Removed UPDATE_IMAGE_TRANSFER_STATE, use _NEW_PIXEL flag instead.
[mesa.git] / src / mesa / main / state.c
1 /* $Id: state.c,v 1.38 2000/10/30 16:32:43 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * This file initializes the immediate-mode dispatch table (which may
30 * be state-dependant) and manages internal Mesa state update.
31 */
32
33
34 #ifdef PC_HEADER
35 #include "all.h"
36 #else
37 #include "glheader.h"
38 #include "accum.h"
39 #include "alpha.h"
40 #include "attrib.h"
41 #include "bitmap.h"
42 #include "blend.h"
43 #include "buffers.h"
44 #include "clip.h"
45 #include "colortab.h"
46 #include "context.h"
47 #include "convolve.h"
48 #include "copypix.h"
49 #include "cva.h"
50 #include "depth.h"
51 #include "dlist.h"
52 #include "drawpix.h"
53 #include "enable.h"
54 #include "eval.h"
55 #include "get.h"
56 #include "feedback.h"
57 #include "fog.h"
58 #include "hint.h"
59 #include "imaging.h"
60 #include "light.h"
61 #include "lines.h"
62 #include "logic.h"
63 #include "masking.h"
64 #include "matrix.h"
65 #include "mmath.h"
66 #include "pipeline.h"
67 #include "pixel.h"
68 #include "pixeltex.h"
69 #include "points.h"
70 #include "polygon.h"
71 #include "quads.h"
72 #include "rastpos.h"
73 #include "readpix.h"
74 #include "rect.h"
75 #include "scissor.h"
76 #include "shade.h"
77 #include "state.h"
78 #include "stencil.h"
79 #include "teximage.h"
80 #include "texobj.h"
81 #include "texstate.h"
82 #include "texture.h"
83 #include "triangle.h"
84 #include "types.h"
85 #include "varray.h"
86 #include "vbfill.h"
87 #include "vbrender.h"
88 #include "winpos.h"
89 #endif
90
91
92
93 static int
94 generic_noop(void)
95 {
96 #ifdef DEBUG
97 gl_problem(NULL, "undefined function dispatch");
98 #endif
99 return 0;
100 }
101
102
103 /*
104 * Set all pointers in the given dispatch table to point to a
105 * generic no-op function.
106 */
107 void
108 _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
109 {
110 GLuint i;
111 void **dispatch = (void **) table;
112 for (i = 0; i < tableSize; i++) {
113 dispatch[i] = (void *) generic_noop;
114 }
115 }
116
117
118 /*
119 * Initialize the given dispatch table with pointers to Mesa's
120 * immediate-mode commands.
121 */
122 void
123 _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
124 {
125 /* first initialize all dispatch slots to no-op */
126 _mesa_init_no_op_table(exec, tableSize);
127
128 /* load the dispatch slots we understand */
129 exec->Accum = _mesa_Accum;
130 exec->AlphaFunc = _mesa_AlphaFunc;
131 exec->Begin = _mesa_Begin;
132 exec->Bitmap = _mesa_Bitmap;
133 exec->BlendFunc = _mesa_BlendFunc;
134 exec->CallList = _mesa_CallList;
135 exec->CallLists = _mesa_CallLists;
136 exec->Clear = _mesa_Clear;
137 exec->ClearAccum = _mesa_ClearAccum;
138 exec->ClearColor = _mesa_ClearColor;
139 exec->ClearDepth = _mesa_ClearDepth;
140 exec->ClearIndex = _mesa_ClearIndex;
141 exec->ClearStencil = _mesa_ClearStencil;
142 exec->ClipPlane = _mesa_ClipPlane;
143 exec->Color3b = _mesa_Color3b;
144 exec->Color3bv = _mesa_Color3bv;
145 exec->Color3d = _mesa_Color3d;
146 exec->Color3dv = _mesa_Color3dv;
147 exec->Color3f = _mesa_Color3f;
148 exec->Color3fv = _mesa_Color3fv;
149 exec->Color3i = _mesa_Color3i;
150 exec->Color3iv = _mesa_Color3iv;
151 exec->Color3s = _mesa_Color3s;
152 exec->Color3sv = _mesa_Color3sv;
153 exec->Color3ub = _mesa_Color3ub;
154 exec->Color3ubv = _mesa_Color3ubv;
155 exec->Color3ui = _mesa_Color3ui;
156 exec->Color3uiv = _mesa_Color3uiv;
157 exec->Color3us = _mesa_Color3us;
158 exec->Color3usv = _mesa_Color3usv;
159 exec->Color4b = _mesa_Color4b;
160 exec->Color4bv = _mesa_Color4bv;
161 exec->Color4d = _mesa_Color4d;
162 exec->Color4dv = _mesa_Color4dv;
163 exec->Color4f = _mesa_Color4f;
164 exec->Color4fv = _mesa_Color4fv;
165 exec->Color4i = _mesa_Color4i;
166 exec->Color4iv = _mesa_Color4iv;
167 exec->Color4s = _mesa_Color4s;
168 exec->Color4sv = _mesa_Color4sv;
169 exec->Color4ub = _mesa_Color4ub;
170 exec->Color4ubv = _mesa_Color4ubv;
171 exec->Color4ui = _mesa_Color4ui;
172 exec->Color4uiv = _mesa_Color4uiv;
173 exec->Color4us = _mesa_Color4us;
174 exec->Color4usv = _mesa_Color4usv;
175 exec->ColorMask = _mesa_ColorMask;
176 exec->ColorMaterial = _mesa_ColorMaterial;
177 exec->CopyPixels = _mesa_CopyPixels;
178 exec->CullFace = _mesa_CullFace;
179 exec->DeleteLists = _mesa_DeleteLists;
180 exec->DepthFunc = _mesa_DepthFunc;
181 exec->DepthMask = _mesa_DepthMask;
182 exec->DepthRange = _mesa_DepthRange;
183 exec->Disable = _mesa_Disable;
184 exec->DrawBuffer = _mesa_DrawBuffer;
185 exec->DrawPixels = _mesa_DrawPixels;
186 exec->EdgeFlag = _mesa_EdgeFlag;
187 exec->EdgeFlagv = _mesa_EdgeFlagv;
188 exec->Enable = _mesa_Enable;
189 exec->End = _mesa_End;
190 exec->EndList = _mesa_EndList;
191 exec->EvalCoord1d = _mesa_EvalCoord1d;
192 exec->EvalCoord1dv = _mesa_EvalCoord1dv;
193 exec->EvalCoord1f = _mesa_EvalCoord1f;
194 exec->EvalCoord1fv = _mesa_EvalCoord1fv;
195 exec->EvalCoord2d = _mesa_EvalCoord2d;
196 exec->EvalCoord2dv = _mesa_EvalCoord2dv;
197 exec->EvalCoord2f = _mesa_EvalCoord2f;
198 exec->EvalCoord2fv = _mesa_EvalCoord2fv;
199 exec->EvalMesh1 = _mesa_EvalMesh1;
200 exec->EvalMesh2 = _mesa_EvalMesh2;
201 exec->EvalPoint1 = _mesa_EvalPoint1;
202 exec->EvalPoint2 = _mesa_EvalPoint2;
203 exec->FeedbackBuffer = _mesa_FeedbackBuffer;
204 exec->Finish = _mesa_Finish;
205 exec->Flush = _mesa_Flush;
206
207 exec->FogCoordfEXT = _mesa_FogCoordfEXT;
208 exec->FogCoordfvEXT = _mesa_FogCoordfvEXT;
209 exec->FogCoorddEXT = _mesa_FogCoorddEXT;
210 exec->FogCoorddvEXT = _mesa_FogCoorddvEXT;
211 exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
212
213 exec->Fogf = _mesa_Fogf;
214 exec->Fogfv = _mesa_Fogfv;
215 exec->Fogi = _mesa_Fogi;
216 exec->Fogiv = _mesa_Fogiv;
217 exec->FrontFace = _mesa_FrontFace;
218 exec->Frustum = _mesa_Frustum;
219 exec->GenLists = _mesa_GenLists;
220 exec->GetBooleanv = _mesa_GetBooleanv;
221 exec->GetClipPlane = _mesa_GetClipPlane;
222 exec->GetDoublev = _mesa_GetDoublev;
223 exec->GetError = _mesa_GetError;
224 exec->GetFloatv = _mesa_GetFloatv;
225 exec->GetIntegerv = _mesa_GetIntegerv;
226 exec->GetLightfv = _mesa_GetLightfv;
227 exec->GetLightiv = _mesa_GetLightiv;
228 exec->GetMapdv = _mesa_GetMapdv;
229 exec->GetMapfv = _mesa_GetMapfv;
230 exec->GetMapiv = _mesa_GetMapiv;
231 exec->GetMaterialfv = _mesa_GetMaterialfv;
232 exec->GetMaterialiv = _mesa_GetMaterialiv;
233 exec->GetPixelMapfv = _mesa_GetPixelMapfv;
234 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
235 exec->GetPixelMapusv = _mesa_GetPixelMapusv;
236 exec->GetPolygonStipple = _mesa_GetPolygonStipple;
237 exec->GetString = _mesa_GetString;
238 exec->GetTexEnvfv = _mesa_GetTexEnvfv;
239 exec->GetTexEnviv = _mesa_GetTexEnviv;
240 exec->GetTexGendv = _mesa_GetTexGendv;
241 exec->GetTexGenfv = _mesa_GetTexGenfv;
242 exec->GetTexGeniv = _mesa_GetTexGeniv;
243 exec->GetTexImage = _mesa_GetTexImage;
244 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
245 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
246 exec->GetTexParameterfv = _mesa_GetTexParameterfv;
247 exec->GetTexParameteriv = _mesa_GetTexParameteriv;
248 exec->Hint = _mesa_Hint;
249 exec->IndexMask = _mesa_IndexMask;
250 exec->Indexd = _mesa_Indexd;
251 exec->Indexdv = _mesa_Indexdv;
252 exec->Indexf = _mesa_Indexf;
253 exec->Indexfv = _mesa_Indexfv;
254 exec->Indexi = _mesa_Indexi;
255 exec->Indexiv = _mesa_Indexiv;
256 exec->Indexs = _mesa_Indexs;
257 exec->Indexsv = _mesa_Indexsv;
258 exec->InitNames = _mesa_InitNames;
259 exec->IsEnabled = _mesa_IsEnabled;
260 exec->IsList = _mesa_IsList;
261 exec->LightModelf = _mesa_LightModelf;
262 exec->LightModelfv = _mesa_LightModelfv;
263 exec->LightModeli = _mesa_LightModeli;
264 exec->LightModeliv = _mesa_LightModeliv;
265 exec->Lightf = _mesa_Lightf;
266 exec->Lightfv = _mesa_Lightfv;
267 exec->Lighti = _mesa_Lighti;
268 exec->Lightiv = _mesa_Lightiv;
269 exec->LineStipple = _mesa_LineStipple;
270 exec->LineWidth = _mesa_LineWidth;
271 exec->ListBase = _mesa_ListBase;
272 exec->LoadIdentity = _mesa_LoadIdentity;
273 exec->LoadMatrixd = _mesa_LoadMatrixd;
274 exec->LoadMatrixf = _mesa_LoadMatrixf;
275 exec->LoadName = _mesa_LoadName;
276 exec->LogicOp = _mesa_LogicOp;
277 exec->Map1d = _mesa_Map1d;
278 exec->Map1f = _mesa_Map1f;
279 exec->Map2d = _mesa_Map2d;
280 exec->Map2f = _mesa_Map2f;
281 exec->MapGrid1d = _mesa_MapGrid1d;
282 exec->MapGrid1f = _mesa_MapGrid1f;
283 exec->MapGrid2d = _mesa_MapGrid2d;
284 exec->MapGrid2f = _mesa_MapGrid2f;
285 exec->Materialf = _mesa_Materialf;
286 exec->Materialfv = _mesa_Materialfv;
287 exec->Materiali = _mesa_Materiali;
288 exec->Materialiv = _mesa_Materialiv;
289 exec->MatrixMode = _mesa_MatrixMode;
290 exec->MultMatrixd = _mesa_MultMatrixd;
291 exec->MultMatrixf = _mesa_MultMatrixf;
292 exec->NewList = _mesa_NewList;
293 exec->Normal3b = _mesa_Normal3b;
294 exec->Normal3bv = _mesa_Normal3bv;
295 exec->Normal3d = _mesa_Normal3d;
296 exec->Normal3dv = _mesa_Normal3dv;
297 exec->Normal3f = _mesa_Normal3f;
298 exec->Normal3fv = _mesa_Normal3fv;
299 exec->Normal3i = _mesa_Normal3i;
300 exec->Normal3iv = _mesa_Normal3iv;
301 exec->Normal3s = _mesa_Normal3s;
302 exec->Normal3sv = _mesa_Normal3sv;
303 exec->Ortho = _mesa_Ortho;
304 exec->PassThrough = _mesa_PassThrough;
305 exec->PixelMapfv = _mesa_PixelMapfv;
306 exec->PixelMapuiv = _mesa_PixelMapuiv;
307 exec->PixelMapusv = _mesa_PixelMapusv;
308 exec->PixelStoref = _mesa_PixelStoref;
309 exec->PixelStorei = _mesa_PixelStorei;
310 exec->PixelTransferf = _mesa_PixelTransferf;
311 exec->PixelTransferi = _mesa_PixelTransferi;
312 exec->PixelZoom = _mesa_PixelZoom;
313 exec->PointSize = _mesa_PointSize;
314 exec->PolygonMode = _mesa_PolygonMode;
315 exec->PolygonOffset = _mesa_PolygonOffset;
316 exec->PolygonStipple = _mesa_PolygonStipple;
317 exec->PopAttrib = _mesa_PopAttrib;
318 exec->PopMatrix = _mesa_PopMatrix;
319 exec->PopName = _mesa_PopName;
320 exec->PushAttrib = _mesa_PushAttrib;
321 exec->PushMatrix = _mesa_PushMatrix;
322 exec->PushName = _mesa_PushName;
323 exec->RasterPos2d = _mesa_RasterPos2d;
324 exec->RasterPos2dv = _mesa_RasterPos2dv;
325 exec->RasterPos2f = _mesa_RasterPos2f;
326 exec->RasterPos2fv = _mesa_RasterPos2fv;
327 exec->RasterPos2i = _mesa_RasterPos2i;
328 exec->RasterPos2iv = _mesa_RasterPos2iv;
329 exec->RasterPos2s = _mesa_RasterPos2s;
330 exec->RasterPos2sv = _mesa_RasterPos2sv;
331 exec->RasterPos3d = _mesa_RasterPos3d;
332 exec->RasterPos3dv = _mesa_RasterPos3dv;
333 exec->RasterPos3f = _mesa_RasterPos3f;
334 exec->RasterPos3fv = _mesa_RasterPos3fv;
335 exec->RasterPos3i = _mesa_RasterPos3i;
336 exec->RasterPos3iv = _mesa_RasterPos3iv;
337 exec->RasterPos3s = _mesa_RasterPos3s;
338 exec->RasterPos3sv = _mesa_RasterPos3sv;
339 exec->RasterPos4d = _mesa_RasterPos4d;
340 exec->RasterPos4dv = _mesa_RasterPos4dv;
341 exec->RasterPos4f = _mesa_RasterPos4f;
342 exec->RasterPos4fv = _mesa_RasterPos4fv;
343 exec->RasterPos4i = _mesa_RasterPos4i;
344 exec->RasterPos4iv = _mesa_RasterPos4iv;
345 exec->RasterPos4s = _mesa_RasterPos4s;
346 exec->RasterPos4sv = _mesa_RasterPos4sv;
347 exec->ReadBuffer = _mesa_ReadBuffer;
348 exec->ReadPixels = _mesa_ReadPixels;
349 exec->Rectd = _mesa_Rectd;
350 exec->Rectdv = _mesa_Rectdv;
351 exec->Rectf = _mesa_Rectf;
352 exec->Rectfv = _mesa_Rectfv;
353 exec->Recti = _mesa_Recti;
354 exec->Rectiv = _mesa_Rectiv;
355 exec->Rects = _mesa_Rects;
356 exec->Rectsv = _mesa_Rectsv;
357 exec->RenderMode = _mesa_RenderMode;
358 exec->Rotated = _mesa_Rotated;
359 exec->Rotatef = _mesa_Rotatef;
360 exec->Scaled = _mesa_Scaled;
361 exec->Scalef = _mesa_Scalef;
362 exec->Scissor = _mesa_Scissor;
363 exec->SecondaryColor3bEXT = _mesa_SecondaryColor3bEXT;
364 exec->SecondaryColor3bvEXT = _mesa_SecondaryColor3bvEXT;
365 exec->SecondaryColor3sEXT = _mesa_SecondaryColor3sEXT;
366 exec->SecondaryColor3svEXT = _mesa_SecondaryColor3svEXT;
367 exec->SecondaryColor3iEXT = _mesa_SecondaryColor3iEXT;
368 exec->SecondaryColor3ivEXT = _mesa_SecondaryColor3ivEXT;
369 exec->SecondaryColor3fEXT = _mesa_SecondaryColor3fEXT;
370 exec->SecondaryColor3fvEXT = _mesa_SecondaryColor3fvEXT;
371 exec->SecondaryColor3dEXT = _mesa_SecondaryColor3dEXT;
372 exec->SecondaryColor3dvEXT = _mesa_SecondaryColor3dvEXT;
373 exec->SecondaryColor3ubEXT = _mesa_SecondaryColor3ubEXT;
374 exec->SecondaryColor3ubvEXT = _mesa_SecondaryColor3ubvEXT;
375 exec->SecondaryColor3usEXT = _mesa_SecondaryColor3usEXT;
376 exec->SecondaryColor3usvEXT = _mesa_SecondaryColor3usvEXT;
377 exec->SecondaryColor3uiEXT = _mesa_SecondaryColor3uiEXT;
378 exec->SecondaryColor3uivEXT = _mesa_SecondaryColor3uivEXT;
379 exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
380 exec->SelectBuffer = _mesa_SelectBuffer;
381 exec->ShadeModel = _mesa_ShadeModel;
382 exec->StencilFunc = _mesa_StencilFunc;
383 exec->StencilMask = _mesa_StencilMask;
384 exec->StencilOp = _mesa_StencilOp;
385 exec->TexCoord1d = _mesa_TexCoord1d;
386 exec->TexCoord1dv = _mesa_TexCoord1dv;
387 exec->TexCoord1f = _mesa_TexCoord1f;
388 exec->TexCoord1fv = _mesa_TexCoord1fv;
389 exec->TexCoord1i = _mesa_TexCoord1i;
390 exec->TexCoord1iv = _mesa_TexCoord1iv;
391 exec->TexCoord1s = _mesa_TexCoord1s;
392 exec->TexCoord1sv = _mesa_TexCoord1sv;
393 exec->TexCoord2d = _mesa_TexCoord2d;
394 exec->TexCoord2dv = _mesa_TexCoord2dv;
395 exec->TexCoord2f = _mesa_TexCoord2f;
396 exec->TexCoord2fv = _mesa_TexCoord2fv;
397 exec->TexCoord2i = _mesa_TexCoord2i;
398 exec->TexCoord2iv = _mesa_TexCoord2iv;
399 exec->TexCoord2s = _mesa_TexCoord2s;
400 exec->TexCoord2sv = _mesa_TexCoord2sv;
401 exec->TexCoord3d = _mesa_TexCoord3d;
402 exec->TexCoord3dv = _mesa_TexCoord3dv;
403 exec->TexCoord3f = _mesa_TexCoord3f;
404 exec->TexCoord3fv = _mesa_TexCoord3fv;
405 exec->TexCoord3i = _mesa_TexCoord3i;
406 exec->TexCoord3iv = _mesa_TexCoord3iv;
407 exec->TexCoord3s = _mesa_TexCoord3s;
408 exec->TexCoord3sv = _mesa_TexCoord3sv;
409 exec->TexCoord4d = _mesa_TexCoord4d;
410 exec->TexCoord4dv = _mesa_TexCoord4dv;
411 exec->TexCoord4f = _mesa_TexCoord4f;
412 exec->TexCoord4fv = _mesa_TexCoord4fv;
413 exec->TexCoord4i = _mesa_TexCoord4i;
414 exec->TexCoord4iv = _mesa_TexCoord4iv;
415 exec->TexCoord4s = _mesa_TexCoord4s;
416 exec->TexCoord4sv = _mesa_TexCoord4sv;
417 exec->TexEnvf = _mesa_TexEnvf;
418 exec->TexEnvfv = _mesa_TexEnvfv;
419 exec->TexEnvi = _mesa_TexEnvi;
420 exec->TexEnviv = _mesa_TexEnviv;
421 exec->TexGend = _mesa_TexGend;
422 exec->TexGendv = _mesa_TexGendv;
423 exec->TexGenf = _mesa_TexGenf;
424 exec->TexGenfv = _mesa_TexGenfv;
425 exec->TexGeni = _mesa_TexGeni;
426 exec->TexGeniv = _mesa_TexGeniv;
427 exec->TexImage1D = _mesa_TexImage1D;
428 exec->TexImage2D = _mesa_TexImage2D;
429 exec->TexParameterf = _mesa_TexParameterf;
430 exec->TexParameterfv = _mesa_TexParameterfv;
431 exec->TexParameteri = _mesa_TexParameteri;
432 exec->TexParameteriv = _mesa_TexParameteriv;
433 exec->Translated = _mesa_Translated;
434 exec->Translatef = _mesa_Translatef;
435 exec->Vertex2d = _mesa_Vertex2d;
436 exec->Vertex2dv = _mesa_Vertex2dv;
437 exec->Vertex2f = _mesa_Vertex2f;
438 exec->Vertex2fv = _mesa_Vertex2fv;
439 exec->Vertex2i = _mesa_Vertex2i;
440 exec->Vertex2iv = _mesa_Vertex2iv;
441 exec->Vertex2s = _mesa_Vertex2s;
442 exec->Vertex2sv = _mesa_Vertex2sv;
443 exec->Vertex3d = _mesa_Vertex3d;
444 exec->Vertex3dv = _mesa_Vertex3dv;
445 exec->Vertex3f = _mesa_Vertex3f;
446 exec->Vertex3fv = _mesa_Vertex3fv;
447 exec->Vertex3i = _mesa_Vertex3i;
448 exec->Vertex3iv = _mesa_Vertex3iv;
449 exec->Vertex3s = _mesa_Vertex3s;
450 exec->Vertex3sv = _mesa_Vertex3sv;
451 exec->Vertex4d = _mesa_Vertex4d;
452 exec->Vertex4dv = _mesa_Vertex4dv;
453 exec->Vertex4f = _mesa_Vertex4f;
454 exec->Vertex4fv = _mesa_Vertex4fv;
455 exec->Vertex4i = _mesa_Vertex4i;
456 exec->Vertex4iv = _mesa_Vertex4iv;
457 exec->Vertex4s = _mesa_Vertex4s;
458 exec->Vertex4sv = _mesa_Vertex4sv;
459 exec->Viewport = _mesa_Viewport;
460
461 /* 1.1 */
462 exec->AreTexturesResident = _mesa_AreTexturesResident;
463 exec->ArrayElement = _mesa_ArrayElement;
464 exec->BindTexture = _mesa_BindTexture;
465 exec->ColorPointer = _mesa_ColorPointer;
466 exec->CopyTexImage1D = _mesa_CopyTexImage1D;
467 exec->CopyTexImage2D = _mesa_CopyTexImage2D;
468 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
469 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
470 exec->DeleteTextures = _mesa_DeleteTextures;
471 exec->DisableClientState = _mesa_DisableClientState;
472 exec->DrawArrays = _mesa_DrawArrays;
473 exec->DrawElements = _mesa_DrawElements;
474 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
475 exec->EnableClientState = _mesa_EnableClientState;
476 exec->GenTextures = _mesa_GenTextures;
477 exec->GetPointerv = _mesa_GetPointerv;
478 exec->IndexPointer = _mesa_IndexPointer;
479 exec->Indexub = _mesa_Indexub;
480 exec->Indexubv = _mesa_Indexubv;
481 exec->InterleavedArrays = _mesa_InterleavedArrays;
482 exec->IsTexture = _mesa_IsTexture;
483 exec->NormalPointer = _mesa_NormalPointer;
484 exec->PopClientAttrib = _mesa_PopClientAttrib;
485 exec->PrioritizeTextures = _mesa_PrioritizeTextures;
486 exec->PushClientAttrib = _mesa_PushClientAttrib;
487 exec->TexCoordPointer = _mesa_TexCoordPointer;
488 exec->TexSubImage1D = _mesa_TexSubImage1D;
489 exec->TexSubImage2D = _mesa_TexSubImage2D;
490 exec->VertexPointer = _mesa_VertexPointer;
491
492 /* 1.2 */
493 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
494 exec->DrawRangeElements = _mesa_DrawRangeElements;
495 exec->TexImage3D = _mesa_TexImage3D;
496 exec->TexSubImage3D = _mesa_TexSubImage3D;
497
498 /* OpenGL 1.2 GL_ARB_imaging */
499 exec->BlendColor = _mesa_BlendColor;
500 exec->BlendEquation = _mesa_BlendEquation;
501 exec->ColorSubTable = _mesa_ColorSubTable;
502 exec->ColorTable = _mesa_ColorTable;
503 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
504 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
505 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
506 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
507 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
508 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
509 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
510 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
511 exec->CopyColorSubTable = _mesa_CopyColorSubTable;
512 exec->CopyColorTable = _mesa_CopyColorTable;
513 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
514 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
515 exec->GetColorTable = _mesa_GetColorTable;
516 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
517 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
518 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
519 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
520 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
521 exec->GetHistogram = _mesa_GetHistogram;
522 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
523 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
524 exec->GetMinmax = _mesa_GetMinmax;
525 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
526 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
527 exec->GetSeparableFilter = _mesa_GetSeparableFilter;
528 exec->Histogram = _mesa_Histogram;
529 exec->Minmax = _mesa_Minmax;
530 exec->ResetHistogram = _mesa_ResetHistogram;
531 exec->ResetMinmax = _mesa_ResetMinmax;
532 exec->SeparableFilter2D = _mesa_SeparableFilter2D;
533
534 /* 2. GL_EXT_blend_color */
535 #if 0
536 exec->BlendColorEXT = _mesa_BlendColorEXT;
537 #endif
538
539 /* 3. GL_EXT_polygon_offset */
540 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
541
542 /* 6. GL_EXT_texture3d */
543 #if 0
544 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
545 exec->TexImage3DEXT = _mesa_TexImage3DEXT;
546 exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
547 #endif
548
549 /* 11. GL_EXT_histogram */
550 exec->GetHistogramEXT = _mesa_GetHistogram;
551 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
552 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
553 exec->GetMinmaxEXT = _mesa_GetMinmax;
554 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
555 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
556
557 /* ?. GL_SGIX_pixel_texture */
558 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
559
560 /* 15. GL_SGIS_pixel_texture */
561 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
562 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
563 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
564 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
565 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
566 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
567
568 /* 30. GL_EXT_vertex_array */
569 exec->ColorPointerEXT = _mesa_ColorPointerEXT;
570 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
571 exec->IndexPointerEXT = _mesa_IndexPointerEXT;
572 exec->NormalPointerEXT = _mesa_NormalPointerEXT;
573 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
574 exec->VertexPointerEXT = _mesa_VertexPointerEXT;
575
576 /* 37. GL_EXT_blend_minmax */
577 #if 0
578 exec->BlendEquationEXT = _mesa_BlendEquationEXT;
579 #endif
580
581 /* 54. GL_EXT_point_parameters */
582 exec->PointParameterfEXT = _mesa_PointParameterfEXT;
583 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
584
585 /* 77. GL_PGI_misc_hints */
586 exec->HintPGI = _mesa_HintPGI;
587
588 /* 78. GL_EXT_paletted_texture */
589 #if 0
590 exec->ColorTableEXT = _mesa_ColorTableEXT;
591 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
592 #endif
593 exec->GetColorTableEXT = _mesa_GetColorTable;
594 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
595 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
596
597 /* 97. GL_EXT_compiled_vertex_array */
598 exec->LockArraysEXT = _mesa_LockArraysEXT;
599 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
600
601 /* 173. GL_INGR_blend_func_separate */
602 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
603
604 /* 196. GL_MESA_resize_buffers */
605 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
606
607 /* 197. GL_MESA_window_pos */
608 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
609 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
610 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
611 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
612 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
613 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
614 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
615 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
616 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
617 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
618 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
619 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
620 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
621 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
622 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
623 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
624 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
625 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
626 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
627 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
628 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
629 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
630 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
631 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
632
633 /* ARB 1. GL_ARB_multitexture */
634 exec->ActiveTextureARB = _mesa_ActiveTextureARB;
635 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
636 exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
637 exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
638 exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
639 exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
640 exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
641 exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
642 exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
643 exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
644 exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
645 exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
646 exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
647 exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
648 exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
649 exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
650 exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
651 exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
652 exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
653 exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
654 exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
655 exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
656 exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
657 exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
658 exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
659 exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
660 exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
661 exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
662 exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
663 exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
664 exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
665 exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
666 exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
667 exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
668
669 /* ARB 3. GL_ARB_transpose_matrix */
670 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
671 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
672 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
673 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
674
675 /* ARB 12. GL_ARB_texture_compression */
676 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
677 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
678 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
679 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
680 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
681 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
682 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
683
684 }
685
686
687
688 /**********************************************************************/
689 /***** State update logic *****/
690 /**********************************************************************/
691
692
693
694 /*
695 * Recompute the value of ctx->RasterMask, etc. according to
696 * the current context.
697 */
698 static void update_rasterflags( GLcontext *ctx )
699 {
700 ctx->RasterMask = 0;
701
702 if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT;
703 if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT;
704 if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT;
705 if (ctx->Fog.Enabled) ctx->RasterMask |= FOG_BIT;
706 if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
707 if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
708 if (ctx->Visual.RGBAflag) {
709 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
710 if (colorMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
711 if (ctx->Color.ColorLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
712 if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT;
713 }
714 else {
715 if (ctx->Color.IndexMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
716 if (ctx->Color.IndexLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
717 }
718
719 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
720 && ctx->Color.ColorMask[ACOMP]
721 && ctx->Color.DrawBuffer != GL_NONE)
722 ctx->RasterMask |= ALPHABUF_BIT;
723
724 if ( ctx->Viewport.X < 0
725 || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
726 || ctx->Viewport.Y < 0
727 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
728 ctx->RasterMask |= WINCLIP_BIT;
729 }
730
731 if (ctx->Depth.OcclusionTest)
732 ctx->RasterMask |= OCCLUSION_BIT;
733
734
735 /* If we're not drawing to exactly one color buffer set the
736 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
737 * buffers or the RGBA or CI mask disables all writes.
738 */
739 ctx->TriangleCaps &= ~DD_MULTIDRAW;
740
741 if (ctx->Color.MultiDrawBuffer) {
742 ctx->RasterMask |= MULTI_DRAW_BIT;
743 ctx->TriangleCaps |= DD_MULTIDRAW;
744 }
745 else if (ctx->Color.DrawBuffer==GL_NONE) {
746 ctx->RasterMask |= MULTI_DRAW_BIT;
747 ctx->TriangleCaps |= DD_MULTIDRAW;
748 }
749 else if (ctx->Visual.RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) {
750 /* all RGBA channels disabled */
751 ctx->RasterMask |= MULTI_DRAW_BIT;
752 ctx->TriangleCaps |= DD_MULTIDRAW;
753 }
754 else if (!ctx->Visual.RGBAflag && ctx->Color.IndexMask==0) {
755 /* all color index bits disabled */
756 ctx->RasterMask |= MULTI_DRAW_BIT;
757 ctx->TriangleCaps |= DD_MULTIDRAW;
758 }
759 }
760
761
762 void gl_print_state( const char *msg, GLuint state )
763 {
764 fprintf(stderr,
765 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
766 msg,
767 state,
768 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
769 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
770 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
771 (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
772 (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
773 (state & _NEW_COLOR) ? "ctx->Color, " : "",
774 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
775 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
776 (state & _NEW_FOG) ? "ctx->Fog, " : "",
777 (state & _NEW_HINT) ? "ctx->Hint, " : "",
778 (state & _NEW_IMAGING) ? "ctx->Histogram/MinMax/Convolve/Seperable, ": "",
779 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
780 (state & _NEW_LINE) ? "ctx->Line, " : "",
781 (state & _NEW_FEEDBACK_SELECT) ? "ctx->Feedback/Select, " : "",
782 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
783 (state & _NEW_POINT) ? "ctx->Point, " : "",
784 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
785 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
786 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
787 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
788 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
789 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
790 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
791 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
792 (state & _NEW_COLORTABLE) ? "ctx->{*}ColorTable, " : "",
793 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
794 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
795 }
796
797
798 void gl_print_enable_flags( const char *msg, GLuint flags )
799 {
800 fprintf(stderr,
801 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
802 msg,
803 flags,
804 (flags & ENABLE_TEX0) ? "tex-0, " : "",
805 (flags & ENABLE_TEX1) ? "tex-1, " : "",
806 (flags & ENABLE_LIGHT) ? "light, " : "",
807 (flags & ENABLE_FOG) ? "fog, " : "",
808 (flags & ENABLE_USERCLIP) ? "userclip, " : "",
809 (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "",
810 (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "",
811 (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "",
812 (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "",
813 (flags & ENABLE_NORMALIZE) ? "normalize, " : "",
814 (flags & ENABLE_RESCALE) ? "rescale, " : "");
815 }
816
817
818 /*
819 * If ctx->NewState is non-zero then this function MUST be called before
820 * rendering any primitive. Basically, function pointers and miscellaneous
821 * flags are updated to reflect the current state of the state machine.
822 */
823 void gl_update_state( GLcontext *ctx )
824 {
825 GLuint i;
826
827 if (MESA_VERBOSE & VERBOSE_STATE)
828 gl_print_state("", ctx->NewState);
829
830 if (ctx->NewState & _NEW_PIXEL)
831 _mesa_update_image_transfer_state(ctx);
832
833 if (ctx->NewState & _NEW_ARRAY)
834 gl_update_client_state( ctx );
835
836 if (ctx->NewState & _NEW_TEXTURE_MATRIX) {
837 ctx->Enabled &= ~(ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | ENABLE_TEXMAT2);
838
839 for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
840 if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) {
841 gl_matrix_analyze( &ctx->TextureMatrix[i] );
842 ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS;
843
844 if (ctx->Texture.Unit[i].Enabled &&
845 ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
846 ctx->Enabled |= ENABLE_TEXMAT0 << i;
847 }
848 }
849 }
850
851 if (ctx->NewState & _NEW_TEXTURE) {
852 ctx->Texture.MultiTextureEnabled = GL_FALSE;
853 ctx->Texture.NeedNormals = GL_FALSE;
854 gl_update_dirty_texobjs(ctx);
855 ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | ENABLE_TEXGEN2);
856 ctx->Texture.ReallyEnabled = 0;
857
858 for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
859 if (ctx->Texture.Unit[i].Enabled) {
860 gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] );
861
862 ctx->Texture.ReallyEnabled |=
863 ctx->Texture.Unit[i].ReallyEnabled << (i * 4);
864
865 if (ctx->Texture.Unit[i].GenFlags != 0) {
866 ctx->Enabled |= ENABLE_TEXGEN0 << i;
867
868 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) {
869 ctx->Texture.NeedNormals = GL_TRUE;
870 ctx->Texture.NeedEyeCoords = GL_TRUE;
871 }
872
873 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) {
874 ctx->Texture.NeedEyeCoords = GL_TRUE;
875 }
876 }
877
878 if (i > 0 && ctx->Texture.Unit[i].ReallyEnabled) {
879 ctx->Texture.MultiTextureEnabled = GL_TRUE;
880 }
881 }
882 else {
883 ctx->Texture.Unit[i].ReallyEnabled = 0;
884 }
885 }
886 ctx->Enabled = (ctx->Enabled & ~ENABLE_TEX_ANY) | ctx->Texture.ReallyEnabled;
887 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
888 }
889
890
891 if (ctx->NewState & _SWRAST_NEW_RASTERMASK)
892 update_rasterflags(ctx);
893
894 if (ctx->NewState & (_NEW_BUFFERS|_NEW_SCISSOR)) {
895 /* update scissor region */
896 ctx->DrawBuffer->Xmin = 0;
897 ctx->DrawBuffer->Ymin = 0;
898 ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width;
899 ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height;
900 if (ctx->Scissor.Enabled) {
901 if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) {
902 ctx->DrawBuffer->Xmin = ctx->Scissor.X;
903 }
904 if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) {
905 ctx->DrawBuffer->Ymin = ctx->Scissor.Y;
906 }
907 if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->Xmax) {
908 ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width;
909 }
910 if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->Ymax) {
911 ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
912 }
913 }
914 }
915
916 if (ctx->NewState & _NEW_LIGHT) {
917 ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
918 if (ctx->Light.Enabled) {
919 if (ctx->Light.Model.TwoSide)
920 ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
921 gl_update_lighting(ctx);
922 }
923 }
924
925 if (ctx->NewState & (_NEW_POLYGON | _NEW_LIGHT)) {
926
927 ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK;
928
929 if (ctx->NewState & _NEW_POLYGON) {
930 /* Setup CullBits bitmask */
931 if (ctx->Polygon.CullFlag) {
932 ctx->backface_sign = 1;
933 switch(ctx->Polygon.CullFaceMode) {
934 case GL_BACK:
935 if(ctx->Polygon.FrontFace==GL_CCW)
936 ctx->backface_sign = -1;
937 ctx->Polygon.CullBits = 1;
938 break;
939 case GL_FRONT:
940 if(ctx->Polygon.FrontFace!=GL_CCW)
941 ctx->backface_sign = -1;
942 ctx->Polygon.CullBits = 2;
943 break;
944 default:
945 case GL_FRONT_AND_BACK:
946 ctx->backface_sign = 0;
947 ctx->Polygon.CullBits = 0;
948 ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
949 break;
950 }
951 }
952 else {
953 ctx->Polygon.CullBits = 3;
954 ctx->backface_sign = 0;
955 }
956
957 /* Any Polygon offsets enabled? */
958 ctx->TriangleCaps &= ~DD_TRI_OFFSET;
959
960 if (ctx->Polygon.OffsetPoint ||
961 ctx->Polygon.OffsetLine ||
962 ctx->Polygon.OffsetFill)
963 ctx->TriangleCaps |= DD_TRI_OFFSET;
964 }
965 }
966
967 if (ctx->NewState & (_NEW_LIGHT|
968 _NEW_TEXTURE|
969 _NEW_FOG|
970 _NEW_POLYGON))
971 gl_update_clipmask(ctx);
972
973 if (ctx->NewState & ctx->Driver.UpdateStateNotify)
974 {
975 ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps;
976 ctx->IndirectTriangles |= DD_SW_RASTERIZE;
977
978 if (MESA_VERBOSE&VERBOSE_CULL)
979 gl_print_tri_caps("initial indirect tris", ctx->IndirectTriangles);
980
981 ctx->Driver.PointsFunc = NULL;
982 ctx->Driver.LineFunc = NULL;
983 ctx->Driver.TriangleFunc = NULL;
984 ctx->Driver.QuadFunc = NULL;
985 ctx->Driver.RectFunc = NULL;
986 ctx->Driver.RenderVBClippedTab = NULL;
987 ctx->Driver.RenderVBCulledTab = NULL;
988 ctx->Driver.RenderVBRawTab = NULL;
989
990 /*
991 * Here the driver sets up all the ctx->Driver function pointers to
992 * it's specific, private functions.
993 */
994 ctx->Driver.UpdateState(ctx);
995
996 if (MESA_VERBOSE&VERBOSE_CULL)
997 gl_print_tri_caps("indirect tris", ctx->IndirectTriangles);
998
999 /*
1000 * In case the driver didn't hook in an optimized point, line or
1001 * triangle function we'll now select "core/fallback" point, line
1002 * and triangle functions.
1003 */
1004 if (ctx->IndirectTriangles & DD_SW_RASTERIZE) {
1005 gl_set_point_function(ctx);
1006 gl_set_line_function(ctx);
1007 gl_set_triangle_function(ctx);
1008 gl_set_quad_function(ctx);
1009
1010 if ((ctx->IndirectTriangles &
1011 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) ==
1012 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL))
1013 ctx->IndirectTriangles &= ~DD_TRI_CULL;
1014 }
1015
1016 if (MESA_VERBOSE&VERBOSE_CULL)
1017 gl_print_tri_caps("indirect tris 2", ctx->IndirectTriangles);
1018
1019 gl_set_render_vb_function(ctx);
1020 }
1021
1022 /* Should only be calc'd when !need_eye_coords and not culling.
1023 */
1024 if (ctx->NewState & (_NEW_MODELVIEW|_NEW_PROJECTION)) {
1025 if (ctx->NewState & _NEW_MODELVIEW) {
1026 gl_matrix_analyze( &ctx->ModelView );
1027 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
1028 }
1029
1030 if (ctx->NewState & _NEW_PROJECTION) {
1031 gl_matrix_analyze( &ctx->ProjectionMatrix );
1032 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
1033
1034 if (ctx->Transform.AnyClip) {
1035 gl_update_userclip( ctx );
1036 }
1037 }
1038
1039 gl_calculate_model_project_matrix( ctx );
1040 }
1041
1042 if (ctx->NewState & _NEW_COLOR_MATRIX) {
1043 gl_matrix_analyze( &ctx->ColorMatrix );
1044 }
1045
1046 /* Figure out whether we can light in object space or not. If we
1047 * can, find the current positions of the lights in object space
1048 */
1049 if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG |
1050 ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | ENABLE_TEXGEN2)) &&
1051 (ctx->NewState & (_NEW_LIGHT |
1052 _NEW_TEXTURE |
1053 _NEW_FOG |
1054 _NEW_TRANSFORM |
1055 _NEW_MODELVIEW |
1056 _NEW_PROJECTION |
1057 _NEW_POINT |
1058 _NEW_RENDERMODE |
1059 _NEW_TRANSFORM)))
1060 {
1061 GLboolean oldcoord, oldnorm;
1062
1063 oldcoord = ctx->NeedEyeCoords;
1064 oldnorm = ctx->NeedEyeNormals;
1065
1066 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
1067 ctx->NeedEyeCoords = (ctx->Fog.Enabled || ctx->Point.Attenuated);
1068 ctx->NeedEyeNormals = GL_FALSE;
1069
1070 if (ctx->Light.Enabled) {
1071 if ((ctx->Light.Flags & LIGHT_POSITIONAL) ||
1072 ctx->Light.NeedVertices ||
1073 !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) {
1074 /* Need length for attenuation or need angle for spotlights
1075 * or non-uniform scale matrix
1076 */
1077 ctx->NeedEyeCoords = GL_TRUE;
1078 }
1079 ctx->NeedEyeNormals = ctx->NeedEyeCoords;
1080 }
1081 if (ctx->Texture.ReallyEnabled || ctx->RenderMode==GL_FEEDBACK) {
1082 if (ctx->Texture.NeedEyeCoords) ctx->NeedEyeCoords = GL_TRUE;
1083 if (ctx->Texture.NeedNormals)
1084 ctx->NeedNormals = ctx->NeedEyeNormals = GL_TRUE;
1085 }
1086
1087 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1088
1089 if (ctx->NeedEyeCoords)
1090 ctx->vb_proj_matrix = &ctx->ProjectionMatrix;
1091
1092 if (ctx->Light.Enabled) {
1093 gl_update_lighting_function(ctx);
1094
1095 if ( (ctx->NewState & _NEW_LIGHT) ||
1096 ((ctx->NewState & (_NEW_MODELVIEW|_NEW_PROJECTION)) &&
1097 !ctx->NeedEyeCoords) ||
1098 oldcoord != ctx->NeedEyeCoords ||
1099 oldnorm != ctx->NeedEyeNormals) {
1100 gl_compute_light_positions(ctx);
1101 }
1102
1103 ctx->rescale_factor = 1.0F;
1104 if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE |
1105 MAT_FLAG_GENERAL_SCALE |
1106 MAT_FLAG_GENERAL_3D |
1107 MAT_FLAG_GENERAL) ) {
1108 const GLfloat *m = ctx->ModelView.inv;
1109 const GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
1110 if (f > 1e-12 && (f - 1.0) * (f - 1.0) > 1e-12)
1111 ctx->rescale_factor = 1.0 / GL_SQRT(f);
1112 }
1113 }
1114
1115 gl_update_normal_transform( ctx );
1116 }
1117
1118 gl_update_pipelines(ctx);
1119 ctx->NewState = 0;
1120 }
1121
1122
1123
1124
1125 /*
1126 * Return a bitmask of IMAGE_*_BIT flags which to indicate which
1127 * pixel transfer operations are enabled.
1128 */
1129 void
1130 _mesa_update_image_transfer_state(GLcontext *ctx)
1131 {
1132 GLuint mask = 0;
1133
1134 if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
1135 ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
1136 ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
1137 ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
1138 mask |= IMAGE_SCALE_BIAS_BIT;
1139
1140 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
1141 mask |= IMAGE_SHIFT_OFFSET_BIT;
1142
1143 if (ctx->Pixel.MapColorFlag)
1144 mask |= IMAGE_MAP_COLOR_BIT;
1145
1146 if (ctx->Pixel.ColorTableEnabled)
1147 mask |= IMAGE_COLOR_TABLE_BIT;
1148
1149 if (ctx->Pixel.Convolution1DEnabled ||
1150 ctx->Pixel.Convolution2DEnabled ||
1151 ctx->Pixel.Separable2DEnabled)
1152 mask |= IMAGE_CONVOLUTION_BIT;
1153
1154 if (ctx->Pixel.PostConvolutionColorTableEnabled)
1155 mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
1156
1157 if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
1158 ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
1159 ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
1160 ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
1161 ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
1162 ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
1163 ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
1164 ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
1165 ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
1166 mask |= IMAGE_COLOR_MATRIX_BIT;
1167
1168 if (ctx->Pixel.PostColorMatrixColorTableEnabled)
1169 mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
1170
1171 if (ctx->Pixel.HistogramEnabled)
1172 mask |= IMAGE_HISTOGRAM_BIT;
1173
1174 if (ctx->Pixel.MinMaxEnabled)
1175 mask |= IMAGE_MIN_MAX_BIT;
1176
1177 ctx->ImageTransferState = mask;
1178 }