mesa: add infra for ARB_shader_clock
[mesa.git] / src / mesa / main / syncobj.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include <inttypes.h>
59 #include "glheader.h"
60 #include "imports.h"
61 #include "context.h"
62 #include "macros.h"
63 #include "get.h"
64 #include "dispatch.h"
65 #include "mtypes.h"
66 #include "util/hash_table.h"
67 #include "util/set.h"
68
69 #include "syncobj.h"
70
71 static struct gl_sync_object *
72 _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
73 {
74 struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
75 (void) ctx;
76 (void) type;
77
78 return s;
79 }
80
81
82 static void
83 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
84 {
85 (void) ctx;
86 free(syncObj->Label);
87 free(syncObj);
88 }
89
90
91 static void
92 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
93 GLenum condition, GLbitfield flags)
94 {
95 (void) ctx;
96 (void) condition;
97 (void) flags;
98
99 syncObj->StatusFlag = 1;
100 }
101
102
103 static void
104 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
105 {
106 (void) ctx;
107 (void) syncObj;
108
109 /* No-op for software rendering. Hardware drivers will need to determine
110 * whether the state of the sync object has changed.
111 */
112 }
113
114
115 static void
116 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
117 GLbitfield flags, GLuint64 timeout)
118 {
119 (void) ctx;
120 (void) syncObj;
121 (void) flags;
122 (void) timeout;
123
124 /* No-op for software rendering. Hardware drivers will need to wait until
125 * the state of the sync object changes or the timeout expires.
126 */
127 }
128
129
130 void
131 _mesa_init_sync_object_functions(struct dd_function_table *driver)
132 {
133 driver->NewSyncObject = _mesa_new_sync_object;
134 driver->FenceSync = _mesa_fence_sync;
135 driver->DeleteSyncObject = _mesa_delete_sync_object;
136 driver->CheckSync = _mesa_check_sync;
137
138 /* Use the same no-op wait function for both.
139 */
140 driver->ClientWaitSync = _mesa_wait_sync;
141 driver->ServerWaitSync = _mesa_wait_sync;
142 }
143
144 /**
145 * Allocate/init the context state related to sync objects.
146 */
147 void
148 _mesa_init_sync(struct gl_context *ctx)
149 {
150 (void) ctx;
151 }
152
153
154 /**
155 * Free the context state related to sync objects.
156 */
157 void
158 _mesa_free_sync_data(struct gl_context *ctx)
159 {
160 (void) ctx;
161 }
162
163
164 /**
165 * Check if the given sync object is:
166 * - non-null
167 * - not in sync objects hash table
168 * - type is GL_SYNC_FENCE
169 * - not marked as deleted
170 */
171 bool
172 _mesa_validate_sync(struct gl_context *ctx,
173 const struct gl_sync_object *syncObj)
174 {
175 return (syncObj != NULL)
176 && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL
177 && (syncObj->Type == GL_SYNC_FENCE)
178 && !syncObj->DeletePending;
179 }
180
181
182 void
183 _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
184 {
185 mtx_lock(&ctx->Shared->Mutex);
186 syncObj->RefCount++;
187 mtx_unlock(&ctx->Shared->Mutex);
188 }
189
190
191 void
192 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
193 {
194 struct set_entry *entry;
195
196 mtx_lock(&ctx->Shared->Mutex);
197 syncObj->RefCount--;
198 if (syncObj->RefCount == 0) {
199 entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj);
200 assert (entry != NULL);
201 _mesa_set_remove(ctx->Shared->SyncObjects, entry);
202 mtx_unlock(&ctx->Shared->Mutex);
203
204 ctx->Driver.DeleteSyncObject(ctx, syncObj);
205 } else {
206 mtx_unlock(&ctx->Shared->Mutex);
207 }
208 }
209
210
211 GLboolean GLAPIENTRY
212 _mesa_IsSync(GLsync sync)
213 {
214 GET_CURRENT_CONTEXT(ctx);
215 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
216 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
217
218 return _mesa_validate_sync(ctx, syncObj) ? GL_TRUE : GL_FALSE;
219 }
220
221
222 void GLAPIENTRY
223 _mesa_DeleteSync(GLsync sync)
224 {
225 GET_CURRENT_CONTEXT(ctx);
226 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
227
228 /* From the GL_ARB_sync spec:
229 *
230 * DeleteSync will silently ignore a <sync> value of zero. An
231 * INVALID_VALUE error is generated if <sync> is neither zero nor the
232 * name of a sync object.
233 */
234 if (sync == 0) {
235 return;
236 }
237
238 if (!_mesa_validate_sync(ctx, syncObj)) {
239 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
240 return;
241 }
242
243 /* If there are no client-waits or server-waits pending on this sync, delete
244 * the underlying object.
245 */
246 syncObj->DeletePending = GL_TRUE;
247 _mesa_unref_sync_object(ctx, syncObj);
248 }
249
250
251 GLsync GLAPIENTRY
252 _mesa_FenceSync(GLenum condition, GLbitfield flags)
253 {
254 GET_CURRENT_CONTEXT(ctx);
255 struct gl_sync_object *syncObj;
256 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
257
258 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
259 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
260 condition);
261 return 0;
262 }
263
264 if (flags != 0) {
265 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
266 condition);
267 return 0;
268 }
269
270 syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
271 if (syncObj != NULL) {
272 syncObj->Type = GL_SYNC_FENCE;
273 /* The name is not currently used, and it is never visible to
274 * applications. If sync support is extended to provide support for
275 * NV_fence, this field will be used. We'll also need to add an object
276 * ID hashtable.
277 */
278 syncObj->Name = 1;
279 syncObj->RefCount = 1;
280 syncObj->DeletePending = GL_FALSE;
281 syncObj->SyncCondition = condition;
282 syncObj->Flags = flags;
283 syncObj->StatusFlag = 0;
284
285 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
286
287 mtx_lock(&ctx->Shared->Mutex);
288 _mesa_set_add(ctx->Shared->SyncObjects, syncObj);
289 mtx_unlock(&ctx->Shared->Mutex);
290
291 return (GLsync) syncObj;
292 }
293
294 return NULL;
295 }
296
297
298 GLenum GLAPIENTRY
299 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
300 {
301 GET_CURRENT_CONTEXT(ctx);
302 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
303 GLenum ret;
304 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
305
306 if (!_mesa_validate_sync(ctx, syncObj)) {
307 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
308 return GL_WAIT_FAILED;
309 }
310
311 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
312 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
313 return GL_WAIT_FAILED;
314 }
315
316 _mesa_ref_sync_object(ctx, syncObj);
317
318 /* From the GL_ARB_sync spec:
319 *
320 * ClientWaitSync returns one of four status values. A return value of
321 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
322 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
323 * if <sync> was signaled, even if the value of <timeout> is zero.
324 */
325 ctx->Driver.CheckSync(ctx, syncObj);
326 if (syncObj->StatusFlag) {
327 ret = GL_ALREADY_SIGNALED;
328 } else {
329 if (timeout == 0) {
330 ret = GL_TIMEOUT_EXPIRED;
331 } else {
332 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
333
334 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
335 }
336 }
337
338 _mesa_unref_sync_object(ctx, syncObj);
339 return ret;
340 }
341
342
343 void GLAPIENTRY
344 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
345 {
346 GET_CURRENT_CONTEXT(ctx);
347 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
348
349 if (!_mesa_validate_sync(ctx, syncObj)) {
350 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
351 return;
352 }
353
354 if (flags != 0) {
355 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
356 return;
357 }
358
359 if (timeout != GL_TIMEOUT_IGNORED) {
360 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
361 (uint64_t) timeout);
362 return;
363 }
364
365 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
366 }
367
368
369 void GLAPIENTRY
370 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
371 GLint *values)
372 {
373 GET_CURRENT_CONTEXT(ctx);
374 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
375 GLsizei size = 0;
376 GLint v[1];
377
378 if (!_mesa_validate_sync(ctx, syncObj)) {
379 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
380 return;
381 }
382
383 switch (pname) {
384 case GL_OBJECT_TYPE:
385 v[0] = syncObj->Type;
386 size = 1;
387 break;
388
389 case GL_SYNC_CONDITION:
390 v[0] = syncObj->SyncCondition;
391 size = 1;
392 break;
393
394 case GL_SYNC_STATUS:
395 /* Update the state of the sync by dipping into the driver. Note that
396 * this call won't block. It just updates state in the common object
397 * data from the current driver state.
398 */
399 ctx->Driver.CheckSync(ctx, syncObj);
400
401 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
402 size = 1;
403 break;
404
405 case GL_SYNC_FLAGS:
406 v[0] = syncObj->Flags;
407 size = 1;
408 break;
409
410 default:
411 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
412 return;
413 }
414
415 if (size > 0 && bufSize > 0) {
416 const GLsizei copy_count = MIN2(size, bufSize);
417
418 memcpy(values, v, sizeof(GLint) * copy_count);
419 }
420
421 if (length != NULL) {
422 *length = size;
423 }
424 }