added memory macros
[mesa.git] / src / mesa / main / stencil.h
1 /* $Id: stencil.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31 #ifndef STENCIL_H
32 #define STENCIL_H
33
34
35 #include "types.h"
36
37
38 extern void gl_ClearStencil( GLcontext *ctx, GLint s );
39
40
41 extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
42 GLint ref, GLuint mask );
43
44
45 extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
46
47
48 extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
49 GLenum zfail, GLenum zpass );
50
51
52
53 extern GLint gl_stencil_span( GLcontext *ctx,
54 GLuint n, GLint x, GLint y, GLubyte mask[] );
55
56
57 extern void gl_depth_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
58 const GLdepth z[], GLubyte mask[] );
59
60
61 extern GLint gl_stencil_pixels( GLcontext *ctx,
62 GLuint n, const GLint x[], const GLint y[],
63 GLubyte mask[] );
64
65
66 extern void gl_depth_stencil_pixels( GLcontext *ctx,
67 GLuint n, const GLint x[],
68 const GLint y[], const GLdepth z[],
69 GLubyte mask[] );
70
71
72 extern void gl_read_stencil_span( GLcontext *ctx,
73 GLuint n, GLint x, GLint y,
74 GLstencil stencil[] );
75
76
77 extern void gl_write_stencil_span( GLcontext *ctx,
78 GLuint n, GLint x, GLint y,
79 const GLstencil stencil[] );
80
81
82 extern void gl_alloc_stencil_buffer( GLcontext *ctx );
83
84
85 extern void gl_clear_stencil_buffer( GLcontext *ctx );
86
87
88 #endif