First batch of OpenGL SI related changes:
[mesa.git] / src / mesa / main / state.c
1 /* $Id: state.c,v 1.28 2000/09/26 20:53:53 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * This file initializes the immediate-mode dispatch table (which may
30 * be state-dependant) and manages internal Mesa state update.
31 */
32
33
34 #ifdef PC_HEADER
35 #include "all.h"
36 #else
37 #include "glheader.h"
38 #include "accum.h"
39 #include "alpha.h"
40 #include "attrib.h"
41 #include "bitmap.h"
42 #include "blend.h"
43 #include "buffers.h"
44 #include "clip.h"
45 #include "colortab.h"
46 #include "context.h"
47 #include "convolve.h"
48 #include "copypix.h"
49 #include "cva.h"
50 #include "depth.h"
51 #include "dlist.h"
52 #include "drawpix.h"
53 #include "enable.h"
54 #include "eval.h"
55 #include "get.h"
56 #include "feedback.h"
57 #include "fog.h"
58 #include "hint.h"
59 #include "imaging.h"
60 #include "light.h"
61 #include "lines.h"
62 #include "logic.h"
63 #include "masking.h"
64 #include "matrix.h"
65 #include "mmath.h"
66 #include "pipeline.h"
67 #include "pixel.h"
68 #include "pixeltex.h"
69 #include "points.h"
70 #include "polygon.h"
71 #include "quads.h"
72 #include "rastpos.h"
73 #include "readpix.h"
74 #include "rect.h"
75 #include "scissor.h"
76 #include "shade.h"
77 #include "state.h"
78 #include "stencil.h"
79 #include "teximage.h"
80 #include "texobj.h"
81 #include "texstate.h"
82 #include "texture.h"
83 #include "triangle.h"
84 #include "types.h"
85 #include "varray.h"
86 #include "vbfill.h"
87 #include "vbrender.h"
88 #include "winpos.h"
89 #endif
90
91
92
93 static int
94 generic_noop(void)
95 {
96 #ifdef DEBUG
97 gl_problem(NULL, "undefined function dispatch");
98 #endif
99 return 0;
100 }
101
102
103 /*
104 * Set all pointers in the given dispatch table to point to a
105 * generic no-op function.
106 */
107 void
108 _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
109 {
110 GLuint i;
111 void **dispatch = (void **) table;
112 for (i = 0; i < tableSize; i++) {
113 dispatch[i] = (void *) generic_noop;
114 }
115 }
116
117
118 /*
119 * Initialize the given dispatch table with pointers to Mesa's
120 * immediate-mode commands.
121 */
122 void
123 _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
124 {
125 /* first initialize all dispatch slots to no-op */
126 _mesa_init_no_op_table(exec, tableSize);
127
128 /* load the dispatch slots we understand */
129 exec->Accum = _mesa_Accum;
130 exec->AlphaFunc = _mesa_AlphaFunc;
131 exec->Begin = _mesa_Begin;
132 exec->Bitmap = _mesa_Bitmap;
133 exec->BlendFunc = _mesa_BlendFunc;
134 exec->CallList = _mesa_CallList;
135 exec->CallLists = _mesa_CallLists;
136 exec->Clear = _mesa_Clear;
137 exec->ClearAccum = _mesa_ClearAccum;
138 exec->ClearColor = _mesa_ClearColor;
139 exec->ClearDepth = _mesa_ClearDepth;
140 exec->ClearIndex = _mesa_ClearIndex;
141 exec->ClearStencil = _mesa_ClearStencil;
142 exec->ClipPlane = _mesa_ClipPlane;
143 exec->Color3b = _mesa_Color3b;
144 exec->Color3bv = _mesa_Color3bv;
145 exec->Color3d = _mesa_Color3d;
146 exec->Color3dv = _mesa_Color3dv;
147 exec->Color3f = _mesa_Color3f;
148 exec->Color3fv = _mesa_Color3fv;
149 exec->Color3i = _mesa_Color3i;
150 exec->Color3iv = _mesa_Color3iv;
151 exec->Color3s = _mesa_Color3s;
152 exec->Color3sv = _mesa_Color3sv;
153 exec->Color3ub = _mesa_Color3ub;
154 exec->Color3ubv = _mesa_Color3ubv;
155 exec->Color3ui = _mesa_Color3ui;
156 exec->Color3uiv = _mesa_Color3uiv;
157 exec->Color3us = _mesa_Color3us;
158 exec->Color3usv = _mesa_Color3usv;
159 exec->Color4b = _mesa_Color4b;
160 exec->Color4bv = _mesa_Color4bv;
161 exec->Color4d = _mesa_Color4d;
162 exec->Color4dv = _mesa_Color4dv;
163 exec->Color4f = _mesa_Color4f;
164 exec->Color4fv = _mesa_Color4fv;
165 exec->Color4i = _mesa_Color4i;
166 exec->Color4iv = _mesa_Color4iv;
167 exec->Color4s = _mesa_Color4s;
168 exec->Color4sv = _mesa_Color4sv;
169 exec->Color4ub = _mesa_Color4ub;
170 exec->Color4ubv = _mesa_Color4ubv;
171 exec->Color4ui = _mesa_Color4ui;
172 exec->Color4uiv = _mesa_Color4uiv;
173 exec->Color4us = _mesa_Color4us;
174 exec->Color4usv = _mesa_Color4usv;
175 exec->ColorMask = _mesa_ColorMask;
176 exec->ColorMaterial = _mesa_ColorMaterial;
177 exec->CopyPixels = _mesa_CopyPixels;
178 exec->CullFace = _mesa_CullFace;
179 exec->DeleteLists = _mesa_DeleteLists;
180 exec->DepthFunc = _mesa_DepthFunc;
181 exec->DepthMask = _mesa_DepthMask;
182 exec->DepthRange = _mesa_DepthRange;
183 exec->Disable = _mesa_Disable;
184 exec->DrawBuffer = _mesa_DrawBuffer;
185 exec->DrawPixels = _mesa_DrawPixels;
186 exec->EdgeFlag = _mesa_EdgeFlag;
187 exec->EdgeFlagv = _mesa_EdgeFlagv;
188 exec->Enable = _mesa_Enable;
189 exec->End = _mesa_End;
190 exec->EndList = _mesa_EndList;
191 exec->EvalCoord1d = _mesa_EvalCoord1d;
192 exec->EvalCoord1dv = _mesa_EvalCoord1dv;
193 exec->EvalCoord1f = _mesa_EvalCoord1f;
194 exec->EvalCoord1fv = _mesa_EvalCoord1fv;
195 exec->EvalCoord2d = _mesa_EvalCoord2d;
196 exec->EvalCoord2dv = _mesa_EvalCoord2dv;
197 exec->EvalCoord2f = _mesa_EvalCoord2f;
198 exec->EvalCoord2fv = _mesa_EvalCoord2fv;
199 exec->EvalMesh1 = _mesa_EvalMesh1;
200 exec->EvalMesh2 = _mesa_EvalMesh2;
201 exec->EvalPoint1 = _mesa_EvalPoint1;
202 exec->EvalPoint2 = _mesa_EvalPoint2;
203 exec->FeedbackBuffer = _mesa_FeedbackBuffer;
204 exec->Finish = _mesa_Finish;
205 exec->Flush = _mesa_Flush;
206 exec->Fogf = _mesa_Fogf;
207 exec->Fogfv = _mesa_Fogfv;
208 exec->Fogi = _mesa_Fogi;
209 exec->Fogiv = _mesa_Fogiv;
210 exec->FrontFace = _mesa_FrontFace;
211 exec->Frustum = _mesa_Frustum;
212 exec->GenLists = _mesa_GenLists;
213 exec->GetBooleanv = _mesa_GetBooleanv;
214 exec->GetClipPlane = _mesa_GetClipPlane;
215 exec->GetDoublev = _mesa_GetDoublev;
216 exec->GetError = _mesa_GetError;
217 exec->GetFloatv = _mesa_GetFloatv;
218 exec->GetIntegerv = _mesa_GetIntegerv;
219 exec->GetLightfv = _mesa_GetLightfv;
220 exec->GetLightiv = _mesa_GetLightiv;
221 exec->GetMapdv = _mesa_GetMapdv;
222 exec->GetMapfv = _mesa_GetMapfv;
223 exec->GetMapiv = _mesa_GetMapiv;
224 exec->GetMaterialfv = _mesa_GetMaterialfv;
225 exec->GetMaterialiv = _mesa_GetMaterialiv;
226 exec->GetPixelMapfv = _mesa_GetPixelMapfv;
227 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
228 exec->GetPixelMapusv = _mesa_GetPixelMapusv;
229 exec->GetPolygonStipple = _mesa_GetPolygonStipple;
230 exec->GetString = _mesa_GetString;
231 exec->GetTexEnvfv = _mesa_GetTexEnvfv;
232 exec->GetTexEnviv = _mesa_GetTexEnviv;
233 exec->GetTexGendv = _mesa_GetTexGendv;
234 exec->GetTexGenfv = _mesa_GetTexGenfv;
235 exec->GetTexGeniv = _mesa_GetTexGeniv;
236 exec->GetTexImage = _mesa_GetTexImage;
237 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
238 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
239 exec->GetTexParameterfv = _mesa_GetTexParameterfv;
240 exec->GetTexParameteriv = _mesa_GetTexParameteriv;
241 exec->Hint = _mesa_Hint;
242 exec->IndexMask = _mesa_IndexMask;
243 exec->Indexd = _mesa_Indexd;
244 exec->Indexdv = _mesa_Indexdv;
245 exec->Indexf = _mesa_Indexf;
246 exec->Indexfv = _mesa_Indexfv;
247 exec->Indexi = _mesa_Indexi;
248 exec->Indexiv = _mesa_Indexiv;
249 exec->Indexs = _mesa_Indexs;
250 exec->Indexsv = _mesa_Indexsv;
251 exec->InitNames = _mesa_InitNames;
252 exec->IsEnabled = _mesa_IsEnabled;
253 exec->IsList = _mesa_IsList;
254 exec->LightModelf = _mesa_LightModelf;
255 exec->LightModelfv = _mesa_LightModelfv;
256 exec->LightModeli = _mesa_LightModeli;
257 exec->LightModeliv = _mesa_LightModeliv;
258 exec->Lightf = _mesa_Lightf;
259 exec->Lightfv = _mesa_Lightfv;
260 exec->Lighti = _mesa_Lighti;
261 exec->Lightiv = _mesa_Lightiv;
262 exec->LineStipple = _mesa_LineStipple;
263 exec->LineWidth = _mesa_LineWidth;
264 exec->ListBase = _mesa_ListBase;
265 exec->LoadIdentity = _mesa_LoadIdentity;
266 exec->LoadMatrixd = _mesa_LoadMatrixd;
267 exec->LoadMatrixf = _mesa_LoadMatrixf;
268 exec->LoadName = _mesa_LoadName;
269 exec->LogicOp = _mesa_LogicOp;
270 exec->Map1d = _mesa_Map1d;
271 exec->Map1f = _mesa_Map1f;
272 exec->Map2d = _mesa_Map2d;
273 exec->Map2f = _mesa_Map2f;
274 exec->MapGrid1d = _mesa_MapGrid1d;
275 exec->MapGrid1f = _mesa_MapGrid1f;
276 exec->MapGrid2d = _mesa_MapGrid2d;
277 exec->MapGrid2f = _mesa_MapGrid2f;
278 exec->Materialf = _mesa_Materialf;
279 exec->Materialfv = _mesa_Materialfv;
280 exec->Materiali = _mesa_Materiali;
281 exec->Materialiv = _mesa_Materialiv;
282 exec->MatrixMode = _mesa_MatrixMode;
283 exec->MultMatrixd = _mesa_MultMatrixd;
284 exec->MultMatrixf = _mesa_MultMatrixf;
285 exec->NewList = _mesa_NewList;
286 exec->Normal3b = _mesa_Normal3b;
287 exec->Normal3bv = _mesa_Normal3bv;
288 exec->Normal3d = _mesa_Normal3d;
289 exec->Normal3dv = _mesa_Normal3dv;
290 exec->Normal3f = _mesa_Normal3f;
291 exec->Normal3fv = _mesa_Normal3fv;
292 exec->Normal3i = _mesa_Normal3i;
293 exec->Normal3iv = _mesa_Normal3iv;
294 exec->Normal3s = _mesa_Normal3s;
295 exec->Normal3sv = _mesa_Normal3sv;
296 exec->Ortho = _mesa_Ortho;
297 exec->PassThrough = _mesa_PassThrough;
298 exec->PixelMapfv = _mesa_PixelMapfv;
299 exec->PixelMapuiv = _mesa_PixelMapuiv;
300 exec->PixelMapusv = _mesa_PixelMapusv;
301 exec->PixelStoref = _mesa_PixelStoref;
302 exec->PixelStorei = _mesa_PixelStorei;
303 exec->PixelTransferf = _mesa_PixelTransferf;
304 exec->PixelTransferi = _mesa_PixelTransferi;
305 exec->PixelZoom = _mesa_PixelZoom;
306 exec->PointSize = _mesa_PointSize;
307 exec->PolygonMode = _mesa_PolygonMode;
308 exec->PolygonOffset = _mesa_PolygonOffset;
309 exec->PolygonStipple = _mesa_PolygonStipple;
310 exec->PopAttrib = _mesa_PopAttrib;
311 exec->PopMatrix = _mesa_PopMatrix;
312 exec->PopName = _mesa_PopName;
313 exec->PushAttrib = _mesa_PushAttrib;
314 exec->PushMatrix = _mesa_PushMatrix;
315 exec->PushName = _mesa_PushName;
316 exec->RasterPos2d = _mesa_RasterPos2d;
317 exec->RasterPos2dv = _mesa_RasterPos2dv;
318 exec->RasterPos2f = _mesa_RasterPos2f;
319 exec->RasterPos2fv = _mesa_RasterPos2fv;
320 exec->RasterPos2i = _mesa_RasterPos2i;
321 exec->RasterPos2iv = _mesa_RasterPos2iv;
322 exec->RasterPos2s = _mesa_RasterPos2s;
323 exec->RasterPos2sv = _mesa_RasterPos2sv;
324 exec->RasterPos3d = _mesa_RasterPos3d;
325 exec->RasterPos3dv = _mesa_RasterPos3dv;
326 exec->RasterPos3f = _mesa_RasterPos3f;
327 exec->RasterPos3fv = _mesa_RasterPos3fv;
328 exec->RasterPos3i = _mesa_RasterPos3i;
329 exec->RasterPos3iv = _mesa_RasterPos3iv;
330 exec->RasterPos3s = _mesa_RasterPos3s;
331 exec->RasterPos3sv = _mesa_RasterPos3sv;
332 exec->RasterPos4d = _mesa_RasterPos4d;
333 exec->RasterPos4dv = _mesa_RasterPos4dv;
334 exec->RasterPos4f = _mesa_RasterPos4f;
335 exec->RasterPos4fv = _mesa_RasterPos4fv;
336 exec->RasterPos4i = _mesa_RasterPos4i;
337 exec->RasterPos4iv = _mesa_RasterPos4iv;
338 exec->RasterPos4s = _mesa_RasterPos4s;
339 exec->RasterPos4sv = _mesa_RasterPos4sv;
340 exec->ReadBuffer = _mesa_ReadBuffer;
341 exec->ReadPixels = _mesa_ReadPixels;
342 exec->Rectd = _mesa_Rectd;
343 exec->Rectdv = _mesa_Rectdv;
344 exec->Rectf = _mesa_Rectf;
345 exec->Rectfv = _mesa_Rectfv;
346 exec->Recti = _mesa_Recti;
347 exec->Rectiv = _mesa_Rectiv;
348 exec->Rects = _mesa_Rects;
349 exec->Rectsv = _mesa_Rectsv;
350 exec->RenderMode = _mesa_RenderMode;
351 exec->Rotated = _mesa_Rotated;
352 exec->Rotatef = _mesa_Rotatef;
353 exec->Scaled = _mesa_Scaled;
354 exec->Scalef = _mesa_Scalef;
355 exec->Scissor = _mesa_Scissor;
356 exec->SelectBuffer = _mesa_SelectBuffer;
357 exec->ShadeModel = _mesa_ShadeModel;
358 exec->StencilFunc = _mesa_StencilFunc;
359 exec->StencilMask = _mesa_StencilMask;
360 exec->StencilOp = _mesa_StencilOp;
361 exec->TexCoord1d = _mesa_TexCoord1d;
362 exec->TexCoord1dv = _mesa_TexCoord1dv;
363 exec->TexCoord1f = _mesa_TexCoord1f;
364 exec->TexCoord1fv = _mesa_TexCoord1fv;
365 exec->TexCoord1i = _mesa_TexCoord1i;
366 exec->TexCoord1iv = _mesa_TexCoord1iv;
367 exec->TexCoord1s = _mesa_TexCoord1s;
368 exec->TexCoord1sv = _mesa_TexCoord1sv;
369 exec->TexCoord2d = _mesa_TexCoord2d;
370 exec->TexCoord2dv = _mesa_TexCoord2dv;
371 exec->TexCoord2f = _mesa_TexCoord2f;
372 exec->TexCoord2fv = _mesa_TexCoord2fv;
373 exec->TexCoord2i = _mesa_TexCoord2i;
374 exec->TexCoord2iv = _mesa_TexCoord2iv;
375 exec->TexCoord2s = _mesa_TexCoord2s;
376 exec->TexCoord2sv = _mesa_TexCoord2sv;
377 exec->TexCoord3d = _mesa_TexCoord3d;
378 exec->TexCoord3dv = _mesa_TexCoord3dv;
379 exec->TexCoord3f = _mesa_TexCoord3f;
380 exec->TexCoord3fv = _mesa_TexCoord3fv;
381 exec->TexCoord3i = _mesa_TexCoord3i;
382 exec->TexCoord3iv = _mesa_TexCoord3iv;
383 exec->TexCoord3s = _mesa_TexCoord3s;
384 exec->TexCoord3sv = _mesa_TexCoord3sv;
385 exec->TexCoord4d = _mesa_TexCoord4d;
386 exec->TexCoord4dv = _mesa_TexCoord4dv;
387 exec->TexCoord4f = _mesa_TexCoord4f;
388 exec->TexCoord4fv = _mesa_TexCoord4fv;
389 exec->TexCoord4i = _mesa_TexCoord4i;
390 exec->TexCoord4iv = _mesa_TexCoord4iv;
391 exec->TexCoord4s = _mesa_TexCoord4s;
392 exec->TexCoord4sv = _mesa_TexCoord4sv;
393 exec->TexEnvf = _mesa_TexEnvf;
394 exec->TexEnvfv = _mesa_TexEnvfv;
395 exec->TexEnvi = _mesa_TexEnvi;
396 exec->TexEnviv = _mesa_TexEnviv;
397 exec->TexGend = _mesa_TexGend;
398 exec->TexGendv = _mesa_TexGendv;
399 exec->TexGenf = _mesa_TexGenf;
400 exec->TexGenfv = _mesa_TexGenfv;
401 exec->TexGeni = _mesa_TexGeni;
402 exec->TexGeniv = _mesa_TexGeniv;
403 exec->TexImage1D = _mesa_TexImage1D;
404 exec->TexImage2D = _mesa_TexImage2D;
405 exec->TexParameterf = _mesa_TexParameterf;
406 exec->TexParameterfv = _mesa_TexParameterfv;
407 exec->TexParameteri = _mesa_TexParameteri;
408 exec->TexParameteriv = _mesa_TexParameteriv;
409 exec->Translated = _mesa_Translated;
410 exec->Translatef = _mesa_Translatef;
411 exec->Vertex2d = _mesa_Vertex2d;
412 exec->Vertex2dv = _mesa_Vertex2dv;
413 exec->Vertex2f = _mesa_Vertex2f;
414 exec->Vertex2fv = _mesa_Vertex2fv;
415 exec->Vertex2i = _mesa_Vertex2i;
416 exec->Vertex2iv = _mesa_Vertex2iv;
417 exec->Vertex2s = _mesa_Vertex2s;
418 exec->Vertex2sv = _mesa_Vertex2sv;
419 exec->Vertex3d = _mesa_Vertex3d;
420 exec->Vertex3dv = _mesa_Vertex3dv;
421 exec->Vertex3f = _mesa_Vertex3f;
422 exec->Vertex3fv = _mesa_Vertex3fv;
423 exec->Vertex3i = _mesa_Vertex3i;
424 exec->Vertex3iv = _mesa_Vertex3iv;
425 exec->Vertex3s = _mesa_Vertex3s;
426 exec->Vertex3sv = _mesa_Vertex3sv;
427 exec->Vertex4d = _mesa_Vertex4d;
428 exec->Vertex4dv = _mesa_Vertex4dv;
429 exec->Vertex4f = _mesa_Vertex4f;
430 exec->Vertex4fv = _mesa_Vertex4fv;
431 exec->Vertex4i = _mesa_Vertex4i;
432 exec->Vertex4iv = _mesa_Vertex4iv;
433 exec->Vertex4s = _mesa_Vertex4s;
434 exec->Vertex4sv = _mesa_Vertex4sv;
435 exec->Viewport = _mesa_Viewport;
436
437 /* 1.1 */
438 exec->AreTexturesResident = _mesa_AreTexturesResident;
439 exec->ArrayElement = _mesa_ArrayElement;
440 exec->BindTexture = _mesa_BindTexture;
441 exec->ColorPointer = _mesa_ColorPointer;
442 exec->CopyTexImage1D = _mesa_CopyTexImage1D;
443 exec->CopyTexImage2D = _mesa_CopyTexImage2D;
444 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
445 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
446 exec->DeleteTextures = _mesa_DeleteTextures;
447 exec->DisableClientState = _mesa_DisableClientState;
448 exec->DrawArrays = _mesa_DrawArrays;
449 exec->DrawElements = _mesa_DrawElements;
450 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
451 exec->EnableClientState = _mesa_EnableClientState;
452 exec->GenTextures = _mesa_GenTextures;
453 exec->GetPointerv = _mesa_GetPointerv;
454 exec->IndexPointer = _mesa_IndexPointer;
455 exec->Indexub = _mesa_Indexub;
456 exec->Indexubv = _mesa_Indexubv;
457 exec->InterleavedArrays = _mesa_InterleavedArrays;
458 exec->IsTexture = _mesa_IsTexture;
459 exec->NormalPointer = _mesa_NormalPointer;
460 exec->PopClientAttrib = _mesa_PopClientAttrib;
461 exec->PrioritizeTextures = _mesa_PrioritizeTextures;
462 exec->PushClientAttrib = _mesa_PushClientAttrib;
463 exec->TexCoordPointer = _mesa_TexCoordPointer;
464 exec->TexSubImage1D = _mesa_TexSubImage1D;
465 exec->TexSubImage2D = _mesa_TexSubImage2D;
466 exec->VertexPointer = _mesa_VertexPointer;
467
468 /* 1.2 */
469 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
470 exec->DrawRangeElements = _mesa_DrawRangeElements;
471 exec->TexImage3D = _mesa_TexImage3D;
472 exec->TexSubImage3D = _mesa_TexSubImage3D;
473
474 /* OpenGL 1.2 GL_ARB_imaging */
475 exec->BlendColor = _mesa_BlendColor;
476 exec->BlendEquation = _mesa_BlendEquation;
477 exec->ColorSubTable = _mesa_ColorSubTable;
478 exec->ColorTable = _mesa_ColorTable;
479 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
480 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
481 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
482 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
483 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
484 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
485 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
486 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
487 exec->CopyColorSubTable = _mesa_CopyColorSubTable;
488 exec->CopyColorTable = _mesa_CopyColorTable;
489 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
490 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
491 exec->GetColorTable = _mesa_GetColorTable;
492 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
493 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
494 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
495 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
496 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
497 exec->GetHistogram = _mesa_GetHistogram;
498 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
499 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
500 exec->GetMinmax = _mesa_GetMinmax;
501 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
502 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
503 exec->GetSeparableFilter = _mesa_GetSeparableFilter;
504 exec->Histogram = _mesa_Histogram;
505 exec->Minmax = _mesa_Minmax;
506 exec->ResetHistogram = _mesa_ResetHistogram;
507 exec->ResetMinmax = _mesa_ResetMinmax;
508 exec->SeparableFilter2D = _mesa_SeparableFilter2D;
509
510 /* 2. GL_EXT_blend_color */
511 #if 0
512 exec->BlendColorEXT = _mesa_BlendColorEXT;
513 #endif
514
515 /* 3. GL_EXT_polygon_offset */
516 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
517
518 /* 6. GL_EXT_texture3d */
519 #if 0
520 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
521 exec->TexImage3DEXT = _mesa_TexImage3DEXT;
522 exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
523 #endif
524
525 /* 11. GL_EXT_histogram */
526 exec->GetHistogramEXT = _mesa_GetHistogram;
527 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
528 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
529 exec->GetMinmaxEXT = _mesa_GetMinmax;
530 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
531 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
532
533 /* ?. GL_SGIX_pixel_texture */
534 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
535
536 /* 15. GL_SGIS_pixel_texture */
537 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
538 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
539 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
540 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
541 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
542 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
543
544 /* 30. GL_EXT_vertex_array */
545 exec->ColorPointerEXT = _mesa_ColorPointerEXT;
546 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
547 exec->IndexPointerEXT = _mesa_IndexPointerEXT;
548 exec->NormalPointerEXT = _mesa_NormalPointerEXT;
549 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
550 exec->VertexPointerEXT = _mesa_VertexPointerEXT;
551
552 /* 37. GL_EXT_blend_minmax */
553 #if 0
554 exec->BlendEquationEXT = _mesa_BlendEquationEXT;
555 #endif
556
557 /* 54. GL_EXT_point_parameters */
558 exec->PointParameterfEXT = _mesa_PointParameterfEXT;
559 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
560
561 /* 77. GL_PGI_misc_hints */
562 exec->HintPGI = _mesa_HintPGI;
563
564 /* 78. GL_EXT_paletted_texture */
565 #if 0
566 exec->ColorTableEXT = _mesa_ColorTableEXT;
567 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
568 #endif
569 exec->GetColorTableEXT = _mesa_GetColorTable;
570 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
571 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
572
573 /* 97. GL_EXT_compiled_vertex_array */
574 exec->LockArraysEXT = _mesa_LockArraysEXT;
575 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
576
577 /* 173. GL_INGR_blend_func_separate */
578 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
579
580 /* 196. GL_MESA_resize_buffers */
581 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
582
583 /* 197. GL_MESA_window_pos */
584 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
585 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
586 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
587 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
588 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
589 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
590 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
591 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
592 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
593 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
594 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
595 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
596 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
597 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
598 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
599 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
600 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
601 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
602 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
603 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
604 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
605 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
606 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
607 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
608
609 /* ARB 1. GL_ARB_multitexture */
610 exec->ActiveTextureARB = _mesa_ActiveTextureARB;
611 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
612 exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
613 exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
614 exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
615 exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
616 exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
617 exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
618 exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
619 exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
620 exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
621 exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
622 exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
623 exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
624 exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
625 exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
626 exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
627 exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
628 exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
629 exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
630 exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
631 exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
632 exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
633 exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
634 exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
635 exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
636 exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
637 exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
638 exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
639 exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
640 exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
641 exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
642 exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
643 exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
644
645 /* ARB 3. GL_ARB_transpose_matrix */
646 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
647 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
648 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
649 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
650
651 /* ARB 12. GL_ARB_texture_compression */
652 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
653 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
654 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
655 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
656 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
657 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
658 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
659
660 }
661
662
663
664 /**********************************************************************/
665 /***** State update logic *****/
666 /**********************************************************************/
667
668
669 static void update_fog_mode( GLcontext *ctx )
670 {
671 int old_mode = ctx->FogMode;
672
673 if (ctx->Fog.Enabled) {
674 if (ctx->Texture.Enabled)
675 ctx->FogMode = FOG_FRAGMENT;
676 else if (ctx->Hint.Fog == GL_NICEST)
677 ctx->FogMode = FOG_FRAGMENT;
678 else
679 ctx->FogMode = FOG_VERTEX;
680
681 if (ctx->Driver.GetParameteri)
682 if ((ctx->Driver.GetParameteri)( ctx, DD_HAVE_HARDWARE_FOG ))
683 ctx->FogMode = FOG_FRAGMENT;
684 }
685 else {
686 ctx->FogMode = FOG_NONE;
687 }
688
689 if (old_mode != ctx->FogMode)
690 ctx->NewState |= NEW_FOG;
691 }
692
693
694 /*
695 * Recompute the value of ctx->RasterMask, etc. according to
696 * the current context.
697 */
698 static void update_rasterflags( GLcontext *ctx )
699 {
700 ctx->RasterMask = 0;
701
702 if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT;
703 if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT;
704 if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT;
705 if (ctx->FogMode == FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
706 if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
707 if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
708 if (ctx->Visual.RGBAflag) {
709 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
710 if (colorMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
711 if (ctx->Color.ColorLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
712 if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT;
713 }
714 else {
715 if (ctx->Color.IndexMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
716 if (ctx->Color.IndexLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
717 }
718
719 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
720 && ctx->Color.ColorMask[ACOMP]
721 && ctx->Color.DrawBuffer != GL_NONE)
722 ctx->RasterMask |= ALPHABUF_BIT;
723
724 if ( ctx->Viewport.X<0
725 || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
726 || ctx->Viewport.Y<0
727 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
728 ctx->RasterMask |= WINCLIP_BIT;
729 }
730
731 if (ctx->Depth.OcclusionTest)
732 ctx->RasterMask |= OCCLUSION_BIT;
733
734
735 /* If we're not drawing to exactly one color buffer set the
736 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
737 * buffers or the RGBA or CI mask disables all writes.
738 */
739 ctx->TriangleCaps &= ~DD_MULTIDRAW;
740
741 if (ctx->Color.MultiDrawBuffer) {
742 ctx->RasterMask |= MULTI_DRAW_BIT;
743 ctx->TriangleCaps |= DD_MULTIDRAW;
744 }
745 else if (ctx->Color.DrawBuffer==GL_NONE) {
746 ctx->RasterMask |= MULTI_DRAW_BIT;
747 ctx->TriangleCaps |= DD_MULTIDRAW;
748 }
749 else if (ctx->Visual.RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) {
750 /* all RGBA channels disabled */
751 ctx->RasterMask |= MULTI_DRAW_BIT;
752 ctx->TriangleCaps |= DD_MULTIDRAW;
753 }
754 else if (!ctx->Visual.RGBAflag && ctx->Color.IndexMask==0) {
755 /* all color index bits disabled */
756 ctx->RasterMask |= MULTI_DRAW_BIT;
757 ctx->TriangleCaps |= DD_MULTIDRAW;
758 }
759 }
760
761
762 void gl_print_state( const char *msg, GLuint state )
763 {
764 fprintf(stderr,
765 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
766 msg,
767 state,
768 (state & NEW_LIGHTING) ? "lighting, " : "",
769 (state & NEW_RASTER_OPS) ? "raster-ops, " : "",
770 (state & NEW_TEXTURING) ? "texturing, " : "",
771 (state & NEW_POLYGON) ? "polygon, " : "",
772 (state & NEW_MODELVIEW) ? "modelview, " : "",
773 (state & NEW_PROJECTION) ? "projection, " : "",
774 (state & NEW_TEXTURE_MATRIX) ? "texture-matrix, " : "",
775 (state & NEW_USER_CLIP) ? "user-clip, " : "",
776 (state & NEW_TEXTURE_ENV) ? "texture-env, " : "",
777 (state & NEW_CLIENT_STATE) ? "client-state, " : "",
778 (state & NEW_FOG) ? "fog, " : "",
779 (state & NEW_NORMAL_TRANSFORM) ? "normal-transform, " : "",
780 (state & NEW_VIEWPORT) ? "viewport, " : "",
781 (state & NEW_TEXTURE_ENABLE) ? "texture-enable, " : "");
782 }
783
784
785 void gl_print_enable_flags( const char *msg, GLuint flags )
786 {
787 fprintf(stderr,
788 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
789 msg,
790 flags,
791 (flags & ENABLE_TEX0) ? "tex-0, " : "",
792 (flags & ENABLE_TEX1) ? "tex-1, " : "",
793 (flags & ENABLE_LIGHT) ? "light, " : "",
794 (flags & ENABLE_FOG) ? "fog, " : "",
795 (flags & ENABLE_USERCLIP) ? "userclip, " : "",
796 (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "",
797 (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "",
798 (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "",
799 (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "",
800 (flags & ENABLE_NORMALIZE) ? "normalize, " : "",
801 (flags & ENABLE_RESCALE) ? "rescale, " : "");
802 }
803
804
805 /*
806 * If ctx->NewState is non-zero then this function MUST be called before
807 * rendering any primitive. Basically, function pointers and miscellaneous
808 * flags are updated to reflect the current state of the state machine.
809 */
810 void gl_update_state( GLcontext *ctx )
811 {
812 GLuint i;
813
814 if (MESA_VERBOSE & VERBOSE_STATE)
815 gl_print_state("", ctx->NewState);
816
817 if (ctx->NewState & NEW_CLIENT_STATE)
818 gl_update_client_state( ctx );
819
820 if ((ctx->NewState & NEW_TEXTURE_ENABLE) &&
821 (ctx->Enabled & ENABLE_TEX_ANY) != ctx->Texture.Enabled)
822 ctx->NewState |= NEW_TEXTURING | NEW_RASTER_OPS;
823
824 if (ctx->NewState & NEW_TEXTURE_ENV) {
825 if (ctx->Texture.Unit[0].EnvMode == ctx->Texture.Unit[0].LastEnvMode &&
826 ctx->Texture.Unit[1].EnvMode == ctx->Texture.Unit[1].LastEnvMode)
827 ctx->NewState &= ~NEW_TEXTURE_ENV;
828 ctx->Texture.Unit[0].LastEnvMode = ctx->Texture.Unit[0].EnvMode;
829 ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode;
830 }
831
832 if (ctx->NewState & NEW_TEXTURE_MATRIX) {
833 ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1);
834
835 for (i=0; i < MAX_TEXTURE_UNITS; i++) {
836 if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) {
837 gl_matrix_analyze( &ctx->TextureMatrix[i] );
838 ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS;
839
840 if (ctx->Texture.Unit[i].Enabled &&
841 ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
842 ctx->Enabled |= ENABLE_TEXMAT0 << i;
843 }
844 }
845 }
846
847 if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) {
848 ctx->Texture.NeedNormals = GL_FALSE;
849 gl_update_dirty_texobjs(ctx);
850 ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1);
851 ctx->Texture.ReallyEnabled = 0;
852
853 for (i=0; i < MAX_TEXTURE_UNITS; i++) {
854 if (ctx->Texture.Unit[i].Enabled) {
855 gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] );
856
857 ctx->Texture.ReallyEnabled |=
858 ctx->Texture.Unit[i].ReallyEnabled << (i * 4);
859
860 if (ctx->Texture.Unit[i].GenFlags != 0) {
861 ctx->Enabled |= ENABLE_TEXGEN0 << i;
862
863 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) {
864 ctx->Texture.NeedNormals = GL_TRUE;
865 ctx->Texture.NeedEyeCoords = GL_TRUE;
866 }
867
868 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) {
869 ctx->Texture.NeedEyeCoords = GL_TRUE;
870 }
871 }
872 }
873 }
874
875 ctx->Texture.Enabled = ctx->Enabled & ENABLE_TEX_ANY;
876 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
877 }
878
879 if (ctx->NewState & NEW_FOG) {
880 update_fog_mode(ctx);
881 }
882
883 if (ctx->NewState & NEW_RASTER_OPS) {
884 update_rasterflags(ctx);
885
886 /* update scissor region */
887 ctx->DrawBuffer->Xmin = 0;
888 ctx->DrawBuffer->Ymin = 0;
889 ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width;
890 ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height;
891 if (ctx->Scissor.Enabled) {
892 if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) {
893 ctx->DrawBuffer->Xmin = ctx->Scissor.X;
894 }
895 if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) {
896 ctx->DrawBuffer->Ymin = ctx->Scissor.Y;
897 }
898 if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->Xmax) {
899 ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width;
900 }
901 if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->Ymax) {
902 ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
903 }
904 }
905 }
906
907 if (ctx->NewState & NEW_LIGHTING) {
908 ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
909 if (ctx->Light.Enabled) {
910 if (ctx->Light.Model.TwoSide)
911 ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
912 gl_update_lighting(ctx);
913 }
914 }
915
916 if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) {
917
918 ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK;
919
920 if (ctx->NewState & NEW_POLYGON) {
921 /* Setup CullBits bitmask */
922 if (ctx->Polygon.CullFlag) {
923 ctx->backface_sign = 1;
924 switch(ctx->Polygon.CullFaceMode) {
925 case GL_BACK:
926 if(ctx->Polygon.FrontFace==GL_CCW)
927 ctx->backface_sign = -1;
928 ctx->Polygon.CullBits = 1;
929 break;
930 case GL_FRONT:
931 if(ctx->Polygon.FrontFace!=GL_CCW)
932 ctx->backface_sign = -1;
933 ctx->Polygon.CullBits = 2;
934 break;
935 default:
936 case GL_FRONT_AND_BACK:
937 ctx->backface_sign = 0;
938 ctx->Polygon.CullBits = 0;
939 ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
940 break;
941 }
942 }
943 else {
944 ctx->Polygon.CullBits = 3;
945 ctx->backface_sign = 0;
946 }
947
948 /* Any Polygon offsets enabled? */
949 ctx->TriangleCaps &= ~DD_TRI_OFFSET;
950
951 if (ctx->Polygon.OffsetPoint ||
952 ctx->Polygon.OffsetLine ||
953 ctx->Polygon.OffsetFill)
954 ctx->TriangleCaps |= DD_TRI_OFFSET;
955 }
956 }
957
958 if (ctx->NewState & ~(NEW_CLIENT_STATE | NEW_USER_CLIP | NEW_POLYGON))
959 gl_update_clipmask(ctx);
960
961 if (ctx->NewState & (NEW_LIGHTING|
962 NEW_RASTER_OPS|
963 NEW_TEXTURING|
964 NEW_TEXTURE_ENABLE|
965 NEW_TEXTURE_ENV|
966 NEW_POLYGON|
967 NEW_USER_CLIP))
968 {
969 ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps;
970 ctx->IndirectTriangles |= DD_SW_RASTERIZE;
971
972 if (MESA_VERBOSE&VERBOSE_CULL)
973 gl_print_tri_caps("initial indirect tris", ctx->IndirectTriangles);
974
975 ctx->Driver.PointsFunc = NULL;
976 ctx->Driver.LineFunc = NULL;
977 ctx->Driver.TriangleFunc = NULL;
978 ctx->Driver.QuadFunc = NULL;
979 ctx->Driver.RectFunc = NULL;
980 ctx->Driver.RenderVBClippedTab = NULL;
981 ctx->Driver.RenderVBCulledTab = NULL;
982 ctx->Driver.RenderVBRawTab = NULL;
983
984 /*
985 * Here the driver sets up all the ctx->Driver function pointers to
986 * it's specific, private functions.
987 */
988 ctx->Driver.UpdateState(ctx);
989
990 if (MESA_VERBOSE&VERBOSE_CULL)
991 gl_print_tri_caps("indirect tris", ctx->IndirectTriangles);
992
993 /*
994 * In case the driver didn't hook in an optimized point, line or
995 * triangle function we'll now select "core/fallback" point, line
996 * and triangle functions.
997 */
998 if (ctx->IndirectTriangles & DD_SW_RASTERIZE) {
999 gl_set_point_function(ctx);
1000 gl_set_line_function(ctx);
1001 gl_set_triangle_function(ctx);
1002 gl_set_quad_function(ctx);
1003
1004 if ((ctx->IndirectTriangles &
1005 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) ==
1006 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL))
1007 ctx->IndirectTriangles &= ~DD_TRI_CULL;
1008 }
1009
1010 if (MESA_VERBOSE&VERBOSE_CULL)
1011 gl_print_tri_caps("indirect tris 2", ctx->IndirectTriangles);
1012
1013 gl_set_render_vb_function(ctx);
1014 }
1015
1016 /* Should only be calc'd when !need_eye_coords and not culling.
1017 */
1018 if (ctx->NewState & (NEW_MODELVIEW|NEW_PROJECTION)) {
1019 if (ctx->NewState & NEW_MODELVIEW) {
1020 gl_matrix_analyze( &ctx->ModelView );
1021 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
1022 }
1023
1024 if (ctx->NewState & NEW_PROJECTION) {
1025 gl_matrix_analyze( &ctx->ProjectionMatrix );
1026 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
1027
1028 if (ctx->Transform.AnyClip) {
1029 gl_update_userclip( ctx );
1030 }
1031 }
1032
1033 gl_calculate_model_project_matrix( ctx );
1034 ctx->ModelProjectWinMatrixUptodate = 0;
1035 }
1036
1037 if (ctx->NewState & NEW_COLOR_MATRIX) {
1038 gl_matrix_analyze( &ctx->ColorMatrix );
1039 }
1040
1041 /* Figure out whether we can light in object space or not. If we
1042 * can, find the current positions of the lights in object space
1043 */
1044 if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG |
1045 ENABLE_TEXGEN0 | ENABLE_TEXGEN1)) &&
1046 (ctx->NewState & (NEW_LIGHTING |
1047 NEW_FOG |
1048 NEW_MODELVIEW |
1049 NEW_PROJECTION |
1050 NEW_TEXTURING |
1051 NEW_RASTER_OPS |
1052 NEW_USER_CLIP)))
1053 {
1054 GLboolean oldcoord, oldnorm;
1055
1056 oldcoord = ctx->NeedEyeCoords;
1057 oldnorm = ctx->NeedEyeNormals;
1058
1059 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
1060 ctx->NeedEyeCoords = ((ctx->Fog.Enabled && ctx->Hint.Fog != GL_NICEST) ||
1061 ctx->Point.Attenuated);
1062 ctx->NeedEyeNormals = GL_FALSE;
1063
1064 if (ctx->Light.Enabled) {
1065 if ((ctx->Light.Flags & LIGHT_POSITIONAL) ||
1066 ctx->Light.NeedVertices ||
1067 !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) {
1068 /* Need length for attenuation or need angle for spotlights
1069 * or non-uniform scale matrix
1070 */
1071 ctx->NeedEyeCoords = GL_TRUE;
1072 }
1073 ctx->NeedEyeNormals = ctx->NeedEyeCoords;
1074 }
1075 if (ctx->Texture.Enabled || ctx->RenderMode==GL_FEEDBACK) {
1076 if (ctx->Texture.NeedEyeCoords) ctx->NeedEyeCoords = GL_TRUE;
1077 if (ctx->Texture.NeedNormals)
1078 ctx->NeedNormals = ctx->NeedEyeNormals = GL_TRUE;
1079 }
1080
1081 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1082
1083 if (ctx->NeedEyeCoords)
1084 ctx->vb_proj_matrix = &ctx->ProjectionMatrix;
1085
1086 if (ctx->Light.Enabled) {
1087 gl_update_lighting_function(ctx);
1088
1089 if ( (ctx->NewState & NEW_LIGHTING) ||
1090 ((ctx->NewState & (NEW_MODELVIEW| NEW_PROJECTION)) &&
1091 !ctx->NeedEyeCoords) ||
1092 oldcoord != ctx->NeedEyeCoords ||
1093 oldnorm != ctx->NeedEyeNormals) {
1094 gl_compute_light_positions(ctx);
1095 }
1096
1097 ctx->rescale_factor = 1.0F;
1098
1099 if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE |
1100 MAT_FLAG_GENERAL_SCALE |
1101 MAT_FLAG_GENERAL_3D |
1102 MAT_FLAG_GENERAL) )
1103
1104 {
1105 GLfloat *m = ctx->ModelView.inv;
1106 GLfloat f = m[2]*m[2] + m[6]*m[6] + m[10]*m[10];
1107 if (f > 1e-12 && (f-1)*(f-1) > 1e-12)
1108 ctx->rescale_factor = 1.0/GL_SQRT(f);
1109 }
1110 }
1111
1112 gl_update_normal_transform( ctx );
1113 }
1114
1115 gl_update_pipelines(ctx);
1116 ctx->NewState = 0;
1117 }
1118
1119
1120
1121
1122 /*
1123 * Return a bitmask of IMAGE_*_BIT flags which to indicate which
1124 * pixel transfer operations are enabled.
1125 */
1126 void
1127 _mesa_update_image_transfer_state(GLcontext *ctx)
1128 {
1129 GLuint mask = 0;
1130
1131 if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
1132 ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
1133 ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
1134 ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
1135 mask |= IMAGE_SCALE_BIAS_BIT;
1136
1137 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
1138 mask |= IMAGE_SHIFT_OFFSET_BIT;
1139
1140 if (ctx->Pixel.MapColorFlag)
1141 mask |= IMAGE_MAP_COLOR_BIT;
1142
1143 if (ctx->Pixel.ColorTableEnabled)
1144 mask |= IMAGE_COLOR_TABLE_BIT;
1145
1146 if (ctx->Pixel.Convolution1DEnabled ||
1147 ctx->Pixel.Convolution2DEnabled ||
1148 ctx->Pixel.Separable2DEnabled)
1149 mask |= IMAGE_CONVOLUTION_BIT;
1150
1151 if (ctx->Pixel.PostConvolutionColorTableEnabled)
1152 mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
1153
1154 if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
1155 ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
1156 ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
1157 ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
1158 ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
1159 ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
1160 ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
1161 ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
1162 ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
1163 mask |= IMAGE_COLOR_MATRIX_BIT;
1164
1165 if (ctx->Pixel.PostColorMatrixColorTableEnabled)
1166 mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
1167
1168 if (ctx->Pixel.HistogramEnabled)
1169 mask |= IMAGE_HISTOGRAM_BIT;
1170
1171 if (ctx->Pixel.MinMaxEnabled)
1172 mask |= IMAGE_MIN_MAX_BIT;
1173
1174 ctx->ImageTransferState = mask;
1175 }