mesa: add/update VERBOSE_API logging
[mesa.git] / src / mesa / main / stencil.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file stencil.c
28 * Stencil operations.
29 *
30 * Note: There's some conflict between GL_EXT_stencil_two_side and
31 * OpenGL 2.0's two-sided stencil feature.
32 *
33 * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
34 * front OR back face state (as set by glActiveStencilFaceEXT) is set.
35 *
36 * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
37 * front AND back state.
38 *
39 * Also, note that GL_ATI_separate_stencil is different as well:
40 * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
41 * glStencilFuncSeparate(GLenum face, GLenum func, ...).
42 *
43 * This problem is solved by keeping three sets of stencil state:
44 * state[0] = GL_FRONT state.
45 * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
46 * state[2] = GL_EXT_stencil_two_side GL_BACK state.
47 */
48
49
50 #include "glheader.h"
51 #include "imports.h"
52 #include "context.h"
53 #include "macros.h"
54 #include "stencil.h"
55 #include "mtypes.h"
56
57
58 static GLboolean
59 validate_stencil_op(struct gl_context *ctx, GLenum op)
60 {
61 switch (op) {
62 case GL_KEEP:
63 case GL_ZERO:
64 case GL_REPLACE:
65 case GL_INCR:
66 case GL_DECR:
67 case GL_INVERT:
68 return GL_TRUE;
69 case GL_INCR_WRAP_EXT:
70 case GL_DECR_WRAP_EXT:
71 if (ctx->Extensions.EXT_stencil_wrap) {
72 return GL_TRUE;
73 }
74 /* FALL-THROUGH */
75 default:
76 return GL_FALSE;
77 }
78 }
79
80
81 static GLboolean
82 validate_stencil_func(struct gl_context *ctx, GLenum func)
83 {
84 switch (func) {
85 case GL_NEVER:
86 case GL_LESS:
87 case GL_LEQUAL:
88 case GL_GREATER:
89 case GL_GEQUAL:
90 case GL_EQUAL:
91 case GL_NOTEQUAL:
92 case GL_ALWAYS:
93 return GL_TRUE;
94 default:
95 return GL_FALSE;
96 }
97 }
98
99
100 /**
101 * Set the clear value for the stencil buffer.
102 *
103 * \param s clear value.
104 *
105 * \sa glClearStencil().
106 *
107 * Updates gl_stencil_attrib::Clear. On change
108 * flushes the vertices and notifies the driver via
109 * the dd_function_table::ClearStencil callback.
110 */
111 void GLAPIENTRY
112 _mesa_ClearStencil( GLint s )
113 {
114 GET_CURRENT_CONTEXT(ctx);
115 ASSERT_OUTSIDE_BEGIN_END(ctx);
116
117 if (ctx->Stencil.Clear == (GLuint) s)
118 return;
119
120 FLUSH_VERTICES(ctx, _NEW_STENCIL);
121 ctx->Stencil.Clear = (GLuint) s;
122
123 if (ctx->Driver.ClearStencil) {
124 ctx->Driver.ClearStencil( ctx, s );
125 }
126 }
127
128
129 /**
130 * Set the function and reference value for stencil testing.
131 *
132 * \param frontfunc front test function.
133 * \param backfunc back test function.
134 * \param ref front and back reference value.
135 * \param mask front and back bitmask.
136 *
137 * \sa glStencilFunc().
138 *
139 * Verifies the parameters and updates the respective values in
140 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
141 * driver via the dd_function_table::StencilFunc callback.
142 */
143 void GLAPIENTRY
144 _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
145 {
146 GET_CURRENT_CONTEXT(ctx);
147 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
148 ASSERT_OUTSIDE_BEGIN_END(ctx);
149
150 if (MESA_VERBOSE & VERBOSE_API)
151 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
152
153 if (!validate_stencil_func(ctx, frontfunc)) {
154 _mesa_error(ctx, GL_INVALID_ENUM,
155 "glStencilFuncSeparateATI(frontfunc)");
156 return;
157 }
158 if (!validate_stencil_func(ctx, backfunc)) {
159 _mesa_error(ctx, GL_INVALID_ENUM,
160 "glStencilFuncSeparateATI(backfunc)");
161 return;
162 }
163
164 ref = CLAMP( ref, 0, stencilMax );
165
166 /* set both front and back state */
167 if (ctx->Stencil.Function[0] == frontfunc &&
168 ctx->Stencil.Function[1] == backfunc &&
169 ctx->Stencil.ValueMask[0] == mask &&
170 ctx->Stencil.ValueMask[1] == mask &&
171 ctx->Stencil.Ref[0] == ref &&
172 ctx->Stencil.Ref[1] == ref)
173 return;
174 FLUSH_VERTICES(ctx, _NEW_STENCIL);
175 ctx->Stencil.Function[0] = frontfunc;
176 ctx->Stencil.Function[1] = backfunc;
177 ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
178 ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
179 if (ctx->Driver.StencilFuncSeparate) {
180 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
181 frontfunc, ref, mask);
182 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
183 backfunc, ref, mask);
184 }
185 }
186
187
188 /**
189 * Set the function and reference value for stencil testing.
190 *
191 * \param func test function.
192 * \param ref reference value.
193 * \param mask bitmask.
194 *
195 * \sa glStencilFunc().
196 *
197 * Verifies the parameters and updates the respective values in
198 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
199 * driver via the dd_function_table::StencilFunc callback.
200 */
201 void GLAPIENTRY
202 _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
203 {
204 GET_CURRENT_CONTEXT(ctx);
205 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
206 const GLint face = ctx->Stencil.ActiveFace;
207 ASSERT_OUTSIDE_BEGIN_END(ctx);
208
209 if (MESA_VERBOSE & VERBOSE_API)
210 _mesa_debug(ctx, "glStencilFunc()\n");
211
212 if (!validate_stencil_func(ctx, func)) {
213 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
214 return;
215 }
216
217 ref = CLAMP( ref, 0, stencilMax );
218
219 if (face != 0) {
220 if (ctx->Stencil.Function[face] == func &&
221 ctx->Stencil.ValueMask[face] == mask &&
222 ctx->Stencil.Ref[face] == ref)
223 return;
224 FLUSH_VERTICES(ctx, _NEW_STENCIL);
225 ctx->Stencil.Function[face] = func;
226 ctx->Stencil.Ref[face] = ref;
227 ctx->Stencil.ValueMask[face] = mask;
228
229 /* Only propagate the change to the driver if EXT_stencil_two_side
230 * is enabled.
231 */
232 if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
233 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
234 }
235 }
236 else {
237 /* set both front and back state */
238 if (ctx->Stencil.Function[0] == func &&
239 ctx->Stencil.Function[1] == func &&
240 ctx->Stencil.ValueMask[0] == mask &&
241 ctx->Stencil.ValueMask[1] == mask &&
242 ctx->Stencil.Ref[0] == ref &&
243 ctx->Stencil.Ref[1] == ref)
244 return;
245 FLUSH_VERTICES(ctx, _NEW_STENCIL);
246 ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
247 ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
248 ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
249 if (ctx->Driver.StencilFuncSeparate) {
250 ctx->Driver.StencilFuncSeparate(ctx,
251 ((ctx->Stencil.TestTwoSide)
252 ? GL_FRONT : GL_FRONT_AND_BACK),
253 func, ref, mask);
254 }
255 }
256 }
257
258
259 /**
260 * Set the stencil writing mask.
261 *
262 * \param mask bit-mask to enable/disable writing of individual bits in the
263 * stencil planes.
264 *
265 * \sa glStencilMask().
266 *
267 * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
268 * notifies the driver via the dd_function_table::StencilMask callback.
269 */
270 void GLAPIENTRY
271 _mesa_StencilMask( GLuint mask )
272 {
273 GET_CURRENT_CONTEXT(ctx);
274 const GLint face = ctx->Stencil.ActiveFace;
275
276 if (MESA_VERBOSE & VERBOSE_API)
277 _mesa_debug(ctx, "glStencilMask()\n");
278
279 ASSERT_OUTSIDE_BEGIN_END(ctx);
280
281 if (face != 0) {
282 /* Only modify the EXT_stencil_two_side back-face state.
283 */
284 if (ctx->Stencil.WriteMask[face] == mask)
285 return;
286 FLUSH_VERTICES(ctx, _NEW_STENCIL);
287 ctx->Stencil.WriteMask[face] = mask;
288
289 /* Only propagate the change to the driver if EXT_stencil_two_side
290 * is enabled.
291 */
292 if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
293 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
294 }
295 }
296 else {
297 /* set both front and back state */
298 if (ctx->Stencil.WriteMask[0] == mask &&
299 ctx->Stencil.WriteMask[1] == mask)
300 return;
301 FLUSH_VERTICES(ctx, _NEW_STENCIL);
302 ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
303 if (ctx->Driver.StencilMaskSeparate) {
304 ctx->Driver.StencilMaskSeparate(ctx,
305 ((ctx->Stencil.TestTwoSide)
306 ? GL_FRONT : GL_FRONT_AND_BACK),
307 mask);
308 }
309 }
310 }
311
312
313 /**
314 * Set the stencil test actions.
315 *
316 * \param fail action to take when stencil test fails.
317 * \param zfail action to take when stencil test passes, but depth test fails.
318 * \param zpass action to take when stencil test passes and the depth test
319 * passes (or depth testing is not enabled).
320 *
321 * \sa glStencilOp().
322 *
323 * Verifies the parameters and updates the respective fields in
324 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
325 * driver via the dd_function_table::StencilOp callback.
326 */
327 void GLAPIENTRY
328 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
329 {
330 GET_CURRENT_CONTEXT(ctx);
331 const GLint face = ctx->Stencil.ActiveFace;
332
333 if (MESA_VERBOSE & VERBOSE_API)
334 _mesa_debug(ctx, "glStencilOp()\n");
335
336 ASSERT_OUTSIDE_BEGIN_END(ctx);
337
338 if (!validate_stencil_op(ctx, fail)) {
339 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
340 return;
341 }
342 if (!validate_stencil_op(ctx, zfail)) {
343 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
344 return;
345 }
346 if (!validate_stencil_op(ctx, zpass)) {
347 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
348 return;
349 }
350
351 if (face != 0) {
352 /* only set active face state */
353 if (ctx->Stencil.ZFailFunc[face] == zfail &&
354 ctx->Stencil.ZPassFunc[face] == zpass &&
355 ctx->Stencil.FailFunc[face] == fail)
356 return;
357 FLUSH_VERTICES(ctx, _NEW_STENCIL);
358 ctx->Stencil.ZFailFunc[face] = zfail;
359 ctx->Stencil.ZPassFunc[face] = zpass;
360 ctx->Stencil.FailFunc[face] = fail;
361
362 /* Only propagate the change to the driver if EXT_stencil_two_side
363 * is enabled.
364 */
365 if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
366 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
367 }
368 }
369 else {
370 /* set both front and back state */
371 if (ctx->Stencil.ZFailFunc[0] == zfail &&
372 ctx->Stencil.ZFailFunc[1] == zfail &&
373 ctx->Stencil.ZPassFunc[0] == zpass &&
374 ctx->Stencil.ZPassFunc[1] == zpass &&
375 ctx->Stencil.FailFunc[0] == fail &&
376 ctx->Stencil.FailFunc[1] == fail)
377 return;
378 FLUSH_VERTICES(ctx, _NEW_STENCIL);
379 ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
380 ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
381 ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
382 if (ctx->Driver.StencilOpSeparate) {
383 ctx->Driver.StencilOpSeparate(ctx,
384 ((ctx->Stencil.TestTwoSide)
385 ? GL_FRONT : GL_FRONT_AND_BACK),
386 fail, zfail, zpass);
387 }
388 }
389 }
390
391
392
393 #if _HAVE_FULL_GL
394 /* GL_EXT_stencil_two_side */
395 void GLAPIENTRY
396 _mesa_ActiveStencilFaceEXT(GLenum face)
397 {
398 GET_CURRENT_CONTEXT(ctx);
399 ASSERT_OUTSIDE_BEGIN_END(ctx);
400
401 if (MESA_VERBOSE & VERBOSE_API)
402 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
403
404 if (!ctx->Extensions.EXT_stencil_two_side) {
405 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
406 return;
407 }
408
409 if (face == GL_FRONT || face == GL_BACK) {
410 FLUSH_VERTICES(ctx, _NEW_STENCIL);
411 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
412 }
413 else {
414 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
415 }
416 }
417 #endif
418
419
420
421 /**
422 * OpenGL 2.0 function.
423 * \todo Make StencilOp() call this function. And eventually remove the
424 * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
425 * instead.
426 */
427 void GLAPIENTRY
428 _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
429 {
430 GLboolean set = GL_FALSE;
431 GET_CURRENT_CONTEXT(ctx);
432 ASSERT_OUTSIDE_BEGIN_END(ctx);
433
434 if (MESA_VERBOSE & VERBOSE_API)
435 _mesa_debug(ctx, "glStencilOpSeparate()\n");
436
437 if (!validate_stencil_op(ctx, sfail)) {
438 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
439 return;
440 }
441 if (!validate_stencil_op(ctx, zfail)) {
442 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
443 return;
444 }
445 if (!validate_stencil_op(ctx, zpass)) {
446 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
447 return;
448 }
449 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
450 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
451 return;
452 }
453
454 if (face != GL_BACK) {
455 /* set front */
456 if (ctx->Stencil.ZFailFunc[0] != zfail ||
457 ctx->Stencil.ZPassFunc[0] != zpass ||
458 ctx->Stencil.FailFunc[0] != sfail){
459 FLUSH_VERTICES(ctx, _NEW_STENCIL);
460 ctx->Stencil.ZFailFunc[0] = zfail;
461 ctx->Stencil.ZPassFunc[0] = zpass;
462 ctx->Stencil.FailFunc[0] = sfail;
463 set = GL_TRUE;
464 }
465 }
466 if (face != GL_FRONT) {
467 /* set back */
468 if (ctx->Stencil.ZFailFunc[1] != zfail ||
469 ctx->Stencil.ZPassFunc[1] != zpass ||
470 ctx->Stencil.FailFunc[1] != sfail) {
471 FLUSH_VERTICES(ctx, _NEW_STENCIL);
472 ctx->Stencil.ZFailFunc[1] = zfail;
473 ctx->Stencil.ZPassFunc[1] = zpass;
474 ctx->Stencil.FailFunc[1] = sfail;
475 set = GL_TRUE;
476 }
477 }
478 if (set && ctx->Driver.StencilOpSeparate) {
479 ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
480 }
481 }
482
483
484 /* OpenGL 2.0 */
485 void GLAPIENTRY
486 _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
487 {
488 GET_CURRENT_CONTEXT(ctx);
489 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
490 ASSERT_OUTSIDE_BEGIN_END(ctx);
491
492 if (MESA_VERBOSE & VERBOSE_API)
493 _mesa_debug(ctx, "glStencilFuncSeparate()\n");
494
495 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
496 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
497 return;
498 }
499 if (!validate_stencil_func(ctx, func)) {
500 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
501 return;
502 }
503
504 ref = CLAMP(ref, 0, stencilMax);
505
506 FLUSH_VERTICES(ctx, _NEW_STENCIL);
507
508 if (face != GL_BACK) {
509 /* set front */
510 ctx->Stencil.Function[0] = func;
511 ctx->Stencil.Ref[0] = ref;
512 ctx->Stencil.ValueMask[0] = mask;
513 }
514 if (face != GL_FRONT) {
515 /* set back */
516 ctx->Stencil.Function[1] = func;
517 ctx->Stencil.Ref[1] = ref;
518 ctx->Stencil.ValueMask[1] = mask;
519 }
520 if (ctx->Driver.StencilFuncSeparate) {
521 ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
522 }
523 }
524
525
526 /* OpenGL 2.0 */
527 void GLAPIENTRY
528 _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
529 {
530 GET_CURRENT_CONTEXT(ctx);
531 ASSERT_OUTSIDE_BEGIN_END(ctx);
532
533 if (MESA_VERBOSE & VERBOSE_API)
534 _mesa_debug(ctx, "glStencilMaskSeparate()\n");
535
536 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
537 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
538 return;
539 }
540
541 FLUSH_VERTICES(ctx, _NEW_STENCIL);
542
543 if (face != GL_BACK) {
544 ctx->Stencil.WriteMask[0] = mask;
545 }
546 if (face != GL_FRONT) {
547 ctx->Stencil.WriteMask[1] = mask;
548 }
549 if (ctx->Driver.StencilMaskSeparate) {
550 ctx->Driver.StencilMaskSeparate(ctx, face, mask);
551 }
552 }
553
554
555 /**
556 * Update derived stencil state.
557 */
558 void
559 _mesa_update_stencil(struct gl_context *ctx)
560 {
561 const GLint face = ctx->Stencil._BackFace;
562
563 ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
564 ctx->DrawBuffer->Visual.stencilBits > 0);
565
566 ctx->Stencil._TestTwoSide =
567 ctx->Stencil._Enabled &&
568 (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
569 ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
570 ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
571 ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
572 ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
573 ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
574 ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
575 }
576
577
578 /**
579 * Initialize the context stipple state.
580 *
581 * \param ctx GL context.
582 *
583 * Initializes __struct gl_contextRec::Stencil attribute group.
584 */
585 void
586 _mesa_init_stencil(struct gl_context *ctx)
587 {
588 ctx->Stencil.Enabled = GL_FALSE;
589 ctx->Stencil.TestTwoSide = GL_FALSE;
590 ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
591 ctx->Stencil.Function[0] = GL_ALWAYS;
592 ctx->Stencil.Function[1] = GL_ALWAYS;
593 ctx->Stencil.Function[2] = GL_ALWAYS;
594 ctx->Stencil.FailFunc[0] = GL_KEEP;
595 ctx->Stencil.FailFunc[1] = GL_KEEP;
596 ctx->Stencil.FailFunc[2] = GL_KEEP;
597 ctx->Stencil.ZPassFunc[0] = GL_KEEP;
598 ctx->Stencil.ZPassFunc[1] = GL_KEEP;
599 ctx->Stencil.ZPassFunc[2] = GL_KEEP;
600 ctx->Stencil.ZFailFunc[0] = GL_KEEP;
601 ctx->Stencil.ZFailFunc[1] = GL_KEEP;
602 ctx->Stencil.ZFailFunc[2] = GL_KEEP;
603 ctx->Stencil.Ref[0] = 0;
604 ctx->Stencil.Ref[1] = 0;
605 ctx->Stencil.Ref[2] = 0;
606 ctx->Stencil.ValueMask[0] = ~0U;
607 ctx->Stencil.ValueMask[1] = ~0U;
608 ctx->Stencil.ValueMask[2] = ~0U;
609 ctx->Stencil.WriteMask[0] = ~0U;
610 ctx->Stencil.WriteMask[1] = ~0U;
611 ctx->Stencil.WriteMask[2] = ~0U;
612 ctx->Stencil.Clear = 0;
613 ctx->Stencil._BackFace = 1;
614 }