mesa: add wait_sync() helper
[mesa.git] / src / mesa / main / syncobj.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include <inttypes.h>
59 #include "glheader.h"
60 #include "imports.h"
61 #include "context.h"
62 #include "macros.h"
63 #include "get.h"
64 #include "dispatch.h"
65 #include "mtypes.h"
66 #include "util/hash_table.h"
67 #include "util/set.h"
68
69 #include "syncobj.h"
70
71 static struct gl_sync_object *
72 _mesa_new_sync_object(struct gl_context *ctx)
73 {
74 struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
75 (void) ctx;
76
77 return s;
78 }
79
80
81 static void
82 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
83 {
84 (void) ctx;
85 free(syncObj->Label);
86 free(syncObj);
87 }
88
89
90 static void
91 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
92 GLenum condition, GLbitfield flags)
93 {
94 (void) ctx;
95 (void) condition;
96 (void) flags;
97
98 syncObj->StatusFlag = 1;
99 }
100
101
102 static void
103 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
104 {
105 (void) ctx;
106 (void) syncObj;
107
108 /* No-op for software rendering. Hardware drivers will need to determine
109 * whether the state of the sync object has changed.
110 */
111 }
112
113
114 static void
115 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
116 GLbitfield flags, GLuint64 timeout)
117 {
118 (void) ctx;
119 (void) syncObj;
120 (void) flags;
121 (void) timeout;
122
123 /* No-op for software rendering. Hardware drivers will need to wait until
124 * the state of the sync object changes or the timeout expires.
125 */
126 }
127
128
129 void
130 _mesa_init_sync_object_functions(struct dd_function_table *driver)
131 {
132 driver->NewSyncObject = _mesa_new_sync_object;
133 driver->FenceSync = _mesa_fence_sync;
134 driver->DeleteSyncObject = _mesa_delete_sync_object;
135 driver->CheckSync = _mesa_check_sync;
136
137 /* Use the same no-op wait function for both.
138 */
139 driver->ClientWaitSync = _mesa_wait_sync;
140 driver->ServerWaitSync = _mesa_wait_sync;
141 }
142
143 /**
144 * Allocate/init the context state related to sync objects.
145 */
146 void
147 _mesa_init_sync(struct gl_context *ctx)
148 {
149 (void) ctx;
150 }
151
152
153 /**
154 * Free the context state related to sync objects.
155 */
156 void
157 _mesa_free_sync_data(struct gl_context *ctx)
158 {
159 (void) ctx;
160 }
161
162
163 /**
164 * Check if the given sync object is:
165 * - non-null
166 * - not in sync objects hash table
167 * - not marked as deleted
168 *
169 * Returns the internal gl_sync_object pointer if the sync object is valid
170 * or NULL if it isn't.
171 *
172 * If "incRefCount" is true, the reference count is incremented, which is
173 * normally what you want; otherwise, a glDeleteSync from another thread
174 * could delete the sync object while you are still working on it.
175 */
176 struct gl_sync_object *
177 _mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount)
178 {
179 struct gl_sync_object *syncObj = (struct gl_sync_object *) sync;
180 mtx_lock(&ctx->Shared->Mutex);
181 if (syncObj != NULL
182 && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL
183 && !syncObj->DeletePending) {
184 if (incRefCount) {
185 syncObj->RefCount++;
186 }
187 } else {
188 syncObj = NULL;
189 }
190 mtx_unlock(&ctx->Shared->Mutex);
191 return syncObj;
192 }
193
194
195 void
196 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
197 int amount)
198 {
199 struct set_entry *entry;
200
201 mtx_lock(&ctx->Shared->Mutex);
202 syncObj->RefCount -= amount;
203 if (syncObj->RefCount == 0) {
204 entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj);
205 assert (entry != NULL);
206 _mesa_set_remove(ctx->Shared->SyncObjects, entry);
207 mtx_unlock(&ctx->Shared->Mutex);
208
209 ctx->Driver.DeleteSyncObject(ctx, syncObj);
210 } else {
211 mtx_unlock(&ctx->Shared->Mutex);
212 }
213 }
214
215
216 GLboolean GLAPIENTRY
217 _mesa_IsSync(GLsync sync)
218 {
219 GET_CURRENT_CONTEXT(ctx);
220 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
221
222 return _mesa_get_and_ref_sync(ctx, sync, false) ? GL_TRUE : GL_FALSE;
223 }
224
225
226 void GLAPIENTRY
227 _mesa_DeleteSync(GLsync sync)
228 {
229 GET_CURRENT_CONTEXT(ctx);
230 struct gl_sync_object *syncObj;
231
232 /* From the GL_ARB_sync spec:
233 *
234 * DeleteSync will silently ignore a <sync> value of zero. An
235 * INVALID_VALUE error is generated if <sync> is neither zero nor the
236 * name of a sync object.
237 */
238 if (sync == 0) {
239 return;
240 }
241
242 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
243 if (!syncObj) {
244 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
245 return;
246 }
247
248 /* If there are no client-waits or server-waits pending on this sync, delete
249 * the underlying object. Note that we double-unref the object, as
250 * _mesa_get_and_ref_sync above took an extra refcount to make sure the pointer
251 * is valid for us to manipulate.
252 */
253 syncObj->DeletePending = GL_TRUE;
254 _mesa_unref_sync_object(ctx, syncObj, 2);
255 }
256
257
258 static GLsync
259 fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags)
260 {
261 struct gl_sync_object *syncObj;
262
263 syncObj = ctx->Driver.NewSyncObject(ctx);
264 if (syncObj != NULL) {
265 /* The name is not currently used, and it is never visible to
266 * applications. If sync support is extended to provide support for
267 * NV_fence, this field will be used. We'll also need to add an object
268 * ID hashtable.
269 */
270 syncObj->Name = 1;
271 syncObj->RefCount = 1;
272 syncObj->DeletePending = GL_FALSE;
273 syncObj->SyncCondition = condition;
274 syncObj->Flags = flags;
275 syncObj->StatusFlag = 0;
276
277 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
278
279 mtx_lock(&ctx->Shared->Mutex);
280 _mesa_set_add(ctx->Shared->SyncObjects, syncObj);
281 mtx_unlock(&ctx->Shared->Mutex);
282
283 return (GLsync)syncObj;
284 }
285
286 return NULL;
287 }
288
289
290 GLsync GLAPIENTRY
291 _mesa_FenceSync_no_error(GLenum condition, GLbitfield flags)
292 {
293 GET_CURRENT_CONTEXT(ctx);
294 return fence_sync(ctx, condition, flags);
295 }
296
297
298 GLsync GLAPIENTRY
299 _mesa_FenceSync(GLenum condition, GLbitfield flags)
300 {
301 GET_CURRENT_CONTEXT(ctx);
302 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
303
304 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
305 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
306 condition);
307 return 0;
308 }
309
310 if (flags != 0) {
311 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
312 condition);
313 return 0;
314 }
315
316 return fence_sync(ctx, condition, flags);
317 }
318
319
320 static GLenum
321 client_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
322 GLbitfield flags, GLuint64 timeout)
323 {
324 GLenum ret;
325
326 /* From the GL_ARB_sync spec:
327 *
328 * ClientWaitSync returns one of four status values. A return value of
329 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
330 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
331 * if <sync> was signaled, even if the value of <timeout> is zero.
332 */
333 ctx->Driver.CheckSync(ctx, syncObj);
334 if (syncObj->StatusFlag) {
335 ret = GL_ALREADY_SIGNALED;
336 } else {
337 if (timeout == 0) {
338 ret = GL_TIMEOUT_EXPIRED;
339 } else {
340 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
341
342 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
343 }
344 }
345
346 _mesa_unref_sync_object(ctx, syncObj, 1);
347 return ret;
348 }
349
350
351 GLenum GLAPIENTRY
352 _mesa_ClientWaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout)
353 {
354 GET_CURRENT_CONTEXT(ctx);
355
356 struct gl_sync_object *syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
357 return client_wait_sync(ctx, syncObj, flags, timeout);
358 }
359
360
361 GLenum GLAPIENTRY
362 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
363 {
364 GET_CURRENT_CONTEXT(ctx);
365 struct gl_sync_object *syncObj;
366
367 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
368
369 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
370 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
371 return GL_WAIT_FAILED;
372 }
373
374 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
375 if (!syncObj) {
376 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
377 return GL_WAIT_FAILED;
378 }
379
380 return client_wait_sync(ctx, syncObj, flags, timeout);
381 }
382
383
384 static void
385 wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
386 GLbitfield flags, GLuint64 timeout)
387 {
388 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
389 _mesa_unref_sync_object(ctx, syncObj, 1);
390 }
391
392
393 void GLAPIENTRY
394 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
395 {
396 GET_CURRENT_CONTEXT(ctx);
397 struct gl_sync_object *syncObj;
398
399 if (flags != 0) {
400 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
401 return;
402 }
403
404 if (timeout != GL_TIMEOUT_IGNORED) {
405 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
406 (uint64_t) timeout);
407 return;
408 }
409
410 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
411 if (!syncObj) {
412 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
413 return;
414 }
415
416 wait_sync(ctx, syncObj, flags, timeout);
417 }
418
419
420 void GLAPIENTRY
421 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
422 GLint *values)
423 {
424 GET_CURRENT_CONTEXT(ctx);
425 struct gl_sync_object *syncObj;
426 GLsizei size = 0;
427 GLint v[1];
428
429 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
430 if (!syncObj) {
431 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
432 return;
433 }
434
435 switch (pname) {
436 case GL_OBJECT_TYPE:
437 v[0] = GL_SYNC_FENCE;
438 size = 1;
439 break;
440
441 case GL_SYNC_CONDITION:
442 v[0] = syncObj->SyncCondition;
443 size = 1;
444 break;
445
446 case GL_SYNC_STATUS:
447 /* Update the state of the sync by dipping into the driver. Note that
448 * this call won't block. It just updates state in the common object
449 * data from the current driver state.
450 */
451 ctx->Driver.CheckSync(ctx, syncObj);
452
453 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
454 size = 1;
455 break;
456
457 case GL_SYNC_FLAGS:
458 v[0] = syncObj->Flags;
459 size = 1;
460 break;
461
462 default:
463 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
464 _mesa_unref_sync_object(ctx, syncObj, 1);
465 return;
466 }
467
468 /* Section 4.1.3 (Sync Object Queries) of the OpenGL ES 3.10 spec says:
469 *
470 * "An INVALID_VALUE error is generated if bufSize is negative."
471 */
472 if (bufSize < 0) {
473 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv(pname=0x%x)\n", pname);
474 }
475
476 if (size > 0 && bufSize > 0) {
477 const GLsizei copy_count = MIN2(size, bufSize);
478
479 memcpy(values, v, sizeof(GLint) * copy_count);
480 }
481
482 if (length != NULL) {
483 *length = size;
484 }
485
486 _mesa_unref_sync_object(ctx, syncObj, 1);
487 }