ba7ce4a3cc65a268a5bd91e7fc26d21fdb97f485
[mesa.git] / src / mesa / main / texenvprogram.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "macros.h"
30 #include "enums.h"
31 #include "shader/program.h"
32 #include "shader/prog_parameter.h"
33 #include "shader/prog_cache.h"
34 #include "shader/prog_instruction.h"
35 #include "shader/prog_print.h"
36 #include "shader/prog_statevars.h"
37 #include "shader/programopt.h"
38 #include "texenvprogram.h"
39
40
41 struct texenvprog_cache_item
42 {
43 GLuint hash;
44 void *key;
45 struct gl_fragment_program *data;
46 struct texenvprog_cache_item *next;
47 };
48
49
50 /**
51 * This MAX is probably a bit generous, but that's OK. There can be
52 * up to four instructions per texture unit (TEX + 3 for combine),
53 * then there's fog and specular add.
54 */
55 #define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 4) + 12)
56
57 #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
58
59 struct mode_opt {
60 GLuint Source:4;
61 GLuint Operand:3;
62 };
63
64 struct state_key {
65 GLbitfield enabled_units;
66 GLuint separate_specular:1;
67 GLuint fog_enabled:1;
68 GLuint fog_mode:2;
69
70 struct {
71 GLuint enabled:1;
72 GLuint source_index:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */
73 GLuint shadow:1;
74 GLuint ScaleShiftRGB:2;
75 GLuint ScaleShiftA:2;
76
77 GLuint NumArgsRGB:2;
78 GLuint ModeRGB:4;
79 struct mode_opt OptRGB[3];
80
81 GLuint NumArgsA:2;
82 GLuint ModeA:4;
83 struct mode_opt OptA[3];
84 } unit[8];
85 };
86
87 #define FOG_LINEAR 0
88 #define FOG_EXP 1
89 #define FOG_EXP2 2
90 #define FOG_UNKNOWN 3
91
92 static GLuint translate_fog_mode( GLenum mode )
93 {
94 switch (mode) {
95 case GL_LINEAR: return FOG_LINEAR;
96 case GL_EXP: return FOG_EXP;
97 case GL_EXP2: return FOG_EXP2;
98 default: return FOG_UNKNOWN;
99 }
100 }
101
102 #define OPR_SRC_COLOR 0
103 #define OPR_ONE_MINUS_SRC_COLOR 1
104 #define OPR_SRC_ALPHA 2
105 #define OPR_ONE_MINUS_SRC_ALPHA 3
106 #define OPR_ZERO 4
107 #define OPR_ONE 5
108 #define OPR_UNKNOWN 7
109
110 static GLuint translate_operand( GLenum operand )
111 {
112 switch (operand) {
113 case GL_SRC_COLOR: return OPR_SRC_COLOR;
114 case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
115 case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
116 case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
117 case GL_ZERO: return OPR_ZERO;
118 case GL_ONE: return OPR_ONE;
119 default: return OPR_UNKNOWN;
120 }
121 }
122
123 #define SRC_TEXTURE 0
124 #define SRC_TEXTURE0 1
125 #define SRC_TEXTURE1 2
126 #define SRC_TEXTURE2 3
127 #define SRC_TEXTURE3 4
128 #define SRC_TEXTURE4 5
129 #define SRC_TEXTURE5 6
130 #define SRC_TEXTURE6 7
131 #define SRC_TEXTURE7 8
132 #define SRC_CONSTANT 9
133 #define SRC_PRIMARY_COLOR 10
134 #define SRC_PREVIOUS 11
135 #define SRC_UNKNOWN 15
136
137 static GLuint translate_source( GLenum src )
138 {
139 switch (src) {
140 case GL_TEXTURE: return SRC_TEXTURE;
141 case GL_TEXTURE0:
142 case GL_TEXTURE1:
143 case GL_TEXTURE2:
144 case GL_TEXTURE3:
145 case GL_TEXTURE4:
146 case GL_TEXTURE5:
147 case GL_TEXTURE6:
148 case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
149 case GL_CONSTANT: return SRC_CONSTANT;
150 case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
151 case GL_PREVIOUS: return SRC_PREVIOUS;
152 default: return SRC_UNKNOWN;
153 }
154 }
155
156 #define MODE_REPLACE 0
157 #define MODE_MODULATE 1
158 #define MODE_ADD 2
159 #define MODE_ADD_SIGNED 3
160 #define MODE_INTERPOLATE 4
161 #define MODE_SUBTRACT 5
162 #define MODE_DOT3_RGB 6
163 #define MODE_DOT3_RGB_EXT 7
164 #define MODE_DOT3_RGBA 8
165 #define MODE_DOT3_RGBA_EXT 9
166 #define MODE_MODULATE_ADD_ATI 10
167 #define MODE_MODULATE_SIGNED_ADD_ATI 11
168 #define MODE_MODULATE_SUBTRACT_ATI 12
169 #define MODE_UNKNOWN 15
170
171 static GLuint translate_mode( GLenum mode )
172 {
173 switch (mode) {
174 case GL_REPLACE: return MODE_REPLACE;
175 case GL_MODULATE: return MODE_MODULATE;
176 case GL_ADD: return MODE_ADD;
177 case GL_ADD_SIGNED: return MODE_ADD_SIGNED;
178 case GL_INTERPOLATE: return MODE_INTERPOLATE;
179 case GL_SUBTRACT: return MODE_SUBTRACT;
180 case GL_DOT3_RGB: return MODE_DOT3_RGB;
181 case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
182 case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
183 case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
184 case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
185 case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
186 case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
187 default: return MODE_UNKNOWN;
188 }
189 }
190
191 #define TEXTURE_UNKNOWN_INDEX 7
192 static GLuint translate_tex_src_bit( GLbitfield bit )
193 {
194 switch (bit) {
195 case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
196 case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
197 case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
198 case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
199 case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
200 default: return TEXTURE_UNKNOWN_INDEX;
201 }
202 }
203
204 /**
205 * Examine current texture environment state and generate a unique
206 * key to identify it.
207 */
208 static void make_state_key( GLcontext *ctx, struct state_key *key )
209 {
210 GLuint i, j;
211
212 memset(key, 0, sizeof(*key));
213
214 for (i=0;i<MAX_TEXTURE_UNITS;i++) {
215 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
216 GLenum format;
217
218 if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
219 continue;
220
221 format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat;
222
223 key->unit[i].enabled = 1;
224 key->enabled_units |= (1<<i);
225
226 key->unit[i].source_index =
227 translate_tex_src_bit(texUnit->_ReallyEnabled);
228 key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
229 ((format == GL_DEPTH_COMPONENT) ||
230 (format == GL_DEPTH_STENCIL_EXT)));
231
232 key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
233 key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
234
235 key->unit[i].ModeRGB =
236 translate_mode(texUnit->_CurrentCombine->ModeRGB);
237 key->unit[i].ModeA =
238 translate_mode(texUnit->_CurrentCombine->ModeA);
239
240 key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
241 key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftA;
242
243 for (j=0;j<3;j++) {
244 key->unit[i].OptRGB[j].Operand =
245 translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
246 key->unit[i].OptA[j].Operand =
247 translate_operand(texUnit->_CurrentCombine->OperandA[j]);
248 key->unit[i].OptRGB[j].Source =
249 translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
250 key->unit[i].OptA[j].Source =
251 translate_source(texUnit->_CurrentCombine->SourceA[j]);
252 }
253 }
254
255 if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
256 key->separate_specular = 1;
257
258 if (ctx->Fog.Enabled) {
259 key->fog_enabled = 1;
260 key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
261 }
262 }
263
264 /* Use uregs to represent registers internally, translate to Mesa's
265 * expected formats on emit.
266 *
267 * NOTE: These are passed by value extensively in this file rather
268 * than as usual by pointer reference. If this disturbs you, try
269 * remembering they are just 32bits in size.
270 *
271 * GCC is smart enough to deal with these dword-sized structures in
272 * much the same way as if I had defined them as dwords and was using
273 * macros to access and set the fields. This is much nicer and easier
274 * to evolve.
275 */
276 struct ureg {
277 GLuint file:4;
278 GLuint idx:8;
279 GLuint negatebase:1;
280 GLuint abs:1;
281 GLuint negateabs:1;
282 GLuint swz:12;
283 GLuint pad:5;
284 };
285
286 static const struct ureg undef = {
287 PROGRAM_UNDEFINED,
288 ~0,
289 0,
290 0,
291 0,
292 0,
293 0
294 };
295
296
297 /* State used to build the fragment program:
298 */
299 struct texenv_fragment_program {
300 struct gl_fragment_program *program;
301 GLcontext *ctx;
302 struct state_key *state;
303
304 GLbitfield alu_temps; /* Track texture indirections, see spec. */
305 GLbitfield temps_output; /* Track texture indirections, see spec. */
306 GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
307 GLboolean error;
308
309 struct ureg src_texture[MAX_TEXTURE_UNITS];
310 /* Reg containing each texture unit's sampled texture color,
311 * else undef.
312 */
313
314 struct ureg src_previous; /* Reg containing color from previous
315 * stage. May need to be decl'd.
316 */
317
318 GLuint last_tex_stage; /* Number of last enabled texture unit */
319
320 struct ureg half;
321 struct ureg one;
322 struct ureg zero;
323 };
324
325
326
327 static struct ureg make_ureg(GLuint file, GLuint idx)
328 {
329 struct ureg reg;
330 reg.file = file;
331 reg.idx = idx;
332 reg.negatebase = 0;
333 reg.abs = 0;
334 reg.negateabs = 0;
335 reg.swz = SWIZZLE_NOOP;
336 reg.pad = 0;
337 return reg;
338 }
339
340 static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
341 {
342 reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
343 GET_SWZ(reg.swz, y),
344 GET_SWZ(reg.swz, z),
345 GET_SWZ(reg.swz, w));
346
347 return reg;
348 }
349
350 static struct ureg swizzle1( struct ureg reg, int x )
351 {
352 return swizzle(reg, x, x, x, x);
353 }
354
355 static struct ureg negate( struct ureg reg )
356 {
357 reg.negatebase ^= 1;
358 return reg;
359 }
360
361 static GLboolean is_undef( struct ureg reg )
362 {
363 return reg.file == PROGRAM_UNDEFINED;
364 }
365
366
367 static struct ureg get_temp( struct texenv_fragment_program *p )
368 {
369 GLint bit;
370
371 /* First try and reuse temps which have been used already:
372 */
373 bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
374
375 /* Then any unused temporary:
376 */
377 if (!bit)
378 bit = _mesa_ffs( ~p->temp_in_use );
379
380 if (!bit) {
381 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
382 _mesa_exit(1);
383 }
384
385 if ((GLuint) bit > p->program->Base.NumTemporaries)
386 p->program->Base.NumTemporaries = bit;
387
388 p->temp_in_use |= 1<<(bit-1);
389 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
390 }
391
392 static struct ureg get_tex_temp( struct texenv_fragment_program *p )
393 {
394 int bit;
395
396 /* First try to find availble temp not previously used (to avoid
397 * starting a new texture indirection). According to the spec, the
398 * ~p->temps_output isn't necessary, but will keep it there for
399 * now:
400 */
401 bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
402
403 /* Then any unused temporary:
404 */
405 if (!bit)
406 bit = _mesa_ffs( ~p->temp_in_use );
407
408 if (!bit) {
409 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
410 _mesa_exit(1);
411 }
412
413 if ((GLuint) bit > p->program->Base.NumTemporaries)
414 p->program->Base.NumTemporaries = bit;
415
416 p->temp_in_use |= 1<<(bit-1);
417 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
418 }
419
420
421 static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
422 {
423 GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
424
425 /* KW: To support tex_env_crossbar, don't release the registers in
426 * temps_output.
427 */
428 if (max_temp >= sizeof(int) * 8)
429 p->temp_in_use = p->temps_output;
430 else
431 p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
432 }
433
434
435 static struct ureg register_param5( struct texenv_fragment_program *p,
436 GLint s0,
437 GLint s1,
438 GLint s2,
439 GLint s3,
440 GLint s4)
441 {
442 gl_state_index tokens[STATE_LENGTH];
443 GLuint idx;
444 tokens[0] = s0;
445 tokens[1] = s1;
446 tokens[2] = s2;
447 tokens[3] = s3;
448 tokens[4] = s4;
449 idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
450 return make_ureg(PROGRAM_STATE_VAR, idx);
451 }
452
453
454 #define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
455 #define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
456 #define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
457 #define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
458
459
460 static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
461 {
462 p->program->Base.InputsRead |= (1 << input);
463 return make_ureg(PROGRAM_INPUT, input);
464 }
465
466
467 static void emit_arg( struct prog_src_register *reg,
468 struct ureg ureg )
469 {
470 reg->File = ureg.file;
471 reg->Index = ureg.idx;
472 reg->Swizzle = ureg.swz;
473 reg->NegateBase = ureg.negatebase ? 0xf : 0x0;
474 reg->Abs = ureg.abs;
475 reg->NegateAbs = ureg.negateabs;
476 }
477
478 static void emit_dst( struct prog_dst_register *dst,
479 struct ureg ureg, GLuint mask )
480 {
481 dst->File = ureg.file;
482 dst->Index = ureg.idx;
483 dst->WriteMask = mask;
484 dst->CondMask = COND_TR; /* always pass cond test */
485 dst->CondSwizzle = SWIZZLE_NOOP;
486 }
487
488 static struct prog_instruction *
489 emit_op(struct texenv_fragment_program *p,
490 enum prog_opcode op,
491 struct ureg dest,
492 GLuint mask,
493 GLboolean saturate,
494 struct ureg src0,
495 struct ureg src1,
496 struct ureg src2 )
497 {
498 GLuint nr = p->program->Base.NumInstructions++;
499 struct prog_instruction *inst = &p->program->Base.Instructions[nr];
500
501 assert(nr < MAX_INSTRUCTIONS);
502
503 _mesa_init_instructions(inst, 1);
504 inst->Opcode = op;
505
506 emit_arg( &inst->SrcReg[0], src0 );
507 emit_arg( &inst->SrcReg[1], src1 );
508 emit_arg( &inst->SrcReg[2], src2 );
509
510 inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
511
512 emit_dst( &inst->DstReg, dest, mask );
513
514 /* Accounting for indirection tracking:
515 */
516 if (dest.file == PROGRAM_TEMPORARY)
517 p->temps_output |= 1 << dest.idx;
518
519 return inst;
520 }
521
522
523 static struct ureg emit_arith( struct texenv_fragment_program *p,
524 enum prog_opcode op,
525 struct ureg dest,
526 GLuint mask,
527 GLboolean saturate,
528 struct ureg src0,
529 struct ureg src1,
530 struct ureg src2 )
531 {
532 emit_op(p, op, dest, mask, saturate, src0, src1, src2);
533
534 /* Accounting for indirection tracking:
535 */
536 if (src0.file == PROGRAM_TEMPORARY)
537 p->alu_temps |= 1 << src0.idx;
538
539 if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
540 p->alu_temps |= 1 << src1.idx;
541
542 if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
543 p->alu_temps |= 1 << src2.idx;
544
545 if (dest.file == PROGRAM_TEMPORARY)
546 p->alu_temps |= 1 << dest.idx;
547
548 p->program->Base.NumAluInstructions++;
549 return dest;
550 }
551
552 static struct ureg emit_texld( struct texenv_fragment_program *p,
553 enum prog_opcode op,
554 struct ureg dest,
555 GLuint destmask,
556 GLuint tex_unit,
557 GLuint tex_idx,
558 struct ureg coord )
559 {
560 struct prog_instruction *inst = emit_op( p, op,
561 dest, destmask,
562 GL_FALSE, /* don't saturate? */
563 coord, /* arg 0? */
564 undef,
565 undef);
566
567 inst->TexSrcTarget = tex_idx;
568 inst->TexSrcUnit = tex_unit;
569
570 p->program->Base.NumTexInstructions++;
571
572 /* Is this a texture indirection?
573 */
574 if ((coord.file == PROGRAM_TEMPORARY &&
575 (p->temps_output & (1<<coord.idx))) ||
576 (dest.file == PROGRAM_TEMPORARY &&
577 (p->alu_temps & (1<<dest.idx)))) {
578 p->program->Base.NumTexIndirections++;
579 p->temps_output = 1<<coord.idx;
580 p->alu_temps = 0;
581 assert(0); /* KW: texture env crossbar */
582 }
583
584 return dest;
585 }
586
587
588 static struct ureg register_const4f( struct texenv_fragment_program *p,
589 GLfloat s0,
590 GLfloat s1,
591 GLfloat s2,
592 GLfloat s3)
593 {
594 GLfloat values[4];
595 GLuint idx, swizzle;
596 values[0] = s0;
597 values[1] = s1;
598 values[2] = s2;
599 values[3] = s3;
600 idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
601 &swizzle );
602 ASSERT(swizzle == SWIZZLE_NOOP);
603 return make_ureg(PROGRAM_CONSTANT, idx);
604 }
605
606 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
607 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
608 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
609 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
610
611
612 static struct ureg get_one( struct texenv_fragment_program *p )
613 {
614 if (is_undef(p->one))
615 p->one = register_scalar_const(p, 1.0);
616 return p->one;
617 }
618
619 static struct ureg get_half( struct texenv_fragment_program *p )
620 {
621 if (is_undef(p->half))
622 p->half = register_scalar_const(p, 0.5);
623 return p->half;
624 }
625
626 static struct ureg get_zero( struct texenv_fragment_program *p )
627 {
628 if (is_undef(p->zero))
629 p->zero = register_scalar_const(p, 0.0);
630 return p->zero;
631 }
632
633
634 static void program_error( struct texenv_fragment_program *p, const char *msg )
635 {
636 _mesa_problem(NULL, msg);
637 p->error = 1;
638 }
639
640 static struct ureg get_source( struct texenv_fragment_program *p,
641 GLuint src, GLuint unit )
642 {
643 switch (src) {
644 case SRC_TEXTURE:
645 assert(!is_undef(p->src_texture[unit]));
646 return p->src_texture[unit];
647
648 case SRC_TEXTURE0:
649 case SRC_TEXTURE1:
650 case SRC_TEXTURE2:
651 case SRC_TEXTURE3:
652 case SRC_TEXTURE4:
653 case SRC_TEXTURE5:
654 case SRC_TEXTURE6:
655 case SRC_TEXTURE7:
656 assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
657 return p->src_texture[src - SRC_TEXTURE0];
658
659 case SRC_CONSTANT:
660 return register_param2(p, STATE_TEXENV_COLOR, unit);
661
662 case SRC_PRIMARY_COLOR:
663 return register_input(p, FRAG_ATTRIB_COL0);
664
665 case SRC_PREVIOUS:
666 default:
667 if (is_undef(p->src_previous))
668 return register_input(p, FRAG_ATTRIB_COL0);
669 else
670 return p->src_previous;
671 }
672 }
673
674 static struct ureg emit_combine_source( struct texenv_fragment_program *p,
675 GLuint mask,
676 GLuint unit,
677 GLuint source,
678 GLuint operand )
679 {
680 struct ureg arg, src, one;
681
682 src = get_source(p, source, unit);
683
684 switch (operand) {
685 case OPR_ONE_MINUS_SRC_COLOR:
686 /* Get unused tmp,
687 * Emit tmp = 1.0 - arg.xyzw
688 */
689 arg = get_temp( p );
690 one = get_one( p );
691 return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
692
693 case OPR_SRC_ALPHA:
694 if (mask == WRITEMASK_W)
695 return src;
696 else
697 return swizzle1( src, SWIZZLE_W );
698 case OPR_ONE_MINUS_SRC_ALPHA:
699 /* Get unused tmp,
700 * Emit tmp = 1.0 - arg.wwww
701 */
702 arg = get_temp(p);
703 one = get_one(p);
704 return emit_arith(p, OPCODE_SUB, arg, mask, 0,
705 one, swizzle1(src, SWIZZLE_W), undef);
706 case OPR_ZERO:
707 return get_zero(p);
708 case OPR_ONE:
709 return get_one(p);
710 case OPR_SRC_COLOR:
711 default:
712 return src;
713 }
714 }
715
716 static GLboolean args_match( struct state_key *key, GLuint unit )
717 {
718 GLuint i, nr = key->unit[unit].NumArgsRGB;
719
720 for (i = 0 ; i < nr ; i++) {
721 if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
722 return GL_FALSE;
723
724 switch(key->unit[unit].OptA[i].Operand) {
725 case OPR_SRC_ALPHA:
726 switch(key->unit[unit].OptRGB[i].Operand) {
727 case OPR_SRC_COLOR:
728 case OPR_SRC_ALPHA:
729 break;
730 default:
731 return GL_FALSE;
732 }
733 break;
734 case OPR_ONE_MINUS_SRC_ALPHA:
735 switch(key->unit[unit].OptRGB[i].Operand) {
736 case OPR_ONE_MINUS_SRC_COLOR:
737 case OPR_ONE_MINUS_SRC_ALPHA:
738 break;
739 default:
740 return GL_FALSE;
741 }
742 break;
743 default:
744 return GL_FALSE; /* impossible */
745 }
746 }
747
748 return GL_TRUE;
749 }
750
751 static struct ureg emit_combine( struct texenv_fragment_program *p,
752 struct ureg dest,
753 GLuint mask,
754 GLboolean saturate,
755 GLuint unit,
756 GLuint nr,
757 GLuint mode,
758 const struct mode_opt *opt)
759 {
760 struct ureg src[3];
761 struct ureg tmp, half;
762 GLuint i;
763
764 tmp = undef; /* silence warning (bug 5318) */
765
766 for (i = 0; i < nr; i++)
767 src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
768
769 switch (mode) {
770 case MODE_REPLACE:
771 if (mask == WRITEMASK_XYZW && !saturate)
772 return src[0];
773 else
774 return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
775 case MODE_MODULATE:
776 return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
777 src[0], src[1], undef );
778 case MODE_ADD:
779 return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
780 src[0], src[1], undef );
781 case MODE_ADD_SIGNED:
782 /* tmp = arg0 + arg1
783 * result = tmp - .5
784 */
785 half = get_half(p);
786 tmp = get_temp( p );
787 emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
788 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
789 return dest;
790 case MODE_INTERPOLATE:
791 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
792 */
793 return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
794
795 case MODE_SUBTRACT:
796 return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
797
798 case MODE_DOT3_RGBA:
799 case MODE_DOT3_RGBA_EXT:
800 case MODE_DOT3_RGB_EXT:
801 case MODE_DOT3_RGB: {
802 struct ureg tmp0 = get_temp( p );
803 struct ureg tmp1 = get_temp( p );
804 struct ureg neg1 = register_scalar_const(p, -1);
805 struct ureg two = register_scalar_const(p, 2);
806
807 /* tmp0 = 2*src0 - 1
808 * tmp1 = 2*src1 - 1
809 *
810 * dst = tmp0 dot3 tmp1
811 */
812 emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
813 two, src[0], neg1);
814
815 if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
816 tmp1 = tmp0;
817 else
818 emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
819 two, src[1], neg1);
820 emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
821 return dest;
822 }
823 case MODE_MODULATE_ADD_ATI:
824 /* Arg0 * Arg2 + Arg1 */
825 return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
826 src[0], src[2], src[1] );
827 case MODE_MODULATE_SIGNED_ADD_ATI: {
828 /* Arg0 * Arg2 + Arg1 - 0.5 */
829 struct ureg tmp0 = get_temp(p);
830 half = get_half(p);
831 emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
832 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
833 return dest;
834 }
835 case MODE_MODULATE_SUBTRACT_ATI:
836 /* Arg0 * Arg2 - Arg1 */
837 emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
838 return dest;
839 default:
840 return src[0];
841 }
842 }
843
844
845 /**
846 * Generate instructions for one texture unit's env/combiner mode.
847 */
848 static struct ureg
849 emit_texenv(struct texenv_fragment_program *p, GLuint unit)
850 {
851 struct state_key *key = p->state;
852 GLboolean saturate = (unit < p->last_tex_stage);
853 GLuint rgb_shift, alpha_shift;
854 struct ureg out, shift;
855 struct ureg dest;
856
857 if (!key->unit[unit].enabled) {
858 return get_source(p, SRC_PREVIOUS, 0);
859 }
860
861 switch (key->unit[unit].ModeRGB) {
862 case MODE_DOT3_RGB_EXT:
863 alpha_shift = key->unit[unit].ScaleShiftA;
864 rgb_shift = 0;
865 break;
866 case MODE_DOT3_RGBA_EXT:
867 alpha_shift = 0;
868 rgb_shift = 0;
869 break;
870 default:
871 rgb_shift = key->unit[unit].ScaleShiftRGB;
872 alpha_shift = key->unit[unit].ScaleShiftA;
873 break;
874 }
875
876 /* If this is the very last calculation, emit direct to output reg:
877 */
878 if (key->separate_specular ||
879 unit != p->last_tex_stage ||
880 alpha_shift ||
881 rgb_shift)
882 dest = get_temp( p );
883 else
884 dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
885
886 /* Emit the RGB and A combine ops
887 */
888 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
889 args_match(key, unit)) {
890 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
891 unit,
892 key->unit[unit].NumArgsRGB,
893 key->unit[unit].ModeRGB,
894 key->unit[unit].OptRGB);
895 }
896 else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
897 key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
898
899 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
900 unit,
901 key->unit[unit].NumArgsRGB,
902 key->unit[unit].ModeRGB,
903 key->unit[unit].OptRGB);
904 }
905 else {
906 /* Need to do something to stop from re-emitting identical
907 * argument calculations here:
908 */
909 out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
910 unit,
911 key->unit[unit].NumArgsRGB,
912 key->unit[unit].ModeRGB,
913 key->unit[unit].OptRGB);
914 out = emit_combine( p, dest, WRITEMASK_W, saturate,
915 unit,
916 key->unit[unit].NumArgsA,
917 key->unit[unit].ModeA,
918 key->unit[unit].OptA);
919 }
920
921 /* Deal with the final shift:
922 */
923 if (alpha_shift || rgb_shift) {
924 if (rgb_shift == alpha_shift) {
925 shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
926 }
927 else {
928 shift = register_const4f(p,
929 (GLfloat)(1<<rgb_shift),
930 (GLfloat)(1<<rgb_shift),
931 (GLfloat)(1<<rgb_shift),
932 (GLfloat)(1<<alpha_shift));
933 }
934 return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
935 saturate, out, shift, undef );
936 }
937 else
938 return out;
939 }
940
941
942 /**
943 * Generate instruction for getting a texture source term.
944 */
945 static void load_texture( struct texenv_fragment_program *p, GLuint unit )
946 {
947 if (is_undef(p->src_texture[unit])) {
948 GLuint dim = p->state->unit[unit].source_index;
949 struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
950 struct ureg tmp = get_tex_temp( p );
951
952 if (dim == TEXTURE_UNKNOWN_INDEX)
953 program_error(p, "TexSrcBit");
954
955 /* TODO: Use D0_MASK_XY where possible.
956 */
957 if (p->state->unit[unit].enabled) {
958 p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
959 tmp, WRITEMASK_XYZW,
960 unit, dim, texcoord );
961 if (p->state->unit[unit].shadow)
962 p->program->Base.ShadowSamplers |= 1 << unit;
963
964 p->program->Base.SamplersUsed |= (1 << unit);
965 /* This identity mapping should already be in place
966 * (see _mesa_init_program_struct()) but let's be safe.
967 */
968 p->program->Base.SamplerUnits[unit] = unit;
969 }
970 else
971 p->src_texture[unit] = get_zero(p);
972 }
973 }
974
975 static GLboolean load_texenv_source( struct texenv_fragment_program *p,
976 GLuint src, GLuint unit )
977 {
978 switch (src) {
979 case SRC_TEXTURE:
980 load_texture(p, unit);
981 break;
982
983 case SRC_TEXTURE0:
984 case SRC_TEXTURE1:
985 case SRC_TEXTURE2:
986 case SRC_TEXTURE3:
987 case SRC_TEXTURE4:
988 case SRC_TEXTURE5:
989 case SRC_TEXTURE6:
990 case SRC_TEXTURE7:
991 load_texture(p, src - SRC_TEXTURE0);
992 break;
993
994 default:
995 break;
996 }
997
998 return GL_TRUE;
999 }
1000
1001
1002 /**
1003 * Generate instructions for loading all texture source terms.
1004 */
1005 static GLboolean
1006 load_texunit_sources( struct texenv_fragment_program *p, int unit )
1007 {
1008 struct state_key *key = p->state;
1009 GLuint i;
1010
1011 for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
1012 load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit);
1013 }
1014
1015 for (i = 0; i < key->unit[unit].NumArgsA; i++) {
1016 load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
1017 }
1018
1019 return GL_TRUE;
1020 }
1021
1022
1023 /**
1024 * Generate a new fragment program which implements the context's
1025 * current texture env/combine mode.
1026 */
1027 static void
1028 create_new_program(GLcontext *ctx, struct state_key *key,
1029 struct gl_fragment_program *program)
1030 {
1031 struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
1032 struct texenv_fragment_program p;
1033 GLuint unit;
1034 struct ureg cf, out;
1035
1036 _mesa_memset(&p, 0, sizeof(p));
1037 p.ctx = ctx;
1038 p.state = key;
1039 p.program = program;
1040
1041 /* During code generation, use locally-allocated instruction buffer,
1042 * then alloc dynamic storage below.
1043 */
1044 p.program->Base.Instructions = instBuffer;
1045 p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
1046 p.program->Base.NumTexIndirections = 1; /* correct? */
1047 p.program->Base.NumTexInstructions = 0;
1048 p.program->Base.NumAluInstructions = 0;
1049 p.program->Base.String = NULL;
1050 p.program->Base.NumInstructions =
1051 p.program->Base.NumTemporaries =
1052 p.program->Base.NumParameters =
1053 p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
1054 p.program->Base.Parameters = _mesa_new_parameter_list();
1055
1056 p.program->Base.InputsRead = 0;
1057 p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR;
1058
1059 for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
1060 p.src_texture[unit] = undef;
1061
1062 p.src_previous = undef;
1063 p.half = undef;
1064 p.zero = undef;
1065 p.one = undef;
1066
1067 p.last_tex_stage = 0;
1068 release_temps(ctx, &p);
1069
1070 if (key->enabled_units) {
1071 /* First pass - to support texture_env_crossbar, first identify
1072 * all referenced texture sources and emit texld instructions
1073 * for each:
1074 */
1075 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
1076 if (key->unit[unit].enabled) {
1077 load_texunit_sources( &p, unit );
1078 p.last_tex_stage = unit;
1079 }
1080
1081 /* Second pass - emit combine instructions to build final color:
1082 */
1083 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
1084 if (key->enabled_units & (1<<unit)) {
1085 p.src_previous = emit_texenv( &p, unit );
1086 release_temps(ctx, &p); /* release all temps */
1087 }
1088 }
1089
1090 cf = get_source( &p, SRC_PREVIOUS, 0 );
1091 out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLR );
1092
1093 if (key->separate_specular) {
1094 /* Emit specular add.
1095 */
1096 struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
1097 emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
1098 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
1099 }
1100 else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) {
1101 /* Will wind up in here if no texture enabled or a couple of
1102 * other scenarios (GL_REPLACE for instance).
1103 */
1104 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
1105 }
1106
1107 /* Finish up:
1108 */
1109 emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
1110
1111 if (key->fog_enabled) {
1112 /* Pull fog mode from GLcontext, the value in the state key is
1113 * a reduced value and not what is expected in FogOption
1114 */
1115 p.program->FogOption = ctx->Fog.Mode;
1116 p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */
1117 } else
1118 p.program->FogOption = GL_NONE;
1119
1120 if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
1121 program_error(&p, "Exceeded max nr indirect texture lookups");
1122
1123 if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
1124 program_error(&p, "Exceeded max TEX instructions");
1125
1126 if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
1127 program_error(&p, "Exceeded max ALU instructions");
1128
1129 ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
1130
1131 /* Allocate final instruction array */
1132 p.program->Base.Instructions
1133 = _mesa_alloc_instructions(p.program->Base.NumInstructions);
1134 if (!p.program->Base.Instructions) {
1135 _mesa_error(ctx, GL_OUT_OF_MEMORY,
1136 "generating tex env program");
1137 return;
1138 }
1139 _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
1140 p.program->Base.NumInstructions);
1141
1142 if (p.program->FogOption) {
1143 _mesa_append_fog_code(ctx, p.program);
1144 p.program->FogOption = GL_NONE;
1145 }
1146
1147
1148 /* Notify driver the fragment program has (actually) changed.
1149 */
1150 if (ctx->Driver.ProgramStringNotify) {
1151 ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
1152 &p.program->Base );
1153 }
1154
1155 if (DISASSEM) {
1156 _mesa_print_program(&p.program->Base);
1157 _mesa_printf("\n");
1158 }
1159 }
1160
1161
1162 /**
1163 * Return a fragment program which implements the current
1164 * fixed-function texture, fog and color-sum operations.
1165 */
1166 struct gl_fragment_program *
1167 _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
1168 {
1169 struct gl_fragment_program *prog;
1170 struct state_key key;
1171
1172 make_state_key(ctx, &key);
1173
1174 prog = (struct gl_fragment_program *)
1175 _mesa_search_program_cache(ctx->FragmentProgram.Cache,
1176 &key, sizeof(key));
1177
1178 if (!prog) {
1179 prog = (struct gl_fragment_program *)
1180 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
1181
1182 create_new_program(ctx, &key, prog);
1183
1184 _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
1185 &key, sizeof(key), &prog->Base);
1186 }
1187
1188 return prog;
1189 }
1190
1191
1192
1193 /**
1194 * If _MaintainTexEnvProgram is set we'll generate a fragment program that
1195 * implements the current texture env/combine mode.
1196 * This function generates that program and puts it into effect.
1197 */
1198 void
1199 _mesa_UpdateTexEnvProgram( GLcontext *ctx )
1200 {
1201 const struct gl_fragment_program *prev = ctx->FragmentProgram._Current;
1202
1203 ASSERT(ctx->FragmentProgram._MaintainTexEnvProgram);
1204
1205 /* If a conventional fragment program/shader isn't in effect... */
1206 if (!ctx->FragmentProgram._Enabled &&
1207 (!ctx->Shader.CurrentProgram ||
1208 !ctx->Shader.CurrentProgram->FragmentProgram) )
1209 {
1210 struct gl_fragment_program *newProg;
1211
1212 newProg = _mesa_get_fixed_func_fragment_program(ctx);
1213
1214 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, newProg);
1215 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, newProg);
1216 }
1217
1218 /* Tell the driver about the change. Could define a new target for
1219 * this?
1220 */
1221 if (ctx->FragmentProgram._Current != prev && ctx->Driver.BindProgram) {
1222 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
1223 (struct gl_program *) ctx->FragmentProgram._Current);
1224 }
1225 }