mesa: s/GLuint/gl_format/
[mesa.git] / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "formats.h"
38 #include "image.h"
39 #include "mipmap.h"
40 #include "texcompress.h"
41 #include "texstore.h"
42
43
44 /**
45 * Return list of (and count of) all specific texture compression
46 * formats that are supported.
47 *
48 * \param ctx the GL context
49 * \param formats the resulting format list (may be NULL).
50 * \param all if true return all formats, even those with some kind
51 * of restrictions/limitations (See GL_ARB_texture_compression
52 * spec for more info).
53 *
54 * \return number of formats.
55 */
56 GLuint
57 _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
58 {
59 GLuint n = 0;
60 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
61 if (formats) {
62 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
63 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
64 }
65 else {
66 n += 2;
67 }
68 }
69 if (ctx->Extensions.EXT_texture_compression_s3tc) {
70 if (formats) {
71 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
72 /* This format has some restrictions/limitations and so should
73 * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
74 * Specifically, all transparent pixels become black. NVIDIA
75 * omits this format too.
76 */
77 if (all)
78 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
79 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
80 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
81 }
82 else {
83 n += 3;
84 if (all)
85 n += 1;
86 }
87 }
88 if (ctx->Extensions.S3_s3tc) {
89 if (formats) {
90 formats[n++] = GL_RGB_S3TC;
91 formats[n++] = GL_RGB4_S3TC;
92 formats[n++] = GL_RGBA_S3TC;
93 formats[n++] = GL_RGBA4_S3TC;
94 }
95 else {
96 n += 4;
97 }
98 }
99 #if FEATURE_EXT_texture_sRGB
100 if (ctx->Extensions.EXT_texture_sRGB) {
101 if (formats) {
102 formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
103 formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
104 formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
105 formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
106 }
107 else {
108 n += 4;
109 }
110 }
111 #endif /* FEATURE_EXT_texture_sRGB */
112 return n;
113 }
114
115
116
117 /**
118 * Return number of bytes needed to store a texture of the given size
119 * using the specified (compressed?) format.
120 * This is called via the ctx->Driver.CompressedTextureSize function,
121 * unless a device driver overrides it. A driver might override this
122 * if it needs to use an unusual or padded texture memory layout.
123 *
124 * \param width texture width in texels.
125 * \param height texture height in texels.
126 * \param depth texture depth in texels.
127 * \param mesaFormat one of the MESA_FORMAT_* compressed formats
128 *
129 * \return size in bytes, or zero if bad format
130 */
131 GLuint
132 _mesa_compressed_texture_size( GLcontext *ctx,
133 GLsizei width, GLsizei height, GLsizei depth,
134 gl_format mesaFormat )
135 {
136 return _mesa_format_image_size(mesaFormat, width, height, depth);
137 }
138
139
140 /**
141 * As above, but format is specified by a GLenum (GL_COMPRESSED_*) token.
142 *
143 * Note: This function CAN NOT return a padded hardware texture size.
144 * That's why we don't call the ctx->Driver.CompressedTextureSize() function.
145 *
146 * We use this function to validate the <imageSize> parameter
147 * of glCompressedTex[Sub]Image1/2/3D(), which must be an exact match.
148 */
149 GLuint
150 _mesa_compressed_texture_size_glenum(GLcontext *ctx,
151 GLsizei width, GLsizei height,
152 GLsizei depth, GLenum glformat)
153 {
154 gl_format mesaFormat;
155
156 switch (glformat) {
157 #if FEATURE_texture_fxt1
158 case GL_COMPRESSED_RGB_FXT1_3DFX:
159 mesaFormat = MESA_FORMAT_RGB_FXT1;
160 break;
161 case GL_COMPRESSED_RGBA_FXT1_3DFX:
162 mesaFormat = MESA_FORMAT_RGBA_FXT1;
163 break;
164 #endif
165 #if FEATURE_texture_s3tc
166 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
167 case GL_RGB_S3TC:
168 mesaFormat = MESA_FORMAT_RGB_DXT1;
169 break;
170 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
171 case GL_RGB4_S3TC:
172 mesaFormat = MESA_FORMAT_RGBA_DXT1;
173 break;
174 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
175 case GL_RGBA_S3TC:
176 mesaFormat = MESA_FORMAT_RGBA_DXT3;
177 break;
178 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
179 case GL_RGBA4_S3TC:
180 mesaFormat = MESA_FORMAT_RGBA_DXT5;
181 break;
182 #if FEATURE_EXT_texture_sRGB
183 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
184 mesaFormat = MESA_FORMAT_SRGB_DXT1;
185 break;
186 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
187 mesaFormat = MESA_FORMAT_SRGBA_DXT1;
188 break;
189 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
190 mesaFormat = MESA_FORMAT_SRGBA_DXT3;
191 break;
192 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
193 mesaFormat = MESA_FORMAT_SRGBA_DXT5;
194 break;
195 #endif
196 #endif
197 default:
198 return 0;
199 }
200
201 return _mesa_format_image_size(mesaFormat, width, height, depth);
202 }
203
204
205 /*
206 * Compute the bytes per row in a compressed texture image.
207 * We use this for computing the destination address for sub-texture updates.
208 * \param mesaFormat one of the MESA_FORMAT_* compressed formats
209 * \param width image width in pixels
210 * \return stride, in bytes, between rows for compressed image
211 */
212 GLint
213 _mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width)
214 {
215 GLint stride;
216
217 switch (mesaFormat) {
218 #if FEATURE_texture_fxt1
219 case MESA_FORMAT_RGB_FXT1:
220 case MESA_FORMAT_RGBA_FXT1:
221 stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
222 break;
223 #endif
224 #if FEATURE_texture_s3tc
225 case MESA_FORMAT_RGB_DXT1:
226 case MESA_FORMAT_RGBA_DXT1:
227 #if FEATURE_EXT_texture_sRGB
228 case MESA_FORMAT_SRGB_DXT1:
229 case MESA_FORMAT_SRGBA_DXT1:
230 #endif
231 stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
232 break;
233 case MESA_FORMAT_RGBA_DXT3:
234 case MESA_FORMAT_RGBA_DXT5:
235 #if FEATURE_EXT_texture_sRGB
236 case MESA_FORMAT_SRGBA_DXT3:
237 case MESA_FORMAT_SRGBA_DXT5:
238 #endif
239 stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
240 break;
241 #endif
242 default:
243 _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride");
244 return 0;
245 }
246
247 assert(stride == _mesa_format_row_stride(mesaFormat, width));
248
249 return stride;
250 }
251
252
253 /*
254 * Return the address of the pixel at (col, row, img) in a
255 * compressed texture image.
256 * \param col, row, img - image position (3D)
257 * \param format - compressed image format
258 * \param width - image width
259 * \param image - the image address
260 * \return address of pixel at (row, col)
261 */
262 GLubyte *
263 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
264 gl_format mesaFormat,
265 GLsizei width, const GLubyte *image)
266 {
267 GLubyte *addr;
268
269 (void) img;
270
271 /* We try to spot a "complete" subtexture "above" ROW, COL;
272 * this texture is given by appropriate rounding of WIDTH x ROW.
273 * Then we just add the amount left (usually on the left).
274 *
275 * Example for X*Y microtiles (Z bytes each)
276 * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X);
277 */
278
279 switch (mesaFormat) {
280 #if FEATURE_texture_fxt1
281 case MESA_FORMAT_RGB_FXT1:
282 case MESA_FORMAT_RGBA_FXT1:
283 addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
284 break;
285 #endif
286 #if FEATURE_texture_s3tc
287 case MESA_FORMAT_RGB_DXT1:
288 case MESA_FORMAT_RGBA_DXT1:
289 #if FEATURE_EXT_texture_sRGB
290 case MESA_FORMAT_SRGB_DXT1:
291 case MESA_FORMAT_SRGBA_DXT1:
292 #endif
293 addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
294 break;
295 case MESA_FORMAT_RGBA_DXT3:
296 case MESA_FORMAT_RGBA_DXT5:
297 #if FEATURE_EXT_texture_sRGB
298 case MESA_FORMAT_SRGBA_DXT3:
299 case MESA_FORMAT_SRGBA_DXT5:
300 #endif
301 addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
302 break;
303 #endif
304 default:
305 _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address");
306 addr = NULL;
307 }
308
309 return addr;
310 }