2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
29 * Helper functions for texture compression.
39 #include "texcompress.h"
40 #include "texcompress_fxt1.h"
41 #include "texcompress_rgtc.h"
42 #include "texcompress_s3tc.h"
43 #include "texcompress_etc.h"
44 #include "texcompress_bptc.h"
48 * Get the GL base format of a specified GL compressed texture format
50 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
52 * "Compressed Internal Format Base Internal Format Type
53 * --------------------------- -------------------- ---------
54 * COMPRESSED_ALPHA ALPHA Generic
55 * COMPRESSED_LUMINANCE LUMINANCE Generic
56 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
57 * COMPRESSED_INTENSITY INTENSITY Generic
58 * COMPRESSED_RED RED Generic
59 * COMPRESSED_RG RG Generic
60 * COMPRESSED_RGB RGB Generic
61 * COMPRESSED_RGBA RGBA Generic
62 * COMPRESSED_SRGB RGB Generic
63 * COMPRESSED_SRGB_ALPHA RGBA Generic
64 * COMPRESSED_SLUMINANCE LUMINANCE Generic
65 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
66 * COMPRESSED_RED_RGTC1 RED Specific
67 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
68 * COMPRESSED_RG_RGTC2 RG Specific
69 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
72 * The base format of \c format if \c format is a compressed format (either
73 * generic or specific. Otherwise 0 is returned.
76 _mesa_gl_compressed_format_base_format(GLenum format
)
79 case GL_COMPRESSED_RED
:
80 case GL_COMPRESSED_R11_EAC
:
81 case GL_COMPRESSED_RED_RGTC1
:
82 case GL_COMPRESSED_SIGNED_R11_EAC
:
83 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
86 case GL_COMPRESSED_RG
:
87 case GL_COMPRESSED_RG11_EAC
:
88 case GL_COMPRESSED_RG_RGTC2
:
89 case GL_COMPRESSED_SIGNED_RG11_EAC
:
90 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
93 case GL_COMPRESSED_RGB
:
94 case GL_COMPRESSED_SRGB
:
95 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
:
96 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
:
97 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
98 case GL_COMPRESSED_RGB_FXT1_3DFX
:
99 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
100 case GL_ETC1_RGB8_OES
:
101 case GL_COMPRESSED_RGB8_ETC2
:
102 case GL_COMPRESSED_SRGB8_ETC2
:
105 case GL_PALETTE4_RGB8_OES
:
106 case GL_PALETTE4_R5_G6_B5_OES
:
107 case GL_PALETTE8_RGB8_OES
:
108 case GL_PALETTE8_R5_G6_B5_OES
:
111 case GL_COMPRESSED_RGBA
:
112 case GL_COMPRESSED_SRGB_ALPHA
:
113 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
:
114 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
:
115 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
116 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
117 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
118 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
119 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
120 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
121 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
122 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
123 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
124 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
125 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
128 case GL_PALETTE4_RGBA8_OES
:
129 case GL_PALETTE8_RGB5_A1_OES
:
130 case GL_PALETTE4_RGBA4_OES
:
131 case GL_PALETTE4_RGB5_A1_OES
:
132 case GL_PALETTE8_RGBA8_OES
:
133 case GL_PALETTE8_RGBA4_OES
:
136 case GL_COMPRESSED_ALPHA
:
139 case GL_COMPRESSED_LUMINANCE
:
140 case GL_COMPRESSED_SLUMINANCE
:
141 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
142 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
145 case GL_COMPRESSED_LUMINANCE_ALPHA
:
146 case GL_COMPRESSED_SLUMINANCE_ALPHA
:
147 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
148 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
149 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
150 return GL_LUMINANCE_ALPHA
;
152 case GL_COMPRESSED_INTENSITY
:
161 * Return list of (and count of) all specific texture compression
162 * formats that are supported.
164 * Some formats are \b not returned by this function. The
165 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
166 * "suitable for general-purpose usage." All texture compression extensions
167 * have taken this to mean either linear RGB or linear RGBA.
169 * The GL_ARB_texture_compress_rgtc spec says:
171 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
172 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
176 * The OpenGL 2.1 specification says "The only values returned
177 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
178 * corresponding to formats suitable for general-purpose usage.
179 * The renderer will not enumerate formats with restrictions that
180 * need to be specifically understood prior to use."
182 * Compressed textures with just red or red-green components are
183 * not general-purpose so should not be returned by these queries
184 * because they have restrictions.
186 * Applications that seek to use the RGTC formats should do so
187 * by looking for this extension's name in the string returned by
188 * glGetString(GL_EXTENSIONS) rather than
189 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
190 * GL_COMPRESSED_TEXTURE_FORMATS return."
192 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
195 * The GL_EXT_texture_rRGB spec says:
197 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
198 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
200 * RESOLVED: No. Section 3.8.1 says formats listed by
201 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
202 * usage." The non-linear distribution of red, green, and
203 * blue for these sRGB compressed formats makes them not really
206 * The GL_EXT_texture_compression_latc spec says:
208 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
209 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
213 * The OpenGL 2.1 specification says "The only values returned
214 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
215 * corresponding to formats suitable for general-purpose usage.
216 * The renderer will not enumerate formats with restrictions that
217 * need to be specifically understood prior to use."
219 * Historically, OpenGL implementation have advertised the RGB and
220 * RGBA versions of the S3TC extensions compressed format tokens
221 * through this mechanism.
223 * The specification is not sufficiently clear about what "suitable
224 * for general-purpose usage" means. Historically that seems to mean
225 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
226 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
227 * least for NVIDIA drivers) because the alpha is always 1.0 expect
228 * when it is 0.0 when RGB is required to be black. NVIDIA's even
229 * limits itself to true linear RGB or RGBA formats, specifically
230 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
232 * Adding luminance and luminance-alpha texture formats (and
233 * certainly signed versions of luminance and luminance-alpha
234 * formats!) invites potential comptaibility problems with old
235 * applications using this mechanism since old applications are
236 * unlikely to expect non-RGB or non-RGBA formats to be advertised
237 * through this mechanism. However no specific misinteractions
238 * with old applications is known.
240 * Applications that seek to use the LATC formats should do so
241 * by looking for this extension's name in the string returned by
242 * glGetString(GL_EXTENSIONS) rather than
243 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
244 * GL_COMPRESSED_TEXTURE_FORMATS return."
246 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
247 * formats added by this extension are luminance-alpha formats, it is
248 * reasonable to expect them to follow the same rules as
249 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
250 * expose the 3dc formats through this mechanism.
252 * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it
253 * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes a
254 * very long time to compress the textures in this format it's probably not
255 * very useful as a general format where the GL will have to compress it on
258 * \param ctx the GL context
259 * \param formats the resulting format list (may be NULL).
261 * \return number of formats.
264 _mesa_get_compressed_formats(struct gl_context
*ctx
, GLint
*formats
)
267 if (_mesa_is_desktop_gl(ctx
) &&
268 ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
270 formats
[n
++] = GL_COMPRESSED_RGB_FXT1_3DFX
;
271 formats
[n
++] = GL_COMPRESSED_RGBA_FXT1_3DFX
;
278 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
280 formats
[n
++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT
;
281 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
282 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
288 /* The ES and desktop GL specs diverge here.
290 * In desktop OpenGL, the driver can perform online compression of
291 * uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
292 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
293 * formats that it could ask the driver to compress with some
294 * expectation of quality. The GL_ARB_texture_compression spec
295 * calls this "suitable for general-purpose usage." As noted
296 * above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not
297 * included in the list.
299 * In OpenGL ES, the driver never performs compression.
300 * GL_NUM_COMPRESSED_TEXTURE_FORMATS and
301 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
302 * formats that the driver can receive from the application. It
303 * is the *complete* list of formats. The
304 * GL_EXT_texture_compression_s3tc spec says:
306 * "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
308 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
309 * COMPRESSED_TEXTURE_FORMATS include
310 * COMPRESSED_RGB_S3TC_DXT1_EXT,
311 * COMPRESSED_RGBA_S3TC_DXT1_EXT,
312 * COMPRESSED_RGBA_S3TC_DXT3_EXT, and
313 * COMPRESSED_RGBA_S3TC_DXT5_EXT."
315 * Note that the addition is only to the OpenGL ES specification!
317 if (_mesa_is_gles(ctx
)) {
319 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
326 /* The GL_OES_compressed_ETC1_RGB8_texture spec says:
330 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
331 * COMPRESSED_TEXTURE_FORMATS include ETC1_RGB8_OES."
333 if (_mesa_is_gles(ctx
)
334 && ctx
->Extensions
.OES_compressed_ETC1_RGB8_texture
) {
336 formats
[n
++] = GL_ETC1_RGB8_OES
;
343 if (ctx
->API
== API_OPENGLES
) {
345 formats
[n
++] = GL_PALETTE4_RGB8_OES
;
346 formats
[n
++] = GL_PALETTE4_RGBA8_OES
;
347 formats
[n
++] = GL_PALETTE4_R5_G6_B5_OES
;
348 formats
[n
++] = GL_PALETTE4_RGBA4_OES
;
349 formats
[n
++] = GL_PALETTE4_RGB5_A1_OES
;
350 formats
[n
++] = GL_PALETTE8_RGB8_OES
;
351 formats
[n
++] = GL_PALETTE8_RGBA8_OES
;
352 formats
[n
++] = GL_PALETTE8_R5_G6_B5_OES
;
353 formats
[n
++] = GL_PALETTE8_RGBA4_OES
;
354 formats
[n
++] = GL_PALETTE8_RGB5_A1_OES
;
361 if (_mesa_is_gles3(ctx
)) {
363 formats
[n
++] = GL_COMPRESSED_RGB8_ETC2
;
364 formats
[n
++] = GL_COMPRESSED_SRGB8_ETC2
;
365 formats
[n
++] = GL_COMPRESSED_RGBA8_ETC2_EAC
;
366 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
;
367 formats
[n
++] = GL_COMPRESSED_R11_EAC
;
368 formats
[n
++] = GL_COMPRESSED_RG11_EAC
;
369 formats
[n
++] = GL_COMPRESSED_SIGNED_R11_EAC
;
370 formats
[n
++] = GL_COMPRESSED_SIGNED_RG11_EAC
;
371 formats
[n
++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
372 formats
[n
++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
379 /* The KHR_texture_compression_astc_hdr spec says:
381 * "Interactions with OpenGL 4.2
383 * OpenGL 4.2 supports the feature that compressed textures can be
384 * compressed online, by passing the compressed texture format enum as
385 * the internal format when uploading a texture using TexImage1D,
386 * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
387 * Specification, subsection Encoding of Special Internal Formats).
389 * Due to the complexity of the ASTC compression algorithm, it is not
390 * usually suitable for online use, and therefore ASTC support will be
391 * limited to pre-compressed textures only. Where on-device compression
392 * is required, a domain-specific limited compressor will typically
393 * be used, and this is therefore not suitable for implementation in
396 * In particular, the ASTC format specifiers will not be added to
397 * Table 3.14, and thus will not be accepted by the TexImage*D
398 * functions, and will not be returned by the (already deprecated)
399 * COMPRESSED_TEXTURE_FORMATS query."
401 * The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS
402 * query returns the set of supported specific compressed formats.
404 if (ctx
->API
== API_OPENGLES2
&&
405 ctx
->Extensions
.KHR_texture_compression_astc_ldr
) {
407 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR
;
408 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR
;
409 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR
;
410 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR
;
411 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR
;
412 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR
;
413 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR
;
414 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR
;
415 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR
;
416 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR
;
417 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR
;
418 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR
;
419 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR
;
420 formats
[n
++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR
;
421 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
;
422 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
;
423 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
;
424 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
;
425 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
;
426 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
;
427 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
;
428 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
;
429 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
;
430 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
;
431 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
;
432 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
;
433 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
;
434 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
;
446 * Convert a compressed MESA_FORMAT_x to a GLenum.
449 _mesa_glenum_to_compressed_format(GLenum format
)
452 case GL_COMPRESSED_RGB_FXT1_3DFX
:
453 return MESA_FORMAT_RGB_FXT1
;
454 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
455 return MESA_FORMAT_RGBA_FXT1
;
457 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
460 return MESA_FORMAT_RGB_DXT1
;
461 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
462 return MESA_FORMAT_RGBA_DXT1
;
463 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
466 return MESA_FORMAT_RGBA_DXT3
;
467 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
468 return MESA_FORMAT_RGBA_DXT5
;
470 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
471 return MESA_FORMAT_SRGB_DXT1
;
472 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
473 return MESA_FORMAT_SRGBA_DXT1
;
474 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
475 return MESA_FORMAT_SRGBA_DXT3
;
476 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
477 return MESA_FORMAT_SRGBA_DXT5
;
479 case GL_COMPRESSED_RED_RGTC1
:
480 return MESA_FORMAT_R_RGTC1_UNORM
;
481 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
482 return MESA_FORMAT_R_RGTC1_SNORM
;
483 case GL_COMPRESSED_RG_RGTC2
:
484 return MESA_FORMAT_RG_RGTC2_UNORM
;
485 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
486 return MESA_FORMAT_RG_RGTC2_SNORM
;
488 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
489 return MESA_FORMAT_L_LATC1_UNORM
;
490 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
491 return MESA_FORMAT_L_LATC1_SNORM
;
492 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
493 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
494 return MESA_FORMAT_LA_LATC2_UNORM
;
495 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
496 return MESA_FORMAT_LA_LATC2_SNORM
;
498 case GL_ETC1_RGB8_OES
:
499 return MESA_FORMAT_ETC1_RGB8
;
500 case GL_COMPRESSED_RGB8_ETC2
:
501 return MESA_FORMAT_ETC2_RGB8
;
502 case GL_COMPRESSED_SRGB8_ETC2
:
503 return MESA_FORMAT_ETC2_SRGB8
;
504 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
505 return MESA_FORMAT_ETC2_RGBA8_EAC
;
506 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
507 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
;
508 case GL_COMPRESSED_R11_EAC
:
509 return MESA_FORMAT_ETC2_R11_EAC
;
510 case GL_COMPRESSED_RG11_EAC
:
511 return MESA_FORMAT_ETC2_RG11_EAC
;
512 case GL_COMPRESSED_SIGNED_R11_EAC
:
513 return MESA_FORMAT_ETC2_SIGNED_R11_EAC
;
514 case GL_COMPRESSED_SIGNED_RG11_EAC
:
515 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC
;
516 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
517 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
;
518 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
519 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
;
521 case GL_COMPRESSED_RGBA_BPTC_UNORM
:
522 return MESA_FORMAT_BPTC_RGBA_UNORM
;
523 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
:
524 return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
;
525 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
:
526 return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
;
527 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
:
528 return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
;
530 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR
:
531 return MESA_FORMAT_RGBA_ASTC_4x4
;
532 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR
:
533 return MESA_FORMAT_RGBA_ASTC_5x4
;
534 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR
:
535 return MESA_FORMAT_RGBA_ASTC_5x5
;
536 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR
:
537 return MESA_FORMAT_RGBA_ASTC_6x5
;
538 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR
:
539 return MESA_FORMAT_RGBA_ASTC_6x6
;
540 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR
:
541 return MESA_FORMAT_RGBA_ASTC_8x5
;
542 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR
:
543 return MESA_FORMAT_RGBA_ASTC_8x6
;
544 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR
:
545 return MESA_FORMAT_RGBA_ASTC_8x8
;
546 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR
:
547 return MESA_FORMAT_RGBA_ASTC_10x5
;
548 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR
:
549 return MESA_FORMAT_RGBA_ASTC_10x6
;
550 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR
:
551 return MESA_FORMAT_RGBA_ASTC_10x8
;
552 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR
:
553 return MESA_FORMAT_RGBA_ASTC_10x10
;
554 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR
:
555 return MESA_FORMAT_RGBA_ASTC_12x10
;
556 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR
:
557 return MESA_FORMAT_RGBA_ASTC_12x12
;
558 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
:
559 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4
;
560 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
:
561 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4
;
562 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
:
563 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5
;
564 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
:
565 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5
;
566 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
:
567 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6
;
568 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
:
569 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5
;
570 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
:
571 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6
;
572 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
:
573 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8
;
574 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
:
575 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5
;
576 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
:
577 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6
;
578 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
:
579 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8
;
580 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
:
581 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10
;
582 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
:
583 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10
;
584 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
:
585 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12
;
588 return MESA_FORMAT_NONE
;
594 * Given a compressed MESA_FORMAT_x value, return the corresponding
595 * GLenum for that format.
596 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
597 * which must return the specific texture format used when the user might
598 * have originally specified a generic compressed format in their
599 * glTexImage2D() call.
600 * For non-compressed textures, we always return the user-specified
601 * internal format unchanged.
604 _mesa_compressed_format_to_glenum(struct gl_context
*ctx
, mesa_format mesaFormat
)
606 switch (mesaFormat
) {
607 case MESA_FORMAT_RGB_FXT1
:
608 return GL_COMPRESSED_RGB_FXT1_3DFX
;
609 case MESA_FORMAT_RGBA_FXT1
:
610 return GL_COMPRESSED_RGBA_FXT1_3DFX
;
611 case MESA_FORMAT_RGB_DXT1
:
612 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT
;
613 case MESA_FORMAT_RGBA_DXT1
:
614 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
615 case MESA_FORMAT_RGBA_DXT3
:
616 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
617 case MESA_FORMAT_RGBA_DXT5
:
618 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
619 case MESA_FORMAT_SRGB_DXT1
:
620 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
;
621 case MESA_FORMAT_SRGBA_DXT1
:
622 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
;
623 case MESA_FORMAT_SRGBA_DXT3
:
624 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
;
625 case MESA_FORMAT_SRGBA_DXT5
:
626 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
;
627 case MESA_FORMAT_R_RGTC1_UNORM
:
628 return GL_COMPRESSED_RED_RGTC1
;
629 case MESA_FORMAT_R_RGTC1_SNORM
:
630 return GL_COMPRESSED_SIGNED_RED_RGTC1
;
631 case MESA_FORMAT_RG_RGTC2_UNORM
:
632 return GL_COMPRESSED_RG_RGTC2
;
633 case MESA_FORMAT_RG_RGTC2_SNORM
:
634 return GL_COMPRESSED_SIGNED_RG_RGTC2
;
636 case MESA_FORMAT_L_LATC1_UNORM
:
637 return GL_COMPRESSED_LUMINANCE_LATC1_EXT
;
638 case MESA_FORMAT_L_LATC1_SNORM
:
639 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
;
640 case MESA_FORMAT_LA_LATC2_UNORM
:
641 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
;
642 case MESA_FORMAT_LA_LATC2_SNORM
:
643 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
;
645 case MESA_FORMAT_ETC1_RGB8
:
646 return GL_ETC1_RGB8_OES
;
647 case MESA_FORMAT_ETC2_RGB8
:
648 return GL_COMPRESSED_RGB8_ETC2
;
649 case MESA_FORMAT_ETC2_SRGB8
:
650 return GL_COMPRESSED_SRGB8_ETC2
;
651 case MESA_FORMAT_ETC2_RGBA8_EAC
:
652 return GL_COMPRESSED_RGBA8_ETC2_EAC
;
653 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
:
654 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
;
655 case MESA_FORMAT_ETC2_R11_EAC
:
656 return GL_COMPRESSED_R11_EAC
;
657 case MESA_FORMAT_ETC2_RG11_EAC
:
658 return GL_COMPRESSED_RG11_EAC
;
659 case MESA_FORMAT_ETC2_SIGNED_R11_EAC
:
660 return GL_COMPRESSED_SIGNED_R11_EAC
;
661 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC
:
662 return GL_COMPRESSED_SIGNED_RG11_EAC
;
663 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
:
664 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
665 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
:
666 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
668 case MESA_FORMAT_BPTC_RGBA_UNORM
:
669 return GL_COMPRESSED_RGBA_BPTC_UNORM
;
670 case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
:
671 return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
;
672 case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
:
673 return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
;
674 case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
:
675 return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
;
677 case MESA_FORMAT_RGBA_ASTC_4x4
:
678 return GL_COMPRESSED_RGBA_ASTC_4x4_KHR
;
679 case MESA_FORMAT_RGBA_ASTC_5x4
:
680 return GL_COMPRESSED_RGBA_ASTC_5x4_KHR
;
681 case MESA_FORMAT_RGBA_ASTC_5x5
:
682 return GL_COMPRESSED_RGBA_ASTC_5x5_KHR
;
683 case MESA_FORMAT_RGBA_ASTC_6x5
:
684 return GL_COMPRESSED_RGBA_ASTC_6x5_KHR
;
685 case MESA_FORMAT_RGBA_ASTC_6x6
:
686 return GL_COMPRESSED_RGBA_ASTC_6x6_KHR
;
687 case MESA_FORMAT_RGBA_ASTC_8x5
:
688 return GL_COMPRESSED_RGBA_ASTC_8x5_KHR
;
689 case MESA_FORMAT_RGBA_ASTC_8x6
:
690 return GL_COMPRESSED_RGBA_ASTC_8x6_KHR
;
691 case MESA_FORMAT_RGBA_ASTC_8x8
:
692 return GL_COMPRESSED_RGBA_ASTC_8x8_KHR
;
693 case MESA_FORMAT_RGBA_ASTC_10x5
:
694 return GL_COMPRESSED_RGBA_ASTC_10x5_KHR
;
695 case MESA_FORMAT_RGBA_ASTC_10x6
:
696 return GL_COMPRESSED_RGBA_ASTC_10x6_KHR
;
697 case MESA_FORMAT_RGBA_ASTC_10x8
:
698 return GL_COMPRESSED_RGBA_ASTC_10x8_KHR
;
699 case MESA_FORMAT_RGBA_ASTC_10x10
:
700 return GL_COMPRESSED_RGBA_ASTC_10x10_KHR
;
701 case MESA_FORMAT_RGBA_ASTC_12x10
:
702 return GL_COMPRESSED_RGBA_ASTC_12x10_KHR
;
703 case MESA_FORMAT_RGBA_ASTC_12x12
:
704 return GL_COMPRESSED_RGBA_ASTC_12x12_KHR
;
705 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4
:
706 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
;
707 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4
:
708 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
;
709 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5
:
710 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
;
711 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5
:
712 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
;
713 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6
:
714 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
;
715 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5
:
716 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
;
717 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6
:
718 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
;
719 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8
:
720 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
;
721 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5
:
722 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
;
723 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6
:
724 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
;
725 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8
:
726 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
;
727 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10
:
728 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
;
729 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10
:
730 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
;
731 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12
:
732 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
;
735 _mesa_problem(ctx
, "Unexpected mesa texture format in"
736 " _mesa_compressed_format_to_glenum()");
743 * Return the address of the pixel at (col, row, img) in a
744 * compressed texture image.
745 * \param col, row, img - image position (3D), should be a multiple of the
746 * format's block size.
747 * \param format - compressed image format
748 * \param width - image width (stride) in pixels
749 * \param image - the image address
750 * \return address of pixel at (row, col, img)
753 _mesa_compressed_image_address(GLint col
, GLint row
, GLint img
,
754 mesa_format mesaFormat
,
755 GLsizei width
, const GLubyte
*image
)
757 /* XXX only 2D images implemented, not 3D */
758 const GLuint blockSize
= _mesa_get_format_bytes(mesaFormat
);
762 _mesa_get_format_block_size(mesaFormat
, &bw
, &bh
);
764 assert(col
% bw
== 0);
765 assert(row
% bh
== 0);
767 offset
= ((width
+ bw
- 1) / bw
) * (row
/ bh
) + col
/ bw
;
770 return (GLubyte
*) image
+ offset
;
775 * Return a texel-fetch function for the given format, or NULL if
778 compressed_fetch_func
779 _mesa_get_compressed_fetch_func(mesa_format format
)
781 switch (_mesa_get_format_layout(format
)) {
782 case MESA_FORMAT_LAYOUT_S3TC
:
783 return _mesa_get_dxt_fetch_func(format
);
784 case MESA_FORMAT_LAYOUT_FXT1
:
785 return _mesa_get_fxt_fetch_func(format
);
786 case MESA_FORMAT_LAYOUT_RGTC
:
787 case MESA_FORMAT_LAYOUT_LATC
:
788 return _mesa_get_compressed_rgtc_func(format
);
789 case MESA_FORMAT_LAYOUT_ETC1
:
790 return _mesa_get_etc_fetch_func(format
);
791 case MESA_FORMAT_LAYOUT_BPTC
:
792 return _mesa_get_bptc_fetch_func(format
);
800 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
801 * \param srcRowStride stride in bytes between rows of blocks in the
802 * compressed source image.
805 _mesa_decompress_image(mesa_format format
, GLuint width
, GLuint height
,
806 const GLubyte
*src
, GLint srcRowStride
,
809 compressed_fetch_func fetch
;
811 GLuint bytes
, bw
, bh
;
814 bytes
= _mesa_get_format_bytes(format
);
815 _mesa_get_format_block_size(format
, &bw
, &bh
);
817 fetch
= _mesa_get_compressed_fetch_func(format
);
819 _mesa_problem(NULL
, "Unexpected format in _mesa_decompress_image()");
823 stride
= srcRowStride
* bh
/ bytes
;
825 for (j
= 0; j
< height
; j
++) {
826 for (i
= 0; i
< width
; i
++) {
827 fetch(src
, stride
, i
, j
, dest
);