2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Helper functions for texture compression.
37 #include "texcompress.h"
41 * Return list of (and count of) all specific texture compression
42 * formats that are supported.
44 * \param ctx the GL context
45 * \param formats the resulting format list (may be NULL).
46 * \param all if true return all formats, even those with some kind
47 * of restrictions/limitations (See GL_ARB_texture_compression
48 * spec for more info).
50 * \return number of formats.
53 _mesa_get_compressed_formats(struct gl_context
*ctx
, GLint
*formats
, GLboolean all
)
56 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
58 formats
[n
++] = GL_COMPRESSED_RGB_FXT1_3DFX
;
59 formats
[n
++] = GL_COMPRESSED_RGBA_FXT1_3DFX
;
65 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
67 formats
[n
++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT
;
68 /* This format has some restrictions/limitations and so should
69 * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
70 * Specifically, all transparent pixels become black. NVIDIA
71 * omits this format too.
74 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
75 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
76 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
84 if (ctx
->Extensions
.S3_s3tc
) {
86 formats
[n
++] = GL_RGB_S3TC
;
87 formats
[n
++] = GL_RGB4_S3TC
;
88 formats
[n
++] = GL_RGBA_S3TC
;
89 formats
[n
++] = GL_RGBA4_S3TC
;
95 #if FEATURE_EXT_texture_sRGB
96 if (ctx
->Extensions
.EXT_texture_sRGB
) {
98 formats
[n
++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
;
99 formats
[n
++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
;
100 formats
[n
++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
;
101 formats
[n
++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
;
107 #endif /* FEATURE_EXT_texture_sRGB */
110 #if FEATURE_ES1 || FEATURE_ES2
112 formats
[n
++] = GL_PALETTE4_RGB8_OES
;
113 formats
[n
++] = GL_PALETTE4_RGBA8_OES
;
114 formats
[n
++] = GL_PALETTE4_R5_G6_B5_OES
;
115 formats
[n
++] = GL_PALETTE4_RGBA4_OES
;
116 formats
[n
++] = GL_PALETTE4_RGB5_A1_OES
;
117 formats
[n
++] = GL_PALETTE8_RGB8_OES
;
118 formats
[n
++] = GL_PALETTE8_RGBA8_OES
;
119 formats
[n
++] = GL_PALETTE8_R5_G6_B5_OES
;
120 formats
[n
++] = GL_PALETTE8_RGBA4_OES
;
121 formats
[n
++] = GL_PALETTE8_RGB5_A1_OES
;
131 * Convert a compressed MESA_FORMAT_x to a GLenum.
134 _mesa_glenum_to_compressed_format(GLenum format
)
137 case GL_COMPRESSED_RGB_FXT1_3DFX
:
138 return MESA_FORMAT_RGB_FXT1
;
139 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
140 return MESA_FORMAT_RGBA_FXT1
;
142 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
144 return MESA_FORMAT_RGB_DXT1
;
145 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
147 return MESA_FORMAT_RGBA_DXT1
;
148 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
150 return MESA_FORMAT_RGBA_DXT3
;
151 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
153 return MESA_FORMAT_RGBA_DXT5
;
155 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
156 return MESA_FORMAT_SRGB_DXT1
;
157 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
158 return MESA_FORMAT_SRGBA_DXT1
;
159 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
160 return MESA_FORMAT_SRGBA_DXT3
;
161 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
162 return MESA_FORMAT_SRGBA_DXT5
;
165 return MESA_FORMAT_NONE
;
171 * Given a compressed MESA_FORMAT_x value, return the corresponding
172 * GLenum for that format.
173 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
174 * which must return the specific texture format used when the user might
175 * have originally specified a generic compressed format in their
176 * glTexImage2D() call.
177 * For non-compressed textures, we always return the user-specified
178 * internal format unchanged.
181 _mesa_compressed_format_to_glenum(struct gl_context
*ctx
, GLuint mesaFormat
)
183 switch (mesaFormat
) {
184 #if FEATURE_texture_fxt1
185 case MESA_FORMAT_RGB_FXT1
:
186 return GL_COMPRESSED_RGB_FXT1_3DFX
;
187 case MESA_FORMAT_RGBA_FXT1
:
188 return GL_COMPRESSED_RGBA_FXT1_3DFX
;
190 #if FEATURE_texture_s3tc
191 case MESA_FORMAT_RGB_DXT1
:
192 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT
;
193 case MESA_FORMAT_RGBA_DXT1
:
194 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
195 case MESA_FORMAT_RGBA_DXT3
:
196 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
197 case MESA_FORMAT_RGBA_DXT5
:
198 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
199 #if FEATURE_EXT_texture_sRGB
200 case MESA_FORMAT_SRGB_DXT1
:
201 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
;
202 case MESA_FORMAT_SRGBA_DXT1
:
203 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
;
204 case MESA_FORMAT_SRGBA_DXT3
:
205 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
;
206 case MESA_FORMAT_SRGBA_DXT5
:
207 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
;
211 _mesa_problem(ctx
, "Unexpected mesa texture format in"
212 " _mesa_compressed_format_to_glenum()");
219 * Return the address of the pixel at (col, row, img) in a
220 * compressed texture image.
221 * \param col, row, img - image position (3D), should be a multiple of the
222 * format's block size.
223 * \param format - compressed image format
224 * \param width - image width (stride) in pixels
225 * \param image - the image address
226 * \return address of pixel at (row, col, img)
229 _mesa_compressed_image_address(GLint col
, GLint row
, GLint img
,
230 gl_format mesaFormat
,
231 GLsizei width
, const GLubyte
*image
)
233 /* XXX only 2D images implemented, not 3D */
234 const GLuint blockSize
= _mesa_get_format_bytes(mesaFormat
);
238 _mesa_get_format_block_size(mesaFormat
, &bw
, &bh
);
240 ASSERT(col
% bw
== 0);
241 ASSERT(row
% bh
== 0);
243 offset
= ((width
+ bw
- 1) / bw
) * (row
/ bh
) + col
/ bw
;
246 return (GLubyte
*) image
+ offset
;