mesa: Make the drivers call a non-code-generated dispatch table setup.
[mesa.git] / src / mesa / main / syncobj.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include <inttypes.h>
59 #include "glheader.h"
60 #include "imports.h"
61 #include "context.h"
62 #include "macros.h"
63 #include "mfeatures.h"
64 #include "get.h"
65 #include "dispatch.h"
66 #include "mtypes.h"
67 #include "set.h"
68 #include "hash_table.h"
69
70 #include "syncobj.h"
71
72 static struct gl_sync_object *
73 _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
74 {
75 struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
76 (void) ctx;
77 (void) type;
78
79 return s;
80 }
81
82
83 static void
84 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
85 {
86 (void) ctx;
87 free(syncObj);
88 }
89
90
91 static void
92 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
93 GLenum condition, GLbitfield flags)
94 {
95 (void) ctx;
96 (void) condition;
97 (void) flags;
98
99 syncObj->StatusFlag = 1;
100 }
101
102
103 static void
104 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
105 {
106 (void) ctx;
107 (void) syncObj;
108
109 /* No-op for software rendering. Hardware drivers will need to determine
110 * whether the state of the sync object has changed.
111 */
112 }
113
114
115 static void
116 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
117 GLbitfield flags, GLuint64 timeout)
118 {
119 (void) ctx;
120 (void) syncObj;
121 (void) flags;
122 (void) timeout;
123
124 /* No-op for software rendering. Hardware drivers will need to wait until
125 * the state of the sync object changes or the timeout expires.
126 */
127 }
128
129
130 void
131 _mesa_init_sync_object_functions(struct dd_function_table *driver)
132 {
133 driver->NewSyncObject = _mesa_new_sync_object;
134 driver->FenceSync = _mesa_fence_sync;
135 driver->DeleteSyncObject = _mesa_delete_sync_object;
136 driver->CheckSync = _mesa_check_sync;
137
138 /* Use the same no-op wait function for both.
139 */
140 driver->ClientWaitSync = _mesa_wait_sync;
141 driver->ServerWaitSync = _mesa_wait_sync;
142 }
143
144
145 void
146 _mesa_init_sync_dispatch(struct _glapi_table *disp)
147 {
148 SET_IsSync(disp, _mesa_IsSync);
149 SET_DeleteSync(disp, _mesa_DeleteSync);
150 SET_FenceSync(disp, _mesa_FenceSync);
151 SET_ClientWaitSync(disp, _mesa_ClientWaitSync);
152 SET_WaitSync(disp, _mesa_WaitSync);
153 SET_GetInteger64v(disp, _mesa_GetInteger64v);
154 SET_GetSynciv(disp, _mesa_GetSynciv);
155 }
156
157
158 /**
159 * Allocate/init the context state related to sync objects.
160 */
161 void
162 _mesa_init_sync(struct gl_context *ctx)
163 {
164 (void) ctx;
165 }
166
167
168 /**
169 * Free the context state related to sync objects.
170 */
171 void
172 _mesa_free_sync_data(struct gl_context *ctx)
173 {
174 (void) ctx;
175 }
176
177
178 static int
179 _mesa_validate_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
180 {
181 return (syncObj != NULL)
182 && _mesa_set_search(ctx->Shared->SyncObjects,
183 _mesa_hash_pointer(syncObj),
184 syncObj) != NULL
185 && (syncObj->Type == GL_SYNC_FENCE)
186 && !syncObj->DeletePending;
187 }
188
189
190 void
191 _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
192 {
193 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
194 syncObj->RefCount++;
195 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
196 }
197
198
199 void
200 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
201 {
202 struct set_entry *entry;
203
204 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
205 syncObj->RefCount--;
206 if (syncObj->RefCount == 0) {
207 entry = _mesa_set_search(ctx->Shared->SyncObjects,
208 _mesa_hash_pointer(syncObj),
209 syncObj);
210 assert (entry != NULL);
211 _mesa_set_remove(ctx->Shared->SyncObjects, entry);
212 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
213
214 ctx->Driver.DeleteSyncObject(ctx, syncObj);
215 } else {
216 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
217 }
218 }
219
220
221 GLboolean GLAPIENTRY
222 _mesa_IsSync(GLsync sync)
223 {
224 GET_CURRENT_CONTEXT(ctx);
225 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
226 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
227
228 return _mesa_validate_sync(ctx, syncObj) ? GL_TRUE : GL_FALSE;
229 }
230
231
232 void GLAPIENTRY
233 _mesa_DeleteSync(GLsync sync)
234 {
235 GET_CURRENT_CONTEXT(ctx);
236 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
237
238 /* From the GL_ARB_sync spec:
239 *
240 * DeleteSync will silently ignore a <sync> value of zero. An
241 * INVALID_VALUE error is generated if <sync> is neither zero nor the
242 * name of a sync object.
243 */
244 if (sync == 0) {
245 return;
246 }
247
248 if (!_mesa_validate_sync(ctx, syncObj)) {
249 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
250 return;
251 }
252
253 /* If there are no client-waits or server-waits pending on this sync, delete
254 * the underlying object.
255 */
256 syncObj->DeletePending = GL_TRUE;
257 _mesa_unref_sync_object(ctx, syncObj);
258 }
259
260
261 GLsync GLAPIENTRY
262 _mesa_FenceSync(GLenum condition, GLbitfield flags)
263 {
264 GET_CURRENT_CONTEXT(ctx);
265 struct gl_sync_object *syncObj;
266 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
267
268 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
269 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
270 condition);
271 return 0;
272 }
273
274 if (flags != 0) {
275 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
276 condition);
277 return 0;
278 }
279
280 syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
281 if (syncObj != NULL) {
282 syncObj->Type = GL_SYNC_FENCE;
283 /* The name is not currently used, and it is never visible to
284 * applications. If sync support is extended to provide support for
285 * NV_fence, this field will be used. We'll also need to add an object
286 * ID hashtable.
287 */
288 syncObj->Name = 1;
289 syncObj->RefCount = 1;
290 syncObj->DeletePending = GL_FALSE;
291 syncObj->SyncCondition = condition;
292 syncObj->Flags = flags;
293 syncObj->StatusFlag = 0;
294
295 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
296
297 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
298 _mesa_set_add(ctx->Shared->SyncObjects,
299 _mesa_hash_pointer(syncObj),
300 syncObj);
301 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
302
303 return (GLsync) syncObj;
304 }
305
306 return NULL;
307 }
308
309
310 GLenum GLAPIENTRY
311 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
312 {
313 GET_CURRENT_CONTEXT(ctx);
314 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
315 GLenum ret;
316 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
317
318 if (!_mesa_validate_sync(ctx, syncObj)) {
319 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
320 return GL_WAIT_FAILED;
321 }
322
323 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
324 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
325 return GL_WAIT_FAILED;
326 }
327
328 _mesa_ref_sync_object(ctx, syncObj);
329
330 /* From the GL_ARB_sync spec:
331 *
332 * ClientWaitSync returns one of four status values. A return value of
333 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
334 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
335 * if <sync> was signaled, even if the value of <timeout> is zero.
336 */
337 ctx->Driver.CheckSync(ctx, syncObj);
338 if (syncObj->StatusFlag) {
339 ret = GL_ALREADY_SIGNALED;
340 } else {
341 if (timeout == 0) {
342 ret = GL_TIMEOUT_EXPIRED;
343 } else {
344 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
345
346 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
347 }
348 }
349
350 _mesa_unref_sync_object(ctx, syncObj);
351 return ret;
352 }
353
354
355 void GLAPIENTRY
356 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
357 {
358 GET_CURRENT_CONTEXT(ctx);
359 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
360
361 if (!_mesa_validate_sync(ctx, syncObj)) {
362 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
363 return;
364 }
365
366 if (flags != 0) {
367 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
368 return;
369 }
370
371 if (timeout != GL_TIMEOUT_IGNORED) {
372 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
373 (uint64_t) timeout);
374 return;
375 }
376
377 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
378 }
379
380
381 void GLAPIENTRY
382 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
383 GLint *values)
384 {
385 GET_CURRENT_CONTEXT(ctx);
386 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
387 GLsizei size = 0;
388 GLint v[1];
389
390 if (!_mesa_validate_sync(ctx, syncObj)) {
391 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
392 return;
393 }
394
395 switch (pname) {
396 case GL_OBJECT_TYPE:
397 v[0] = syncObj->Type;
398 size = 1;
399 break;
400
401 case GL_SYNC_CONDITION:
402 v[0] = syncObj->SyncCondition;
403 size = 1;
404 break;
405
406 case GL_SYNC_STATUS:
407 /* Update the state of the sync by dipping into the driver. Note that
408 * this call won't block. It just updates state in the common object
409 * data from the current driver state.
410 */
411 ctx->Driver.CheckSync(ctx, syncObj);
412
413 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
414 size = 1;
415 break;
416
417 case GL_SYNC_FLAGS:
418 v[0] = syncObj->Flags;
419 size = 1;
420 break;
421
422 default:
423 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
424 return;
425 }
426
427 if (size > 0) {
428 const GLsizei copy_count = MIN2(size, bufSize);
429
430 memcpy(values, v, sizeof(GLint) * copy_count);
431 }
432
433 if (length != NULL) {
434 *length = size;
435 }
436 }