mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.
[mesa.git] / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "mtypes.h"
38 #include "context.h"
39 #include "texcompress.h"
40 #include "texcompress_fxt1.h"
41 #include "texcompress_rgtc.h"
42 #include "texcompress_s3tc.h"
43 #include "texcompress_etc.h"
44 #include "texcompress_bptc.h"
45
46
47 /**
48 * Get the GL base format of a specified GL compressed texture format
49 *
50 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
51 *
52 * "Compressed Internal Format Base Internal Format Type
53 * --------------------------- -------------------- ---------
54 * COMPRESSED_ALPHA ALPHA Generic
55 * COMPRESSED_LUMINANCE LUMINANCE Generic
56 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
57 * COMPRESSED_INTENSITY INTENSITY Generic
58 * COMPRESSED_RED RED Generic
59 * COMPRESSED_RG RG Generic
60 * COMPRESSED_RGB RGB Generic
61 * COMPRESSED_RGBA RGBA Generic
62 * COMPRESSED_SRGB RGB Generic
63 * COMPRESSED_SRGB_ALPHA RGBA Generic
64 * COMPRESSED_SLUMINANCE LUMINANCE Generic
65 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
66 * COMPRESSED_RED_RGTC1 RED Specific
67 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
68 * COMPRESSED_RG_RGTC2 RG Specific
69 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
70 *
71 * \return
72 * The base format of \c format if \c format is a compressed format (either
73 * generic or specific. Otherwise 0 is returned.
74 */
75 GLenum
76 _mesa_gl_compressed_format_base_format(GLenum format)
77 {
78 switch (format) {
79 case GL_COMPRESSED_RED:
80 case GL_COMPRESSED_R11_EAC:
81 case GL_COMPRESSED_RED_RGTC1:
82 case GL_COMPRESSED_SIGNED_R11_EAC:
83 case GL_COMPRESSED_SIGNED_RED_RGTC1:
84 return GL_RED;
85
86 case GL_COMPRESSED_RG:
87 case GL_COMPRESSED_RG11_EAC:
88 case GL_COMPRESSED_RG_RGTC2:
89 case GL_COMPRESSED_SIGNED_RG11_EAC:
90 case GL_COMPRESSED_SIGNED_RG_RGTC2:
91 return GL_RG;
92
93 case GL_COMPRESSED_RGB:
94 case GL_COMPRESSED_SRGB:
95 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
96 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
97 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
98 case GL_COMPRESSED_RGB_FXT1_3DFX:
99 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
100 case GL_ETC1_RGB8_OES:
101 case GL_COMPRESSED_RGB8_ETC2:
102 case GL_COMPRESSED_SRGB8_ETC2:
103 case GL_RGB_S3TC:
104 case GL_RGB4_S3TC:
105 case GL_PALETTE4_RGB8_OES:
106 case GL_PALETTE4_R5_G6_B5_OES:
107 case GL_PALETTE8_RGB8_OES:
108 case GL_PALETTE8_R5_G6_B5_OES:
109 return GL_RGB;
110
111 case GL_COMPRESSED_RGBA:
112 case GL_COMPRESSED_SRGB_ALPHA:
113 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
114 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
115 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
116 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
117 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
118 case GL_COMPRESSED_RGBA_FXT1_3DFX:
119 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
120 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
121 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
122 case GL_COMPRESSED_RGBA8_ETC2_EAC:
123 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
124 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
125 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
126 case GL_RGBA_S3TC:
127 case GL_RGBA4_S3TC:
128 case GL_PALETTE4_RGBA8_OES:
129 case GL_PALETTE8_RGB5_A1_OES:
130 case GL_PALETTE4_RGBA4_OES:
131 case GL_PALETTE4_RGB5_A1_OES:
132 case GL_PALETTE8_RGBA8_OES:
133 case GL_PALETTE8_RGBA4_OES:
134 return GL_RGBA;
135
136 case GL_COMPRESSED_ALPHA:
137 return GL_ALPHA;
138
139 case GL_COMPRESSED_LUMINANCE:
140 case GL_COMPRESSED_SLUMINANCE:
141 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
142 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
143 return GL_LUMINANCE;
144
145 case GL_COMPRESSED_LUMINANCE_ALPHA:
146 case GL_COMPRESSED_SLUMINANCE_ALPHA:
147 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
148 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
149 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
150 return GL_LUMINANCE_ALPHA;
151
152 case GL_COMPRESSED_INTENSITY:
153 return GL_INTENSITY;
154
155 default:
156 return 0;
157 }
158 }
159
160 /**
161 * Return list of (and count of) all specific texture compression
162 * formats that are supported.
163 *
164 * Some formats are \b not returned by this function. The
165 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
166 * "suitable for general-purpose usage." All texture compression extensions
167 * have taken this to mean either linear RGB or linear RGBA.
168 *
169 * The GL_ARB_texture_compress_rgtc spec says:
170 *
171 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
172 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
173 *
174 * RESOLVED: No.
175 *
176 * The OpenGL 2.1 specification says "The only values returned
177 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
178 * corresponding to formats suitable for general-purpose usage.
179 * The renderer will not enumerate formats with restrictions that
180 * need to be specifically understood prior to use."
181 *
182 * Compressed textures with just red or red-green components are
183 * not general-purpose so should not be returned by these queries
184 * because they have restrictions.
185 *
186 * Applications that seek to use the RGTC formats should do so
187 * by looking for this extension's name in the string returned by
188 * glGetString(GL_EXTENSIONS) rather than
189 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
190 * GL_COMPRESSED_TEXTURE_FORMATS return."
191 *
192 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
193 * spec.
194 *
195 * The GL_EXT_texture_rRGB spec says:
196 *
197 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
198 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
199 *
200 * RESOLVED: No. Section 3.8.1 says formats listed by
201 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
202 * usage." The non-linear distribution of red, green, and
203 * blue for these sRGB compressed formats makes them not really
204 * general-purpose."
205 *
206 * The GL_EXT_texture_compression_latc spec says:
207 *
208 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
209 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
210 *
211 * RESOLVED: No.
212 *
213 * The OpenGL 2.1 specification says "The only values returned
214 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
215 * corresponding to formats suitable for general-purpose usage.
216 * The renderer will not enumerate formats with restrictions that
217 * need to be specifically understood prior to use."
218 *
219 * Historically, OpenGL implementation have advertised the RGB and
220 * RGBA versions of the S3TC extensions compressed format tokens
221 * through this mechanism.
222 *
223 * The specification is not sufficiently clear about what "suitable
224 * for general-purpose usage" means. Historically that seems to mean
225 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
226 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
227 * least for NVIDIA drivers) because the alpha is always 1.0 expect
228 * when it is 0.0 when RGB is required to be black. NVIDIA's even
229 * limits itself to true linear RGB or RGBA formats, specifically
230 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
231 *
232 * Adding luminance and luminance-alpha texture formats (and
233 * certainly signed versions of luminance and luminance-alpha
234 * formats!) invites potential comptaibility problems with old
235 * applications using this mechanism since old applications are
236 * unlikely to expect non-RGB or non-RGBA formats to be advertised
237 * through this mechanism. However no specific misinteractions
238 * with old applications is known.
239 *
240 * Applications that seek to use the LATC formats should do so
241 * by looking for this extension's name in the string returned by
242 * glGetString(GL_EXTENSIONS) rather than
243 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
244 * GL_COMPRESSED_TEXTURE_FORMATS return."
245 *
246 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
247 * formats added by this extension are luminance-alpha formats, it is
248 * reasonable to expect them to follow the same rules as
249 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
250 * expose the 3dc formats through this mechanism.
251 *
252 * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it
253 * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes a
254 * very long time to compress the textures in this format it's probably not
255 * very useful as a general format where the GL will have to compress it on
256 * the fly.
257 *
258 * \param ctx the GL context
259 * \param formats the resulting format list (may be NULL).
260 *
261 * \return number of formats.
262 */
263 GLuint
264 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
265 {
266 GLuint n = 0;
267 if (_mesa_is_desktop_gl(ctx) &&
268 ctx->Extensions.TDFX_texture_compression_FXT1) {
269 if (formats) {
270 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
271 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
272 }
273 else {
274 n += 2;
275 }
276 }
277
278 if (ctx->Extensions.EXT_texture_compression_s3tc) {
279 if (formats) {
280 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
281 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
282 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
283 }
284 else {
285 n += 3;
286 }
287
288 /* The ES and desktop GL specs diverge here.
289 *
290 * In desktop OpenGL, the driver can perform online compression of
291 * uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
292 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
293 * formats that it could ask the driver to compress with some
294 * expectation of quality. The GL_ARB_texture_compression spec
295 * calls this "suitable for general-purpose usage." As noted
296 * above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not
297 * included in the list.
298 *
299 * In OpenGL ES, the driver never performs compression.
300 * GL_NUM_COMPRESSED_TEXTURE_FORMATS and
301 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
302 * formats that the driver can receive from the application. It
303 * is the *complete* list of formats. The
304 * GL_EXT_texture_compression_s3tc spec says:
305 *
306 * "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
307 *
308 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
309 * COMPRESSED_TEXTURE_FORMATS include
310 * COMPRESSED_RGB_S3TC_DXT1_EXT,
311 * COMPRESSED_RGBA_S3TC_DXT1_EXT,
312 * COMPRESSED_RGBA_S3TC_DXT3_EXT, and
313 * COMPRESSED_RGBA_S3TC_DXT5_EXT."
314 *
315 * Note that the addition is only to the OpenGL ES specification!
316 */
317 if (_mesa_is_gles(ctx)) {
318 if (formats) {
319 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
320 } else {
321 n += 1;
322 }
323 }
324 }
325
326 /* The GL_OES_compressed_ETC1_RGB8_texture spec says:
327 *
328 * "New State
329 *
330 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
331 * COMPRESSED_TEXTURE_FORMATS include ETC1_RGB8_OES."
332 */
333 if (_mesa_is_gles(ctx)
334 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
335 if (formats) {
336 formats[n++] = GL_ETC1_RGB8_OES;
337 }
338 else {
339 n += 1;
340 }
341 }
342
343 if (ctx->API == API_OPENGLES) {
344 if (formats) {
345 formats[n++] = GL_PALETTE4_RGB8_OES;
346 formats[n++] = GL_PALETTE4_RGBA8_OES;
347 formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
348 formats[n++] = GL_PALETTE4_RGBA4_OES;
349 formats[n++] = GL_PALETTE4_RGB5_A1_OES;
350 formats[n++] = GL_PALETTE8_RGB8_OES;
351 formats[n++] = GL_PALETTE8_RGBA8_OES;
352 formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
353 formats[n++] = GL_PALETTE8_RGBA4_OES;
354 formats[n++] = GL_PALETTE8_RGB5_A1_OES;
355 }
356 else {
357 n += 10;
358 }
359 }
360
361 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
362 if (formats) {
363 formats[n++] = GL_COMPRESSED_RGB8_ETC2;
364 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
365 formats[n++] = GL_COMPRESSED_R11_EAC;
366 formats[n++] = GL_COMPRESSED_RG11_EAC;
367 formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
368 formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
369 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
370 } else {
371 n += 7;
372 }
373 }
374
375 if (_mesa_is_gles3(ctx)) {
376 if (formats) {
377 formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
378 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
379 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
380 } else {
381 n += 3;
382 }
383 }
384
385 /* The KHR_texture_compression_astc_hdr spec says:
386 *
387 * "Interactions with OpenGL 4.2
388 *
389 * OpenGL 4.2 supports the feature that compressed textures can be
390 * compressed online, by passing the compressed texture format enum as
391 * the internal format when uploading a texture using TexImage1D,
392 * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
393 * Specification, subsection Encoding of Special Internal Formats).
394 *
395 * Due to the complexity of the ASTC compression algorithm, it is not
396 * usually suitable for online use, and therefore ASTC support will be
397 * limited to pre-compressed textures only. Where on-device compression
398 * is required, a domain-specific limited compressor will typically
399 * be used, and this is therefore not suitable for implementation in
400 * the driver.
401 *
402 * In particular, the ASTC format specifiers will not be added to
403 * Table 3.14, and thus will not be accepted by the TexImage*D
404 * functions, and will not be returned by the (already deprecated)
405 * COMPRESSED_TEXTURE_FORMATS query."
406 *
407 * The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS
408 * query returns the set of supported specific compressed formats.
409 */
410 if (ctx->API == API_OPENGLES2 &&
411 ctx->Extensions.KHR_texture_compression_astc_ldr) {
412 if (formats) {
413 formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
414 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
415 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
416 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
417 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
418 formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
419 formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
420 formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
421 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
422 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
423 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
424 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
425 formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
426 formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
427 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
428 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
429 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
430 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
431 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
432 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
433 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
434 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
435 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
436 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
437 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
438 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
439 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
440 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
441 }
442 else {
443 n += 28;
444 }
445 }
446
447 if (_mesa_is_gles3(ctx) &&
448 ctx->Extensions.OES_texture_compression_astc) {
449 if (formats) {
450 formats[n++] = GL_COMPRESSED_RGBA_ASTC_3x3x3_OES;
451 formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x3x3_OES;
452 formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x3_OES;
453 formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x4_OES;
454 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4x4_OES;
455 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x4_OES;
456 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x5_OES;
457 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5x5_OES;
458 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x5_OES;
459 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x6_OES;
460 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES;
461 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES;
462 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES;
463 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES;
464 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES;
465 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES;
466 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES;
467 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES;
468 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES;
469 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES;
470 }
471 else {
472 n += 20;
473 }
474 }
475
476 return n;
477 }
478
479
480 /**
481 * Convert GLenum to a compressed MESA_FORMAT_x.
482 */
483 mesa_format
484 _mesa_glenum_to_compressed_format(GLenum format)
485 {
486 switch (format) {
487 case GL_COMPRESSED_RGB_FXT1_3DFX:
488 return MESA_FORMAT_RGB_FXT1;
489 case GL_COMPRESSED_RGBA_FXT1_3DFX:
490 return MESA_FORMAT_RGBA_FXT1;
491
492 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
493 case GL_RGB_S3TC:
494 case GL_RGB4_S3TC:
495 return MESA_FORMAT_RGB_DXT1;
496 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
497 return MESA_FORMAT_RGBA_DXT1;
498 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
499 case GL_RGBA_S3TC:
500 case GL_RGBA4_S3TC:
501 return MESA_FORMAT_RGBA_DXT3;
502 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
503 return MESA_FORMAT_RGBA_DXT5;
504
505 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
506 return MESA_FORMAT_SRGB_DXT1;
507 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
508 return MESA_FORMAT_SRGBA_DXT1;
509 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
510 return MESA_FORMAT_SRGBA_DXT3;
511 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
512 return MESA_FORMAT_SRGBA_DXT5;
513
514 case GL_COMPRESSED_RED_RGTC1:
515 return MESA_FORMAT_R_RGTC1_UNORM;
516 case GL_COMPRESSED_SIGNED_RED_RGTC1:
517 return MESA_FORMAT_R_RGTC1_SNORM;
518 case GL_COMPRESSED_RG_RGTC2:
519 return MESA_FORMAT_RG_RGTC2_UNORM;
520 case GL_COMPRESSED_SIGNED_RG_RGTC2:
521 return MESA_FORMAT_RG_RGTC2_SNORM;
522
523 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
524 return MESA_FORMAT_L_LATC1_UNORM;
525 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
526 return MESA_FORMAT_L_LATC1_SNORM;
527 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
528 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
529 return MESA_FORMAT_LA_LATC2_UNORM;
530 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
531 return MESA_FORMAT_LA_LATC2_SNORM;
532
533 case GL_ETC1_RGB8_OES:
534 return MESA_FORMAT_ETC1_RGB8;
535 case GL_COMPRESSED_RGB8_ETC2:
536 return MESA_FORMAT_ETC2_RGB8;
537 case GL_COMPRESSED_SRGB8_ETC2:
538 return MESA_FORMAT_ETC2_SRGB8;
539 case GL_COMPRESSED_RGBA8_ETC2_EAC:
540 return MESA_FORMAT_ETC2_RGBA8_EAC;
541 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
542 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
543 case GL_COMPRESSED_R11_EAC:
544 return MESA_FORMAT_ETC2_R11_EAC;
545 case GL_COMPRESSED_RG11_EAC:
546 return MESA_FORMAT_ETC2_RG11_EAC;
547 case GL_COMPRESSED_SIGNED_R11_EAC:
548 return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
549 case GL_COMPRESSED_SIGNED_RG11_EAC:
550 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
551 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
552 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
553 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
554 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
555
556 case GL_COMPRESSED_RGBA_BPTC_UNORM:
557 return MESA_FORMAT_BPTC_RGBA_UNORM;
558 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
559 return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM;
560 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
561 return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT;
562 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
563 return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT;
564
565 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
566 return MESA_FORMAT_RGBA_ASTC_4x4;
567 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
568 return MESA_FORMAT_RGBA_ASTC_5x4;
569 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
570 return MESA_FORMAT_RGBA_ASTC_5x5;
571 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
572 return MESA_FORMAT_RGBA_ASTC_6x5;
573 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
574 return MESA_FORMAT_RGBA_ASTC_6x6;
575 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
576 return MESA_FORMAT_RGBA_ASTC_8x5;
577 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
578 return MESA_FORMAT_RGBA_ASTC_8x6;
579 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
580 return MESA_FORMAT_RGBA_ASTC_8x8;
581 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
582 return MESA_FORMAT_RGBA_ASTC_10x5;
583 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
584 return MESA_FORMAT_RGBA_ASTC_10x6;
585 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
586 return MESA_FORMAT_RGBA_ASTC_10x8;
587 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
588 return MESA_FORMAT_RGBA_ASTC_10x10;
589 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
590 return MESA_FORMAT_RGBA_ASTC_12x10;
591 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
592 return MESA_FORMAT_RGBA_ASTC_12x12;
593 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
594 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4;
595 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
596 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4;
597 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
598 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5;
599 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
600 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5;
601 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
602 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6;
603 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
604 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5;
605 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
606 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6;
607 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
608 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8;
609 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
610 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5;
611 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
612 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6;
613 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
614 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8;
615 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
616 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10;
617 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
618 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10;
619 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
620 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12;
621 case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:
622 return MESA_FORMAT_RGBA_ASTC_3x3x3;
623 case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:
624 return MESA_FORMAT_RGBA_ASTC_4x3x3;
625 case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:
626 return MESA_FORMAT_RGBA_ASTC_4x4x3;
627 case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:
628 return MESA_FORMAT_RGBA_ASTC_4x4x4;
629 case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:
630 return MESA_FORMAT_RGBA_ASTC_5x4x4;
631 case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:
632 return MESA_FORMAT_RGBA_ASTC_5x5x4;
633 case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:
634 return MESA_FORMAT_RGBA_ASTC_5x5x5;
635 case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:
636 return MESA_FORMAT_RGBA_ASTC_6x5x5;
637 case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:
638 return MESA_FORMAT_RGBA_ASTC_6x6x5;
639 case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:
640 return MESA_FORMAT_RGBA_ASTC_6x6x6;
641 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES:
642 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3;
643 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES:
644 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3;
645 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES:
646 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3;
647 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES:
648 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4;
649 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES:
650 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4;
651 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES:
652 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4;
653 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES:
654 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5;
655 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES:
656 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5;
657 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES:
658 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5;
659 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:
660 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6;
661
662 default:
663 return MESA_FORMAT_NONE;
664 }
665 }
666
667
668 /**
669 * Given a compressed MESA_FORMAT_x value, return the corresponding
670 * GLenum for that format.
671 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
672 * which must return the specific texture format used when the user might
673 * have originally specified a generic compressed format in their
674 * glTexImage2D() call.
675 * For non-compressed textures, we always return the user-specified
676 * internal format unchanged.
677 */
678 GLenum
679 _mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat)
680 {
681 switch (mesaFormat) {
682 case MESA_FORMAT_RGB_FXT1:
683 return GL_COMPRESSED_RGB_FXT1_3DFX;
684 case MESA_FORMAT_RGBA_FXT1:
685 return GL_COMPRESSED_RGBA_FXT1_3DFX;
686 case MESA_FORMAT_RGB_DXT1:
687 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
688 case MESA_FORMAT_RGBA_DXT1:
689 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
690 case MESA_FORMAT_RGBA_DXT3:
691 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
692 case MESA_FORMAT_RGBA_DXT5:
693 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
694 case MESA_FORMAT_SRGB_DXT1:
695 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
696 case MESA_FORMAT_SRGBA_DXT1:
697 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
698 case MESA_FORMAT_SRGBA_DXT3:
699 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
700 case MESA_FORMAT_SRGBA_DXT5:
701 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
702 case MESA_FORMAT_R_RGTC1_UNORM:
703 return GL_COMPRESSED_RED_RGTC1;
704 case MESA_FORMAT_R_RGTC1_SNORM:
705 return GL_COMPRESSED_SIGNED_RED_RGTC1;
706 case MESA_FORMAT_RG_RGTC2_UNORM:
707 return GL_COMPRESSED_RG_RGTC2;
708 case MESA_FORMAT_RG_RGTC2_SNORM:
709 return GL_COMPRESSED_SIGNED_RG_RGTC2;
710
711 case MESA_FORMAT_L_LATC1_UNORM:
712 return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
713 case MESA_FORMAT_L_LATC1_SNORM:
714 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
715 case MESA_FORMAT_LA_LATC2_UNORM:
716 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
717 case MESA_FORMAT_LA_LATC2_SNORM:
718 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
719
720 case MESA_FORMAT_ETC1_RGB8:
721 return GL_ETC1_RGB8_OES;
722 case MESA_FORMAT_ETC2_RGB8:
723 return GL_COMPRESSED_RGB8_ETC2;
724 case MESA_FORMAT_ETC2_SRGB8:
725 return GL_COMPRESSED_SRGB8_ETC2;
726 case MESA_FORMAT_ETC2_RGBA8_EAC:
727 return GL_COMPRESSED_RGBA8_ETC2_EAC;
728 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
729 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
730 case MESA_FORMAT_ETC2_R11_EAC:
731 return GL_COMPRESSED_R11_EAC;
732 case MESA_FORMAT_ETC2_RG11_EAC:
733 return GL_COMPRESSED_RG11_EAC;
734 case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
735 return GL_COMPRESSED_SIGNED_R11_EAC;
736 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
737 return GL_COMPRESSED_SIGNED_RG11_EAC;
738 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
739 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
740 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
741 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
742
743 case MESA_FORMAT_BPTC_RGBA_UNORM:
744 return GL_COMPRESSED_RGBA_BPTC_UNORM;
745 case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
746 return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
747 case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
748 return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
749 case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
750 return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
751
752 case MESA_FORMAT_RGBA_ASTC_4x4:
753 return GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
754 case MESA_FORMAT_RGBA_ASTC_5x4:
755 return GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
756 case MESA_FORMAT_RGBA_ASTC_5x5:
757 return GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
758 case MESA_FORMAT_RGBA_ASTC_6x5:
759 return GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
760 case MESA_FORMAT_RGBA_ASTC_6x6:
761 return GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
762 case MESA_FORMAT_RGBA_ASTC_8x5:
763 return GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
764 case MESA_FORMAT_RGBA_ASTC_8x6:
765 return GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
766 case MESA_FORMAT_RGBA_ASTC_8x8:
767 return GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
768 case MESA_FORMAT_RGBA_ASTC_10x5:
769 return GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
770 case MESA_FORMAT_RGBA_ASTC_10x6:
771 return GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
772 case MESA_FORMAT_RGBA_ASTC_10x8:
773 return GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
774 case MESA_FORMAT_RGBA_ASTC_10x10:
775 return GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
776 case MESA_FORMAT_RGBA_ASTC_12x10:
777 return GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
778 case MESA_FORMAT_RGBA_ASTC_12x12:
779 return GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
780 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4:
781 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
782 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4:
783 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
784 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5:
785 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
786 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5:
787 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
788 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6:
789 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
790 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5:
791 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
792 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6:
793 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
794 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8:
795 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
796 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5:
797 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
798 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6:
799 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
800 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8:
801 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
802 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10:
803 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
804 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10:
805 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
806 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12:
807 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
808
809 case MESA_FORMAT_RGBA_ASTC_3x3x3:
810 return GL_COMPRESSED_RGBA_ASTC_3x3x3_OES;
811 case MESA_FORMAT_RGBA_ASTC_4x3x3:
812 return GL_COMPRESSED_RGBA_ASTC_4x3x3_OES;
813 case MESA_FORMAT_RGBA_ASTC_4x4x3:
814 return GL_COMPRESSED_RGBA_ASTC_4x4x3_OES;
815 case MESA_FORMAT_RGBA_ASTC_4x4x4:
816 return GL_COMPRESSED_RGBA_ASTC_4x4x4_OES;
817 case MESA_FORMAT_RGBA_ASTC_5x4x4:
818 return GL_COMPRESSED_RGBA_ASTC_5x4x4_OES;
819 case MESA_FORMAT_RGBA_ASTC_5x5x4:
820 return GL_COMPRESSED_RGBA_ASTC_5x5x4_OES;
821 case MESA_FORMAT_RGBA_ASTC_5x5x5:
822 return GL_COMPRESSED_RGBA_ASTC_5x5x5_OES;
823 case MESA_FORMAT_RGBA_ASTC_6x5x5:
824 return GL_COMPRESSED_RGBA_ASTC_6x5x5_OES;
825 case MESA_FORMAT_RGBA_ASTC_6x6x5:
826 return GL_COMPRESSED_RGBA_ASTC_6x6x5_OES;
827 case MESA_FORMAT_RGBA_ASTC_6x6x6:
828 return GL_COMPRESSED_RGBA_ASTC_6x6x6_OES;
829 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3:
830 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES;
831 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3:
832 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES;
833 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3:
834 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES;
835 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4:
836 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES;
837 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4:
838 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES;
839 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4:
840 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES;
841 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5:
842 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES;
843 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5:
844 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES;
845 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5:
846 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES;
847 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6:
848 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES;
849 default:
850 _mesa_problem(ctx, "Unexpected mesa texture format in"
851 " _mesa_compressed_format_to_glenum()");
852 return 0;
853 }
854 }
855
856
857 /*
858 * Return the address of the pixel at (col, row, img) in a
859 * compressed texture image.
860 * \param col, row, img - image position (3D), should be a multiple of the
861 * format's block size.
862 * \param format - compressed image format
863 * \param width - image width (stride) in pixels
864 * \param image - the image address
865 * \return address of pixel at (row, col, img)
866 */
867 GLubyte *
868 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
869 mesa_format mesaFormat,
870 GLsizei width, const GLubyte *image)
871 {
872 /* XXX only 2D images implemented, not 3D */
873 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
874 GLuint bw, bh;
875 GLint offset;
876
877 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
878
879 assert(col % bw == 0);
880 assert(row % bh == 0);
881
882 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
883 offset *= blockSize;
884
885 return (GLubyte *) image + offset;
886 }
887
888
889 /**
890 * Return a texel-fetch function for the given format, or NULL if
891 * invalid format.
892 */
893 compressed_fetch_func
894 _mesa_get_compressed_fetch_func(mesa_format format)
895 {
896 switch (_mesa_get_format_layout(format)) {
897 case MESA_FORMAT_LAYOUT_S3TC:
898 return _mesa_get_dxt_fetch_func(format);
899 case MESA_FORMAT_LAYOUT_FXT1:
900 return _mesa_get_fxt_fetch_func(format);
901 case MESA_FORMAT_LAYOUT_RGTC:
902 case MESA_FORMAT_LAYOUT_LATC:
903 return _mesa_get_compressed_rgtc_func(format);
904 case MESA_FORMAT_LAYOUT_ETC1:
905 return _mesa_get_etc_fetch_func(format);
906 case MESA_FORMAT_LAYOUT_BPTC:
907 return _mesa_get_bptc_fetch_func(format);
908 default:
909 return NULL;
910 }
911 }
912
913
914 /**
915 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
916 * \param srcRowStride stride in bytes between rows of blocks in the
917 * compressed source image.
918 */
919 void
920 _mesa_decompress_image(mesa_format format, GLuint width, GLuint height,
921 const GLubyte *src, GLint srcRowStride,
922 GLfloat *dest)
923 {
924 compressed_fetch_func fetch;
925 GLuint i, j;
926 GLuint bytes, bw, bh;
927 GLint stride;
928
929 bytes = _mesa_get_format_bytes(format);
930 _mesa_get_format_block_size(format, &bw, &bh);
931
932 fetch = _mesa_get_compressed_fetch_func(format);
933 if (!fetch) {
934 _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
935 return;
936 }
937
938 stride = srcRowStride * bh / bytes;
939
940 for (j = 0; j < height; j++) {
941 for (i = 0; i < width; i++) {
942 fetch(src, stride, i, j, dest);
943 dest += 4;
944 }
945 }
946 }