mesa: refactor: move glReadPixels code into new readpix.c file
[mesa.git] / src / mesa / main / state.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file state.c
28 * State management.
29 *
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
32 */
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "shader/arbprogram.h"
39 #endif
40 #if FEATURE_ATI_fragment_shader
41 #include "shader/atifragshader.h"
42 #endif
43 #include "attrib.h"
44 #include "blend.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
47 #endif
48 #include "arrayobj.h"
49 #include "buffers.h"
50 #include "clip.h"
51 #include "colortab.h"
52 #include "context.h"
53 #include "convolve.h"
54 #include "depth.h"
55 #include "dlist.h"
56 #include "drawpix.h"
57 #include "enable.h"
58 #include "eval.h"
59 #include "get.h"
60 #include "feedback.h"
61 #include "fog.h"
62 #if FEATURE_EXT_framebuffer_object
63 #include "fbobject.h"
64 #endif
65 #include "ffvertex_prog.h"
66 #include "framebuffer.h"
67 #include "hint.h"
68 #include "histogram.h"
69 #include "imports.h"
70 #include "light.h"
71 #include "lines.h"
72 #include "macros.h"
73 #include "matrix.h"
74 #include "pixel.h"
75 #include "pixelstore.h"
76 #include "points.h"
77 #include "polygon.h"
78 #if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
79 #include "queryobj.h"
80 #endif
81 #include "rastpos.h"
82 #include "readpix.h"
83 #include "state.h"
84 #include "stencil.h"
85 #include "teximage.h"
86 #include "texobj.h"
87 #include "texstate.h"
88 #include "mtypes.h"
89 #include "varray.h"
90 #if FEATURE_NV_vertex_program
91 #include "shader/nvprogram.h"
92 #endif
93 #if FEATURE_NV_fragment_program
94 #include "shader/nvprogram.h"
95 #include "shader/program.h"
96 #include "texenvprogram.h"
97 #endif
98 #if FEATURE_ARB_shader_objects
99 #include "shaders.h"
100 #endif
101 #include "debug.h"
102 #include "glapi/dispatch.h"
103
104
105
106 /**
107 * Initialize a dispatch table with pointers to Mesa's immediate-mode
108 * commands.
109 *
110 * Pointers to glBegin()/glEnd() object commands and a few others
111 * are provided via the GLvertexformat interface.
112 *
113 * \param ctx GL context to which \c exec belongs.
114 * \param exec dispatch table.
115 */
116 void
117 _mesa_init_exec_table(struct _glapi_table *exec)
118 {
119 #if _HAVE_FULL_GL
120 _mesa_loopback_init_api_table( exec );
121 #endif
122
123 /* load the dispatch slots we understand */
124 SET_AlphaFunc(exec, _mesa_AlphaFunc);
125 SET_BlendFunc(exec, _mesa_BlendFunc);
126 SET_Clear(exec, _mesa_Clear);
127 SET_ClearColor(exec, _mesa_ClearColor);
128 SET_ClearStencil(exec, _mesa_ClearStencil);
129 SET_ColorMask(exec, _mesa_ColorMask);
130 SET_CullFace(exec, _mesa_CullFace);
131 SET_Disable(exec, _mesa_Disable);
132 SET_DrawBuffer(exec, _mesa_DrawBuffer);
133 SET_Enable(exec, _mesa_Enable);
134 SET_Finish(exec, _mesa_Finish);
135 SET_Flush(exec, _mesa_Flush);
136 SET_FrontFace(exec, _mesa_FrontFace);
137 SET_Frustum(exec, _mesa_Frustum);
138 SET_GetError(exec, _mesa_GetError);
139 SET_GetFloatv(exec, _mesa_GetFloatv);
140 SET_GetString(exec, _mesa_GetString);
141 SET_InitNames(exec, _mesa_InitNames);
142 SET_LineStipple(exec, _mesa_LineStipple);
143 SET_LineWidth(exec, _mesa_LineWidth);
144 SET_LoadIdentity(exec, _mesa_LoadIdentity);
145 SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
146 SET_LoadName(exec, _mesa_LoadName);
147 SET_LogicOp(exec, _mesa_LogicOp);
148 SET_MatrixMode(exec, _mesa_MatrixMode);
149 SET_MultMatrixf(exec, _mesa_MultMatrixf);
150 SET_Ortho(exec, _mesa_Ortho);
151 SET_PixelStorei(exec, _mesa_PixelStorei);
152 SET_PopMatrix(exec, _mesa_PopMatrix);
153 SET_PopName(exec, _mesa_PopName);
154 SET_PushMatrix(exec, _mesa_PushMatrix);
155 SET_PushName(exec, _mesa_PushName);
156 SET_RasterPos2f(exec, _mesa_RasterPos2f);
157 SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
158 SET_RasterPos2i(exec, _mesa_RasterPos2i);
159 SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
160 SET_ReadBuffer(exec, _mesa_ReadBuffer);
161 SET_RenderMode(exec, _mesa_RenderMode);
162 SET_Rotatef(exec, _mesa_Rotatef);
163 SET_Scalef(exec, _mesa_Scalef);
164 SET_Scissor(exec, _mesa_Scissor);
165 SET_SelectBuffer(exec, _mesa_SelectBuffer);
166 SET_ShadeModel(exec, _mesa_ShadeModel);
167 SET_StencilFunc(exec, _mesa_StencilFunc);
168 SET_StencilMask(exec, _mesa_StencilMask);
169 SET_StencilOp(exec, _mesa_StencilOp);
170 SET_TexEnvfv(exec, _mesa_TexEnvfv);
171 SET_TexEnvi(exec, _mesa_TexEnvi);
172 SET_TexImage2D(exec, _mesa_TexImage2D);
173 SET_TexParameteri(exec, _mesa_TexParameteri);
174 SET_Translatef(exec, _mesa_Translatef);
175 SET_Viewport(exec, _mesa_Viewport);
176 #if _HAVE_FULL_GL
177 SET_Accum(exec, _mesa_Accum);
178 SET_Bitmap(exec, _mesa_Bitmap);
179 SET_CallList(exec, _mesa_CallList);
180 SET_CallLists(exec, _mesa_CallLists);
181 SET_ClearAccum(exec, _mesa_ClearAccum);
182 SET_ClearDepth(exec, _mesa_ClearDepth);
183 SET_ClearIndex(exec, _mesa_ClearIndex);
184 SET_ClipPlane(exec, _mesa_ClipPlane);
185 SET_ColorMaterial(exec, _mesa_ColorMaterial);
186 SET_CopyPixels(exec, _mesa_CopyPixels);
187 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
188 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
189 SET_DeleteLists(exec, _mesa_DeleteLists);
190 SET_DepthFunc(exec, _mesa_DepthFunc);
191 SET_DepthMask(exec, _mesa_DepthMask);
192 SET_DepthRange(exec, _mesa_DepthRange);
193 SET_DrawPixels(exec, _mesa_DrawPixels);
194 SET_EndList(exec, _mesa_EndList);
195 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
196 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
197 SET_Fogf(exec, _mesa_Fogf);
198 SET_Fogfv(exec, _mesa_Fogfv);
199 SET_Fogi(exec, _mesa_Fogi);
200 SET_Fogiv(exec, _mesa_Fogiv);
201 SET_GenLists(exec, _mesa_GenLists);
202 SET_GetClipPlane(exec, _mesa_GetClipPlane);
203 SET_GetBooleanv(exec, _mesa_GetBooleanv);
204 SET_GetDoublev(exec, _mesa_GetDoublev);
205 SET_GetIntegerv(exec, _mesa_GetIntegerv);
206 SET_GetLightfv(exec, _mesa_GetLightfv);
207 SET_GetLightiv(exec, _mesa_GetLightiv);
208 SET_GetMapdv(exec, _mesa_GetMapdv);
209 SET_GetMapfv(exec, _mesa_GetMapfv);
210 SET_GetMapiv(exec, _mesa_GetMapiv);
211 SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
212 SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
213 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
214 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
215 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
216 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
217 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
218 SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
219 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
220 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
221 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
222 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
223 SET_GetTexGendv(exec, _mesa_GetTexGendv);
224 SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
225 SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
226 SET_GetTexImage(exec, _mesa_GetTexImage);
227 SET_Hint(exec, _mesa_Hint);
228 SET_IndexMask(exec, _mesa_IndexMask);
229 SET_IsEnabled(exec, _mesa_IsEnabled);
230 SET_IsList(exec, _mesa_IsList);
231 SET_LightModelf(exec, _mesa_LightModelf);
232 SET_LightModelfv(exec, _mesa_LightModelfv);
233 SET_LightModeli(exec, _mesa_LightModeli);
234 SET_LightModeliv(exec, _mesa_LightModeliv);
235 SET_Lightf(exec, _mesa_Lightf);
236 SET_Lightfv(exec, _mesa_Lightfv);
237 SET_Lighti(exec, _mesa_Lighti);
238 SET_Lightiv(exec, _mesa_Lightiv);
239 SET_ListBase(exec, _mesa_ListBase);
240 SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
241 SET_Map1d(exec, _mesa_Map1d);
242 SET_Map1f(exec, _mesa_Map1f);
243 SET_Map2d(exec, _mesa_Map2d);
244 SET_Map2f(exec, _mesa_Map2f);
245 SET_MapGrid1d(exec, _mesa_MapGrid1d);
246 SET_MapGrid1f(exec, _mesa_MapGrid1f);
247 SET_MapGrid2d(exec, _mesa_MapGrid2d);
248 SET_MapGrid2f(exec, _mesa_MapGrid2f);
249 SET_MultMatrixd(exec, _mesa_MultMatrixd);
250 SET_NewList(exec, _mesa_NewList);
251 SET_PassThrough(exec, _mesa_PassThrough);
252 SET_PixelMapfv(exec, _mesa_PixelMapfv);
253 SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
254 SET_PixelMapusv(exec, _mesa_PixelMapusv);
255 SET_PixelStoref(exec, _mesa_PixelStoref);
256 SET_PixelTransferf(exec, _mesa_PixelTransferf);
257 SET_PixelTransferi(exec, _mesa_PixelTransferi);
258 SET_PixelZoom(exec, _mesa_PixelZoom);
259 SET_PointSize(exec, _mesa_PointSize);
260 SET_PolygonMode(exec, _mesa_PolygonMode);
261 SET_PolygonOffset(exec, _mesa_PolygonOffset);
262 SET_PolygonStipple(exec, _mesa_PolygonStipple);
263 SET_PopAttrib(exec, _mesa_PopAttrib);
264 SET_PushAttrib(exec, _mesa_PushAttrib);
265 SET_RasterPos2d(exec, _mesa_RasterPos2d);
266 SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
267 SET_RasterPos2s(exec, _mesa_RasterPos2s);
268 SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
269 SET_RasterPos3d(exec, _mesa_RasterPos3d);
270 SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
271 SET_RasterPos3f(exec, _mesa_RasterPos3f);
272 SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
273 SET_RasterPos3i(exec, _mesa_RasterPos3i);
274 SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
275 SET_RasterPos3s(exec, _mesa_RasterPos3s);
276 SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
277 SET_RasterPos4d(exec, _mesa_RasterPos4d);
278 SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
279 SET_RasterPos4f(exec, _mesa_RasterPos4f);
280 SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
281 SET_RasterPos4i(exec, _mesa_RasterPos4i);
282 SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
283 SET_RasterPos4s(exec, _mesa_RasterPos4s);
284 SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
285 SET_ReadPixels(exec, _mesa_ReadPixels);
286 SET_Rotated(exec, _mesa_Rotated);
287 SET_Scaled(exec, _mesa_Scaled);
288 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
289 SET_TexEnvf(exec, _mesa_TexEnvf);
290 SET_TexEnviv(exec, _mesa_TexEnviv);
291 SET_TexGend(exec, _mesa_TexGend);
292 SET_TexGendv(exec, _mesa_TexGendv);
293 SET_TexGenf(exec, _mesa_TexGenf);
294 SET_TexGenfv(exec, _mesa_TexGenfv);
295 SET_TexGeni(exec, _mesa_TexGeni);
296 SET_TexGeniv(exec, _mesa_TexGeniv);
297 SET_TexImage1D(exec, _mesa_TexImage1D);
298 SET_TexParameterf(exec, _mesa_TexParameterf);
299 SET_TexParameterfv(exec, _mesa_TexParameterfv);
300 SET_TexParameteriv(exec, _mesa_TexParameteriv);
301 SET_Translated(exec, _mesa_Translated);
302 #endif
303
304 /* 1.1 */
305 SET_BindTexture(exec, _mesa_BindTexture);
306 SET_DeleteTextures(exec, _mesa_DeleteTextures);
307 SET_GenTextures(exec, _mesa_GenTextures);
308 #if _HAVE_FULL_GL
309 SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
310 SET_ColorPointer(exec, _mesa_ColorPointer);
311 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
312 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
313 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
314 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
315 SET_DisableClientState(exec, _mesa_DisableClientState);
316 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
317 SET_EnableClientState(exec, _mesa_EnableClientState);
318 SET_GetPointerv(exec, _mesa_GetPointerv);
319 SET_IndexPointer(exec, _mesa_IndexPointer);
320 SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
321 SET_IsTexture(exec, _mesa_IsTexture);
322 SET_NormalPointer(exec, _mesa_NormalPointer);
323 SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
324 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
325 SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
326 SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
327 SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
328 SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
329 SET_VertexPointer(exec, _mesa_VertexPointer);
330 #endif
331
332 /* 1.2 */
333 #if _HAVE_FULL_GL
334 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
335 SET_TexImage3D(exec, _mesa_TexImage3D);
336 SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
337 #endif
338
339 /* OpenGL 1.2 GL_ARB_imaging */
340 #if _HAVE_FULL_GL
341 SET_BlendColor(exec, _mesa_BlendColor);
342 SET_BlendEquation(exec, _mesa_BlendEquation);
343 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
344 SET_ColorSubTable(exec, _mesa_ColorSubTable);
345 SET_ColorTable(exec, _mesa_ColorTable);
346 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
347 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
348 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
349 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
350 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
351 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
352 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
353 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
354 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
355 SET_CopyColorTable(exec, _mesa_CopyColorTable);
356 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
357 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
358 SET_GetColorTable(exec, _mesa_GetColorTable);
359 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
360 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
361 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
362 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
363 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
364 SET_GetHistogram(exec, _mesa_GetHistogram);
365 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
366 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
367 SET_GetMinmax(exec, _mesa_GetMinmax);
368 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
369 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
370 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
371 SET_Histogram(exec, _mesa_Histogram);
372 SET_Minmax(exec, _mesa_Minmax);
373 SET_ResetHistogram(exec, _mesa_ResetHistogram);
374 SET_ResetMinmax(exec, _mesa_ResetMinmax);
375 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
376 #endif
377
378 /* OpenGL 2.0 */
379 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
380 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
381 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
382 #if FEATURE_ARB_shader_objects
383 SET_AttachShader(exec, _mesa_AttachShader);
384 SET_CreateProgram(exec, _mesa_CreateProgram);
385 SET_CreateShader(exec, _mesa_CreateShader);
386 SET_DeleteProgram(exec, _mesa_DeleteProgram);
387 SET_DeleteShader(exec, _mesa_DeleteShader);
388 SET_DetachShader(exec, _mesa_DetachShader);
389 SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
390 SET_GetProgramiv(exec, _mesa_GetProgramiv);
391 SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
392 SET_GetShaderiv(exec, _mesa_GetShaderiv);
393 SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
394 SET_IsProgram(exec, _mesa_IsProgram);
395 SET_IsShader(exec, _mesa_IsShader);
396 #endif
397
398 /* OpenGL 2.1 */
399 #if FEATURE_ARB_shader_objects
400 SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
401 SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
402 SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
403 SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
404 SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
405 SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
406 #endif
407
408
409 /* 2. GL_EXT_blend_color */
410 #if 0
411 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
412 #endif
413
414 /* 3. GL_EXT_polygon_offset */
415 #if _HAVE_FULL_GL
416 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
417 #endif
418
419 /* 6. GL_EXT_texture3d */
420 #if 0
421 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
422 /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
423 /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
424 #endif
425
426 /* 11. GL_EXT_histogram */
427 #if 0
428 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
429 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
430 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
431 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
432 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
433 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
434 #endif
435
436 /* 14. SGI_color_table */
437 #if 0
438 SET_ColorTableSGI(exec, _mesa_ColorTable);
439 SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
440 SET_GetColorTableSGI(exec, _mesa_GetColorTable);
441 SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
442 SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
443 #endif
444
445 /* 30. GL_EXT_vertex_array */
446 #if _HAVE_FULL_GL
447 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
448 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
449 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
450 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
451 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
452 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
453 #endif
454
455 /* 37. GL_EXT_blend_minmax */
456 #if 0
457 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
458 #endif
459
460 /* 54. GL_EXT_point_parameters */
461 #if _HAVE_FULL_GL
462 SET_PointParameterfEXT(exec, _mesa_PointParameterf);
463 SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
464 #endif
465
466 /* 97. GL_EXT_compiled_vertex_array */
467 #if _HAVE_FULL_GL
468 SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
469 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
470 #endif
471
472 /* 148. GL_EXT_multi_draw_arrays */
473 #if _HAVE_FULL_GL
474 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
475 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
476 #endif
477
478 /* 173. GL_INGR_blend_func_separate */
479 #if _HAVE_FULL_GL
480 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
481 #endif
482
483 /* 196. GL_MESA_resize_buffers */
484 #if _HAVE_FULL_GL
485 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
486 #endif
487
488 /* 197. GL_MESA_window_pos */
489 #if _HAVE_FULL_GL
490 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
491 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
492 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
493 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
494 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
495 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
496 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
497 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
498 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
499 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
500 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
501 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
502 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
503 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
504 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
505 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
506 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
507 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
508 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
509 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
510 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
511 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
512 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
513 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
514 #endif
515
516 /* 200. GL_IBM_multimode_draw_arrays */
517 #if _HAVE_FULL_GL
518 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
519 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
520 #endif
521
522 /* 233. GL_NV_vertex_program */
523 #if FEATURE_NV_vertex_program
524 SET_BindProgramNV(exec, _mesa_BindProgram);
525 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
526 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
527 SET_GenProgramsNV(exec, _mesa_GenPrograms);
528 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
529 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
530 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
531 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
532 SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
533 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
534 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
535 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
536 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
537 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
538 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
539 SET_IsProgramNV(exec, _mesa_IsProgramARB);
540 SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
541 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
542 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
543 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
544 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
545 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
546 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
547 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
548 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
549 /* glVertexAttrib*NV functions handled in api_loopback.c */
550 #endif
551
552 /* 273. GL_APPLE_vertex_array_object */
553 SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
554 SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
555 SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
556 SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
557
558 /* 282. GL_NV_fragment_program */
559 #if FEATURE_NV_fragment_program
560 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
561 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
562 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
563 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
564 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
565 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
566 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
567 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
568 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
569 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
570 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
571 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
572 #endif
573
574 /* 262. GL_NV_point_sprite */
575 #if _HAVE_FULL_GL
576 SET_PointParameteriNV(exec, _mesa_PointParameteri);
577 SET_PointParameterivNV(exec, _mesa_PointParameteriv);
578 #endif
579
580 /* 268. GL_EXT_stencil_two_side */
581 #if _HAVE_FULL_GL
582 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
583 #endif
584
585 /* ???. GL_EXT_depth_bounds_test */
586 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
587
588 /* ARB 1. GL_ARB_multitexture */
589 #if _HAVE_FULL_GL
590 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
591 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
592 #endif
593
594 /* ARB 3. GL_ARB_transpose_matrix */
595 #if _HAVE_FULL_GL
596 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
597 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
598 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
599 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
600 #endif
601
602 /* ARB 5. GL_ARB_multisample */
603 #if _HAVE_FULL_GL
604 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
605 #endif
606
607 /* ARB 12. GL_ARB_texture_compression */
608 #if _HAVE_FULL_GL
609 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
610 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
611 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
612 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
613 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
614 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
615 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
616 #endif
617
618 /* ARB 14. GL_ARB_point_parameters */
619 /* reuse EXT_point_parameters functions */
620
621 /* ARB 26. GL_ARB_vertex_program */
622 /* ARB 27. GL_ARB_fragment_program */
623 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
624 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
625 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
626 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
627 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
628 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
629 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
630 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
631 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
632 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
633 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
634 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
635 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
636 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
637 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
638 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
639 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
640 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
641 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
642 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
643 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
644 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
645 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
646 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
647 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
648 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
649 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
650 /* glVertexAttrib4bvARB handled in api_loopback.c */
651 /* glVertexAttrib4ivARB handled in api_loopback.c */
652 /* glVertexAttrib4ubvARB handled in api_loopback.c */
653 /* glVertexAttrib4usvARB handled in api_loopback.c */
654 /* glVertexAttrib4uivARB handled in api_loopback.c */
655 /* glVertexAttrib4NbvARB handled in api_loopback.c */
656 /* glVertexAttrib4NsvARB handled in api_loopback.c */
657 /* glVertexAttrib4NivARB handled in api_loopback.c */
658 /* glVertexAttrib4NusvARB handled in api_loopback.c */
659 /* glVertexAttrib4NuivARB handled in api_loopback.c */
660 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
661 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
662 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
663 SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
664 /* glBindProgramARB aliases glBindProgramNV */
665 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
666 /* glGenProgramsARB aliases glGenProgramsNV */
667 /* glIsProgramARB aliases glIsProgramNV */
668 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
669 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
670 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
671 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
672 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
673 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
674 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
675 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
676 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
677 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
678 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
679 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
680 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
681 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
682 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
683 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
684 SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
685 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
686 #endif
687
688 /* ARB 28. GL_ARB_vertex_buffer_object */
689 #if FEATURE_ARB_vertex_buffer_object
690 SET_BindBufferARB(exec, _mesa_BindBufferARB);
691 SET_BufferDataARB(exec, _mesa_BufferDataARB);
692 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
693 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
694 SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
695 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
696 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
697 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
698 SET_IsBufferARB(exec, _mesa_IsBufferARB);
699 SET_MapBufferARB(exec, _mesa_MapBufferARB);
700 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
701 #endif
702
703 /* ARB 29. GL_ARB_occlusion_query */
704 #if FEATURE_ARB_occlusion_query
705 SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
706 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
707 SET_IsQueryARB(exec, _mesa_IsQueryARB);
708 SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
709 SET_EndQueryARB(exec, _mesa_EndQueryARB);
710 SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
711 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
712 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
713 #endif
714
715 /* ARB 37. GL_ARB_draw_buffers */
716 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
717
718 #if FEATURE_ARB_shader_objects
719 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
720 SET_GetHandleARB(exec, _mesa_GetHandleARB);
721 SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
722 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
723 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
724 SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
725 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
726 SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
727 SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
728 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
729 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
730 SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
731 SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
732 SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
733 SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
734 SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
735 SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
736 SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
737 SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
738 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
739 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
740 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
741 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
742 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
743 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
744 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
745 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
746 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
747 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
748 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
749 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
750 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
751 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
752 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
753 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
754 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
755 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
756 SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
757 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
758 #endif /* FEATURE_ARB_shader_objects */
759
760 #if FEATURE_ARB_vertex_shader
761 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
762 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
763 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
764 #endif /* FEATURE_ARB_vertex_shader */
765
766 /* GL_ATI_fragment_shader */
767 #if FEATURE_ATI_fragment_shader
768 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
769 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
770 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
771 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
772 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
773 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
774 SET_SampleMapATI(exec, _mesa_SampleMapATI);
775 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
776 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
777 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
778 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
779 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
780 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
781 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
782 #endif
783
784 #if FEATURE_EXT_framebuffer_object
785 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
786 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
787 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
788 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
789 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
790 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
791 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
792 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
793 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
794 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
795 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
796 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
797 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
798 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
799 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
800 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
801 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
802 #endif
803
804 #if FEATURE_EXT_timer_query
805 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
806 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
807 #endif
808
809 #if FEATURE_EXT_framebuffer_blit
810 SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
811 #endif
812
813 /* GL_EXT_gpu_program_parameters */
814 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
815 SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
816 SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
817 #endif
818
819 /* GL_MESA_texture_array / GL_EXT_texture_array */
820 #if FEATURE_EXT_framebuffer_object
821 SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
822 #endif
823
824 /* GL_ATI_separate_stencil */
825 SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
826 }
827
828
829
830 /**********************************************************************/
831 /** \name State update logic */
832 /*@{*/
833
834
835 static void
836 update_separate_specular(GLcontext *ctx)
837 {
838 if (NEED_SECONDARY_COLOR(ctx))
839 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
840 else
841 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
842 }
843
844
845 /**
846 * Update state dependent on vertex arrays.
847 */
848 static void
849 update_arrays( GLcontext *ctx )
850 {
851 GLuint i, min;
852
853 /* find min of _MaxElement values for all enabled arrays */
854
855 /* 0 */
856 if (ctx->VertexProgram._Current
857 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
858 min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
859 }
860 else if (ctx->Array.ArrayObj->Vertex.Enabled) {
861 min = ctx->Array.ArrayObj->Vertex._MaxElement;
862 }
863 else {
864 /* can't draw anything without vertex positions! */
865 min = 0;
866 }
867
868 /* 1 */
869 if (ctx->VertexProgram._Enabled
870 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
871 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
872 }
873 /* no conventional vertex weight array */
874
875 /* 2 */
876 if (ctx->VertexProgram._Enabled
877 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
878 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
879 }
880 else if (ctx->Array.ArrayObj->Normal.Enabled) {
881 min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
882 }
883
884 /* 3 */
885 if (ctx->VertexProgram._Enabled
886 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
887 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
888 }
889 else if (ctx->Array.ArrayObj->Color.Enabled) {
890 min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
891 }
892
893 /* 4 */
894 if (ctx->VertexProgram._Enabled
895 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
896 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
897 }
898 else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
899 min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
900 }
901
902 /* 5 */
903 if (ctx->VertexProgram._Enabled
904 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
905 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
906 }
907 else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
908 min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
909 }
910
911 /* 6 */
912 if (ctx->VertexProgram._Enabled
913 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
914 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
915 }
916 else if (ctx->Array.ArrayObj->Index.Enabled) {
917 min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
918 }
919
920
921 /* 7 */
922 if (ctx->VertexProgram._Enabled
923 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
924 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
925 }
926
927 /* 8..15 */
928 for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
929 if (ctx->VertexProgram._Enabled
930 && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
931 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
932 }
933 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
934 && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
935 min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
936 }
937 }
938
939 /* 16..31 */
940 if (ctx->VertexProgram._Current) {
941 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
942 if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
943 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
944 }
945 }
946 }
947
948 if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
949 min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
950 }
951
952 /* _MaxElement is one past the last legal array element */
953 ctx->Array._MaxElement = min;
954 }
955
956
957 static void
958 update_program(GLcontext *ctx)
959 {
960 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
961 const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
962 const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
963
964 /* These _Enabled flags indicate if the program is enabled AND valid. */
965 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
966 && ctx->VertexProgram.Current->Base.Instructions;
967 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
968 && ctx->FragmentProgram.Current->Base.Instructions;
969 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
970 && ctx->ATIFragmentShader.Current->Instructions[0];
971
972 /*
973 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
974 * pointers to the programs that should be enabled/used. These will only
975 * be NULL if we need to use the fixed-function code.
976 *
977 * These programs may come from several sources. The priority is as
978 * follows:
979 * 1. OpenGL 2.0/ARB vertex/fragment shaders
980 * 2. ARB/NV vertex/fragment programs
981 * 3. Programs derived from fixed-function state.
982 *
983 * Note: it's possible for a vertex shader to get used with a fragment
984 * program (and vice versa) here, but in practice that shouldn't ever
985 * come up, or matter.
986 */
987
988 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
989
990 if (shProg && shProg->LinkStatus) {
991 /* Use shader programs */
992 /* XXX this isn't quite right, since we may have either a vertex
993 * _or_ fragment shader (not always both).
994 */
995 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
996 shProg->VertexProgram);
997 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
998 shProg->FragmentProgram);
999 }
1000 else {
1001 if (ctx->FragmentProgram._Enabled) {
1002 /* use user-defined vertex program */
1003 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
1004 ctx->FragmentProgram.Current);
1005 }
1006 else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1007 /* Use fragment program generated from fixed-function state.
1008 */
1009 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
1010 _mesa_get_fixed_func_fragment_program(ctx));
1011 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
1012 ctx->FragmentProgram._Current);
1013 }
1014 else {
1015 /* no fragment program */
1016 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1017 }
1018
1019 /* Examine vertex program after fragment program as
1020 * _mesa_get_fixed_func_vertex_program() needs to know active
1021 * fragprog inputs.
1022 */
1023 if (ctx->VertexProgram._Enabled) {
1024 /* use user-defined vertex program */
1025 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
1026 ctx->VertexProgram.Current);
1027 }
1028 else if (ctx->VertexProgram._MaintainTnlProgram) {
1029 /* Use vertex program generated from fixed-function state.
1030 */
1031 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
1032 _mesa_get_fixed_func_vertex_program(ctx));
1033 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
1034 ctx->VertexProgram._Current);
1035 }
1036 else {
1037 /* no vertex program */
1038 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1039 }
1040 }
1041
1042 if (ctx->VertexProgram._Current)
1043 assert(ctx->VertexProgram._Current->Base.Parameters);
1044 if (ctx->FragmentProgram._Current)
1045 assert(ctx->FragmentProgram._Current->Base.Parameters);
1046
1047
1048 /* XXX: get rid of _Active flag.
1049 */
1050 #if 1
1051 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
1052 if (ctx->FragmentProgram._MaintainTexEnvProgram &&
1053 !ctx->FragmentProgram._Enabled) {
1054 if (ctx->FragmentProgram._UseTexEnvProgram)
1055 ctx->FragmentProgram._Active = GL_TRUE;
1056 }
1057 #endif
1058
1059 /* Let the driver know what's happening:
1060 */
1061 if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) {
1062 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
1063 (struct gl_program *) ctx->FragmentProgram._Current);
1064 }
1065
1066 if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) {
1067 ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
1068 (struct gl_program *) ctx->VertexProgram._Current);
1069 }
1070 }
1071
1072
1073 static void
1074 update_viewport_matrix(GLcontext *ctx)
1075 {
1076 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
1077
1078 ASSERT(depthMax > 0);
1079
1080 /* Compute scale and bias values. This is really driver-specific
1081 * and should be maintained elsewhere if at all.
1082 * NOTE: RasterPos uses this.
1083 */
1084 _math_matrix_viewport(&ctx->Viewport._WindowMap,
1085 ctx->Viewport.X, ctx->Viewport.Y,
1086 ctx->Viewport.Width, ctx->Viewport.Height,
1087 ctx->Viewport.Near, ctx->Viewport.Far,
1088 depthMax);
1089 }
1090
1091
1092 /**
1093 * Update derived multisample state.
1094 */
1095 static void
1096 update_multisample(GLcontext *ctx)
1097 {
1098 ctx->Multisample._Enabled = GL_FALSE;
1099 if (ctx->Multisample.Enabled &&
1100 ctx->DrawBuffer &&
1101 ctx->DrawBuffer->Visual.sampleBuffers)
1102 ctx->Multisample._Enabled = GL_TRUE;
1103 }
1104
1105
1106 /**
1107 * Update derived color/blend/logicop state.
1108 */
1109 static void
1110 update_color(GLcontext *ctx)
1111 {
1112 /* This is needed to support 1.1's RGB logic ops AND
1113 * 1.0's blending logicops.
1114 */
1115 ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
1116 }
1117
1118
1119 /*
1120 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
1121 * in ctx->_TriangleCaps if needed.
1122 */
1123 static void
1124 update_polygon(GLcontext *ctx)
1125 {
1126 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
1127
1128 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1129 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1130
1131 if ( ctx->Polygon.OffsetPoint
1132 || ctx->Polygon.OffsetLine
1133 || ctx->Polygon.OffsetFill)
1134 ctx->_TriangleCaps |= DD_TRI_OFFSET;
1135 }
1136
1137
1138 /**
1139 * Update the ctx->_TriangleCaps bitfield.
1140 * XXX that bitfield should really go away someday!
1141 * This function must be called after other update_*() functions since
1142 * there are dependencies on some other derived values.
1143 */
1144 #if 0
1145 static void
1146 update_tricaps(GLcontext *ctx, GLbitfield new_state)
1147 {
1148 ctx->_TriangleCaps = 0;
1149
1150 /*
1151 * Points
1152 */
1153 if (1/*new_state & _NEW_POINT*/) {
1154 if (ctx->Point.SmoothFlag)
1155 ctx->_TriangleCaps |= DD_POINT_SMOOTH;
1156 if (ctx->Point.Size != 1.0F)
1157 ctx->_TriangleCaps |= DD_POINT_SIZE;
1158 if (ctx->Point._Attenuated)
1159 ctx->_TriangleCaps |= DD_POINT_ATTEN;
1160 }
1161
1162 /*
1163 * Lines
1164 */
1165 if (1/*new_state & _NEW_LINE*/) {
1166 if (ctx->Line.SmoothFlag)
1167 ctx->_TriangleCaps |= DD_LINE_SMOOTH;
1168 if (ctx->Line.StippleFlag)
1169 ctx->_TriangleCaps |= DD_LINE_STIPPLE;
1170 if (ctx->Line.Width != 1.0)
1171 ctx->_TriangleCaps |= DD_LINE_WIDTH;
1172 }
1173
1174 /*
1175 * Polygons
1176 */
1177 if (1/*new_state & _NEW_POLYGON*/) {
1178 if (ctx->Polygon.SmoothFlag)
1179 ctx->_TriangleCaps |= DD_TRI_SMOOTH;
1180 if (ctx->Polygon.StippleFlag)
1181 ctx->_TriangleCaps |= DD_TRI_STIPPLE;
1182 if (ctx->Polygon.FrontMode != GL_FILL
1183 || ctx->Polygon.BackMode != GL_FILL)
1184 ctx->_TriangleCaps |= DD_TRI_UNFILLED;
1185 if (ctx->Polygon.CullFlag
1186 && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1187 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1188 if (ctx->Polygon.OffsetPoint ||
1189 ctx->Polygon.OffsetLine ||
1190 ctx->Polygon.OffsetFill)
1191 ctx->_TriangleCaps |= DD_TRI_OFFSET;
1192 }
1193
1194 /*
1195 * Lighting and shading
1196 */
1197 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
1198 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
1199 if (ctx->Light.ShadeModel == GL_FLAT)
1200 ctx->_TriangleCaps |= DD_FLATSHADE;
1201 if (NEED_SECONDARY_COLOR(ctx))
1202 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
1203
1204 /*
1205 * Stencil
1206 */
1207 if (ctx->Stencil._TestTwoSide)
1208 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
1209 }
1210 #endif
1211
1212
1213 /**
1214 * Compute derived GL state.
1215 * If __GLcontextRec::NewState is non-zero then this function \b must
1216 * be called before rendering anything.
1217 *
1218 * Calls dd_function_table::UpdateState to perform any internal state
1219 * management necessary.
1220 *
1221 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
1222 * _mesa_update_buffer_bounds(),
1223 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
1224 */
1225 void
1226 _mesa_update_state_locked( GLcontext *ctx )
1227 {
1228 GLbitfield new_state = ctx->NewState;
1229 GLbitfield prog_flags = _NEW_PROGRAM;
1230
1231 if (MESA_VERBOSE & VERBOSE_STATE)
1232 _mesa_print_state("_mesa_update_state", new_state);
1233
1234 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
1235 _mesa_update_modelview_project( ctx, new_state );
1236
1237 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
1238 _mesa_update_texture( ctx, new_state );
1239
1240 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
1241 _mesa_update_framebuffer(ctx);
1242
1243 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
1244 _mesa_update_draw_buffer_bounds( ctx );
1245
1246 if (new_state & _NEW_POLYGON)
1247 update_polygon( ctx );
1248
1249 if (new_state & _NEW_LIGHT)
1250 _mesa_update_lighting( ctx );
1251
1252 if (new_state & _NEW_STENCIL)
1253 _mesa_update_stencil( ctx );
1254
1255 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1256 _mesa_update_pixel( ctx, new_state );
1257
1258 if (new_state & _DD_NEW_SEPARATE_SPECULAR)
1259 update_separate_specular( ctx );
1260
1261 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
1262 update_arrays( ctx );
1263
1264 if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
1265 update_viewport_matrix(ctx);
1266
1267 if (new_state & _NEW_MULTISAMPLE)
1268 update_multisample( ctx );
1269
1270 if (new_state & _NEW_COLOR)
1271 update_color( ctx );
1272
1273 #if 0
1274 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
1275 | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
1276 update_tricaps( ctx, new_state );
1277 #endif
1278
1279 /* ctx->_NeedEyeCoords is now up to date.
1280 *
1281 * If the truth value of this variable has changed, update for the
1282 * new lighting space and recompute the positions of lights and the
1283 * normal transform.
1284 *
1285 * If the lighting space hasn't changed, may still need to recompute
1286 * light positions & normal transforms for other reasons.
1287 */
1288 if (new_state & _MESA_NEW_NEED_EYE_COORDS)
1289 _mesa_update_tnl_spaces( ctx, new_state );
1290
1291 if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1292 prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
1293 }
1294 if (ctx->VertexProgram._MaintainTnlProgram) {
1295 prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
1296 _NEW_TRANSFORM | _NEW_POINT |
1297 _NEW_FOG | _NEW_LIGHT |
1298 _MESA_NEW_NEED_EYE_COORDS);
1299 }
1300 if (new_state & prog_flags)
1301 update_program( ctx );
1302
1303
1304
1305 /*
1306 * Give the driver a chance to act upon the new_state flags.
1307 * The driver might plug in different span functions, for example.
1308 * Also, this is where the driver can invalidate the state of any
1309 * active modules (such as swrast_setup, swrast, tnl, etc).
1310 *
1311 * Set ctx->NewState to zero to avoid recursion if
1312 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1313 */
1314 new_state = ctx->NewState;
1315 ctx->NewState = 0;
1316 ctx->Driver.UpdateState(ctx, new_state);
1317 ctx->Array.NewState = 0;
1318 }
1319
1320
1321 /* This is the usual entrypoint for state updates:
1322 */
1323 void
1324 _mesa_update_state( GLcontext *ctx )
1325 {
1326 _mesa_lock_context_textures(ctx);
1327 _mesa_update_state_locked(ctx);
1328 _mesa_unlock_context_textures(ctx);
1329 }
1330
1331
1332
1333 /*@}*/
1334
1335