mesa: Restore 78-column wrapping of license text in C-style comments.
[mesa.git] / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /**
29 * \file texcompress.c
30 * Helper functions for texture compression.
31 */
32
33
34 #include "glheader.h"
35 #include "imports.h"
36 #include "colormac.h"
37 #include "context.h"
38 #include "formats.h"
39 #include "mtypes.h"
40 #include "context.h"
41 #include "texcompress.h"
42 #include "texcompress_fxt1.h"
43 #include "texcompress_rgtc.h"
44 #include "texcompress_s3tc.h"
45 #include "texcompress_etc.h"
46
47
48 /**
49 * Get the GL base format of a specified GL compressed texture format
50 *
51 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
52 *
53 * "Compressed Internal Format Base Internal Format Type
54 * --------------------------- -------------------- ---------
55 * COMPRESSED_ALPHA ALPHA Generic
56 * COMPRESSED_LUMINANCE LUMINANCE Generic
57 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
58 * COMPRESSED_INTENSITY INTENSITY Generic
59 * COMPRESSED_RED RED Generic
60 * COMPRESSED_RG RG Generic
61 * COMPRESSED_RGB RGB Generic
62 * COMPRESSED_RGBA RGBA Generic
63 * COMPRESSED_SRGB RGB Generic
64 * COMPRESSED_SRGB_ALPHA RGBA Generic
65 * COMPRESSED_SLUMINANCE LUMINANCE Generic
66 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
67 * COMPRESSED_RED_RGTC1 RED Specific
68 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
69 * COMPRESSED_RG_RGTC2 RG Specific
70 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
71 *
72 * \return
73 * The base format of \c format if \c format is a compressed format (either
74 * generic or specific. Otherwise 0 is returned.
75 */
76 GLenum
77 _mesa_gl_compressed_format_base_format(GLenum format)
78 {
79 switch (format) {
80 case GL_COMPRESSED_RED:
81 case GL_COMPRESSED_R11_EAC:
82 case GL_COMPRESSED_RED_RGTC1:
83 case GL_COMPRESSED_SIGNED_R11_EAC:
84 case GL_COMPRESSED_SIGNED_RED_RGTC1:
85 return GL_RED;
86
87 case GL_COMPRESSED_RG:
88 case GL_COMPRESSED_RG11_EAC:
89 case GL_COMPRESSED_RG_RGTC2:
90 case GL_COMPRESSED_SIGNED_RG11_EAC:
91 case GL_COMPRESSED_SIGNED_RG_RGTC2:
92 return GL_RG;
93
94 case GL_COMPRESSED_RGB:
95 case GL_COMPRESSED_SRGB:
96 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
97 case GL_COMPRESSED_RGB_FXT1_3DFX:
98 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
99 case GL_ETC1_RGB8_OES:
100 case GL_COMPRESSED_RGB8_ETC2:
101 case GL_COMPRESSED_SRGB8_ETC2:
102 return GL_RGB;
103
104 case GL_COMPRESSED_RGBA:
105 case GL_COMPRESSED_SRGB_ALPHA:
106 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
107 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
108 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
109 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
110 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
111 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
112 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
113 case GL_COMPRESSED_RGBA_FXT1_3DFX:
114 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
115 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
116 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
117 case GL_COMPRESSED_RGBA8_ETC2_EAC:
118 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
119 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
120 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
121 return GL_RGBA;
122
123 case GL_COMPRESSED_ALPHA:
124 return GL_ALPHA;
125
126 case GL_COMPRESSED_LUMINANCE:
127 case GL_COMPRESSED_SLUMINANCE:
128 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
129 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
130 return GL_LUMINANCE;
131
132 case GL_COMPRESSED_LUMINANCE_ALPHA:
133 case GL_COMPRESSED_SLUMINANCE_ALPHA:
134 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
135 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
136 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
137 return GL_LUMINANCE_ALPHA;
138
139 case GL_COMPRESSED_INTENSITY:
140 return GL_INTENSITY;
141
142 default:
143 return 0;
144 }
145 }
146
147 /**
148 * Return list of (and count of) all specific texture compression
149 * formats that are supported.
150 *
151 * Some formats are \b not returned by this function. The
152 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
153 * "suitable for general-purpose usage." All texture compression extensions
154 * have taken this to mean either linear RGB or linear RGBA.
155 *
156 * The GL_ARB_texture_compress_rgtc spec says:
157 *
158 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
159 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
160 *
161 * RESOLVED: No.
162 *
163 * The OpenGL 2.1 specification says "The only values returned
164 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
165 * corresponding to formats suitable for general-purpose usage.
166 * The renderer will not enumerate formats with restrictions that
167 * need to be specifically understood prior to use."
168 *
169 * Compressed textures with just red or red-green components are
170 * not general-purpose so should not be returned by these queries
171 * because they have restrictions.
172 *
173 * Applications that seek to use the RGTC formats should do so
174 * by looking for this extension's name in the string returned by
175 * glGetString(GL_EXTENSIONS) rather than
176 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
177 * GL_COMPRESSED_TEXTURE_FORMATS return."
178 *
179 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
180 * spec.
181 *
182 * The GL_EXT_texture_rRGB spec says:
183 *
184 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
185 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
186 *
187 * RESOLVED: No. Section 3.8.1 says formats listed by
188 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
189 * usage." The non-linear distribution of red, green, and
190 * blue for these sRGB compressed formats makes them not really
191 * general-purpose."
192 *
193 * The GL_EXT_texture_compression_latc spec says:
194 *
195 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
196 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
197 *
198 * RESOLVED: No.
199 *
200 * The OpenGL 2.1 specification says "The only values returned
201 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
202 * corresponding to formats suitable for general-purpose usage.
203 * The renderer will not enumerate formats with restrictions that
204 * need to be specifically understood prior to use."
205 *
206 * Historically, OpenGL implementation have advertised the RGB and
207 * RGBA versions of the S3TC extensions compressed format tokens
208 * through this mechanism.
209 *
210 * The specification is not sufficiently clear about what "suitable
211 * for general-purpose usage" means. Historically that seems to mean
212 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
213 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
214 * least for NVIDIA drivers) because the alpha is always 1.0 expect
215 * when it is 0.0 when RGB is required to be black. NVIDIA's even
216 * limits itself to true linear RGB or RGBA formats, specifically
217 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
218 *
219 * Adding luminance and luminance-alpha texture formats (and
220 * certainly signed versions of luminance and luminance-alpha
221 * formats!) invites potential comptaibility problems with old
222 * applications using this mechanism since old applications are
223 * unlikely to expect non-RGB or non-RGBA formats to be advertised
224 * through this mechanism. However no specific misinteractions
225 * with old applications is known.
226 *
227 * Applications that seek to use the LATC formats should do so
228 * by looking for this extension's name in the string returned by
229 * glGetString(GL_EXTENSIONS) rather than
230 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
231 * GL_COMPRESSED_TEXTURE_FORMATS return."
232 *
233 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
234 * formats added by this extension are luminance-alpha formats, it is
235 * reasonable to expect them to follow the same rules as
236 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
237 * expose the 3dc formats through this mechanism.
238 *
239 * \param ctx the GL context
240 * \param formats the resulting format list (may be NULL).
241 *
242 * \return number of formats.
243 */
244 GLuint
245 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
246 {
247 GLuint n = 0;
248 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
249 if (formats) {
250 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
251 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
252 }
253 else {
254 n += 2;
255 }
256 }
257
258 if (ctx->Extensions.EXT_texture_compression_s3tc) {
259 if (formats) {
260 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
261 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
262 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
263 }
264 else {
265 n += 3;
266 }
267 }
268 if (_mesa_is_desktop_gl(ctx)
269 && ctx->Extensions.ANGLE_texture_compression_dxt) {
270 if (formats) {
271 formats[n++] = GL_RGB_S3TC;
272 formats[n++] = GL_RGB4_S3TC;
273 formats[n++] = GL_RGBA_S3TC;
274 formats[n++] = GL_RGBA4_S3TC;
275 }
276 else {
277 n += 4;
278 }
279 }
280
281 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
282 if (formats) {
283 formats[n++] = GL_ETC1_RGB8_OES;
284 }
285 else {
286 n += 1;
287 }
288 }
289
290 if (ctx->API == API_OPENGLES) {
291 if (formats) {
292 formats[n++] = GL_PALETTE4_RGB8_OES;
293 formats[n++] = GL_PALETTE4_RGBA8_OES;
294 formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
295 formats[n++] = GL_PALETTE4_RGBA4_OES;
296 formats[n++] = GL_PALETTE4_RGB5_A1_OES;
297 formats[n++] = GL_PALETTE8_RGB8_OES;
298 formats[n++] = GL_PALETTE8_RGBA8_OES;
299 formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
300 formats[n++] = GL_PALETTE8_RGBA4_OES;
301 formats[n++] = GL_PALETTE8_RGB5_A1_OES;
302 }
303 else {
304 n += 10;
305 }
306 }
307
308 if (_mesa_is_gles3(ctx)) {
309 if (formats) {
310 formats[n++] = GL_COMPRESSED_RGB8_ETC2;
311 formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
312 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
313 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
314 formats[n++] = GL_COMPRESSED_R11_EAC;
315 formats[n++] = GL_COMPRESSED_RG11_EAC;
316 formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
317 formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
318 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
319 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
320 }
321 else {
322 n += 10;
323 }
324 }
325 return n;
326 }
327
328
329 /**
330 * Convert a compressed MESA_FORMAT_x to a GLenum.
331 */
332 gl_format
333 _mesa_glenum_to_compressed_format(GLenum format)
334 {
335 switch (format) {
336 case GL_COMPRESSED_RGB_FXT1_3DFX:
337 return MESA_FORMAT_RGB_FXT1;
338 case GL_COMPRESSED_RGBA_FXT1_3DFX:
339 return MESA_FORMAT_RGBA_FXT1;
340
341 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
342 case GL_RGB_S3TC:
343 return MESA_FORMAT_RGB_DXT1;
344 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
345 case GL_RGB4_S3TC:
346 return MESA_FORMAT_RGBA_DXT1;
347 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
348 case GL_RGBA_S3TC:
349 return MESA_FORMAT_RGBA_DXT3;
350 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
351 case GL_RGBA4_S3TC:
352 return MESA_FORMAT_RGBA_DXT5;
353
354 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
355 return MESA_FORMAT_SRGB_DXT1;
356 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
357 return MESA_FORMAT_SRGBA_DXT1;
358 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
359 return MESA_FORMAT_SRGBA_DXT3;
360 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
361 return MESA_FORMAT_SRGBA_DXT5;
362
363 case GL_COMPRESSED_RED_RGTC1:
364 return MESA_FORMAT_RED_RGTC1;
365 case GL_COMPRESSED_SIGNED_RED_RGTC1:
366 return MESA_FORMAT_SIGNED_RED_RGTC1;
367 case GL_COMPRESSED_RG_RGTC2:
368 return MESA_FORMAT_RG_RGTC2;
369 case GL_COMPRESSED_SIGNED_RG_RGTC2:
370 return MESA_FORMAT_SIGNED_RG_RGTC2;
371
372 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
373 return MESA_FORMAT_L_LATC1;
374 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
375 return MESA_FORMAT_SIGNED_L_LATC1;
376 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
377 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
378 return MESA_FORMAT_LA_LATC2;
379 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
380 return MESA_FORMAT_SIGNED_LA_LATC2;
381
382 case GL_ETC1_RGB8_OES:
383 return MESA_FORMAT_ETC1_RGB8;
384 case GL_COMPRESSED_RGB8_ETC2:
385 return MESA_FORMAT_ETC2_RGB8;
386 case GL_COMPRESSED_SRGB8_ETC2:
387 return MESA_FORMAT_ETC2_SRGB8;
388 case GL_COMPRESSED_RGBA8_ETC2_EAC:
389 return MESA_FORMAT_ETC2_RGBA8_EAC;
390 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
391 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
392 case GL_COMPRESSED_R11_EAC:
393 return MESA_FORMAT_ETC2_R11_EAC;
394 case GL_COMPRESSED_RG11_EAC:
395 return MESA_FORMAT_ETC2_RG11_EAC;
396 case GL_COMPRESSED_SIGNED_R11_EAC:
397 return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
398 case GL_COMPRESSED_SIGNED_RG11_EAC:
399 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
400 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
401 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
402 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
403 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
404
405 default:
406 return MESA_FORMAT_NONE;
407 }
408 }
409
410
411 /**
412 * Given a compressed MESA_FORMAT_x value, return the corresponding
413 * GLenum for that format.
414 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
415 * which must return the specific texture format used when the user might
416 * have originally specified a generic compressed format in their
417 * glTexImage2D() call.
418 * For non-compressed textures, we always return the user-specified
419 * internal format unchanged.
420 */
421 GLenum
422 _mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat)
423 {
424 switch (mesaFormat) {
425 case MESA_FORMAT_RGB_FXT1:
426 return GL_COMPRESSED_RGB_FXT1_3DFX;
427 case MESA_FORMAT_RGBA_FXT1:
428 return GL_COMPRESSED_RGBA_FXT1_3DFX;
429 case MESA_FORMAT_RGB_DXT1:
430 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
431 case MESA_FORMAT_RGBA_DXT1:
432 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
433 case MESA_FORMAT_RGBA_DXT3:
434 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
435 case MESA_FORMAT_RGBA_DXT5:
436 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
437 case MESA_FORMAT_SRGB_DXT1:
438 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
439 case MESA_FORMAT_SRGBA_DXT1:
440 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
441 case MESA_FORMAT_SRGBA_DXT3:
442 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
443 case MESA_FORMAT_SRGBA_DXT5:
444 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
445 case MESA_FORMAT_RED_RGTC1:
446 return GL_COMPRESSED_RED_RGTC1;
447 case MESA_FORMAT_SIGNED_RED_RGTC1:
448 return GL_COMPRESSED_SIGNED_RED_RGTC1;
449 case MESA_FORMAT_RG_RGTC2:
450 return GL_COMPRESSED_RG_RGTC2;
451 case MESA_FORMAT_SIGNED_RG_RGTC2:
452 return GL_COMPRESSED_SIGNED_RG_RGTC2;
453
454 case MESA_FORMAT_L_LATC1:
455 return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
456 case MESA_FORMAT_SIGNED_L_LATC1:
457 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
458 case MESA_FORMAT_LA_LATC2:
459 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
460 case MESA_FORMAT_SIGNED_LA_LATC2:
461 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
462
463 case MESA_FORMAT_ETC1_RGB8:
464 return GL_ETC1_RGB8_OES;
465 case MESA_FORMAT_ETC2_RGB8:
466 return GL_COMPRESSED_RGB8_ETC2;
467 case MESA_FORMAT_ETC2_SRGB8:
468 return GL_COMPRESSED_SRGB8_ETC2;
469 case MESA_FORMAT_ETC2_RGBA8_EAC:
470 return GL_COMPRESSED_RGBA8_ETC2_EAC;
471 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
472 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
473 case MESA_FORMAT_ETC2_R11_EAC:
474 return GL_COMPRESSED_R11_EAC;
475 case MESA_FORMAT_ETC2_RG11_EAC:
476 return GL_COMPRESSED_RG11_EAC;
477 case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
478 return GL_COMPRESSED_SIGNED_R11_EAC;
479 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
480 return GL_COMPRESSED_SIGNED_RG11_EAC;
481 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
482 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
483 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
484 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
485
486 default:
487 _mesa_problem(ctx, "Unexpected mesa texture format in"
488 " _mesa_compressed_format_to_glenum()");
489 return 0;
490 }
491 }
492
493
494 /*
495 * Return the address of the pixel at (col, row, img) in a
496 * compressed texture image.
497 * \param col, row, img - image position (3D), should be a multiple of the
498 * format's block size.
499 * \param format - compressed image format
500 * \param width - image width (stride) in pixels
501 * \param image - the image address
502 * \return address of pixel at (row, col, img)
503 */
504 GLubyte *
505 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
506 gl_format mesaFormat,
507 GLsizei width, const GLubyte *image)
508 {
509 /* XXX only 2D images implemented, not 3D */
510 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
511 GLuint bw, bh;
512 GLint offset;
513
514 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
515
516 ASSERT(col % bw == 0);
517 ASSERT(row % bh == 0);
518
519 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
520 offset *= blockSize;
521
522 return (GLubyte *) image + offset;
523 }
524
525
526 /**
527 * Return a texel-fetch function for the given format, or NULL if
528 * invalid format.
529 */
530 compressed_fetch_func
531 _mesa_get_compressed_fetch_func(gl_format format)
532 {
533 switch (format) {
534 case MESA_FORMAT_RGB_DXT1:
535 case MESA_FORMAT_RGBA_DXT1:
536 case MESA_FORMAT_RGBA_DXT3:
537 case MESA_FORMAT_RGBA_DXT5:
538 case MESA_FORMAT_SRGB_DXT1:
539 case MESA_FORMAT_SRGBA_DXT1:
540 case MESA_FORMAT_SRGBA_DXT3:
541 case MESA_FORMAT_SRGBA_DXT5:
542 return _mesa_get_dxt_fetch_func(format);
543 case MESA_FORMAT_RGB_FXT1:
544 case MESA_FORMAT_RGBA_FXT1:
545 return _mesa_get_fxt_fetch_func(format);
546 case MESA_FORMAT_RED_RGTC1:
547 case MESA_FORMAT_L_LATC1:
548 case MESA_FORMAT_SIGNED_RED_RGTC1:
549 case MESA_FORMAT_SIGNED_L_LATC1:
550 case MESA_FORMAT_RG_RGTC2:
551 case MESA_FORMAT_LA_LATC2:
552 case MESA_FORMAT_SIGNED_RG_RGTC2:
553 case MESA_FORMAT_SIGNED_LA_LATC2:
554 return _mesa_get_compressed_rgtc_func(format);
555 case MESA_FORMAT_ETC1_RGB8:
556 return _mesa_get_etc_fetch_func(format);
557 default:
558 return NULL;
559 }
560 }
561
562
563 /**
564 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
565 * \param srcRowStride stride in bytes between rows of blocks in the
566 * compressed source image.
567 */
568 void
569 _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
570 const GLubyte *src, GLint srcRowStride,
571 GLfloat *dest)
572 {
573 compressed_fetch_func fetch;
574 GLuint i, j;
575 GLuint bytes, bw, bh;
576 GLint stride;
577
578 bytes = _mesa_get_format_bytes(format);
579 _mesa_get_format_block_size(format, &bw, &bh);
580
581 fetch = _mesa_get_compressed_fetch_func(format);
582 if (!fetch) {
583 _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
584 return;
585 }
586
587 stride = srcRowStride * bh / bytes;
588
589 for (j = 0; j < height; j++) {
590 for (i = 0; i < width; i++) {
591 fetch(src, NULL, stride, i, j, 0, dest);
592 dest += 4;
593 }
594 }
595 }