mesa: remove #include "mfeatures.h" from numerous source files
[mesa.git] / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "formats.h"
38 #include "mtypes.h"
39 #include "context.h"
40 #include "texcompress.h"
41 #include "texcompress_fxt1.h"
42 #include "texcompress_rgtc.h"
43 #include "texcompress_s3tc.h"
44 #include "texcompress_etc.h"
45
46
47 /**
48 * Get the GL base format of a specified GL compressed texture format
49 *
50 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
51 *
52 * "Compressed Internal Format Base Internal Format Type
53 * --------------------------- -------------------- ---------
54 * COMPRESSED_ALPHA ALPHA Generic
55 * COMPRESSED_LUMINANCE LUMINANCE Generic
56 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
57 * COMPRESSED_INTENSITY INTENSITY Generic
58 * COMPRESSED_RED RED Generic
59 * COMPRESSED_RG RG Generic
60 * COMPRESSED_RGB RGB Generic
61 * COMPRESSED_RGBA RGBA Generic
62 * COMPRESSED_SRGB RGB Generic
63 * COMPRESSED_SRGB_ALPHA RGBA Generic
64 * COMPRESSED_SLUMINANCE LUMINANCE Generic
65 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
66 * COMPRESSED_RED_RGTC1 RED Specific
67 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
68 * COMPRESSED_RG_RGTC2 RG Specific
69 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
70 *
71 * \return
72 * The base format of \c format if \c format is a compressed format (either
73 * generic or specific. Otherwise 0 is returned.
74 */
75 GLenum
76 _mesa_gl_compressed_format_base_format(GLenum format)
77 {
78 switch (format) {
79 case GL_COMPRESSED_RED:
80 case GL_COMPRESSED_R11_EAC:
81 case GL_COMPRESSED_RED_RGTC1:
82 case GL_COMPRESSED_SIGNED_R11_EAC:
83 case GL_COMPRESSED_SIGNED_RED_RGTC1:
84 return GL_RED;
85
86 case GL_COMPRESSED_RG:
87 case GL_COMPRESSED_RG11_EAC:
88 case GL_COMPRESSED_RG_RGTC2:
89 case GL_COMPRESSED_SIGNED_RG11_EAC:
90 case GL_COMPRESSED_SIGNED_RG_RGTC2:
91 return GL_RG;
92
93 case GL_COMPRESSED_RGB:
94 case GL_COMPRESSED_SRGB:
95 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
96 case GL_COMPRESSED_RGB_FXT1_3DFX:
97 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
98 case GL_ETC1_RGB8_OES:
99 case GL_COMPRESSED_RGB8_ETC2:
100 case GL_COMPRESSED_SRGB8_ETC2:
101 return GL_RGB;
102
103 case GL_COMPRESSED_RGBA:
104 case GL_COMPRESSED_SRGB_ALPHA:
105 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
106 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
107 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
108 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
109 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
110 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
111 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
112 case GL_COMPRESSED_RGBA_FXT1_3DFX:
113 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
114 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
115 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
116 case GL_COMPRESSED_RGBA8_ETC2_EAC:
117 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
118 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
119 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
120 return GL_RGBA;
121
122 case GL_COMPRESSED_ALPHA:
123 return GL_ALPHA;
124
125 case GL_COMPRESSED_LUMINANCE:
126 case GL_COMPRESSED_SLUMINANCE:
127 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
128 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
129 return GL_LUMINANCE;
130
131 case GL_COMPRESSED_LUMINANCE_ALPHA:
132 case GL_COMPRESSED_SLUMINANCE_ALPHA:
133 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
134 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
135 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
136 return GL_LUMINANCE_ALPHA;
137
138 case GL_COMPRESSED_INTENSITY:
139 return GL_INTENSITY;
140
141 default:
142 return 0;
143 }
144 }
145
146 /**
147 * Return list of (and count of) all specific texture compression
148 * formats that are supported.
149 *
150 * Some formats are \b not returned by this function. The
151 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
152 * "suitable for general-purpose usage." All texture compression extensions
153 * have taken this to mean either linear RGB or linear RGBA.
154 *
155 * The GL_ARB_texture_compress_rgtc spec says:
156 *
157 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
158 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
159 *
160 * RESOLVED: No.
161 *
162 * The OpenGL 2.1 specification says "The only values returned
163 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
164 * corresponding to formats suitable for general-purpose usage.
165 * The renderer will not enumerate formats with restrictions that
166 * need to be specifically understood prior to use."
167 *
168 * Compressed textures with just red or red-green components are
169 * not general-purpose so should not be returned by these queries
170 * because they have restrictions.
171 *
172 * Applications that seek to use the RGTC formats should do so
173 * by looking for this extension's name in the string returned by
174 * glGetString(GL_EXTENSIONS) rather than
175 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
176 * GL_COMPRESSED_TEXTURE_FORMATS return."
177 *
178 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
179 * spec.
180 *
181 * The GL_EXT_texture_rRGB spec says:
182 *
183 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
184 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
185 *
186 * RESOLVED: No. Section 3.8.1 says formats listed by
187 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
188 * usage." The non-linear distribution of red, green, and
189 * blue for these sRGB compressed formats makes them not really
190 * general-purpose."
191 *
192 * The GL_EXT_texture_compression_latc spec says:
193 *
194 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
195 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
196 *
197 * RESOLVED: No.
198 *
199 * The OpenGL 2.1 specification says "The only values returned
200 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
201 * corresponding to formats suitable for general-purpose usage.
202 * The renderer will not enumerate formats with restrictions that
203 * need to be specifically understood prior to use."
204 *
205 * Historically, OpenGL implementation have advertised the RGB and
206 * RGBA versions of the S3TC extensions compressed format tokens
207 * through this mechanism.
208 *
209 * The specification is not sufficiently clear about what "suitable
210 * for general-purpose usage" means. Historically that seems to mean
211 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
212 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
213 * least for NVIDIA drivers) because the alpha is always 1.0 expect
214 * when it is 0.0 when RGB is required to be black. NVIDIA's even
215 * limits itself to true linear RGB or RGBA formats, specifically
216 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
217 *
218 * Adding luminance and luminance-alpha texture formats (and
219 * certainly signed versions of luminance and luminance-alpha
220 * formats!) invites potential comptaibility problems with old
221 * applications using this mechanism since old applications are
222 * unlikely to expect non-RGB or non-RGBA formats to be advertised
223 * through this mechanism. However no specific misinteractions
224 * with old applications is known.
225 *
226 * Applications that seek to use the LATC formats should do so
227 * by looking for this extension's name in the string returned by
228 * glGetString(GL_EXTENSIONS) rather than
229 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
230 * GL_COMPRESSED_TEXTURE_FORMATS return."
231 *
232 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
233 * formats added by this extension are luminance-alpha formats, it is
234 * reasonable to expect them to follow the same rules as
235 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
236 * expose the 3dc formats through this mechanism.
237 *
238 * \param ctx the GL context
239 * \param formats the resulting format list (may be NULL).
240 *
241 * \return number of formats.
242 */
243 GLuint
244 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
245 {
246 GLuint n = 0;
247 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
248 if (formats) {
249 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
250 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
251 }
252 else {
253 n += 2;
254 }
255 }
256
257 if (ctx->Extensions.EXT_texture_compression_s3tc) {
258 if (formats) {
259 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
260 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
261 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
262 }
263 else {
264 n += 3;
265 }
266 }
267 if (_mesa_is_desktop_gl(ctx)
268 && ctx->Extensions.ANGLE_texture_compression_dxt) {
269 if (formats) {
270 formats[n++] = GL_RGB_S3TC;
271 formats[n++] = GL_RGB4_S3TC;
272 formats[n++] = GL_RGBA_S3TC;
273 formats[n++] = GL_RGBA4_S3TC;
274 }
275 else {
276 n += 4;
277 }
278 }
279
280 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
281 if (formats) {
282 formats[n++] = GL_ETC1_RGB8_OES;
283 }
284 else {
285 n += 1;
286 }
287 }
288
289 if (ctx->API == API_OPENGLES) {
290 if (formats) {
291 formats[n++] = GL_PALETTE4_RGB8_OES;
292 formats[n++] = GL_PALETTE4_RGBA8_OES;
293 formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
294 formats[n++] = GL_PALETTE4_RGBA4_OES;
295 formats[n++] = GL_PALETTE4_RGB5_A1_OES;
296 formats[n++] = GL_PALETTE8_RGB8_OES;
297 formats[n++] = GL_PALETTE8_RGBA8_OES;
298 formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
299 formats[n++] = GL_PALETTE8_RGBA4_OES;
300 formats[n++] = GL_PALETTE8_RGB5_A1_OES;
301 }
302 else {
303 n += 10;
304 }
305 }
306
307 if (_mesa_is_gles3(ctx)) {
308 if (formats) {
309 formats[n++] = GL_COMPRESSED_RGB8_ETC2;
310 formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
311 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
312 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
313 formats[n++] = GL_COMPRESSED_R11_EAC;
314 formats[n++] = GL_COMPRESSED_RG11_EAC;
315 formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
316 formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
317 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
318 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
319 }
320 else {
321 n += 10;
322 }
323 }
324 return n;
325 }
326
327
328 /**
329 * Convert a compressed MESA_FORMAT_x to a GLenum.
330 */
331 gl_format
332 _mesa_glenum_to_compressed_format(GLenum format)
333 {
334 switch (format) {
335 case GL_COMPRESSED_RGB_FXT1_3DFX:
336 return MESA_FORMAT_RGB_FXT1;
337 case GL_COMPRESSED_RGBA_FXT1_3DFX:
338 return MESA_FORMAT_RGBA_FXT1;
339
340 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
341 case GL_RGB_S3TC:
342 return MESA_FORMAT_RGB_DXT1;
343 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
344 case GL_RGB4_S3TC:
345 return MESA_FORMAT_RGBA_DXT1;
346 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
347 case GL_RGBA_S3TC:
348 return MESA_FORMAT_RGBA_DXT3;
349 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
350 case GL_RGBA4_S3TC:
351 return MESA_FORMAT_RGBA_DXT5;
352
353 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
354 return MESA_FORMAT_SRGB_DXT1;
355 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
356 return MESA_FORMAT_SRGBA_DXT1;
357 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
358 return MESA_FORMAT_SRGBA_DXT3;
359 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
360 return MESA_FORMAT_SRGBA_DXT5;
361
362 case GL_COMPRESSED_RED_RGTC1:
363 return MESA_FORMAT_RED_RGTC1;
364 case GL_COMPRESSED_SIGNED_RED_RGTC1:
365 return MESA_FORMAT_SIGNED_RED_RGTC1;
366 case GL_COMPRESSED_RG_RGTC2:
367 return MESA_FORMAT_RG_RGTC2;
368 case GL_COMPRESSED_SIGNED_RG_RGTC2:
369 return MESA_FORMAT_SIGNED_RG_RGTC2;
370
371 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
372 return MESA_FORMAT_L_LATC1;
373 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
374 return MESA_FORMAT_SIGNED_L_LATC1;
375 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
376 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
377 return MESA_FORMAT_LA_LATC2;
378 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
379 return MESA_FORMAT_SIGNED_LA_LATC2;
380
381 case GL_ETC1_RGB8_OES:
382 return MESA_FORMAT_ETC1_RGB8;
383 case GL_COMPRESSED_RGB8_ETC2:
384 return MESA_FORMAT_ETC2_RGB8;
385 case GL_COMPRESSED_SRGB8_ETC2:
386 return MESA_FORMAT_ETC2_SRGB8;
387 case GL_COMPRESSED_RGBA8_ETC2_EAC:
388 return MESA_FORMAT_ETC2_RGBA8_EAC;
389 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
390 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
391 case GL_COMPRESSED_R11_EAC:
392 return MESA_FORMAT_ETC2_R11_EAC;
393 case GL_COMPRESSED_RG11_EAC:
394 return MESA_FORMAT_ETC2_RG11_EAC;
395 case GL_COMPRESSED_SIGNED_R11_EAC:
396 return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
397 case GL_COMPRESSED_SIGNED_RG11_EAC:
398 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
399 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
400 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
401 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
402 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
403
404 default:
405 return MESA_FORMAT_NONE;
406 }
407 }
408
409
410 /**
411 * Given a compressed MESA_FORMAT_x value, return the corresponding
412 * GLenum for that format.
413 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
414 * which must return the specific texture format used when the user might
415 * have originally specified a generic compressed format in their
416 * glTexImage2D() call.
417 * For non-compressed textures, we always return the user-specified
418 * internal format unchanged.
419 */
420 GLenum
421 _mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat)
422 {
423 switch (mesaFormat) {
424 case MESA_FORMAT_RGB_FXT1:
425 return GL_COMPRESSED_RGB_FXT1_3DFX;
426 case MESA_FORMAT_RGBA_FXT1:
427 return GL_COMPRESSED_RGBA_FXT1_3DFX;
428 case MESA_FORMAT_RGB_DXT1:
429 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
430 case MESA_FORMAT_RGBA_DXT1:
431 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
432 case MESA_FORMAT_RGBA_DXT3:
433 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
434 case MESA_FORMAT_RGBA_DXT5:
435 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
436 case MESA_FORMAT_SRGB_DXT1:
437 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
438 case MESA_FORMAT_SRGBA_DXT1:
439 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
440 case MESA_FORMAT_SRGBA_DXT3:
441 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
442 case MESA_FORMAT_SRGBA_DXT5:
443 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
444 case MESA_FORMAT_RED_RGTC1:
445 return GL_COMPRESSED_RED_RGTC1;
446 case MESA_FORMAT_SIGNED_RED_RGTC1:
447 return GL_COMPRESSED_SIGNED_RED_RGTC1;
448 case MESA_FORMAT_RG_RGTC2:
449 return GL_COMPRESSED_RG_RGTC2;
450 case MESA_FORMAT_SIGNED_RG_RGTC2:
451 return GL_COMPRESSED_SIGNED_RG_RGTC2;
452
453 case MESA_FORMAT_L_LATC1:
454 return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
455 case MESA_FORMAT_SIGNED_L_LATC1:
456 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
457 case MESA_FORMAT_LA_LATC2:
458 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
459 case MESA_FORMAT_SIGNED_LA_LATC2:
460 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
461
462 case MESA_FORMAT_ETC1_RGB8:
463 return GL_ETC1_RGB8_OES;
464 case MESA_FORMAT_ETC2_RGB8:
465 return GL_COMPRESSED_RGB8_ETC2;
466 case MESA_FORMAT_ETC2_SRGB8:
467 return GL_COMPRESSED_SRGB8_ETC2;
468 case MESA_FORMAT_ETC2_RGBA8_EAC:
469 return GL_COMPRESSED_RGBA8_ETC2_EAC;
470 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
471 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
472 case MESA_FORMAT_ETC2_R11_EAC:
473 return GL_COMPRESSED_R11_EAC;
474 case MESA_FORMAT_ETC2_RG11_EAC:
475 return GL_COMPRESSED_RG11_EAC;
476 case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
477 return GL_COMPRESSED_SIGNED_R11_EAC;
478 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
479 return GL_COMPRESSED_SIGNED_RG11_EAC;
480 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
481 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
482 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
483 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
484
485 default:
486 _mesa_problem(ctx, "Unexpected mesa texture format in"
487 " _mesa_compressed_format_to_glenum()");
488 return 0;
489 }
490 }
491
492
493 /*
494 * Return the address of the pixel at (col, row, img) in a
495 * compressed texture image.
496 * \param col, row, img - image position (3D), should be a multiple of the
497 * format's block size.
498 * \param format - compressed image format
499 * \param width - image width (stride) in pixels
500 * \param image - the image address
501 * \return address of pixel at (row, col, img)
502 */
503 GLubyte *
504 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
505 gl_format mesaFormat,
506 GLsizei width, const GLubyte *image)
507 {
508 /* XXX only 2D images implemented, not 3D */
509 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
510 GLuint bw, bh;
511 GLint offset;
512
513 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
514
515 ASSERT(col % bw == 0);
516 ASSERT(row % bh == 0);
517
518 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
519 offset *= blockSize;
520
521 return (GLubyte *) image + offset;
522 }
523
524
525 /**
526 * Return a texel-fetch function for the given format, or NULL if
527 * invalid format.
528 */
529 compressed_fetch_func
530 _mesa_get_compressed_fetch_func(gl_format format)
531 {
532 switch (format) {
533 case MESA_FORMAT_RGB_DXT1:
534 case MESA_FORMAT_RGBA_DXT1:
535 case MESA_FORMAT_RGBA_DXT3:
536 case MESA_FORMAT_RGBA_DXT5:
537 case MESA_FORMAT_SRGB_DXT1:
538 case MESA_FORMAT_SRGBA_DXT1:
539 case MESA_FORMAT_SRGBA_DXT3:
540 case MESA_FORMAT_SRGBA_DXT5:
541 return _mesa_get_dxt_fetch_func(format);
542 case MESA_FORMAT_RGB_FXT1:
543 case MESA_FORMAT_RGBA_FXT1:
544 return _mesa_get_fxt_fetch_func(format);
545 case MESA_FORMAT_RED_RGTC1:
546 case MESA_FORMAT_L_LATC1:
547 case MESA_FORMAT_SIGNED_RED_RGTC1:
548 case MESA_FORMAT_SIGNED_L_LATC1:
549 case MESA_FORMAT_RG_RGTC2:
550 case MESA_FORMAT_LA_LATC2:
551 case MESA_FORMAT_SIGNED_RG_RGTC2:
552 case MESA_FORMAT_SIGNED_LA_LATC2:
553 return _mesa_get_compressed_rgtc_func(format);
554 case MESA_FORMAT_ETC1_RGB8:
555 return _mesa_get_etc_fetch_func(format);
556 default:
557 return NULL;
558 }
559 }
560
561
562 /**
563 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
564 * \param srcRowStride stride in bytes between rows of blocks in the
565 * compressed source image.
566 */
567 void
568 _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
569 const GLubyte *src, GLint srcRowStride,
570 GLfloat *dest)
571 {
572 compressed_fetch_func fetch;
573 GLuint i, j;
574 GLuint bytes, bw, bh;
575 GLint stride;
576
577 bytes = _mesa_get_format_bytes(format);
578 _mesa_get_format_block_size(format, &bw, &bh);
579
580 fetch = _mesa_get_compressed_fetch_func(format);
581 if (!fetch) {
582 _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
583 return;
584 }
585
586 stride = srcRowStride * bh / bytes;
587
588 for (j = 0; j < height; j++) {
589 for (i = 0; i < width; i++) {
590 fetch(src, NULL, stride, i, j, 0, dest);
591 dest += 4;
592 }
593 }
594 }