mesa: additional integer formats in _mesa_bytes_per_pixel()
[mesa.git] / src / mesa / main / texenvprogram.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
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12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27 **************************************************************************/
28
29 #include "glheader.h"
30 #include "imports.h"
31 #include "program/program.h"
32 #include "program/prog_parameter.h"
33 #include "program/prog_cache.h"
34 #include "program/prog_instruction.h"
35 #include "program/prog_print.h"
36 #include "program/prog_statevars.h"
37 #include "program/programopt.h"
38 #include "texenvprogram.h"
39
40
41 /*
42 * Note on texture units:
43 *
44 * The number of texture units supported by fixed-function fragment
45 * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
46 * That's because there's a one-to-one correspondence between texture
47 * coordinates and samplers in fixed-function processing.
48 *
49 * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
50 * sets of texcoords, so is fixed-function fragment processing.
51 *
52 * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
53 */
54
55
56 struct texenvprog_cache_item
57 {
58 GLuint hash;
59 void *key;
60 struct gl_fragment_program *data;
61 struct texenvprog_cache_item *next;
62 };
63
64 static GLboolean
65 texenv_doing_secondary_color(struct gl_context *ctx)
66 {
67 if (ctx->Light.Enabled &&
68 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
69 return GL_TRUE;
70
71 if (ctx->Fog.ColorSumEnabled)
72 return GL_TRUE;
73
74 return GL_FALSE;
75 }
76
77 /**
78 * Up to nine instructions per tex unit, plus fog, specular color.
79 */
80 #define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
81
82 #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
83
84 struct mode_opt {
85 #ifdef __GNUC__
86 __extension__ GLubyte Source:4; /**< SRC_x */
87 __extension__ GLubyte Operand:3; /**< OPR_x */
88 #else
89 GLubyte Source; /**< SRC_x */
90 GLubyte Operand; /**< OPR_x */
91 #endif
92 };
93
94 struct state_key {
95 GLuint nr_enabled_units:8;
96 GLuint enabled_units:8;
97 GLuint separate_specular:1;
98 GLuint fog_enabled:1;
99 GLuint fog_mode:2; /**< FOG_x */
100 GLuint inputs_available:12;
101 GLuint num_draw_buffers:4;
102
103 /* NOTE: This array of structs must be last! (see "keySize" below) */
104 struct {
105 GLuint enabled:1;
106 GLuint source_index:3; /**< TEXTURE_x_INDEX */
107 GLuint shadow:1;
108 GLuint ScaleShiftRGB:2;
109 GLuint ScaleShiftA:2;
110
111 GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */
112 GLuint ModeRGB:5; /**< MODE_x */
113
114 GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
115 GLuint ModeA:5; /**< MODE_x */
116
117 GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
118
119 struct mode_opt OptRGB[MAX_COMBINER_TERMS];
120 struct mode_opt OptA[MAX_COMBINER_TERMS];
121 } unit[MAX_TEXTURE_UNITS];
122 };
123
124 #define FOG_LINEAR 0
125 #define FOG_EXP 1
126 #define FOG_EXP2 2
127 #define FOG_UNKNOWN 3
128
129 static GLuint translate_fog_mode( GLenum mode )
130 {
131 switch (mode) {
132 case GL_LINEAR: return FOG_LINEAR;
133 case GL_EXP: return FOG_EXP;
134 case GL_EXP2: return FOG_EXP2;
135 default: return FOG_UNKNOWN;
136 }
137 }
138
139 #define OPR_SRC_COLOR 0
140 #define OPR_ONE_MINUS_SRC_COLOR 1
141 #define OPR_SRC_ALPHA 2
142 #define OPR_ONE_MINUS_SRC_ALPHA 3
143 #define OPR_ZERO 4
144 #define OPR_ONE 5
145 #define OPR_UNKNOWN 7
146
147 static GLuint translate_operand( GLenum operand )
148 {
149 switch (operand) {
150 case GL_SRC_COLOR: return OPR_SRC_COLOR;
151 case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
152 case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
153 case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
154 case GL_ZERO: return OPR_ZERO;
155 case GL_ONE: return OPR_ONE;
156 default:
157 assert(0);
158 return OPR_UNKNOWN;
159 }
160 }
161
162 #define SRC_TEXTURE 0
163 #define SRC_TEXTURE0 1
164 #define SRC_TEXTURE1 2
165 #define SRC_TEXTURE2 3
166 #define SRC_TEXTURE3 4
167 #define SRC_TEXTURE4 5
168 #define SRC_TEXTURE5 6
169 #define SRC_TEXTURE6 7
170 #define SRC_TEXTURE7 8
171 #define SRC_CONSTANT 9
172 #define SRC_PRIMARY_COLOR 10
173 #define SRC_PREVIOUS 11
174 #define SRC_ZERO 12
175 #define SRC_UNKNOWN 15
176
177 static GLuint translate_source( GLenum src )
178 {
179 switch (src) {
180 case GL_TEXTURE: return SRC_TEXTURE;
181 case GL_TEXTURE0:
182 case GL_TEXTURE1:
183 case GL_TEXTURE2:
184 case GL_TEXTURE3:
185 case GL_TEXTURE4:
186 case GL_TEXTURE5:
187 case GL_TEXTURE6:
188 case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
189 case GL_CONSTANT: return SRC_CONSTANT;
190 case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
191 case GL_PREVIOUS: return SRC_PREVIOUS;
192 case GL_ZERO:
193 return SRC_ZERO;
194 default:
195 assert(0);
196 return SRC_UNKNOWN;
197 }
198 }
199
200 #define MODE_REPLACE 0 /* r = a0 */
201 #define MODE_MODULATE 1 /* r = a0 * a1 */
202 #define MODE_ADD 2 /* r = a0 + a1 */
203 #define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
204 #define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
205 #define MODE_SUBTRACT 5 /* r = a0 - a1 */
206 #define MODE_DOT3_RGB 6 /* r = a0 . a1 */
207 #define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
208 #define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
209 #define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
210 #define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
211 #define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
212 #define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
213 #define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
214 #define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
215 #define MODE_BUMP_ENVMAP_ATI 15 /* special */
216 #define MODE_UNKNOWN 16
217
218 /**
219 * Translate GL combiner state into a MODE_x value
220 */
221 static GLuint translate_mode( GLenum envMode, GLenum mode )
222 {
223 switch (mode) {
224 case GL_REPLACE: return MODE_REPLACE;
225 case GL_MODULATE: return MODE_MODULATE;
226 case GL_ADD:
227 if (envMode == GL_COMBINE4_NV)
228 return MODE_ADD_PRODUCTS;
229 else
230 return MODE_ADD;
231 case GL_ADD_SIGNED:
232 if (envMode == GL_COMBINE4_NV)
233 return MODE_ADD_PRODUCTS_SIGNED;
234 else
235 return MODE_ADD_SIGNED;
236 case GL_INTERPOLATE: return MODE_INTERPOLATE;
237 case GL_SUBTRACT: return MODE_SUBTRACT;
238 case GL_DOT3_RGB: return MODE_DOT3_RGB;
239 case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
240 case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
241 case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
242 case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
243 case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
244 case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
245 case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI;
246 default:
247 assert(0);
248 return MODE_UNKNOWN;
249 }
250 }
251
252
253 /**
254 * Do we need to clamp the results of the given texture env/combine mode?
255 * If the inputs to the mode are in [0,1] we don't always have to clamp
256 * the results.
257 */
258 static GLboolean
259 need_saturate( GLuint mode )
260 {
261 switch (mode) {
262 case MODE_REPLACE:
263 case MODE_MODULATE:
264 case MODE_INTERPOLATE:
265 return GL_FALSE;
266 case MODE_ADD:
267 case MODE_ADD_SIGNED:
268 case MODE_SUBTRACT:
269 case MODE_DOT3_RGB:
270 case MODE_DOT3_RGB_EXT:
271 case MODE_DOT3_RGBA:
272 case MODE_DOT3_RGBA_EXT:
273 case MODE_MODULATE_ADD_ATI:
274 case MODE_MODULATE_SIGNED_ADD_ATI:
275 case MODE_MODULATE_SUBTRACT_ATI:
276 case MODE_ADD_PRODUCTS:
277 case MODE_ADD_PRODUCTS_SIGNED:
278 case MODE_BUMP_ENVMAP_ATI:
279 return GL_TRUE;
280 default:
281 assert(0);
282 return GL_FALSE;
283 }
284 }
285
286
287
288 /**
289 * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
290 */
291 static GLuint translate_tex_src_bit( GLbitfield bit )
292 {
293 ASSERT(bit);
294 return _mesa_ffs(bit) - 1;
295 }
296
297
298 #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
299 #define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
300
301 /**
302 * Identify all possible varying inputs. The fragment program will
303 * never reference non-varying inputs, but will track them via state
304 * constants instead.
305 *
306 * This function figures out all the inputs that the fragment program
307 * has access to. The bitmask is later reduced to just those which
308 * are actually referenced.
309 */
310 static GLbitfield get_fp_input_mask( struct gl_context *ctx )
311 {
312 /* _NEW_PROGRAM */
313 const GLboolean vertexShader =
314 (ctx->Shader.CurrentVertexProgram &&
315 ctx->Shader.CurrentVertexProgram->LinkStatus &&
316 ctx->Shader.CurrentVertexProgram->VertexProgram);
317 const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
318 GLbitfield fp_inputs = 0x0;
319
320 if (ctx->VertexProgram._Overriden) {
321 /* Somebody's messing with the vertex program and we don't have
322 * a clue what's happening. Assume that it could be producing
323 * all possible outputs.
324 */
325 fp_inputs = ~0;
326 }
327 else if (ctx->RenderMode == GL_FEEDBACK) {
328 /* _NEW_RENDERMODE */
329 fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
330 }
331 else if (!(vertexProgram || vertexShader) ||
332 !ctx->VertexProgram._Current) {
333 /* Fixed function vertex logic */
334 /* _NEW_ARRAY */
335 GLbitfield varying_inputs = ctx->varying_vp_inputs;
336
337 /* These get generated in the setup routine regardless of the
338 * vertex program:
339 */
340 /* _NEW_POINT */
341 if (ctx->Point.PointSprite)
342 varying_inputs |= FRAG_BITS_TEX_ANY;
343
344 /* First look at what values may be computed by the generated
345 * vertex program:
346 */
347 /* _NEW_LIGHT */
348 if (ctx->Light.Enabled) {
349 fp_inputs |= FRAG_BIT_COL0;
350
351 if (texenv_doing_secondary_color(ctx))
352 fp_inputs |= FRAG_BIT_COL1;
353 }
354
355 /* _NEW_TEXTURE */
356 fp_inputs |= (ctx->Texture._TexGenEnabled |
357 ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
358
359 /* Then look at what might be varying as a result of enabled
360 * arrays, etc:
361 */
362 if (varying_inputs & VERT_BIT_COLOR0)
363 fp_inputs |= FRAG_BIT_COL0;
364 if (varying_inputs & VERT_BIT_COLOR1)
365 fp_inputs |= FRAG_BIT_COL1;
366
367 fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
368 << FRAG_ATTRIB_TEX0);
369
370 }
371 else {
372 /* calculate from vp->outputs */
373 struct gl_vertex_program *vprog;
374 GLbitfield64 vp_outputs;
375
376 /* Choose GLSL vertex shader over ARB vertex program. Need this
377 * since vertex shader state validation comes after fragment state
378 * validation (see additional comments in state.c).
379 */
380 if (vertexShader)
381 vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
382 else
383 vprog = ctx->VertexProgram.Current;
384
385 vp_outputs = vprog->Base.OutputsWritten;
386
387 /* These get generated in the setup routine regardless of the
388 * vertex program:
389 */
390 /* _NEW_POINT */
391 if (ctx->Point.PointSprite)
392 vp_outputs |= FRAG_BITS_TEX_ANY;
393
394 if (vp_outputs & (1 << VERT_RESULT_COL0))
395 fp_inputs |= FRAG_BIT_COL0;
396 if (vp_outputs & (1 << VERT_RESULT_COL1))
397 fp_inputs |= FRAG_BIT_COL1;
398
399 fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
400 << FRAG_ATTRIB_TEX0);
401 }
402
403 return fp_inputs;
404 }
405
406
407 /**
408 * Examine current texture environment state and generate a unique
409 * key to identify it.
410 */
411 static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
412 {
413 GLuint i, j;
414 GLbitfield inputs_referenced = FRAG_BIT_COL0;
415 const GLbitfield inputs_available = get_fp_input_mask( ctx );
416 GLuint keySize;
417
418 memset(key, 0, sizeof(*key));
419
420 /* _NEW_TEXTURE */
421 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
422 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
423 const struct gl_texture_object *texObj = texUnit->_Current;
424 const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
425 GLenum format;
426
427 if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
428 continue;
429
430 format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
431
432 key->unit[i].enabled = 1;
433 key->enabled_units |= (1<<i);
434 key->nr_enabled_units = i + 1;
435 inputs_referenced |= FRAG_BIT_TEX(i);
436
437 key->unit[i].source_index =
438 translate_tex_src_bit(texUnit->_ReallyEnabled);
439
440 key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
441 ((format == GL_DEPTH_COMPONENT) ||
442 (format == GL_DEPTH_STENCIL_EXT)));
443
444 key->unit[i].NumArgsRGB = comb->_NumArgsRGB;
445 key->unit[i].NumArgsA = comb->_NumArgsA;
446
447 key->unit[i].ModeRGB =
448 translate_mode(texUnit->EnvMode, comb->ModeRGB);
449 key->unit[i].ModeA =
450 translate_mode(texUnit->EnvMode, comb->ModeA);
451
452 key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB;
453 key->unit[i].ScaleShiftA = comb->ScaleShiftA;
454
455 for (j = 0; j < MAX_COMBINER_TERMS; j++) {
456 key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]);
457 key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]);
458 key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]);
459 key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]);
460 }
461
462 if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
463 /* requires some special translation */
464 key->unit[i].NumArgsRGB = 2;
465 key->unit[i].ScaleShiftRGB = 0;
466 key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR;
467 key->unit[i].OptRGB[0].Source = SRC_TEXTURE;
468 key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
469 key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
470 }
471
472 /* this is a back-door for enabling cylindrical texture wrap mode */
473 if (texObj->Priority == 0.125)
474 key->unit[i].texture_cyl_wrap = 1;
475 }
476
477 /* _NEW_LIGHT | _NEW_FOG */
478 if (texenv_doing_secondary_color(ctx)) {
479 key->separate_specular = 1;
480 inputs_referenced |= FRAG_BIT_COL1;
481 }
482
483 /* _NEW_FOG */
484 if (ctx->Fog.Enabled) {
485 key->fog_enabled = 1;
486 key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
487 inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
488 }
489
490 /* _NEW_BUFFERS */
491 key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
492
493 key->inputs_available = (inputs_available & inputs_referenced);
494
495 /* compute size of state key, ignoring unused texture units */
496 keySize = sizeof(*key) - sizeof(key->unit)
497 + key->nr_enabled_units * sizeof(key->unit[0]);
498
499 return keySize;
500 }
501
502
503 /**
504 * Use uregs to represent registers internally, translate to Mesa's
505 * expected formats on emit.
506 *
507 * NOTE: These are passed by value extensively in this file rather
508 * than as usual by pointer reference. If this disturbs you, try
509 * remembering they are just 32bits in size.
510 *
511 * GCC is smart enough to deal with these dword-sized structures in
512 * much the same way as if I had defined them as dwords and was using
513 * macros to access and set the fields. This is much nicer and easier
514 * to evolve.
515 */
516 struct ureg {
517 GLuint file:4;
518 GLuint idx:8;
519 GLuint negatebase:1;
520 GLuint swz:12;
521 GLuint pad:7;
522 };
523
524 static const struct ureg undef = {
525 PROGRAM_UNDEFINED,
526 ~0,
527 0,
528 0,
529 0
530 };
531
532
533 /** State used to build the fragment program:
534 */
535 struct texenv_fragment_program {
536 struct gl_fragment_program *program;
537 struct state_key *state;
538
539 GLbitfield alu_temps; /**< Track texture indirections, see spec. */
540 GLbitfield temps_output; /**< Track texture indirections, see spec. */
541 GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
542 GLboolean error;
543
544 struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
545 /* Reg containing each texture unit's sampled texture color,
546 * else undef.
547 */
548
549 struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
550 /* Reg containing texcoord for a texture unit,
551 * needed for bump mapping, else undef.
552 */
553
554 struct ureg src_previous; /**< Reg containing color from previous
555 * stage. May need to be decl'd.
556 */
557
558 GLuint last_tex_stage; /**< Number of last enabled texture unit */
559
560 struct ureg half;
561 struct ureg one;
562 struct ureg zero;
563 };
564
565
566
567 static struct ureg make_ureg(GLuint file, GLuint idx)
568 {
569 struct ureg reg;
570 reg.file = file;
571 reg.idx = idx;
572 reg.negatebase = 0;
573 reg.swz = SWIZZLE_NOOP;
574 reg.pad = 0;
575 return reg;
576 }
577
578 static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
579 {
580 reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
581 GET_SWZ(reg.swz, y),
582 GET_SWZ(reg.swz, z),
583 GET_SWZ(reg.swz, w));
584
585 return reg;
586 }
587
588 static struct ureg swizzle1( struct ureg reg, int x )
589 {
590 return swizzle(reg, x, x, x, x);
591 }
592
593 static struct ureg negate( struct ureg reg )
594 {
595 reg.negatebase ^= 1;
596 return reg;
597 }
598
599 static GLboolean is_undef( struct ureg reg )
600 {
601 return reg.file == PROGRAM_UNDEFINED;
602 }
603
604
605 static struct ureg get_temp( struct texenv_fragment_program *p )
606 {
607 GLint bit;
608
609 /* First try and reuse temps which have been used already:
610 */
611 bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
612
613 /* Then any unused temporary:
614 */
615 if (!bit)
616 bit = _mesa_ffs( ~p->temp_in_use );
617
618 if (!bit) {
619 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
620 exit(1);
621 }
622
623 if ((GLuint) bit > p->program->Base.NumTemporaries)
624 p->program->Base.NumTemporaries = bit;
625
626 p->temp_in_use |= 1<<(bit-1);
627 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
628 }
629
630 static struct ureg get_tex_temp( struct texenv_fragment_program *p )
631 {
632 int bit;
633
634 /* First try to find available temp not previously used (to avoid
635 * starting a new texture indirection). According to the spec, the
636 * ~p->temps_output isn't necessary, but will keep it there for
637 * now:
638 */
639 bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
640
641 /* Then any unused temporary:
642 */
643 if (!bit)
644 bit = _mesa_ffs( ~p->temp_in_use );
645
646 if (!bit) {
647 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
648 exit(1);
649 }
650
651 if ((GLuint) bit > p->program->Base.NumTemporaries)
652 p->program->Base.NumTemporaries = bit;
653
654 p->temp_in_use |= 1<<(bit-1);
655 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
656 }
657
658
659 /** Mark a temp reg as being no longer allocatable. */
660 static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
661 {
662 if (r.file == PROGRAM_TEMPORARY)
663 p->temps_output |= (1 << r.idx);
664 }
665
666
667 static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p )
668 {
669 GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
670
671 /* KW: To support tex_env_crossbar, don't release the registers in
672 * temps_output.
673 */
674 if (max_temp >= sizeof(int) * 8)
675 p->temp_in_use = p->temps_output;
676 else
677 p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
678 }
679
680
681 static struct ureg register_param5( struct texenv_fragment_program *p,
682 GLint s0,
683 GLint s1,
684 GLint s2,
685 GLint s3,
686 GLint s4)
687 {
688 gl_state_index tokens[STATE_LENGTH];
689 GLuint idx;
690 tokens[0] = s0;
691 tokens[1] = s1;
692 tokens[2] = s2;
693 tokens[3] = s3;
694 tokens[4] = s4;
695 idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
696 return make_ureg(PROGRAM_STATE_VAR, idx);
697 }
698
699
700 #define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
701 #define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
702 #define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
703 #define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
704
705 static GLuint frag_to_vert_attrib( GLuint attrib )
706 {
707 switch (attrib) {
708 case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
709 case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
710 default:
711 assert(attrib >= FRAG_ATTRIB_TEX0);
712 assert(attrib <= FRAG_ATTRIB_TEX7);
713 return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
714 }
715 }
716
717
718 static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
719 {
720 if (p->state->inputs_available & (1<<input)) {
721 p->program->Base.InputsRead |= (1 << input);
722 return make_ureg(PROGRAM_INPUT, input);
723 }
724 else {
725 GLuint idx = frag_to_vert_attrib( input );
726 return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
727 }
728 }
729
730
731 static void emit_arg( struct prog_src_register *reg,
732 struct ureg ureg )
733 {
734 reg->File = ureg.file;
735 reg->Index = ureg.idx;
736 reg->Swizzle = ureg.swz;
737 reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
738 reg->Abs = GL_FALSE;
739 }
740
741 static void emit_dst( struct prog_dst_register *dst,
742 struct ureg ureg, GLuint mask )
743 {
744 dst->File = ureg.file;
745 dst->Index = ureg.idx;
746 dst->WriteMask = mask;
747 dst->CondMask = COND_TR; /* always pass cond test */
748 dst->CondSwizzle = SWIZZLE_NOOP;
749 }
750
751 static struct prog_instruction *
752 emit_op(struct texenv_fragment_program *p,
753 enum prog_opcode op,
754 struct ureg dest,
755 GLuint mask,
756 GLboolean saturate,
757 struct ureg src0,
758 struct ureg src1,
759 struct ureg src2 )
760 {
761 const GLuint nr = p->program->Base.NumInstructions++;
762 struct prog_instruction *inst = &p->program->Base.Instructions[nr];
763
764 assert(nr < MAX_INSTRUCTIONS);
765
766 _mesa_init_instructions(inst, 1);
767 inst->Opcode = op;
768
769 emit_arg( &inst->SrcReg[0], src0 );
770 emit_arg( &inst->SrcReg[1], src1 );
771 emit_arg( &inst->SrcReg[2], src2 );
772
773 inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
774
775 emit_dst( &inst->DstReg, dest, mask );
776
777 #if 0
778 /* Accounting for indirection tracking:
779 */
780 if (dest.file == PROGRAM_TEMPORARY)
781 p->temps_output |= 1 << dest.idx;
782 #endif
783
784 return inst;
785 }
786
787
788 static struct ureg emit_arith( struct texenv_fragment_program *p,
789 enum prog_opcode op,
790 struct ureg dest,
791 GLuint mask,
792 GLboolean saturate,
793 struct ureg src0,
794 struct ureg src1,
795 struct ureg src2 )
796 {
797 emit_op(p, op, dest, mask, saturate, src0, src1, src2);
798
799 /* Accounting for indirection tracking:
800 */
801 if (src0.file == PROGRAM_TEMPORARY)
802 p->alu_temps |= 1 << src0.idx;
803
804 if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
805 p->alu_temps |= 1 << src1.idx;
806
807 if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
808 p->alu_temps |= 1 << src2.idx;
809
810 if (dest.file == PROGRAM_TEMPORARY)
811 p->alu_temps |= 1 << dest.idx;
812
813 p->program->Base.NumAluInstructions++;
814 return dest;
815 }
816
817 static struct ureg emit_texld( struct texenv_fragment_program *p,
818 enum prog_opcode op,
819 struct ureg dest,
820 GLuint destmask,
821 GLuint tex_unit,
822 GLuint tex_idx,
823 GLuint tex_shadow,
824 struct ureg coord )
825 {
826 struct prog_instruction *inst = emit_op( p, op,
827 dest, destmask,
828 GL_FALSE, /* don't saturate? */
829 coord, /* arg 0? */
830 undef,
831 undef);
832
833 inst->TexSrcTarget = tex_idx;
834 inst->TexSrcUnit = tex_unit;
835 inst->TexShadow = tex_shadow;
836
837 p->program->Base.NumTexInstructions++;
838
839 /* Accounting for indirection tracking:
840 */
841 reserve_temp(p, dest);
842
843 #if 0
844 /* Is this a texture indirection?
845 */
846 if ((coord.file == PROGRAM_TEMPORARY &&
847 (p->temps_output & (1<<coord.idx))) ||
848 (dest.file == PROGRAM_TEMPORARY &&
849 (p->alu_temps & (1<<dest.idx)))) {
850 p->program->Base.NumTexIndirections++;
851 p->temps_output = 1<<coord.idx;
852 p->alu_temps = 0;
853 assert(0); /* KW: texture env crossbar */
854 }
855 #endif
856
857 return dest;
858 }
859
860
861 static struct ureg register_const4f( struct texenv_fragment_program *p,
862 GLfloat s0,
863 GLfloat s1,
864 GLfloat s2,
865 GLfloat s3)
866 {
867 GLfloat values[4];
868 GLuint idx, swizzle;
869 struct ureg r;
870 values[0] = s0;
871 values[1] = s1;
872 values[2] = s2;
873 values[3] = s3;
874 idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
875 &swizzle );
876 r = make_ureg(PROGRAM_CONSTANT, idx);
877 r.swz = swizzle;
878 return r;
879 }
880
881 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
882 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
883 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
884 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
885
886
887 static struct ureg get_one( struct texenv_fragment_program *p )
888 {
889 if (is_undef(p->one))
890 p->one = register_scalar_const(p, 1.0);
891 return p->one;
892 }
893
894 static struct ureg get_half( struct texenv_fragment_program *p )
895 {
896 if (is_undef(p->half))
897 p->half = register_scalar_const(p, 0.5);
898 return p->half;
899 }
900
901 static struct ureg get_zero( struct texenv_fragment_program *p )
902 {
903 if (is_undef(p->zero))
904 p->zero = register_scalar_const(p, 0.0);
905 return p->zero;
906 }
907
908
909 static void program_error( struct texenv_fragment_program *p, const char *msg )
910 {
911 _mesa_problem(NULL, "%s", msg);
912 p->error = 1;
913 }
914
915 static struct ureg get_source( struct texenv_fragment_program *p,
916 GLuint src, GLuint unit )
917 {
918 switch (src) {
919 case SRC_TEXTURE:
920 assert(!is_undef(p->src_texture[unit]));
921 return p->src_texture[unit];
922
923 case SRC_TEXTURE0:
924 case SRC_TEXTURE1:
925 case SRC_TEXTURE2:
926 case SRC_TEXTURE3:
927 case SRC_TEXTURE4:
928 case SRC_TEXTURE5:
929 case SRC_TEXTURE6:
930 case SRC_TEXTURE7:
931 assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
932 return p->src_texture[src - SRC_TEXTURE0];
933
934 case SRC_CONSTANT:
935 return register_param2(p, STATE_TEXENV_COLOR, unit);
936
937 case SRC_PRIMARY_COLOR:
938 return register_input(p, FRAG_ATTRIB_COL0);
939
940 case SRC_ZERO:
941 return get_zero(p);
942
943 case SRC_PREVIOUS:
944 if (is_undef(p->src_previous))
945 return register_input(p, FRAG_ATTRIB_COL0);
946 else
947 return p->src_previous;
948
949 default:
950 assert(0);
951 return undef;
952 }
953 }
954
955 static struct ureg emit_combine_source( struct texenv_fragment_program *p,
956 GLuint mask,
957 GLuint unit,
958 GLuint source,
959 GLuint operand )
960 {
961 struct ureg arg, src, one;
962
963 src = get_source(p, source, unit);
964
965 switch (operand) {
966 case OPR_ONE_MINUS_SRC_COLOR:
967 /* Get unused tmp,
968 * Emit tmp = 1.0 - arg.xyzw
969 */
970 arg = get_temp( p );
971 one = get_one( p );
972 return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
973
974 case OPR_SRC_ALPHA:
975 if (mask == WRITEMASK_W)
976 return src;
977 else
978 return swizzle1( src, SWIZZLE_W );
979 case OPR_ONE_MINUS_SRC_ALPHA:
980 /* Get unused tmp,
981 * Emit tmp = 1.0 - arg.wwww
982 */
983 arg = get_temp(p);
984 one = get_one(p);
985 return emit_arith(p, OPCODE_SUB, arg, mask, 0,
986 one, swizzle1(src, SWIZZLE_W), undef);
987 case OPR_ZERO:
988 return get_zero(p);
989 case OPR_ONE:
990 return get_one(p);
991 case OPR_SRC_COLOR:
992 return src;
993 default:
994 assert(0);
995 return src;
996 }
997 }
998
999 /**
1000 * Check if the RGB and Alpha sources and operands match for the given
1001 * texture unit's combinder state. When the RGB and A sources and
1002 * operands match, we can emit fewer instructions.
1003 */
1004 static GLboolean args_match( const struct state_key *key, GLuint unit )
1005 {
1006 GLuint i, numArgs = key->unit[unit].NumArgsRGB;
1007
1008 for (i = 0; i < numArgs; i++) {
1009 if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
1010 return GL_FALSE;
1011
1012 switch (key->unit[unit].OptA[i].Operand) {
1013 case OPR_SRC_ALPHA:
1014 switch (key->unit[unit].OptRGB[i].Operand) {
1015 case OPR_SRC_COLOR:
1016 case OPR_SRC_ALPHA:
1017 break;
1018 default:
1019 return GL_FALSE;
1020 }
1021 break;
1022 case OPR_ONE_MINUS_SRC_ALPHA:
1023 switch (key->unit[unit].OptRGB[i].Operand) {
1024 case OPR_ONE_MINUS_SRC_COLOR:
1025 case OPR_ONE_MINUS_SRC_ALPHA:
1026 break;
1027 default:
1028 return GL_FALSE;
1029 }
1030 break;
1031 default:
1032 return GL_FALSE; /* impossible */
1033 }
1034 }
1035
1036 return GL_TRUE;
1037 }
1038
1039 static struct ureg emit_combine( struct texenv_fragment_program *p,
1040 struct ureg dest,
1041 GLuint mask,
1042 GLboolean saturate,
1043 GLuint unit,
1044 GLuint nr,
1045 GLuint mode,
1046 const struct mode_opt *opt)
1047 {
1048 struct ureg src[MAX_COMBINER_TERMS];
1049 struct ureg tmp, half;
1050 GLuint i;
1051
1052 assert(nr <= MAX_COMBINER_TERMS);
1053
1054 for (i = 0; i < nr; i++)
1055 src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
1056
1057 switch (mode) {
1058 case MODE_REPLACE:
1059 if (mask == WRITEMASK_XYZW && !saturate)
1060 return src[0];
1061 else
1062 return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
1063 case MODE_MODULATE:
1064 return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
1065 src[0], src[1], undef );
1066 case MODE_ADD:
1067 return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
1068 src[0], src[1], undef );
1069 case MODE_ADD_SIGNED:
1070 /* tmp = arg0 + arg1
1071 * result = tmp - .5
1072 */
1073 half = get_half(p);
1074 tmp = get_temp( p );
1075 emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
1076 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
1077 return dest;
1078 case MODE_INTERPOLATE:
1079 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
1080 */
1081 return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
1082
1083 case MODE_SUBTRACT:
1084 return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
1085
1086 case MODE_DOT3_RGBA:
1087 case MODE_DOT3_RGBA_EXT:
1088 case MODE_DOT3_RGB_EXT:
1089 case MODE_DOT3_RGB: {
1090 struct ureg tmp0 = get_temp( p );
1091 struct ureg tmp1 = get_temp( p );
1092 struct ureg neg1 = register_scalar_const(p, -1);
1093 struct ureg two = register_scalar_const(p, 2);
1094
1095 /* tmp0 = 2*src0 - 1
1096 * tmp1 = 2*src1 - 1
1097 *
1098 * dst = tmp0 dot3 tmp1
1099 */
1100 emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
1101 two, src[0], neg1);
1102
1103 if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
1104 tmp1 = tmp0;
1105 else
1106 emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
1107 two, src[1], neg1);
1108 emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
1109 return dest;
1110 }
1111 case MODE_MODULATE_ADD_ATI:
1112 /* Arg0 * Arg2 + Arg1 */
1113 return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
1114 src[0], src[2], src[1] );
1115 case MODE_MODULATE_SIGNED_ADD_ATI: {
1116 /* Arg0 * Arg2 + Arg1 - 0.5 */
1117 struct ureg tmp0 = get_temp(p);
1118 half = get_half(p);
1119 emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
1120 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
1121 return dest;
1122 }
1123 case MODE_MODULATE_SUBTRACT_ATI:
1124 /* Arg0 * Arg2 - Arg1 */
1125 emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
1126 return dest;
1127 case MODE_ADD_PRODUCTS:
1128 /* Arg0 * Arg1 + Arg2 * Arg3 */
1129 {
1130 struct ureg tmp0 = get_temp(p);
1131 emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
1132 emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
1133 }
1134 return dest;
1135 case MODE_ADD_PRODUCTS_SIGNED:
1136 /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
1137 {
1138 struct ureg tmp0 = get_temp(p);
1139 half = get_half(p);
1140 emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
1141 emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
1142 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
1143 }
1144 return dest;
1145 case MODE_BUMP_ENVMAP_ATI:
1146 /* special - not handled here */
1147 assert(0);
1148 return src[0];
1149 default:
1150 assert(0);
1151 return src[0];
1152 }
1153 }
1154
1155
1156 /**
1157 * Generate instructions for one texture unit's env/combiner mode.
1158 */
1159 static struct ureg
1160 emit_texenv(struct texenv_fragment_program *p, GLuint unit)
1161 {
1162 const struct state_key *key = p->state;
1163 GLboolean rgb_saturate, alpha_saturate;
1164 GLuint rgb_shift, alpha_shift;
1165 struct ureg out, dest;
1166
1167 if (!key->unit[unit].enabled) {
1168 return get_source(p, SRC_PREVIOUS, 0);
1169 }
1170 if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
1171 /* this isn't really a env stage delivering a color and handled elsewhere */
1172 return get_source(p, SRC_PREVIOUS, 0);
1173 }
1174
1175 switch (key->unit[unit].ModeRGB) {
1176 case MODE_DOT3_RGB_EXT:
1177 alpha_shift = key->unit[unit].ScaleShiftA;
1178 rgb_shift = 0;
1179 break;
1180 case MODE_DOT3_RGBA_EXT:
1181 alpha_shift = 0;
1182 rgb_shift = 0;
1183 break;
1184 default:
1185 rgb_shift = key->unit[unit].ScaleShiftRGB;
1186 alpha_shift = key->unit[unit].ScaleShiftA;
1187 break;
1188 }
1189
1190 /* If we'll do rgb/alpha shifting don't saturate in emit_combine().
1191 * We don't want to clamp twice.
1192 */
1193 if (rgb_shift)
1194 rgb_saturate = GL_FALSE; /* saturate after rgb shift */
1195 else if (need_saturate(key->unit[unit].ModeRGB))
1196 rgb_saturate = GL_TRUE;
1197 else
1198 rgb_saturate = GL_FALSE;
1199
1200 if (alpha_shift)
1201 alpha_saturate = GL_FALSE; /* saturate after alpha shift */
1202 else if (need_saturate(key->unit[unit].ModeA))
1203 alpha_saturate = GL_TRUE;
1204 else
1205 alpha_saturate = GL_FALSE;
1206
1207 /* If this is the very last calculation (and various other conditions
1208 * are met), emit directly to the color output register. Otherwise,
1209 * emit to a temporary register.
1210 */
1211 if (key->separate_specular ||
1212 unit != p->last_tex_stage ||
1213 alpha_shift ||
1214 key->num_draw_buffers != 1 ||
1215 rgb_shift)
1216 dest = get_temp( p );
1217 else
1218 dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
1219
1220 /* Emit the RGB and A combine ops
1221 */
1222 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
1223 args_match(key, unit)) {
1224 out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
1225 unit,
1226 key->unit[unit].NumArgsRGB,
1227 key->unit[unit].ModeRGB,
1228 key->unit[unit].OptRGB);
1229 }
1230 else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
1231 key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
1232 out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
1233 unit,
1234 key->unit[unit].NumArgsRGB,
1235 key->unit[unit].ModeRGB,
1236 key->unit[unit].OptRGB);
1237 }
1238 else {
1239 /* Need to do something to stop from re-emitting identical
1240 * argument calculations here:
1241 */
1242 out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
1243 unit,
1244 key->unit[unit].NumArgsRGB,
1245 key->unit[unit].ModeRGB,
1246 key->unit[unit].OptRGB);
1247 out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
1248 unit,
1249 key->unit[unit].NumArgsA,
1250 key->unit[unit].ModeA,
1251 key->unit[unit].OptA);
1252 }
1253
1254 /* Deal with the final shift:
1255 */
1256 if (alpha_shift || rgb_shift) {
1257 struct ureg shift;
1258 GLboolean saturate = GL_TRUE; /* always saturate at this point */
1259
1260 if (rgb_shift == alpha_shift) {
1261 shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
1262 }
1263 else {
1264 shift = register_const4f(p,
1265 (GLfloat)(1<<rgb_shift),
1266 (GLfloat)(1<<rgb_shift),
1267 (GLfloat)(1<<rgb_shift),
1268 (GLfloat)(1<<alpha_shift));
1269 }
1270 return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
1271 saturate, out, shift, undef );
1272 }
1273 else
1274 return out;
1275 }
1276
1277
1278 /**
1279 * Generate instruction for getting a texture source term.
1280 */
1281 static void load_texture( struct texenv_fragment_program *p, GLuint unit )
1282 {
1283 if (is_undef(p->src_texture[unit])) {
1284 const GLuint texTarget = p->state->unit[unit].source_index;
1285 struct ureg texcoord;
1286 struct ureg tmp = get_tex_temp( p );
1287
1288 if (is_undef(p->texcoord_tex[unit])) {
1289 texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
1290 }
1291 else {
1292 /* might want to reuse this reg for tex output actually */
1293 texcoord = p->texcoord_tex[unit];
1294 }
1295
1296 /* TODO: Use D0_MASK_XY where possible.
1297 */
1298 if (p->state->unit[unit].enabled) {
1299 GLboolean shadow = GL_FALSE;
1300
1301 if (p->state->unit[unit].shadow) {
1302 p->program->Base.ShadowSamplers |= 1 << unit;
1303 shadow = GL_TRUE;
1304 }
1305
1306 p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
1307 tmp, WRITEMASK_XYZW,
1308 unit, texTarget, shadow,
1309 texcoord );
1310
1311 p->program->Base.SamplersUsed |= (1 << unit);
1312 /* This identity mapping should already be in place
1313 * (see _mesa_init_program_struct()) but let's be safe.
1314 */
1315 p->program->Base.SamplerUnits[unit] = unit;
1316 }
1317 else
1318 p->src_texture[unit] = get_zero(p);
1319
1320 if (p->state->unit[unit].texture_cyl_wrap) {
1321 /* set flag which is checked by Mesa->Gallium program translation */
1322 p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
1323 }
1324
1325 }
1326 }
1327
1328 static GLboolean load_texenv_source( struct texenv_fragment_program *p,
1329 GLuint src, GLuint unit )
1330 {
1331 switch (src) {
1332 case SRC_TEXTURE:
1333 load_texture(p, unit);
1334 break;
1335
1336 case SRC_TEXTURE0:
1337 case SRC_TEXTURE1:
1338 case SRC_TEXTURE2:
1339 case SRC_TEXTURE3:
1340 case SRC_TEXTURE4:
1341 case SRC_TEXTURE5:
1342 case SRC_TEXTURE6:
1343 case SRC_TEXTURE7:
1344 load_texture(p, src - SRC_TEXTURE0);
1345 break;
1346
1347 default:
1348 /* not a texture src - do nothing */
1349 break;
1350 }
1351
1352 return GL_TRUE;
1353 }
1354
1355
1356 /**
1357 * Generate instructions for loading all texture source terms.
1358 */
1359 static GLboolean
1360 load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
1361 {
1362 const struct state_key *key = p->state;
1363 GLuint i;
1364
1365 for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
1366 load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit );
1367 }
1368
1369 for (i = 0; i < key->unit[unit].NumArgsA; i++) {
1370 load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
1371 }
1372
1373 return GL_TRUE;
1374 }
1375
1376 /**
1377 * Generate instructions for loading bump map textures.
1378 */
1379 static GLboolean
1380 load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
1381 {
1382 const struct state_key *key = p->state;
1383 GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
1384 struct ureg texcDst, bumpMapRes;
1385 struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
1386 struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
1387 struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
1388 struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
1389
1390 load_texenv_source( p, unit + SRC_TEXTURE0, unit );
1391
1392 bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
1393 texcDst = get_tex_temp( p );
1394 p->texcoord_tex[bumpedUnitNr] = texcDst;
1395
1396 /* Apply rot matrix and add coords to be available in next phase.
1397 * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
1398 * note only 2 coords are affected the rest are left unchanged (mul by 0)
1399 */
1400 emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
1401 swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
1402 emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
1403 swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
1404
1405 /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
1406 * enough to access this later, should optimize away.
1407 */
1408 emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
1409 constdudvcolor, undef, undef );
1410
1411 return GL_TRUE;
1412 }
1413
1414 /**
1415 * Generate a new fragment program which implements the context's
1416 * current texture env/combine mode.
1417 */
1418 static void
1419 create_new_program(struct gl_context *ctx, struct state_key *key,
1420 struct gl_fragment_program *program)
1421 {
1422 struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
1423 struct texenv_fragment_program p;
1424 GLuint unit;
1425 struct ureg cf, out;
1426 int i;
1427
1428 memset(&p, 0, sizeof(p));
1429 p.state = key;
1430 p.program = program;
1431
1432 /* During code generation, use locally-allocated instruction buffer,
1433 * then alloc dynamic storage below.
1434 */
1435 p.program->Base.Instructions = instBuffer;
1436 p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
1437 p.program->Base.String = NULL;
1438 p.program->Base.NumTexIndirections = 1; /* is this right? */
1439 p.program->Base.NumTexInstructions = 0;
1440 p.program->Base.NumAluInstructions = 0;
1441 p.program->Base.NumInstructions = 0;
1442 p.program->Base.NumTemporaries = 0;
1443 p.program->Base.NumParameters = 0;
1444 p.program->Base.NumAttributes = 0;
1445 p.program->Base.NumAddressRegs = 0;
1446 p.program->Base.Parameters = _mesa_new_parameter_list();
1447 p.program->Base.InputsRead = 0x0;
1448
1449 if (key->num_draw_buffers == 1)
1450 p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
1451 else {
1452 for (i = 0; i < key->num_draw_buffers; i++)
1453 p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
1454 }
1455
1456 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
1457 p.src_texture[unit] = undef;
1458 p.texcoord_tex[unit] = undef;
1459 }
1460
1461 p.src_previous = undef;
1462 p.half = undef;
1463 p.zero = undef;
1464 p.one = undef;
1465
1466 p.last_tex_stage = 0;
1467 release_temps(ctx, &p);
1468
1469 if (key->enabled_units) {
1470 GLboolean needbumpstage = GL_FALSE;
1471
1472 /* Zeroth pass - bump map textures first */
1473 for (unit = 0; unit < key->nr_enabled_units; unit++)
1474 if (key->unit[unit].enabled &&
1475 key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
1476 needbumpstage = GL_TRUE;
1477 load_texunit_bumpmap( &p, unit );
1478 }
1479 if (needbumpstage)
1480 p.program->Base.NumTexIndirections++;
1481
1482 /* First pass - to support texture_env_crossbar, first identify
1483 * all referenced texture sources and emit texld instructions
1484 * for each:
1485 */
1486 for (unit = 0; unit < key->nr_enabled_units; unit++)
1487 if (key->unit[unit].enabled) {
1488 load_texunit_sources( &p, unit );
1489 p.last_tex_stage = unit;
1490 }
1491
1492 /* Second pass - emit combine instructions to build final color:
1493 */
1494 for (unit = 0; unit < key->nr_enabled_units; unit++)
1495 if (key->unit[unit].enabled) {
1496 p.src_previous = emit_texenv( &p, unit );
1497 reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
1498 release_temps(ctx, &p); /* release all temps */
1499 }
1500 }
1501
1502 cf = get_source( &p, SRC_PREVIOUS, 0 );
1503
1504 for (i = 0; i < key->num_draw_buffers; i++) {
1505 if (key->num_draw_buffers == 1)
1506 out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
1507 else {
1508 out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
1509 }
1510
1511 if (key->separate_specular) {
1512 /* Emit specular add.
1513 */
1514 struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
1515 emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
1516 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
1517 }
1518 else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
1519 /* Will wind up in here if no texture enabled or a couple of
1520 * other scenarios (GL_REPLACE for instance).
1521 */
1522 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
1523 }
1524 }
1525 /* Finish up:
1526 */
1527 emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
1528
1529 if (key->fog_enabled) {
1530 /* Pull fog mode from struct gl_context, the value in the state key is
1531 * a reduced value and not what is expected in FogOption
1532 */
1533 p.program->FogOption = ctx->Fog.Mode;
1534 p.program->Base.InputsRead |= FRAG_BIT_FOGC;
1535 }
1536 else {
1537 p.program->FogOption = GL_NONE;
1538 }
1539
1540 if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
1541 program_error(&p, "Exceeded max nr indirect texture lookups");
1542
1543 if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
1544 program_error(&p, "Exceeded max TEX instructions");
1545
1546 if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
1547 program_error(&p, "Exceeded max ALU instructions");
1548
1549 ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
1550
1551 /* Allocate final instruction array */
1552 p.program->Base.Instructions
1553 = _mesa_alloc_instructions(p.program->Base.NumInstructions);
1554 if (!p.program->Base.Instructions) {
1555 _mesa_error(ctx, GL_OUT_OF_MEMORY,
1556 "generating tex env program");
1557 return;
1558 }
1559 _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
1560 p.program->Base.NumInstructions);
1561
1562 if (p.program->FogOption) {
1563 _mesa_append_fog_code(ctx, p.program);
1564 p.program->FogOption = GL_NONE;
1565 }
1566
1567
1568 /* Notify driver the fragment program has (actually) changed.
1569 */
1570 if (ctx->Driver.ProgramStringNotify) {
1571 GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
1572 GL_FRAGMENT_PROGRAM_ARB,
1573 &p.program->Base);
1574 /* Driver should be able to handle any texenv programs as long as
1575 * the driver correctly reported max number of texture units correctly,
1576 * etc.
1577 */
1578 ASSERT(ok);
1579 (void) ok; /* silence unused var warning */
1580 }
1581
1582 if (DISASSEM) {
1583 _mesa_print_program(&p.program->Base);
1584 printf("\n");
1585 }
1586 }
1587
1588
1589 /**
1590 * Return a fragment program which implements the current
1591 * fixed-function texture, fog and color-sum operations.
1592 */
1593 struct gl_fragment_program *
1594 _mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
1595 {
1596 struct gl_fragment_program *prog;
1597 struct state_key key;
1598 GLuint keySize;
1599
1600 keySize = make_state_key(ctx, &key);
1601
1602 prog = (struct gl_fragment_program *)
1603 _mesa_search_program_cache(ctx->FragmentProgram.Cache,
1604 &key, keySize);
1605
1606 if (!prog) {
1607 prog = (struct gl_fragment_program *)
1608 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
1609
1610 create_new_program(ctx, &key, prog);
1611
1612 _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
1613 &key, keySize, &prog->Base);
1614 }
1615
1616 return prog;
1617 }