Reduce stderr noise.
[mesa.git] / src / mesa / main / texenvprogram.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "macros.h"
30 #include "enums.h"
31 #include "texenvprogram.h"
32
33 #include "shader/program.h"
34 #include "shader/program_instruction.h"
35 #include "shader/arbfragparse.h"
36
37
38 #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
39
40 struct mode_opt {
41 unsigned Source:4;
42 unsigned Operand:3;
43 };
44
45 struct state_key {
46 GLuint enabled_units;
47 unsigned separate_specular:1;
48 unsigned fog_enabled:1;
49 unsigned fog_mode:2;
50
51 struct {
52 unsigned enabled:1;
53 unsigned source_index:3;
54 unsigned ScaleShiftRGB:2;
55 unsigned ScaleShiftA:2;
56
57 unsigned NumArgsRGB:2;
58 unsigned ModeRGB:4;
59 struct mode_opt OptRGB[3];
60
61 unsigned NumArgsA:2;
62 unsigned ModeA:4;
63 struct mode_opt OptA[3];
64 } unit[8];
65 };
66
67 #define FOG_LINEAR 0
68 #define FOG_EXP 1
69 #define FOG_EXP2 2
70 #define FOG_UNKNOWN 3
71
72 static GLuint translate_fog_mode( GLenum mode )
73 {
74 switch (mode) {
75 case GL_LINEAR: return FOG_LINEAR;
76 case GL_EXP: return FOG_EXP;
77 case GL_EXP2: return FOG_EXP2;
78 default: return FOG_UNKNOWN;
79 }
80 }
81
82 #define OPR_SRC_COLOR 0
83 #define OPR_ONE_MINUS_SRC_COLOR 1
84 #define OPR_SRC_ALPHA 2
85 #define OPR_ONE_MINUS_SRC_ALPHA 3
86 #define OPR_ZERO 4
87 #define OPR_ONE 5
88 #define OPR_UNKNOWN 7
89
90 static GLuint translate_operand( GLenum operand )
91 {
92 switch (operand) {
93 case GL_SRC_COLOR: return OPR_SRC_COLOR;
94 case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
95 case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
96 case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
97 case GL_ZERO: return OPR_ZERO;
98 case GL_ONE: return OPR_ONE;
99 default: return OPR_UNKNOWN;
100 }
101 }
102
103 #define SRC_TEXTURE 0
104 #define SRC_TEXTURE0 1
105 #define SRC_TEXTURE1 2
106 #define SRC_TEXTURE2 3
107 #define SRC_TEXTURE3 4
108 #define SRC_TEXTURE4 5
109 #define SRC_TEXTURE5 6
110 #define SRC_TEXTURE6 7
111 #define SRC_TEXTURE7 8
112 #define SRC_CONSTANT 9
113 #define SRC_PRIMARY_COLOR 10
114 #define SRC_PREVIOUS 11
115 #define SRC_UNKNOWN 15
116
117 static GLuint translate_source( GLenum src )
118 {
119 switch (src) {
120 case GL_TEXTURE: return SRC_TEXTURE;
121 case GL_TEXTURE0:
122 case GL_TEXTURE1:
123 case GL_TEXTURE2:
124 case GL_TEXTURE3:
125 case GL_TEXTURE4:
126 case GL_TEXTURE5:
127 case GL_TEXTURE6:
128 case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
129 case GL_CONSTANT: return SRC_CONSTANT;
130 case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
131 case GL_PREVIOUS: return SRC_PREVIOUS;
132 default: return SRC_UNKNOWN;
133 }
134 }
135
136 #define MODE_REPLACE 0
137 #define MODE_MODULATE 1
138 #define MODE_ADD 2
139 #define MODE_ADD_SIGNED 3
140 #define MODE_INTERPOLATE 4
141 #define MODE_SUBTRACT 5
142 #define MODE_DOT3_RGB 6
143 #define MODE_DOT3_RGB_EXT 7
144 #define MODE_DOT3_RGBA 8
145 #define MODE_DOT3_RGBA_EXT 9
146 #define MODE_MODULATE_ADD_ATI 10
147 #define MODE_MODULATE_SIGNED_ADD_ATI 11
148 #define MODE_MODULATE_SUBTRACT_ATI 12
149 #define MODE_UNKNOWN 15
150
151 static GLuint translate_mode( GLenum mode )
152 {
153 switch (mode) {
154 case GL_REPLACE: return MODE_REPLACE;
155 case GL_MODULATE: return MODE_MODULATE;
156 case GL_ADD: return MODE_ADD;
157 case GL_ADD_SIGNED: return MODE_ADD_SIGNED;
158 case GL_INTERPOLATE: return MODE_INTERPOLATE;
159 case GL_SUBTRACT: return MODE_SUBTRACT;
160 case GL_DOT3_RGB: return MODE_DOT3_RGB;
161 case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
162 case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
163 case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
164 case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
165 case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
166 case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
167 default: return MODE_UNKNOWN;
168 }
169 }
170
171 #define TEXTURE_UNKNOWN_INDEX 7
172 static GLuint translate_tex_src_bit( GLbitfield bit )
173 {
174 switch (bit) {
175 case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
176 case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
177 case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
178 case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
179 case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
180 default: return TEXTURE_UNKNOWN_INDEX;
181 }
182 }
183
184 static struct state_key *make_state_key( GLcontext *ctx )
185 {
186 struct state_key *key = CALLOC_STRUCT(state_key);
187 GLuint i, j;
188
189 for (i=0;i<MAX_TEXTURE_UNITS;i++) {
190 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
191
192 if (!texUnit->_ReallyEnabled)
193 continue;
194
195 key->unit[i].enabled = 1;
196 key->enabled_units |= (1<<i);
197
198 key->unit[i].source_index =
199 translate_tex_src_bit(texUnit->_ReallyEnabled);
200
201 key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
202 key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
203
204 key->unit[i].ModeRGB =
205 translate_mode(texUnit->_CurrentCombine->ModeRGB);
206 key->unit[i].ModeA =
207 translate_mode(texUnit->_CurrentCombine->ModeA);
208
209 key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
210 key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftRGB;
211
212 for (j=0;j<3;j++) {
213 key->unit[i].OptRGB[j].Operand =
214 translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
215 key->unit[i].OptA[j].Operand =
216 translate_operand(texUnit->_CurrentCombine->OperandA[j]);
217 key->unit[i].OptRGB[j].Source =
218 translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
219 key->unit[i].OptA[j].Source =
220 translate_source(texUnit->_CurrentCombine->SourceA[j]);
221 }
222 }
223
224 if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
225 key->separate_specular = 1;
226
227 if (ctx->Fog.Enabled) {
228 key->fog_enabled = 1;
229 key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
230 }
231
232 return key;
233 }
234
235 /* Use uregs to represent registers internally, translate to Mesa's
236 * expected formats on emit.
237 *
238 * NOTE: These are passed by value extensively in this file rather
239 * than as usual by pointer reference. If this disturbs you, try
240 * remembering they are just 32bits in size.
241 *
242 * GCC is smart enough to deal with these dword-sized structures in
243 * much the same way as if I had defined them as dwords and was using
244 * macros to access and set the fields. This is much nicer and easier
245 * to evolve.
246 */
247 struct ureg {
248 GLuint file:4;
249 GLuint idx:8;
250 GLuint negatebase:1;
251 GLuint abs:1;
252 GLuint negateabs:1;
253 GLuint swz:12;
254 GLuint pad:5;
255 };
256
257 const static struct ureg undef = {
258 ~0,
259 ~0,
260 0,
261 0,
262 0,
263 0,
264 0
265 };
266
267 #define X 0
268 #define Y 1
269 #define Z 2
270 #define W 3
271
272 /* State used to build the fragment program:
273 */
274 struct texenv_fragment_program {
275 struct fragment_program *program;
276 GLcontext *ctx;
277 struct state_key *state;
278
279 GLuint alu_temps; /* Track texture indirections, see spec. */
280 GLuint temps_output; /* Track texture indirections, see spec. */
281
282 GLuint temp_in_use; /* Tracks temporary regs which are in
283 * use.
284 */
285
286
287 GLboolean error;
288
289 struct ureg src_texture[MAX_TEXTURE_UNITS];
290 /* Reg containing each texture unit's sampled texture color,
291 * else undef.
292 */
293
294 struct ureg src_previous; /* Reg containing color from previous
295 * stage. May need to be decl'd.
296 */
297
298 GLuint last_tex_stage; /* Number of last enabled texture unit */
299
300 struct ureg half;
301 struct ureg one;
302 struct ureg zero;
303 };
304
305
306
307 static struct ureg make_ureg(GLuint file, GLuint idx)
308 {
309 struct ureg reg;
310 reg.file = file;
311 reg.idx = idx;
312 reg.negatebase = 0;
313 reg.abs = 0;
314 reg.negateabs = 0;
315 reg.swz = SWIZZLE_NOOP;
316 reg.pad = 0;
317 return reg;
318 }
319
320 static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
321 {
322 reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
323 GET_SWZ(reg.swz, y),
324 GET_SWZ(reg.swz, z),
325 GET_SWZ(reg.swz, w));
326
327 return reg;
328 }
329
330 static struct ureg swizzle1( struct ureg reg, int x )
331 {
332 return swizzle(reg, x, x, x, x);
333 }
334
335 static struct ureg negate( struct ureg reg )
336 {
337 reg.negatebase ^= 1;
338 return reg;
339 }
340
341 static GLboolean is_undef( struct ureg reg )
342 {
343 return reg.file == 0xf;
344 }
345
346
347 static struct ureg get_temp( struct texenv_fragment_program *p )
348 {
349 int bit;
350
351 /* First try and reuse temps which have been used already:
352 */
353 bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
354
355 /* Then any unused temporary:
356 */
357 if (!bit)
358 bit = _mesa_ffs( ~p->temp_in_use );
359
360 if (!bit) {
361 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
362 _mesa_exit(1);
363 }
364
365 if (bit > p->program->Base.NumTemporaries)
366 p->program->Base.NumTemporaries = bit;
367
368 p->temp_in_use |= 1<<(bit-1);
369 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
370 }
371
372 static struct ureg get_tex_temp( struct texenv_fragment_program *p )
373 {
374 int bit;
375
376 /* First try to find availble temp not previously used (to avoid
377 * starting a new texture indirection). According to the spec, the
378 * ~p->temps_output isn't necessary, but will keep it there for
379 * now:
380 */
381 bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
382
383 /* Then any unused temporary:
384 */
385 if (!bit)
386 bit = _mesa_ffs( ~p->temp_in_use );
387
388 if (!bit) {
389 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
390 _mesa_exit(1);
391 }
392
393 if (bit > p->program->Base.NumTemporaries)
394 p->program->Base.NumTemporaries = bit;
395
396 p->temp_in_use |= 1<<(bit-1);
397 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
398 }
399
400
401 static void release_temps( struct texenv_fragment_program *p )
402 {
403 GLuint max_temp = p->ctx->Const.FragmentProgram.MaxTemps;
404
405 /* KW: To support tex_env_crossbar, don't release the registers in
406 * temps_output.
407 */
408 if (max_temp >= sizeof(int) * 8)
409 p->temp_in_use = p->temps_output;
410 else
411 p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
412 }
413
414
415 static struct ureg register_param6( struct texenv_fragment_program *p,
416 GLint s0,
417 GLint s1,
418 GLint s2,
419 GLint s3,
420 GLint s4,
421 GLint s5)
422 {
423 GLint tokens[6];
424 GLuint idx;
425 tokens[0] = s0;
426 tokens[1] = s1;
427 tokens[2] = s2;
428 tokens[3] = s3;
429 tokens[4] = s4;
430 tokens[5] = s5;
431 idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
432 return make_ureg(PROGRAM_STATE_VAR, idx);
433 }
434
435
436 #define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
437 #define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
438 #define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
439 #define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
440
441
442 static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
443 {
444 p->program->Base.InputsRead |= (1 << input);
445 return make_ureg(PROGRAM_INPUT, input);
446 }
447
448
449 static void emit_arg( struct prog_src_register *reg,
450 struct ureg ureg )
451 {
452 reg->File = ureg.file;
453 reg->Index = ureg.idx;
454 reg->Swizzle = ureg.swz;
455 reg->NegateBase = ureg.negatebase ? 0xf : 0x0;
456 reg->Abs = ureg.abs;
457 reg->NegateAbs = ureg.negateabs;
458 }
459
460 static void emit_dst( struct prog_dst_register *dst,
461 struct ureg ureg, GLuint mask )
462 {
463 dst->File = ureg.file;
464 dst->Index = ureg.idx;
465 dst->WriteMask = mask;
466 dst->CondMask = 0;
467 dst->CondSwizzle = 0;
468 }
469
470 static struct prog_instruction *
471 emit_op(struct texenv_fragment_program *p,
472 GLuint op,
473 struct ureg dest,
474 GLuint mask,
475 GLuint saturate,
476 struct ureg src0,
477 struct ureg src1,
478 struct ureg src2 )
479 {
480 GLuint nr = p->program->Base.NumInstructions++;
481 struct prog_instruction *inst = &p->program->Base.Instructions[nr];
482
483 _mesa_memset(inst, 0, sizeof(*inst));
484 inst->Opcode = op;
485
486 emit_arg( &inst->SrcReg[0], src0 );
487 emit_arg( &inst->SrcReg[1], src1 );
488 emit_arg( &inst->SrcReg[2], src2 );
489
490 inst->Saturate = saturate;
491
492 emit_dst( &inst->DstReg, dest, mask );
493
494 /* Accounting for indirection tracking:
495 */
496 if (dest.file == PROGRAM_TEMPORARY)
497 p->temps_output |= 1 << dest.idx;
498
499 return inst;
500 }
501
502
503 static struct ureg emit_arith( struct texenv_fragment_program *p,
504 GLuint op,
505 struct ureg dest,
506 GLuint mask,
507 GLuint saturate,
508 struct ureg src0,
509 struct ureg src1,
510 struct ureg src2 )
511 {
512 emit_op(p, op, dest, mask, saturate, src0, src1, src2);
513
514 /* Accounting for indirection tracking:
515 */
516 if (src0.file == PROGRAM_TEMPORARY)
517 p->alu_temps |= 1 << src0.idx;
518
519 if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
520 p->alu_temps |= 1 << src1.idx;
521
522 if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
523 p->alu_temps |= 1 << src2.idx;
524
525 if (dest.file == PROGRAM_TEMPORARY)
526 p->alu_temps |= 1 << dest.idx;
527
528 p->program->NumAluInstructions++;
529 return dest;
530 }
531
532 static struct ureg emit_texld( struct texenv_fragment_program *p,
533 GLuint op,
534 struct ureg dest,
535 GLuint destmask,
536 GLuint tex_unit,
537 GLuint tex_idx,
538 struct ureg coord )
539 {
540 struct prog_instruction *inst = emit_op( p, op,
541 dest, destmask,
542 0, /* don't saturate? */
543 coord, /* arg 0? */
544 undef,
545 undef);
546
547 inst->TexSrcTarget = tex_idx;
548 inst->TexSrcUnit = tex_unit;
549
550 p->program->NumTexInstructions++;
551
552 /* Is this a texture indirection?
553 */
554 if ((coord.file == PROGRAM_TEMPORARY &&
555 (p->temps_output & (1<<coord.idx))) ||
556 (dest.file == PROGRAM_TEMPORARY &&
557 (p->alu_temps & (1<<dest.idx)))) {
558 p->program->NumTexIndirections++;
559 p->temps_output = 1<<coord.idx;
560 p->alu_temps = 0;
561 assert(0); /* KW: texture env crossbar */
562 }
563
564 return dest;
565 }
566
567
568 static struct ureg register_const4f( struct texenv_fragment_program *p,
569 GLfloat s0,
570 GLfloat s1,
571 GLfloat s2,
572 GLfloat s3)
573 {
574 GLfloat values[4];
575 GLuint idx;
576 values[0] = s0;
577 values[1] = s1;
578 values[2] = s2;
579 values[3] = s3;
580 idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values );
581 return make_ureg(PROGRAM_STATE_VAR, idx);
582 }
583
584 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
585 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
586 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
587 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
588
589
590
591
592 static struct ureg get_one( struct texenv_fragment_program *p )
593 {
594 if (is_undef(p->one))
595 p->one = register_scalar_const(p, 1.0);
596 return p->one;
597 }
598
599 static struct ureg get_half( struct texenv_fragment_program *p )
600 {
601 if (is_undef(p->half))
602 p->one = register_scalar_const(p, 0.5);
603 return p->half;
604 }
605
606 static struct ureg get_zero( struct texenv_fragment_program *p )
607 {
608 if (is_undef(p->zero))
609 p->one = register_scalar_const(p, 0.0);
610 return p->zero;
611 }
612
613
614
615
616
617 static void program_error( struct texenv_fragment_program *p, const char *msg )
618 {
619 _mesa_problem(NULL, msg);
620 p->error = 1;
621 }
622
623 static struct ureg get_source( struct texenv_fragment_program *p,
624 GLuint src, GLuint unit )
625 {
626 switch (src) {
627 case SRC_TEXTURE:
628 assert(!is_undef(p->src_texture[unit]));
629 return p->src_texture[unit];
630
631 case SRC_TEXTURE0:
632 case SRC_TEXTURE1:
633 case SRC_TEXTURE2:
634 case SRC_TEXTURE3:
635 case SRC_TEXTURE4:
636 case SRC_TEXTURE5:
637 case SRC_TEXTURE6:
638 case SRC_TEXTURE7:
639 assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
640 return p->src_texture[src - SRC_TEXTURE0];
641
642 case SRC_CONSTANT:
643 return register_param2(p, STATE_TEXENV_COLOR, unit);
644
645 case SRC_PRIMARY_COLOR:
646 return register_input(p, FRAG_ATTRIB_COL0);
647
648 case SRC_PREVIOUS:
649 default:
650 if (is_undef(p->src_previous))
651 return register_input(p, FRAG_ATTRIB_COL0);
652 else
653 return p->src_previous;
654 }
655 }
656
657 static struct ureg emit_combine_source( struct texenv_fragment_program *p,
658 GLuint mask,
659 GLuint unit,
660 GLuint source,
661 GLuint operand )
662 {
663 struct ureg arg, src, one;
664
665 src = get_source(p, source, unit);
666
667 switch (operand) {
668 case OPR_ONE_MINUS_SRC_COLOR:
669 /* Get unused tmp,
670 * Emit tmp = 1.0 - arg.xyzw
671 */
672 arg = get_temp( p );
673 one = get_one( p );
674 return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
675
676 case OPR_SRC_ALPHA:
677 if (mask == WRITEMASK_W)
678 return src;
679 else
680 return swizzle1( src, W );
681 case OPR_ONE_MINUS_SRC_ALPHA:
682 /* Get unused tmp,
683 * Emit tmp = 1.0 - arg.wwww
684 */
685 arg = get_temp(p);
686 one = get_one(p);
687 return emit_arith(p, OPCODE_SUB, arg, mask, 0,
688 one, swizzle1(src, W), undef);
689 case OPR_ZERO:
690 return get_zero(p);
691 case OPR_ONE:
692 return get_one(p);
693 case OPR_SRC_COLOR:
694 default:
695 return src;
696 }
697 }
698
699 static GLboolean args_match( struct state_key *key, GLuint unit )
700 {
701 int i, nr = key->unit[unit].NumArgsRGB;
702
703 for (i = 0 ; i < nr ; i++) {
704 if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
705 return GL_FALSE;
706
707 switch(key->unit[unit].OptA[i].Operand) {
708 case OPR_SRC_ALPHA:
709 switch(key->unit[unit].OptRGB[i].Operand) {
710 case OPR_SRC_COLOR:
711 case OPR_SRC_ALPHA:
712 break;
713 default:
714 return GL_FALSE;
715 }
716 break;
717 case OPR_ONE_MINUS_SRC_ALPHA:
718 switch(key->unit[unit].OptRGB[i].Operand) {
719 case OPR_ONE_MINUS_SRC_COLOR:
720 case OPR_ONE_MINUS_SRC_ALPHA:
721 break;
722 default:
723 return GL_FALSE;
724 }
725 break;
726 default:
727 return GL_FALSE; /* impossible */
728 }
729 }
730
731 return GL_TRUE;
732 }
733
734 static struct ureg emit_combine( struct texenv_fragment_program *p,
735 struct ureg dest,
736 GLuint mask,
737 GLuint saturate,
738 GLuint unit,
739 GLuint nr,
740 GLuint mode,
741 struct mode_opt *opt)
742 {
743 struct ureg src[3];
744 struct ureg tmp, half;
745 int i;
746
747 for (i = 0; i < nr; i++)
748 src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
749
750 switch (mode) {
751 case MODE_REPLACE:
752 if (mask == WRITEMASK_XYZW && !saturate)
753 return src[0];
754 else
755 return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
756 case MODE_MODULATE:
757 return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
758 src[0], src[1], undef );
759 case MODE_ADD:
760 return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
761 src[0], src[1], undef );
762 case MODE_ADD_SIGNED:
763 /* tmp = arg0 + arg1
764 * result = tmp - .5
765 */
766 half = get_half(p);
767 emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
768 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
769 return dest;
770 case MODE_INTERPOLATE:
771 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
772 */
773 return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
774
775 case MODE_SUBTRACT:
776 return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
777
778 case MODE_DOT3_RGBA:
779 case MODE_DOT3_RGBA_EXT:
780 case MODE_DOT3_RGB_EXT:
781 case MODE_DOT3_RGB: {
782 struct ureg tmp0 = get_temp( p );
783 struct ureg tmp1 = get_temp( p );
784 struct ureg neg1 = register_scalar_const(p, -1);
785 struct ureg two = register_scalar_const(p, 2);
786
787 /* tmp0 = 2*src0 - 1
788 * tmp1 = 2*src1 - 1
789 *
790 * dst = tmp0 dot3 tmp1
791 */
792 emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
793 two, src[0], neg1);
794
795 if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
796 tmp1 = tmp0;
797 else
798 emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
799 two, src[1], neg1);
800 emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
801 return dest;
802 }
803 case MODE_MODULATE_ADD_ATI:
804 /* Arg0 * Arg2 + Arg1 */
805 return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
806 src[0], src[2], src[1] );
807 case MODE_MODULATE_SIGNED_ADD_ATI: {
808 /* Arg0 * Arg2 + Arg1 - 0.5 */
809 struct ureg tmp0 = get_temp(p);
810 half = get_half(p);
811 emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
812 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
813 return dest;
814 }
815 case MODE_MODULATE_SUBTRACT_ATI:
816 /* Arg0 * Arg2 - Arg1 */
817 emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
818 return dest;
819 default:
820 return src[0];
821 }
822 }
823
824
825 static struct ureg emit_texenv( struct texenv_fragment_program *p, int unit )
826 {
827 struct state_key *key = p->state;
828 GLuint saturate = (unit < p->last_tex_stage);
829 GLuint rgb_shift, alpha_shift;
830 struct ureg out, shift;
831 struct ureg dest;
832
833 if (!key->unit[unit].enabled) {
834 return get_source(p, SRC_PREVIOUS, 0);
835 }
836
837 switch (key->unit[unit].ModeRGB) {
838 case MODE_DOT3_RGB_EXT:
839 alpha_shift = key->unit[unit].ScaleShiftA;
840 rgb_shift = 0;
841 break;
842 case MODE_DOT3_RGBA_EXT:
843 alpha_shift = 0;
844 rgb_shift = 0;
845 break;
846 default:
847 rgb_shift = key->unit[unit].ScaleShiftRGB;
848 alpha_shift = key->unit[unit].ScaleShiftA;
849 break;
850 }
851
852 /* If this is the very last calculation, emit direct to output reg:
853 */
854 if (key->separate_specular ||
855 unit != p->last_tex_stage ||
856 alpha_shift ||
857 rgb_shift)
858 dest = get_temp( p );
859 else
860 dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
861
862 /* Emit the RGB and A combine ops
863 */
864 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
865 args_match(key, unit)) {
866 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
867 unit,
868 key->unit[unit].NumArgsRGB,
869 key->unit[unit].ModeRGB,
870 key->unit[unit].OptRGB);
871 }
872 else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
873 key->unit[unit].ModeA == MODE_DOT3_RGBA) {
874
875 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
876 unit,
877 key->unit[unit].NumArgsRGB,
878 key->unit[unit].ModeRGB,
879 key->unit[unit].OptRGB);
880 }
881 else {
882 /* Need to do something to stop from re-emitting identical
883 * argument calculations here:
884 */
885 out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
886 unit,
887 key->unit[unit].NumArgsRGB,
888 key->unit[unit].ModeRGB,
889 key->unit[unit].OptRGB);
890 out = emit_combine( p, dest, WRITEMASK_W, saturate,
891 unit,
892 key->unit[unit].NumArgsA,
893 key->unit[unit].ModeA,
894 key->unit[unit].OptA);
895 }
896
897 /* Deal with the final shift:
898 */
899 if (alpha_shift || rgb_shift) {
900 if (rgb_shift == alpha_shift) {
901 shift = register_scalar_const(p, 1<<rgb_shift);
902 }
903 else {
904 shift = register_const4f(p,
905 1<<rgb_shift,
906 1<<rgb_shift,
907 1<<rgb_shift,
908 1<<alpha_shift);
909 }
910 return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
911 saturate, out, shift, undef );
912 }
913 else
914 return out;
915 }
916
917
918
919 static void load_texture( struct texenv_fragment_program *p, GLuint unit )
920 {
921 if (is_undef(p->src_texture[unit])) {
922 GLuint dim = p->state->unit[unit].source_index;
923 struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
924 struct ureg tmp = get_tex_temp( p );
925
926 if (dim == TEXTURE_UNKNOWN_INDEX)
927 program_error(p, "TexSrcBit");
928
929 /* TODO: Use D0_MASK_XY where possible.
930 */
931 p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
932 tmp, WRITEMASK_XYZW,
933 unit, dim, texcoord );
934 }
935 }
936
937 static GLboolean load_texenv_source( struct texenv_fragment_program *p,
938 GLuint src, GLuint unit )
939 {
940 switch (src) {
941 case SRC_TEXTURE:
942 load_texture(p, unit);
943 break;
944
945 case SRC_TEXTURE0:
946 case SRC_TEXTURE1:
947 case SRC_TEXTURE2:
948 case SRC_TEXTURE3:
949 case SRC_TEXTURE4:
950 case SRC_TEXTURE5:
951 case SRC_TEXTURE6:
952 case SRC_TEXTURE7:
953 if (!p->state->unit[src - SRC_TEXTURE0].enabled)
954 return GL_FALSE;
955 load_texture(p, src - SRC_TEXTURE0);
956 break;
957
958 default:
959 break;
960 }
961
962 return GL_TRUE;
963 }
964
965 static GLboolean load_texunit_sources( struct texenv_fragment_program *p, int unit )
966 {
967 struct state_key *key = p->state;
968 int i, nr = key->unit[unit].NumArgsRGB;
969 for (i = 0; i < nr; i++) {
970 if (!load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit) ||
971 !load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ))
972 return GL_FALSE;
973 }
974 return GL_TRUE;
975 }
976
977 static void create_new_program(struct state_key *key, GLcontext *ctx,
978 struct fragment_program *program)
979 {
980 struct texenv_fragment_program p;
981 GLuint unit;
982 struct ureg cf, out;
983
984 _mesa_memset(&p, 0, sizeof(p));
985 p.ctx = ctx;
986 p.state = key;
987 p.program = program;
988
989 p.program->Base.Instructions = MALLOC(sizeof(struct prog_instruction) * 100);
990 p.program->Base.NumInstructions = 0;
991 p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
992 p.program->NumTexIndirections = 1; /* correct? */
993 p.program->NumTexInstructions = 0;
994 p.program->NumAluInstructions = 0;
995 p.program->Base.String = 0;
996 p.program->Base.NumInstructions =
997 p.program->Base.NumTemporaries =
998 p.program->Base.NumParameters =
999 p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
1000 p.program->Base.Parameters = _mesa_new_parameter_list();
1001
1002 p.program->Base.InputsRead = 0;
1003 p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR;
1004
1005 for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
1006 p.src_texture[unit] = undef;
1007
1008 p.src_previous = undef;
1009 p.last_tex_stage = 0;
1010 release_temps(&p);
1011
1012 if (key->enabled_units) {
1013 /* First pass - to support texture_env_crossbar, first identify
1014 * all referenced texture sources and emit texld instructions
1015 * for each:
1016 */
1017 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
1018 if (key->unit[unit].enabled) {
1019 if (load_texunit_sources( &p, unit ))
1020 p.last_tex_stage = unit;
1021 }
1022
1023 /* Second pass - emit combine instructions to build final color:
1024 */
1025 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
1026 if (key->enabled_units & (1<<unit)) {
1027 p.src_previous = emit_texenv( &p, unit );
1028 release_temps(&p); /* release all temps */
1029 }
1030 }
1031
1032 cf = get_source( &p, SRC_PREVIOUS, 0 );
1033 out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLR );
1034
1035 if (key->separate_specular) {
1036 /* Emit specular add.
1037 */
1038 struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
1039 emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
1040 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
1041 }
1042 else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) {
1043 /* Will wind up in here if no texture enabled or a couple of
1044 * other scenarios (GL_REPLACE for instance).
1045 */
1046 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
1047 }
1048
1049 /* Finish up:
1050 */
1051 emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
1052
1053 if (key->fog_enabled) {
1054 /* Pull fog mode from GLcontext, the value in the state key is
1055 * a reduced value and not what is expected in FogOption
1056 */
1057 p.program->FogOption = ctx->Fog.Mode;
1058 } else
1059 p.program->FogOption = GL_NONE;
1060
1061 if (p.program->NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
1062 program_error(&p, "Exceeded max nr indirect texture lookups");
1063
1064 if (p.program->NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
1065 program_error(&p, "Exceeded max TEX instructions");
1066
1067 if (p.program->NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
1068 program_error(&p, "Exceeded max ALU instructions");
1069
1070
1071 /* Notify driver the fragment program has (actually) changed.
1072 */
1073 if (ctx->Driver.ProgramStringNotify || DISASSEM) {
1074 if (ctx->Driver.ProgramStringNotify)
1075 ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
1076 &p.program->Base );
1077
1078 if (DISASSEM) {
1079 _mesa_print_program(&p.program->Base);
1080 _mesa_printf("\n");
1081 }
1082
1083 }
1084
1085 }
1086
1087 static void *search_cache( struct texenvprog_cache *cache,
1088 GLuint hash,
1089 const void *key,
1090 GLuint keysize)
1091 {
1092 struct texenvprog_cache *c;
1093
1094 for (c = cache; c; c = c->next) {
1095 if (c->hash == hash && _mesa_memcmp(c->key, key, keysize) == 0)
1096 return c->data;
1097 }
1098
1099 return NULL;
1100 }
1101
1102 static void cache_item( struct texenvprog_cache **cache,
1103 GLuint hash,
1104 void *key,
1105 void *data )
1106 {
1107 struct texenvprog_cache *c = MALLOC(sizeof(*c));
1108 c->hash = hash;
1109 c->key = key;
1110 c->data = data;
1111 c->next = *cache;
1112 *cache = c;
1113 }
1114
1115 static GLuint hash_key( struct state_key *key )
1116 {
1117 GLuint *ikey = (GLuint *)key;
1118 GLuint hash = 0, i;
1119
1120 /* I'm sure this can be improved on, but speed is important:
1121 */
1122 for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++)
1123 hash ^= ikey[i];
1124
1125 return hash;
1126 }
1127
1128 void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
1129 {
1130 struct state_key *key;
1131 GLuint hash;
1132 struct fragment_program *prev = ctx->FragmentProgram._Current;
1133
1134 if (!ctx->FragmentProgram._Enabled) {
1135 key = make_state_key(ctx);
1136 hash = hash_key(key);
1137
1138 ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
1139 (struct fragment_program *)
1140 search_cache(ctx->Texture.env_fp_cache, hash, key, sizeof(*key));
1141
1142 if (!ctx->_TexEnvProgram) {
1143 if (0) _mesa_printf("Building new texenv proggy for key %x\n", hash);
1144
1145 ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
1146 (struct fragment_program *)
1147 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
1148
1149 create_new_program(key, ctx, ctx->_TexEnvProgram);
1150
1151 cache_item(&ctx->Texture.env_fp_cache, hash, key, ctx->_TexEnvProgram);
1152 } else {
1153 FREE(key);
1154 if (0) _mesa_printf("Found existing texenv program for key %x\n", hash);
1155 }
1156 }
1157 else {
1158 ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
1159 }
1160
1161 /* Tell the driver about the change. Could define a new target for
1162 * this?
1163 */
1164 if (ctx->FragmentProgram._Current != prev)
1165 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, (struct program *)
1166 ctx->FragmentProgram._Current);
1167 }
1168
1169 void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )
1170 {
1171 struct texenvprog_cache *a, *tmp;
1172
1173 for (a = ctx->Texture.env_fp_cache; a; a = tmp) {
1174 tmp = a->next;
1175 FREE(a->key);
1176 FREE(a->data);
1177 FREE(a);
1178 }
1179 }
1180