1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "shader/program.h"
32 #include "shader/prog_parameter.h"
33 #include "shader/prog_cache.h"
34 #include "shader/prog_instruction.h"
35 #include "shader/prog_print.h"
36 #include "shader/prog_statevars.h"
37 #include "shader/programopt.h"
38 #include "texenvprogram.h"
41 struct texenvprog_cache_item
45 struct gl_fragment_program
*data
;
46 struct texenvprog_cache_item
*next
;
51 * This MAX is probably a bit generous, but that's OK. There can be
52 * up to four instructions per texture unit (TEX + 3 for combine),
53 * then there's fog and specular add.
55 #define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 4) + 12)
57 #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
65 GLbitfield enabled_units
;
66 GLuint separate_specular
:1;
72 GLuint source_index
:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */
74 GLuint ScaleShiftRGB
:2;
79 struct mode_opt OptRGB
[3];
83 struct mode_opt OptA
[3];
92 static GLuint
translate_fog_mode( GLenum mode
)
95 case GL_LINEAR
: return FOG_LINEAR
;
96 case GL_EXP
: return FOG_EXP
;
97 case GL_EXP2
: return FOG_EXP2
;
98 default: return FOG_UNKNOWN
;
102 #define OPR_SRC_COLOR 0
103 #define OPR_ONE_MINUS_SRC_COLOR 1
104 #define OPR_SRC_ALPHA 2
105 #define OPR_ONE_MINUS_SRC_ALPHA 3
108 #define OPR_UNKNOWN 7
110 static GLuint
translate_operand( GLenum operand
)
113 case GL_SRC_COLOR
: return OPR_SRC_COLOR
;
114 case GL_ONE_MINUS_SRC_COLOR
: return OPR_ONE_MINUS_SRC_COLOR
;
115 case GL_SRC_ALPHA
: return OPR_SRC_ALPHA
;
116 case GL_ONE_MINUS_SRC_ALPHA
: return OPR_ONE_MINUS_SRC_ALPHA
;
117 case GL_ZERO
: return OPR_ZERO
;
118 case GL_ONE
: return OPR_ONE
;
119 default: return OPR_UNKNOWN
;
123 #define SRC_TEXTURE 0
124 #define SRC_TEXTURE0 1
125 #define SRC_TEXTURE1 2
126 #define SRC_TEXTURE2 3
127 #define SRC_TEXTURE3 4
128 #define SRC_TEXTURE4 5
129 #define SRC_TEXTURE5 6
130 #define SRC_TEXTURE6 7
131 #define SRC_TEXTURE7 8
132 #define SRC_CONSTANT 9
133 #define SRC_PRIMARY_COLOR 10
134 #define SRC_PREVIOUS 11
135 #define SRC_UNKNOWN 15
137 static GLuint
translate_source( GLenum src
)
140 case GL_TEXTURE
: return SRC_TEXTURE
;
148 case GL_TEXTURE7
: return SRC_TEXTURE0
+ (src
- GL_TEXTURE0
);
149 case GL_CONSTANT
: return SRC_CONSTANT
;
150 case GL_PRIMARY_COLOR
: return SRC_PRIMARY_COLOR
;
151 case GL_PREVIOUS
: return SRC_PREVIOUS
;
152 default: return SRC_UNKNOWN
;
156 #define MODE_REPLACE 0
157 #define MODE_MODULATE 1
159 #define MODE_ADD_SIGNED 3
160 #define MODE_INTERPOLATE 4
161 #define MODE_SUBTRACT 5
162 #define MODE_DOT3_RGB 6
163 #define MODE_DOT3_RGB_EXT 7
164 #define MODE_DOT3_RGBA 8
165 #define MODE_DOT3_RGBA_EXT 9
166 #define MODE_MODULATE_ADD_ATI 10
167 #define MODE_MODULATE_SIGNED_ADD_ATI 11
168 #define MODE_MODULATE_SUBTRACT_ATI 12
169 #define MODE_UNKNOWN 15
171 static GLuint
translate_mode( GLenum mode
)
174 case GL_REPLACE
: return MODE_REPLACE
;
175 case GL_MODULATE
: return MODE_MODULATE
;
176 case GL_ADD
: return MODE_ADD
;
177 case GL_ADD_SIGNED
: return MODE_ADD_SIGNED
;
178 case GL_INTERPOLATE
: return MODE_INTERPOLATE
;
179 case GL_SUBTRACT
: return MODE_SUBTRACT
;
180 case GL_DOT3_RGB
: return MODE_DOT3_RGB
;
181 case GL_DOT3_RGB_EXT
: return MODE_DOT3_RGB_EXT
;
182 case GL_DOT3_RGBA
: return MODE_DOT3_RGBA
;
183 case GL_DOT3_RGBA_EXT
: return MODE_DOT3_RGBA_EXT
;
184 case GL_MODULATE_ADD_ATI
: return MODE_MODULATE_ADD_ATI
;
185 case GL_MODULATE_SIGNED_ADD_ATI
: return MODE_MODULATE_SIGNED_ADD_ATI
;
186 case GL_MODULATE_SUBTRACT_ATI
: return MODE_MODULATE_SUBTRACT_ATI
;
187 default: return MODE_UNKNOWN
;
191 #define TEXTURE_UNKNOWN_INDEX 7
192 static GLuint
translate_tex_src_bit( GLbitfield bit
)
195 case TEXTURE_1D_BIT
: return TEXTURE_1D_INDEX
;
196 case TEXTURE_2D_BIT
: return TEXTURE_2D_INDEX
;
197 case TEXTURE_RECT_BIT
: return TEXTURE_RECT_INDEX
;
198 case TEXTURE_3D_BIT
: return TEXTURE_3D_INDEX
;
199 case TEXTURE_CUBE_BIT
: return TEXTURE_CUBE_INDEX
;
200 default: return TEXTURE_UNKNOWN_INDEX
;
205 * Examine current texture environment state and generate a unique
206 * key to identify it.
208 static void make_state_key( GLcontext
*ctx
, struct state_key
*key
)
212 memset(key
, 0, sizeof(*key
));
214 for (i
=0;i
<MAX_TEXTURE_UNITS
;i
++) {
215 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[i
];
218 if (!texUnit
->_ReallyEnabled
|| !texUnit
->Enabled
)
221 format
= texUnit
->_Current
->Image
[0][texUnit
->_Current
->BaseLevel
]->_BaseFormat
;
223 key
->unit
[i
].enabled
= 1;
224 key
->enabled_units
|= (1<<i
);
226 key
->unit
[i
].source_index
=
227 translate_tex_src_bit(texUnit
->_ReallyEnabled
);
228 key
->unit
[i
].shadow
= ((texUnit
->_Current
->CompareMode
== GL_COMPARE_R_TO_TEXTURE
) &&
229 ((format
== GL_DEPTH_COMPONENT
) ||
230 (format
== GL_DEPTH_STENCIL_EXT
)));
232 key
->unit
[i
].NumArgsRGB
= texUnit
->_CurrentCombine
->_NumArgsRGB
;
233 key
->unit
[i
].NumArgsA
= texUnit
->_CurrentCombine
->_NumArgsA
;
235 key
->unit
[i
].ModeRGB
=
236 translate_mode(texUnit
->_CurrentCombine
->ModeRGB
);
238 translate_mode(texUnit
->_CurrentCombine
->ModeA
);
240 key
->unit
[i
].ScaleShiftRGB
= texUnit
->_CurrentCombine
->ScaleShiftRGB
;
241 key
->unit
[i
].ScaleShiftA
= texUnit
->_CurrentCombine
->ScaleShiftA
;
244 key
->unit
[i
].OptRGB
[j
].Operand
=
245 translate_operand(texUnit
->_CurrentCombine
->OperandRGB
[j
]);
246 key
->unit
[i
].OptA
[j
].Operand
=
247 translate_operand(texUnit
->_CurrentCombine
->OperandA
[j
]);
248 key
->unit
[i
].OptRGB
[j
].Source
=
249 translate_source(texUnit
->_CurrentCombine
->SourceRGB
[j
]);
250 key
->unit
[i
].OptA
[j
].Source
=
251 translate_source(texUnit
->_CurrentCombine
->SourceA
[j
]);
255 if (ctx
->_TriangleCaps
& DD_SEPARATE_SPECULAR
)
256 key
->separate_specular
= 1;
258 if (ctx
->Fog
.Enabled
) {
259 key
->fog_enabled
= 1;
260 key
->fog_mode
= translate_fog_mode(ctx
->Fog
.Mode
);
264 /* Use uregs to represent registers internally, translate to Mesa's
265 * expected formats on emit.
267 * NOTE: These are passed by value extensively in this file rather
268 * than as usual by pointer reference. If this disturbs you, try
269 * remembering they are just 32bits in size.
271 * GCC is smart enough to deal with these dword-sized structures in
272 * much the same way as if I had defined them as dwords and was using
273 * macros to access and set the fields. This is much nicer and easier
286 static const struct ureg undef
= {
297 /* State used to build the fragment program:
299 struct texenv_fragment_program
{
300 struct gl_fragment_program
*program
;
302 struct state_key
*state
;
304 GLbitfield alu_temps
; /* Track texture indirections, see spec. */
305 GLbitfield temps_output
; /* Track texture indirections, see spec. */
306 GLbitfield temp_in_use
; /* Tracks temporary regs which are in use. */
309 struct ureg src_texture
[MAX_TEXTURE_UNITS
];
310 /* Reg containing each texture unit's sampled texture color,
314 struct ureg src_previous
; /* Reg containing color from previous
315 * stage. May need to be decl'd.
318 GLuint last_tex_stage
; /* Number of last enabled texture unit */
327 static struct ureg
make_ureg(GLuint file
, GLuint idx
)
335 reg
.swz
= SWIZZLE_NOOP
;
340 static struct ureg
swizzle( struct ureg reg
, int x
, int y
, int z
, int w
)
342 reg
.swz
= MAKE_SWIZZLE4(GET_SWZ(reg
.swz
, x
),
345 GET_SWZ(reg
.swz
, w
));
350 static struct ureg
swizzle1( struct ureg reg
, int x
)
352 return swizzle(reg
, x
, x
, x
, x
);
355 static struct ureg
negate( struct ureg reg
)
361 static GLboolean
is_undef( struct ureg reg
)
363 return reg
.file
== PROGRAM_UNDEFINED
;
367 static struct ureg
get_temp( struct texenv_fragment_program
*p
)
371 /* First try and reuse temps which have been used already:
373 bit
= _mesa_ffs( ~p
->temp_in_use
& p
->alu_temps
);
375 /* Then any unused temporary:
378 bit
= _mesa_ffs( ~p
->temp_in_use
);
381 _mesa_problem(NULL
, "%s: out of temporaries\n", __FILE__
);
385 if ((GLuint
) bit
> p
->program
->Base
.NumTemporaries
)
386 p
->program
->Base
.NumTemporaries
= bit
;
388 p
->temp_in_use
|= 1<<(bit
-1);
389 return make_ureg(PROGRAM_TEMPORARY
, (bit
-1));
392 static struct ureg
get_tex_temp( struct texenv_fragment_program
*p
)
396 /* First try to find availble temp not previously used (to avoid
397 * starting a new texture indirection). According to the spec, the
398 * ~p->temps_output isn't necessary, but will keep it there for
401 bit
= _mesa_ffs( ~p
->temp_in_use
& ~p
->alu_temps
& ~p
->temps_output
);
403 /* Then any unused temporary:
406 bit
= _mesa_ffs( ~p
->temp_in_use
);
409 _mesa_problem(NULL
, "%s: out of temporaries\n", __FILE__
);
413 if ((GLuint
) bit
> p
->program
->Base
.NumTemporaries
)
414 p
->program
->Base
.NumTemporaries
= bit
;
416 p
->temp_in_use
|= 1<<(bit
-1);
417 return make_ureg(PROGRAM_TEMPORARY
, (bit
-1));
421 static void release_temps(GLcontext
*ctx
, struct texenv_fragment_program
*p
)
423 GLuint max_temp
= ctx
->Const
.FragmentProgram
.MaxTemps
;
425 /* KW: To support tex_env_crossbar, don't release the registers in
428 if (max_temp
>= sizeof(int) * 8)
429 p
->temp_in_use
= p
->temps_output
;
431 p
->temp_in_use
= ~((1<<max_temp
)-1) | p
->temps_output
;
435 static struct ureg
register_param5( struct texenv_fragment_program
*p
,
442 gl_state_index tokens
[STATE_LENGTH
];
449 idx
= _mesa_add_state_reference( p
->program
->Base
.Parameters
, tokens
);
450 return make_ureg(PROGRAM_STATE_VAR
, idx
);
454 #define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
455 #define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
456 #define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
457 #define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
460 static struct ureg
register_input( struct texenv_fragment_program
*p
, GLuint input
)
462 p
->program
->Base
.InputsRead
|= (1 << input
);
463 return make_ureg(PROGRAM_INPUT
, input
);
467 static void emit_arg( struct prog_src_register
*reg
,
470 reg
->File
= ureg
.file
;
471 reg
->Index
= ureg
.idx
;
472 reg
->Swizzle
= ureg
.swz
;
473 reg
->NegateBase
= ureg
.negatebase
? 0xf : 0x0;
475 reg
->NegateAbs
= ureg
.negateabs
;
478 static void emit_dst( struct prog_dst_register
*dst
,
479 struct ureg ureg
, GLuint mask
)
481 dst
->File
= ureg
.file
;
482 dst
->Index
= ureg
.idx
;
483 dst
->WriteMask
= mask
;
484 dst
->CondMask
= COND_TR
; /* always pass cond test */
485 dst
->CondSwizzle
= SWIZZLE_NOOP
;
488 static struct prog_instruction
*
489 emit_op(struct texenv_fragment_program
*p
,
498 GLuint nr
= p
->program
->Base
.NumInstructions
++;
499 struct prog_instruction
*inst
= &p
->program
->Base
.Instructions
[nr
];
501 assert(nr
< MAX_INSTRUCTIONS
);
503 _mesa_init_instructions(inst
, 1);
506 emit_arg( &inst
->SrcReg
[0], src0
);
507 emit_arg( &inst
->SrcReg
[1], src1
);
508 emit_arg( &inst
->SrcReg
[2], src2
);
510 inst
->SaturateMode
= saturate
? SATURATE_ZERO_ONE
: SATURATE_OFF
;
512 emit_dst( &inst
->DstReg
, dest
, mask
);
514 /* Accounting for indirection tracking:
516 if (dest
.file
== PROGRAM_TEMPORARY
)
517 p
->temps_output
|= 1 << dest
.idx
;
523 static struct ureg
emit_arith( struct texenv_fragment_program
*p
,
532 emit_op(p
, op
, dest
, mask
, saturate
, src0
, src1
, src2
);
534 /* Accounting for indirection tracking:
536 if (src0
.file
== PROGRAM_TEMPORARY
)
537 p
->alu_temps
|= 1 << src0
.idx
;
539 if (!is_undef(src1
) && src1
.file
== PROGRAM_TEMPORARY
)
540 p
->alu_temps
|= 1 << src1
.idx
;
542 if (!is_undef(src2
) && src2
.file
== PROGRAM_TEMPORARY
)
543 p
->alu_temps
|= 1 << src2
.idx
;
545 if (dest
.file
== PROGRAM_TEMPORARY
)
546 p
->alu_temps
|= 1 << dest
.idx
;
548 p
->program
->Base
.NumAluInstructions
++;
552 static struct ureg
emit_texld( struct texenv_fragment_program
*p
,
560 struct prog_instruction
*inst
= emit_op( p
, op
,
562 GL_FALSE
, /* don't saturate? */
567 inst
->TexSrcTarget
= tex_idx
;
568 inst
->TexSrcUnit
= tex_unit
;
570 p
->program
->Base
.NumTexInstructions
++;
572 /* Is this a texture indirection?
574 if ((coord
.file
== PROGRAM_TEMPORARY
&&
575 (p
->temps_output
& (1<<coord
.idx
))) ||
576 (dest
.file
== PROGRAM_TEMPORARY
&&
577 (p
->alu_temps
& (1<<dest
.idx
)))) {
578 p
->program
->Base
.NumTexIndirections
++;
579 p
->temps_output
= 1<<coord
.idx
;
581 assert(0); /* KW: texture env crossbar */
588 static struct ureg
register_const4f( struct texenv_fragment_program
*p
,
600 idx
= _mesa_add_unnamed_constant( p
->program
->Base
.Parameters
, values
, 4,
602 ASSERT(swizzle
== SWIZZLE_NOOP
);
603 return make_ureg(PROGRAM_CONSTANT
, idx
);
606 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
607 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
608 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
609 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
612 static struct ureg
get_one( struct texenv_fragment_program
*p
)
614 if (is_undef(p
->one
))
615 p
->one
= register_scalar_const(p
, 1.0);
619 static struct ureg
get_half( struct texenv_fragment_program
*p
)
621 if (is_undef(p
->half
))
622 p
->half
= register_scalar_const(p
, 0.5);
626 static struct ureg
get_zero( struct texenv_fragment_program
*p
)
628 if (is_undef(p
->zero
))
629 p
->zero
= register_scalar_const(p
, 0.0);
634 static void program_error( struct texenv_fragment_program
*p
, const char *msg
)
636 _mesa_problem(NULL
, msg
);
640 static struct ureg
get_source( struct texenv_fragment_program
*p
,
641 GLuint src
, GLuint unit
)
645 assert(!is_undef(p
->src_texture
[unit
]));
646 return p
->src_texture
[unit
];
656 assert(!is_undef(p
->src_texture
[src
- SRC_TEXTURE0
]));
657 return p
->src_texture
[src
- SRC_TEXTURE0
];
660 return register_param2(p
, STATE_TEXENV_COLOR
, unit
);
662 case SRC_PRIMARY_COLOR
:
663 return register_input(p
, FRAG_ATTRIB_COL0
);
667 if (is_undef(p
->src_previous
))
668 return register_input(p
, FRAG_ATTRIB_COL0
);
670 return p
->src_previous
;
674 static struct ureg
emit_combine_source( struct texenv_fragment_program
*p
,
680 struct ureg arg
, src
, one
;
682 src
= get_source(p
, source
, unit
);
685 case OPR_ONE_MINUS_SRC_COLOR
:
687 * Emit tmp = 1.0 - arg.xyzw
691 return emit_arith( p
, OPCODE_SUB
, arg
, mask
, 0, one
, src
, undef
);
694 if (mask
== WRITEMASK_W
)
697 return swizzle1( src
, SWIZZLE_W
);
698 case OPR_ONE_MINUS_SRC_ALPHA
:
700 * Emit tmp = 1.0 - arg.wwww
704 return emit_arith(p
, OPCODE_SUB
, arg
, mask
, 0,
705 one
, swizzle1(src
, SWIZZLE_W
), undef
);
716 static GLboolean
args_match( struct state_key
*key
, GLuint unit
)
718 GLuint i
, nr
= key
->unit
[unit
].NumArgsRGB
;
720 for (i
= 0 ; i
< nr
; i
++) {
721 if (key
->unit
[unit
].OptA
[i
].Source
!= key
->unit
[unit
].OptRGB
[i
].Source
)
724 switch(key
->unit
[unit
].OptA
[i
].Operand
) {
726 switch(key
->unit
[unit
].OptRGB
[i
].Operand
) {
734 case OPR_ONE_MINUS_SRC_ALPHA
:
735 switch(key
->unit
[unit
].OptRGB
[i
].Operand
) {
736 case OPR_ONE_MINUS_SRC_COLOR
:
737 case OPR_ONE_MINUS_SRC_ALPHA
:
744 return GL_FALSE
; /* impossible */
751 static struct ureg
emit_combine( struct texenv_fragment_program
*p
,
758 const struct mode_opt
*opt
)
761 struct ureg tmp
, half
;
764 tmp
= undef
; /* silence warning (bug 5318) */
766 for (i
= 0; i
< nr
; i
++)
767 src
[i
] = emit_combine_source( p
, mask
, unit
, opt
[i
].Source
, opt
[i
].Operand
);
771 if (mask
== WRITEMASK_XYZW
&& !saturate
)
774 return emit_arith( p
, OPCODE_MOV
, dest
, mask
, saturate
, src
[0], undef
, undef
);
776 return emit_arith( p
, OPCODE_MUL
, dest
, mask
, saturate
,
777 src
[0], src
[1], undef
);
779 return emit_arith( p
, OPCODE_ADD
, dest
, mask
, saturate
,
780 src
[0], src
[1], undef
);
781 case MODE_ADD_SIGNED
:
787 emit_arith( p
, OPCODE_ADD
, tmp
, mask
, 0, src
[0], src
[1], undef
);
788 emit_arith( p
, OPCODE_SUB
, dest
, mask
, saturate
, tmp
, half
, undef
);
790 case MODE_INTERPOLATE
:
791 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
793 return emit_arith( p
, OPCODE_LRP
, dest
, mask
, saturate
, src
[2], src
[0], src
[1] );
796 return emit_arith( p
, OPCODE_SUB
, dest
, mask
, saturate
, src
[0], src
[1], undef
);
799 case MODE_DOT3_RGBA_EXT
:
800 case MODE_DOT3_RGB_EXT
:
801 case MODE_DOT3_RGB
: {
802 struct ureg tmp0
= get_temp( p
);
803 struct ureg tmp1
= get_temp( p
);
804 struct ureg neg1
= register_scalar_const(p
, -1);
805 struct ureg two
= register_scalar_const(p
, 2);
810 * dst = tmp0 dot3 tmp1
812 emit_arith( p
, OPCODE_MAD
, tmp0
, WRITEMASK_XYZW
, 0,
815 if (_mesa_memcmp(&src
[0], &src
[1], sizeof(struct ureg
)) == 0)
818 emit_arith( p
, OPCODE_MAD
, tmp1
, WRITEMASK_XYZW
, 0,
820 emit_arith( p
, OPCODE_DP3
, dest
, mask
, saturate
, tmp0
, tmp1
, undef
);
823 case MODE_MODULATE_ADD_ATI
:
824 /* Arg0 * Arg2 + Arg1 */
825 return emit_arith( p
, OPCODE_MAD
, dest
, mask
, saturate
,
826 src
[0], src
[2], src
[1] );
827 case MODE_MODULATE_SIGNED_ADD_ATI
: {
828 /* Arg0 * Arg2 + Arg1 - 0.5 */
829 struct ureg tmp0
= get_temp(p
);
831 emit_arith( p
, OPCODE_MAD
, tmp0
, mask
, 0, src
[0], src
[2], src
[1] );
832 emit_arith( p
, OPCODE_SUB
, dest
, mask
, saturate
, tmp0
, half
, undef
);
835 case MODE_MODULATE_SUBTRACT_ATI
:
836 /* Arg0 * Arg2 - Arg1 */
837 emit_arith( p
, OPCODE_MAD
, dest
, mask
, 0, src
[0], src
[2], negate(src
[1]) );
846 * Generate instructions for one texture unit's env/combiner mode.
849 emit_texenv(struct texenv_fragment_program
*p
, GLuint unit
)
851 struct state_key
*key
= p
->state
;
852 GLboolean saturate
= (unit
< p
->last_tex_stage
);
853 GLuint rgb_shift
, alpha_shift
;
854 struct ureg out
, shift
;
857 if (!key
->unit
[unit
].enabled
) {
858 return get_source(p
, SRC_PREVIOUS
, 0);
861 switch (key
->unit
[unit
].ModeRGB
) {
862 case MODE_DOT3_RGB_EXT
:
863 alpha_shift
= key
->unit
[unit
].ScaleShiftA
;
866 case MODE_DOT3_RGBA_EXT
:
871 rgb_shift
= key
->unit
[unit
].ScaleShiftRGB
;
872 alpha_shift
= key
->unit
[unit
].ScaleShiftA
;
876 /* If this is the very last calculation, emit direct to output reg:
878 if (key
->separate_specular
||
879 unit
!= p
->last_tex_stage
||
882 dest
= get_temp( p
);
884 dest
= make_ureg(PROGRAM_OUTPUT
, FRAG_RESULT_COLR
);
886 /* Emit the RGB and A combine ops
888 if (key
->unit
[unit
].ModeRGB
== key
->unit
[unit
].ModeA
&&
889 args_match(key
, unit
)) {
890 out
= emit_combine( p
, dest
, WRITEMASK_XYZW
, saturate
,
892 key
->unit
[unit
].NumArgsRGB
,
893 key
->unit
[unit
].ModeRGB
,
894 key
->unit
[unit
].OptRGB
);
896 else if (key
->unit
[unit
].ModeRGB
== MODE_DOT3_RGBA_EXT
||
897 key
->unit
[unit
].ModeRGB
== MODE_DOT3_RGBA
) {
899 out
= emit_combine( p
, dest
, WRITEMASK_XYZW
, saturate
,
901 key
->unit
[unit
].NumArgsRGB
,
902 key
->unit
[unit
].ModeRGB
,
903 key
->unit
[unit
].OptRGB
);
906 /* Need to do something to stop from re-emitting identical
907 * argument calculations here:
909 out
= emit_combine( p
, dest
, WRITEMASK_XYZ
, saturate
,
911 key
->unit
[unit
].NumArgsRGB
,
912 key
->unit
[unit
].ModeRGB
,
913 key
->unit
[unit
].OptRGB
);
914 out
= emit_combine( p
, dest
, WRITEMASK_W
, saturate
,
916 key
->unit
[unit
].NumArgsA
,
917 key
->unit
[unit
].ModeA
,
918 key
->unit
[unit
].OptA
);
921 /* Deal with the final shift:
923 if (alpha_shift
|| rgb_shift
) {
924 if (rgb_shift
== alpha_shift
) {
925 shift
= register_scalar_const(p
, (GLfloat
)(1<<rgb_shift
));
928 shift
= register_const4f(p
,
929 (GLfloat
)(1<<rgb_shift
),
930 (GLfloat
)(1<<rgb_shift
),
931 (GLfloat
)(1<<rgb_shift
),
932 (GLfloat
)(1<<alpha_shift
));
934 return emit_arith( p
, OPCODE_MUL
, dest
, WRITEMASK_XYZW
,
935 saturate
, out
, shift
, undef
);
943 * Generate instruction for getting a texture source term.
945 static void load_texture( struct texenv_fragment_program
*p
, GLuint unit
)
947 if (is_undef(p
->src_texture
[unit
])) {
948 GLuint dim
= p
->state
->unit
[unit
].source_index
;
949 struct ureg texcoord
= register_input(p
, FRAG_ATTRIB_TEX0
+unit
);
950 struct ureg tmp
= get_tex_temp( p
);
952 if (dim
== TEXTURE_UNKNOWN_INDEX
)
953 program_error(p
, "TexSrcBit");
955 /* TODO: Use D0_MASK_XY where possible.
957 if (p
->state
->unit
[unit
].enabled
) {
958 p
->src_texture
[unit
] = emit_texld( p
, OPCODE_TXP
,
960 unit
, dim
, texcoord
);
961 if (p
->state
->unit
[unit
].shadow
)
962 p
->program
->Base
.ShadowSamplers
|= 1 << unit
;
964 p
->program
->Base
.SamplersUsed
|= (1 << unit
);
965 /* This identity mapping should already be in place
966 * (see _mesa_init_program_struct()) but let's be safe.
968 p
->program
->Base
.SamplerUnits
[unit
] = unit
;
971 p
->src_texture
[unit
] = get_zero(p
);
975 static GLboolean
load_texenv_source( struct texenv_fragment_program
*p
,
976 GLuint src
, GLuint unit
)
980 load_texture(p
, unit
);
991 load_texture(p
, src
- SRC_TEXTURE0
);
1003 * Generate instructions for loading all texture source terms.
1006 load_texunit_sources( struct texenv_fragment_program
*p
, int unit
)
1008 struct state_key
*key
= p
->state
;
1011 for (i
= 0; i
< key
->unit
[unit
].NumArgsRGB
; i
++) {
1012 load_texenv_source( p
, key
->unit
[unit
].OptRGB
[i
].Source
, unit
);
1015 for (i
= 0; i
< key
->unit
[unit
].NumArgsA
; i
++) {
1016 load_texenv_source( p
, key
->unit
[unit
].OptA
[i
].Source
, unit
);
1024 * Generate a new fragment program which implements the context's
1025 * current texture env/combine mode.
1028 create_new_program(GLcontext
*ctx
, struct state_key
*key
,
1029 struct gl_fragment_program
*program
)
1031 struct prog_instruction instBuffer
[MAX_INSTRUCTIONS
];
1032 struct texenv_fragment_program p
;
1034 struct ureg cf
, out
;
1036 _mesa_memset(&p
, 0, sizeof(p
));
1039 p
.program
= program
;
1041 /* During code generation, use locally-allocated instruction buffer,
1042 * then alloc dynamic storage below.
1044 p
.program
->Base
.Instructions
= instBuffer
;
1045 p
.program
->Base
.Target
= GL_FRAGMENT_PROGRAM_ARB
;
1046 p
.program
->Base
.NumTexIndirections
= 1; /* correct? */
1047 p
.program
->Base
.NumTexInstructions
= 0;
1048 p
.program
->Base
.NumAluInstructions
= 0;
1049 p
.program
->Base
.String
= NULL
;
1050 p
.program
->Base
.NumInstructions
=
1051 p
.program
->Base
.NumTemporaries
=
1052 p
.program
->Base
.NumParameters
=
1053 p
.program
->Base
.NumAttributes
= p
.program
->Base
.NumAddressRegs
= 0;
1054 p
.program
->Base
.Parameters
= _mesa_new_parameter_list();
1056 p
.program
->Base
.InputsRead
= 0;
1057 p
.program
->Base
.OutputsWritten
= 1 << FRAG_RESULT_COLR
;
1059 for (unit
= 0; unit
< MAX_TEXTURE_UNITS
; unit
++)
1060 p
.src_texture
[unit
] = undef
;
1062 p
.src_previous
= undef
;
1067 p
.last_tex_stage
= 0;
1068 release_temps(ctx
, &p
);
1070 if (key
->enabled_units
) {
1071 /* First pass - to support texture_env_crossbar, first identify
1072 * all referenced texture sources and emit texld instructions
1075 for (unit
= 0 ; unit
< ctx
->Const
.MaxTextureUnits
; unit
++)
1076 if (key
->unit
[unit
].enabled
) {
1077 load_texunit_sources( &p
, unit
);
1078 p
.last_tex_stage
= unit
;
1081 /* Second pass - emit combine instructions to build final color:
1083 for (unit
= 0 ; unit
< ctx
->Const
.MaxTextureUnits
; unit
++)
1084 if (key
->enabled_units
& (1<<unit
)) {
1085 p
.src_previous
= emit_texenv( &p
, unit
);
1086 release_temps(ctx
, &p
); /* release all temps */
1090 cf
= get_source( &p
, SRC_PREVIOUS
, 0 );
1091 out
= make_ureg( PROGRAM_OUTPUT
, FRAG_RESULT_COLR
);
1093 if (key
->separate_specular
) {
1094 /* Emit specular add.
1096 struct ureg s
= register_input(&p
, FRAG_ATTRIB_COL1
);
1097 emit_arith( &p
, OPCODE_ADD
, out
, WRITEMASK_XYZ
, 0, cf
, s
, undef
);
1098 emit_arith( &p
, OPCODE_MOV
, out
, WRITEMASK_W
, 0, cf
, undef
, undef
);
1100 else if (_mesa_memcmp(&cf
, &out
, sizeof(cf
)) != 0) {
1101 /* Will wind up in here if no texture enabled or a couple of
1102 * other scenarios (GL_REPLACE for instance).
1104 emit_arith( &p
, OPCODE_MOV
, out
, WRITEMASK_XYZW
, 0, cf
, undef
, undef
);
1109 emit_arith( &p
, OPCODE_END
, undef
, WRITEMASK_XYZW
, 0, undef
, undef
, undef
);
1111 if (key
->fog_enabled
) {
1112 /* Pull fog mode from GLcontext, the value in the state key is
1113 * a reduced value and not what is expected in FogOption
1115 p
.program
->FogOption
= ctx
->Fog
.Mode
;
1116 p
.program
->Base
.InputsRead
|= FRAG_BIT_FOGC
; /* XXX new */
1118 p
.program
->FogOption
= GL_NONE
;
1120 if (p
.program
->Base
.NumTexIndirections
> ctx
->Const
.FragmentProgram
.MaxTexIndirections
)
1121 program_error(&p
, "Exceeded max nr indirect texture lookups");
1123 if (p
.program
->Base
.NumTexInstructions
> ctx
->Const
.FragmentProgram
.MaxTexInstructions
)
1124 program_error(&p
, "Exceeded max TEX instructions");
1126 if (p
.program
->Base
.NumAluInstructions
> ctx
->Const
.FragmentProgram
.MaxAluInstructions
)
1127 program_error(&p
, "Exceeded max ALU instructions");
1129 ASSERT(p
.program
->Base
.NumInstructions
<= MAX_INSTRUCTIONS
);
1131 /* Allocate final instruction array */
1132 p
.program
->Base
.Instructions
1133 = _mesa_alloc_instructions(p
.program
->Base
.NumInstructions
);
1134 if (!p
.program
->Base
.Instructions
) {
1135 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
1136 "generating tex env program");
1139 _mesa_copy_instructions(p
.program
->Base
.Instructions
, instBuffer
,
1140 p
.program
->Base
.NumInstructions
);
1142 if (p
.program
->FogOption
) {
1143 _mesa_append_fog_code(ctx
, p
.program
);
1144 p
.program
->FogOption
= GL_NONE
;
1148 /* Notify driver the fragment program has (actually) changed.
1150 if (ctx
->Driver
.ProgramStringNotify
) {
1151 ctx
->Driver
.ProgramStringNotify( ctx
, GL_FRAGMENT_PROGRAM_ARB
,
1156 _mesa_print_program(&p
.program
->Base
);
1163 * Return a fragment program which implements the current
1164 * fixed-function texture, fog and color-sum operations.
1166 struct gl_fragment_program
*
1167 _mesa_get_fixed_func_fragment_program(GLcontext
*ctx
)
1169 struct gl_fragment_program
*prog
;
1170 struct state_key key
;
1172 make_state_key(ctx
, &key
);
1174 prog
= (struct gl_fragment_program
*)
1175 _mesa_search_program_cache(ctx
->FragmentProgram
.Cache
,
1179 prog
= (struct gl_fragment_program
*)
1180 ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
1182 create_new_program(ctx
, &key
, prog
);
1184 _mesa_program_cache_insert(ctx
, ctx
->FragmentProgram
.Cache
,
1185 &key
, sizeof(key
), &prog
->Base
);
1194 * If _MaintainTexEnvProgram is set we'll generate a fragment program that
1195 * implements the current texture env/combine mode.
1196 * This function generates that program and puts it into effect.
1199 _mesa_UpdateTexEnvProgram( GLcontext
*ctx
)
1201 const struct gl_fragment_program
*prev
= ctx
->FragmentProgram
._Current
;
1203 ASSERT(ctx
->FragmentProgram
._MaintainTexEnvProgram
);
1205 /* If a conventional fragment program/shader isn't in effect... */
1206 if (!ctx
->FragmentProgram
._Enabled
&&
1207 (!ctx
->Shader
.CurrentProgram
||
1208 !ctx
->Shader
.CurrentProgram
->FragmentProgram
) )
1210 struct gl_fragment_program
*newProg
;
1212 newProg
= _mesa_get_fixed_func_fragment_program(ctx
);
1214 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
._Current
, newProg
);
1215 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
._TexEnvProgram
, newProg
);
1218 /* Tell the driver about the change. Could define a new target for
1221 if (ctx
->FragmentProgram
._Current
!= prev
&& ctx
->Driver
.BindProgram
) {
1222 ctx
->Driver
.BindProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
,
1223 (struct gl_program
*) ctx
->FragmentProgram
._Current
);