Change _mesa_init_instruction() to initialize an array of instructions.
[mesa.git] / src / mesa / main / texenvprogram.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "macros.h"
30 #include "enums.h"
31 #include "texenvprogram.h"
32
33 #include "shader/program.h"
34 #include "shader/program_instruction.h"
35
36 #define MAX_INSTRUCTIONS 100
37
38 #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
39
40 struct mode_opt {
41 GLuint Source:4;
42 GLuint Operand:3;
43 };
44
45 struct state_key {
46 GLbitfield enabled_units;
47 GLuint separate_specular:1;
48 GLuint fog_enabled:1;
49 GLuint fog_mode:2;
50
51 struct {
52 GLuint enabled:1;
53 GLuint source_index:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */
54 GLuint ScaleShiftRGB:2;
55 GLuint ScaleShiftA:2;
56
57 GLuint NumArgsRGB:2;
58 GLuint ModeRGB:4;
59 struct mode_opt OptRGB[3];
60
61 GLuint NumArgsA:2;
62 GLuint ModeA:4;
63 struct mode_opt OptA[3];
64 } unit[8];
65 };
66
67 #define FOG_LINEAR 0
68 #define FOG_EXP 1
69 #define FOG_EXP2 2
70 #define FOG_UNKNOWN 3
71
72 static GLuint translate_fog_mode( GLenum mode )
73 {
74 switch (mode) {
75 case GL_LINEAR: return FOG_LINEAR;
76 case GL_EXP: return FOG_EXP;
77 case GL_EXP2: return FOG_EXP2;
78 default: return FOG_UNKNOWN;
79 }
80 }
81
82 #define OPR_SRC_COLOR 0
83 #define OPR_ONE_MINUS_SRC_COLOR 1
84 #define OPR_SRC_ALPHA 2
85 #define OPR_ONE_MINUS_SRC_ALPHA 3
86 #define OPR_ZERO 4
87 #define OPR_ONE 5
88 #define OPR_UNKNOWN 7
89
90 static GLuint translate_operand( GLenum operand )
91 {
92 switch (operand) {
93 case GL_SRC_COLOR: return OPR_SRC_COLOR;
94 case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
95 case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
96 case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
97 case GL_ZERO: return OPR_ZERO;
98 case GL_ONE: return OPR_ONE;
99 default: return OPR_UNKNOWN;
100 }
101 }
102
103 #define SRC_TEXTURE 0
104 #define SRC_TEXTURE0 1
105 #define SRC_TEXTURE1 2
106 #define SRC_TEXTURE2 3
107 #define SRC_TEXTURE3 4
108 #define SRC_TEXTURE4 5
109 #define SRC_TEXTURE5 6
110 #define SRC_TEXTURE6 7
111 #define SRC_TEXTURE7 8
112 #define SRC_CONSTANT 9
113 #define SRC_PRIMARY_COLOR 10
114 #define SRC_PREVIOUS 11
115 #define SRC_UNKNOWN 15
116
117 static GLuint translate_source( GLenum src )
118 {
119 switch (src) {
120 case GL_TEXTURE: return SRC_TEXTURE;
121 case GL_TEXTURE0:
122 case GL_TEXTURE1:
123 case GL_TEXTURE2:
124 case GL_TEXTURE3:
125 case GL_TEXTURE4:
126 case GL_TEXTURE5:
127 case GL_TEXTURE6:
128 case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
129 case GL_CONSTANT: return SRC_CONSTANT;
130 case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
131 case GL_PREVIOUS: return SRC_PREVIOUS;
132 default: return SRC_UNKNOWN;
133 }
134 }
135
136 #define MODE_REPLACE 0
137 #define MODE_MODULATE 1
138 #define MODE_ADD 2
139 #define MODE_ADD_SIGNED 3
140 #define MODE_INTERPOLATE 4
141 #define MODE_SUBTRACT 5
142 #define MODE_DOT3_RGB 6
143 #define MODE_DOT3_RGB_EXT 7
144 #define MODE_DOT3_RGBA 8
145 #define MODE_DOT3_RGBA_EXT 9
146 #define MODE_MODULATE_ADD_ATI 10
147 #define MODE_MODULATE_SIGNED_ADD_ATI 11
148 #define MODE_MODULATE_SUBTRACT_ATI 12
149 #define MODE_UNKNOWN 15
150
151 static GLuint translate_mode( GLenum mode )
152 {
153 switch (mode) {
154 case GL_REPLACE: return MODE_REPLACE;
155 case GL_MODULATE: return MODE_MODULATE;
156 case GL_ADD: return MODE_ADD;
157 case GL_ADD_SIGNED: return MODE_ADD_SIGNED;
158 case GL_INTERPOLATE: return MODE_INTERPOLATE;
159 case GL_SUBTRACT: return MODE_SUBTRACT;
160 case GL_DOT3_RGB: return MODE_DOT3_RGB;
161 case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
162 case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
163 case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
164 case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
165 case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
166 case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
167 default: return MODE_UNKNOWN;
168 }
169 }
170
171 #define TEXTURE_UNKNOWN_INDEX 7
172 static GLuint translate_tex_src_bit( GLbitfield bit )
173 {
174 switch (bit) {
175 case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
176 case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
177 case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
178 case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
179 case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
180 default: return TEXTURE_UNKNOWN_INDEX;
181 }
182 }
183
184 /**
185 * Examine current texture environment state and generate a unique
186 * key to identify it.
187 */
188 static void make_state_key( GLcontext *ctx, struct state_key *key )
189 {
190 GLuint i, j;
191
192 memset(key, 0, sizeof(*key));
193
194 for (i=0;i<MAX_TEXTURE_UNITS;i++) {
195 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
196
197 if (!texUnit->_ReallyEnabled)
198 continue;
199
200 key->unit[i].enabled = 1;
201 key->enabled_units |= (1<<i);
202
203 key->unit[i].source_index =
204 translate_tex_src_bit(texUnit->_ReallyEnabled);
205
206 key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
207 key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
208
209 key->unit[i].ModeRGB =
210 translate_mode(texUnit->_CurrentCombine->ModeRGB);
211 key->unit[i].ModeA =
212 translate_mode(texUnit->_CurrentCombine->ModeA);
213
214 key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
215 key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftA;
216
217 for (j=0;j<3;j++) {
218 key->unit[i].OptRGB[j].Operand =
219 translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
220 key->unit[i].OptA[j].Operand =
221 translate_operand(texUnit->_CurrentCombine->OperandA[j]);
222 key->unit[i].OptRGB[j].Source =
223 translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
224 key->unit[i].OptA[j].Source =
225 translate_source(texUnit->_CurrentCombine->SourceA[j]);
226 }
227 }
228
229 if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
230 key->separate_specular = 1;
231
232 if (ctx->Fog.Enabled) {
233 key->fog_enabled = 1;
234 key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
235 }
236 }
237
238 /* Use uregs to represent registers internally, translate to Mesa's
239 * expected formats on emit.
240 *
241 * NOTE: These are passed by value extensively in this file rather
242 * than as usual by pointer reference. If this disturbs you, try
243 * remembering they are just 32bits in size.
244 *
245 * GCC is smart enough to deal with these dword-sized structures in
246 * much the same way as if I had defined them as dwords and was using
247 * macros to access and set the fields. This is much nicer and easier
248 * to evolve.
249 */
250 struct ureg {
251 GLuint file:4;
252 GLuint idx:8;
253 GLuint negatebase:1;
254 GLuint abs:1;
255 GLuint negateabs:1;
256 GLuint swz:12;
257 GLuint pad:5;
258 };
259
260 static const struct ureg undef = {
261 PROGRAM_UNDEFINED,
262 ~0,
263 0,
264 0,
265 0,
266 0,
267 0
268 };
269
270
271 /* State used to build the fragment program:
272 */
273 struct texenv_fragment_program {
274 struct gl_fragment_program *program;
275 GLcontext *ctx;
276 struct state_key *state;
277
278 GLbitfield alu_temps; /* Track texture indirections, see spec. */
279 GLbitfield temps_output; /* Track texture indirections, see spec. */
280 GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
281 GLboolean error;
282
283 struct ureg src_texture[MAX_TEXTURE_UNITS];
284 /* Reg containing each texture unit's sampled texture color,
285 * else undef.
286 */
287
288 struct ureg src_previous; /* Reg containing color from previous
289 * stage. May need to be decl'd.
290 */
291
292 GLuint last_tex_stage; /* Number of last enabled texture unit */
293
294 struct ureg half;
295 struct ureg one;
296 struct ureg zero;
297 };
298
299
300
301 static struct ureg make_ureg(GLuint file, GLuint idx)
302 {
303 struct ureg reg;
304 reg.file = file;
305 reg.idx = idx;
306 reg.negatebase = 0;
307 reg.abs = 0;
308 reg.negateabs = 0;
309 reg.swz = SWIZZLE_NOOP;
310 reg.pad = 0;
311 return reg;
312 }
313
314 static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
315 {
316 reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
317 GET_SWZ(reg.swz, y),
318 GET_SWZ(reg.swz, z),
319 GET_SWZ(reg.swz, w));
320
321 return reg;
322 }
323
324 static struct ureg swizzle1( struct ureg reg, int x )
325 {
326 return swizzle(reg, x, x, x, x);
327 }
328
329 static struct ureg negate( struct ureg reg )
330 {
331 reg.negatebase ^= 1;
332 return reg;
333 }
334
335 static GLboolean is_undef( struct ureg reg )
336 {
337 return reg.file == PROGRAM_UNDEFINED;
338 }
339
340
341 static struct ureg get_temp( struct texenv_fragment_program *p )
342 {
343 GLint bit;
344
345 /* First try and reuse temps which have been used already:
346 */
347 bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
348
349 /* Then any unused temporary:
350 */
351 if (!bit)
352 bit = _mesa_ffs( ~p->temp_in_use );
353
354 if (!bit) {
355 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
356 _mesa_exit(1);
357 }
358
359 if ((GLuint) bit > p->program->Base.NumTemporaries)
360 p->program->Base.NumTemporaries = bit;
361
362 p->temp_in_use |= 1<<(bit-1);
363 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
364 }
365
366 static struct ureg get_tex_temp( struct texenv_fragment_program *p )
367 {
368 int bit;
369
370 /* First try to find availble temp not previously used (to avoid
371 * starting a new texture indirection). According to the spec, the
372 * ~p->temps_output isn't necessary, but will keep it there for
373 * now:
374 */
375 bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
376
377 /* Then any unused temporary:
378 */
379 if (!bit)
380 bit = _mesa_ffs( ~p->temp_in_use );
381
382 if (!bit) {
383 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
384 _mesa_exit(1);
385 }
386
387 if ((GLuint) bit > p->program->Base.NumTemporaries)
388 p->program->Base.NumTemporaries = bit;
389
390 p->temp_in_use |= 1<<(bit-1);
391 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
392 }
393
394
395 static void release_temps( struct texenv_fragment_program *p )
396 {
397 GLuint max_temp = p->ctx->Const.FragmentProgram.MaxTemps;
398
399 /* KW: To support tex_env_crossbar, don't release the registers in
400 * temps_output.
401 */
402 if (max_temp >= sizeof(int) * 8)
403 p->temp_in_use = p->temps_output;
404 else
405 p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
406 }
407
408
409 static struct ureg register_param6( struct texenv_fragment_program *p,
410 GLint s0,
411 GLint s1,
412 GLint s2,
413 GLint s3,
414 GLint s4,
415 GLint s5)
416 {
417 GLint tokens[6];
418 GLuint idx;
419 tokens[0] = s0;
420 tokens[1] = s1;
421 tokens[2] = s2;
422 tokens[3] = s3;
423 tokens[4] = s4;
424 tokens[5] = s5;
425 idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
426 return make_ureg(PROGRAM_STATE_VAR, idx);
427 }
428
429
430 #define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
431 #define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
432 #define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
433 #define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
434
435
436 static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
437 {
438 p->program->Base.InputsRead |= (1 << input);
439 return make_ureg(PROGRAM_INPUT, input);
440 }
441
442
443 static void emit_arg( struct prog_src_register *reg,
444 struct ureg ureg )
445 {
446 reg->File = ureg.file;
447 reg->Index = ureg.idx;
448 reg->Swizzle = ureg.swz;
449 reg->NegateBase = ureg.negatebase ? 0xf : 0x0;
450 reg->Abs = ureg.abs;
451 reg->NegateAbs = ureg.negateabs;
452 }
453
454 static void emit_dst( struct prog_dst_register *dst,
455 struct ureg ureg, GLuint mask )
456 {
457 dst->File = ureg.file;
458 dst->Index = ureg.idx;
459 dst->WriteMask = mask;
460 dst->CondMask = 0;
461 dst->CondSwizzle = 0;
462 }
463
464 static struct prog_instruction *
465 emit_op(struct texenv_fragment_program *p,
466 enum prog_opcode op,
467 struct ureg dest,
468 GLuint mask,
469 GLboolean saturate,
470 struct ureg src0,
471 struct ureg src1,
472 struct ureg src2 )
473 {
474 GLuint nr = p->program->Base.NumInstructions++;
475 struct prog_instruction *inst = &p->program->Base.Instructions[nr];
476
477 _mesa_init_instructions(inst, 1);
478 inst->Opcode = op;
479
480 emit_arg( &inst->SrcReg[0], src0 );
481 emit_arg( &inst->SrcReg[1], src1 );
482 emit_arg( &inst->SrcReg[2], src2 );
483
484 inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
485
486 emit_dst( &inst->DstReg, dest, mask );
487
488 /* Accounting for indirection tracking:
489 */
490 if (dest.file == PROGRAM_TEMPORARY)
491 p->temps_output |= 1 << dest.idx;
492
493 return inst;
494 }
495
496
497 static struct ureg emit_arith( struct texenv_fragment_program *p,
498 enum prog_opcode op,
499 struct ureg dest,
500 GLuint mask,
501 GLboolean saturate,
502 struct ureg src0,
503 struct ureg src1,
504 struct ureg src2 )
505 {
506 emit_op(p, op, dest, mask, saturate, src0, src1, src2);
507
508 /* Accounting for indirection tracking:
509 */
510 if (src0.file == PROGRAM_TEMPORARY)
511 p->alu_temps |= 1 << src0.idx;
512
513 if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
514 p->alu_temps |= 1 << src1.idx;
515
516 if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
517 p->alu_temps |= 1 << src2.idx;
518
519 if (dest.file == PROGRAM_TEMPORARY)
520 p->alu_temps |= 1 << dest.idx;
521
522 p->program->NumAluInstructions++;
523 return dest;
524 }
525
526 static struct ureg emit_texld( struct texenv_fragment_program *p,
527 enum prog_opcode op,
528 struct ureg dest,
529 GLuint destmask,
530 GLuint tex_unit,
531 GLuint tex_idx,
532 struct ureg coord )
533 {
534 struct prog_instruction *inst = emit_op( p, op,
535 dest, destmask,
536 GL_FALSE, /* don't saturate? */
537 coord, /* arg 0? */
538 undef,
539 undef);
540
541 inst->TexSrcTarget = tex_idx;
542 inst->TexSrcUnit = tex_unit;
543
544 p->program->NumTexInstructions++;
545
546 /* Is this a texture indirection?
547 */
548 if ((coord.file == PROGRAM_TEMPORARY &&
549 (p->temps_output & (1<<coord.idx))) ||
550 (dest.file == PROGRAM_TEMPORARY &&
551 (p->alu_temps & (1<<dest.idx)))) {
552 p->program->NumTexIndirections++;
553 p->temps_output = 1<<coord.idx;
554 p->alu_temps = 0;
555 assert(0); /* KW: texture env crossbar */
556 }
557
558 return dest;
559 }
560
561
562 static struct ureg register_const4f( struct texenv_fragment_program *p,
563 GLfloat s0,
564 GLfloat s1,
565 GLfloat s2,
566 GLfloat s3)
567 {
568 GLfloat values[4];
569 GLuint idx;
570 values[0] = s0;
571 values[1] = s1;
572 values[2] = s2;
573 values[3] = s3;
574 idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values );
575 return make_ureg(PROGRAM_STATE_VAR, idx);
576 }
577
578 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
579 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
580 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
581 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
582
583
584 static struct ureg get_one( struct texenv_fragment_program *p )
585 {
586 if (is_undef(p->one))
587 p->one = register_scalar_const(p, 1.0);
588 return p->one;
589 }
590
591 static struct ureg get_half( struct texenv_fragment_program *p )
592 {
593 if (is_undef(p->half))
594 p->half = register_scalar_const(p, 0.5);
595 return p->half;
596 }
597
598 static struct ureg get_zero( struct texenv_fragment_program *p )
599 {
600 if (is_undef(p->zero))
601 p->zero = register_scalar_const(p, 0.0);
602 return p->zero;
603 }
604
605
606 static void program_error( struct texenv_fragment_program *p, const char *msg )
607 {
608 _mesa_problem(NULL, msg);
609 p->error = 1;
610 }
611
612 static struct ureg get_source( struct texenv_fragment_program *p,
613 GLuint src, GLuint unit )
614 {
615 switch (src) {
616 case SRC_TEXTURE:
617 assert(!is_undef(p->src_texture[unit]));
618 return p->src_texture[unit];
619
620 case SRC_TEXTURE0:
621 case SRC_TEXTURE1:
622 case SRC_TEXTURE2:
623 case SRC_TEXTURE3:
624 case SRC_TEXTURE4:
625 case SRC_TEXTURE5:
626 case SRC_TEXTURE6:
627 case SRC_TEXTURE7:
628 assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
629 return p->src_texture[src - SRC_TEXTURE0];
630
631 case SRC_CONSTANT:
632 return register_param2(p, STATE_TEXENV_COLOR, unit);
633
634 case SRC_PRIMARY_COLOR:
635 return register_input(p, FRAG_ATTRIB_COL0);
636
637 case SRC_PREVIOUS:
638 default:
639 if (is_undef(p->src_previous))
640 return register_input(p, FRAG_ATTRIB_COL0);
641 else
642 return p->src_previous;
643 }
644 }
645
646 static struct ureg emit_combine_source( struct texenv_fragment_program *p,
647 GLuint mask,
648 GLuint unit,
649 GLuint source,
650 GLuint operand )
651 {
652 struct ureg arg, src, one;
653
654 src = get_source(p, source, unit);
655
656 switch (operand) {
657 case OPR_ONE_MINUS_SRC_COLOR:
658 /* Get unused tmp,
659 * Emit tmp = 1.0 - arg.xyzw
660 */
661 arg = get_temp( p );
662 one = get_one( p );
663 return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
664
665 case OPR_SRC_ALPHA:
666 if (mask == WRITEMASK_W)
667 return src;
668 else
669 return swizzle1( src, SWIZZLE_W );
670 case OPR_ONE_MINUS_SRC_ALPHA:
671 /* Get unused tmp,
672 * Emit tmp = 1.0 - arg.wwww
673 */
674 arg = get_temp(p);
675 one = get_one(p);
676 return emit_arith(p, OPCODE_SUB, arg, mask, 0,
677 one, swizzle1(src, SWIZZLE_W), undef);
678 case OPR_ZERO:
679 return get_zero(p);
680 case OPR_ONE:
681 return get_one(p);
682 case OPR_SRC_COLOR:
683 default:
684 return src;
685 }
686 }
687
688 static GLboolean args_match( struct state_key *key, GLuint unit )
689 {
690 GLuint i, nr = key->unit[unit].NumArgsRGB;
691
692 for (i = 0 ; i < nr ; i++) {
693 if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
694 return GL_FALSE;
695
696 switch(key->unit[unit].OptA[i].Operand) {
697 case OPR_SRC_ALPHA:
698 switch(key->unit[unit].OptRGB[i].Operand) {
699 case OPR_SRC_COLOR:
700 case OPR_SRC_ALPHA:
701 break;
702 default:
703 return GL_FALSE;
704 }
705 break;
706 case OPR_ONE_MINUS_SRC_ALPHA:
707 switch(key->unit[unit].OptRGB[i].Operand) {
708 case OPR_ONE_MINUS_SRC_COLOR:
709 case OPR_ONE_MINUS_SRC_ALPHA:
710 break;
711 default:
712 return GL_FALSE;
713 }
714 break;
715 default:
716 return GL_FALSE; /* impossible */
717 }
718 }
719
720 return GL_TRUE;
721 }
722
723 static struct ureg emit_combine( struct texenv_fragment_program *p,
724 struct ureg dest,
725 GLuint mask,
726 GLboolean saturate,
727 GLuint unit,
728 GLuint nr,
729 GLuint mode,
730 const struct mode_opt *opt)
731 {
732 struct ureg src[3];
733 struct ureg tmp, half;
734 GLuint i;
735
736 tmp = undef; /* silence warning (bug 5318) */
737
738 for (i = 0; i < nr; i++)
739 src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
740
741 switch (mode) {
742 case MODE_REPLACE:
743 if (mask == WRITEMASK_XYZW && !saturate)
744 return src[0];
745 else
746 return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
747 case MODE_MODULATE:
748 return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
749 src[0], src[1], undef );
750 case MODE_ADD:
751 return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
752 src[0], src[1], undef );
753 case MODE_ADD_SIGNED:
754 /* tmp = arg0 + arg1
755 * result = tmp - .5
756 */
757 half = get_half(p);
758 tmp = get_temp( p );
759 emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
760 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
761 return dest;
762 case MODE_INTERPOLATE:
763 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
764 */
765 return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
766
767 case MODE_SUBTRACT:
768 return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
769
770 case MODE_DOT3_RGBA:
771 case MODE_DOT3_RGBA_EXT:
772 case MODE_DOT3_RGB_EXT:
773 case MODE_DOT3_RGB: {
774 struct ureg tmp0 = get_temp( p );
775 struct ureg tmp1 = get_temp( p );
776 struct ureg neg1 = register_scalar_const(p, -1);
777 struct ureg two = register_scalar_const(p, 2);
778
779 /* tmp0 = 2*src0 - 1
780 * tmp1 = 2*src1 - 1
781 *
782 * dst = tmp0 dot3 tmp1
783 */
784 emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
785 two, src[0], neg1);
786
787 if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
788 tmp1 = tmp0;
789 else
790 emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
791 two, src[1], neg1);
792 emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
793 return dest;
794 }
795 case MODE_MODULATE_ADD_ATI:
796 /* Arg0 * Arg2 + Arg1 */
797 return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
798 src[0], src[2], src[1] );
799 case MODE_MODULATE_SIGNED_ADD_ATI: {
800 /* Arg0 * Arg2 + Arg1 - 0.5 */
801 struct ureg tmp0 = get_temp(p);
802 half = get_half(p);
803 emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
804 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
805 return dest;
806 }
807 case MODE_MODULATE_SUBTRACT_ATI:
808 /* Arg0 * Arg2 - Arg1 */
809 emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
810 return dest;
811 default:
812 return src[0];
813 }
814 }
815
816
817 /**
818 * Generate instructions for one texture unit's env/combiner mode.
819 */
820 static struct ureg
821 emit_texenv(struct texenv_fragment_program *p, GLuint unit)
822 {
823 struct state_key *key = p->state;
824 GLboolean saturate = (unit < p->last_tex_stage);
825 GLuint rgb_shift, alpha_shift;
826 struct ureg out, shift;
827 struct ureg dest;
828
829 if (!key->unit[unit].enabled) {
830 return get_source(p, SRC_PREVIOUS, 0);
831 }
832
833 switch (key->unit[unit].ModeRGB) {
834 case MODE_DOT3_RGB_EXT:
835 alpha_shift = key->unit[unit].ScaleShiftA;
836 rgb_shift = 0;
837 break;
838 case MODE_DOT3_RGBA_EXT:
839 alpha_shift = 0;
840 rgb_shift = 0;
841 break;
842 default:
843 rgb_shift = key->unit[unit].ScaleShiftRGB;
844 alpha_shift = key->unit[unit].ScaleShiftA;
845 break;
846 }
847
848 /* If this is the very last calculation, emit direct to output reg:
849 */
850 if (key->separate_specular ||
851 unit != p->last_tex_stage ||
852 alpha_shift ||
853 rgb_shift)
854 dest = get_temp( p );
855 else
856 dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
857
858 /* Emit the RGB and A combine ops
859 */
860 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
861 args_match(key, unit)) {
862 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
863 unit,
864 key->unit[unit].NumArgsRGB,
865 key->unit[unit].ModeRGB,
866 key->unit[unit].OptRGB);
867 }
868 else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
869 key->unit[unit].ModeA == MODE_DOT3_RGBA) {
870
871 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
872 unit,
873 key->unit[unit].NumArgsRGB,
874 key->unit[unit].ModeRGB,
875 key->unit[unit].OptRGB);
876 }
877 else {
878 /* Need to do something to stop from re-emitting identical
879 * argument calculations here:
880 */
881 out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
882 unit,
883 key->unit[unit].NumArgsRGB,
884 key->unit[unit].ModeRGB,
885 key->unit[unit].OptRGB);
886 out = emit_combine( p, dest, WRITEMASK_W, saturate,
887 unit,
888 key->unit[unit].NumArgsA,
889 key->unit[unit].ModeA,
890 key->unit[unit].OptA);
891 }
892
893 /* Deal with the final shift:
894 */
895 if (alpha_shift || rgb_shift) {
896 if (rgb_shift == alpha_shift) {
897 shift = register_scalar_const(p, 1<<rgb_shift);
898 }
899 else {
900 shift = register_const4f(p,
901 1<<rgb_shift,
902 1<<rgb_shift,
903 1<<rgb_shift,
904 1<<alpha_shift);
905 }
906 return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
907 saturate, out, shift, undef );
908 }
909 else
910 return out;
911 }
912
913
914 /**
915 * Generate instruction for getting a texture source term.
916 */
917 static void load_texture( struct texenv_fragment_program *p, GLuint unit )
918 {
919 if (is_undef(p->src_texture[unit])) {
920 GLuint dim = p->state->unit[unit].source_index;
921 struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
922 struct ureg tmp = get_tex_temp( p );
923
924 if (dim == TEXTURE_UNKNOWN_INDEX)
925 program_error(p, "TexSrcBit");
926
927 /* TODO: Use D0_MASK_XY where possible.
928 */
929 if (p->state->unit[unit].enabled)
930 p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
931 tmp, WRITEMASK_XYZW,
932 unit, dim, texcoord );
933 else
934 p->src_texture[unit] = get_zero(p);
935 }
936 }
937
938 static GLboolean load_texenv_source( struct texenv_fragment_program *p,
939 GLuint src, GLuint unit )
940 {
941 switch (src) {
942 case SRC_TEXTURE:
943 load_texture(p, unit);
944 break;
945
946 case SRC_TEXTURE0:
947 case SRC_TEXTURE1:
948 case SRC_TEXTURE2:
949 case SRC_TEXTURE3:
950 case SRC_TEXTURE4:
951 case SRC_TEXTURE5:
952 case SRC_TEXTURE6:
953 case SRC_TEXTURE7:
954 load_texture(p, src - SRC_TEXTURE0);
955 break;
956
957 default:
958 break;
959 }
960
961 return GL_TRUE;
962 }
963
964
965 /**
966 * Generate instructions for loading all texture source terms.
967 */
968 static GLboolean
969 load_texunit_sources( struct texenv_fragment_program *p, int unit )
970 {
971 struct state_key *key = p->state;
972 GLuint i;
973
974 for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
975 load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit);
976 }
977
978 for (i = 0; i < key->unit[unit].NumArgsA; i++) {
979 load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
980 }
981
982 return GL_TRUE;
983 }
984
985
986 /**
987 * Generate a new fragment program which implements the context's
988 * current texture env/combine mode.
989 */
990 static void
991 create_new_program(struct state_key *key, GLcontext *ctx,
992 struct gl_fragment_program *program)
993 {
994 struct texenv_fragment_program p;
995 GLuint unit;
996 struct ureg cf, out;
997
998 _mesa_memset(&p, 0, sizeof(p));
999 p.ctx = ctx;
1000 p.state = key;
1001 p.program = program;
1002
1003 p.program->Base.Instructions =
1004 (struct prog_instruction*) _mesa_malloc(sizeof(struct prog_instruction) * MAX_INSTRUCTIONS);
1005 p.program->Base.NumInstructions = 0;
1006 p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
1007 p.program->NumTexIndirections = 1; /* correct? */
1008 p.program->NumTexInstructions = 0;
1009 p.program->NumAluInstructions = 0;
1010 p.program->Base.String = 0;
1011 p.program->Base.NumInstructions =
1012 p.program->Base.NumTemporaries =
1013 p.program->Base.NumParameters =
1014 p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
1015 p.program->Base.Parameters = _mesa_new_parameter_list();
1016
1017 p.program->Base.InputsRead = 0;
1018 p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR;
1019
1020 for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
1021 p.src_texture[unit] = undef;
1022
1023 p.src_previous = undef;
1024 p.half = undef;
1025 p.zero = undef;
1026 p.one = undef;
1027
1028 p.last_tex_stage = 0;
1029 release_temps(&p);
1030
1031 if (key->enabled_units) {
1032 /* First pass - to support texture_env_crossbar, first identify
1033 * all referenced texture sources and emit texld instructions
1034 * for each:
1035 */
1036 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
1037 if (key->unit[unit].enabled) {
1038 load_texunit_sources( &p, unit );
1039 p.last_tex_stage = unit;
1040 }
1041
1042 /* Second pass - emit combine instructions to build final color:
1043 */
1044 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
1045 if (key->enabled_units & (1<<unit)) {
1046 p.src_previous = emit_texenv( &p, unit );
1047 release_temps(&p); /* release all temps */
1048 }
1049 }
1050
1051 cf = get_source( &p, SRC_PREVIOUS, 0 );
1052 out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLR );
1053
1054 if (key->separate_specular) {
1055 /* Emit specular add.
1056 */
1057 struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
1058 emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
1059 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
1060 }
1061 else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) {
1062 /* Will wind up in here if no texture enabled or a couple of
1063 * other scenarios (GL_REPLACE for instance).
1064 */
1065 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
1066 }
1067
1068 /* Finish up:
1069 */
1070 emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
1071
1072 if (key->fog_enabled) {
1073 /* Pull fog mode from GLcontext, the value in the state key is
1074 * a reduced value and not what is expected in FogOption
1075 */
1076 p.program->FogOption = ctx->Fog.Mode;
1077 } else
1078 p.program->FogOption = GL_NONE;
1079
1080 if (p.program->NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
1081 program_error(&p, "Exceeded max nr indirect texture lookups");
1082
1083 if (p.program->NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
1084 program_error(&p, "Exceeded max TEX instructions");
1085
1086 if (p.program->NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
1087 program_error(&p, "Exceeded max ALU instructions");
1088
1089 ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
1090
1091 /* Notify driver the fragment program has (actually) changed.
1092 */
1093 if (ctx->Driver.ProgramStringNotify || DISASSEM) {
1094 if (ctx->Driver.ProgramStringNotify)
1095 ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
1096 &p.program->Base );
1097
1098 if (DISASSEM) {
1099 _mesa_print_program(&p.program->Base);
1100 _mesa_printf("\n");
1101 }
1102 }
1103 }
1104
1105
1106 static struct gl_fragment_program *
1107 search_cache(const struct texenvprog_cache *cache,
1108 GLuint hash,
1109 const void *key,
1110 GLuint keysize)
1111 {
1112 struct texenvprog_cache_item *c;
1113
1114 for (c = cache->items[hash % cache->size]; c; c = c->next) {
1115 if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
1116 return (struct gl_fragment_program *) c->data;
1117 }
1118
1119 return NULL;
1120 }
1121
1122 static void rehash( struct texenvprog_cache *cache )
1123 {
1124 struct texenvprog_cache_item **items;
1125 struct texenvprog_cache_item *c, *next;
1126 GLuint size, i;
1127
1128 size = cache->size * 3;
1129 items = (struct texenvprog_cache_item**) _mesa_malloc(size * sizeof(*items));
1130 _mesa_memset(items, 0, size * sizeof(*items));
1131
1132 for (i = 0; i < cache->size; i++)
1133 for (c = cache->items[i]; c; c = next) {
1134 next = c->next;
1135 c->next = items[c->hash % size];
1136 items[c->hash % size] = c;
1137 }
1138
1139 _mesa_free(cache->items);
1140 cache->items = items;
1141 cache->size = size;
1142 }
1143
1144 static void clear_cache( struct texenvprog_cache *cache )
1145 {
1146 struct texenvprog_cache_item *c, *next;
1147 GLuint i;
1148
1149 for (i = 0; i < cache->size; i++) {
1150 for (c = cache->items[i]; c; c = next) {
1151 next = c->next;
1152 _mesa_free(c->key);
1153 cache->ctx->Driver.DeleteProgram(cache->ctx,
1154 (struct gl_program *) c->data);
1155 _mesa_free(c);
1156 }
1157 cache->items[i] = NULL;
1158 }
1159
1160
1161 cache->n_items = 0;
1162 }
1163
1164
1165 static void cache_item( struct texenvprog_cache *cache,
1166 GLuint hash,
1167 const struct state_key *key,
1168 void *data )
1169 {
1170 struct texenvprog_cache_item *c = MALLOC(sizeof(*c));
1171 c->hash = hash;
1172
1173 c->key = _mesa_malloc(sizeof(*key));
1174 memcpy(c->key, key, sizeof(*key));
1175
1176 c->data = data;
1177
1178 if (cache->n_items > cache->size * 1.5) {
1179 if (cache->size < 1000)
1180 rehash(cache);
1181 else
1182 clear_cache(cache);
1183 }
1184
1185 cache->n_items++;
1186 c->next = cache->items[hash % cache->size];
1187 cache->items[hash % cache->size] = c;
1188 }
1189
1190 static GLuint hash_key( const struct state_key *key )
1191 {
1192 GLuint *ikey = (GLuint *)key;
1193 GLuint hash = 0, i;
1194
1195 /* Make a slightly better attempt at a hash function:
1196 */
1197 for (i = 0; i < sizeof(*key)/sizeof(*ikey); i++)
1198 {
1199 hash += ikey[i];
1200 hash += (hash << 10);
1201 hash ^= (hash >> 6);
1202 }
1203
1204 return hash;
1205 }
1206
1207 void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
1208 {
1209 struct state_key key;
1210 GLuint hash;
1211 const struct gl_fragment_program *prev = ctx->FragmentProgram._Current;
1212
1213 if (!ctx->FragmentProgram._Enabled) {
1214 make_state_key(ctx, &key);
1215 hash = hash_key(&key);
1216
1217 ctx->FragmentProgram._Current =
1218 ctx->_TexEnvProgram =
1219 search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
1220
1221 if (!ctx->_TexEnvProgram) {
1222 if (0) _mesa_printf("Building new texenv proggy for key %x\n", hash);
1223
1224 ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
1225 (struct gl_fragment_program *)
1226 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
1227
1228 create_new_program(&key, ctx, ctx->_TexEnvProgram);
1229
1230 cache_item(&ctx->Texture.env_fp_cache, hash, &key, ctx->_TexEnvProgram);
1231 } else {
1232 if (0) _mesa_printf("Found existing texenv program for key %x\n", hash);
1233 }
1234 }
1235 else {
1236 ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
1237 }
1238
1239 /* Tell the driver about the change. Could define a new target for
1240 * this?
1241 */
1242 if (ctx->FragmentProgram._Current != prev && ctx->Driver.BindProgram) {
1243 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
1244 (struct gl_program *) ctx->FragmentProgram._Current);
1245 }
1246 }
1247
1248
1249 void _mesa_TexEnvProgramCacheInit( GLcontext *ctx )
1250 {
1251 ctx->Texture.env_fp_cache.ctx = ctx;
1252 ctx->Texture.env_fp_cache.size = 17;
1253 ctx->Texture.env_fp_cache.n_items = 0;
1254 ctx->Texture.env_fp_cache.items = (struct texenvprog_cache_item **)
1255 _mesa_calloc(ctx->Texture.env_fp_cache.size *
1256 sizeof(struct texenvprog_cache_item));
1257 }
1258
1259
1260 void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )
1261 {
1262 clear_cache(&ctx->Texture.env_fp_cache);
1263 _mesa_free(ctx->Texture.env_fp_cache.items);
1264 }