Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "colormac.h"
36 #include "formats.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39 #include "texcompress.h"
40
41
42 /**
43 * Return list of (and count of) all specific texture compression
44 * formats that are supported.
45 *
46 * \param ctx the GL context
47 * \param formats the resulting format list (may be NULL).
48 * \param all if true return all formats, even those with some kind
49 * of restrictions/limitations (See GL_ARB_texture_compression
50 * spec for more info).
51 *
52 * \return number of formats.
53 */
54 GLuint
55 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
56 {
57 GLuint n = 0;
58 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
59 if (formats) {
60 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
61 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
62 }
63 else {
64 n += 2;
65 }
66 }
67 if (ctx->Extensions.EXT_texture_compression_s3tc) {
68 if (formats) {
69 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
70 /* This format has some restrictions/limitations and so should
71 * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
72 * Specifically, all transparent pixels become black. NVIDIA
73 * omits this format too.
74 */
75 if (all)
76 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
77 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
78 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
79 }
80 else {
81 n += 3;
82 if (all)
83 n += 1;
84 }
85 }
86 if (ctx->Extensions.S3_s3tc) {
87 if (formats) {
88 formats[n++] = GL_RGB_S3TC;
89 formats[n++] = GL_RGB4_S3TC;
90 formats[n++] = GL_RGBA_S3TC;
91 formats[n++] = GL_RGBA4_S3TC;
92 }
93 else {
94 n += 4;
95 }
96 }
97 #if FEATURE_EXT_texture_sRGB
98 if (ctx->Extensions.EXT_texture_sRGB) {
99 if (formats) {
100 formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
101 formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
102 formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
103 formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
104 }
105 else {
106 n += 4;
107 }
108 }
109 #endif /* FEATURE_EXT_texture_sRGB */
110 return n;
111
112 #if FEATURE_ES1 || FEATURE_ES2
113 if (formats) {
114 formats[n++] = GL_PALETTE4_RGB8_OES;
115 formats[n++] = GL_PALETTE4_RGBA8_OES;
116 formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
117 formats[n++] = GL_PALETTE4_RGBA4_OES;
118 formats[n++] = GL_PALETTE4_RGB5_A1_OES;
119 formats[n++] = GL_PALETTE8_RGB8_OES;
120 formats[n++] = GL_PALETTE8_RGBA8_OES;
121 formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
122 formats[n++] = GL_PALETTE8_RGBA4_OES;
123 formats[n++] = GL_PALETTE8_RGB5_A1_OES;
124 }
125 else {
126 n += 10;
127 }
128 #endif
129 }
130
131
132 /**
133 * Convert a compressed MESA_FORMAT_x to a GLenum.
134 */
135 gl_format
136 _mesa_glenum_to_compressed_format(GLenum format)
137 {
138 switch (format) {
139 case GL_COMPRESSED_RGB_FXT1_3DFX:
140 return MESA_FORMAT_RGB_FXT1;
141 case GL_COMPRESSED_RGBA_FXT1_3DFX:
142 return MESA_FORMAT_RGBA_FXT1;
143
144 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
145 case GL_RGB_S3TC:
146 return MESA_FORMAT_RGB_DXT1;
147 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
148 case GL_RGB4_S3TC:
149 return MESA_FORMAT_RGBA_DXT1;
150 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
151 case GL_RGBA_S3TC:
152 return MESA_FORMAT_RGBA_DXT3;
153 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
154 case GL_RGBA4_S3TC:
155 return MESA_FORMAT_RGBA_DXT5;
156
157 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
158 return MESA_FORMAT_SRGB_DXT1;
159 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
160 return MESA_FORMAT_SRGBA_DXT1;
161 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
162 return MESA_FORMAT_SRGBA_DXT3;
163 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
164 return MESA_FORMAT_SRGBA_DXT5;
165
166 default:
167 return MESA_FORMAT_NONE;
168 }
169 }
170
171
172 /**
173 * Given a compressed MESA_FORMAT_x value, return the corresponding
174 * GLenum for that format.
175 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
176 * which must return the specific texture format used when the user might
177 * have originally specified a generic compressed format in their
178 * glTexImage2D() call.
179 * For non-compressed textures, we always return the user-specified
180 * internal format unchanged.
181 */
182 GLenum
183 _mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
184 {
185 switch (mesaFormat) {
186 #if FEATURE_texture_fxt1
187 case MESA_FORMAT_RGB_FXT1:
188 return GL_COMPRESSED_RGB_FXT1_3DFX;
189 case MESA_FORMAT_RGBA_FXT1:
190 return GL_COMPRESSED_RGBA_FXT1_3DFX;
191 #endif
192 #if FEATURE_texture_s3tc
193 case MESA_FORMAT_RGB_DXT1:
194 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
195 case MESA_FORMAT_RGBA_DXT1:
196 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
197 case MESA_FORMAT_RGBA_DXT3:
198 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
199 case MESA_FORMAT_RGBA_DXT5:
200 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
201 #if FEATURE_EXT_texture_sRGB
202 case MESA_FORMAT_SRGB_DXT1:
203 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
204 case MESA_FORMAT_SRGBA_DXT1:
205 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
206 case MESA_FORMAT_SRGBA_DXT3:
207 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
208 case MESA_FORMAT_SRGBA_DXT5:
209 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
210 #endif
211 #endif
212 default:
213 _mesa_problem(ctx, "Unexpected mesa texture format in"
214 " _mesa_compressed_format_to_glenum()");
215 return 0;
216 }
217 }
218
219
220 /*
221 * Return the address of the pixel at (col, row, img) in a
222 * compressed texture image.
223 * \param col, row, img - image position (3D), should be a multiple of the
224 * format's block size.
225 * \param format - compressed image format
226 * \param width - image width (stride) in pixels
227 * \param image - the image address
228 * \return address of pixel at (row, col, img)
229 */
230 GLubyte *
231 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
232 gl_format mesaFormat,
233 GLsizei width, const GLubyte *image)
234 {
235 /* XXX only 2D images implemented, not 3D */
236 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
237 GLuint bw, bh;
238 GLint offset;
239
240 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
241
242 ASSERT(col % bw == 0);
243 ASSERT(row % bh == 0);
244
245 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
246 offset *= blockSize;
247
248 return (GLubyte *) image + offset;
249 }