mesa: Fix the base format for GL_COMPRESSED_RGB_BPTC_*_FLOAT_ARB
[mesa.git] / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "formats.h"
38 #include "mtypes.h"
39 #include "context.h"
40 #include "texcompress.h"
41 #include "texcompress_fxt1.h"
42 #include "texcompress_rgtc.h"
43 #include "texcompress_s3tc.h"
44 #include "texcompress_etc.h"
45
46
47 /**
48 * Get the GL base format of a specified GL compressed texture format
49 *
50 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
51 *
52 * "Compressed Internal Format Base Internal Format Type
53 * --------------------------- -------------------- ---------
54 * COMPRESSED_ALPHA ALPHA Generic
55 * COMPRESSED_LUMINANCE LUMINANCE Generic
56 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
57 * COMPRESSED_INTENSITY INTENSITY Generic
58 * COMPRESSED_RED RED Generic
59 * COMPRESSED_RG RG Generic
60 * COMPRESSED_RGB RGB Generic
61 * COMPRESSED_RGBA RGBA Generic
62 * COMPRESSED_SRGB RGB Generic
63 * COMPRESSED_SRGB_ALPHA RGBA Generic
64 * COMPRESSED_SLUMINANCE LUMINANCE Generic
65 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
66 * COMPRESSED_RED_RGTC1 RED Specific
67 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
68 * COMPRESSED_RG_RGTC2 RG Specific
69 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
70 *
71 * \return
72 * The base format of \c format if \c format is a compressed format (either
73 * generic or specific. Otherwise 0 is returned.
74 */
75 GLenum
76 _mesa_gl_compressed_format_base_format(GLenum format)
77 {
78 switch (format) {
79 case GL_COMPRESSED_RED:
80 case GL_COMPRESSED_R11_EAC:
81 case GL_COMPRESSED_RED_RGTC1:
82 case GL_COMPRESSED_SIGNED_R11_EAC:
83 case GL_COMPRESSED_SIGNED_RED_RGTC1:
84 return GL_RED;
85
86 case GL_COMPRESSED_RG:
87 case GL_COMPRESSED_RG11_EAC:
88 case GL_COMPRESSED_RG_RGTC2:
89 case GL_COMPRESSED_SIGNED_RG11_EAC:
90 case GL_COMPRESSED_SIGNED_RG_RGTC2:
91 return GL_RG;
92
93 case GL_COMPRESSED_RGB:
94 case GL_COMPRESSED_SRGB:
95 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
96 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
97 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
98 case GL_COMPRESSED_RGB_FXT1_3DFX:
99 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
100 case GL_ETC1_RGB8_OES:
101 case GL_COMPRESSED_RGB8_ETC2:
102 case GL_COMPRESSED_SRGB8_ETC2:
103 return GL_RGB;
104
105 case GL_COMPRESSED_RGBA:
106 case GL_COMPRESSED_SRGB_ALPHA:
107 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
108 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
109 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
110 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
111 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
112 case GL_COMPRESSED_RGBA_FXT1_3DFX:
113 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
114 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
115 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
116 case GL_COMPRESSED_RGBA8_ETC2_EAC:
117 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
118 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
119 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
120 return GL_RGBA;
121
122 case GL_COMPRESSED_ALPHA:
123 return GL_ALPHA;
124
125 case GL_COMPRESSED_LUMINANCE:
126 case GL_COMPRESSED_SLUMINANCE:
127 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
128 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
129 return GL_LUMINANCE;
130
131 case GL_COMPRESSED_LUMINANCE_ALPHA:
132 case GL_COMPRESSED_SLUMINANCE_ALPHA:
133 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
134 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
135 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
136 return GL_LUMINANCE_ALPHA;
137
138 case GL_COMPRESSED_INTENSITY:
139 return GL_INTENSITY;
140
141 default:
142 return 0;
143 }
144 }
145
146 /**
147 * Return list of (and count of) all specific texture compression
148 * formats that are supported.
149 *
150 * Some formats are \b not returned by this function. The
151 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
152 * "suitable for general-purpose usage." All texture compression extensions
153 * have taken this to mean either linear RGB or linear RGBA.
154 *
155 * The GL_ARB_texture_compress_rgtc spec says:
156 *
157 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
158 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
159 *
160 * RESOLVED: No.
161 *
162 * The OpenGL 2.1 specification says "The only values returned
163 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
164 * corresponding to formats suitable for general-purpose usage.
165 * The renderer will not enumerate formats with restrictions that
166 * need to be specifically understood prior to use."
167 *
168 * Compressed textures with just red or red-green components are
169 * not general-purpose so should not be returned by these queries
170 * because they have restrictions.
171 *
172 * Applications that seek to use the RGTC formats should do so
173 * by looking for this extension's name in the string returned by
174 * glGetString(GL_EXTENSIONS) rather than
175 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
176 * GL_COMPRESSED_TEXTURE_FORMATS return."
177 *
178 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
179 * spec.
180 *
181 * The GL_EXT_texture_rRGB spec says:
182 *
183 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
184 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
185 *
186 * RESOLVED: No. Section 3.8.1 says formats listed by
187 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
188 * usage." The non-linear distribution of red, green, and
189 * blue for these sRGB compressed formats makes them not really
190 * general-purpose."
191 *
192 * The GL_EXT_texture_compression_latc spec says:
193 *
194 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
195 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
196 *
197 * RESOLVED: No.
198 *
199 * The OpenGL 2.1 specification says "The only values returned
200 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
201 * corresponding to formats suitable for general-purpose usage.
202 * The renderer will not enumerate formats with restrictions that
203 * need to be specifically understood prior to use."
204 *
205 * Historically, OpenGL implementation have advertised the RGB and
206 * RGBA versions of the S3TC extensions compressed format tokens
207 * through this mechanism.
208 *
209 * The specification is not sufficiently clear about what "suitable
210 * for general-purpose usage" means. Historically that seems to mean
211 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
212 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
213 * least for NVIDIA drivers) because the alpha is always 1.0 expect
214 * when it is 0.0 when RGB is required to be black. NVIDIA's even
215 * limits itself to true linear RGB or RGBA formats, specifically
216 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
217 *
218 * Adding luminance and luminance-alpha texture formats (and
219 * certainly signed versions of luminance and luminance-alpha
220 * formats!) invites potential comptaibility problems with old
221 * applications using this mechanism since old applications are
222 * unlikely to expect non-RGB or non-RGBA formats to be advertised
223 * through this mechanism. However no specific misinteractions
224 * with old applications is known.
225 *
226 * Applications that seek to use the LATC formats should do so
227 * by looking for this extension's name in the string returned by
228 * glGetString(GL_EXTENSIONS) rather than
229 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
230 * GL_COMPRESSED_TEXTURE_FORMATS return."
231 *
232 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
233 * formats added by this extension are luminance-alpha formats, it is
234 * reasonable to expect them to follow the same rules as
235 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
236 * expose the 3dc formats through this mechanism.
237 *
238 * \param ctx the GL context
239 * \param formats the resulting format list (may be NULL).
240 *
241 * \return number of formats.
242 */
243 GLuint
244 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
245 {
246 GLuint n = 0;
247 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
248 if (formats) {
249 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
250 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
251 }
252 else {
253 n += 2;
254 }
255 }
256
257 if (ctx->Extensions.EXT_texture_compression_s3tc) {
258 if (formats) {
259 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
260 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
261 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
262 }
263 else {
264 n += 3;
265 }
266
267 /* The ES and desktop GL specs diverge here.
268 *
269 * In desktop OpenGL, the driver can perform online compression of
270 * uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
271 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
272 * formats that it could ask the driver to compress with some
273 * expectation of quality. The GL_ARB_texture_compression spec
274 * calls this "suitable for general-purpose usage." As noted
275 * above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not
276 * included in the list.
277 *
278 * In OpenGL ES, the driver never performs compression.
279 * GL_NUM_COMPRESSED_TEXTURE_FORMATS and
280 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
281 * formats that the driver can receive from the application. It
282 * is the *complete* list of formats. The
283 * GL_EXT_texture_compression_s3tc spec says:
284 *
285 * "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
286 *
287 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
288 * COMPRESSED_TEXTURE_FORMATS include
289 * COMPRESSED_RGB_S3TC_DXT1_EXT,
290 * COMPRESSED_RGBA_S3TC_DXT1_EXT,
291 * COMPRESSED_RGBA_S3TC_DXT3_EXT, and
292 * COMPRESSED_RGBA_S3TC_DXT5_EXT."
293 *
294 * Note that the addition is only to the OpenGL ES specification!
295 */
296 if (_mesa_is_gles(ctx)) {
297 if (formats) {
298 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
299 } else {
300 n += 1;
301 }
302 }
303 }
304
305 /* The GL_OES_compressed_ETC1_RGB8_texture spec says:
306 *
307 * "New State
308 *
309 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
310 * COMPRESSED_TEXTURE_FORMATS include ETC1_RGB8_OES."
311 */
312 if (_mesa_is_gles(ctx)
313 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
314 if (formats) {
315 formats[n++] = GL_ETC1_RGB8_OES;
316 }
317 else {
318 n += 1;
319 }
320 }
321
322 if (ctx->API == API_OPENGLES) {
323 if (formats) {
324 formats[n++] = GL_PALETTE4_RGB8_OES;
325 formats[n++] = GL_PALETTE4_RGBA8_OES;
326 formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
327 formats[n++] = GL_PALETTE4_RGBA4_OES;
328 formats[n++] = GL_PALETTE4_RGB5_A1_OES;
329 formats[n++] = GL_PALETTE8_RGB8_OES;
330 formats[n++] = GL_PALETTE8_RGBA8_OES;
331 formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
332 formats[n++] = GL_PALETTE8_RGBA4_OES;
333 formats[n++] = GL_PALETTE8_RGB5_A1_OES;
334 }
335 else {
336 n += 10;
337 }
338 }
339
340 if (_mesa_is_gles3(ctx)) {
341 if (formats) {
342 formats[n++] = GL_COMPRESSED_RGB8_ETC2;
343 formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
344 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
345 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
346 formats[n++] = GL_COMPRESSED_R11_EAC;
347 formats[n++] = GL_COMPRESSED_RG11_EAC;
348 formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
349 formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
350 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
351 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
352 }
353 else {
354 n += 10;
355 }
356 }
357 return n;
358 }
359
360
361 /**
362 * Convert a compressed MESA_FORMAT_x to a GLenum.
363 */
364 mesa_format
365 _mesa_glenum_to_compressed_format(GLenum format)
366 {
367 switch (format) {
368 case GL_COMPRESSED_RGB_FXT1_3DFX:
369 return MESA_FORMAT_RGB_FXT1;
370 case GL_COMPRESSED_RGBA_FXT1_3DFX:
371 return MESA_FORMAT_RGBA_FXT1;
372
373 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
374 case GL_RGB_S3TC:
375 return MESA_FORMAT_RGB_DXT1;
376 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
377 case GL_RGB4_S3TC:
378 return MESA_FORMAT_RGBA_DXT1;
379 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
380 case GL_RGBA_S3TC:
381 return MESA_FORMAT_RGBA_DXT3;
382 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
383 case GL_RGBA4_S3TC:
384 return MESA_FORMAT_RGBA_DXT5;
385
386 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
387 return MESA_FORMAT_SRGB_DXT1;
388 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
389 return MESA_FORMAT_SRGBA_DXT1;
390 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
391 return MESA_FORMAT_SRGBA_DXT3;
392 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
393 return MESA_FORMAT_SRGBA_DXT5;
394
395 case GL_COMPRESSED_RED_RGTC1:
396 return MESA_FORMAT_R_RGTC1_UNORM;
397 case GL_COMPRESSED_SIGNED_RED_RGTC1:
398 return MESA_FORMAT_R_RGTC1_SNORM;
399 case GL_COMPRESSED_RG_RGTC2:
400 return MESA_FORMAT_RG_RGTC2_UNORM;
401 case GL_COMPRESSED_SIGNED_RG_RGTC2:
402 return MESA_FORMAT_RG_RGTC2_SNORM;
403
404 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
405 return MESA_FORMAT_L_LATC1_UNORM;
406 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
407 return MESA_FORMAT_L_LATC1_SNORM;
408 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
409 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
410 return MESA_FORMAT_LA_LATC2_UNORM;
411 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
412 return MESA_FORMAT_LA_LATC2_SNORM;
413
414 case GL_ETC1_RGB8_OES:
415 return MESA_FORMAT_ETC1_RGB8;
416 case GL_COMPRESSED_RGB8_ETC2:
417 return MESA_FORMAT_ETC2_RGB8;
418 case GL_COMPRESSED_SRGB8_ETC2:
419 return MESA_FORMAT_ETC2_SRGB8;
420 case GL_COMPRESSED_RGBA8_ETC2_EAC:
421 return MESA_FORMAT_ETC2_RGBA8_EAC;
422 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
423 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
424 case GL_COMPRESSED_R11_EAC:
425 return MESA_FORMAT_ETC2_R11_EAC;
426 case GL_COMPRESSED_RG11_EAC:
427 return MESA_FORMAT_ETC2_RG11_EAC;
428 case GL_COMPRESSED_SIGNED_R11_EAC:
429 return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
430 case GL_COMPRESSED_SIGNED_RG11_EAC:
431 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
432 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
433 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
434 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
435 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
436
437 default:
438 return MESA_FORMAT_NONE;
439 }
440 }
441
442
443 /**
444 * Given a compressed MESA_FORMAT_x value, return the corresponding
445 * GLenum for that format.
446 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
447 * which must return the specific texture format used when the user might
448 * have originally specified a generic compressed format in their
449 * glTexImage2D() call.
450 * For non-compressed textures, we always return the user-specified
451 * internal format unchanged.
452 */
453 GLenum
454 _mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat)
455 {
456 switch (mesaFormat) {
457 case MESA_FORMAT_RGB_FXT1:
458 return GL_COMPRESSED_RGB_FXT1_3DFX;
459 case MESA_FORMAT_RGBA_FXT1:
460 return GL_COMPRESSED_RGBA_FXT1_3DFX;
461 case MESA_FORMAT_RGB_DXT1:
462 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
463 case MESA_FORMAT_RGBA_DXT1:
464 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
465 case MESA_FORMAT_RGBA_DXT3:
466 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
467 case MESA_FORMAT_RGBA_DXT5:
468 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
469 case MESA_FORMAT_SRGB_DXT1:
470 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
471 case MESA_FORMAT_SRGBA_DXT1:
472 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
473 case MESA_FORMAT_SRGBA_DXT3:
474 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
475 case MESA_FORMAT_SRGBA_DXT5:
476 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
477 case MESA_FORMAT_R_RGTC1_UNORM:
478 return GL_COMPRESSED_RED_RGTC1;
479 case MESA_FORMAT_R_RGTC1_SNORM:
480 return GL_COMPRESSED_SIGNED_RED_RGTC1;
481 case MESA_FORMAT_RG_RGTC2_UNORM:
482 return GL_COMPRESSED_RG_RGTC2;
483 case MESA_FORMAT_RG_RGTC2_SNORM:
484 return GL_COMPRESSED_SIGNED_RG_RGTC2;
485
486 case MESA_FORMAT_L_LATC1_UNORM:
487 return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
488 case MESA_FORMAT_L_LATC1_SNORM:
489 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
490 case MESA_FORMAT_LA_LATC2_UNORM:
491 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
492 case MESA_FORMAT_LA_LATC2_SNORM:
493 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
494
495 case MESA_FORMAT_ETC1_RGB8:
496 return GL_ETC1_RGB8_OES;
497 case MESA_FORMAT_ETC2_RGB8:
498 return GL_COMPRESSED_RGB8_ETC2;
499 case MESA_FORMAT_ETC2_SRGB8:
500 return GL_COMPRESSED_SRGB8_ETC2;
501 case MESA_FORMAT_ETC2_RGBA8_EAC:
502 return GL_COMPRESSED_RGBA8_ETC2_EAC;
503 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
504 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
505 case MESA_FORMAT_ETC2_R11_EAC:
506 return GL_COMPRESSED_R11_EAC;
507 case MESA_FORMAT_ETC2_RG11_EAC:
508 return GL_COMPRESSED_RG11_EAC;
509 case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
510 return GL_COMPRESSED_SIGNED_R11_EAC;
511 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
512 return GL_COMPRESSED_SIGNED_RG11_EAC;
513 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
514 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
515 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
516 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
517
518 default:
519 _mesa_problem(ctx, "Unexpected mesa texture format in"
520 " _mesa_compressed_format_to_glenum()");
521 return 0;
522 }
523 }
524
525
526 /*
527 * Return the address of the pixel at (col, row, img) in a
528 * compressed texture image.
529 * \param col, row, img - image position (3D), should be a multiple of the
530 * format's block size.
531 * \param format - compressed image format
532 * \param width - image width (stride) in pixels
533 * \param image - the image address
534 * \return address of pixel at (row, col, img)
535 */
536 GLubyte *
537 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
538 mesa_format mesaFormat,
539 GLsizei width, const GLubyte *image)
540 {
541 /* XXX only 2D images implemented, not 3D */
542 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
543 GLuint bw, bh;
544 GLint offset;
545
546 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
547
548 ASSERT(col % bw == 0);
549 ASSERT(row % bh == 0);
550
551 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
552 offset *= blockSize;
553
554 return (GLubyte *) image + offset;
555 }
556
557
558 /**
559 * Return a texel-fetch function for the given format, or NULL if
560 * invalid format.
561 */
562 compressed_fetch_func
563 _mesa_get_compressed_fetch_func(mesa_format format)
564 {
565 switch (format) {
566 case MESA_FORMAT_RGB_DXT1:
567 case MESA_FORMAT_RGBA_DXT1:
568 case MESA_FORMAT_RGBA_DXT3:
569 case MESA_FORMAT_RGBA_DXT5:
570 case MESA_FORMAT_SRGB_DXT1:
571 case MESA_FORMAT_SRGBA_DXT1:
572 case MESA_FORMAT_SRGBA_DXT3:
573 case MESA_FORMAT_SRGBA_DXT5:
574 return _mesa_get_dxt_fetch_func(format);
575 case MESA_FORMAT_RGB_FXT1:
576 case MESA_FORMAT_RGBA_FXT1:
577 return _mesa_get_fxt_fetch_func(format);
578 case MESA_FORMAT_R_RGTC1_UNORM:
579 case MESA_FORMAT_L_LATC1_UNORM:
580 case MESA_FORMAT_R_RGTC1_SNORM:
581 case MESA_FORMAT_L_LATC1_SNORM:
582 case MESA_FORMAT_RG_RGTC2_UNORM:
583 case MESA_FORMAT_LA_LATC2_UNORM:
584 case MESA_FORMAT_RG_RGTC2_SNORM:
585 case MESA_FORMAT_LA_LATC2_SNORM:
586 return _mesa_get_compressed_rgtc_func(format);
587 case MESA_FORMAT_ETC1_RGB8:
588 return _mesa_get_etc_fetch_func(format);
589 default:
590 return NULL;
591 }
592 }
593
594
595 /**
596 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
597 * \param srcRowStride stride in bytes between rows of blocks in the
598 * compressed source image.
599 */
600 void
601 _mesa_decompress_image(mesa_format format, GLuint width, GLuint height,
602 const GLubyte *src, GLint srcRowStride,
603 GLfloat *dest)
604 {
605 compressed_fetch_func fetch;
606 GLuint i, j;
607 GLuint bytes, bw, bh;
608 GLint stride;
609
610 bytes = _mesa_get_format_bytes(format);
611 _mesa_get_format_block_size(format, &bw, &bh);
612
613 fetch = _mesa_get_compressed_fetch_func(format);
614 if (!fetch) {
615 _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
616 return;
617 }
618
619 stride = srcRowStride * bh / bytes;
620
621 for (j = 0; j < height; j++) {
622 for (i = 0; i < width; i++) {
623 fetch(src, stride, i, j, dest);
624 dest += 4;
625 }
626 }
627 }