindProgramNV(exec, _mesa_BindProgram);
514 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
515 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
516 SET_GenProgramsNV(exec, _mesa_GenPrograms);
517 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
518 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
519 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
520 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
521 SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
522 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
523 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
524 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
525 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
526 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
527 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
528 SET_IsProgramNV(exec, _mesa_IsProgram);
529 SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
530 SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
531 SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
532 SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV);
533 SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV);
534 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
535 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
536 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
537 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
538 /* glVertexAttrib*NV functions handled in api_loopback.c */
539 #endif
540
541 /* 273. GL_APPLE_vertex_array_object */
542 SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
543 SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
544 SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
545 SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
546
547 /* 282. GL_NV_fragment_program */
548 #if FEATURE_NV_fragment_program
549 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
550 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
551 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
552 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
553 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
554 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
555 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
556 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
557 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
558 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
559 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
560 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
561 #endif
562
563 /* 262. GL_NV_point_sprite */
564 #if _HAVE_FULL_GL
565 SET_PointParameteriNV(exec, _mesa_PointParameteriNV);
566 SET_PointParameterivNV(exec, _mesa_PointParameterivNV);
567 #endif
568
569 /* 268. GL_EXT_stencil_two_side */
570 #if _HAVE_FULL_GL
571 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
572 #endif
573
574 /* ???. GL_EXT_depth_bounds_test */
575 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
576
577 /* ARB 1. GL_ARB_multitexture */
578 #if _HAVE_FULL_GL
579 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
580 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
581 #endif
582
583 /* ARB 3. GL_ARB_transpose_matrix */
584 #if _HAVE_FULL_GL
585 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
586 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
587 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
588 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
589 #endif
590
591 /* ARB 5. GL_ARB_multisample */
592 #if _HAVE_FULL_GL
593 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
594 #endif
595
596 /* ARB 12. GL_ARB_texture_compression */
597 #if _HAVE_FULL_GL
598 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
599 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
600 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
601 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
602 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
603 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
604 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
605 #endif
606
607 /* ARB 14. GL_ARB_point_parameters */
608 /* reuse EXT_point_parameters functions */
609
610 /* ARB 26. GL_ARB_vertex_program */
611 /* ARB 27. GL_ARB_fragment_program */
612 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
613 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
614 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
615 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
616 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
617 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
618 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
619 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
620 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
621 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
622 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
623 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
624 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
625 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
626 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
627 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
628 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
629 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
630 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
631 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
632 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
633 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
634 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
635 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
636 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
637 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
638 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
639 /* glVertexAttrib4bvARB handled in api_loopback.c */
640 /* glVertexAttrib4ivARB handled in api_loopback.c */
641 /* glVertexAttrib4ubvARB handled in api_loopback.c */
642 /* glVertexAttrib4usvARB handled in api_loopback.c */
643 /* glVertexAttrib4uivARB handled in api_loopback.c */
644 /* glVertexAttrib4NbvARB handled in api_loopback.c */
645 /* glVertexAttrib4NsvARB handled in api_loopback.c */
646 /* glVertexAttrib4NivARB handled in api_loopback.c */
647 /* glVertexAttrib4NusvARB handled in api_loopback.c */
648 /* glVertexAttrib4NuivARB handled in api_loopback.c */
649 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
650 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
651 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
652 SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
653 /* glBindProgramARB aliases glBindProgramNV */
654 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
655 /* glGenProgramsARB aliases glGenProgramsNV */
656 /* glIsProgramARB aliases glIsProgramNV */
657 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
658 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
659 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
660 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
661 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
662 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
663 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
664 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
665 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
666 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
667 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
668 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
669 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
670 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
671 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
672 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
673 SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
674 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
675 #endif
676
677 /* ARB 28. GL_ARB_vertex_buffer_object */
678 #if FEATURE_ARB_vertex_buffer_object
679 SET_BindBufferARB(exec, _mesa_BindBufferARB);
680 SET_BufferDataARB(exec, _mesa_BufferDataARB);
681 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
682 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
683 SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
684 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
685 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
686 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
687 SET_IsBufferARB(exec, _mesa_IsBufferARB);
688 SET_MapBufferARB(exec, _mesa_MapBufferARB);
689 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
690 #endif
691
692 /* ARB 29. GL_ARB_occlusion_query */
693 #if FEATURE_ARB_occlusion_query
694 SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
695 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
696 SET_IsQueryARB(exec, _mesa_IsQueryARB);
697 SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
698 SET_EndQueryARB(exec, _mesa_EndQueryARB);
699 SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
700 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
701 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
702 #endif
703
704 /* ARB 37. GL_ARB_draw_buffers */
705 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
706
707 #if FEATURE_ARB_shader_objects
708 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
709 SET_GetHandleARB(exec, _mesa_GetHandleARB);
710 SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
711 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
712 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
713 SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
714 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
715 SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
716 SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
717 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
718 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
719 SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
720 SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
721 SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
722 SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
723 SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
724 SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
725 SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
726 SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
727 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
728 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
729 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
730 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
731 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
732 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
733 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
734 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
735 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
736 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
737 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
738 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
739 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
740 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
741 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
742 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
743 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
744 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
745 SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
746 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
747 #endif /* FEATURE_ARB_shader_objects */
748
749 #if FEATURE_ARB_vertex_shader
750 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
751 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
752 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
753 #endif /* FEATURE_ARB_vertex_shader */
754
755 /* GL_ATI_fragment_shader */
756 #if FEATURE_ATI_fragment_shader
757 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
758 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
759 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
760 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
761 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
762 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
763 SET_SampleMapATI(exec, _mesa_SampleMapATI);
764 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
765 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
766 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
767 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
768 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
769 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
770 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
771 #endif
772
773 #if FEATURE_EXT_framebuffer_object
774 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
775 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
776 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
777 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
778 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
779 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
780 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
781 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
782 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
783 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
784 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
785 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
786 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
787 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
788 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
789 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
790 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
791 #endif
792
793 /* GL_EXT_timer_query */
794 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
795 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
796
797 #if FEATURE_EXT_framebuffer_blit
798 SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
799 #endif
800 }
801
802
803
804 /**********************************************************************/
805 /** \name State update logic */
806 /*@{*/
807
808
809 static void
810 update_separate_specular( GLcontext *ctx )
811 {
812 if (NEED_SECONDARY_COLOR(ctx))
813 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
814 else
815 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
816 }
817
818
819 /**
820 * Update state dependent on vertex arrays.
821 */
822 static void
823 update_arrays( GLcontext *ctx )
824 {
825 GLuint i, min;
826
827 /* find min of _MaxElement values for all enabled arrays */
828
829 /* 0 */
830 if (ctx->ShaderObjects._VertexShaderPresent
831 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
832 min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0]._MaxElement;
833 }
834 else if (ctx->VertexProgram._Enabled
835 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
836 min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
837 }
838 else if (ctx->Array.ArrayObj->Vertex.Enabled) {
839 min = ctx->Array.ArrayObj->Vertex._MaxElement;
840 }
841 else {
842 /* can't draw anything without vertex positions! */
843 min = 0;
844 }
845
846 /* 1 */
847 if (ctx->VertexProgram._Enabled
848 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
849 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
850 }
851 /* no conventional vertex weight array */
852
853 /* 2 */
854 if (ctx->VertexProgram._Enabled
855 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
856 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
857 }
858 else if (ctx->Array.ArrayObj->Normal.Enabled) {
859 min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
860 }
861
862 /* 3 */
863 if (ctx->VertexProgram._Enabled
864 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
865 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
866 }
867 else if (ctx->Array.ArrayObj->Color.Enabled) {
868 min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
869 }
870
871 /* 4 */
872 if (ctx->VertexProgram._Enabled
873 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
874 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
875 }
876 else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
877 min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
878 }
879
880 /* 5 */
881 if (ctx->VertexProgram._Enabled
882 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
883 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
884 }
885 else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
886 min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
887 }
888
889 /* 6 */
890 if (ctx->VertexProgram._Enabled
891 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
892 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
893 }
894 else if (ctx->Array.ArrayObj->Index.Enabled) {
895 min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
896 }
897
898
899 /* 7 */
900 if (ctx->VertexProgram._Enabled
901 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
902 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
903 }
904
905 /* 8..15 */
906 for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
907 if (ctx->VertexProgram._Enabled
908 && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
909 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
910 }
911 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
912 && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
913 min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
914 }
915 }
916
917 /* 16..31 */
918 if (ctx->ShaderObjects._VertexShaderPresent) {
919 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
920 if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
921 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
922 }
923 }
924 }
925
926 if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
927 min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
928 }
929
930 /* _MaxElement is one past the last legal array element */
931 ctx->Array._MaxElement = min;
932 }
933
934
935 /**
936 * Update derived vertex/fragment program state.
937 */
938 static void
939 update_program(GLcontext *ctx)
940 {
941 /* For now, just set the _Enabled (really enabled) flags.
942 * In the future we may have to check other state to be sure we really
943 * have a runable program or shader.
944 */
945 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
946 && ctx->VertexProgram.Current->Base.Instructions;
947 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
948 && ctx->FragmentProgram.Current->Base.Instructions;
949 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
950 && ctx->ATIFragmentShader.Current->Instructions;
951
952 ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
953 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
954
955 if (ctx->_MaintainTexEnvProgram && !ctx->FragmentProgram._Enabled) {
956 #if 0
957 if (!ctx->_TexEnvProgram)
958 ctx->_TexEnvProgram = (struct gl_fragment_program *)
959 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
960 ctx->FragmentProgram._Current = ctx->_TexEnvProgram;
961 #endif
962
963 if (ctx->_UseTexEnvProgram)
964 ctx->FragmentProgram._Active = GL_TRUE;
965 }
966 }
967
968
969 static void
970 update_viewport_matrix(GLcontext *ctx)
971 {
972 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
973
974 ASSERT(depthMax > 0);
975
976 /* Compute scale and bias values. This is really driver-specific
977 * and should be maintained elsewhere if at all.
978 * NOTE: RasterPos uses this.
979 */
980 _math_matrix_viewport(&ctx->Viewport._WindowMap,
981 ctx->Viewport.X, ctx->Viewport.Y,
982 ctx->Viewport.Width, ctx->Viewport.Height,
983 ctx->Viewport.Near, ctx->Viewport.Far,
984 depthMax);
985 }
986
987
988 /**
989 * Update derived color/blend/logicop state.
990 */
991 static void
992 update_color(GLcontext *ctx)
993 {
994 /* This is needed to support 1.1's RGB logic ops AND
995 * 1.0's blending logicops.
996 */
997 ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled ||
998 (ctx->Color.BlendEnabled &&
999 ctx->Color.BlendEquationRGB == GL_LOGIC_OP));
1000 }
1001
1002
1003 /**
1004 * If __GLcontextRec::NewState is non-zero then this function \b must be called
1005 * before rendering any primitive. Basically, function pointers and
1006 * miscellaneous flags are updated to reflect the current state of the state
1007 * machine.
1008 *
1009 * Calls dd_function_table::UpdateState to perform any internal state
1010 * management necessary.
1011 *
1012 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
1013 * _mesa_update_buffer_bounds(), _mesa_update_polygon(),
1014 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
1015 */
1016 void
1017 _mesa_update_state( GLcontext *ctx )
1018 {
1019 GLbitfield new_state = ctx->NewState;
1020
1021 if (MESA_VERBOSE & VERBOSE_STATE)
1022 _mesa_print_state("_mesa_update_state", new_state);
1023
1024 if (new_state & _NEW_PROGRAM)
1025 update_program( ctx );
1026
1027 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
1028 _mesa_update_modelview_project( ctx, new_state );
1029
1030 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
1031 _mesa_update_texture( ctx, new_state );
1032
1033 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
1034 _mesa_update_framebuffer(ctx);
1035
1036 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
1037 _mesa_update_draw_buffer_bounds( ctx );
1038
1039 if (new_state & _NEW_POINT)
1040 _mesa_update_point( ctx );
1041
1042 if (new_state & _NEW_POLYGON)
1043 _mesa_update_polygon( ctx );
1044
1045 if (new_state & _NEW_LIGHT)
1046 _mesa_update_lighting( ctx );
1047
1048 if (new_state & _NEW_STENCIL)
1049 _mesa_update_stencil( ctx );
1050
1051 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1052 _mesa_update_pixel( ctx, new_state );
1053
1054 if (new_state & _DD_NEW_SEPARATE_SPECULAR)
1055 update_separate_specular( ctx );
1056
1057 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
1058 update_arrays( ctx );
1059
1060 if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
1061 update_viewport_matrix(ctx);
1062
1063 if (new_state & _NEW_COLOR)
1064 update_color( ctx );
1065
1066 if (ctx->_MaintainTexEnvProgram) {
1067 if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
1068 _mesa_UpdateTexEnvProgram(ctx);
1069 }
1070
1071 /* ctx->_NeedEyeCoords is now up to date.
1072 *
1073 * If the truth value of this variable has changed, update for the
1074 * new lighting space and recompute the positions of lights and the
1075 * normal transform.
1076 *
1077 * If the lighting space hasn't changed, may still need to recompute
1078 * light positions & normal transforms for other reasons.
1079 */
1080 if (new_state & _MESA_NEW_NEED_EYE_COORDS)
1081 _mesa_update_tnl_spaces( ctx, new_state );
1082
1083 /*
1084 * Give the driver a chance to act upon the new_state flags.
1085 * The driver might plug in different span functions, for example.
1086 * Also, this is where the driver can invalidate the state of any
1087 * active modules (such as swrast_setup, swrast, tnl, etc).
1088 *
1089 * Set ctx->NewState to zero to avoid recursion if
1090 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1091 */
1092 new_state = ctx->NewState;
1093 ctx->NewState = 0;
1094 ctx->Driver.UpdateState(ctx, new_state);
1095 ctx->Array.NewState = 0;
1096 }
1097
1098 /*@}*/