Split _MaintainTexEnvProgram into two flags _Maintain and _Use. This
[mesa.git] / src / mesa / main / state.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file state.c
28 * State management.
29 *
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
32 */
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "arbprogram.h"
39 #endif
40 #if FEATURE_ATI_fragment_shader
41 #include "atifragshader.h"
42 #endif
43 #include "attrib.h"
44 #include "blend.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
47 #endif
48 #include "buffers.h"
49 #include "clip.h"
50 #include "colortab.h"
51 #include "context.h"
52 #include "convolve.h"
53 #include "depth.h"
54 #include "dlist.h"
55 #include "drawpix.h"
56 #include "enable.h"
57 #include "eval.h"
58 #include "get.h"
59 #include "feedback.h"
60 #include "fog.h"
61 #if FEATURE_EXT_framebuffer_object
62 #include "fbobject.h"
63 #endif
64 #include "framebuffer.h"
65 #include "hint.h"
66 #include "histogram.h"
67 #include "imports.h"
68 #include "light.h"
69 #include "lines.h"
70 #include "macros.h"
71 #include "matrix.h"
72 #if FEATURE_ARB_occlusion_query
73 #include "occlude.h"
74 #endif
75 #include "pixel.h"
76 #include "points.h"
77 #include "polygon.h"
78 #include "rastpos.h"
79 #include "state.h"
80 #include "stencil.h"
81 #include "teximage.h"
82 #include "texobj.h"
83 #include "texstate.h"
84 #include "mtypes.h"
85 #include "varray.h"
86 #if FEATURE_NV_vertex_program
87 #include "nvprogram.h"
88 #endif
89 #if FEATURE_NV_fragment_program
90 #include "nvprogram.h"
91 #include "program.h"
92 #include "texenvprogram.h"
93 #endif
94 #if FEATURE_ARB_shader_objects
95 #include "shaderobjects.h"
96 #endif
97 #include "debug.h"
98 #include "dispatch.h"
99
100
101
102 /**
103 * Initialize a dispatch table with pointers to Mesa's immediate-mode
104 * commands.
105 *
106 * Pointers to glBegin()/glEnd() object commands and a few others
107 * are provided via the GLvertexformat interface.
108 *
109 * \param ctx GL context to which \c exec belongs.
110 * \param exec dispatch table.
111 */
112 void
113 _mesa_init_exec_table(struct _glapi_table *exec)
114 {
115 #if _HAVE_FULL_GL
116 _mesa_loopback_init_api_table( exec );
117 #endif
118
119 /* load the dispatch slots we understand */
120 SET_AlphaFunc(exec, _mesa_AlphaFunc);
121 SET_BlendFunc(exec, _mesa_BlendFunc);
122 SET_Clear(exec, _mesa_Clear);
123 SET_ClearColor(exec, _mesa_ClearColor);
124 SET_ClearStencil(exec, _mesa_ClearStencil);
125 SET_ColorMask(exec, _mesa_ColorMask);
126 SET_CullFace(exec, _mesa_CullFace);
127 SET_Disable(exec, _mesa_Disable);
128 SET_DrawBuffer(exec, _mesa_DrawBuffer);
129 SET_Enable(exec, _mesa_Enable);
130 SET_Finish(exec, _mesa_Finish);
131 SET_Flush(exec, _mesa_Flush);
132 SET_FrontFace(exec, _mesa_FrontFace);
133 SET_Frustum(exec, _mesa_Frustum);
134 SET_GetError(exec, _mesa_GetError);
135 SET_GetFloatv(exec, _mesa_GetFloatv);
136 SET_GetString(exec, _mesa_GetString);
137 SET_InitNames(exec, _mesa_InitNames);
138 SET_LineStipple(exec, _mesa_LineStipple);
139 SET_LineWidth(exec, _mesa_LineWidth);
140 SET_LoadIdentity(exec, _mesa_LoadIdentity);
141 SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
142 SET_LoadName(exec, _mesa_LoadName);
143 SET_LogicOp(exec, _mesa_LogicOp);
144 SET_MatrixMode(exec, _mesa_MatrixMode);
145 SET_MultMatrixf(exec, _mesa_MultMatrixf);
146 SET_Ortho(exec, _mesa_Ortho);
147 SET_PixelStorei(exec, _mesa_PixelStorei);
148 SET_PopMatrix(exec, _mesa_PopMatrix);
149 SET_PopName(exec, _mesa_PopName);
150 SET_PushMatrix(exec, _mesa_PushMatrix);
151 SET_PushName(exec, _mesa_PushName);
152 SET_RasterPos2f(exec, _mesa_RasterPos2f);
153 SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
154 SET_RasterPos2i(exec, _mesa_RasterPos2i);
155 SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
156 SET_ReadBuffer(exec, _mesa_ReadBuffer);
157 SET_RenderMode(exec, _mesa_RenderMode);
158 SET_Rotatef(exec, _mesa_Rotatef);
159 SET_Scalef(exec, _mesa_Scalef);
160 SET_Scissor(exec, _mesa_Scissor);
161 SET_SelectBuffer(exec, _mesa_SelectBuffer);
162 SET_ShadeModel(exec, _mesa_ShadeModel);
163 SET_StencilFunc(exec, _mesa_StencilFunc);
164 SET_StencilMask(exec, _mesa_StencilMask);
165 SET_StencilOp(exec, _mesa_StencilOp);
166 SET_TexEnvfv(exec, _mesa_TexEnvfv);
167 SET_TexEnvi(exec, _mesa_TexEnvi);
168 SET_TexImage2D(exec, _mesa_TexImage2D);
169 SET_TexParameteri(exec, _mesa_TexParameteri);
170 SET_Translatef(exec, _mesa_Translatef);
171 SET_Viewport(exec, _mesa_Viewport);
172 #if _HAVE_FULL_GL
173 SET_Accum(exec, _mesa_Accum);
174 SET_Bitmap(exec, _mesa_Bitmap);
175 SET_CallList(exec, _mesa_CallList);
176 SET_CallLists(exec, _mesa_CallLists);
177 SET_ClearAccum(exec, _mesa_ClearAccum);
178 SET_ClearDepth(exec, _mesa_ClearDepth);
179 SET_ClearIndex(exec, _mesa_ClearIndex);
180 SET_ClipPlane(exec, _mesa_ClipPlane);
181 SET_ColorMaterial(exec, _mesa_ColorMaterial);
182 SET_CopyPixels(exec, _mesa_CopyPixels);
183 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
184 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
185 SET_DeleteLists(exec, _mesa_DeleteLists);
186 SET_DepthFunc(exec, _mesa_DepthFunc);
187 SET_DepthMask(exec, _mesa_DepthMask);
188 SET_DepthRange(exec, _mesa_DepthRange);
189 SET_DrawPixels(exec, _mesa_DrawPixels);
190 SET_EndList(exec, _mesa_EndList);
191 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
192 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
193 SET_Fogf(exec, _mesa_Fogf);
194 SET_Fogfv(exec, _mesa_Fogfv);
195 SET_Fogi(exec, _mesa_Fogi);
196 SET_Fogiv(exec, _mesa_Fogiv);
197 SET_GenLists(exec, _mesa_GenLists);
198 SET_GetClipPlane(exec, _mesa_GetClipPlane);
199 SET_GetBooleanv(exec, _mesa_GetBooleanv);
200 SET_GetDoublev(exec, _mesa_GetDoublev);
201 SET_GetIntegerv(exec, _mesa_GetIntegerv);
202 SET_GetLightfv(exec, _mesa_GetLightfv);
203 SET_GetLightiv(exec, _mesa_GetLightiv);
204 SET_GetMapdv(exec, _mesa_GetMapdv);
205 SET_GetMapfv(exec, _mesa_GetMapfv);
206 SET_GetMapiv(exec, _mesa_GetMapiv);
207 SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
208 SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
209 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
210 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
211 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
212 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
213 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
214 SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
215 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
216 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
217 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
218 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
219 SET_GetTexGendv(exec, _mesa_GetTexGendv);
220 SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
221 SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
222 SET_GetTexImage(exec, _mesa_GetTexImage);
223 SET_Hint(exec, _mesa_Hint);
224 SET_IndexMask(exec, _mesa_IndexMask);
225 SET_IsEnabled(exec, _mesa_IsEnabled);
226 SET_IsList(exec, _mesa_IsList);
227 SET_LightModelf(exec, _mesa_LightModelf);
228 SET_LightModelfv(exec, _mesa_LightModelfv);
229 SET_LightModeli(exec, _mesa_LightModeli);
230 SET_LightModeliv(exec, _mesa_LightModeliv);
231 SET_Lightf(exec, _mesa_Lightf);
232 SET_Lightfv(exec, _mesa_Lightfv);
233 SET_Lighti(exec, _mesa_Lighti);
234 SET_Lightiv(exec, _mesa_Lightiv);
235 SET_ListBase(exec, _mesa_ListBase);
236 SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
237 SET_Map1d(exec, _mesa_Map1d);
238 SET_Map1f(exec, _mesa_Map1f);
239 SET_Map2d(exec, _mesa_Map2d);
240 SET_Map2f(exec, _mesa_Map2f);
241 SET_MapGrid1d(exec, _mesa_MapGrid1d);
242 SET_MapGrid1f(exec, _mesa_MapGrid1f);
243 SET_MapGrid2d(exec, _mesa_MapGrid2d);
244 SET_MapGrid2f(exec, _mesa_MapGrid2f);
245 SET_MultMatrixd(exec, _mesa_MultMatrixd);
246 SET_NewList(exec, _mesa_NewList);
247 SET_PassThrough(exec, _mesa_PassThrough);
248 SET_PixelMapfv(exec, _mesa_PixelMapfv);
249 SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
250 SET_PixelMapusv(exec, _mesa_PixelMapusv);
251 SET_PixelStoref(exec, _mesa_PixelStoref);
252 SET_PixelTransferf(exec, _mesa_PixelTransferf);
253 SET_PixelTransferi(exec, _mesa_PixelTransferi);
254 SET_PixelZoom(exec, _mesa_PixelZoom);
255 SET_PointSize(exec, _mesa_PointSize);
256 SET_PolygonMode(exec, _mesa_PolygonMode);
257 SET_PolygonOffset(exec, _mesa_PolygonOffset);
258 SET_PolygonStipple(exec, _mesa_PolygonStipple);
259 SET_PopAttrib(exec, _mesa_PopAttrib);
260 SET_PushAttrib(exec, _mesa_PushAttrib);
261 SET_RasterPos2d(exec, _mesa_RasterPos2d);
262 SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
263 SET_RasterPos2s(exec, _mesa_RasterPos2s);
264 SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
265 SET_RasterPos3d(exec, _mesa_RasterPos3d);
266 SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
267 SET_RasterPos3f(exec, _mesa_RasterPos3f);
268 SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
269 SET_RasterPos3i(exec, _mesa_RasterPos3i);
270 SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
271 SET_RasterPos3s(exec, _mesa_RasterPos3s);
272 SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
273 SET_RasterPos4d(exec, _mesa_RasterPos4d);
274 SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
275 SET_RasterPos4f(exec, _mesa_RasterPos4f);
276 SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
277 SET_RasterPos4i(exec, _mesa_RasterPos4i);
278 SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
279 SET_RasterPos4s(exec, _mesa_RasterPos4s);
280 SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
281 SET_ReadPixels(exec, _mesa_ReadPixels);
282 SET_Rotated(exec, _mesa_Rotated);
283 SET_Scaled(exec, _mesa_Scaled);
284 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
285 SET_TexEnvf(exec, _mesa_TexEnvf);
286 SET_TexEnviv(exec, _mesa_TexEnviv);
287 SET_TexGend(exec, _mesa_TexGend);
288 SET_TexGendv(exec, _mesa_TexGendv);
289 SET_TexGenf(exec, _mesa_TexGenf);
290 SET_TexGenfv(exec, _mesa_TexGenfv);
291 SET_TexGeni(exec, _mesa_TexGeni);
292 SET_TexGeniv(exec, _mesa_TexGeniv);
293 SET_TexImage1D(exec, _mesa_TexImage1D);
294 SET_TexParameterf(exec, _mesa_TexParameterf);
295 SET_TexParameterfv(exec, _mesa_TexParameterfv);
296 SET_TexParameteriv(exec, _mesa_TexParameteriv);
297 SET_Translated(exec, _mesa_Translated);
298 #endif
299
300 /* 1.1 */
301 SET_BindTexture(exec, _mesa_BindTexture);
302 SET_DeleteTextures(exec, _mesa_DeleteTextures);
303 SET_GenTextures(exec, _mesa_GenTextures);
304 #if _HAVE_FULL_GL
305 SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
306 SET_AreTexturesResidentEXT(exec, _mesa_AreTexturesResident);
307 SET_ColorPointer(exec, _mesa_ColorPointer);
308 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
309 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
310 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
311 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
312 SET_DisableClientState(exec, _mesa_DisableClientState);
313 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
314 SET_EnableClientState(exec, _mesa_EnableClientState);
315 SET_GenTexturesEXT(exec, _mesa_GenTextures);
316 SET_GetPointerv(exec, _mesa_GetPointerv);
317 SET_IndexPointer(exec, _mesa_IndexPointer);
318 SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
319 SET_IsTexture(exec, _mesa_IsTexture);
320 SET_IsTextureEXT(exec, _mesa_IsTexture);
321 SET_NormalPointer(exec, _mesa_NormalPointer);
322 SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
323 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
324 SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
325 SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
326 SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
327 SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
328 SET_VertexPointer(exec, _mesa_VertexPointer);
329 #endif
330
331 /* 1.2 */
332 #if _HAVE_FULL_GL
333 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
334 SET_TexImage3D(exec, _mesa_TexImage3D);
335 SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
336 #endif
337
338 /* OpenGL 1.2 GL_ARB_imaging */
339 #if _HAVE_FULL_GL
340 SET_BlendColor(exec, _mesa_BlendColor);
341 SET_BlendEquation(exec, _mesa_BlendEquation);
342 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
343 SET_ColorSubTable(exec, _mesa_ColorSubTable);
344 SET_ColorTable(exec, _mesa_ColorTable);
345 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
346 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
347 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
348 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
349 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
350 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
351 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
352 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
353 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
354 SET_CopyColorTable(exec, _mesa_CopyColorTable);
355 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
356 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
357 SET_GetColorTable(exec, _mesa_GetColorTable);
358 SET_GetColorTableEXT(exec, _mesa_GetColorTable);
359 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
360 SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
361 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
362 SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
363 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
364 SET_GetConvolutionFilterEXT(exec, _mesa_GetConvolutionFilter);
365 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
366 SET_GetConvolutionParameterfvEXT(exec, _mesa_GetConvolutionParameterfv);
367 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
368 SET_GetConvolutionParameterivEXT(exec, _mesa_GetConvolutionParameteriv);
369 SET_GetHistogram(exec, _mesa_GetHistogram);
370 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
371 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
372 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
373 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
374 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
375 SET_GetMinmax(exec, _mesa_GetMinmax);
376 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
377 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
378 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
379 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
380 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
381 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
382 SET_GetSeparableFilterEXT(exec, _mesa_GetSeparableFilter);
383 SET_Histogram(exec, _mesa_Histogram);
384 SET_Minmax(exec, _mesa_Minmax);
385 SET_ResetHistogram(exec, _mesa_ResetHistogram);
386 SET_ResetMinmax(exec, _mesa_ResetMinmax);
387 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
388 #endif
389
390 /* OpenGL 2.0 */
391 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
392 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
393 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
394
395 /* 2. GL_EXT_blend_color */
396 #if 0
397 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
398 #endif
399
400 /* 3. GL_EXT_polygon_offset */
401 #if _HAVE_FULL_GL
402 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
403 #endif
404
405 /* 6. GL_EXT_texture3d */
406 #if 0
407 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
408 /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
409 /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
410 #endif
411
412 /* 11. GL_EXT_histogram */
413 #if _HAVE_FULL_GL
414 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
415 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
416 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
417 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
418 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
419 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
420 #endif
421
422 /* ?. GL_SGIX_pixel_texture */
423 #if _HAVE_FULL_GL
424 SET_PixelTexGenSGIX(exec, _mesa_PixelTexGenSGIX);
425 #endif
426
427 /* 15. GL_SGIS_pixel_texture */
428 #if _HAVE_FULL_GL
429 SET_PixelTexGenParameteriSGIS(exec, _mesa_PixelTexGenParameteriSGIS);
430 SET_PixelTexGenParameterivSGIS(exec, _mesa_PixelTexGenParameterivSGIS);
431 SET_PixelTexGenParameterfSGIS(exec, _mesa_PixelTexGenParameterfSGIS);
432 SET_PixelTexGenParameterfvSGIS(exec, _mesa_PixelTexGenParameterfvSGIS);
433 SET_GetPixelTexGenParameterivSGIS(exec, _mesa_GetPixelTexGenParameterivSGIS);
434 SET_GetPixelTexGenParameterfvSGIS(exec, _mesa_GetPixelTexGenParameterfvSGIS);
435 #endif
436
437 /* 30. GL_EXT_vertex_array */
438 #if _HAVE_FULL_GL
439 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
440 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
441 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
442 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
443 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
444 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
445 #endif
446
447 /* 37. GL_EXT_blend_minmax */
448 #if 0
449 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
450 #endif
451
452 /* 54. GL_EXT_point_parameters */
453 #if _HAVE_FULL_GL
454 SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT);
455 SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT);
456 #endif
457
458 /* 78. GL_EXT_paletted_texture */
459 #if 0
460 SET_ColorTableEXT(exec, _mesa_ColorTableEXT);
461 SET_ColorSubTableEXT(exec, _mesa_ColorSubTableEXT);
462 #endif
463 #if _HAVE_FULL_GL
464 SET_GetColorTableEXT(exec, _mesa_GetColorTable);
465 SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
466 SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
467 #endif
468
469 /* 97. GL_EXT_compiled_vertex_array */
470 #if _HAVE_FULL_GL
471 SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
472 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
473 #endif
474
475 /* 148. GL_EXT_multi_draw_arrays */
476 #if _HAVE_FULL_GL
477 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
478 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
479 #endif
480
481 /* 173. GL_INGR_blend_func_separate */
482 #if _HAVE_FULL_GL
483 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
484 #endif
485
486 /* 196. GL_MESA_resize_buffers */
487 #if _HAVE_FULL_GL
488 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
489 #endif
490
491 /* 197. GL_MESA_window_pos */
492 #if _HAVE_FULL_GL
493 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
494 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
495 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
496 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
497 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
498 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
499 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
500 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
501 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
502 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
503 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
504 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
505 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
506 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
507 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
508 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
509 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
510 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
511 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
512 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
513 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
514 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
515 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
516 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
517 #endif
518
519 /* 200. GL_IBM_multimode_draw_arrays */
520 #if _HAVE_FULL_GL
521 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
522 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
523 #endif
524
525 /* 233. GL_NV_vertex_program */
526 #if FEATURE_NV_vertex_program
527 SET_BindProgramNV(exec, _mesa_BindProgram);
528 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
529 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
530 SET_GenProgramsNV(exec, _mesa_GenPrograms);
531 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
532 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
533 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
534 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
535 SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
536 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
537 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
538 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
539 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
540 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
541 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
542 SET_IsProgramNV(exec, _mesa_IsProgram);
543 SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
544 SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
545 SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
546 SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV);
547 SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV);
548 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
549 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
550 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
551 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
552 /* glVertexAttrib*NV functions handled in api_loopback.c */
553 #endif
554
555 /* 282. GL_NV_fragment_program */
556 #if FEATURE_NV_fragment_program
557 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
558 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
559 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
560 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
561 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
562 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
563 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
564 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
565 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
566 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
567 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
568 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
569 #endif
570
571 /* 262. GL_NV_point_sprite */
572 #if _HAVE_FULL_GL
573 SET_PointParameteriNV(exec, _mesa_PointParameteriNV);
574 SET_PointParameterivNV(exec, _mesa_PointParameterivNV);
575 #endif
576
577 /* 268. GL_EXT_stencil_two_side */
578 #if _HAVE_FULL_GL
579 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
580 #endif
581
582 /* ???. GL_EXT_depth_bounds_test */
583 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
584
585 /* ARB 1. GL_ARB_multitexture */
586 #if _HAVE_FULL_GL
587 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
588 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
589 #endif
590
591 /* ARB 3. GL_ARB_transpose_matrix */
592 #if _HAVE_FULL_GL
593 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
594 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
595 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
596 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
597 #endif
598
599 /* ARB 5. GL_ARB_multisample */
600 #if _HAVE_FULL_GL
601 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
602 #endif
603
604 /* ARB 12. GL_ARB_texture_compression */
605 #if _HAVE_FULL_GL
606 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
607 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
608 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
609 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
610 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
611 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
612 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
613 #endif
614
615 /* ARB 14. GL_ARB_point_parameters */
616 /* reuse EXT_point_parameters functions */
617
618 /* ARB 26. GL_ARB_vertex_program */
619 /* ARB 27. GL_ARB_fragment_program */
620 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
621 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
622 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
623 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
624 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
625 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
626 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
627 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
628 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
629 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
630 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
631 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
632 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
633 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
634 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
635 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
636 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
637 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
638 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
639 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
640 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
641 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
642 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
643 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
644 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
645 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
646 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
647 /* glVertexAttrib4bvARB handled in api_loopback.c */
648 /* glVertexAttrib4ivARB handled in api_loopback.c */
649 /* glVertexAttrib4ubvARB handled in api_loopback.c */
650 /* glVertexAttrib4usvARB handled in api_loopback.c */
651 /* glVertexAttrib4uivARB handled in api_loopback.c */
652 /* glVertexAttrib4NbvARB handled in api_loopback.c */
653 /* glVertexAttrib4NsvARB handled in api_loopback.c */
654 /* glVertexAttrib4NivARB handled in api_loopback.c */
655 /* glVertexAttrib4NusvARB handled in api_loopback.c */
656 /* glVertexAttrib4NuivARB handled in api_loopback.c */
657 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
658 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
659 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
660 SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
661 /* glBindProgramARB aliases glBindProgramNV */
662 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
663 /* glGenProgramsARB aliases glGenProgramsNV */
664 /* glIsProgramARB aliases glIsProgramNV */
665 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
666 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
667 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
668 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
669 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
670 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
671 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
672 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
673 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
674 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
675 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
676 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
677 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
678 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
679 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
680 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
681 SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
682 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
683 #endif
684
685 /* ARB 28. GL_ARB_vertex_buffer_object */
686 #if FEATURE_ARB_vertex_buffer_object
687 SET_BindBufferARB(exec, _mesa_BindBufferARB);
688 SET_BufferDataARB(exec, _mesa_BufferDataARB);
689 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
690 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
691 SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
692 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
693 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
694 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
695 SET_IsBufferARB(exec, _mesa_IsBufferARB);
696 SET_MapBufferARB(exec, _mesa_MapBufferARB);
697 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
698 #endif
699
700 /* ARB 29. GL_ARB_occlusion_query */
701 #if FEATURE_ARB_occlusion_query
702 SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
703 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
704 SET_IsQueryARB(exec, _mesa_IsQueryARB);
705 SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
706 SET_EndQueryARB(exec, _mesa_EndQueryARB);
707 SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
708 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
709 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
710 #endif
711
712 /* ARB 37. GL_ARB_draw_buffers */
713 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
714
715 #if FEATURE_ARB_shader_objects
716 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
717 SET_GetHandleARB(exec, _mesa_GetHandleARB);
718 SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
719 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
720 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
721 SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
722 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
723 SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
724 SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
725 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
726 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
727 SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
728 SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
729 SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
730 SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
731 SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
732 SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
733 SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
734 SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
735 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
736 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
737 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
738 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
739 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
740 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
741 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
742 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
743 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
744 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
745 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
746 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
747 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
748 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
749 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
750 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
751 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
752 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
753 SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
754 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
755 #endif /* FEATURE_ARB_shader_objects */
756
757 #if FEATURE_ARB_vertex_shader
758 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
759 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
760 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
761 #endif /* FEATURE_ARB_vertex_shader */
762
763 /* GL_ATI_fragment_shader */
764 #if FEATURE_ATI_fragment_shader
765 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
766 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
767 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
768 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
769 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
770 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
771 SET_SampleMapATI(exec, _mesa_SampleMapATI);
772 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
773 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
774 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
775 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
776 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
777 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
778 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
779 #endif
780
781 #if FEATURE_EXT_framebuffer_object
782 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
783 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
784 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
785 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
786 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
787 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
788 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
789 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
790 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
791 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
792 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
793 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
794 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
795 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
796 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
797 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
798 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
799 #endif
800
801 /* GL_EXT_timer_query */
802 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
803 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
804 }
805
806
807
808 /**********************************************************************/
809 /** \name State update logic */
810 /*@{*/
811
812
813 static void
814 update_separate_specular( GLcontext *ctx )
815 {
816 if (NEED_SECONDARY_COLOR(ctx))
817 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
818 else
819 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
820 }
821
822
823 /**
824 * Update state dependent on vertex arrays.
825 */
826 static void
827 update_arrays( GLcontext *ctx )
828 {
829 GLuint i, min;
830
831 /* find min of _MaxElement values for all enabled arrays */
832
833 /* 0 */
834 if (ctx->VertexProgram._Enabled
835 && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
836 min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
837 }
838 else if (ctx->Array.Vertex.Enabled) {
839 min = ctx->Array.Vertex._MaxElement;
840 }
841 else {
842 /* can't draw anything without vertex positions! */
843 min = 0;
844 }
845
846 /* 1 */
847 if (ctx->VertexProgram._Enabled
848 && ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
849 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
850 }
851 /* no conventional vertex weight array */
852
853 /* 2 */
854 if (ctx->VertexProgram._Enabled
855 && ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
856 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
857 }
858 else if (ctx->Array.Normal.Enabled) {
859 min = MIN2(min, ctx->Array.Normal._MaxElement);
860 }
861
862 /* 3 */
863 if (ctx->VertexProgram._Enabled
864 && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
865 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
866 }
867 else if (ctx->Array.Color.Enabled) {
868 min = MIN2(min, ctx->Array.Color._MaxElement);
869 }
870
871 /* 4 */
872 if (ctx->VertexProgram._Enabled
873 && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
874 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
875 }
876 else if (ctx->Array.SecondaryColor.Enabled) {
877 min = MIN2(min, ctx->Array.SecondaryColor._MaxElement);
878 }
879
880 /* 5 */
881 if (ctx->VertexProgram._Enabled
882 && ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
883 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
884 }
885 else if (ctx->Array.FogCoord.Enabled) {
886 min = MIN2(min, ctx->Array.FogCoord._MaxElement);
887 }
888
889 /* 6 */
890 if (ctx->VertexProgram._Enabled
891 && ctx->Array.VertexAttrib[VERT_ATTRIB_SIX].Enabled) {
892 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SIX]._MaxElement);
893 }
894
895 /* 7 */
896 if (ctx->VertexProgram._Enabled
897 && ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
898 min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
899 }
900
901 /* 8..15 */
902 for (i = VERT_ATTRIB_TEX0; i < VERT_ATTRIB_MAX; i++) {
903 if (ctx->VertexProgram._Enabled
904 && ctx->Array.VertexAttrib[i].Enabled) {
905 min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
906 }
907 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
908 && ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
909 min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
910 }
911 }
912
913 if (ctx->Array.Index.Enabled) {
914 min = MIN2(min, ctx->Array.Index._MaxElement);
915 }
916
917 if (ctx->Array.EdgeFlag.Enabled) {
918 min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
919 }
920
921 /* _MaxElement is one past the last legal array element */
922 ctx->Array._MaxElement = min;
923 }
924
925
926 /**
927 * Update derived vertex/fragment program state.
928 */
929 static void
930 update_program(GLcontext *ctx)
931 {
932 /* For now, just set the _Enabled (really enabled) flags.
933 * In the future we may have to check other state to be sure we really
934 * have a runable program or shader.
935 */
936 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
937 && ctx->VertexProgram.Current->Base.Instructions;
938 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
939 && ctx->FragmentProgram.Current->Base.Instructions;
940 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
941 && ctx->ATIFragmentShader.Current->Instructions;
942
943 ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
944 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
945
946 if (ctx->_MaintainTexEnvProgram && !ctx->FragmentProgram._Enabled) {
947 if (!ctx->_TexEnvProgram)
948 ctx->_TexEnvProgram = (struct fragment_program *)
949 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
950
951 ctx->FragmentProgram._Current = ctx->_TexEnvProgram;
952
953 if (ctx->_UseTexEnvProgram)
954 ctx->FragmentProgram._Active = GL_TRUE;
955 }
956 }
957
958
959 /**
960 * If __GLcontextRec::NewState is non-zero then this function \b must be called
961 * before rendering any primitive. Basically, function pointers and
962 * miscellaneous flags are updated to reflect the current state of the state
963 * machine.
964 *
965 * Calls dd_function_table::UpdateState to perform any internal state
966 * management necessary.
967 *
968 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
969 * _mesa_update_buffer_bounds(), _mesa_update_polygon(),
970 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
971 */
972 void
973 _mesa_update_state( GLcontext *ctx )
974 {
975 GLuint new_state = ctx->NewState;
976
977 if (MESA_VERBOSE & VERBOSE_STATE)
978 _mesa_print_state("_mesa_update_state", new_state);
979
980 if (new_state & _NEW_PROGRAM)
981 update_program( ctx );
982
983 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
984 _mesa_update_modelview_project( ctx, new_state );
985
986 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
987 _mesa_update_texture( ctx, new_state );
988
989 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
990 _mesa_update_framebuffer(ctx);
991
992 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
993 _mesa_update_draw_buffer_bounds( ctx );
994
995 if (new_state & _NEW_POINT)
996 _mesa_update_point( ctx );
997
998 if (new_state & _NEW_POLYGON)
999 _mesa_update_polygon( ctx );
1000
1001 if (new_state & _NEW_LIGHT)
1002 _mesa_update_lighting( ctx );
1003
1004 if (new_state & _NEW_STENCIL)
1005 _mesa_update_stencil( ctx );
1006
1007 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1008 _mesa_update_pixel( ctx, new_state );
1009
1010 if (new_state & _DD_NEW_SEPARATE_SPECULAR)
1011 update_separate_specular( ctx );
1012
1013 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
1014 update_arrays( ctx );
1015
1016 if (ctx->_MaintainTexEnvProgram) {
1017 if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
1018 _mesa_UpdateTexEnvProgram(ctx);
1019 }
1020
1021 /* ctx->_NeedEyeCoords is now up to date.
1022 *
1023 * If the truth value of this variable has changed, update for the
1024 * new lighting space and recompute the positions of lights and the
1025 * normal transform.
1026 *
1027 * If the lighting space hasn't changed, may still need to recompute
1028 * light positions & normal transforms for other reasons.
1029 */
1030 if (new_state & _MESA_NEW_NEED_EYE_COORDS)
1031 _mesa_update_tnl_spaces( ctx, new_state );
1032
1033 /*
1034 * Give the driver a chance to act upon the new_state flags.
1035 * The driver might plug in different span functions, for example.
1036 * Also, this is where the driver can invalidate the state of any
1037 * active modules (such as swrast_setup, swrast, tnl, etc).
1038 *
1039 * Set ctx->NewState to zero to avoid recursion if
1040 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1041 */
1042 new_state = ctx->NewState;
1043 ctx->NewState = 0;
1044 ctx->Driver.UpdateState(ctx, new_state);
1045 ctx->Array.NewState = 0;
1046 }
1047
1048 /*@}*/