2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * glTexEnv-related functions
33 #include "main/glheader.h"
34 #include "main/context.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/mtypes.h"
38 #include "main/state.h"
39 #include "main/texenv.h"
40 #include "main/texstate.h"
43 #define TE_ERROR(errCode, msg, value) \
44 _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));
47 /** Set texture env mode */
49 set_env_mode(struct gl_context
*ctx
,
50 struct gl_texture_unit
*texUnit
,
55 if (texUnit
->EnvMode
== mode
)
68 mode
= GL_REPLACE
; /* GL_REPLACE_EXT != GL_REPLACE */
72 legal
= ctx
->Extensions
.NV_texture_env_combine4
;
79 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
80 texUnit
->EnvMode
= mode
;
83 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(param=%s)", mode
);
89 set_env_color(struct gl_context
*ctx
,
90 struct gl_texture_unit
*texUnit
,
93 if (TEST_EQ_4V(color
, texUnit
->EnvColorUnclamped
))
95 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
96 COPY_4FV(texUnit
->EnvColorUnclamped
, color
);
97 texUnit
->EnvColor
[0] = CLAMP(color
[0], 0.0F
, 1.0F
);
98 texUnit
->EnvColor
[1] = CLAMP(color
[1], 0.0F
, 1.0F
);
99 texUnit
->EnvColor
[2] = CLAMP(color
[2], 0.0F
, 1.0F
);
100 texUnit
->EnvColor
[3] = CLAMP(color
[3], 0.0F
, 1.0F
);
104 /** Set an RGB or A combiner mode/function */
106 set_combiner_mode(struct gl_context
*ctx
,
107 struct gl_texture_unit
*texUnit
,
108 GLenum pname
, GLenum mode
)
121 legal
= ctx
->Extensions
.ARB_texture_env_combine
;
123 case GL_DOT3_RGB_EXT
:
124 case GL_DOT3_RGBA_EXT
:
125 legal
= (ctx
->API
== API_OPENGL_COMPAT
&&
126 ctx
->Extensions
.EXT_texture_env_dot3
&&
127 pname
== GL_COMBINE_RGB
);
131 legal
= (ctx
->Extensions
.ARB_texture_env_dot3
&&
132 pname
== GL_COMBINE_RGB
);
134 case GL_MODULATE_ADD_ATI
:
135 case GL_MODULATE_SIGNED_ADD_ATI
:
136 case GL_MODULATE_SUBTRACT_ATI
:
137 legal
= (ctx
->API
== API_OPENGL_COMPAT
&&
138 ctx
->Extensions
.ATI_texture_env_combine3
);
140 case GL_BUMP_ENVMAP_ATI
:
141 legal
= (ctx
->API
== API_OPENGL_COMPAT
&&
142 ctx
->Extensions
.ATI_envmap_bumpmap
&&
143 pname
== GL_COMBINE_RGB
);
150 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(param=%s)", mode
);
156 if (texUnit
->Combine
.ModeRGB
== mode
)
158 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
159 texUnit
->Combine
.ModeRGB
= mode
;
162 case GL_COMBINE_ALPHA
:
163 if (texUnit
->Combine
.ModeA
== mode
)
165 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
166 texUnit
->Combine
.ModeA
= mode
;
169 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(pname=%s)", pname
);
175 /** Set an RGB or A combiner source term */
177 set_combiner_source(struct gl_context
*ctx
,
178 struct gl_texture_unit
*texUnit
,
179 GLenum pname
, GLenum param
)
182 GLboolean alpha
, legal
;
185 * Translate pname to (term, alpha).
187 * The enums were given sequential values for a reason.
193 case GL_SOURCE3_RGB_NV
:
194 term
= pname
- GL_SOURCE0_RGB
;
197 case GL_SOURCE0_ALPHA
:
198 case GL_SOURCE1_ALPHA
:
199 case GL_SOURCE2_ALPHA
:
200 case GL_SOURCE3_ALPHA_NV
:
201 term
= pname
- GL_SOURCE0_ALPHA
;
205 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(pname=%s)", pname
);
209 if ((term
== 3) && (ctx
->API
!= API_OPENGL_COMPAT
210 || !ctx
->Extensions
.NV_texture_env_combine4
)) {
211 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(pname=%s)", pname
);
215 assert(term
< MAX_COMBINER_TERMS
);
218 * Error-check param (the source term)
223 case GL_PRIMARY_COLOR
:
235 legal
= (ctx
->Extensions
.ARB_texture_env_crossbar
&&
236 param
- GL_TEXTURE0
< ctx
->Const
.MaxTextureUnits
);
239 legal
= (ctx
->API
== API_OPENGL_COMPAT
&&
240 (ctx
->Extensions
.ATI_texture_env_combine3
||
241 ctx
->Extensions
.NV_texture_env_combine4
));
244 legal
= (ctx
->API
== API_OPENGL_COMPAT
&&
245 ctx
->Extensions
.ATI_texture_env_combine3
);
252 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(param=%s)", param
);
256 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
259 texUnit
->Combine
.SourceA
[term
] = param
;
261 texUnit
->Combine
.SourceRGB
[term
] = param
;
265 /** Set an RGB or A combiner operand term */
267 set_combiner_operand(struct gl_context
*ctx
,
268 struct gl_texture_unit
*texUnit
,
269 GLenum pname
, GLenum param
)
272 GLboolean alpha
, legal
;
274 /* The enums were given sequential values for a reason.
277 case GL_OPERAND0_RGB
:
278 case GL_OPERAND1_RGB
:
279 case GL_OPERAND2_RGB
:
280 case GL_OPERAND3_RGB_NV
:
281 term
= pname
- GL_OPERAND0_RGB
;
284 case GL_OPERAND0_ALPHA
:
285 case GL_OPERAND1_ALPHA
:
286 case GL_OPERAND2_ALPHA
:
287 case GL_OPERAND3_ALPHA_NV
:
288 term
= pname
- GL_OPERAND0_ALPHA
;
292 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(pname=%s)", pname
);
296 if ((term
== 3) && (ctx
->API
!= API_OPENGL_COMPAT
297 || !ctx
->Extensions
.NV_texture_env_combine4
)) {
298 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(pname=%s)", pname
);
302 assert(term
< MAX_COMBINER_TERMS
);
305 * Error-check param (the source operand)
309 case GL_ONE_MINUS_SRC_COLOR
:
310 /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT
311 * version. In the ARB and NV versions and OpenGL ES 1.x they can be
312 * used for any RGB operand.
315 && ((term
< 2) || ctx
->Extensions
.ARB_texture_env_combine
316 || ctx
->Extensions
.NV_texture_env_combine4
);
318 case GL_ONE_MINUS_SRC_ALPHA
:
319 /* GL_ONE_MINUS_SRC_ALPHA can only be used with
320 * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV
321 * versions and OpenGL ES 1.x it can be used for any operand.
323 legal
= (term
< 2) || ctx
->Extensions
.ARB_texture_env_combine
324 || ctx
->Extensions
.NV_texture_env_combine4
;
334 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(param=%s)", param
);
338 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
341 texUnit
->Combine
.OperandA
[term
] = param
;
343 texUnit
->Combine
.OperandRGB
[term
] = param
;
348 set_combiner_scale(struct gl_context
*ctx
,
349 struct gl_texture_unit
*texUnit
,
350 GLenum pname
, GLfloat scale
)
357 else if (scale
== 2.0F
) {
360 else if (scale
== 4.0F
) {
364 _mesa_error( ctx
, GL_INVALID_VALUE
,
365 "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
371 if (texUnit
->Combine
.ScaleShiftRGB
== shift
)
373 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
374 texUnit
->Combine
.ScaleShiftRGB
= shift
;
377 if (texUnit
->Combine
.ScaleShiftA
== shift
)
379 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
380 texUnit
->Combine
.ScaleShiftA
= shift
;
383 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(pname=%s)", pname
);
390 _mesa_TexEnvfv( GLenum target
, GLenum pname
, const GLfloat
*param
)
392 const GLint iparam0
= (GLint
) param
[0];
393 struct gl_texture_unit
*texUnit
;
395 GET_CURRENT_CONTEXT(ctx
);
397 maxUnit
= (target
== GL_POINT_SPRITE_NV
&& pname
== GL_COORD_REPLACE_NV
)
398 ? ctx
->Const
.MaxTextureCoordUnits
: ctx
->Const
.MaxCombinedTextureImageUnits
;
399 if (ctx
->Texture
.CurrentUnit
>= maxUnit
) {
400 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexEnvfv(current unit)");
404 texUnit
= _mesa_get_current_tex_unit(ctx
);
406 if (target
== GL_TEXTURE_ENV
) {
408 case GL_TEXTURE_ENV_MODE
:
409 set_env_mode(ctx
, texUnit
, (GLenum
) iparam0
);
411 case GL_TEXTURE_ENV_COLOR
:
412 set_env_color(ctx
, texUnit
, param
);
415 case GL_COMBINE_ALPHA
:
416 set_combiner_mode(ctx
, texUnit
, pname
, (GLenum
) iparam0
);
421 case GL_SOURCE3_RGB_NV
:
422 case GL_SOURCE0_ALPHA
:
423 case GL_SOURCE1_ALPHA
:
424 case GL_SOURCE2_ALPHA
:
425 case GL_SOURCE3_ALPHA_NV
:
426 set_combiner_source(ctx
, texUnit
, pname
, (GLenum
) iparam0
);
428 case GL_OPERAND0_RGB
:
429 case GL_OPERAND1_RGB
:
430 case GL_OPERAND2_RGB
:
431 case GL_OPERAND3_RGB_NV
:
432 case GL_OPERAND0_ALPHA
:
433 case GL_OPERAND1_ALPHA
:
434 case GL_OPERAND2_ALPHA
:
435 case GL_OPERAND3_ALPHA_NV
:
436 set_combiner_operand(ctx
, texUnit
, pname
, (GLenum
) iparam0
);
440 set_combiner_scale(ctx
, texUnit
, pname
, param
[0]);
442 case GL_BUMP_TARGET_ATI
:
443 if (ctx
->API
!= API_OPENGL_COMPAT
|| !ctx
->Extensions
.ATI_envmap_bumpmap
) {
444 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexEnv(pname=0x%x)", pname
);
447 if ((iparam0
< GL_TEXTURE0
) ||
448 (iparam0
> GL_TEXTURE31
)) {
449 /* spec doesn't say this but it seems logical */
450 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexEnv(param=0x%x)", iparam0
);
453 if (!((1 << (iparam0
- GL_TEXTURE0
)) & ctx
->Const
.SupportedBumpUnits
)) {
454 _mesa_error( ctx
, GL_INVALID_VALUE
, "glTexEnv(param=0x%x)", iparam0
);
458 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
459 texUnit
->BumpTarget
= iparam0
;
463 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexEnv(pname)" );
467 else if (target
== GL_TEXTURE_FILTER_CONTROL_EXT
) {
468 if (pname
== GL_TEXTURE_LOD_BIAS_EXT
) {
469 if (texUnit
->LodBias
== param
[0])
471 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
472 texUnit
->LodBias
= param
[0];
475 TE_ERROR(GL_INVALID_ENUM
, "glTexEnv(pname=%s)", pname
);
479 else if (target
== GL_POINT_SPRITE_NV
) {
480 /* GL_ARB_point_sprite / GL_NV_point_sprite */
481 if (!ctx
->Extensions
.NV_point_sprite
482 && !ctx
->Extensions
.ARB_point_sprite
) {
483 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexEnv(target=0x%x)", target
);
486 if (pname
== GL_COORD_REPLACE_NV
) {
487 if (iparam0
== GL_TRUE
|| iparam0
== GL_FALSE
) {
488 /* It's kind of weird to set point state via glTexEnv,
489 * but that's what the spec calls for.
491 const GLboolean state
= (GLboolean
) iparam0
;
492 if (ctx
->Point
.CoordReplace
[ctx
->Texture
.CurrentUnit
] == state
)
494 FLUSH_VERTICES(ctx
, _NEW_POINT
);
495 ctx
->Point
.CoordReplace
[ctx
->Texture
.CurrentUnit
] = state
;
498 _mesa_error( ctx
, GL_INVALID_VALUE
, "glTexEnv(param=0x%x)", iparam0
);
503 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexEnv(pname=0x%x)", pname
);
508 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexEnv(target=%s)",
509 _mesa_lookup_enum_by_nr(target
));
513 if (MESA_VERBOSE
&(VERBOSE_API
|VERBOSE_TEXTURE
))
514 _mesa_debug(ctx
, "glTexEnv %s %s %.1f(%s) ...\n",
515 _mesa_lookup_enum_by_nr(target
),
516 _mesa_lookup_enum_by_nr(pname
),
518 _mesa_lookup_enum_by_nr((GLenum
) iparam0
));
520 /* Tell device driver about the new texture environment */
521 if (ctx
->Driver
.TexEnv
) {
522 (*ctx
->Driver
.TexEnv
)( ctx
, target
, pname
, param
);
528 _mesa_TexEnvf( GLenum target
, GLenum pname
, GLfloat param
)
532 p
[1] = p
[2] = p
[3] = 0.0;
533 _mesa_TexEnvfv( target
, pname
, p
);
539 _mesa_TexEnvi( GLenum target
, GLenum pname
, GLint param
)
542 p
[0] = (GLfloat
) param
;
543 p
[1] = p
[2] = p
[3] = 0.0;
544 _mesa_TexEnvfv( target
, pname
, p
);
549 _mesa_TexEnviv( GLenum target
, GLenum pname
, const GLint
*param
)
552 if (pname
== GL_TEXTURE_ENV_COLOR
) {
553 p
[0] = INT_TO_FLOAT( param
[0] );
554 p
[1] = INT_TO_FLOAT( param
[1] );
555 p
[2] = INT_TO_FLOAT( param
[2] );
556 p
[3] = INT_TO_FLOAT( param
[3] );
559 p
[0] = (GLfloat
) param
[0];
560 p
[1] = p
[2] = p
[3] = 0; /* init to zero, just to be safe */
562 _mesa_TexEnvfv( target
, pname
, p
);
568 * Helper for glGetTexEnvi/f()
569 * \return value of queried pname or -1 if error.
572 get_texenvi(struct gl_context
*ctx
, const struct gl_texture_unit
*texUnit
,
576 case GL_TEXTURE_ENV_MODE
:
577 return texUnit
->EnvMode
;
580 return texUnit
->Combine
.ModeRGB
;
581 case GL_COMBINE_ALPHA
:
582 return texUnit
->Combine
.ModeA
;
585 case GL_SOURCE2_RGB
: {
586 const unsigned rgb_idx
= pname
- GL_SOURCE0_RGB
;
587 return texUnit
->Combine
.SourceRGB
[rgb_idx
];
589 case GL_SOURCE3_RGB_NV
:
590 if (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.NV_texture_env_combine4
) {
591 return texUnit
->Combine
.SourceRGB
[3];
594 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(pname)");
597 case GL_SOURCE0_ALPHA
:
598 case GL_SOURCE1_ALPHA
:
599 case GL_SOURCE2_ALPHA
: {
600 const unsigned alpha_idx
= pname
- GL_SOURCE0_ALPHA
;
601 return texUnit
->Combine
.SourceA
[alpha_idx
];
603 case GL_SOURCE3_ALPHA_NV
:
604 if (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.NV_texture_env_combine4
) {
605 return texUnit
->Combine
.SourceA
[3];
608 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(pname)");
611 case GL_OPERAND0_RGB
:
612 case GL_OPERAND1_RGB
:
613 case GL_OPERAND2_RGB
: {
614 const unsigned op_rgb
= pname
- GL_OPERAND0_RGB
;
615 return texUnit
->Combine
.OperandRGB
[op_rgb
];
617 case GL_OPERAND3_RGB_NV
:
618 if (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.NV_texture_env_combine4
) {
619 return texUnit
->Combine
.OperandRGB
[3];
622 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(pname)");
625 case GL_OPERAND0_ALPHA
:
626 case GL_OPERAND1_ALPHA
:
627 case GL_OPERAND2_ALPHA
: {
628 const unsigned op_alpha
= pname
- GL_OPERAND0_ALPHA
;
629 return texUnit
->Combine
.OperandA
[op_alpha
];
631 case GL_OPERAND3_ALPHA_NV
:
632 if (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.NV_texture_env_combine4
) {
633 return texUnit
->Combine
.OperandA
[3];
636 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(pname)");
640 return 1 << texUnit
->Combine
.ScaleShiftRGB
;
642 return 1 << texUnit
->Combine
.ScaleShiftA
;
643 case GL_BUMP_TARGET_ATI
:
644 /* spec doesn't say so, but I think this should be queryable */
645 if (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ATI_envmap_bumpmap
) {
646 return texUnit
->BumpTarget
;
649 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(pname)");
654 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(pname)");
658 return -1; /* error */
664 _mesa_GetTexEnvfv( GLenum target
, GLenum pname
, GLfloat
*params
)
667 const struct gl_texture_unit
*texUnit
;
668 GET_CURRENT_CONTEXT(ctx
);
670 maxUnit
= (target
== GL_POINT_SPRITE_NV
&& pname
== GL_COORD_REPLACE_NV
)
671 ? ctx
->Const
.MaxTextureCoordUnits
: ctx
->Const
.MaxCombinedTextureImageUnits
;
672 if (ctx
->Texture
.CurrentUnit
>= maxUnit
) {
673 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexEnvfv(current unit)");
677 texUnit
= _mesa_get_current_tex_unit(ctx
);
679 if (target
== GL_TEXTURE_ENV
) {
680 if (pname
== GL_TEXTURE_ENV_COLOR
) {
681 if(ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
682 _mesa_update_state(ctx
);
683 if(ctx
->Color
._ClampFragmentColor
)
684 COPY_4FV( params
, texUnit
->EnvColor
);
686 COPY_4FV( params
, texUnit
->EnvColorUnclamped
);
689 GLint val
= get_texenvi(ctx
, texUnit
, pname
);
691 *params
= (GLfloat
) val
;
695 else if (target
== GL_TEXTURE_FILTER_CONTROL_EXT
) {
696 if (pname
== GL_TEXTURE_LOD_BIAS_EXT
) {
697 *params
= texUnit
->LodBias
;
700 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(pname)" );
704 else if (target
== GL_POINT_SPRITE_NV
) {
705 /* GL_ARB_point_sprite / GL_NV_point_sprite */
706 if (!ctx
->Extensions
.NV_point_sprite
707 && !ctx
->Extensions
.ARB_point_sprite
) {
708 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(target)" );
711 if (pname
== GL_COORD_REPLACE_NV
) {
712 *params
= (GLfloat
) ctx
->Point
.CoordReplace
[ctx
->Texture
.CurrentUnit
];
715 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(pname)" );
720 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexEnvfv(target)" );
727 _mesa_GetTexEnviv( GLenum target
, GLenum pname
, GLint
*params
)
730 const struct gl_texture_unit
*texUnit
;
731 GET_CURRENT_CONTEXT(ctx
);
733 maxUnit
= (target
== GL_POINT_SPRITE_NV
&& pname
== GL_COORD_REPLACE_NV
)
734 ? ctx
->Const
.MaxTextureCoordUnits
: ctx
->Const
.MaxCombinedTextureImageUnits
;
735 if (ctx
->Texture
.CurrentUnit
>= maxUnit
) {
736 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexEnviv(current unit)");
740 texUnit
= _mesa_get_current_tex_unit(ctx
);
742 if (target
== GL_TEXTURE_ENV
) {
743 if (pname
== GL_TEXTURE_ENV_COLOR
) {
744 params
[0] = FLOAT_TO_INT( texUnit
->EnvColor
[0] );
745 params
[1] = FLOAT_TO_INT( texUnit
->EnvColor
[1] );
746 params
[2] = FLOAT_TO_INT( texUnit
->EnvColor
[2] );
747 params
[3] = FLOAT_TO_INT( texUnit
->EnvColor
[3] );
750 GLint val
= get_texenvi(ctx
, texUnit
, pname
);
756 else if (target
== GL_TEXTURE_FILTER_CONTROL_EXT
) {
757 if (pname
== GL_TEXTURE_LOD_BIAS_EXT
) {
758 *params
= (GLint
) texUnit
->LodBias
;
761 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexEnviv(pname)" );
765 else if (target
== GL_POINT_SPRITE_NV
) {
766 /* GL_ARB_point_sprite / GL_NV_point_sprite */
767 if (!ctx
->Extensions
.NV_point_sprite
768 && !ctx
->Extensions
.ARB_point_sprite
) {
769 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexEnviv(target)" );
772 if (pname
== GL_COORD_REPLACE_NV
) {
773 *params
= (GLint
) ctx
->Point
.CoordReplace
[ctx
->Texture
.CurrentUnit
];
776 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexEnviv(pname)" );
781 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexEnviv(target)" );
788 * Why does ATI_envmap_bumpmap require new entrypoints? Should just
789 * reuse TexEnv ones...
792 _mesa_TexBumpParameterivATI( GLenum pname
, const GLint
*param
)
795 GET_CURRENT_CONTEXT(ctx
);
797 if (!ctx
->Extensions
.ATI_envmap_bumpmap
) {
798 /* This isn't an "official" error case, but let's tell the user
799 * that something's wrong.
801 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexBumpParameterivATI");
805 if (pname
== GL_BUMP_ROT_MATRIX_ATI
) {
806 /* hope that conversion is correct here */
807 p
[0] = INT_TO_FLOAT( param
[0] );
808 p
[1] = INT_TO_FLOAT( param
[1] );
809 p
[2] = INT_TO_FLOAT( param
[2] );
810 p
[3] = INT_TO_FLOAT( param
[3] );
813 p
[0] = (GLfloat
) param
[0];
814 p
[1] = p
[2] = p
[3] = 0.0F
; /* init to zero, just to be safe */
816 _mesa_TexBumpParameterfvATI( pname
, p
);
821 _mesa_TexBumpParameterfvATI( GLenum pname
, const GLfloat
*param
)
823 struct gl_texture_unit
*texUnit
;
824 GET_CURRENT_CONTEXT(ctx
);
826 if (!ctx
->Extensions
.ATI_envmap_bumpmap
) {
827 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexBumpParameterfvATI");
831 texUnit
= _mesa_get_current_tex_unit(ctx
);
833 if (pname
== GL_BUMP_ROT_MATRIX_ATI
) {
834 if (TEST_EQ_4V(param
, texUnit
->RotMatrix
))
836 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
837 COPY_4FV(texUnit
->RotMatrix
, param
);
840 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexBumpParameter(pname)" );
843 /* Drivers might want to know about this, instead of dedicated function
844 just shove it into TexEnv where it really belongs anyway */
845 if (ctx
->Driver
.TexEnv
) {
846 (*ctx
->Driver
.TexEnv
)( ctx
, 0, pname
, param
);
852 _mesa_GetTexBumpParameterivATI( GLenum pname
, GLint
*param
)
854 const struct gl_texture_unit
*texUnit
;
856 GET_CURRENT_CONTEXT(ctx
);
858 if (!ctx
->Extensions
.ATI_envmap_bumpmap
) {
859 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexBumpParameterivATI");
863 texUnit
= _mesa_get_current_tex_unit(ctx
);
865 if (pname
== GL_BUMP_ROT_MATRIX_SIZE_ATI
) {
866 /* spec leaves open to support larger matrices.
867 Don't think anyone would ever want to use it
868 (and apps almost certainly would not understand it and
869 thus fail to submit matrices correctly) so hardcode this. */
872 else if (pname
== GL_BUMP_ROT_MATRIX_ATI
) {
873 /* hope that conversion is correct here */
874 param
[0] = FLOAT_TO_INT(texUnit
->RotMatrix
[0]);
875 param
[1] = FLOAT_TO_INT(texUnit
->RotMatrix
[1]);
876 param
[2] = FLOAT_TO_INT(texUnit
->RotMatrix
[2]);
877 param
[3] = FLOAT_TO_INT(texUnit
->RotMatrix
[3]);
879 else if (pname
== GL_BUMP_NUM_TEX_UNITS_ATI
) {
881 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
882 if (ctx
->Const
.SupportedBumpUnits
& (1 << i
)) {
888 else if (pname
== GL_BUMP_TEX_UNITS_ATI
) {
889 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
890 if (ctx
->Const
.SupportedBumpUnits
& (1 << i
)) {
891 *param
++ = i
+ GL_TEXTURE0
;
896 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexBumpParameter(pname)" );
903 _mesa_GetTexBumpParameterfvATI( GLenum pname
, GLfloat
*param
)
905 const struct gl_texture_unit
*texUnit
;
907 GET_CURRENT_CONTEXT(ctx
);
909 if (!ctx
->Extensions
.ATI_envmap_bumpmap
) {
910 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexBumpParameterfvATI");
914 texUnit
= _mesa_get_current_tex_unit(ctx
);
916 if (pname
== GL_BUMP_ROT_MATRIX_SIZE_ATI
) {
917 /* spec leaves open to support larger matrices.
918 Don't think anyone would ever want to use it
919 (and apps might not understand it) so hardcode this. */
922 else if (pname
== GL_BUMP_ROT_MATRIX_ATI
) {
923 param
[0] = texUnit
->RotMatrix
[0];
924 param
[1] = texUnit
->RotMatrix
[1];
925 param
[2] = texUnit
->RotMatrix
[2];
926 param
[3] = texUnit
->RotMatrix
[3];
928 else if (pname
== GL_BUMP_NUM_TEX_UNITS_ATI
) {
930 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
931 if (ctx
->Const
.SupportedBumpUnits
& (1 << i
)) {
935 *param
= (GLfloat
) count
;
937 else if (pname
== GL_BUMP_TEX_UNITS_ATI
) {
938 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
939 if (ctx
->Const
.SupportedBumpUnits
& (1 << i
)) {
940 *param
++ = (GLfloat
) (i
+ GL_TEXTURE0
);
945 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexBumpParameter(pname)" );