mesa: remove #include "mfeatures.h" from numerous source files
[mesa.git] / src / mesa / main / syncobj.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include <inttypes.h>
59 #include "glheader.h"
60 #include "imports.h"
61 #include "context.h"
62 #include "macros.h"
63 #include "get.h"
64 #include "dispatch.h"
65 #include "mtypes.h"
66 #include "set.h"
67 #include "hash_table.h"
68
69 #include "syncobj.h"
70
71 static struct gl_sync_object *
72 _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
73 {
74 struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
75 (void) ctx;
76 (void) type;
77
78 return s;
79 }
80
81
82 static void
83 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
84 {
85 (void) ctx;
86 free(syncObj);
87 }
88
89
90 static void
91 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
92 GLenum condition, GLbitfield flags)
93 {
94 (void) ctx;
95 (void) condition;
96 (void) flags;
97
98 syncObj->StatusFlag = 1;
99 }
100
101
102 static void
103 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
104 {
105 (void) ctx;
106 (void) syncObj;
107
108 /* No-op for software rendering. Hardware drivers will need to determine
109 * whether the state of the sync object has changed.
110 */
111 }
112
113
114 static void
115 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
116 GLbitfield flags, GLuint64 timeout)
117 {
118 (void) ctx;
119 (void) syncObj;
120 (void) flags;
121 (void) timeout;
122
123 /* No-op for software rendering. Hardware drivers will need to wait until
124 * the state of the sync object changes or the timeout expires.
125 */
126 }
127
128
129 void
130 _mesa_init_sync_object_functions(struct dd_function_table *driver)
131 {
132 driver->NewSyncObject = _mesa_new_sync_object;
133 driver->FenceSync = _mesa_fence_sync;
134 driver->DeleteSyncObject = _mesa_delete_sync_object;
135 driver->CheckSync = _mesa_check_sync;
136
137 /* Use the same no-op wait function for both.
138 */
139 driver->ClientWaitSync = _mesa_wait_sync;
140 driver->ServerWaitSync = _mesa_wait_sync;
141 }
142
143 /**
144 * Allocate/init the context state related to sync objects.
145 */
146 void
147 _mesa_init_sync(struct gl_context *ctx)
148 {
149 (void) ctx;
150 }
151
152
153 /**
154 * Free the context state related to sync objects.
155 */
156 void
157 _mesa_free_sync_data(struct gl_context *ctx)
158 {
159 (void) ctx;
160 }
161
162
163 static int
164 _mesa_validate_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
165 {
166 return (syncObj != NULL)
167 && _mesa_set_search(ctx->Shared->SyncObjects,
168 _mesa_hash_pointer(syncObj),
169 syncObj) != NULL
170 && (syncObj->Type == GL_SYNC_FENCE)
171 && !syncObj->DeletePending;
172 }
173
174
175 void
176 _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
177 {
178 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
179 syncObj->RefCount++;
180 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
181 }
182
183
184 void
185 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
186 {
187 struct set_entry *entry;
188
189 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
190 syncObj->RefCount--;
191 if (syncObj->RefCount == 0) {
192 entry = _mesa_set_search(ctx->Shared->SyncObjects,
193 _mesa_hash_pointer(syncObj),
194 syncObj);
195 assert (entry != NULL);
196 _mesa_set_remove(ctx->Shared->SyncObjects, entry);
197 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
198
199 ctx->Driver.DeleteSyncObject(ctx, syncObj);
200 } else {
201 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
202 }
203 }
204
205
206 GLboolean GLAPIENTRY
207 _mesa_IsSync(GLsync sync)
208 {
209 GET_CURRENT_CONTEXT(ctx);
210 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
211 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
212
213 return _mesa_validate_sync(ctx, syncObj) ? GL_TRUE : GL_FALSE;
214 }
215
216
217 void GLAPIENTRY
218 _mesa_DeleteSync(GLsync sync)
219 {
220 GET_CURRENT_CONTEXT(ctx);
221 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
222
223 /* From the GL_ARB_sync spec:
224 *
225 * DeleteSync will silently ignore a <sync> value of zero. An
226 * INVALID_VALUE error is generated if <sync> is neither zero nor the
227 * name of a sync object.
228 */
229 if (sync == 0) {
230 return;
231 }
232
233 if (!_mesa_validate_sync(ctx, syncObj)) {
234 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
235 return;
236 }
237
238 /* If there are no client-waits or server-waits pending on this sync, delete
239 * the underlying object.
240 */
241 syncObj->DeletePending = GL_TRUE;
242 _mesa_unref_sync_object(ctx, syncObj);
243 }
244
245
246 GLsync GLAPIENTRY
247 _mesa_FenceSync(GLenum condition, GLbitfield flags)
248 {
249 GET_CURRENT_CONTEXT(ctx);
250 struct gl_sync_object *syncObj;
251 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
252
253 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
254 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
255 condition);
256 return 0;
257 }
258
259 if (flags != 0) {
260 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
261 condition);
262 return 0;
263 }
264
265 syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
266 if (syncObj != NULL) {
267 syncObj->Type = GL_SYNC_FENCE;
268 /* The name is not currently used, and it is never visible to
269 * applications. If sync support is extended to provide support for
270 * NV_fence, this field will be used. We'll also need to add an object
271 * ID hashtable.
272 */
273 syncObj->Name = 1;
274 syncObj->RefCount = 1;
275 syncObj->DeletePending = GL_FALSE;
276 syncObj->SyncCondition = condition;
277 syncObj->Flags = flags;
278 syncObj->StatusFlag = 0;
279
280 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
281
282 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
283 _mesa_set_add(ctx->Shared->SyncObjects,
284 _mesa_hash_pointer(syncObj),
285 syncObj);
286 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
287
288 return (GLsync) syncObj;
289 }
290
291 return NULL;
292 }
293
294
295 GLenum GLAPIENTRY
296 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
297 {
298 GET_CURRENT_CONTEXT(ctx);
299 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
300 GLenum ret;
301 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
302
303 if (!_mesa_validate_sync(ctx, syncObj)) {
304 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
305 return GL_WAIT_FAILED;
306 }
307
308 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
309 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
310 return GL_WAIT_FAILED;
311 }
312
313 _mesa_ref_sync_object(ctx, syncObj);
314
315 /* From the GL_ARB_sync spec:
316 *
317 * ClientWaitSync returns one of four status values. A return value of
318 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
319 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
320 * if <sync> was signaled, even if the value of <timeout> is zero.
321 */
322 ctx->Driver.CheckSync(ctx, syncObj);
323 if (syncObj->StatusFlag) {
324 ret = GL_ALREADY_SIGNALED;
325 } else {
326 if (timeout == 0) {
327 ret = GL_TIMEOUT_EXPIRED;
328 } else {
329 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
330
331 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
332 }
333 }
334
335 _mesa_unref_sync_object(ctx, syncObj);
336 return ret;
337 }
338
339
340 void GLAPIENTRY
341 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
342 {
343 GET_CURRENT_CONTEXT(ctx);
344 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
345
346 if (!_mesa_validate_sync(ctx, syncObj)) {
347 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
348 return;
349 }
350
351 if (flags != 0) {
352 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
353 return;
354 }
355
356 if (timeout != GL_TIMEOUT_IGNORED) {
357 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
358 (uint64_t) timeout);
359 return;
360 }
361
362 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
363 }
364
365
366 void GLAPIENTRY
367 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
368 GLint *values)
369 {
370 GET_CURRENT_CONTEXT(ctx);
371 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
372 GLsizei size = 0;
373 GLint v[1];
374
375 if (!_mesa_validate_sync(ctx, syncObj)) {
376 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
377 return;
378 }
379
380 switch (pname) {
381 case GL_OBJECT_TYPE:
382 v[0] = syncObj->Type;
383 size = 1;
384 break;
385
386 case GL_SYNC_CONDITION:
387 v[0] = syncObj->SyncCondition;
388 size = 1;
389 break;
390
391 case GL_SYNC_STATUS:
392 /* Update the state of the sync by dipping into the driver. Note that
393 * this call won't block. It just updates state in the common object
394 * data from the current driver state.
395 */
396 ctx->Driver.CheckSync(ctx, syncObj);
397
398 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
399 size = 1;
400 break;
401
402 case GL_SYNC_FLAGS:
403 v[0] = syncObj->Flags;
404 size = 1;
405 break;
406
407 default:
408 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
409 return;
410 }
411
412 if (size > 0) {
413 const GLsizei copy_count = MIN2(size, bufSize);
414
415 memcpy(values, v, sizeof(GLint) * copy_count);
416 }
417
418 if (length != NULL) {
419 *length = size;
420 }
421 }