updated for hardware stencil support
[mesa.git] / src / mesa / main / stencil.h
1 /* $Id: stencil.h,v 1.3 1999/12/10 16:15:04 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef STENCIL_H
29 #define STENCIL_H
30
31
32 #include "types.h"
33
34
35 extern void
36 _mesa_ClearStencil( GLint s );
37
38
39 extern void
40 _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
41
42
43 extern void
44 _mesa_StencilMask( GLuint mask );
45
46
47 extern void
48 _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
49
50
51
52 extern GLboolean
53 gl_stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
54 const GLdepth z[], GLubyte mask[] );
55
56
57 extern GLboolean
58 gl_stencil_and_depth_test_pixels( GLcontext *ctx, GLuint n,
59 const GLint x[], const GLint y[],
60 const GLdepth z[], GLubyte mask[] );
61
62
63
64 extern void
65 gl_read_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
66 GLstencil stencil[] );
67
68
69 extern void
70 gl_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
71 const GLstencil stencil[] );
72
73
74 extern void gl_alloc_stencil_buffer( GLcontext *ctx );
75
76
77 extern void gl_clear_stencil_buffer( GLcontext *ctx );
78
79
80 #endif