2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Helper functions for texture compression.
38 #include "mfeatures.h"
40 #include "texcompress.h"
41 #include "texcompress_fxt1.h"
42 #include "texcompress_rgtc.h"
43 #include "texcompress_s3tc.h"
44 #include "texcompress_etc.h"
45 #include "swrast/s_context.h"
49 * Get the GL base format of a specified GL compressed texture format
51 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
53 * "Compressed Internal Format Base Internal Format Type
54 * --------------------------- -------------------- ---------
55 * COMPRESSED_ALPHA ALPHA Generic
56 * COMPRESSED_LUMINANCE LUMINANCE Generic
57 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
58 * COMPRESSED_INTENSITY INTENSITY Generic
59 * COMPRESSED_RED RED Generic
60 * COMPRESSED_RG RG Generic
61 * COMPRESSED_RGB RGB Generic
62 * COMPRESSED_RGBA RGBA Generic
63 * COMPRESSED_SRGB RGB Generic
64 * COMPRESSED_SRGB_ALPHA RGBA Generic
65 * COMPRESSED_SLUMINANCE LUMINANCE Generic
66 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
67 * COMPRESSED_RED_RGTC1 RED Specific
68 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
69 * COMPRESSED_RG_RGTC2 RG Specific
70 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
73 * The base format of \c format if \c format is a compressed format (either
74 * generic or specific. Otherwise 0 is returned.
77 _mesa_gl_compressed_format_base_format(GLenum format
)
80 case GL_COMPRESSED_RED
:
81 case GL_COMPRESSED_R11_EAC
:
82 case GL_COMPRESSED_RED_RGTC1
:
83 case GL_COMPRESSED_SIGNED_R11_EAC
:
84 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
87 case GL_COMPRESSED_RG
:
88 case GL_COMPRESSED_RG11_EAC
:
89 case GL_COMPRESSED_RG_RGTC2
:
90 case GL_COMPRESSED_SIGNED_RG11_EAC
:
91 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
94 case GL_COMPRESSED_RGB
:
95 case GL_COMPRESSED_SRGB
:
96 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
97 case GL_COMPRESSED_RGB_FXT1_3DFX
:
98 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
99 case GL_ETC1_RGB8_OES
:
100 case GL_COMPRESSED_RGB8_ETC2
:
101 case GL_COMPRESSED_SRGB8_ETC2
:
104 case GL_COMPRESSED_RGBA
:
105 case GL_COMPRESSED_SRGB_ALPHA
:
106 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
:
107 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
:
108 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
:
109 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
:
110 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
111 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
112 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
113 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
114 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
115 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
116 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
117 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
118 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
119 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
120 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
123 case GL_COMPRESSED_ALPHA
:
126 case GL_COMPRESSED_LUMINANCE
:
127 case GL_COMPRESSED_SLUMINANCE
:
128 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
129 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
132 case GL_COMPRESSED_LUMINANCE_ALPHA
:
133 case GL_COMPRESSED_SLUMINANCE_ALPHA
:
134 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
135 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
136 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
137 return GL_LUMINANCE_ALPHA
;
139 case GL_COMPRESSED_INTENSITY
:
148 * Return list of (and count of) all specific texture compression
149 * formats that are supported.
151 * Some formats are \b not returned by this function. The
152 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
153 * "suitable for general-purpose usage." All texture compression extensions
154 * have taken this to mean either linear RGB or linear RGBA.
156 * The GL_ARB_texture_compress_rgtc spec says:
158 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
159 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
163 * The OpenGL 2.1 specification says "The only values returned
164 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
165 * corresponding to formats suitable for general-purpose usage.
166 * The renderer will not enumerate formats with restrictions that
167 * need to be specifically understood prior to use."
169 * Compressed textures with just red or red-green components are
170 * not general-purpose so should not be returned by these queries
171 * because they have restrictions.
173 * Applications that seek to use the RGTC formats should do so
174 * by looking for this extension's name in the string returned by
175 * glGetString(GL_EXTENSIONS) rather than
176 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
177 * GL_COMPRESSED_TEXTURE_FORMATS return."
179 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
182 * The GL_EXT_texture_rRGB spec says:
184 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
185 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
187 * RESOLVED: No. Section 3.8.1 says formats listed by
188 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
189 * usage." The non-linear distribution of red, green, and
190 * blue for these sRGB compressed formats makes them not really
193 * The GL_EXT_texture_compression_latc spec says:
195 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
196 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
200 * The OpenGL 2.1 specification says "The only values returned
201 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
202 * corresponding to formats suitable for general-purpose usage.
203 * The renderer will not enumerate formats with restrictions that
204 * need to be specifically understood prior to use."
206 * Historically, OpenGL implementation have advertised the RGB and
207 * RGBA versions of the S3TC extensions compressed format tokens
208 * through this mechanism.
210 * The specification is not sufficiently clear about what "suitable
211 * for general-purpose usage" means. Historically that seems to mean
212 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
213 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
214 * least for NVIDIA drivers) because the alpha is always 1.0 expect
215 * when it is 0.0 when RGB is required to be black. NVIDIA's even
216 * limits itself to true linear RGB or RGBA formats, specifically
217 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
219 * Adding luminance and luminance-alpha texture formats (and
220 * certainly signed versions of luminance and luminance-alpha
221 * formats!) invites potential comptaibility problems with old
222 * applications using this mechanism since old applications are
223 * unlikely to expect non-RGB or non-RGBA formats to be advertised
224 * through this mechanism. However no specific misinteractions
225 * with old applications is known.
227 * Applications that seek to use the LATC formats should do so
228 * by looking for this extension's name in the string returned by
229 * glGetString(GL_EXTENSIONS) rather than
230 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
231 * GL_COMPRESSED_TEXTURE_FORMATS return."
233 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
234 * formats added by this extension are luminance-alpha formats, it is
235 * reasonable to expect them to follow the same rules as
236 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
237 * expose the 3dc formats through this mechanism.
239 * \param ctx the GL context
240 * \param formats the resulting format list (may be NULL).
242 * \return number of formats.
245 _mesa_get_compressed_formats(struct gl_context
*ctx
, GLint
*formats
)
248 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
250 formats
[n
++] = GL_COMPRESSED_RGB_FXT1_3DFX
;
251 formats
[n
++] = GL_COMPRESSED_RGBA_FXT1_3DFX
;
258 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
260 formats
[n
++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT
;
261 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
262 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
268 if (ctx
->Extensions
.S3_s3tc
) {
270 formats
[n
++] = GL_RGB_S3TC
;
271 formats
[n
++] = GL_RGB4_S3TC
;
272 formats
[n
++] = GL_RGBA_S3TC
;
273 formats
[n
++] = GL_RGBA4_S3TC
;
280 if (ctx
->Extensions
.OES_compressed_ETC1_RGB8_texture
) {
282 formats
[n
++] = GL_ETC1_RGB8_OES
;
289 if (ctx
->API
== API_OPENGLES
) {
291 formats
[n
++] = GL_PALETTE4_RGB8_OES
;
292 formats
[n
++] = GL_PALETTE4_RGBA8_OES
;
293 formats
[n
++] = GL_PALETTE4_R5_G6_B5_OES
;
294 formats
[n
++] = GL_PALETTE4_RGBA4_OES
;
295 formats
[n
++] = GL_PALETTE4_RGB5_A1_OES
;
296 formats
[n
++] = GL_PALETTE8_RGB8_OES
;
297 formats
[n
++] = GL_PALETTE8_RGBA8_OES
;
298 formats
[n
++] = GL_PALETTE8_R5_G6_B5_OES
;
299 formats
[n
++] = GL_PALETTE8_RGBA4_OES
;
300 formats
[n
++] = GL_PALETTE8_RGB5_A1_OES
;
307 if (_mesa_is_gles3(ctx
)) {
309 formats
[n
++] = GL_COMPRESSED_RGB8_ETC2
;
310 formats
[n
++] = GL_COMPRESSED_SRGB8_ETC2
;
311 formats
[n
++] = GL_COMPRESSED_RGBA8_ETC2_EAC
;
312 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
;
313 formats
[n
++] = GL_COMPRESSED_R11_EAC
;
314 formats
[n
++] = GL_COMPRESSED_RG11_EAC
;
315 formats
[n
++] = GL_COMPRESSED_SIGNED_R11_EAC
;
316 formats
[n
++] = GL_COMPRESSED_SIGNED_RG11_EAC
;
317 formats
[n
++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
318 formats
[n
++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
329 * Convert a compressed MESA_FORMAT_x to a GLenum.
332 _mesa_glenum_to_compressed_format(GLenum format
)
335 case GL_COMPRESSED_RGB_FXT1_3DFX
:
336 return MESA_FORMAT_RGB_FXT1
;
337 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
338 return MESA_FORMAT_RGBA_FXT1
;
340 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
342 return MESA_FORMAT_RGB_DXT1
;
343 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
345 return MESA_FORMAT_RGBA_DXT1
;
346 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
348 return MESA_FORMAT_RGBA_DXT3
;
349 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
351 return MESA_FORMAT_RGBA_DXT5
;
353 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
354 return MESA_FORMAT_SRGB_DXT1
;
355 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
356 return MESA_FORMAT_SRGBA_DXT1
;
357 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
358 return MESA_FORMAT_SRGBA_DXT3
;
359 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
360 return MESA_FORMAT_SRGBA_DXT5
;
362 case GL_COMPRESSED_RED_RGTC1
:
363 return MESA_FORMAT_RED_RGTC1
;
364 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
365 return MESA_FORMAT_SIGNED_RED_RGTC1
;
366 case GL_COMPRESSED_RG_RGTC2
:
367 return MESA_FORMAT_RG_RGTC2
;
368 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
369 return MESA_FORMAT_SIGNED_RG_RGTC2
;
371 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
372 return MESA_FORMAT_L_LATC1
;
373 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
374 return MESA_FORMAT_SIGNED_L_LATC1
;
375 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
376 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
377 return MESA_FORMAT_LA_LATC2
;
378 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
379 return MESA_FORMAT_SIGNED_LA_LATC2
;
381 case GL_ETC1_RGB8_OES
:
382 return MESA_FORMAT_ETC1_RGB8
;
383 case GL_COMPRESSED_RGB8_ETC2
:
384 return MESA_FORMAT_ETC2_RGB8
;
385 case GL_COMPRESSED_SRGB8_ETC2
:
386 return MESA_FORMAT_ETC2_SRGB8
;
387 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
388 return MESA_FORMAT_ETC2_RGBA8_EAC
;
389 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
390 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
;
391 case GL_COMPRESSED_R11_EAC
:
392 return MESA_FORMAT_ETC2_R11_EAC
;
393 case GL_COMPRESSED_RG11_EAC
:
394 return MESA_FORMAT_ETC2_RG11_EAC
;
395 case GL_COMPRESSED_SIGNED_R11_EAC
:
396 return MESA_FORMAT_ETC2_SIGNED_R11_EAC
;
397 case GL_COMPRESSED_SIGNED_RG11_EAC
:
398 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC
;
399 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
400 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
;
401 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
402 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
;
405 return MESA_FORMAT_NONE
;
411 * Given a compressed MESA_FORMAT_x value, return the corresponding
412 * GLenum for that format.
413 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
414 * which must return the specific texture format used when the user might
415 * have originally specified a generic compressed format in their
416 * glTexImage2D() call.
417 * For non-compressed textures, we always return the user-specified
418 * internal format unchanged.
421 _mesa_compressed_format_to_glenum(struct gl_context
*ctx
, gl_format mesaFormat
)
423 switch (mesaFormat
) {
424 case MESA_FORMAT_RGB_FXT1
:
425 return GL_COMPRESSED_RGB_FXT1_3DFX
;
426 case MESA_FORMAT_RGBA_FXT1
:
427 return GL_COMPRESSED_RGBA_FXT1_3DFX
;
428 case MESA_FORMAT_RGB_DXT1
:
429 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT
;
430 case MESA_FORMAT_RGBA_DXT1
:
431 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
432 case MESA_FORMAT_RGBA_DXT3
:
433 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
434 case MESA_FORMAT_RGBA_DXT5
:
435 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
436 case MESA_FORMAT_SRGB_DXT1
:
437 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
;
438 case MESA_FORMAT_SRGBA_DXT1
:
439 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
;
440 case MESA_FORMAT_SRGBA_DXT3
:
441 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
;
442 case MESA_FORMAT_SRGBA_DXT5
:
443 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
;
444 case MESA_FORMAT_RED_RGTC1
:
445 return GL_COMPRESSED_RED_RGTC1
;
446 case MESA_FORMAT_SIGNED_RED_RGTC1
:
447 return GL_COMPRESSED_SIGNED_RED_RGTC1
;
448 case MESA_FORMAT_RG_RGTC2
:
449 return GL_COMPRESSED_RG_RGTC2
;
450 case MESA_FORMAT_SIGNED_RG_RGTC2
:
451 return GL_COMPRESSED_SIGNED_RG_RGTC2
;
453 case MESA_FORMAT_L_LATC1
:
454 return GL_COMPRESSED_LUMINANCE_LATC1_EXT
;
455 case MESA_FORMAT_SIGNED_L_LATC1
:
456 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
;
457 case MESA_FORMAT_LA_LATC2
:
458 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
;
459 case MESA_FORMAT_SIGNED_LA_LATC2
:
460 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
;
462 case MESA_FORMAT_ETC1_RGB8
:
463 return GL_ETC1_RGB8_OES
;
464 case MESA_FORMAT_ETC2_RGB8
:
465 return GL_COMPRESSED_RGB8_ETC2
;
466 case MESA_FORMAT_ETC2_SRGB8
:
467 return GL_COMPRESSED_SRGB8_ETC2
;
468 case MESA_FORMAT_ETC2_RGBA8_EAC
:
469 return GL_COMPRESSED_RGBA8_ETC2_EAC
;
470 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
:
471 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
;
472 case MESA_FORMAT_ETC2_R11_EAC
:
473 return GL_COMPRESSED_R11_EAC
;
474 case MESA_FORMAT_ETC2_RG11_EAC
:
475 return GL_COMPRESSED_RG11_EAC
;
476 case MESA_FORMAT_ETC2_SIGNED_R11_EAC
:
477 return GL_COMPRESSED_SIGNED_R11_EAC
;
478 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC
:
479 return GL_COMPRESSED_SIGNED_RG11_EAC
;
480 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
:
481 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
482 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
:
483 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
486 _mesa_problem(ctx
, "Unexpected mesa texture format in"
487 " _mesa_compressed_format_to_glenum()");
494 * Return the address of the pixel at (col, row, img) in a
495 * compressed texture image.
496 * \param col, row, img - image position (3D), should be a multiple of the
497 * format's block size.
498 * \param format - compressed image format
499 * \param width - image width (stride) in pixels
500 * \param image - the image address
501 * \return address of pixel at (row, col, img)
504 _mesa_compressed_image_address(GLint col
, GLint row
, GLint img
,
505 gl_format mesaFormat
,
506 GLsizei width
, const GLubyte
*image
)
508 /* XXX only 2D images implemented, not 3D */
509 const GLuint blockSize
= _mesa_get_format_bytes(mesaFormat
);
513 _mesa_get_format_block_size(mesaFormat
, &bw
, &bh
);
515 ASSERT(col
% bw
== 0);
516 ASSERT(row
% bh
== 0);
518 offset
= ((width
+ bw
- 1) / bw
) * (row
/ bh
) + col
/ bw
;
521 return (GLubyte
*) image
+ offset
;
526 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
527 * \param srcRowStride stride in bytes between rows of blocks in the
528 * compressed source image.
531 _mesa_decompress_image(gl_format format
, GLuint width
, GLuint height
,
532 const GLubyte
*src
, GLint srcRowStride
,
535 void (*fetch
)(const struct swrast_texture_image
*texImage
,
536 GLint i
, GLint j
, GLint k
, GLfloat
*texel
);
537 struct swrast_texture_image texImage
; /* dummy teximage */
539 GLuint bytes
, bw
, bh
;
541 bytes
= _mesa_get_format_bytes(format
);
542 _mesa_get_format_block_size(format
, &bw
, &bh
);
544 /* setup dummy texture image info */
545 memset(&texImage
, 0, sizeof(texImage
));
546 texImage
.Map
= (void *) src
;
548 /* XXX This line is a bit of a hack to adapt to the row stride
549 * convention used by the texture decompression functions.
551 texImage
.RowStride
= srcRowStride
* bh
/ bytes
;
555 case MESA_FORMAT_RGB_DXT1
:
556 fetch
= _mesa_fetch_texel_rgb_dxt1
;
558 case MESA_FORMAT_RGBA_DXT1
:
559 fetch
= _mesa_fetch_texel_rgba_dxt1
;
561 case MESA_FORMAT_RGBA_DXT3
:
562 fetch
= _mesa_fetch_texel_rgba_dxt3
;
564 case MESA_FORMAT_RGBA_DXT5
:
565 fetch
= _mesa_fetch_texel_rgba_dxt5
;
569 case MESA_FORMAT_RGB_FXT1
:
570 fetch
= _mesa_fetch_texel_2d_f_rgb_fxt1
;
572 case MESA_FORMAT_RGBA_FXT1
:
573 fetch
= _mesa_fetch_texel_2d_f_rgba_fxt1
;
577 case MESA_FORMAT_RED_RGTC1
:
578 fetch
= _mesa_fetch_texel_red_rgtc1
;
580 case MESA_FORMAT_SIGNED_RED_RGTC1
:
581 fetch
= _mesa_fetch_texel_signed_red_rgtc1
;
583 case MESA_FORMAT_RG_RGTC2
:
584 fetch
= _mesa_fetch_texel_rg_rgtc2
;
586 case MESA_FORMAT_SIGNED_RG_RGTC2
:
587 fetch
= _mesa_fetch_texel_signed_rg_rgtc2
;
591 case MESA_FORMAT_L_LATC1
:
592 fetch
= _mesa_fetch_texel_l_latc1
;
594 case MESA_FORMAT_SIGNED_L_LATC1
:
595 fetch
= _mesa_fetch_texel_signed_l_latc1
;
597 case MESA_FORMAT_LA_LATC2
:
598 fetch
= _mesa_fetch_texel_la_latc2
;
600 case MESA_FORMAT_SIGNED_LA_LATC2
:
601 fetch
= _mesa_fetch_texel_signed_la_latc2
;
605 case MESA_FORMAT_ETC1_RGB8
:
606 fetch
= _mesa_fetch_texel_2d_f_etc1_rgb8
;
610 case MESA_FORMAT_ETC2_RGB8
:
611 fetch
= _mesa_fetch_texel_2d_f_etc2_rgb8
;
613 case MESA_FORMAT_ETC2_SRGB8
:
614 fetch
= _mesa_fetch_texel_2d_f_etc2_srgb8
;
616 case MESA_FORMAT_ETC2_RGBA8_EAC
:
617 fetch
= _mesa_fetch_texel_2d_f_etc2_rgba8_eac
;
619 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
:
620 fetch
= _mesa_fetch_texel_2d_f_etc2_srgb8_alpha8_eac
;
622 case MESA_FORMAT_ETC2_R11_EAC
:
623 /* fetch = _mesa_fetch_texel_2d_f_etc2_r11_eac; -- not implemented yet */
625 case MESA_FORMAT_ETC2_RG11_EAC
:
626 /* fetch = _mesa_fetch_texel_2d_f_etc2_rg11_eac; -- not implemented yet */
628 case MESA_FORMAT_ETC2_SIGNED_R11_EAC
:
629 /* fetch = _mesa_fetch_texel_2d_f_etc2_signed_r11_eac; -- not implemented yet */
631 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC
:
632 /* fetch = _mesa_fetch_texel_2d_f_etc2_signed_rg11_eac; -- not implemented yet */
634 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
:
635 /* fetch = _mesa_fetch_texel_2d_f_etc2_rgb8_punchthrough_alpha1; -- not implemented yet */
637 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
:
638 /* fetch = _mesa_fetch_texel_2d_f_etc2_srgb8_punchthrough_alpha1; -- not implemented yet */
642 _mesa_problem(NULL
, "Unexpected format in _mesa_decompress_image()");
646 for (j
= 0; j
< height
; j
++) {
647 for (i
= 0; i
< width
; i
++) {
648 fetch(&texImage
, i
, j
, 0, dest
);