mesa: Use PROGRAM_ERROR_STRING_ARB instead of the _NV name
[mesa.git] / src / mesa / main / syncobj.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include <inttypes.h>
59 #include "glheader.h"
60 #include "imports.h"
61 #include "context.h"
62 #include "macros.h"
63 #include "mfeatures.h"
64 #include "get.h"
65 #include "dispatch.h"
66 #include "mtypes.h"
67 #include "set.h"
68 #include "hash_table.h"
69
70 #include "syncobj.h"
71
72 static struct gl_sync_object *
73 _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
74 {
75 struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
76 (void) ctx;
77 (void) type;
78
79 return s;
80 }
81
82
83 static void
84 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
85 {
86 (void) ctx;
87 free(syncObj);
88 }
89
90
91 static void
92 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
93 GLenum condition, GLbitfield flags)
94 {
95 (void) ctx;
96 (void) condition;
97 (void) flags;
98
99 syncObj->StatusFlag = 1;
100 }
101
102
103 static void
104 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
105 {
106 (void) ctx;
107 (void) syncObj;
108
109 /* No-op for software rendering. Hardware drivers will need to determine
110 * whether the state of the sync object has changed.
111 */
112 }
113
114
115 static void
116 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
117 GLbitfield flags, GLuint64 timeout)
118 {
119 (void) ctx;
120 (void) syncObj;
121 (void) flags;
122 (void) timeout;
123
124 /* No-op for software rendering. Hardware drivers will need to wait until
125 * the state of the sync object changes or the timeout expires.
126 */
127 }
128
129
130 void
131 _mesa_init_sync_object_functions(struct dd_function_table *driver)
132 {
133 driver->NewSyncObject = _mesa_new_sync_object;
134 driver->FenceSync = _mesa_fence_sync;
135 driver->DeleteSyncObject = _mesa_delete_sync_object;
136 driver->CheckSync = _mesa_check_sync;
137
138 /* Use the same no-op wait function for both.
139 */
140 driver->ClientWaitSync = _mesa_wait_sync;
141 driver->ServerWaitSync = _mesa_wait_sync;
142 }
143
144 /**
145 * Allocate/init the context state related to sync objects.
146 */
147 void
148 _mesa_init_sync(struct gl_context *ctx)
149 {
150 (void) ctx;
151 }
152
153
154 /**
155 * Free the context state related to sync objects.
156 */
157 void
158 _mesa_free_sync_data(struct gl_context *ctx)
159 {
160 (void) ctx;
161 }
162
163
164 static int
165 _mesa_validate_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
166 {
167 return (syncObj != NULL)
168 && _mesa_set_search(ctx->Shared->SyncObjects,
169 _mesa_hash_pointer(syncObj),
170 syncObj) != NULL
171 && (syncObj->Type == GL_SYNC_FENCE)
172 && !syncObj->DeletePending;
173 }
174
175
176 void
177 _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
178 {
179 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
180 syncObj->RefCount++;
181 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
182 }
183
184
185 void
186 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
187 {
188 struct set_entry *entry;
189
190 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
191 syncObj->RefCount--;
192 if (syncObj->RefCount == 0) {
193 entry = _mesa_set_search(ctx->Shared->SyncObjects,
194 _mesa_hash_pointer(syncObj),
195 syncObj);
196 assert (entry != NULL);
197 _mesa_set_remove(ctx->Shared->SyncObjects, entry);
198 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
199
200 ctx->Driver.DeleteSyncObject(ctx, syncObj);
201 } else {
202 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
203 }
204 }
205
206
207 GLboolean GLAPIENTRY
208 _mesa_IsSync(GLsync sync)
209 {
210 GET_CURRENT_CONTEXT(ctx);
211 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
212 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
213
214 return _mesa_validate_sync(ctx, syncObj) ? GL_TRUE : GL_FALSE;
215 }
216
217
218 void GLAPIENTRY
219 _mesa_DeleteSync(GLsync sync)
220 {
221 GET_CURRENT_CONTEXT(ctx);
222 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
223
224 /* From the GL_ARB_sync spec:
225 *
226 * DeleteSync will silently ignore a <sync> value of zero. An
227 * INVALID_VALUE error is generated if <sync> is neither zero nor the
228 * name of a sync object.
229 */
230 if (sync == 0) {
231 return;
232 }
233
234 if (!_mesa_validate_sync(ctx, syncObj)) {
235 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
236 return;
237 }
238
239 /* If there are no client-waits or server-waits pending on this sync, delete
240 * the underlying object.
241 */
242 syncObj->DeletePending = GL_TRUE;
243 _mesa_unref_sync_object(ctx, syncObj);
244 }
245
246
247 GLsync GLAPIENTRY
248 _mesa_FenceSync(GLenum condition, GLbitfield flags)
249 {
250 GET_CURRENT_CONTEXT(ctx);
251 struct gl_sync_object *syncObj;
252 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
253
254 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
255 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
256 condition);
257 return 0;
258 }
259
260 if (flags != 0) {
261 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
262 condition);
263 return 0;
264 }
265
266 syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
267 if (syncObj != NULL) {
268 syncObj->Type = GL_SYNC_FENCE;
269 /* The name is not currently used, and it is never visible to
270 * applications. If sync support is extended to provide support for
271 * NV_fence, this field will be used. We'll also need to add an object
272 * ID hashtable.
273 */
274 syncObj->Name = 1;
275 syncObj->RefCount = 1;
276 syncObj->DeletePending = GL_FALSE;
277 syncObj->SyncCondition = condition;
278 syncObj->Flags = flags;
279 syncObj->StatusFlag = 0;
280
281 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
282
283 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
284 _mesa_set_add(ctx->Shared->SyncObjects,
285 _mesa_hash_pointer(syncObj),
286 syncObj);
287 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
288
289 return (GLsync) syncObj;
290 }
291
292 return NULL;
293 }
294
295
296 GLenum GLAPIENTRY
297 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
298 {
299 GET_CURRENT_CONTEXT(ctx);
300 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
301 GLenum ret;
302 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
303
304 if (!_mesa_validate_sync(ctx, syncObj)) {
305 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
306 return GL_WAIT_FAILED;
307 }
308
309 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
310 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
311 return GL_WAIT_FAILED;
312 }
313
314 _mesa_ref_sync_object(ctx, syncObj);
315
316 /* From the GL_ARB_sync spec:
317 *
318 * ClientWaitSync returns one of four status values. A return value of
319 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
320 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
321 * if <sync> was signaled, even if the value of <timeout> is zero.
322 */
323 ctx->Driver.CheckSync(ctx, syncObj);
324 if (syncObj->StatusFlag) {
325 ret = GL_ALREADY_SIGNALED;
326 } else {
327 if (timeout == 0) {
328 ret = GL_TIMEOUT_EXPIRED;
329 } else {
330 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
331
332 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
333 }
334 }
335
336 _mesa_unref_sync_object(ctx, syncObj);
337 return ret;
338 }
339
340
341 void GLAPIENTRY
342 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
343 {
344 GET_CURRENT_CONTEXT(ctx);
345 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
346
347 if (!_mesa_validate_sync(ctx, syncObj)) {
348 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
349 return;
350 }
351
352 if (flags != 0) {
353 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
354 return;
355 }
356
357 if (timeout != GL_TIMEOUT_IGNORED) {
358 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
359 (uint64_t) timeout);
360 return;
361 }
362
363 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
364 }
365
366
367 void GLAPIENTRY
368 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
369 GLint *values)
370 {
371 GET_CURRENT_CONTEXT(ctx);
372 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
373 GLsizei size = 0;
374 GLint v[1];
375
376 if (!_mesa_validate_sync(ctx, syncObj)) {
377 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
378 return;
379 }
380
381 switch (pname) {
382 case GL_OBJECT_TYPE:
383 v[0] = syncObj->Type;
384 size = 1;
385 break;
386
387 case GL_SYNC_CONDITION:
388 v[0] = syncObj->SyncCondition;
389 size = 1;
390 break;
391
392 case GL_SYNC_STATUS:
393 /* Update the state of the sync by dipping into the driver. Note that
394 * this call won't block. It just updates state in the common object
395 * data from the current driver state.
396 */
397 ctx->Driver.CheckSync(ctx, syncObj);
398
399 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
400 size = 1;
401 break;
402
403 case GL_SYNC_FLAGS:
404 v[0] = syncObj->Flags;
405 size = 1;
406 break;
407
408 default:
409 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
410 return;
411 }
412
413 if (size > 0) {
414 const GLsizei copy_count = MIN2(size, bufSize);
415
416 memcpy(values, v, sizeof(GLint) * copy_count);
417 }
418
419 if (length != NULL) {
420 *length = size;
421 }
422 }