alias ARB/NV program functions where possible
[mesa.git] / src / mesa / main / state.c
1 /* $Id: state.c,v 1.105 2003/04/21 14:55:17 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 5.1
6 *
7 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * /brief This file manages recalculation of derived values in the
30 * __GLcontext. Also, this is where we initialize the API dispatch table.
31 */
32
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "arbprogram.h"
39 #endif
40 #include "attrib.h"
41 #include "blend.h"
42 #if FEATURE_ARB_vertex_buffer_object
43 #include "bufferobj.h"
44 #endif
45 #include "buffers.h"
46 #include "clip.h"
47 #include "colortab.h"
48 #include "context.h"
49 #include "convolve.h"
50 #include "depth.h"
51 #include "dlist.h"
52 #include "drawpix.h"
53 #include "enable.h"
54 #include "eval.h"
55 #include "get.h"
56 #include "feedback.h"
57 #include "fog.h"
58 #include "hint.h"
59 #include "histogram.h"
60 #include "imports.h"
61 #include "light.h"
62 #include "lines.h"
63 #include "matrix.h"
64 #include "pixel.h"
65 #include "points.h"
66 #include "polygon.h"
67 #include "rastpos.h"
68 #include "state.h"
69 #include "stencil.h"
70 #include "teximage.h"
71 #include "texobj.h"
72 #include "texstate.h"
73 #include "mtypes.h"
74 #include "varray.h"
75 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
76 #include "nvprogram.h"
77 #endif
78 #if FEATURE_NV_fragment_program
79 #include "nvfragprog.h"
80 #endif
81
82 #include "math/m_matrix.h"
83 #include "math/m_xform.h"
84
85
86 static int
87 generic_noop(void)
88 {
89 #ifdef DEBUG
90 _mesa_problem(NULL, "User called no-op dispatch function");
91 #endif
92 return 0;
93 }
94
95
96 /*
97 * Set all pointers in the given dispatch table to point to a
98 * generic no-op function.
99 */
100 void
101 _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
102 {
103 GLuint i;
104 void **dispatch = (void **) table;
105 for (i = 0; i < tableSize; i++) {
106 dispatch[i] = (void *) generic_noop;
107 }
108 }
109
110
111
112 /*
113 * Initialize the given dispatch table with pointers to Mesa's
114 * immediate-mode commands.
115 *
116 * Pointers to begin/end object commands and a few others
117 * are provided via the vtxfmt interface elsewhere.
118 */
119 void
120 _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
121 {
122 /* first initialize all dispatch slots to no-op */
123 _mesa_init_no_op_table(exec, tableSize);
124
125 _mesa_loopback_init_api_table( exec, GL_TRUE );
126
127 /* load the dispatch slots we understand */
128 exec->Accum = _mesa_Accum;
129 exec->AlphaFunc = _mesa_AlphaFunc;
130 exec->Bitmap = _mesa_Bitmap;
131 exec->BlendFunc = _mesa_BlendFunc;
132 exec->CallList = _mesa_CallList;
133 exec->CallLists = _mesa_CallLists;
134 exec->Clear = _mesa_Clear;
135 exec->ClearAccum = _mesa_ClearAccum;
136 exec->ClearColor = _mesa_ClearColor;
137 exec->ClearDepth = _mesa_ClearDepth;
138 exec->ClearIndex = _mesa_ClearIndex;
139 exec->ClearStencil = _mesa_ClearStencil;
140 exec->ClipPlane = _mesa_ClipPlane;
141 exec->ColorMask = _mesa_ColorMask;
142 exec->ColorMaterial = _mesa_ColorMaterial;
143 exec->CopyPixels = _mesa_CopyPixels;
144 exec->CullFace = _mesa_CullFace;
145 exec->DeleteLists = _mesa_DeleteLists;
146 exec->DepthFunc = _mesa_DepthFunc;
147 exec->DepthMask = _mesa_DepthMask;
148 exec->DepthRange = _mesa_DepthRange;
149 exec->Disable = _mesa_Disable;
150 exec->DrawBuffer = _mesa_DrawBuffer;
151 exec->DrawPixels = _mesa_DrawPixels;
152 exec->Enable = _mesa_Enable;
153 exec->EndList = _mesa_EndList;
154 exec->FeedbackBuffer = _mesa_FeedbackBuffer;
155 exec->Finish = _mesa_Finish;
156 exec->Flush = _mesa_Flush;
157 exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
158 exec->Fogf = _mesa_Fogf;
159 exec->Fogfv = _mesa_Fogfv;
160 exec->Fogi = _mesa_Fogi;
161 exec->Fogiv = _mesa_Fogiv;
162 exec->FrontFace = _mesa_FrontFace;
163 exec->Frustum = _mesa_Frustum;
164 exec->GenLists = _mesa_GenLists;
165 exec->GetBooleanv = _mesa_GetBooleanv;
166 exec->GetClipPlane = _mesa_GetClipPlane;
167 exec->GetDoublev = _mesa_GetDoublev;
168 exec->GetError = _mesa_GetError;
169 exec->GetFloatv = _mesa_GetFloatv;
170 exec->GetIntegerv = _mesa_GetIntegerv;
171 exec->GetLightfv = _mesa_GetLightfv;
172 exec->GetLightiv = _mesa_GetLightiv;
173 exec->GetMapdv = _mesa_GetMapdv;
174 exec->GetMapfv = _mesa_GetMapfv;
175 exec->GetMapiv = _mesa_GetMapiv;
176 exec->GetMaterialfv = _mesa_GetMaterialfv;
177 exec->GetMaterialiv = _mesa_GetMaterialiv;
178 exec->GetPixelMapfv = _mesa_GetPixelMapfv;
179 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
180 exec->GetPixelMapusv = _mesa_GetPixelMapusv;
181 exec->GetPolygonStipple = _mesa_GetPolygonStipple;
182 exec->GetString = _mesa_GetString;
183 exec->GetTexEnvfv = _mesa_GetTexEnvfv;
184 exec->GetTexEnviv = _mesa_GetTexEnviv;
185 exec->GetTexGendv = _mesa_GetTexGendv;
186 exec->GetTexGenfv = _mesa_GetTexGenfv;
187 exec->GetTexGeniv = _mesa_GetTexGeniv;
188 exec->GetTexImage = _mesa_GetTexImage;
189 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
190 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
191 exec->GetTexParameterfv = _mesa_GetTexParameterfv;
192 exec->GetTexParameteriv = _mesa_GetTexParameteriv;
193 exec->Hint = _mesa_Hint;
194 exec->IndexMask = _mesa_IndexMask;
195 exec->InitNames = _mesa_InitNames;
196 exec->IsEnabled = _mesa_IsEnabled;
197 exec->IsList = _mesa_IsList;
198 exec->LightModelf = _mesa_LightModelf;
199 exec->LightModelfv = _mesa_LightModelfv;
200 exec->LightModeli = _mesa_LightModeli;
201 exec->LightModeliv = _mesa_LightModeliv;
202 exec->Lightf = _mesa_Lightf;
203 exec->Lightfv = _mesa_Lightfv;
204 exec->Lighti = _mesa_Lighti;
205 exec->Lightiv = _mesa_Lightiv;
206 exec->LineStipple = _mesa_LineStipple;
207 exec->LineWidth = _mesa_LineWidth;
208 exec->ListBase = _mesa_ListBase;
209 exec->LoadIdentity = _mesa_LoadIdentity;
210 exec->LoadMatrixd = _mesa_LoadMatrixd;
211 exec->LoadMatrixf = _mesa_LoadMatrixf;
212 exec->LoadName = _mesa_LoadName;
213 exec->LogicOp = _mesa_LogicOp;
214 exec->Map1d = _mesa_Map1d;
215 exec->Map1f = _mesa_Map1f;
216 exec->Map2d = _mesa_Map2d;
217 exec->Map2f = _mesa_Map2f;
218 exec->MapGrid1d = _mesa_MapGrid1d;
219 exec->MapGrid1f = _mesa_MapGrid1f;
220 exec->MapGrid2d = _mesa_MapGrid2d;
221 exec->MapGrid2f = _mesa_MapGrid2f;
222 exec->MatrixMode = _mesa_MatrixMode;
223 exec->MultMatrixd = _mesa_MultMatrixd;
224 exec->MultMatrixf = _mesa_MultMatrixf;
225 exec->NewList = _mesa_NewList;
226 exec->Ortho = _mesa_Ortho;
227 exec->PassThrough = _mesa_PassThrough;
228 exec->PixelMapfv = _mesa_PixelMapfv;
229 exec->PixelMapuiv = _mesa_PixelMapuiv;
230 exec->PixelMapusv = _mesa_PixelMapusv;
231 exec->PixelStoref = _mesa_PixelStoref;
232 exec->PixelStorei = _mesa_PixelStorei;
233 exec->PixelTransferf = _mesa_PixelTransferf;
234 exec->PixelTransferi = _mesa_PixelTransferi;
235 exec->PixelZoom = _mesa_PixelZoom;
236 exec->PointSize = _mesa_PointSize;
237 exec->PolygonMode = _mesa_PolygonMode;
238 exec->PolygonOffset = _mesa_PolygonOffset;
239 exec->PolygonStipple = _mesa_PolygonStipple;
240 exec->PopAttrib = _mesa_PopAttrib;
241 exec->PopMatrix = _mesa_PopMatrix;
242 exec->PopName = _mesa_PopName;
243 exec->PushAttrib = _mesa_PushAttrib;
244 exec->PushMatrix = _mesa_PushMatrix;
245 exec->PushName = _mesa_PushName;
246 exec->RasterPos2d = _mesa_RasterPos2d;
247 exec->RasterPos2dv = _mesa_RasterPos2dv;
248 exec->RasterPos2f = _mesa_RasterPos2f;
249 exec->RasterPos2fv = _mesa_RasterPos2fv;
250 exec->RasterPos2i = _mesa_RasterPos2i;
251 exec->RasterPos2iv = _mesa_RasterPos2iv;
252 exec->RasterPos2s = _mesa_RasterPos2s;
253 exec->RasterPos2sv = _mesa_RasterPos2sv;
254 exec->RasterPos3d = _mesa_RasterPos3d;
255 exec->RasterPos3dv = _mesa_RasterPos3dv;
256 exec->RasterPos3f = _mesa_RasterPos3f;
257 exec->RasterPos3fv = _mesa_RasterPos3fv;
258 exec->RasterPos3i = _mesa_RasterPos3i;
259 exec->RasterPos3iv = _mesa_RasterPos3iv;
260 exec->RasterPos3s = _mesa_RasterPos3s;
261 exec->RasterPos3sv = _mesa_RasterPos3sv;
262 exec->RasterPos4d = _mesa_RasterPos4d;
263 exec->RasterPos4dv = _mesa_RasterPos4dv;
264 exec->RasterPos4f = _mesa_RasterPos4f;
265 exec->RasterPos4fv = _mesa_RasterPos4fv;
266 exec->RasterPos4i = _mesa_RasterPos4i;
267 exec->RasterPos4iv = _mesa_RasterPos4iv;
268 exec->RasterPos4s = _mesa_RasterPos4s;
269 exec->RasterPos4sv = _mesa_RasterPos4sv;
270 exec->ReadBuffer = _mesa_ReadBuffer;
271 exec->ReadPixels = _mesa_ReadPixels;
272 exec->RenderMode = _mesa_RenderMode;
273 exec->Rotated = _mesa_Rotated;
274 exec->Rotatef = _mesa_Rotatef;
275 exec->Scaled = _mesa_Scaled;
276 exec->Scalef = _mesa_Scalef;
277 exec->Scissor = _mesa_Scissor;
278 exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
279 exec->SelectBuffer = _mesa_SelectBuffer;
280 exec->ShadeModel = _mesa_ShadeModel;
281 exec->StencilFunc = _mesa_StencilFunc;
282 exec->StencilMask = _mesa_StencilMask;
283 exec->StencilOp = _mesa_StencilOp;
284 exec->TexEnvf = _mesa_TexEnvf;
285 exec->TexEnvfv = _mesa_TexEnvfv;
286 exec->TexEnvi = _mesa_TexEnvi;
287 exec->TexEnviv = _mesa_TexEnviv;
288 exec->TexGend = _mesa_TexGend;
289 exec->TexGendv = _mesa_TexGendv;
290 exec->TexGenf = _mesa_TexGenf;
291 exec->TexGenfv = _mesa_TexGenfv;
292 exec->TexGeni = _mesa_TexGeni;
293 exec->TexGeniv = _mesa_TexGeniv;
294 exec->TexImage1D = _mesa_TexImage1D;
295 exec->TexImage2D = _mesa_TexImage2D;
296 exec->TexParameterf = _mesa_TexParameterf;
297 exec->TexParameterfv = _mesa_TexParameterfv;
298 exec->TexParameteri = _mesa_TexParameteri;
299 exec->TexParameteriv = _mesa_TexParameteriv;
300 exec->Translated = _mesa_Translated;
301 exec->Translatef = _mesa_Translatef;
302 exec->Viewport = _mesa_Viewport;
303
304 /* 1.1 */
305 exec->AreTexturesResident = _mesa_AreTexturesResident;
306 exec->AreTexturesResidentEXT = _mesa_AreTexturesResident;
307 exec->BindTexture = _mesa_BindTexture;
308 exec->ColorPointer = _mesa_ColorPointer;
309 exec->CopyTexImage1D = _mesa_CopyTexImage1D;
310 exec->CopyTexImage2D = _mesa_CopyTexImage2D;
311 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
312 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
313 exec->DeleteTextures = _mesa_DeleteTextures;
314 exec->DisableClientState = _mesa_DisableClientState;
315 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
316 exec->EnableClientState = _mesa_EnableClientState;
317 exec->GenTextures = _mesa_GenTextures;
318 exec->GenTexturesEXT = _mesa_GenTextures;
319 exec->GetPointerv = _mesa_GetPointerv;
320 exec->IndexPointer = _mesa_IndexPointer;
321 exec->InterleavedArrays = _mesa_InterleavedArrays;
322 exec->IsTexture = _mesa_IsTexture;
323 exec->IsTextureEXT = _mesa_IsTexture;
324 exec->NormalPointer = _mesa_NormalPointer;
325 exec->PopClientAttrib = _mesa_PopClientAttrib;
326 exec->PrioritizeTextures = _mesa_PrioritizeTextures;
327 exec->PushClientAttrib = _mesa_PushClientAttrib;
328 exec->TexCoordPointer = _mesa_TexCoordPointer;
329 exec->TexSubImage1D = _mesa_TexSubImage1D;
330 exec->TexSubImage2D = _mesa_TexSubImage2D;
331 exec->VertexPointer = _mesa_VertexPointer;
332
333 /* 1.2 */
334 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
335 exec->TexImage3D = _mesa_TexImage3D;
336 exec->TexSubImage3D = _mesa_TexSubImage3D;
337
338 /* OpenGL 1.2 GL_ARB_imaging */
339 exec->BlendColor = _mesa_BlendColor;
340 exec->BlendEquation = _mesa_BlendEquation;
341 exec->ColorSubTable = _mesa_ColorSubTable;
342 exec->ColorTable = _mesa_ColorTable;
343 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
344 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
345 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
346 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
347 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
348 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
349 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
350 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
351 exec->CopyColorSubTable = _mesa_CopyColorSubTable;
352 exec->CopyColorTable = _mesa_CopyColorTable;
353 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
354 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
355 exec->GetColorTable = _mesa_GetColorTable;
356 exec->GetColorTableEXT = _mesa_GetColorTable;
357 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
358 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
359 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
360 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
361 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
362 exec->GetConvolutionFilterEXT = _mesa_GetConvolutionFilter;
363 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
364 exec->GetConvolutionParameterfvEXT = _mesa_GetConvolutionParameterfv;
365 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
366 exec->GetConvolutionParameterivEXT = _mesa_GetConvolutionParameteriv;
367 exec->GetHistogram = _mesa_GetHistogram;
368 exec->GetHistogramEXT = _mesa_GetHistogram;
369 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
370 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
371 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
372 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
373 exec->GetMinmax = _mesa_GetMinmax;
374 exec->GetMinmaxEXT = _mesa_GetMinmax;
375 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
376 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
377 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
378 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
379 exec->GetSeparableFilter = _mesa_GetSeparableFilter;
380 exec->GetSeparableFilterEXT = _mesa_GetSeparableFilter;
381 exec->Histogram = _mesa_Histogram;
382 exec->Minmax = _mesa_Minmax;
383 exec->ResetHistogram = _mesa_ResetHistogram;
384 exec->ResetMinmax = _mesa_ResetMinmax;
385 exec->SeparableFilter2D = _mesa_SeparableFilter2D;
386
387 /* 2. GL_EXT_blend_color */
388 #if 0
389 exec->BlendColorEXT = _mesa_BlendColorEXT;
390 #endif
391
392 /* 3. GL_EXT_polygon_offset */
393 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
394
395 /* 6. GL_EXT_texture3d */
396 #if 0
397 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
398 exec->TexImage3DEXT = _mesa_TexImage3DEXT;
399 exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
400 #endif
401
402 /* 11. GL_EXT_histogram */
403 exec->GetHistogramEXT = _mesa_GetHistogram;
404 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
405 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
406 exec->GetMinmaxEXT = _mesa_GetMinmax;
407 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
408 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
409
410 /* ?. GL_SGIX_pixel_texture */
411 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
412
413 /* 15. GL_SGIS_pixel_texture */
414 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
415 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
416 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
417 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
418 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
419 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
420
421 /* 30. GL_EXT_vertex_array */
422 exec->ColorPointerEXT = _mesa_ColorPointerEXT;
423 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
424 exec->IndexPointerEXT = _mesa_IndexPointerEXT;
425 exec->NormalPointerEXT = _mesa_NormalPointerEXT;
426 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
427 exec->VertexPointerEXT = _mesa_VertexPointerEXT;
428
429 /* 37. GL_EXT_blend_minmax */
430 #if 0
431 exec->BlendEquationEXT = _mesa_BlendEquationEXT;
432 #endif
433
434 /* 54. GL_EXT_point_parameters */
435 exec->PointParameterfEXT = _mesa_PointParameterfEXT;
436 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
437
438 /* 78. GL_EXT_paletted_texture */
439 #if 0
440 exec->ColorTableEXT = _mesa_ColorTableEXT;
441 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
442 #endif
443 exec->GetColorTableEXT = _mesa_GetColorTable;
444 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
445 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
446
447 /* 97. GL_EXT_compiled_vertex_array */
448 exec->LockArraysEXT = _mesa_LockArraysEXT;
449 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
450
451 /* 148. GL_EXT_multi_draw_arrays */
452 exec->MultiDrawArraysEXT = _mesa_MultiDrawArraysEXT;
453 exec->MultiDrawElementsEXT = _mesa_MultiDrawElementsEXT;
454
455 /* 173. GL_INGR_blend_func_separate */
456 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
457
458 /* 196. GL_MESA_resize_buffers */
459 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
460
461 /* 197. GL_MESA_window_pos */
462 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
463 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
464 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
465 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
466 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
467 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
468 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
469 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
470 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
471 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
472 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
473 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
474 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
475 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
476 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
477 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
478 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
479 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
480 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
481 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
482 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
483 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
484 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
485 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
486
487 /* 233. GL_NV_vertex_program */
488 #if FEATURE_NV_vertex_program
489 exec->BindProgramNV = _mesa_BindProgramNV;
490 exec->DeleteProgramsNV = _mesa_DeleteProgramsNV;
491 exec->ExecuteProgramNV = _mesa_ExecuteProgramNV;
492 exec->GenProgramsNV = _mesa_GenProgramsNV;
493 exec->AreProgramsResidentNV = _mesa_AreProgramsResidentNV;
494 exec->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV;
495 exec->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV;
496 exec->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV;
497 exec->GetProgramivNV = _mesa_GetProgramivNV;
498 exec->GetProgramStringNV = _mesa_GetProgramStringNV;
499 exec->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV;
500 exec->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV;
501 exec->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV;
502 exec->GetVertexAttribivNV = _mesa_GetVertexAttribivNV;
503 exec->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV;
504 exec->IsProgramNV = _mesa_IsProgramNV;
505 exec->LoadProgramNV = _mesa_LoadProgramNV;
506 exec->ProgramParameter4dNV = _mesa_ProgramParameter4dNV;
507 exec->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV;
508 exec->ProgramParameter4fNV = _mesa_ProgramParameter4fNV;
509 exec->ProgramParameter4fvNV = _mesa_ProgramParameter4fvNV;
510 exec->ProgramParameters4dvNV = _mesa_ProgramParameters4dvNV;
511 exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV;
512 exec->TrackMatrixNV = _mesa_TrackMatrixNV;
513 exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
514 #endif
515
516 /* 282. GL_NV_fragment_program */
517 #if FEATURE_NV_fragment_program
518 exec->ProgramNamedParameter4fNV = _mesa_ProgramNamedParameter4fNV;
519 exec->ProgramNamedParameter4dNV = _mesa_ProgramNamedParameter4dNV;
520 exec->ProgramNamedParameter4fvNV = _mesa_ProgramNamedParameter4fvNV;
521 exec->ProgramNamedParameter4dvNV = _mesa_ProgramNamedParameter4dvNV;
522 exec->GetProgramNamedParameterfvNV = _mesa_GetProgramNamedParameterfvNV;
523 exec->GetProgramNamedParameterdvNV = _mesa_GetProgramNamedParameterdvNV;
524 exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB;
525 exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB;
526 exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB;
527 exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB;
528 exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB;
529 exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB;
530 #endif
531
532 /* 262. GL_NV_point_sprite */
533 exec->PointParameteriNV = _mesa_PointParameteriNV;
534 exec->PointParameterivNV = _mesa_PointParameterivNV;
535
536 /* 268. GL_EXT_stencil_two_side */
537 exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
538
539 #if 0
540 /* ???. GL_EXT_depth_bounds_test */
541 exec->DepthBoundsEXT = _mesa_DepthBoundsEXT;
542 #endif
543
544 /* ARB 1. GL_ARB_multitexture */
545 exec->ActiveTextureARB = _mesa_ActiveTextureARB;
546 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
547
548 /* ARB 3. GL_ARB_transpose_matrix */
549 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
550 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
551 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
552 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
553
554 /* ARB 5. GL_ARB_multisample */
555 exec->SampleCoverageARB = _mesa_SampleCoverageARB;
556
557 /* ARB 12. GL_ARB_texture_compression */
558 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
559 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
560 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
561 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
562 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
563 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
564 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
565
566 /* ARB 14. GL_ARB_point_parameters */
567 /* reuse EXT_point_parameters functions */
568
569 /* ARB 26. GL_ARB_vertex_program */
570 /* ARB 27. GL_ARB_fragment_program */
571 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
572 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
573 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
574 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
575 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
576 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
577 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
578 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
579 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
580 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
581 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
582 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
583 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
584 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
585 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
586 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
587 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
588 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
589 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
590 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
591 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
592 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
593 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
594 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
595 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
596 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
597 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
598 exec->VertexAttrib4bvARB = _mesa_VertexAttrib4bvARB;
599 exec->VertexAttrib4ivARB = _mesa_VertexAttrib4ivARB;
600 exec->VertexAttrib4ubvARB = _mesa_VertexAttrib4ubvARB;
601 exec->VertexAttrib4usvARB = _mesa_VertexAttrib4usvARB;
602 exec->VertexAttrib4uivARB = _mesa_VertexAttrib4uivARB;
603 exec->VertexAttrib4NbvARB = _mesa_VertexAttrib4NbvARB;
604 exec->VertexAttrib4NsvARB = _mesa_VertexAttrib4NsvARB;
605 exec->VertexAttrib4NivARB = _mesa_VertexAttrib4NivARB;
606 exec->VertexAttrib4NusvARB = _mesa_VertexAttrib4NusvARB;
607 exec->VertexAttrib4NuivARB = _mesa_VertexAttrib4NuivARB;
608 exec->VertexAttribPointerARB = _mesa_VertexAttribPointerARB;
609 exec->EnableVertexAttribArrayARB = _mesa_EnableVertexAttribArrayARB;
610 exec->DisableVertexAttribArrayARB = _mesa_DisableVertexAttribArrayARB;
611 exec->ProgramStringARB = _mesa_ProgramStringARB;
612 /* glBindProgramARB aliases glBindProgramNV */
613 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
614 /* glGenProgramsARB aliases glGenProgramsNV */
615 /* glIsProgramARB aliases glIsProgramNV */
616 /* glGetVertexAttribdvARB aliases glGetVertexAttribdvNV */
617 /* glGetVertexAttribfvARB aliases glGetVertexAttribfvNV */
618 /* glGetVertexAttribivARB aliases glGetVertexAttribivNV */
619 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
620 exec->ProgramEnvParameter4dARB = _mesa_ProgramEnvParameter4dARB;
621 exec->ProgramEnvParameter4dvARB = _mesa_ProgramEnvParameter4dvARB;
622 exec->ProgramEnvParameter4fARB = _mesa_ProgramEnvParameter4fARB;
623 exec->ProgramEnvParameter4fvARB = _mesa_ProgramEnvParameter4fvARB;
624 exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB;
625 exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB;
626 exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB;
627 exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB;
628 exec->GetProgramEnvParameterdvARB = _mesa_GetProgramEnvParameterdvARB;
629 exec->GetProgramEnvParameterfvARB = _mesa_GetProgramEnvParameterfvARB;
630 exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB;
631 exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB;
632 exec->GetProgramivARB = _mesa_GetProgramivARB;
633 exec->GetProgramStringARB = _mesa_GetProgramStringARB;
634 #endif
635
636 /* ARB 28. GL_ARB_vertex_buffer_object */
637 #if FEATURE_ARB_vertex_buffer_object
638 exec->BindBufferARB = _mesa_BindBufferARB;
639 exec->BufferDataARB = _mesa_BufferDataARB;
640 exec->BufferSubDataARB = _mesa_BufferSubDataARB;
641 exec->DeleteBuffersARB = _mesa_DeleteBuffersARB;
642 exec->GenBuffersARB = _mesa_GenBuffersARB;
643 exec->GetBufferParameterivARB = _mesa_GetBufferParameterivARB;
644 exec->GetBufferPointervARB = _mesa_GetBufferPointervARB;
645 exec->GetBufferSubDataARB = _mesa_GetBufferSubDataARB;
646 exec->IsBufferARB = _mesa_IsBufferARB;
647 exec->MapBufferARB = _mesa_MapBufferARB;
648 exec->UnmapBufferARB = _mesa_UnmapBufferARB;
649 #endif
650 }
651
652
653
654 /**********************************************************************/
655 /***** State update logic *****/
656 /**********************************************************************/
657
658
659 /*
660 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
661 * in ctx->_TriangleCaps if needed.
662 */
663 static void
664 update_polygon( GLcontext *ctx )
665 {
666 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
667
668 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
669 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
670
671 /* Any Polygon offsets enabled? */
672 if (ctx->Polygon.OffsetPoint ||
673 ctx->Polygon.OffsetLine ||
674 ctx->Polygon.OffsetFill) {
675 ctx->_TriangleCaps |= DD_TRI_OFFSET;
676 }
677 }
678
679 static void
680 calculate_model_project_matrix( GLcontext *ctx )
681 {
682 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
683 ctx->ProjectionMatrixStack.Top,
684 ctx->ModelviewMatrixStack.Top );
685
686 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
687 }
688
689 static void
690 update_modelview_scale( GLcontext *ctx )
691 {
692 ctx->_ModelViewInvScale = 1.0F;
693 if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_UNIFORM_SCALE |
694 MAT_FLAG_GENERAL_SCALE |
695 MAT_FLAG_GENERAL_3D |
696 MAT_FLAG_GENERAL) ) {
697 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
698 GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
699 if (f < 1e-12) f = 1.0;
700 if (ctx->_NeedEyeCoords)
701 ctx->_ModelViewInvScale = 1.0F / SQRTF(f);
702 else
703 ctx->_ModelViewInvScale = SQRTF(f);
704 }
705 }
706
707
708 /* Bring uptodate any state that relies on _NeedEyeCoords.
709 */
710 static void
711 update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
712 {
713 /* Check if the truth-value interpretations of the bitfields have
714 * changed:
715 */
716 if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
717 /* Recalculate all state that depends on _NeedEyeCoords.
718 */
719 update_modelview_scale(ctx);
720 _mesa_compute_light_positions( ctx );
721
722 if (ctx->Driver.LightingSpaceChange)
723 ctx->Driver.LightingSpaceChange( ctx );
724 }
725 else {
726 GLuint new_state = ctx->NewState;
727
728 /* Recalculate that same state only if it has been invalidated
729 * by other statechanges.
730 */
731 if (new_state & _NEW_MODELVIEW)
732 update_modelview_scale(ctx);
733
734 if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
735 _mesa_compute_light_positions( ctx );
736 }
737 }
738
739
740 static void
741 update_drawbuffer( GLcontext *ctx )
742 {
743 ctx->DrawBuffer->_Xmin = 0;
744 ctx->DrawBuffer->_Ymin = 0;
745 ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
746 ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
747 if (ctx->Scissor.Enabled) {
748 if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
749 ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
750 }
751 if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
752 ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
753 }
754 if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
755 ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
756 }
757 if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
758 ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
759 }
760 }
761 }
762
763
764 /* NOTE: This routine references Tranform attribute values to compute
765 * userclip positions in clip space, but is only called on
766 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values
767 * up to date across changes to the Transform attributes.
768 */
769 static void
770 update_projection( GLcontext *ctx )
771 {
772 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
773
774 /* Recompute clip plane positions in clipspace. This is also done
775 * in _mesa_ClipPlane().
776 */
777 if (ctx->Transform.ClipPlanesEnabled) {
778 GLuint p;
779 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
780 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
781 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
782 ctx->Transform.EyeUserPlane[p],
783 ctx->ProjectionMatrixStack.Top->inv );
784 }
785 }
786 }
787 }
788
789
790 /*
791 * Return a bitmask of IMAGE_*_BIT flags which to indicate which
792 * pixel transfer operations are enabled.
793 */
794 static void
795 update_image_transfer_state(GLcontext *ctx)
796 {
797 GLuint mask = 0;
798
799 if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
800 ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
801 ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
802 ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
803 mask |= IMAGE_SCALE_BIAS_BIT;
804
805 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
806 mask |= IMAGE_SHIFT_OFFSET_BIT;
807
808 if (ctx->Pixel.MapColorFlag)
809 mask |= IMAGE_MAP_COLOR_BIT;
810
811 if (ctx->Pixel.ColorTableEnabled)
812 mask |= IMAGE_COLOR_TABLE_BIT;
813
814 if (ctx->Pixel.Convolution1DEnabled ||
815 ctx->Pixel.Convolution2DEnabled ||
816 ctx->Pixel.Separable2DEnabled) {
817 mask |= IMAGE_CONVOLUTION_BIT;
818 if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
819 ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
820 ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
821 ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
822 ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
823 ctx->Pixel.PostConvolutionBias[1] != 0.0F ||
824 ctx->Pixel.PostConvolutionBias[2] != 0.0F ||
825 ctx->Pixel.PostConvolutionBias[3] != 0.0F) {
826 mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS;
827 }
828 }
829
830 if (ctx->Pixel.PostConvolutionColorTableEnabled)
831 mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
832
833 if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
834 ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
835 ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
836 ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
837 ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
838 ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
839 ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
840 ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
841 ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
842 mask |= IMAGE_COLOR_MATRIX_BIT;
843
844 if (ctx->Pixel.PostColorMatrixColorTableEnabled)
845 mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
846
847 if (ctx->Pixel.HistogramEnabled)
848 mask |= IMAGE_HISTOGRAM_BIT;
849
850 if (ctx->Pixel.MinMaxEnabled)
851 mask |= IMAGE_MIN_MAX_BIT;
852
853 ctx->_ImageTransferState = mask;
854 }
855
856
857
858
859 /* Note: This routine refers to derived texture attribute values to
860 * compute the ENABLE_TEXMAT flags, but is only called on
861 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
862 * flags are updated by _mesa_update_textures(), below.
863 *
864 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
865 * will be computed twice.
866 */
867 static void
868 update_texture_matrices( GLcontext *ctx )
869 {
870 GLuint i;
871
872 ctx->Texture._TexMatEnabled = 0;
873
874 for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
875 if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) {
876 _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
877
878 if (ctx->Texture.Unit[i]._ReallyEnabled &&
879 ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
880 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
881
882 if (ctx->Driver.TextureMatrix)
883 ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
884 }
885 }
886 }
887
888
889 /* Note: This routine refers to derived texture matrix values to
890 * compute the ENABLE_TEXMAT flags, but is only called on
891 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
892 * flags are updated by _mesa_update_texture_matrices, above.
893 *
894 * If both TEXTURE and TEXTURE_MATRIX change at once, these values
895 * will be computed twice.
896 */
897 static void
898 update_texture_state( GLcontext *ctx )
899 {
900 GLuint unit;
901
902 ctx->Texture._EnabledUnits = 0;
903 ctx->Texture._GenFlags = 0;
904 ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
905 ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
906 ctx->Texture._TexMatEnabled = 0;
907 ctx->Texture._TexGenEnabled = 0;
908
909 /* Update texture unit state.
910 */
911 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
912 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
913 GLuint enableBits;
914
915 texUnit->_ReallyEnabled = 0;
916 texUnit->_GenFlags = 0;
917
918 /* Get the bitmask of texture enables */
919 if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) {
920 enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit];
921 }
922 else {
923 if (!texUnit->Enabled)
924 continue;
925 enableBits = texUnit->Enabled;
926 }
927
928 /* Look for the highest-priority texture target that's enabled and
929 * complete. That's the one we'll use for texturing. If we're using
930 * a fragment program we're guaranteed that bitcount(enabledBits) <= 1.
931 */
932 if (enableBits & TEXTURE_CUBE_BIT) {
933 struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
934 if (!texObj->Complete) {
935 _mesa_test_texobj_completeness(ctx, texObj);
936 }
937 if (texObj->Complete) {
938 texUnit->_ReallyEnabled = TEXTURE_CUBE_BIT;
939 texUnit->_Current = texObj;
940 }
941 }
942
943 if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_3D_BIT)) {
944 struct gl_texture_object *texObj = texUnit->Current3D;
945 if (!texObj->Complete) {
946 _mesa_test_texobj_completeness(ctx, texObj);
947 }
948 if (texObj->Complete) {
949 texUnit->_ReallyEnabled = TEXTURE_3D_BIT;
950 texUnit->_Current = texObj;
951 }
952 }
953
954 if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_RECT_BIT)) {
955 struct gl_texture_object *texObj = texUnit->CurrentRect;
956 if (!texObj->Complete) {
957 _mesa_test_texobj_completeness(ctx, texObj);
958 }
959 if (texObj->Complete) {
960 texUnit->_ReallyEnabled = TEXTURE_RECT_BIT;
961 texUnit->_Current = texObj;
962 }
963 }
964
965 if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_2D_BIT)) {
966 struct gl_texture_object *texObj = texUnit->Current2D;
967 if (!texObj->Complete) {
968 _mesa_test_texobj_completeness(ctx, texObj);
969 }
970 if (texObj->Complete) {
971 texUnit->_ReallyEnabled = TEXTURE_2D_BIT;
972 texUnit->_Current = texObj;
973 }
974 }
975
976 if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_1D_BIT)) {
977 struct gl_texture_object *texObj = texUnit->Current1D;
978 if (!texObj->Complete) {
979 _mesa_test_texobj_completeness(ctx, texObj);
980 }
981 if (texObj->Complete) {
982 texUnit->_ReallyEnabled = TEXTURE_1D_BIT;
983 texUnit->_Current = texObj;
984 }
985 }
986
987 if (!texUnit->_ReallyEnabled) {
988 texUnit->_Current = NULL;
989 continue;
990 }
991
992 if (texUnit->_ReallyEnabled)
993 ctx->Texture._EnabledUnits |= (1 << unit);
994
995 if (texUnit->TexGenEnabled) {
996 if (texUnit->TexGenEnabled & S_BIT) {
997 texUnit->_GenFlags |= texUnit->_GenBitS;
998 }
999 if (texUnit->TexGenEnabled & T_BIT) {
1000 texUnit->_GenFlags |= texUnit->_GenBitT;
1001 }
1002 if (texUnit->TexGenEnabled & Q_BIT) {
1003 texUnit->_GenFlags |= texUnit->_GenBitQ;
1004 }
1005 if (texUnit->TexGenEnabled & R_BIT) {
1006 texUnit->_GenFlags |= texUnit->_GenBitR;
1007 }
1008
1009 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
1010 ctx->Texture._GenFlags |= texUnit->_GenFlags;
1011 }
1012
1013 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
1014 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
1015 }
1016
1017 if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
1018 ctx->_NeedNormals |= NEED_NORMALS_TEXGEN;
1019 ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
1020 }
1021
1022 if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) {
1023 ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
1024 }
1025
1026 ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
1027 /* Fragment programs may need texture coordinates but not the
1028 * corresponding texture images.
1029 */
1030 if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) {
1031 ctx->Texture._EnabledCoordUnits |=
1032 (ctx->FragmentProgram.Current->InputsRead >> FRAG_ATTRIB_TEX0);
1033 }
1034 }
1035
1036
1037 /*
1038 * Update items which depend on vertex/fragment programs.
1039 */
1040 static void
1041 update_program( GLcontext *ctx )
1042 {
1043 if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) {
1044 if (ctx->FragmentProgram.Current->InputsRead & (1 << FRAG_ATTRIB_COL1))
1045 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
1046 }
1047 }
1048
1049
1050 /*
1051 * If ctx->NewState is non-zero then this function MUST be called before
1052 * rendering any primitive. Basically, function pointers and miscellaneous
1053 * flags are updated to reflect the current state of the state machine.
1054 *
1055 * The above constraint is now maintained largely by the two Exec
1056 * dispatch tables, which trigger the appropriate flush on transition
1057 * between State and Geometry modes.
1058 *
1059 * Special care is taken with the derived value _NeedEyeCoords. This
1060 * is a bitflag which is updated with information from a number of
1061 * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived
1062 * state references this value, and must be treated with care to
1063 * ensure that updates are done correctly. All state dependent on
1064 * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
1065 * and from nowhere else.
1066 */
1067 void _mesa_update_state( GLcontext *ctx )
1068 {
1069 const GLuint new_state = ctx->NewState;
1070 const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
1071
1072 if (MESA_VERBOSE & VERBOSE_STATE)
1073 _mesa_print_state("_mesa_update_state", new_state);
1074
1075 if (new_state & _NEW_MODELVIEW)
1076 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
1077
1078 if (new_state & _NEW_PROJECTION)
1079 update_projection( ctx );
1080
1081 if (new_state & _NEW_TEXTURE_MATRIX)
1082 update_texture_matrices( ctx );
1083
1084 if (new_state & _NEW_COLOR_MATRIX)
1085 _math_matrix_analyse( ctx->ColorMatrixStack.Top );
1086
1087 /* References ColorMatrix.type (derived above).
1088 */
1089 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1090 update_image_transfer_state(ctx);
1091
1092 /* Contributes to NeedEyeCoords, NeedNormals.
1093 */
1094 if (new_state & _NEW_TEXTURE)
1095 update_texture_state( ctx );
1096
1097 if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
1098 update_drawbuffer( ctx );
1099
1100 if (new_state & _NEW_POLYGON)
1101 update_polygon( ctx );
1102
1103 /* Contributes to NeedEyeCoords, NeedNormals.
1104 */
1105 if (new_state & _NEW_LIGHT)
1106 _mesa_update_lighting( ctx );
1107
1108 /* We can light in object space if the modelview matrix preserves
1109 * lengths and relative angles.
1110 */
1111 if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) {
1112 ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW;
1113 if (ctx->Light.Enabled &&
1114 !TEST_MAT_FLAGS( ctx->ModelviewMatrixStack.Top, MAT_FLAGS_LENGTH_PRESERVING))
1115 ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
1116 }
1117
1118 if (new_state & _NEW_PROGRAM)
1119 update_program( ctx );
1120
1121 #if 0
1122 /* XXX this is a bit of a hack. We should be checking elsewhere if
1123 * vertex program mode is enabled. We set _NeedEyeCoords to zero to
1124 * ensure that the combined modelview/projection matrix is computed
1125 * in calculate_model_project_matrix().
1126 */
1127 if (ctx->VertexProgram.Enabled)
1128 ctx->_NeedEyeCoords = 0;
1129 /* KW: it's now always computed.
1130 */
1131 #endif
1132
1133 /* Keep ModelviewProject uptodate always to allow tnl
1134 * implementations that go model->clip even when eye is required.
1135 */
1136 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
1137 calculate_model_project_matrix(ctx);
1138
1139 /* ctx->_NeedEyeCoords is now uptodate.
1140 *
1141 * If the truth value of this variable has changed, update for the
1142 * new lighting space and recompute the positions of lights and the
1143 * normal transform.
1144 *
1145 * If the lighting space hasn't changed, may still need to recompute
1146 * light positions & normal transforms for other reasons.
1147 */
1148 if (new_state & (_NEW_MODELVIEW |
1149 _NEW_LIGHT |
1150 _MESA_NEW_NEED_EYE_COORDS))
1151 update_tnl_spaces( ctx, oldneedeyecoords );
1152
1153 /*
1154 * Here the driver sets up all the ctx->Driver function pointers
1155 * to it's specific, private functions, and performs any
1156 * internal state management necessary, including invalidating
1157 * state of active modules.
1158 *
1159 * Set ctx->NewState to zero to avoid recursion if
1160 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1161 */
1162 ctx->NewState = 0;
1163 ctx->Driver.UpdateState(ctx, new_state);
1164 ctx->Array.NewState = 0;
1165
1166 /* At this point we can do some assertions to be sure the required
1167 * device driver function pointers are all initialized.
1168 */
1169 ASSERT(ctx->Driver.GetString);
1170 ASSERT(ctx->Driver.UpdateState);
1171 ASSERT(ctx->Driver.Clear);
1172 ASSERT(ctx->Driver.GetBufferSize);
1173 if (ctx->Visual.accumRedBits > 0) {
1174 ASSERT(ctx->Driver.Accum);
1175 }
1176 ASSERT(ctx->Driver.DrawPixels);
1177 ASSERT(ctx->Driver.ReadPixels);
1178 ASSERT(ctx->Driver.CopyPixels);
1179 ASSERT(ctx->Driver.Bitmap);
1180 ASSERT(ctx->Driver.ResizeBuffers);
1181 ASSERT(ctx->Driver.TexImage1D);
1182 ASSERT(ctx->Driver.TexImage2D);
1183 ASSERT(ctx->Driver.TexImage3D);
1184 ASSERT(ctx->Driver.TexSubImage1D);
1185 ASSERT(ctx->Driver.TexSubImage2D);
1186 ASSERT(ctx->Driver.TexSubImage3D);
1187 ASSERT(ctx->Driver.CopyTexImage1D);
1188 ASSERT(ctx->Driver.CopyTexImage2D);
1189 ASSERT(ctx->Driver.CopyTexSubImage1D);
1190 ASSERT(ctx->Driver.CopyTexSubImage2D);
1191 ASSERT(ctx->Driver.CopyTexSubImage3D);
1192 if (ctx->Extensions.ARB_texture_compression) {
1193 #if 0 /* HW drivers need these, but not SW rasterizers */
1194 ASSERT(ctx->Driver.CompressedTexImage1D);
1195 ASSERT(ctx->Driver.CompressedTexImage2D);
1196 ASSERT(ctx->Driver.CompressedTexImage3D);
1197 ASSERT(ctx->Driver.CompressedTexSubImage1D);
1198 ASSERT(ctx->Driver.CompressedTexSubImage2D);
1199 ASSERT(ctx->Driver.CompressedTexSubImage3D);
1200 #endif
1201 }
1202 }
1203
1204 /* Is this helpful?
1205 */
1206 void
1207 _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag )
1208 {
1209 if (flag)
1210 ctx->_NeedEyeCoords &= ~NEED_EYE_DRIVER;
1211 else
1212 ctx->_NeedEyeCoords |= NEED_EYE_DRIVER;
1213
1214 ctx->NewState |= _NEW_POINT; /* one of the bits from
1215 * _MESA_NEW_NEED_EYE_COORDS.
1216 */
1217 }