1560e97c26d3ad7bea4abac40db879a52a199f93
[mesa.git] / src / mesa / main / texenvprogram.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "macros.h"
30 #include "enums.h"
31 #include "shader/program.h"
32 #include "shader/prog_parameter.h"
33 #include "shader/prog_cache.h"
34 #include "shader/prog_instruction.h"
35 #include "shader/prog_print.h"
36 #include "shader/prog_statevars.h"
37 #include "shader/programopt.h"
38 #include "texenvprogram.h"
39
40
41 struct texenvprog_cache_item
42 {
43 GLuint hash;
44 void *key;
45 struct gl_fragment_program *data;
46 struct texenvprog_cache_item *next;
47 };
48
49
50 /**
51 * Up to nine instructions per tex unit, plus fog, specular color.
52 */
53 #define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 9) + 12)
54
55 #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
56
57 struct mode_opt {
58 GLubyte Source:4;
59 GLubyte Operand:3;
60 };
61
62 struct state_key {
63 GLuint nr_enabled_units:8;
64 GLuint enabled_units:8;
65 GLuint separate_specular:1;
66 GLuint fog_enabled:1;
67 GLuint fog_mode:2;
68 GLuint inputs_available:12;
69
70 struct {
71 GLuint enabled:1;
72 GLuint source_index:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */
73 GLuint shadow:1;
74 GLuint ScaleShiftRGB:2;
75 GLuint ScaleShiftA:2;
76
77 GLuint NumArgsRGB:2;
78 GLuint ModeRGB:4;
79 GLuint NumArgsA:2;
80 GLuint ModeA:4;
81
82 struct mode_opt OptRGB[3];
83 struct mode_opt OptA[3];
84 } unit[8];
85 };
86
87 #define FOG_LINEAR 0
88 #define FOG_EXP 1
89 #define FOG_EXP2 2
90 #define FOG_UNKNOWN 3
91
92 static GLuint translate_fog_mode( GLenum mode )
93 {
94 switch (mode) {
95 case GL_LINEAR: return FOG_LINEAR;
96 case GL_EXP: return FOG_EXP;
97 case GL_EXP2: return FOG_EXP2;
98 default: return FOG_UNKNOWN;
99 }
100 }
101
102 #define OPR_SRC_COLOR 0
103 #define OPR_ONE_MINUS_SRC_COLOR 1
104 #define OPR_SRC_ALPHA 2
105 #define OPR_ONE_MINUS_SRC_ALPHA 3
106 #define OPR_ZERO 4
107 #define OPR_ONE 5
108 #define OPR_UNKNOWN 7
109
110 static GLuint translate_operand( GLenum operand )
111 {
112 switch (operand) {
113 case GL_SRC_COLOR: return OPR_SRC_COLOR;
114 case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
115 case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
116 case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
117 case GL_ZERO: return OPR_ZERO;
118 case GL_ONE: return OPR_ONE;
119 default: return OPR_UNKNOWN;
120 }
121 }
122
123 #define SRC_TEXTURE 0
124 #define SRC_TEXTURE0 1
125 #define SRC_TEXTURE1 2
126 #define SRC_TEXTURE2 3
127 #define SRC_TEXTURE3 4
128 #define SRC_TEXTURE4 5
129 #define SRC_TEXTURE5 6
130 #define SRC_TEXTURE6 7
131 #define SRC_TEXTURE7 8
132 #define SRC_CONSTANT 9
133 #define SRC_PRIMARY_COLOR 10
134 #define SRC_PREVIOUS 11
135 #define SRC_UNKNOWN 15
136
137 static GLuint translate_source( GLenum src )
138 {
139 switch (src) {
140 case GL_TEXTURE: return SRC_TEXTURE;
141 case GL_TEXTURE0:
142 case GL_TEXTURE1:
143 case GL_TEXTURE2:
144 case GL_TEXTURE3:
145 case GL_TEXTURE4:
146 case GL_TEXTURE5:
147 case GL_TEXTURE6:
148 case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
149 case GL_CONSTANT: return SRC_CONSTANT;
150 case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
151 case GL_PREVIOUS: return SRC_PREVIOUS;
152 default: return SRC_UNKNOWN;
153 }
154 }
155
156 #define MODE_REPLACE 0
157 #define MODE_MODULATE 1
158 #define MODE_ADD 2
159 #define MODE_ADD_SIGNED 3
160 #define MODE_INTERPOLATE 4
161 #define MODE_SUBTRACT 5
162 #define MODE_DOT3_RGB 6
163 #define MODE_DOT3_RGB_EXT 7
164 #define MODE_DOT3_RGBA 8
165 #define MODE_DOT3_RGBA_EXT 9
166 #define MODE_MODULATE_ADD_ATI 10
167 #define MODE_MODULATE_SIGNED_ADD_ATI 11
168 #define MODE_MODULATE_SUBTRACT_ATI 12
169 #define MODE_UNKNOWN 15
170
171 static GLuint translate_mode( GLenum mode )
172 {
173 switch (mode) {
174 case GL_REPLACE: return MODE_REPLACE;
175 case GL_MODULATE: return MODE_MODULATE;
176 case GL_ADD: return MODE_ADD;
177 case GL_ADD_SIGNED: return MODE_ADD_SIGNED;
178 case GL_INTERPOLATE: return MODE_INTERPOLATE;
179 case GL_SUBTRACT: return MODE_SUBTRACT;
180 case GL_DOT3_RGB: return MODE_DOT3_RGB;
181 case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
182 case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
183 case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
184 case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
185 case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
186 case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
187 default: return MODE_UNKNOWN;
188 }
189 }
190
191 #define TEXTURE_UNKNOWN_INDEX 7
192 static GLuint translate_tex_src_bit( GLbitfield bit )
193 {
194 /* make sure number of switch cases is correct */
195 assert(NUM_TEXTURE_TARGETS == 7);
196 switch (bit) {
197 case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
198 case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
199 case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
200 case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
201 case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
202 case TEXTURE_1D_ARRAY_BIT: return TEXTURE_1D_ARRAY_INDEX;
203 case TEXTURE_2D_ARRAY_BIT: return TEXTURE_2D_ARRAY_INDEX;
204 default: return TEXTURE_UNKNOWN_INDEX;
205 }
206 }
207
208 #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
209 #define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
210
211 /**
212 * Identify all possible varying inputs. The fragment program will
213 * never reference non-varying inputs, but will track them via state
214 * constants instead.
215 *
216 * This function figures out all the inputs that the fragment program
217 * has access to. The bitmask is later reduced to just those which
218 * are actually referenced.
219 */
220 static GLbitfield get_fp_input_mask( GLcontext *ctx )
221 {
222 GLbitfield fp_inputs = 0x0;
223
224 if (ctx->VertexProgram._Overriden) {
225 /* Somebody's messing with the vertex program and we don't have
226 * a clue what's happening. Assume that it could be producing
227 * all possible outputs.
228 */
229 fp_inputs = ~0;
230 }
231 else if (ctx->RenderMode == GL_FEEDBACK) {
232 fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
233 }
234 else if (!ctx->VertexProgram._Enabled ||
235 !ctx->VertexProgram._Current) {
236
237 /* Fixed function logic */
238 GLbitfield varying_inputs = ctx->varying_vp_inputs;
239
240 /* These get generated in the setup routine regardless of the
241 * vertex program:
242 */
243 if (ctx->Point.PointSprite)
244 varying_inputs |= FRAG_BITS_TEX_ANY;
245
246 /* First look at what values may be computed by the generated
247 * vertex program:
248 */
249 if (ctx->Light.Enabled) {
250 fp_inputs |= FRAG_BIT_COL0;
251
252 if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
253 fp_inputs |= FRAG_BIT_COL1;
254 }
255
256 fp_inputs |= (ctx->Texture._TexGenEnabled |
257 ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
258
259 /* Then look at what might be varying as a result of enabled
260 * arrays, etc:
261 */
262 if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0;
263 if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1;
264
265 fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
266 << FRAG_ATTRIB_TEX0);
267
268 }
269 else {
270 /* calculate from vp->outputs */
271 GLbitfield vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten;
272
273 /* These get generated in the setup routine regardless of the
274 * vertex program:
275 */
276 if (ctx->Point.PointSprite)
277 vp_outputs |= FRAG_BITS_TEX_ANY;
278
279 if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
280 if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
281
282 fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
283 << FRAG_ATTRIB_TEX0);
284 }
285
286 return fp_inputs;
287 }
288
289
290 /**
291 * Examine current texture environment state and generate a unique
292 * key to identify it.
293 */
294 static void make_state_key( GLcontext *ctx, struct state_key *key )
295 {
296 GLuint i, j;
297 GLbitfield inputs_referenced = FRAG_BIT_COL0;
298 GLbitfield inputs_available = get_fp_input_mask( ctx );
299
300 memset(key, 0, sizeof(*key));
301
302 for (i=0;i<MAX_TEXTURE_UNITS;i++) {
303 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
304 GLenum format;
305
306 if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
307 continue;
308
309 format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat;
310
311 key->unit[i].enabled = 1;
312 key->enabled_units |= (1<<i);
313 key->nr_enabled_units = i+1;
314 inputs_referenced |= FRAG_BIT_TEX(i);
315
316 key->unit[i].source_index =
317 translate_tex_src_bit(texUnit->_ReallyEnabled);
318 key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
319 ((format == GL_DEPTH_COMPONENT) ||
320 (format == GL_DEPTH_STENCIL_EXT)));
321
322 key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
323 key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
324
325 key->unit[i].ModeRGB =
326 translate_mode(texUnit->_CurrentCombine->ModeRGB);
327 key->unit[i].ModeA =
328 translate_mode(texUnit->_CurrentCombine->ModeA);
329
330 key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
331 key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftA;
332
333 for (j=0;j<3;j++) {
334 key->unit[i].OptRGB[j].Operand =
335 translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
336 key->unit[i].OptA[j].Operand =
337 translate_operand(texUnit->_CurrentCombine->OperandA[j]);
338 key->unit[i].OptRGB[j].Source =
339 translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
340 key->unit[i].OptA[j].Source =
341 translate_source(texUnit->_CurrentCombine->SourceA[j]);
342 }
343 }
344
345 if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
346 key->separate_specular = 1;
347 inputs_referenced |= FRAG_BIT_COL1;
348 }
349
350 if (ctx->Fog.Enabled) {
351 key->fog_enabled = 1;
352 key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
353 inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
354 }
355
356 key->inputs_available = (inputs_available & inputs_referenced);
357 }
358
359 /**
360 * Use uregs to represent registers internally, translate to Mesa's
361 * expected formats on emit.
362 *
363 * NOTE: These are passed by value extensively in this file rather
364 * than as usual by pointer reference. If this disturbs you, try
365 * remembering they are just 32bits in size.
366 *
367 * GCC is smart enough to deal with these dword-sized structures in
368 * much the same way as if I had defined them as dwords and was using
369 * macros to access and set the fields. This is much nicer and easier
370 * to evolve.
371 */
372 struct ureg {
373 GLuint file:4;
374 GLuint idx:8;
375 GLuint negatebase:1;
376 GLuint abs:1;
377 GLuint negateabs:1;
378 GLuint swz:12;
379 GLuint pad:5;
380 };
381
382 static const struct ureg undef = {
383 PROGRAM_UNDEFINED,
384 ~0,
385 0,
386 0,
387 0,
388 0,
389 0
390 };
391
392
393 /** State used to build the fragment program:
394 */
395 struct texenv_fragment_program {
396 struct gl_fragment_program *program;
397 GLcontext *ctx;
398 struct state_key *state;
399
400 GLbitfield alu_temps; /**< Track texture indirections, see spec. */
401 GLbitfield temps_output; /**< Track texture indirections, see spec. */
402 GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
403 GLboolean error;
404
405 struct ureg src_texture[MAX_TEXTURE_UNITS];
406 /* Reg containing each texture unit's sampled texture color,
407 * else undef.
408 */
409
410 struct ureg src_previous; /**< Reg containing color from previous
411 * stage. May need to be decl'd.
412 */
413
414 GLuint last_tex_stage; /**< Number of last enabled texture unit */
415
416 struct ureg half;
417 struct ureg one;
418 struct ureg zero;
419 };
420
421
422
423 static struct ureg make_ureg(GLuint file, GLuint idx)
424 {
425 struct ureg reg;
426 reg.file = file;
427 reg.idx = idx;
428 reg.negatebase = 0;
429 reg.abs = 0;
430 reg.negateabs = 0;
431 reg.swz = SWIZZLE_NOOP;
432 reg.pad = 0;
433 return reg;
434 }
435
436 static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
437 {
438 reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
439 GET_SWZ(reg.swz, y),
440 GET_SWZ(reg.swz, z),
441 GET_SWZ(reg.swz, w));
442
443 return reg;
444 }
445
446 static struct ureg swizzle1( struct ureg reg, int x )
447 {
448 return swizzle(reg, x, x, x, x);
449 }
450
451 static struct ureg negate( struct ureg reg )
452 {
453 reg.negatebase ^= 1;
454 return reg;
455 }
456
457 static GLboolean is_undef( struct ureg reg )
458 {
459 return reg.file == PROGRAM_UNDEFINED;
460 }
461
462
463 static struct ureg get_temp( struct texenv_fragment_program *p )
464 {
465 GLint bit;
466
467 /* First try and reuse temps which have been used already:
468 */
469 bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
470
471 /* Then any unused temporary:
472 */
473 if (!bit)
474 bit = _mesa_ffs( ~p->temp_in_use );
475
476 if (!bit) {
477 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
478 _mesa_exit(1);
479 }
480
481 if ((GLuint) bit > p->program->Base.NumTemporaries)
482 p->program->Base.NumTemporaries = bit;
483
484 p->temp_in_use |= 1<<(bit-1);
485 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
486 }
487
488 static struct ureg get_tex_temp( struct texenv_fragment_program *p )
489 {
490 int bit;
491
492 /* First try to find available temp not previously used (to avoid
493 * starting a new texture indirection). According to the spec, the
494 * ~p->temps_output isn't necessary, but will keep it there for
495 * now:
496 */
497 bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
498
499 /* Then any unused temporary:
500 */
501 if (!bit)
502 bit = _mesa_ffs( ~p->temp_in_use );
503
504 if (!bit) {
505 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
506 _mesa_exit(1);
507 }
508
509 if ((GLuint) bit > p->program->Base.NumTemporaries)
510 p->program->Base.NumTemporaries = bit;
511
512 p->temp_in_use |= 1<<(bit-1);
513 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
514 }
515
516
517 /** Mark a temp reg as being no longer allocatable. */
518 static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
519 {
520 if (r.file == PROGRAM_TEMPORARY)
521 p->temps_output |= (1 << r.idx);
522 }
523
524
525 static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
526 {
527 GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
528
529 /* KW: To support tex_env_crossbar, don't release the registers in
530 * temps_output.
531 */
532 if (max_temp >= sizeof(int) * 8)
533 p->temp_in_use = p->temps_output;
534 else
535 p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
536 }
537
538
539 static struct ureg register_param5( struct texenv_fragment_program *p,
540 GLint s0,
541 GLint s1,
542 GLint s2,
543 GLint s3,
544 GLint s4)
545 {
546 gl_state_index tokens[STATE_LENGTH];
547 GLuint idx;
548 tokens[0] = s0;
549 tokens[1] = s1;
550 tokens[2] = s2;
551 tokens[3] = s3;
552 tokens[4] = s4;
553 idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
554 return make_ureg(PROGRAM_STATE_VAR, idx);
555 }
556
557
558 #define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
559 #define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
560 #define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
561 #define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
562
563 static GLuint frag_to_vert_attrib( GLuint attrib )
564 {
565 switch (attrib) {
566 case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
567 case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
568 default:
569 assert(attrib >= FRAG_ATTRIB_TEX0);
570 assert(attrib <= FRAG_ATTRIB_TEX7);
571 return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
572 }
573 }
574
575
576 static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
577 {
578 if (p->state->inputs_available & (1<<input)) {
579 p->program->Base.InputsRead |= (1 << input);
580 return make_ureg(PROGRAM_INPUT, input);
581 }
582 else {
583 GLuint idx = frag_to_vert_attrib( input );
584 return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
585 }
586 }
587
588
589 static void emit_arg( struct prog_src_register *reg,
590 struct ureg ureg )
591 {
592 reg->File = ureg.file;
593 reg->Index = ureg.idx;
594 reg->Swizzle = ureg.swz;
595 reg->NegateBase = ureg.negatebase ? 0xf : 0x0;
596 reg->Abs = ureg.abs;
597 reg->NegateAbs = ureg.negateabs;
598 }
599
600 static void emit_dst( struct prog_dst_register *dst,
601 struct ureg ureg, GLuint mask )
602 {
603 dst->File = ureg.file;
604 dst->Index = ureg.idx;
605 dst->WriteMask = mask;
606 dst->CondMask = COND_TR; /* always pass cond test */
607 dst->CondSwizzle = SWIZZLE_NOOP;
608 }
609
610 static struct prog_instruction *
611 emit_op(struct texenv_fragment_program *p,
612 enum prog_opcode op,
613 struct ureg dest,
614 GLuint mask,
615 GLboolean saturate,
616 struct ureg src0,
617 struct ureg src1,
618 struct ureg src2 )
619 {
620 GLuint nr = p->program->Base.NumInstructions++;
621 struct prog_instruction *inst = &p->program->Base.Instructions[nr];
622
623 assert(nr < MAX_INSTRUCTIONS);
624
625 _mesa_init_instructions(inst, 1);
626 inst->Opcode = op;
627
628 emit_arg( &inst->SrcReg[0], src0 );
629 emit_arg( &inst->SrcReg[1], src1 );
630 emit_arg( &inst->SrcReg[2], src2 );
631
632 inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
633
634 emit_dst( &inst->DstReg, dest, mask );
635
636 #if 0
637 /* Accounting for indirection tracking:
638 */
639 if (dest.file == PROGRAM_TEMPORARY)
640 p->temps_output |= 1 << dest.idx;
641 #endif
642
643 return inst;
644 }
645
646
647 static struct ureg emit_arith( struct texenv_fragment_program *p,
648 enum prog_opcode op,
649 struct ureg dest,
650 GLuint mask,
651 GLboolean saturate,
652 struct ureg src0,
653 struct ureg src1,
654 struct ureg src2 )
655 {
656 emit_op(p, op, dest, mask, saturate, src0, src1, src2);
657
658 /* Accounting for indirection tracking:
659 */
660 if (src0.file == PROGRAM_TEMPORARY)
661 p->alu_temps |= 1 << src0.idx;
662
663 if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
664 p->alu_temps |= 1 << src1.idx;
665
666 if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
667 p->alu_temps |= 1 << src2.idx;
668
669 if (dest.file == PROGRAM_TEMPORARY)
670 p->alu_temps |= 1 << dest.idx;
671
672 p->program->Base.NumAluInstructions++;
673 return dest;
674 }
675
676 static struct ureg emit_texld( struct texenv_fragment_program *p,
677 enum prog_opcode op,
678 struct ureg dest,
679 GLuint destmask,
680 GLuint tex_unit,
681 GLuint tex_idx,
682 struct ureg coord )
683 {
684 struct prog_instruction *inst = emit_op( p, op,
685 dest, destmask,
686 GL_FALSE, /* don't saturate? */
687 coord, /* arg 0? */
688 undef,
689 undef);
690
691 inst->TexSrcTarget = tex_idx;
692 inst->TexSrcUnit = tex_unit;
693
694 p->program->Base.NumTexInstructions++;
695
696 /* Accounting for indirection tracking:
697 */
698 reserve_temp(p, dest);
699
700 /* Is this a texture indirection?
701 */
702 if ((coord.file == PROGRAM_TEMPORARY &&
703 (p->temps_output & (1<<coord.idx))) ||
704 (dest.file == PROGRAM_TEMPORARY &&
705 (p->alu_temps & (1<<dest.idx)))) {
706 p->program->Base.NumTexIndirections++;
707 p->temps_output = 1<<coord.idx;
708 p->alu_temps = 0;
709 assert(0); /* KW: texture env crossbar */
710 }
711
712 return dest;
713 }
714
715
716 static struct ureg register_const4f( struct texenv_fragment_program *p,
717 GLfloat s0,
718 GLfloat s1,
719 GLfloat s2,
720 GLfloat s3)
721 {
722 GLfloat values[4];
723 GLuint idx, swizzle;
724 struct ureg r;
725 values[0] = s0;
726 values[1] = s1;
727 values[2] = s2;
728 values[3] = s3;
729 idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
730 &swizzle );
731 r = make_ureg(PROGRAM_CONSTANT, idx);
732 r.swz = swizzle;
733 return r;
734 }
735
736 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
737 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
738 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
739 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
740
741
742 static struct ureg get_one( struct texenv_fragment_program *p )
743 {
744 if (is_undef(p->one))
745 p->one = register_scalar_const(p, 1.0);
746 return p->one;
747 }
748
749 static struct ureg get_half( struct texenv_fragment_program *p )
750 {
751 if (is_undef(p->half))
752 p->half = register_scalar_const(p, 0.5);
753 return p->half;
754 }
755
756 static struct ureg get_zero( struct texenv_fragment_program *p )
757 {
758 if (is_undef(p->zero))
759 p->zero = register_scalar_const(p, 0.0);
760 return p->zero;
761 }
762
763
764 static void program_error( struct texenv_fragment_program *p, const char *msg )
765 {
766 _mesa_problem(NULL, msg);
767 p->error = 1;
768 }
769
770 static struct ureg get_source( struct texenv_fragment_program *p,
771 GLuint src, GLuint unit )
772 {
773 switch (src) {
774 case SRC_TEXTURE:
775 assert(!is_undef(p->src_texture[unit]));
776 return p->src_texture[unit];
777
778 case SRC_TEXTURE0:
779 case SRC_TEXTURE1:
780 case SRC_TEXTURE2:
781 case SRC_TEXTURE3:
782 case SRC_TEXTURE4:
783 case SRC_TEXTURE5:
784 case SRC_TEXTURE6:
785 case SRC_TEXTURE7:
786 assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
787 return p->src_texture[src - SRC_TEXTURE0];
788
789 case SRC_CONSTANT:
790 return register_param2(p, STATE_TEXENV_COLOR, unit);
791
792 case SRC_PRIMARY_COLOR:
793 return register_input(p, FRAG_ATTRIB_COL0);
794
795 case SRC_PREVIOUS:
796 default:
797 if (is_undef(p->src_previous))
798 return register_input(p, FRAG_ATTRIB_COL0);
799 else
800 return p->src_previous;
801 }
802 }
803
804 static struct ureg emit_combine_source( struct texenv_fragment_program *p,
805 GLuint mask,
806 GLuint unit,
807 GLuint source,
808 GLuint operand )
809 {
810 struct ureg arg, src, one;
811
812 src = get_source(p, source, unit);
813
814 switch (operand) {
815 case OPR_ONE_MINUS_SRC_COLOR:
816 /* Get unused tmp,
817 * Emit tmp = 1.0 - arg.xyzw
818 */
819 arg = get_temp( p );
820 one = get_one( p );
821 return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
822
823 case OPR_SRC_ALPHA:
824 if (mask == WRITEMASK_W)
825 return src;
826 else
827 return swizzle1( src, SWIZZLE_W );
828 case OPR_ONE_MINUS_SRC_ALPHA:
829 /* Get unused tmp,
830 * Emit tmp = 1.0 - arg.wwww
831 */
832 arg = get_temp(p);
833 one = get_one(p);
834 return emit_arith(p, OPCODE_SUB, arg, mask, 0,
835 one, swizzle1(src, SWIZZLE_W), undef);
836 case OPR_ZERO:
837 return get_zero(p);
838 case OPR_ONE:
839 return get_one(p);
840 case OPR_SRC_COLOR:
841 default:
842 return src;
843 }
844 }
845
846 static GLboolean args_match( struct state_key *key, GLuint unit )
847 {
848 GLuint i, nr = key->unit[unit].NumArgsRGB;
849
850 for (i = 0 ; i < nr ; i++) {
851 if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
852 return GL_FALSE;
853
854 switch(key->unit[unit].OptA[i].Operand) {
855 case OPR_SRC_ALPHA:
856 switch(key->unit[unit].OptRGB[i].Operand) {
857 case OPR_SRC_COLOR:
858 case OPR_SRC_ALPHA:
859 break;
860 default:
861 return GL_FALSE;
862 }
863 break;
864 case OPR_ONE_MINUS_SRC_ALPHA:
865 switch(key->unit[unit].OptRGB[i].Operand) {
866 case OPR_ONE_MINUS_SRC_COLOR:
867 case OPR_ONE_MINUS_SRC_ALPHA:
868 break;
869 default:
870 return GL_FALSE;
871 }
872 break;
873 default:
874 return GL_FALSE; /* impossible */
875 }
876 }
877
878 return GL_TRUE;
879 }
880
881 static struct ureg emit_combine( struct texenv_fragment_program *p,
882 struct ureg dest,
883 GLuint mask,
884 GLboolean saturate,
885 GLuint unit,
886 GLuint nr,
887 GLuint mode,
888 const struct mode_opt *opt)
889 {
890 struct ureg src[3];
891 struct ureg tmp, half;
892 GLuint i;
893
894 tmp = undef; /* silence warning (bug 5318) */
895
896 for (i = 0; i < nr; i++)
897 src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
898
899 switch (mode) {
900 case MODE_REPLACE:
901 if (mask == WRITEMASK_XYZW && !saturate)
902 return src[0];
903 else
904 return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
905 case MODE_MODULATE:
906 return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
907 src[0], src[1], undef );
908 case MODE_ADD:
909 return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
910 src[0], src[1], undef );
911 case MODE_ADD_SIGNED:
912 /* tmp = arg0 + arg1
913 * result = tmp - .5
914 */
915 half = get_half(p);
916 tmp = get_temp( p );
917 emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
918 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
919 return dest;
920 case MODE_INTERPOLATE:
921 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
922 */
923 return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
924
925 case MODE_SUBTRACT:
926 return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
927
928 case MODE_DOT3_RGBA:
929 case MODE_DOT3_RGBA_EXT:
930 case MODE_DOT3_RGB_EXT:
931 case MODE_DOT3_RGB: {
932 struct ureg tmp0 = get_temp( p );
933 struct ureg tmp1 = get_temp( p );
934 struct ureg neg1 = register_scalar_const(p, -1);
935 struct ureg two = register_scalar_const(p, 2);
936
937 /* tmp0 = 2*src0 - 1
938 * tmp1 = 2*src1 - 1
939 *
940 * dst = tmp0 dot3 tmp1
941 */
942 emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
943 two, src[0], neg1);
944
945 if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
946 tmp1 = tmp0;
947 else
948 emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
949 two, src[1], neg1);
950 emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
951 return dest;
952 }
953 case MODE_MODULATE_ADD_ATI:
954 /* Arg0 * Arg2 + Arg1 */
955 return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
956 src[0], src[2], src[1] );
957 case MODE_MODULATE_SIGNED_ADD_ATI: {
958 /* Arg0 * Arg2 + Arg1 - 0.5 */
959 struct ureg tmp0 = get_temp(p);
960 half = get_half(p);
961 emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
962 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
963 return dest;
964 }
965 case MODE_MODULATE_SUBTRACT_ATI:
966 /* Arg0 * Arg2 - Arg1 */
967 emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
968 return dest;
969 default:
970 return src[0];
971 }
972 }
973
974
975 /**
976 * Generate instructions for one texture unit's env/combiner mode.
977 */
978 static struct ureg
979 emit_texenv(struct texenv_fragment_program *p, GLuint unit)
980 {
981 struct state_key *key = p->state;
982 GLboolean saturate = (unit < p->last_tex_stage);
983 GLuint rgb_shift, alpha_shift;
984 struct ureg out, shift;
985 struct ureg dest;
986
987 if (!key->unit[unit].enabled) {
988 return get_source(p, SRC_PREVIOUS, 0);
989 }
990
991 switch (key->unit[unit].ModeRGB) {
992 case MODE_DOT3_RGB_EXT:
993 alpha_shift = key->unit[unit].ScaleShiftA;
994 rgb_shift = 0;
995 break;
996 case MODE_DOT3_RGBA_EXT:
997 alpha_shift = 0;
998 rgb_shift = 0;
999 break;
1000 default:
1001 rgb_shift = key->unit[unit].ScaleShiftRGB;
1002 alpha_shift = key->unit[unit].ScaleShiftA;
1003 break;
1004 }
1005
1006 /* If this is the very last calculation, emit direct to output reg:
1007 */
1008 if (key->separate_specular ||
1009 unit != p->last_tex_stage ||
1010 alpha_shift ||
1011 rgb_shift)
1012 dest = get_temp( p );
1013 else
1014 dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
1015
1016 /* Emit the RGB and A combine ops
1017 */
1018 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
1019 args_match(key, unit)) {
1020 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
1021 unit,
1022 key->unit[unit].NumArgsRGB,
1023 key->unit[unit].ModeRGB,
1024 key->unit[unit].OptRGB);
1025 }
1026 else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
1027 key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
1028
1029 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
1030 unit,
1031 key->unit[unit].NumArgsRGB,
1032 key->unit[unit].ModeRGB,
1033 key->unit[unit].OptRGB);
1034 }
1035 else {
1036 /* Need to do something to stop from re-emitting identical
1037 * argument calculations here:
1038 */
1039 out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
1040 unit,
1041 key->unit[unit].NumArgsRGB,
1042 key->unit[unit].ModeRGB,
1043 key->unit[unit].OptRGB);
1044 out = emit_combine( p, dest, WRITEMASK_W, saturate,
1045 unit,
1046 key->unit[unit].NumArgsA,
1047 key->unit[unit].ModeA,
1048 key->unit[unit].OptA);
1049 }
1050
1051 /* Deal with the final shift:
1052 */
1053 if (alpha_shift || rgb_shift) {
1054 if (rgb_shift == alpha_shift) {
1055 shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
1056 }
1057 else {
1058 shift = register_const4f(p,
1059 (GLfloat)(1<<rgb_shift),
1060 (GLfloat)(1<<rgb_shift),
1061 (GLfloat)(1<<rgb_shift),
1062 (GLfloat)(1<<alpha_shift));
1063 }
1064 return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
1065 saturate, out, shift, undef );
1066 }
1067 else
1068 return out;
1069 }
1070
1071
1072 /**
1073 * Generate instruction for getting a texture source term.
1074 */
1075 static void load_texture( struct texenv_fragment_program *p, GLuint unit )
1076 {
1077 if (is_undef(p->src_texture[unit])) {
1078 GLuint dim = p->state->unit[unit].source_index;
1079 struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
1080 struct ureg tmp = get_tex_temp( p );
1081
1082 if (dim == TEXTURE_UNKNOWN_INDEX)
1083 program_error(p, "TexSrcBit");
1084
1085 /* TODO: Use D0_MASK_XY where possible.
1086 */
1087 if (p->state->unit[unit].enabled) {
1088 p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
1089 tmp, WRITEMASK_XYZW,
1090 unit, dim, texcoord );
1091
1092 if (p->state->unit[unit].shadow)
1093 p->program->Base.ShadowSamplers |= 1 << unit;
1094
1095 p->program->Base.SamplersUsed |= (1 << unit);
1096 /* This identity mapping should already be in place
1097 * (see _mesa_init_program_struct()) but let's be safe.
1098 */
1099 p->program->Base.SamplerUnits[unit] = unit;
1100 }
1101 else
1102 p->src_texture[unit] = get_zero(p);
1103 }
1104 }
1105
1106 static GLboolean load_texenv_source( struct texenv_fragment_program *p,
1107 GLuint src, GLuint unit )
1108 {
1109 switch (src) {
1110 case SRC_TEXTURE:
1111 load_texture(p, unit);
1112 break;
1113
1114 case SRC_TEXTURE0:
1115 case SRC_TEXTURE1:
1116 case SRC_TEXTURE2:
1117 case SRC_TEXTURE3:
1118 case SRC_TEXTURE4:
1119 case SRC_TEXTURE5:
1120 case SRC_TEXTURE6:
1121 case SRC_TEXTURE7:
1122 load_texture(p, src - SRC_TEXTURE0);
1123 break;
1124
1125 default:
1126 break;
1127 }
1128
1129 return GL_TRUE;
1130 }
1131
1132
1133 /**
1134 * Generate instructions for loading all texture source terms.
1135 */
1136 static GLboolean
1137 load_texunit_sources( struct texenv_fragment_program *p, int unit )
1138 {
1139 struct state_key *key = p->state;
1140 GLuint i;
1141
1142 for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
1143 load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit);
1144 }
1145
1146 for (i = 0; i < key->unit[unit].NumArgsA; i++) {
1147 load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
1148 }
1149
1150 return GL_TRUE;
1151 }
1152
1153
1154 /**
1155 * Generate a new fragment program which implements the context's
1156 * current texture env/combine mode.
1157 */
1158 static void
1159 create_new_program(GLcontext *ctx, struct state_key *key,
1160 struct gl_fragment_program *program)
1161 {
1162 struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
1163 struct texenv_fragment_program p;
1164 GLuint unit;
1165 struct ureg cf, out;
1166
1167 _mesa_memset(&p, 0, sizeof(p));
1168 p.ctx = ctx;
1169 p.state = key;
1170 p.program = program;
1171
1172 /* During code generation, use locally-allocated instruction buffer,
1173 * then alloc dynamic storage below.
1174 */
1175 p.program->Base.Instructions = instBuffer;
1176 p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
1177 p.program->Base.NumTexIndirections = 1; /* correct? */
1178 p.program->Base.NumTexInstructions = 0;
1179 p.program->Base.NumAluInstructions = 0;
1180 p.program->Base.String = NULL;
1181 p.program->Base.NumInstructions =
1182 p.program->Base.NumTemporaries =
1183 p.program->Base.NumParameters =
1184 p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
1185 p.program->Base.Parameters = _mesa_new_parameter_list();
1186
1187 p.program->Base.InputsRead = 0;
1188 p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR;
1189
1190 for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
1191 p.src_texture[unit] = undef;
1192
1193 p.src_previous = undef;
1194 p.half = undef;
1195 p.zero = undef;
1196 p.one = undef;
1197
1198 p.last_tex_stage = 0;
1199 release_temps(ctx, &p);
1200
1201 if (key->enabled_units) {
1202 /* First pass - to support texture_env_crossbar, first identify
1203 * all referenced texture sources and emit texld instructions
1204 * for each:
1205 */
1206 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
1207 if (key->unit[unit].enabled) {
1208 load_texunit_sources( &p, unit );
1209 p.last_tex_stage = unit;
1210 }
1211
1212 /* Second pass - emit combine instructions to build final color:
1213 */
1214 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
1215 if (key->enabled_units & (1<<unit)) {
1216 p.src_previous = emit_texenv( &p, unit );
1217 reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
1218 release_temps(ctx, &p); /* release all temps */
1219 }
1220 }
1221
1222 cf = get_source( &p, SRC_PREVIOUS, 0 );
1223 out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLR );
1224
1225 if (key->separate_specular) {
1226 /* Emit specular add.
1227 */
1228 struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
1229 emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
1230 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
1231 }
1232 else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) {
1233 /* Will wind up in here if no texture enabled or a couple of
1234 * other scenarios (GL_REPLACE for instance).
1235 */
1236 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
1237 }
1238
1239 /* Finish up:
1240 */
1241 emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
1242
1243 if (key->fog_enabled) {
1244 /* Pull fog mode from GLcontext, the value in the state key is
1245 * a reduced value and not what is expected in FogOption
1246 */
1247 p.program->FogOption = ctx->Fog.Mode;
1248 p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */
1249 } else
1250 p.program->FogOption = GL_NONE;
1251
1252 if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
1253 program_error(&p, "Exceeded max nr indirect texture lookups");
1254
1255 if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
1256 program_error(&p, "Exceeded max TEX instructions");
1257
1258 if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
1259 program_error(&p, "Exceeded max ALU instructions");
1260
1261 ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
1262
1263 /* Allocate final instruction array */
1264 p.program->Base.Instructions
1265 = _mesa_alloc_instructions(p.program->Base.NumInstructions);
1266 if (!p.program->Base.Instructions) {
1267 _mesa_error(ctx, GL_OUT_OF_MEMORY,
1268 "generating tex env program");
1269 return;
1270 }
1271 _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
1272 p.program->Base.NumInstructions);
1273
1274 if (p.program->FogOption) {
1275 _mesa_append_fog_code(ctx, p.program);
1276 p.program->FogOption = GL_NONE;
1277 }
1278
1279
1280 /* Notify driver the fragment program has (actually) changed.
1281 */
1282 if (ctx->Driver.ProgramStringNotify) {
1283 ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
1284 &p.program->Base );
1285 }
1286
1287 if (DISASSEM) {
1288 _mesa_print_program(&p.program->Base);
1289 _mesa_printf("\n");
1290 }
1291 }
1292
1293
1294 /**
1295 * Return a fragment program which implements the current
1296 * fixed-function texture, fog and color-sum operations.
1297 */
1298 struct gl_fragment_program *
1299 _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
1300 {
1301 struct gl_fragment_program *prog;
1302 struct state_key key;
1303
1304 make_state_key(ctx, &key);
1305
1306 prog = (struct gl_fragment_program *)
1307 _mesa_search_program_cache(ctx->FragmentProgram.Cache,
1308 &key, sizeof(key));
1309
1310 if (!prog) {
1311 prog = (struct gl_fragment_program *)
1312 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
1313
1314 create_new_program(ctx, &key, prog);
1315
1316 _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
1317 &key, sizeof(key), &prog->Base);
1318 }
1319
1320 return prog;
1321 }
1322
1323
1324
1325 /**
1326 * If _MaintainTexEnvProgram is set we'll generate a fragment program that
1327 * implements the current texture env/combine mode.
1328 * This function generates that program and puts it into effect.
1329 *
1330 * XXX: remove this function. currently only called by some drivers,
1331 * not by mesa core. We now handle this properly from inside mesa.
1332 */
1333 void
1334 _mesa_UpdateTexEnvProgram( GLcontext *ctx )
1335 {
1336 const struct gl_fragment_program *prev = ctx->FragmentProgram._Current;
1337
1338 ASSERT(ctx->FragmentProgram._MaintainTexEnvProgram);
1339
1340 /* If a conventional fragment program/shader isn't in effect... */
1341 if (!ctx->FragmentProgram._Enabled &&
1342 (!ctx->Shader.CurrentProgram ||
1343 !ctx->Shader.CurrentProgram->FragmentProgram) )
1344 {
1345 struct gl_fragment_program *newProg;
1346
1347 newProg = _mesa_get_fixed_func_fragment_program(ctx);
1348
1349 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, newProg);
1350 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, newProg);
1351 }
1352
1353 /* Tell the driver about the change. Could define a new target for
1354 * this?
1355 */
1356 if (ctx->FragmentProgram._Current != prev && ctx->Driver.BindProgram) {
1357 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
1358 (struct gl_program *) ctx->FragmentProgram._Current);
1359 }
1360 }