mesa: Only advertise GL_ETC1_RGB8_OES in ES contexts
[mesa.git] / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "formats.h"
38 #include "mtypes.h"
39 #include "context.h"
40 #include "texcompress.h"
41 #include "texcompress_fxt1.h"
42 #include "texcompress_rgtc.h"
43 #include "texcompress_s3tc.h"
44 #include "texcompress_etc.h"
45
46
47 /**
48 * Get the GL base format of a specified GL compressed texture format
49 *
50 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
51 *
52 * "Compressed Internal Format Base Internal Format Type
53 * --------------------------- -------------------- ---------
54 * COMPRESSED_ALPHA ALPHA Generic
55 * COMPRESSED_LUMINANCE LUMINANCE Generic
56 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
57 * COMPRESSED_INTENSITY INTENSITY Generic
58 * COMPRESSED_RED RED Generic
59 * COMPRESSED_RG RG Generic
60 * COMPRESSED_RGB RGB Generic
61 * COMPRESSED_RGBA RGBA Generic
62 * COMPRESSED_SRGB RGB Generic
63 * COMPRESSED_SRGB_ALPHA RGBA Generic
64 * COMPRESSED_SLUMINANCE LUMINANCE Generic
65 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
66 * COMPRESSED_RED_RGTC1 RED Specific
67 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
68 * COMPRESSED_RG_RGTC2 RG Specific
69 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
70 *
71 * \return
72 * The base format of \c format if \c format is a compressed format (either
73 * generic or specific. Otherwise 0 is returned.
74 */
75 GLenum
76 _mesa_gl_compressed_format_base_format(GLenum format)
77 {
78 switch (format) {
79 case GL_COMPRESSED_RED:
80 case GL_COMPRESSED_R11_EAC:
81 case GL_COMPRESSED_RED_RGTC1:
82 case GL_COMPRESSED_SIGNED_R11_EAC:
83 case GL_COMPRESSED_SIGNED_RED_RGTC1:
84 return GL_RED;
85
86 case GL_COMPRESSED_RG:
87 case GL_COMPRESSED_RG11_EAC:
88 case GL_COMPRESSED_RG_RGTC2:
89 case GL_COMPRESSED_SIGNED_RG11_EAC:
90 case GL_COMPRESSED_SIGNED_RG_RGTC2:
91 return GL_RG;
92
93 case GL_COMPRESSED_RGB:
94 case GL_COMPRESSED_SRGB:
95 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
96 case GL_COMPRESSED_RGB_FXT1_3DFX:
97 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
98 case GL_ETC1_RGB8_OES:
99 case GL_COMPRESSED_RGB8_ETC2:
100 case GL_COMPRESSED_SRGB8_ETC2:
101 return GL_RGB;
102
103 case GL_COMPRESSED_RGBA:
104 case GL_COMPRESSED_SRGB_ALPHA:
105 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
106 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
107 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
108 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
109 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
110 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
111 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
112 case GL_COMPRESSED_RGBA_FXT1_3DFX:
113 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
114 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
115 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
116 case GL_COMPRESSED_RGBA8_ETC2_EAC:
117 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
118 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
119 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
120 return GL_RGBA;
121
122 case GL_COMPRESSED_ALPHA:
123 return GL_ALPHA;
124
125 case GL_COMPRESSED_LUMINANCE:
126 case GL_COMPRESSED_SLUMINANCE:
127 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
128 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
129 return GL_LUMINANCE;
130
131 case GL_COMPRESSED_LUMINANCE_ALPHA:
132 case GL_COMPRESSED_SLUMINANCE_ALPHA:
133 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
134 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
135 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
136 return GL_LUMINANCE_ALPHA;
137
138 case GL_COMPRESSED_INTENSITY:
139 return GL_INTENSITY;
140
141 default:
142 return 0;
143 }
144 }
145
146 /**
147 * Return list of (and count of) all specific texture compression
148 * formats that are supported.
149 *
150 * Some formats are \b not returned by this function. The
151 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
152 * "suitable for general-purpose usage." All texture compression extensions
153 * have taken this to mean either linear RGB or linear RGBA.
154 *
155 * The GL_ARB_texture_compress_rgtc spec says:
156 *
157 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
158 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
159 *
160 * RESOLVED: No.
161 *
162 * The OpenGL 2.1 specification says "The only values returned
163 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
164 * corresponding to formats suitable for general-purpose usage.
165 * The renderer will not enumerate formats with restrictions that
166 * need to be specifically understood prior to use."
167 *
168 * Compressed textures with just red or red-green components are
169 * not general-purpose so should not be returned by these queries
170 * because they have restrictions.
171 *
172 * Applications that seek to use the RGTC formats should do so
173 * by looking for this extension's name in the string returned by
174 * glGetString(GL_EXTENSIONS) rather than
175 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
176 * GL_COMPRESSED_TEXTURE_FORMATS return."
177 *
178 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
179 * spec.
180 *
181 * The GL_EXT_texture_rRGB spec says:
182 *
183 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
184 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
185 *
186 * RESOLVED: No. Section 3.8.1 says formats listed by
187 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
188 * usage." The non-linear distribution of red, green, and
189 * blue for these sRGB compressed formats makes them not really
190 * general-purpose."
191 *
192 * The GL_EXT_texture_compression_latc spec says:
193 *
194 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
195 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
196 *
197 * RESOLVED: No.
198 *
199 * The OpenGL 2.1 specification says "The only values returned
200 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
201 * corresponding to formats suitable for general-purpose usage.
202 * The renderer will not enumerate formats with restrictions that
203 * need to be specifically understood prior to use."
204 *
205 * Historically, OpenGL implementation have advertised the RGB and
206 * RGBA versions of the S3TC extensions compressed format tokens
207 * through this mechanism.
208 *
209 * The specification is not sufficiently clear about what "suitable
210 * for general-purpose usage" means. Historically that seems to mean
211 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
212 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
213 * least for NVIDIA drivers) because the alpha is always 1.0 expect
214 * when it is 0.0 when RGB is required to be black. NVIDIA's even
215 * limits itself to true linear RGB or RGBA formats, specifically
216 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
217 *
218 * Adding luminance and luminance-alpha texture formats (and
219 * certainly signed versions of luminance and luminance-alpha
220 * formats!) invites potential comptaibility problems with old
221 * applications using this mechanism since old applications are
222 * unlikely to expect non-RGB or non-RGBA formats to be advertised
223 * through this mechanism. However no specific misinteractions
224 * with old applications is known.
225 *
226 * Applications that seek to use the LATC formats should do so
227 * by looking for this extension's name in the string returned by
228 * glGetString(GL_EXTENSIONS) rather than
229 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
230 * GL_COMPRESSED_TEXTURE_FORMATS return."
231 *
232 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
233 * formats added by this extension are luminance-alpha formats, it is
234 * reasonable to expect them to follow the same rules as
235 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
236 * expose the 3dc formats through this mechanism.
237 *
238 * \param ctx the GL context
239 * \param formats the resulting format list (may be NULL).
240 *
241 * \return number of formats.
242 */
243 GLuint
244 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
245 {
246 GLuint n = 0;
247 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
248 if (formats) {
249 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
250 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
251 }
252 else {
253 n += 2;
254 }
255 }
256
257 if (ctx->Extensions.EXT_texture_compression_s3tc) {
258 if (formats) {
259 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
260 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
261 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
262 }
263 else {
264 n += 3;
265 }
266 }
267 if (_mesa_is_desktop_gl(ctx)
268 && ctx->Extensions.ANGLE_texture_compression_dxt) {
269 if (formats) {
270 formats[n++] = GL_RGB_S3TC;
271 formats[n++] = GL_RGB4_S3TC;
272 formats[n++] = GL_RGBA_S3TC;
273 formats[n++] = GL_RGBA4_S3TC;
274 }
275 else {
276 n += 4;
277 }
278 }
279
280 /* The GL_OES_compressed_ETC1_RGB8_texture spec says:
281 *
282 * "New State
283 *
284 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
285 * COMPRESSED_TEXTURE_FORMATS include ETC1_RGB8_OES."
286 */
287 if (_mesa_is_gles(ctx)
288 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
289 if (formats) {
290 formats[n++] = GL_ETC1_RGB8_OES;
291 }
292 else {
293 n += 1;
294 }
295 }
296
297 if (ctx->API == API_OPENGLES) {
298 if (formats) {
299 formats[n++] = GL_PALETTE4_RGB8_OES;
300 formats[n++] = GL_PALETTE4_RGBA8_OES;
301 formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
302 formats[n++] = GL_PALETTE4_RGBA4_OES;
303 formats[n++] = GL_PALETTE4_RGB5_A1_OES;
304 formats[n++] = GL_PALETTE8_RGB8_OES;
305 formats[n++] = GL_PALETTE8_RGBA8_OES;
306 formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
307 formats[n++] = GL_PALETTE8_RGBA4_OES;
308 formats[n++] = GL_PALETTE8_RGB5_A1_OES;
309 }
310 else {
311 n += 10;
312 }
313 }
314
315 if (_mesa_is_gles3(ctx)) {
316 if (formats) {
317 formats[n++] = GL_COMPRESSED_RGB8_ETC2;
318 formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
319 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
320 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
321 formats[n++] = GL_COMPRESSED_R11_EAC;
322 formats[n++] = GL_COMPRESSED_RG11_EAC;
323 formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
324 formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
325 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
326 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
327 }
328 else {
329 n += 10;
330 }
331 }
332 return n;
333 }
334
335
336 /**
337 * Convert a compressed MESA_FORMAT_x to a GLenum.
338 */
339 gl_format
340 _mesa_glenum_to_compressed_format(GLenum format)
341 {
342 switch (format) {
343 case GL_COMPRESSED_RGB_FXT1_3DFX:
344 return MESA_FORMAT_RGB_FXT1;
345 case GL_COMPRESSED_RGBA_FXT1_3DFX:
346 return MESA_FORMAT_RGBA_FXT1;
347
348 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
349 case GL_RGB_S3TC:
350 return MESA_FORMAT_RGB_DXT1;
351 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
352 case GL_RGB4_S3TC:
353 return MESA_FORMAT_RGBA_DXT1;
354 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
355 case GL_RGBA_S3TC:
356 return MESA_FORMAT_RGBA_DXT3;
357 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
358 case GL_RGBA4_S3TC:
359 return MESA_FORMAT_RGBA_DXT5;
360
361 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
362 return MESA_FORMAT_SRGB_DXT1;
363 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
364 return MESA_FORMAT_SRGBA_DXT1;
365 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
366 return MESA_FORMAT_SRGBA_DXT3;
367 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
368 return MESA_FORMAT_SRGBA_DXT5;
369
370 case GL_COMPRESSED_RED_RGTC1:
371 return MESA_FORMAT_RED_RGTC1;
372 case GL_COMPRESSED_SIGNED_RED_RGTC1:
373 return MESA_FORMAT_SIGNED_RED_RGTC1;
374 case GL_COMPRESSED_RG_RGTC2:
375 return MESA_FORMAT_RG_RGTC2;
376 case GL_COMPRESSED_SIGNED_RG_RGTC2:
377 return MESA_FORMAT_SIGNED_RG_RGTC2;
378
379 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
380 return MESA_FORMAT_L_LATC1;
381 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
382 return MESA_FORMAT_SIGNED_L_LATC1;
383 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
384 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
385 return MESA_FORMAT_LA_LATC2;
386 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
387 return MESA_FORMAT_SIGNED_LA_LATC2;
388
389 case GL_ETC1_RGB8_OES:
390 return MESA_FORMAT_ETC1_RGB8;
391 case GL_COMPRESSED_RGB8_ETC2:
392 return MESA_FORMAT_ETC2_RGB8;
393 case GL_COMPRESSED_SRGB8_ETC2:
394 return MESA_FORMAT_ETC2_SRGB8;
395 case GL_COMPRESSED_RGBA8_ETC2_EAC:
396 return MESA_FORMAT_ETC2_RGBA8_EAC;
397 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
398 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
399 case GL_COMPRESSED_R11_EAC:
400 return MESA_FORMAT_ETC2_R11_EAC;
401 case GL_COMPRESSED_RG11_EAC:
402 return MESA_FORMAT_ETC2_RG11_EAC;
403 case GL_COMPRESSED_SIGNED_R11_EAC:
404 return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
405 case GL_COMPRESSED_SIGNED_RG11_EAC:
406 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
407 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
408 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
409 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
410 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
411
412 default:
413 return MESA_FORMAT_NONE;
414 }
415 }
416
417
418 /**
419 * Given a compressed MESA_FORMAT_x value, return the corresponding
420 * GLenum for that format.
421 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
422 * which must return the specific texture format used when the user might
423 * have originally specified a generic compressed format in their
424 * glTexImage2D() call.
425 * For non-compressed textures, we always return the user-specified
426 * internal format unchanged.
427 */
428 GLenum
429 _mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat)
430 {
431 switch (mesaFormat) {
432 case MESA_FORMAT_RGB_FXT1:
433 return GL_COMPRESSED_RGB_FXT1_3DFX;
434 case MESA_FORMAT_RGBA_FXT1:
435 return GL_COMPRESSED_RGBA_FXT1_3DFX;
436 case MESA_FORMAT_RGB_DXT1:
437 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
438 case MESA_FORMAT_RGBA_DXT1:
439 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
440 case MESA_FORMAT_RGBA_DXT3:
441 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
442 case MESA_FORMAT_RGBA_DXT5:
443 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
444 case MESA_FORMAT_SRGB_DXT1:
445 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
446 case MESA_FORMAT_SRGBA_DXT1:
447 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
448 case MESA_FORMAT_SRGBA_DXT3:
449 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
450 case MESA_FORMAT_SRGBA_DXT5:
451 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
452 case MESA_FORMAT_RED_RGTC1:
453 return GL_COMPRESSED_RED_RGTC1;
454 case MESA_FORMAT_SIGNED_RED_RGTC1:
455 return GL_COMPRESSED_SIGNED_RED_RGTC1;
456 case MESA_FORMAT_RG_RGTC2:
457 return GL_COMPRESSED_RG_RGTC2;
458 case MESA_FORMAT_SIGNED_RG_RGTC2:
459 return GL_COMPRESSED_SIGNED_RG_RGTC2;
460
461 case MESA_FORMAT_L_LATC1:
462 return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
463 case MESA_FORMAT_SIGNED_L_LATC1:
464 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
465 case MESA_FORMAT_LA_LATC2:
466 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
467 case MESA_FORMAT_SIGNED_LA_LATC2:
468 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
469
470 case MESA_FORMAT_ETC1_RGB8:
471 return GL_ETC1_RGB8_OES;
472 case MESA_FORMAT_ETC2_RGB8:
473 return GL_COMPRESSED_RGB8_ETC2;
474 case MESA_FORMAT_ETC2_SRGB8:
475 return GL_COMPRESSED_SRGB8_ETC2;
476 case MESA_FORMAT_ETC2_RGBA8_EAC:
477 return GL_COMPRESSED_RGBA8_ETC2_EAC;
478 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
479 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
480 case MESA_FORMAT_ETC2_R11_EAC:
481 return GL_COMPRESSED_R11_EAC;
482 case MESA_FORMAT_ETC2_RG11_EAC:
483 return GL_COMPRESSED_RG11_EAC;
484 case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
485 return GL_COMPRESSED_SIGNED_R11_EAC;
486 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
487 return GL_COMPRESSED_SIGNED_RG11_EAC;
488 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
489 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
490 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
491 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
492
493 default:
494 _mesa_problem(ctx, "Unexpected mesa texture format in"
495 " _mesa_compressed_format_to_glenum()");
496 return 0;
497 }
498 }
499
500
501 /*
502 * Return the address of the pixel at (col, row, img) in a
503 * compressed texture image.
504 * \param col, row, img - image position (3D), should be a multiple of the
505 * format's block size.
506 * \param format - compressed image format
507 * \param width - image width (stride) in pixels
508 * \param image - the image address
509 * \return address of pixel at (row, col, img)
510 */
511 GLubyte *
512 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
513 gl_format mesaFormat,
514 GLsizei width, const GLubyte *image)
515 {
516 /* XXX only 2D images implemented, not 3D */
517 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
518 GLuint bw, bh;
519 GLint offset;
520
521 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
522
523 ASSERT(col % bw == 0);
524 ASSERT(row % bh == 0);
525
526 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
527 offset *= blockSize;
528
529 return (GLubyte *) image + offset;
530 }
531
532
533 /**
534 * Return a texel-fetch function for the given format, or NULL if
535 * invalid format.
536 */
537 compressed_fetch_func
538 _mesa_get_compressed_fetch_func(gl_format format)
539 {
540 switch (format) {
541 case MESA_FORMAT_RGB_DXT1:
542 case MESA_FORMAT_RGBA_DXT1:
543 case MESA_FORMAT_RGBA_DXT3:
544 case MESA_FORMAT_RGBA_DXT5:
545 case MESA_FORMAT_SRGB_DXT1:
546 case MESA_FORMAT_SRGBA_DXT1:
547 case MESA_FORMAT_SRGBA_DXT3:
548 case MESA_FORMAT_SRGBA_DXT5:
549 return _mesa_get_dxt_fetch_func(format);
550 case MESA_FORMAT_RGB_FXT1:
551 case MESA_FORMAT_RGBA_FXT1:
552 return _mesa_get_fxt_fetch_func(format);
553 case MESA_FORMAT_RED_RGTC1:
554 case MESA_FORMAT_L_LATC1:
555 case MESA_FORMAT_SIGNED_RED_RGTC1:
556 case MESA_FORMAT_SIGNED_L_LATC1:
557 case MESA_FORMAT_RG_RGTC2:
558 case MESA_FORMAT_LA_LATC2:
559 case MESA_FORMAT_SIGNED_RG_RGTC2:
560 case MESA_FORMAT_SIGNED_LA_LATC2:
561 return _mesa_get_compressed_rgtc_func(format);
562 case MESA_FORMAT_ETC1_RGB8:
563 return _mesa_get_etc_fetch_func(format);
564 default:
565 return NULL;
566 }
567 }
568
569
570 /**
571 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
572 * \param srcRowStride stride in bytes between rows of blocks in the
573 * compressed source image.
574 */
575 void
576 _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
577 const GLubyte *src, GLint srcRowStride,
578 GLfloat *dest)
579 {
580 compressed_fetch_func fetch;
581 GLuint i, j;
582 GLuint bytes, bw, bh;
583 GLint stride;
584
585 bytes = _mesa_get_format_bytes(format);
586 _mesa_get_format_block_size(format, &bw, &bh);
587
588 fetch = _mesa_get_compressed_fetch_func(format);
589 if (!fetch) {
590 _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
591 return;
592 }
593
594 stride = srcRowStride * bh / bytes;
595
596 for (j = 0; j < height; j++) {
597 for (i = 0; i < width; i++) {
598 fetch(src, stride, i, j, dest);
599 dest += 4;
600 }
601 }
602 }