mesa: refactor: move glPixelStore function into new pixelstore.c file
[mesa.git] / src / mesa / main / state.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file state.c
28 * State management.
29 *
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
32 */
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "shader/arbprogram.h"
39 #endif
40 #if FEATURE_ATI_fragment_shader
41 #include "shader/atifragshader.h"
42 #endif
43 #include "attrib.h"
44 #include "blend.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
47 #endif
48 #include "arrayobj.h"
49 #include "buffers.h"
50 #include "clip.h"
51 #include "colortab.h"
52 #include "context.h"
53 #include "convolve.h"
54 #include "depth.h"
55 #include "dlist.h"
56 #include "drawpix.h"
57 #include "enable.h"
58 #include "eval.h"
59 #include "get.h"
60 #include "feedback.h"
61 #include "fog.h"
62 #if FEATURE_EXT_framebuffer_object
63 #include "fbobject.h"
64 #endif
65 #include "ffvertex_prog.h"
66 #include "framebuffer.h"
67 #include "hint.h"
68 #include "histogram.h"
69 #include "imports.h"
70 #include "light.h"
71 #include "lines.h"
72 #include "macros.h"
73 #include "matrix.h"
74 #include "pixel.h"
75 #include "pixelstore.h"
76 #include "points.h"
77 #include "polygon.h"
78 #if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
79 #include "queryobj.h"
80 #endif
81 #include "rastpos.h"
82 #include "state.h"
83 #include "stencil.h"
84 #include "teximage.h"
85 #include "texobj.h"
86 #include "texstate.h"
87 #include "mtypes.h"
88 #include "varray.h"
89 #if FEATURE_NV_vertex_program
90 #include "shader/nvprogram.h"
91 #endif
92 #if FEATURE_NV_fragment_program
93 #include "shader/nvprogram.h"
94 #include "shader/program.h"
95 #include "texenvprogram.h"
96 #endif
97 #if FEATURE_ARB_shader_objects
98 #include "shaders.h"
99 #endif
100 #include "debug.h"
101 #include "glapi/dispatch.h"
102
103
104
105 /**
106 * Initialize a dispatch table with pointers to Mesa's immediate-mode
107 * commands.
108 *
109 * Pointers to glBegin()/glEnd() object commands and a few others
110 * are provided via the GLvertexformat interface.
111 *
112 * \param ctx GL context to which \c exec belongs.
113 * \param exec dispatch table.
114 */
115 void
116 _mesa_init_exec_table(struct _glapi_table *exec)
117 {
118 #if _HAVE_FULL_GL
119 _mesa_loopback_init_api_table( exec );
120 #endif
121
122 /* load the dispatch slots we understand */
123 SET_AlphaFunc(exec, _mesa_AlphaFunc);
124 SET_BlendFunc(exec, _mesa_BlendFunc);
125 SET_Clear(exec, _mesa_Clear);
126 SET_ClearColor(exec, _mesa_ClearColor);
127 SET_ClearStencil(exec, _mesa_ClearStencil);
128 SET_ColorMask(exec, _mesa_ColorMask);
129 SET_CullFace(exec, _mesa_CullFace);
130 SET_Disable(exec, _mesa_Disable);
131 SET_DrawBuffer(exec, _mesa_DrawBuffer);
132 SET_Enable(exec, _mesa_Enable);
133 SET_Finish(exec, _mesa_Finish);
134 SET_Flush(exec, _mesa_Flush);
135 SET_FrontFace(exec, _mesa_FrontFace);
136 SET_Frustum(exec, _mesa_Frustum);
137 SET_GetError(exec, _mesa_GetError);
138 SET_GetFloatv(exec, _mesa_GetFloatv);
139 SET_GetString(exec, _mesa_GetString);
140 SET_InitNames(exec, _mesa_InitNames);
141 SET_LineStipple(exec, _mesa_LineStipple);
142 SET_LineWidth(exec, _mesa_LineWidth);
143 SET_LoadIdentity(exec, _mesa_LoadIdentity);
144 SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
145 SET_LoadName(exec, _mesa_LoadName);
146 SET_LogicOp(exec, _mesa_LogicOp);
147 SET_MatrixMode(exec, _mesa_MatrixMode);
148 SET_MultMatrixf(exec, _mesa_MultMatrixf);
149 SET_Ortho(exec, _mesa_Ortho);
150 SET_PixelStorei(exec, _mesa_PixelStorei);
151 SET_PopMatrix(exec, _mesa_PopMatrix);
152 SET_PopName(exec, _mesa_PopName);
153 SET_PushMatrix(exec, _mesa_PushMatrix);
154 SET_PushName(exec, _mesa_PushName);
155 SET_RasterPos2f(exec, _mesa_RasterPos2f);
156 SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
157 SET_RasterPos2i(exec, _mesa_RasterPos2i);
158 SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
159 SET_ReadBuffer(exec, _mesa_ReadBuffer);
160 SET_RenderMode(exec, _mesa_RenderMode);
161 SET_Rotatef(exec, _mesa_Rotatef);
162 SET_Scalef(exec, _mesa_Scalef);
163 SET_Scissor(exec, _mesa_Scissor);
164 SET_SelectBuffer(exec, _mesa_SelectBuffer);
165 SET_ShadeModel(exec, _mesa_ShadeModel);
166 SET_StencilFunc(exec, _mesa_StencilFunc);
167 SET_StencilMask(exec, _mesa_StencilMask);
168 SET_StencilOp(exec, _mesa_StencilOp);
169 SET_TexEnvfv(exec, _mesa_TexEnvfv);
170 SET_TexEnvi(exec, _mesa_TexEnvi);
171 SET_TexImage2D(exec, _mesa_TexImage2D);
172 SET_TexParameteri(exec, _mesa_TexParameteri);
173 SET_Translatef(exec, _mesa_Translatef);
174 SET_Viewport(exec, _mesa_Viewport);
175 #if _HAVE_FULL_GL
176 SET_Accum(exec, _mesa_Accum);
177 SET_Bitmap(exec, _mesa_Bitmap);
178 SET_CallList(exec, _mesa_CallList);
179 SET_CallLists(exec, _mesa_CallLists);
180 SET_ClearAccum(exec, _mesa_ClearAccum);
181 SET_ClearDepth(exec, _mesa_ClearDepth);
182 SET_ClearIndex(exec, _mesa_ClearIndex);
183 SET_ClipPlane(exec, _mesa_ClipPlane);
184 SET_ColorMaterial(exec, _mesa_ColorMaterial);
185 SET_CopyPixels(exec, _mesa_CopyPixels);
186 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
187 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
188 SET_DeleteLists(exec, _mesa_DeleteLists);
189 SET_DepthFunc(exec, _mesa_DepthFunc);
190 SET_DepthMask(exec, _mesa_DepthMask);
191 SET_DepthRange(exec, _mesa_DepthRange);
192 SET_DrawPixels(exec, _mesa_DrawPixels);
193 SET_EndList(exec, _mesa_EndList);
194 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
195 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
196 SET_Fogf(exec, _mesa_Fogf);
197 SET_Fogfv(exec, _mesa_Fogfv);
198 SET_Fogi(exec, _mesa_Fogi);
199 SET_Fogiv(exec, _mesa_Fogiv);
200 SET_GenLists(exec, _mesa_GenLists);
201 SET_GetClipPlane(exec, _mesa_GetClipPlane);
202 SET_GetBooleanv(exec, _mesa_GetBooleanv);
203 SET_GetDoublev(exec, _mesa_GetDoublev);
204 SET_GetIntegerv(exec, _mesa_GetIntegerv);
205 SET_GetLightfv(exec, _mesa_GetLightfv);
206 SET_GetLightiv(exec, _mesa_GetLightiv);
207 SET_GetMapdv(exec, _mesa_GetMapdv);
208 SET_GetMapfv(exec, _mesa_GetMapfv);
209 SET_GetMapiv(exec, _mesa_GetMapiv);
210 SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
211 SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
212 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
213 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
214 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
215 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
216 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
217 SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
218 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
219 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
220 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
221 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
222 SET_GetTexGendv(exec, _mesa_GetTexGendv);
223 SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
224 SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
225 SET_GetTexImage(exec, _mesa_GetTexImage);
226 SET_Hint(exec, _mesa_Hint);
227 SET_IndexMask(exec, _mesa_IndexMask);
228 SET_IsEnabled(exec, _mesa_IsEnabled);
229 SET_IsList(exec, _mesa_IsList);
230 SET_LightModelf(exec, _mesa_LightModelf);
231 SET_LightModelfv(exec, _mesa_LightModelfv);
232 SET_LightModeli(exec, _mesa_LightModeli);
233 SET_LightModeliv(exec, _mesa_LightModeliv);
234 SET_Lightf(exec, _mesa_Lightf);
235 SET_Lightfv(exec, _mesa_Lightfv);
236 SET_Lighti(exec, _mesa_Lighti);
237 SET_Lightiv(exec, _mesa_Lightiv);
238 SET_ListBase(exec, _mesa_ListBase);
239 SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
240 SET_Map1d(exec, _mesa_Map1d);
241 SET_Map1f(exec, _mesa_Map1f);
242 SET_Map2d(exec, _mesa_Map2d);
243 SET_Map2f(exec, _mesa_Map2f);
244 SET_MapGrid1d(exec, _mesa_MapGrid1d);
245 SET_MapGrid1f(exec, _mesa_MapGrid1f);
246 SET_MapGrid2d(exec, _mesa_MapGrid2d);
247 SET_MapGrid2f(exec, _mesa_MapGrid2f);
248 SET_MultMatrixd(exec, _mesa_MultMatrixd);
249 SET_NewList(exec, _mesa_NewList);
250 SET_PassThrough(exec, _mesa_PassThrough);
251 SET_PixelMapfv(exec, _mesa_PixelMapfv);
252 SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
253 SET_PixelMapusv(exec, _mesa_PixelMapusv);
254 SET_PixelStoref(exec, _mesa_PixelStoref);
255 SET_PixelTransferf(exec, _mesa_PixelTransferf);
256 SET_PixelTransferi(exec, _mesa_PixelTransferi);
257 SET_PixelZoom(exec, _mesa_PixelZoom);
258 SET_PointSize(exec, _mesa_PointSize);
259 SET_PolygonMode(exec, _mesa_PolygonMode);
260 SET_PolygonOffset(exec, _mesa_PolygonOffset);
261 SET_PolygonStipple(exec, _mesa_PolygonStipple);
262 SET_PopAttrib(exec, _mesa_PopAttrib);
263 SET_PushAttrib(exec, _mesa_PushAttrib);
264 SET_RasterPos2d(exec, _mesa_RasterPos2d);
265 SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
266 SET_RasterPos2s(exec, _mesa_RasterPos2s);
267 SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
268 SET_RasterPos3d(exec, _mesa_RasterPos3d);
269 SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
270 SET_RasterPos3f(exec, _mesa_RasterPos3f);
271 SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
272 SET_RasterPos3i(exec, _mesa_RasterPos3i);
273 SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
274 SET_RasterPos3s(exec, _mesa_RasterPos3s);
275 SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
276 SET_RasterPos4d(exec, _mesa_RasterPos4d);
277 SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
278 SET_RasterPos4f(exec, _mesa_RasterPos4f);
279 SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
280 SET_RasterPos4i(exec, _mesa_RasterPos4i);
281 SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
282 SET_RasterPos4s(exec, _mesa_RasterPos4s);
283 SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
284 SET_ReadPixels(exec, _mesa_ReadPixels);
285 SET_Rotated(exec, _mesa_Rotated);
286 SET_Scaled(exec, _mesa_Scaled);
287 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
288 SET_TexEnvf(exec, _mesa_TexEnvf);
289 SET_TexEnviv(exec, _mesa_TexEnviv);
290 SET_TexGend(exec, _mesa_TexGend);
291 SET_TexGendv(exec, _mesa_TexGendv);
292 SET_TexGenf(exec, _mesa_TexGenf);
293 SET_TexGenfv(exec, _mesa_TexGenfv);
294 SET_TexGeni(exec, _mesa_TexGeni);
295 SET_TexGeniv(exec, _mesa_TexGeniv);
296 SET_TexImage1D(exec, _mesa_TexImage1D);
297 SET_TexParameterf(exec, _mesa_TexParameterf);
298 SET_TexParameterfv(exec, _mesa_TexParameterfv);
299 SET_TexParameteriv(exec, _mesa_TexParameteriv);
300 SET_Translated(exec, _mesa_Translated);
301 #endif
302
303 /* 1.1 */
304 SET_BindTexture(exec, _mesa_BindTexture);
305 SET_DeleteTextures(exec, _mesa_DeleteTextures);
306 SET_GenTextures(exec, _mesa_GenTextures);
307 #if _HAVE_FULL_GL
308 SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
309 SET_ColorPointer(exec, _mesa_ColorPointer);
310 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
311 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
312 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
313 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
314 SET_DisableClientState(exec, _mesa_DisableClientState);
315 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
316 SET_EnableClientState(exec, _mesa_EnableClientState);
317 SET_GetPointerv(exec, _mesa_GetPointerv);
318 SET_IndexPointer(exec, _mesa_IndexPointer);
319 SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
320 SET_IsTexture(exec, _mesa_IsTexture);
321 SET_NormalPointer(exec, _mesa_NormalPointer);
322 SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
323 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
324 SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
325 SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
326 SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
327 SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
328 SET_VertexPointer(exec, _mesa_VertexPointer);
329 #endif
330
331 /* 1.2 */
332 #if _HAVE_FULL_GL
333 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
334 SET_TexImage3D(exec, _mesa_TexImage3D);
335 SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
336 #endif
337
338 /* OpenGL 1.2 GL_ARB_imaging */
339 #if _HAVE_FULL_GL
340 SET_BlendColor(exec, _mesa_BlendColor);
341 SET_BlendEquation(exec, _mesa_BlendEquation);
342 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
343 SET_ColorSubTable(exec, _mesa_ColorSubTable);
344 SET_ColorTable(exec, _mesa_ColorTable);
345 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
346 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
347 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
348 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
349 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
350 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
351 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
352 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
353 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
354 SET_CopyColorTable(exec, _mesa_CopyColorTable);
355 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
356 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
357 SET_GetColorTable(exec, _mesa_GetColorTable);
358 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
359 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
360 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
361 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
362 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
363 SET_GetHistogram(exec, _mesa_GetHistogram);
364 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
365 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
366 SET_GetMinmax(exec, _mesa_GetMinmax);
367 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
368 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
369 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
370 SET_Histogram(exec, _mesa_Histogram);
371 SET_Minmax(exec, _mesa_Minmax);
372 SET_ResetHistogram(exec, _mesa_ResetHistogram);
373 SET_ResetMinmax(exec, _mesa_ResetMinmax);
374 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
375 #endif
376
377 /* OpenGL 2.0 */
378 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
379 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
380 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
381 #if FEATURE_ARB_shader_objects
382 SET_AttachShader(exec, _mesa_AttachShader);
383 SET_CreateProgram(exec, _mesa_CreateProgram);
384 SET_CreateShader(exec, _mesa_CreateShader);
385 SET_DeleteProgram(exec, _mesa_DeleteProgram);
386 SET_DeleteShader(exec, _mesa_DeleteShader);
387 SET_DetachShader(exec, _mesa_DetachShader);
388 SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
389 SET_GetProgramiv(exec, _mesa_GetProgramiv);
390 SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
391 SET_GetShaderiv(exec, _mesa_GetShaderiv);
392 SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
393 SET_IsProgram(exec, _mesa_IsProgram);
394 SET_IsShader(exec, _mesa_IsShader);
395 #endif
396
397 /* OpenGL 2.1 */
398 #if FEATURE_ARB_shader_objects
399 SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
400 SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
401 SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
402 SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
403 SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
404 SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
405 #endif
406
407
408 /* 2. GL_EXT_blend_color */
409 #if 0
410 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
411 #endif
412
413 /* 3. GL_EXT_polygon_offset */
414 #if _HAVE_FULL_GL
415 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
416 #endif
417
418 /* 6. GL_EXT_texture3d */
419 #if 0
420 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
421 /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
422 /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
423 #endif
424
425 /* 11. GL_EXT_histogram */
426 #if 0
427 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
428 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
429 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
430 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
431 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
432 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
433 #endif
434
435 /* 14. SGI_color_table */
436 #if 0
437 SET_ColorTableSGI(exec, _mesa_ColorTable);
438 SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
439 SET_GetColorTableSGI(exec, _mesa_GetColorTable);
440 SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
441 SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
442 #endif
443
444 /* 30. GL_EXT_vertex_array */
445 #if _HAVE_FULL_GL
446 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
447 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
448 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
449 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
450 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
451 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
452 #endif
453
454 /* 37. GL_EXT_blend_minmax */
455 #if 0
456 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
457 #endif
458
459 /* 54. GL_EXT_point_parameters */
460 #if _HAVE_FULL_GL
461 SET_PointParameterfEXT(exec, _mesa_PointParameterf);
462 SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
463 #endif
464
465 /* 97. GL_EXT_compiled_vertex_array */
466 #if _HAVE_FULL_GL
467 SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
468 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
469 #endif
470
471 /* 148. GL_EXT_multi_draw_arrays */
472 #if _HAVE_FULL_GL
473 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
474 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
475 #endif
476
477 /* 173. GL_INGR_blend_func_separate */
478 #if _HAVE_FULL_GL
479 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
480 #endif
481
482 /* 196. GL_MESA_resize_buffers */
483 #if _HAVE_FULL_GL
484 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
485 #endif
486
487 /* 197. GL_MESA_window_pos */
488 #if _HAVE_FULL_GL
489 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
490 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
491 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
492 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
493 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
494 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
495 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
496 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
497 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
498 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
499 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
500 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
501 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
502 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
503 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
504 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
505 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
506 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
507 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
508 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
509 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
510 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
511 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
512 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
513 #endif
514
515 /* 200. GL_IBM_multimode_draw_arrays */
516 #if _HAVE_FULL_GL
517 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
518 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
519 #endif
520
521 /* 233. GL_NV_vertex_program */
522 #if FEATURE_NV_vertex_program
523 SET_BindProgramNV(exec, _mesa_BindProgram);
524 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
525 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
526 SET_GenProgramsNV(exec, _mesa_GenPrograms);
527 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
528 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
529 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
530 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
531 SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
532 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
533 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
534 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
535 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
536 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
537 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
538 SET_IsProgramNV(exec, _mesa_IsProgramARB);
539 SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
540 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
541 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
542 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
543 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
544 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
545 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
546 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
547 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
548 /* glVertexAttrib*NV functions handled in api_loopback.c */
549 #endif
550
551 /* 273. GL_APPLE_vertex_array_object */
552 SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
553 SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
554 SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
555 SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
556
557 /* 282. GL_NV_fragment_program */
558 #if FEATURE_NV_fragment_program
559 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
560 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
561 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
562 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
563 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
564 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
565 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
566 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
567 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
568 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
569 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
570 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
571 #endif
572
573 /* 262. GL_NV_point_sprite */
574 #if _HAVE_FULL_GL
575 SET_PointParameteriNV(exec, _mesa_PointParameteri);
576 SET_PointParameterivNV(exec, _mesa_PointParameteriv);
577 #endif
578
579 /* 268. GL_EXT_stencil_two_side */
580 #if _HAVE_FULL_GL
581 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
582 #endif
583
584 /* ???. GL_EXT_depth_bounds_test */
585 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
586
587 /* ARB 1. GL_ARB_multitexture */
588 #if _HAVE_FULL_GL
589 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
590 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
591 #endif
592
593 /* ARB 3. GL_ARB_transpose_matrix */
594 #if _HAVE_FULL_GL
595 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
596 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
597 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
598 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
599 #endif
600
601 /* ARB 5. GL_ARB_multisample */
602 #if _HAVE_FULL_GL
603 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
604 #endif
605
606 /* ARB 12. GL_ARB_texture_compression */
607 #if _HAVE_FULL_GL
608 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
609 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
610 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
611 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
612 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
613 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
614 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
615 #endif
616
617 /* ARB 14. GL_ARB_point_parameters */
618 /* reuse EXT_point_parameters functions */
619
620 /* ARB 26. GL_ARB_vertex_program */
621 /* ARB 27. GL_ARB_fragment_program */
622 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
623 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
624 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
625 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
626 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
627 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
628 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
629 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
630 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
631 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
632 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
633 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
634 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
635 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
636 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
637 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
638 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
639 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
640 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
641 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
642 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
643 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
644 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
645 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
646 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
647 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
648 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
649 /* glVertexAttrib4bvARB handled in api_loopback.c */
650 /* glVertexAttrib4ivARB handled in api_loopback.c */
651 /* glVertexAttrib4ubvARB handled in api_loopback.c */
652 /* glVertexAttrib4usvARB handled in api_loopback.c */
653 /* glVertexAttrib4uivARB handled in api_loopback.c */
654 /* glVertexAttrib4NbvARB handled in api_loopback.c */
655 /* glVertexAttrib4NsvARB handled in api_loopback.c */
656 /* glVertexAttrib4NivARB handled in api_loopback.c */
657 /* glVertexAttrib4NusvARB handled in api_loopback.c */
658 /* glVertexAttrib4NuivARB handled in api_loopback.c */
659 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
660 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
661 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
662 SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
663 /* glBindProgramARB aliases glBindProgramNV */
664 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
665 /* glGenProgramsARB aliases glGenProgramsNV */
666 /* glIsProgramARB aliases glIsProgramNV */
667 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
668 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
669 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
670 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
671 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
672 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
673 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
674 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
675 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
676 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
677 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
678 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
679 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
680 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
681 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
682 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
683 SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
684 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
685 #endif
686
687 /* ARB 28. GL_ARB_vertex_buffer_object */
688 #if FEATURE_ARB_vertex_buffer_object
689 SET_BindBufferARB(exec, _mesa_BindBufferARB);
690 SET_BufferDataARB(exec, _mesa_BufferDataARB);
691 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
692 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
693 SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
694 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
695 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
696 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
697 SET_IsBufferARB(exec, _mesa_IsBufferARB);
698 SET_MapBufferARB(exec, _mesa_MapBufferARB);
699 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
700 #endif
701
702 /* ARB 29. GL_ARB_occlusion_query */
703 #if FEATURE_ARB_occlusion_query
704 SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
705 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
706 SET_IsQueryARB(exec, _mesa_IsQueryARB);
707 SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
708 SET_EndQueryARB(exec, _mesa_EndQueryARB);
709 SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
710 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
711 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
712 #endif
713
714 /* ARB 37. GL_ARB_draw_buffers */
715 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
716
717 #if FEATURE_ARB_shader_objects
718 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
719 SET_GetHandleARB(exec, _mesa_GetHandleARB);
720 SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
721 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
722 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
723 SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
724 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
725 SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
726 SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
727 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
728 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
729 SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
730 SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
731 SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
732 SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
733 SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
734 SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
735 SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
736 SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
737 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
738 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
739 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
740 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
741 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
742 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
743 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
744 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
745 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
746 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
747 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
748 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
749 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
750 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
751 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
752 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
753 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
754 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
755 SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
756 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
757 #endif /* FEATURE_ARB_shader_objects */
758
759 #if FEATURE_ARB_vertex_shader
760 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
761 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
762 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
763 #endif /* FEATURE_ARB_vertex_shader */
764
765 /* GL_ATI_fragment_shader */
766 #if FEATURE_ATI_fragment_shader
767 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
768 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
769 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
770 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
771 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
772 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
773 SET_SampleMapATI(exec, _mesa_SampleMapATI);
774 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
775 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
776 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
777 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
778 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
779 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
780 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
781 #endif
782
783 #if FEATURE_EXT_framebuffer_object
784 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
785 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
786 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
787 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
788 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
789 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
790 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
791 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
792 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
793 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
794 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
795 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
796 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
797 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
798 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
799 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
800 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
801 #endif
802
803 #if FEATURE_EXT_timer_query
804 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
805 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
806 #endif
807
808 #if FEATURE_EXT_framebuffer_blit
809 SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
810 #endif
811
812 /* GL_EXT_gpu_program_parameters */
813 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
814 SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
815 SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
816 #endif
817
818 /* GL_MESA_texture_array / GL_EXT_texture_array */
819 #if FEATURE_EXT_framebuffer_object
820 SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
821 #endif
822
823 /* GL_ATI_separate_stencil */
824 SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
825 }
826
827
828
829 /**********************************************************************/
830 /** \name State update logic */
831 /*@{*/
832
833
834 static void
835 update_separate_specular(GLcontext *ctx)
836 {
837 if (NEED_SECONDARY_COLOR(ctx))
838 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
839 else
840 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
841 }
842
843
844 /**
845 * Update state dependent on vertex arrays.
846 */
847 static void
848 update_arrays( GLcontext *ctx )
849 {
850 GLuint i, min;
851
852 /* find min of _MaxElement values for all enabled arrays */
853
854 /* 0 */
855 if (ctx->VertexProgram._Current
856 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
857 min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
858 }
859 else if (ctx->Array.ArrayObj->Vertex.Enabled) {
860 min = ctx->Array.ArrayObj->Vertex._MaxElement;
861 }
862 else {
863 /* can't draw anything without vertex positions! */
864 min = 0;
865 }
866
867 /* 1 */
868 if (ctx->VertexProgram._Enabled
869 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
870 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
871 }
872 /* no conventional vertex weight array */
873
874 /* 2 */
875 if (ctx->VertexProgram._Enabled
876 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
877 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
878 }
879 else if (ctx->Array.ArrayObj->Normal.Enabled) {
880 min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
881 }
882
883 /* 3 */
884 if (ctx->VertexProgram._Enabled
885 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
886 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
887 }
888 else if (ctx->Array.ArrayObj->Color.Enabled) {
889 min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
890 }
891
892 /* 4 */
893 if (ctx->VertexProgram._Enabled
894 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
895 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
896 }
897 else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
898 min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
899 }
900
901 /* 5 */
902 if (ctx->VertexProgram._Enabled
903 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
904 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
905 }
906 else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
907 min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
908 }
909
910 /* 6 */
911 if (ctx->VertexProgram._Enabled
912 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
913 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
914 }
915 else if (ctx->Array.ArrayObj->Index.Enabled) {
916 min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
917 }
918
919
920 /* 7 */
921 if (ctx->VertexProgram._Enabled
922 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
923 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
924 }
925
926 /* 8..15 */
927 for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
928 if (ctx->VertexProgram._Enabled
929 && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
930 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
931 }
932 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
933 && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
934 min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
935 }
936 }
937
938 /* 16..31 */
939 if (ctx->VertexProgram._Current) {
940 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
941 if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
942 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
943 }
944 }
945 }
946
947 if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
948 min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
949 }
950
951 /* _MaxElement is one past the last legal array element */
952 ctx->Array._MaxElement = min;
953 }
954
955
956 static void
957 update_program(GLcontext *ctx)
958 {
959 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
960 const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
961 const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
962
963 /* These _Enabled flags indicate if the program is enabled AND valid. */
964 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
965 && ctx->VertexProgram.Current->Base.Instructions;
966 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
967 && ctx->FragmentProgram.Current->Base.Instructions;
968 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
969 && ctx->ATIFragmentShader.Current->Instructions[0];
970
971 /*
972 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
973 * pointers to the programs that should be enabled/used. These will only
974 * be NULL if we need to use the fixed-function code.
975 *
976 * These programs may come from several sources. The priority is as
977 * follows:
978 * 1. OpenGL 2.0/ARB vertex/fragment shaders
979 * 2. ARB/NV vertex/fragment programs
980 * 3. Programs derived from fixed-function state.
981 *
982 * Note: it's possible for a vertex shader to get used with a fragment
983 * program (and vice versa) here, but in practice that shouldn't ever
984 * come up, or matter.
985 */
986
987 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
988
989 if (shProg && shProg->LinkStatus) {
990 /* Use shader programs */
991 /* XXX this isn't quite right, since we may have either a vertex
992 * _or_ fragment shader (not always both).
993 */
994 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
995 shProg->VertexProgram);
996 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
997 shProg->FragmentProgram);
998 }
999 else {
1000 if (ctx->FragmentProgram._Enabled) {
1001 /* use user-defined vertex program */
1002 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
1003 ctx->FragmentProgram.Current);
1004 }
1005 else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1006 /* Use fragment program generated from fixed-function state.
1007 */
1008 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
1009 _mesa_get_fixed_func_fragment_program(ctx));
1010 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
1011 ctx->FragmentProgram._Current);
1012 }
1013 else {
1014 /* no fragment program */
1015 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1016 }
1017
1018 /* Examine vertex program after fragment program as
1019 * _mesa_get_fixed_func_vertex_program() needs to know active
1020 * fragprog inputs.
1021 */
1022 if (ctx->VertexProgram._Enabled) {
1023 /* use user-defined vertex program */
1024 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
1025 ctx->VertexProgram.Current);
1026 }
1027 else if (ctx->VertexProgram._MaintainTnlProgram) {
1028 /* Use vertex program generated from fixed-function state.
1029 */
1030 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
1031 _mesa_get_fixed_func_vertex_program(ctx));
1032 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
1033 ctx->VertexProgram._Current);
1034 }
1035 else {
1036 /* no vertex program */
1037 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1038 }
1039 }
1040
1041 if (ctx->VertexProgram._Current)
1042 assert(ctx->VertexProgram._Current->Base.Parameters);
1043 if (ctx->FragmentProgram._Current)
1044 assert(ctx->FragmentProgram._Current->Base.Parameters);
1045
1046
1047 /* XXX: get rid of _Active flag.
1048 */
1049 #if 1
1050 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
1051 if (ctx->FragmentProgram._MaintainTexEnvProgram &&
1052 !ctx->FragmentProgram._Enabled) {
1053 if (ctx->FragmentProgram._UseTexEnvProgram)
1054 ctx->FragmentProgram._Active = GL_TRUE;
1055 }
1056 #endif
1057
1058 /* Let the driver know what's happening:
1059 */
1060 if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) {
1061 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
1062 (struct gl_program *) ctx->FragmentProgram._Current);
1063 }
1064
1065 if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) {
1066 ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
1067 (struct gl_program *) ctx->VertexProgram._Current);
1068 }
1069 }
1070
1071
1072 static void
1073 update_viewport_matrix(GLcontext *ctx)
1074 {
1075 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
1076
1077 ASSERT(depthMax > 0);
1078
1079 /* Compute scale and bias values. This is really driver-specific
1080 * and should be maintained elsewhere if at all.
1081 * NOTE: RasterPos uses this.
1082 */
1083 _math_matrix_viewport(&ctx->Viewport._WindowMap,
1084 ctx->Viewport.X, ctx->Viewport.Y,
1085 ctx->Viewport.Width, ctx->Viewport.Height,
1086 ctx->Viewport.Near, ctx->Viewport.Far,
1087 depthMax);
1088 }
1089
1090
1091 /**
1092 * Update derived multisample state.
1093 */
1094 static void
1095 update_multisample(GLcontext *ctx)
1096 {
1097 ctx->Multisample._Enabled = GL_FALSE;
1098 if (ctx->Multisample.Enabled &&
1099 ctx->DrawBuffer &&
1100 ctx->DrawBuffer->Visual.sampleBuffers)
1101 ctx->Multisample._Enabled = GL_TRUE;
1102 }
1103
1104
1105 /**
1106 * Update derived color/blend/logicop state.
1107 */
1108 static void
1109 update_color(GLcontext *ctx)
1110 {
1111 /* This is needed to support 1.1's RGB logic ops AND
1112 * 1.0's blending logicops.
1113 */
1114 ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
1115 }
1116
1117
1118 /*
1119 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
1120 * in ctx->_TriangleCaps if needed.
1121 */
1122 static void
1123 update_polygon(GLcontext *ctx)
1124 {
1125 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
1126
1127 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1128 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1129
1130 if ( ctx->Polygon.OffsetPoint
1131 || ctx->Polygon.OffsetLine
1132 || ctx->Polygon.OffsetFill)
1133 ctx->_TriangleCaps |= DD_TRI_OFFSET;
1134 }
1135
1136
1137 /**
1138 * Update the ctx->_TriangleCaps bitfield.
1139 * XXX that bitfield should really go away someday!
1140 * This function must be called after other update_*() functions since
1141 * there are dependencies on some other derived values.
1142 */
1143 #if 0
1144 static void
1145 update_tricaps(GLcontext *ctx, GLbitfield new_state)
1146 {
1147 ctx->_TriangleCaps = 0;
1148
1149 /*
1150 * Points
1151 */
1152 if (1/*new_state & _NEW_POINT*/) {
1153 if (ctx->Point.SmoothFlag)
1154 ctx->_TriangleCaps |= DD_POINT_SMOOTH;
1155 if (ctx->Point.Size != 1.0F)
1156 ctx->_TriangleCaps |= DD_POINT_SIZE;
1157 if (ctx->Point._Attenuated)
1158 ctx->_TriangleCaps |= DD_POINT_ATTEN;
1159 }
1160
1161 /*
1162 * Lines
1163 */
1164 if (1/*new_state & _NEW_LINE*/) {
1165 if (ctx->Line.SmoothFlag)
1166 ctx->_TriangleCaps |= DD_LINE_SMOOTH;
1167 if (ctx->Line.StippleFlag)
1168 ctx->_TriangleCaps |= DD_LINE_STIPPLE;
1169 if (ctx->Line.Width != 1.0)
1170 ctx->_TriangleCaps |= DD_LINE_WIDTH;
1171 }
1172
1173 /*
1174 * Polygons
1175 */
1176 if (1/*new_state & _NEW_POLYGON*/) {
1177 if (ctx->Polygon.SmoothFlag)
1178 ctx->_TriangleCaps |= DD_TRI_SMOOTH;
1179 if (ctx->Polygon.StippleFlag)
1180 ctx->_TriangleCaps |= DD_TRI_STIPPLE;
1181 if (ctx->Polygon.FrontMode != GL_FILL
1182 || ctx->Polygon.BackMode != GL_FILL)
1183 ctx->_TriangleCaps |= DD_TRI_UNFILLED;
1184 if (ctx->Polygon.CullFlag
1185 && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1186 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1187 if (ctx->Polygon.OffsetPoint ||
1188 ctx->Polygon.OffsetLine ||
1189 ctx->Polygon.OffsetFill)
1190 ctx->_TriangleCaps |= DD_TRI_OFFSET;
1191 }
1192
1193 /*
1194 * Lighting and shading
1195 */
1196 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
1197 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
1198 if (ctx->Light.ShadeModel == GL_FLAT)
1199 ctx->_TriangleCaps |= DD_FLATSHADE;
1200 if (NEED_SECONDARY_COLOR(ctx))
1201 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
1202
1203 /*
1204 * Stencil
1205 */
1206 if (ctx->Stencil._TestTwoSide)
1207 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
1208 }
1209 #endif
1210
1211
1212 /**
1213 * Compute derived GL state.
1214 * If __GLcontextRec::NewState is non-zero then this function \b must
1215 * be called before rendering anything.
1216 *
1217 * Calls dd_function_table::UpdateState to perform any internal state
1218 * management necessary.
1219 *
1220 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
1221 * _mesa_update_buffer_bounds(),
1222 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
1223 */
1224 void
1225 _mesa_update_state_locked( GLcontext *ctx )
1226 {
1227 GLbitfield new_state = ctx->NewState;
1228 GLbitfield prog_flags = _NEW_PROGRAM;
1229
1230 if (MESA_VERBOSE & VERBOSE_STATE)
1231 _mesa_print_state("_mesa_update_state", new_state);
1232
1233 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
1234 _mesa_update_modelview_project( ctx, new_state );
1235
1236 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
1237 _mesa_update_texture( ctx, new_state );
1238
1239 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
1240 _mesa_update_framebuffer(ctx);
1241
1242 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
1243 _mesa_update_draw_buffer_bounds( ctx );
1244
1245 if (new_state & _NEW_POLYGON)
1246 update_polygon( ctx );
1247
1248 if (new_state & _NEW_LIGHT)
1249 _mesa_update_lighting( ctx );
1250
1251 if (new_state & _NEW_STENCIL)
1252 _mesa_update_stencil( ctx );
1253
1254 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1255 _mesa_update_pixel( ctx, new_state );
1256
1257 if (new_state & _DD_NEW_SEPARATE_SPECULAR)
1258 update_separate_specular( ctx );
1259
1260 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
1261 update_arrays( ctx );
1262
1263 if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
1264 update_viewport_matrix(ctx);
1265
1266 if (new_state & _NEW_MULTISAMPLE)
1267 update_multisample( ctx );
1268
1269 if (new_state & _NEW_COLOR)
1270 update_color( ctx );
1271
1272 #if 0
1273 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
1274 | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
1275 update_tricaps( ctx, new_state );
1276 #endif
1277
1278 /* ctx->_NeedEyeCoords is now up to date.
1279 *
1280 * If the truth value of this variable has changed, update for the
1281 * new lighting space and recompute the positions of lights and the
1282 * normal transform.
1283 *
1284 * If the lighting space hasn't changed, may still need to recompute
1285 * light positions & normal transforms for other reasons.
1286 */
1287 if (new_state & _MESA_NEW_NEED_EYE_COORDS)
1288 _mesa_update_tnl_spaces( ctx, new_state );
1289
1290 if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1291 prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
1292 }
1293 if (ctx->VertexProgram._MaintainTnlProgram) {
1294 prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
1295 _NEW_TRANSFORM | _NEW_POINT |
1296 _NEW_FOG | _NEW_LIGHT |
1297 _MESA_NEW_NEED_EYE_COORDS);
1298 }
1299 if (new_state & prog_flags)
1300 update_program( ctx );
1301
1302
1303
1304 /*
1305 * Give the driver a chance to act upon the new_state flags.
1306 * The driver might plug in different span functions, for example.
1307 * Also, this is where the driver can invalidate the state of any
1308 * active modules (such as swrast_setup, swrast, tnl, etc).
1309 *
1310 * Set ctx->NewState to zero to avoid recursion if
1311 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1312 */
1313 new_state = ctx->NewState;
1314 ctx->NewState = 0;
1315 ctx->Driver.UpdateState(ctx, new_state);
1316 ctx->Array.NewState = 0;
1317 }
1318
1319
1320 /* This is the usual entrypoint for state updates:
1321 */
1322 void
1323 _mesa_update_state( GLcontext *ctx )
1324 {
1325 _mesa_lock_context_textures(ctx);
1326 _mesa_update_state_locked(ctx);
1327 _mesa_unlock_context_textures(ctx);
1328 }
1329
1330
1331
1332 /*@}*/
1333
1334