fix using a tmp without asking for one
[mesa.git] / src / mesa / main / texenvprogram.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "macros.h"
30 #include "enums.h"
31 #include "texenvprogram.h"
32
33 #include "shader/program.h"
34 #include "shader/program_instruction.h"
35
36 #define MAX_INSTRUCTIONS 100
37
38 #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
39
40 struct mode_opt {
41 GLuint Source:4;
42 GLuint Operand:3;
43 };
44
45 struct state_key {
46 GLbitfield enabled_units;
47 GLuint separate_specular:1;
48 GLuint fog_enabled:1;
49 GLuint fog_mode:2;
50
51 struct {
52 GLuint enabled:1;
53 GLuint source_index:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */
54 GLuint ScaleShiftRGB:2;
55 GLuint ScaleShiftA:2;
56
57 GLuint NumArgsRGB:2;
58 GLuint ModeRGB:4;
59 struct mode_opt OptRGB[3];
60
61 GLuint NumArgsA:2;
62 GLuint ModeA:4;
63 struct mode_opt OptA[3];
64 } unit[8];
65 };
66
67 #define FOG_LINEAR 0
68 #define FOG_EXP 1
69 #define FOG_EXP2 2
70 #define FOG_UNKNOWN 3
71
72 static GLuint translate_fog_mode( GLenum mode )
73 {
74 switch (mode) {
75 case GL_LINEAR: return FOG_LINEAR;
76 case GL_EXP: return FOG_EXP;
77 case GL_EXP2: return FOG_EXP2;
78 default: return FOG_UNKNOWN;
79 }
80 }
81
82 #define OPR_SRC_COLOR 0
83 #define OPR_ONE_MINUS_SRC_COLOR 1
84 #define OPR_SRC_ALPHA 2
85 #define OPR_ONE_MINUS_SRC_ALPHA 3
86 #define OPR_ZERO 4
87 #define OPR_ONE 5
88 #define OPR_UNKNOWN 7
89
90 static GLuint translate_operand( GLenum operand )
91 {
92 switch (operand) {
93 case GL_SRC_COLOR: return OPR_SRC_COLOR;
94 case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
95 case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
96 case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
97 case GL_ZERO: return OPR_ZERO;
98 case GL_ONE: return OPR_ONE;
99 default: return OPR_UNKNOWN;
100 }
101 }
102
103 #define SRC_TEXTURE 0
104 #define SRC_TEXTURE0 1
105 #define SRC_TEXTURE1 2
106 #define SRC_TEXTURE2 3
107 #define SRC_TEXTURE3 4
108 #define SRC_TEXTURE4 5
109 #define SRC_TEXTURE5 6
110 #define SRC_TEXTURE6 7
111 #define SRC_TEXTURE7 8
112 #define SRC_CONSTANT 9
113 #define SRC_PRIMARY_COLOR 10
114 #define SRC_PREVIOUS 11
115 #define SRC_UNKNOWN 15
116
117 static GLuint translate_source( GLenum src )
118 {
119 switch (src) {
120 case GL_TEXTURE: return SRC_TEXTURE;
121 case GL_TEXTURE0:
122 case GL_TEXTURE1:
123 case GL_TEXTURE2:
124 case GL_TEXTURE3:
125 case GL_TEXTURE4:
126 case GL_TEXTURE5:
127 case GL_TEXTURE6:
128 case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
129 case GL_CONSTANT: return SRC_CONSTANT;
130 case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
131 case GL_PREVIOUS: return SRC_PREVIOUS;
132 default: return SRC_UNKNOWN;
133 }
134 }
135
136 #define MODE_REPLACE 0
137 #define MODE_MODULATE 1
138 #define MODE_ADD 2
139 #define MODE_ADD_SIGNED 3
140 #define MODE_INTERPOLATE 4
141 #define MODE_SUBTRACT 5
142 #define MODE_DOT3_RGB 6
143 #define MODE_DOT3_RGB_EXT 7
144 #define MODE_DOT3_RGBA 8
145 #define MODE_DOT3_RGBA_EXT 9
146 #define MODE_MODULATE_ADD_ATI 10
147 #define MODE_MODULATE_SIGNED_ADD_ATI 11
148 #define MODE_MODULATE_SUBTRACT_ATI 12
149 #define MODE_UNKNOWN 15
150
151 static GLuint translate_mode( GLenum mode )
152 {
153 switch (mode) {
154 case GL_REPLACE: return MODE_REPLACE;
155 case GL_MODULATE: return MODE_MODULATE;
156 case GL_ADD: return MODE_ADD;
157 case GL_ADD_SIGNED: return MODE_ADD_SIGNED;
158 case GL_INTERPOLATE: return MODE_INTERPOLATE;
159 case GL_SUBTRACT: return MODE_SUBTRACT;
160 case GL_DOT3_RGB: return MODE_DOT3_RGB;
161 case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
162 case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
163 case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
164 case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
165 case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
166 case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
167 default: return MODE_UNKNOWN;
168 }
169 }
170
171 #define TEXTURE_UNKNOWN_INDEX 7
172 static GLuint translate_tex_src_bit( GLbitfield bit )
173 {
174 switch (bit) {
175 case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
176 case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
177 case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
178 case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
179 case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
180 default: return TEXTURE_UNKNOWN_INDEX;
181 }
182 }
183
184 /**
185 * Examine current texture environment state and generate a unique
186 * key to identify it.
187 */
188 static struct state_key *
189 make_state_key(GLcontext *ctx)
190 {
191 struct state_key *key = CALLOC_STRUCT(state_key);
192 GLuint i, j;
193
194 for (i=0;i<MAX_TEXTURE_UNITS;i++) {
195 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
196
197 if (!texUnit->_ReallyEnabled)
198 continue;
199
200 key->unit[i].enabled = 1;
201 key->enabled_units |= (1<<i);
202
203 key->unit[i].source_index =
204 translate_tex_src_bit(texUnit->_ReallyEnabled);
205
206 key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
207 key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
208
209 key->unit[i].ModeRGB =
210 translate_mode(texUnit->_CurrentCombine->ModeRGB);
211 key->unit[i].ModeA =
212 translate_mode(texUnit->_CurrentCombine->ModeA);
213
214 key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
215 key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftRGB;
216
217 for (j=0;j<3;j++) {
218 key->unit[i].OptRGB[j].Operand =
219 translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
220 key->unit[i].OptA[j].Operand =
221 translate_operand(texUnit->_CurrentCombine->OperandA[j]);
222 key->unit[i].OptRGB[j].Source =
223 translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
224 key->unit[i].OptA[j].Source =
225 translate_source(texUnit->_CurrentCombine->SourceA[j]);
226 }
227 }
228
229 if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
230 key->separate_specular = 1;
231
232 if (ctx->Fog.Enabled) {
233 key->fog_enabled = 1;
234 key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
235 }
236
237 return key;
238 }
239
240 /* Use uregs to represent registers internally, translate to Mesa's
241 * expected formats on emit.
242 *
243 * NOTE: These are passed by value extensively in this file rather
244 * than as usual by pointer reference. If this disturbs you, try
245 * remembering they are just 32bits in size.
246 *
247 * GCC is smart enough to deal with these dword-sized structures in
248 * much the same way as if I had defined them as dwords and was using
249 * macros to access and set the fields. This is much nicer and easier
250 * to evolve.
251 */
252 struct ureg {
253 GLuint file:4;
254 GLuint idx:8;
255 GLuint negatebase:1;
256 GLuint abs:1;
257 GLuint negateabs:1;
258 GLuint swz:12;
259 GLuint pad:5;
260 };
261
262 const static struct ureg undef = {
263 ~0,
264 ~0,
265 0,
266 0,
267 0,
268 0,
269 0
270 };
271
272
273 /* State used to build the fragment program:
274 */
275 struct texenv_fragment_program {
276 struct fragment_program *program;
277 GLcontext *ctx;
278 struct state_key *state;
279
280 GLbitfield alu_temps; /* Track texture indirections, see spec. */
281 GLbitfield temps_output; /* Track texture indirections, see spec. */
282 GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
283 GLboolean error;
284
285 struct ureg src_texture[MAX_TEXTURE_UNITS];
286 /* Reg containing each texture unit's sampled texture color,
287 * else undef.
288 */
289
290 struct ureg src_previous; /* Reg containing color from previous
291 * stage. May need to be decl'd.
292 */
293
294 GLuint last_tex_stage; /* Number of last enabled texture unit */
295
296 struct ureg half;
297 struct ureg one;
298 struct ureg zero;
299 };
300
301
302
303 static struct ureg make_ureg(GLuint file, GLuint idx)
304 {
305 struct ureg reg;
306 reg.file = file;
307 reg.idx = idx;
308 reg.negatebase = 0;
309 reg.abs = 0;
310 reg.negateabs = 0;
311 reg.swz = SWIZZLE_NOOP;
312 reg.pad = 0;
313 return reg;
314 }
315
316 static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
317 {
318 reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
319 GET_SWZ(reg.swz, y),
320 GET_SWZ(reg.swz, z),
321 GET_SWZ(reg.swz, w));
322
323 return reg;
324 }
325
326 static struct ureg swizzle1( struct ureg reg, int x )
327 {
328 return swizzle(reg, x, x, x, x);
329 }
330
331 static struct ureg negate( struct ureg reg )
332 {
333 reg.negatebase ^= 1;
334 return reg;
335 }
336
337 static GLboolean is_undef( struct ureg reg )
338 {
339 return reg.file == 0xf;
340 }
341
342
343 static struct ureg get_temp( struct texenv_fragment_program *p )
344 {
345 int bit;
346
347 /* First try and reuse temps which have been used already:
348 */
349 bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
350
351 /* Then any unused temporary:
352 */
353 if (!bit)
354 bit = _mesa_ffs( ~p->temp_in_use );
355
356 if (!bit) {
357 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
358 _mesa_exit(1);
359 }
360
361 if (bit > p->program->Base.NumTemporaries)
362 p->program->Base.NumTemporaries = bit;
363
364 p->temp_in_use |= 1<<(bit-1);
365 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
366 }
367
368 static struct ureg get_tex_temp( struct texenv_fragment_program *p )
369 {
370 int bit;
371
372 /* First try to find availble temp not previously used (to avoid
373 * starting a new texture indirection). According to the spec, the
374 * ~p->temps_output isn't necessary, but will keep it there for
375 * now:
376 */
377 bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
378
379 /* Then any unused temporary:
380 */
381 if (!bit)
382 bit = _mesa_ffs( ~p->temp_in_use );
383
384 if (!bit) {
385 _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
386 _mesa_exit(1);
387 }
388
389 if (bit > p->program->Base.NumTemporaries)
390 p->program->Base.NumTemporaries = bit;
391
392 p->temp_in_use |= 1<<(bit-1);
393 return make_ureg(PROGRAM_TEMPORARY, (bit-1));
394 }
395
396
397 static void release_temps( struct texenv_fragment_program *p )
398 {
399 GLuint max_temp = p->ctx->Const.FragmentProgram.MaxTemps;
400
401 /* KW: To support tex_env_crossbar, don't release the registers in
402 * temps_output.
403 */
404 if (max_temp >= sizeof(int) * 8)
405 p->temp_in_use = p->temps_output;
406 else
407 p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
408 }
409
410
411 static struct ureg register_param6( struct texenv_fragment_program *p,
412 GLint s0,
413 GLint s1,
414 GLint s2,
415 GLint s3,
416 GLint s4,
417 GLint s5)
418 {
419 GLint tokens[6];
420 GLuint idx;
421 tokens[0] = s0;
422 tokens[1] = s1;
423 tokens[2] = s2;
424 tokens[3] = s3;
425 tokens[4] = s4;
426 tokens[5] = s5;
427 idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
428 return make_ureg(PROGRAM_STATE_VAR, idx);
429 }
430
431
432 #define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
433 #define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
434 #define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
435 #define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
436
437
438 static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
439 {
440 p->program->Base.InputsRead |= (1 << input);
441 return make_ureg(PROGRAM_INPUT, input);
442 }
443
444
445 static void emit_arg( struct prog_src_register *reg,
446 struct ureg ureg )
447 {
448 reg->File = ureg.file;
449 reg->Index = ureg.idx;
450 reg->Swizzle = ureg.swz;
451 reg->NegateBase = ureg.negatebase ? 0xf : 0x0;
452 reg->Abs = ureg.abs;
453 reg->NegateAbs = ureg.negateabs;
454 }
455
456 static void emit_dst( struct prog_dst_register *dst,
457 struct ureg ureg, GLuint mask )
458 {
459 dst->File = ureg.file;
460 dst->Index = ureg.idx;
461 dst->WriteMask = mask;
462 dst->CondMask = 0;
463 dst->CondSwizzle = 0;
464 }
465
466 static struct prog_instruction *
467 emit_op(struct texenv_fragment_program *p,
468 enum prog_opcode op,
469 struct ureg dest,
470 GLuint mask,
471 GLboolean saturate,
472 struct ureg src0,
473 struct ureg src1,
474 struct ureg src2 )
475 {
476 GLuint nr = p->program->Base.NumInstructions++;
477 struct prog_instruction *inst = &p->program->Base.Instructions[nr];
478
479 _mesa_init_instruction(inst);
480 inst->Opcode = op;
481
482 emit_arg( &inst->SrcReg[0], src0 );
483 emit_arg( &inst->SrcReg[1], src1 );
484 emit_arg( &inst->SrcReg[2], src2 );
485
486 inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
487
488 emit_dst( &inst->DstReg, dest, mask );
489
490 /* Accounting for indirection tracking:
491 */
492 if (dest.file == PROGRAM_TEMPORARY)
493 p->temps_output |= 1 << dest.idx;
494
495 return inst;
496 }
497
498
499 static struct ureg emit_arith( struct texenv_fragment_program *p,
500 enum prog_opcode op,
501 struct ureg dest,
502 GLuint mask,
503 GLboolean saturate,
504 struct ureg src0,
505 struct ureg src1,
506 struct ureg src2 )
507 {
508 emit_op(p, op, dest, mask, saturate, src0, src1, src2);
509
510 /* Accounting for indirection tracking:
511 */
512 if (src0.file == PROGRAM_TEMPORARY)
513 p->alu_temps |= 1 << src0.idx;
514
515 if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
516 p->alu_temps |= 1 << src1.idx;
517
518 if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
519 p->alu_temps |= 1 << src2.idx;
520
521 if (dest.file == PROGRAM_TEMPORARY)
522 p->alu_temps |= 1 << dest.idx;
523
524 p->program->NumAluInstructions++;
525 return dest;
526 }
527
528 static struct ureg emit_texld( struct texenv_fragment_program *p,
529 enum prog_opcode op,
530 struct ureg dest,
531 GLuint destmask,
532 GLuint tex_unit,
533 GLuint tex_idx,
534 struct ureg coord )
535 {
536 struct prog_instruction *inst = emit_op( p, op,
537 dest, destmask,
538 GL_FALSE, /* don't saturate? */
539 coord, /* arg 0? */
540 undef,
541 undef);
542
543 inst->TexSrcTarget = tex_idx;
544 inst->TexSrcUnit = tex_unit;
545
546 p->program->NumTexInstructions++;
547
548 /* Is this a texture indirection?
549 */
550 if ((coord.file == PROGRAM_TEMPORARY &&
551 (p->temps_output & (1<<coord.idx))) ||
552 (dest.file == PROGRAM_TEMPORARY &&
553 (p->alu_temps & (1<<dest.idx)))) {
554 p->program->NumTexIndirections++;
555 p->temps_output = 1<<coord.idx;
556 p->alu_temps = 0;
557 assert(0); /* KW: texture env crossbar */
558 }
559
560 return dest;
561 }
562
563
564 static struct ureg register_const4f( struct texenv_fragment_program *p,
565 GLfloat s0,
566 GLfloat s1,
567 GLfloat s2,
568 GLfloat s3)
569 {
570 GLfloat values[4];
571 GLuint idx;
572 values[0] = s0;
573 values[1] = s1;
574 values[2] = s2;
575 values[3] = s3;
576 idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values );
577 return make_ureg(PROGRAM_STATE_VAR, idx);
578 }
579
580 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
581 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
582 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
583 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
584
585
586 static struct ureg get_one( struct texenv_fragment_program *p )
587 {
588 if (is_undef(p->one))
589 p->one = register_scalar_const(p, 1.0);
590 return p->one;
591 }
592
593 static struct ureg get_half( struct texenv_fragment_program *p )
594 {
595 if (is_undef(p->half))
596 p->half = register_scalar_const(p, 0.5);
597 return p->half;
598 }
599
600 static struct ureg get_zero( struct texenv_fragment_program *p )
601 {
602 if (is_undef(p->zero))
603 p->zero = register_scalar_const(p, 0.0);
604 return p->zero;
605 }
606
607
608 static void program_error( struct texenv_fragment_program *p, const char *msg )
609 {
610 _mesa_problem(NULL, msg);
611 p->error = 1;
612 }
613
614 static struct ureg get_source( struct texenv_fragment_program *p,
615 GLuint src, GLuint unit )
616 {
617 switch (src) {
618 case SRC_TEXTURE:
619 assert(!is_undef(p->src_texture[unit]));
620 return p->src_texture[unit];
621
622 case SRC_TEXTURE0:
623 case SRC_TEXTURE1:
624 case SRC_TEXTURE2:
625 case SRC_TEXTURE3:
626 case SRC_TEXTURE4:
627 case SRC_TEXTURE5:
628 case SRC_TEXTURE6:
629 case SRC_TEXTURE7:
630 assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
631 return p->src_texture[src - SRC_TEXTURE0];
632
633 case SRC_CONSTANT:
634 return register_param2(p, STATE_TEXENV_COLOR, unit);
635
636 case SRC_PRIMARY_COLOR:
637 return register_input(p, FRAG_ATTRIB_COL0);
638
639 case SRC_PREVIOUS:
640 default:
641 if (is_undef(p->src_previous))
642 return register_input(p, FRAG_ATTRIB_COL0);
643 else
644 return p->src_previous;
645 }
646 }
647
648 static struct ureg emit_combine_source( struct texenv_fragment_program *p,
649 GLuint mask,
650 GLuint unit,
651 GLuint source,
652 GLuint operand )
653 {
654 struct ureg arg, src, one;
655
656 src = get_source(p, source, unit);
657
658 switch (operand) {
659 case OPR_ONE_MINUS_SRC_COLOR:
660 /* Get unused tmp,
661 * Emit tmp = 1.0 - arg.xyzw
662 */
663 arg = get_temp( p );
664 one = get_one( p );
665 return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
666
667 case OPR_SRC_ALPHA:
668 if (mask == WRITEMASK_W)
669 return src;
670 else
671 return swizzle1( src, SWIZZLE_W );
672 case OPR_ONE_MINUS_SRC_ALPHA:
673 /* Get unused tmp,
674 * Emit tmp = 1.0 - arg.wwww
675 */
676 arg = get_temp(p);
677 one = get_one(p);
678 return emit_arith(p, OPCODE_SUB, arg, mask, 0,
679 one, swizzle1(src, SWIZZLE_W), undef);
680 case OPR_ZERO:
681 return get_zero(p);
682 case OPR_ONE:
683 return get_one(p);
684 case OPR_SRC_COLOR:
685 default:
686 return src;
687 }
688 }
689
690 static GLboolean args_match( struct state_key *key, GLuint unit )
691 {
692 GLuint i, nr = key->unit[unit].NumArgsRGB;
693
694 for (i = 0 ; i < nr ; i++) {
695 if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
696 return GL_FALSE;
697
698 switch(key->unit[unit].OptA[i].Operand) {
699 case OPR_SRC_ALPHA:
700 switch(key->unit[unit].OptRGB[i].Operand) {
701 case OPR_SRC_COLOR:
702 case OPR_SRC_ALPHA:
703 break;
704 default:
705 return GL_FALSE;
706 }
707 break;
708 case OPR_ONE_MINUS_SRC_ALPHA:
709 switch(key->unit[unit].OptRGB[i].Operand) {
710 case OPR_ONE_MINUS_SRC_COLOR:
711 case OPR_ONE_MINUS_SRC_ALPHA:
712 break;
713 default:
714 return GL_FALSE;
715 }
716 break;
717 default:
718 return GL_FALSE; /* impossible */
719 }
720 }
721
722 return GL_TRUE;
723 }
724
725 static struct ureg emit_combine( struct texenv_fragment_program *p,
726 struct ureg dest,
727 GLuint mask,
728 GLboolean saturate,
729 GLuint unit,
730 GLuint nr,
731 GLuint mode,
732 struct mode_opt *opt)
733 {
734 struct ureg src[3];
735 struct ureg tmp, half;
736 GLuint i;
737
738 tmp = undef; /* silence warning (bug 5318) */
739
740 for (i = 0; i < nr; i++)
741 src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
742
743 switch (mode) {
744 case MODE_REPLACE:
745 if (mask == WRITEMASK_XYZW && !saturate)
746 return src[0];
747 else
748 return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
749 case MODE_MODULATE:
750 return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
751 src[0], src[1], undef );
752 case MODE_ADD:
753 return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
754 src[0], src[1], undef );
755 case MODE_ADD_SIGNED:
756 /* tmp = arg0 + arg1
757 * result = tmp - .5
758 */
759 half = get_half(p);
760 tmp = get_temp( p );
761 emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
762 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
763 return dest;
764 case MODE_INTERPOLATE:
765 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
766 */
767 return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
768
769 case MODE_SUBTRACT:
770 return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
771
772 case MODE_DOT3_RGBA:
773 case MODE_DOT3_RGBA_EXT:
774 case MODE_DOT3_RGB_EXT:
775 case MODE_DOT3_RGB: {
776 struct ureg tmp0 = get_temp( p );
777 struct ureg tmp1 = get_temp( p );
778 struct ureg neg1 = register_scalar_const(p, -1);
779 struct ureg two = register_scalar_const(p, 2);
780
781 /* tmp0 = 2*src0 - 1
782 * tmp1 = 2*src1 - 1
783 *
784 * dst = tmp0 dot3 tmp1
785 */
786 emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
787 two, src[0], neg1);
788
789 if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
790 tmp1 = tmp0;
791 else
792 emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
793 two, src[1], neg1);
794 emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
795 return dest;
796 }
797 case MODE_MODULATE_ADD_ATI:
798 /* Arg0 * Arg2 + Arg1 */
799 return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
800 src[0], src[2], src[1] );
801 case MODE_MODULATE_SIGNED_ADD_ATI: {
802 /* Arg0 * Arg2 + Arg1 - 0.5 */
803 struct ureg tmp0 = get_temp(p);
804 half = get_half(p);
805 emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
806 emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
807 return dest;
808 }
809 case MODE_MODULATE_SUBTRACT_ATI:
810 /* Arg0 * Arg2 - Arg1 */
811 emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
812 return dest;
813 default:
814 return src[0];
815 }
816 }
817
818
819 /**
820 * Generate instructions for one texture unit's env/combiner mode.
821 */
822 static struct ureg
823 emit_texenv(struct texenv_fragment_program *p, GLuint unit)
824 {
825 struct state_key *key = p->state;
826 GLboolean saturate = (unit < p->last_tex_stage);
827 GLuint rgb_shift, alpha_shift;
828 struct ureg out, shift;
829 struct ureg dest;
830
831 if (!key->unit[unit].enabled) {
832 return get_source(p, SRC_PREVIOUS, 0);
833 }
834
835 switch (key->unit[unit].ModeRGB) {
836 case MODE_DOT3_RGB_EXT:
837 alpha_shift = key->unit[unit].ScaleShiftA;
838 rgb_shift = 0;
839 break;
840 case MODE_DOT3_RGBA_EXT:
841 alpha_shift = 0;
842 rgb_shift = 0;
843 break;
844 default:
845 rgb_shift = key->unit[unit].ScaleShiftRGB;
846 alpha_shift = key->unit[unit].ScaleShiftA;
847 break;
848 }
849
850 /* If this is the very last calculation, emit direct to output reg:
851 */
852 if (key->separate_specular ||
853 unit != p->last_tex_stage ||
854 alpha_shift ||
855 rgb_shift)
856 dest = get_temp( p );
857 else
858 dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
859
860 /* Emit the RGB and A combine ops
861 */
862 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
863 args_match(key, unit)) {
864 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
865 unit,
866 key->unit[unit].NumArgsRGB,
867 key->unit[unit].ModeRGB,
868 key->unit[unit].OptRGB);
869 }
870 else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
871 key->unit[unit].ModeA == MODE_DOT3_RGBA) {
872
873 out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
874 unit,
875 key->unit[unit].NumArgsRGB,
876 key->unit[unit].ModeRGB,
877 key->unit[unit].OptRGB);
878 }
879 else {
880 /* Need to do something to stop from re-emitting identical
881 * argument calculations here:
882 */
883 out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
884 unit,
885 key->unit[unit].NumArgsRGB,
886 key->unit[unit].ModeRGB,
887 key->unit[unit].OptRGB);
888 out = emit_combine( p, dest, WRITEMASK_W, saturate,
889 unit,
890 key->unit[unit].NumArgsA,
891 key->unit[unit].ModeA,
892 key->unit[unit].OptA);
893 }
894
895 /* Deal with the final shift:
896 */
897 if (alpha_shift || rgb_shift) {
898 if (rgb_shift == alpha_shift) {
899 shift = register_scalar_const(p, 1<<rgb_shift);
900 }
901 else {
902 shift = register_const4f(p,
903 1<<rgb_shift,
904 1<<rgb_shift,
905 1<<rgb_shift,
906 1<<alpha_shift);
907 }
908 return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
909 saturate, out, shift, undef );
910 }
911 else
912 return out;
913 }
914
915
916 /**
917 * Generate instruction for getting a texture source term.
918 */
919 static void load_texture( struct texenv_fragment_program *p, GLuint unit )
920 {
921 if (is_undef(p->src_texture[unit])) {
922 GLuint dim = p->state->unit[unit].source_index;
923 struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
924 struct ureg tmp = get_tex_temp( p );
925
926 if (dim == TEXTURE_UNKNOWN_INDEX)
927 program_error(p, "TexSrcBit");
928
929 /* TODO: Use D0_MASK_XY where possible.
930 */
931 p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
932 tmp, WRITEMASK_XYZW,
933 unit, dim, texcoord );
934 }
935 }
936
937 static GLboolean load_texenv_source( struct texenv_fragment_program *p,
938 GLuint src, GLuint unit )
939 {
940 switch (src) {
941 case SRC_TEXTURE:
942 load_texture(p, unit);
943 break;
944
945 case SRC_TEXTURE0:
946 case SRC_TEXTURE1:
947 case SRC_TEXTURE2:
948 case SRC_TEXTURE3:
949 case SRC_TEXTURE4:
950 case SRC_TEXTURE5:
951 case SRC_TEXTURE6:
952 case SRC_TEXTURE7:
953 if (!p->state->unit[src - SRC_TEXTURE0].enabled)
954 return GL_FALSE;
955 load_texture(p, src - SRC_TEXTURE0);
956 break;
957
958 default:
959 break;
960 }
961
962 return GL_TRUE;
963 }
964
965
966 /**
967 * Generate instructions for loading all texture source terms.
968 */
969 static GLboolean
970 load_texunit_sources( struct texenv_fragment_program *p, int unit )
971 {
972 struct state_key *key = p->state;
973 int i, nr = key->unit[unit].NumArgsRGB;
974 for (i = 0; i < nr; i++) {
975 if (!load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit) ||
976 !load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ))
977 return GL_FALSE;
978 }
979 return GL_TRUE;
980 }
981
982
983 /**
984 * Generate a new fragment program which implements the context's
985 * current texture env/combine mode.
986 */
987 static void
988 create_new_program(struct state_key *key, GLcontext *ctx,
989 struct fragment_program *program)
990 {
991 struct texenv_fragment_program p;
992 GLuint unit;
993 struct ureg cf, out;
994
995 _mesa_memset(&p, 0, sizeof(p));
996 p.ctx = ctx;
997 p.state = key;
998 p.program = program;
999
1000 p.program->Base.Instructions =
1001 (struct prog_instruction*) _mesa_malloc(sizeof(struct prog_instruction) * MAX_INSTRUCTIONS);
1002 p.program->Base.NumInstructions = 0;
1003 p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
1004 p.program->NumTexIndirections = 1; /* correct? */
1005 p.program->NumTexInstructions = 0;
1006 p.program->NumAluInstructions = 0;
1007 p.program->Base.String = 0;
1008 p.program->Base.NumInstructions =
1009 p.program->Base.NumTemporaries =
1010 p.program->Base.NumParameters =
1011 p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
1012 p.program->Base.Parameters = _mesa_new_parameter_list();
1013
1014 p.program->Base.InputsRead = 0;
1015 p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR;
1016
1017 for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
1018 p.src_texture[unit] = undef;
1019
1020 p.src_previous = undef;
1021 p.last_tex_stage = 0;
1022 release_temps(&p);
1023
1024 if (key->enabled_units) {
1025 /* First pass - to support texture_env_crossbar, first identify
1026 * all referenced texture sources and emit texld instructions
1027 * for each:
1028 */
1029 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
1030 if (key->unit[unit].enabled) {
1031 if (load_texunit_sources( &p, unit ))
1032 p.last_tex_stage = unit;
1033 }
1034
1035 /* Second pass - emit combine instructions to build final color:
1036 */
1037 for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
1038 if (key->enabled_units & (1<<unit)) {
1039 p.src_previous = emit_texenv( &p, unit );
1040 release_temps(&p); /* release all temps */
1041 }
1042 }
1043
1044 cf = get_source( &p, SRC_PREVIOUS, 0 );
1045 out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLR );
1046
1047 if (key->separate_specular) {
1048 /* Emit specular add.
1049 */
1050 struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
1051 emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
1052 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
1053 }
1054 else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) {
1055 /* Will wind up in here if no texture enabled or a couple of
1056 * other scenarios (GL_REPLACE for instance).
1057 */
1058 emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
1059 }
1060
1061 /* Finish up:
1062 */
1063 emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
1064
1065 if (key->fog_enabled) {
1066 /* Pull fog mode from GLcontext, the value in the state key is
1067 * a reduced value and not what is expected in FogOption
1068 */
1069 p.program->FogOption = ctx->Fog.Mode;
1070 } else
1071 p.program->FogOption = GL_NONE;
1072
1073 if (p.program->NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
1074 program_error(&p, "Exceeded max nr indirect texture lookups");
1075
1076 if (p.program->NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
1077 program_error(&p, "Exceeded max TEX instructions");
1078
1079 if (p.program->NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
1080 program_error(&p, "Exceeded max ALU instructions");
1081
1082 ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
1083
1084 /* Notify driver the fragment program has (actually) changed.
1085 */
1086 if (ctx->Driver.ProgramStringNotify || DISASSEM) {
1087 if (ctx->Driver.ProgramStringNotify)
1088 ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
1089 &p.program->Base );
1090
1091 if (DISASSEM) {
1092 _mesa_print_program(&p.program->Base);
1093 _mesa_printf("\n");
1094 }
1095 }
1096 }
1097
1098
1099 static void *search_cache( struct texenvprog_cache *cache,
1100 GLuint hash,
1101 const void *key,
1102 GLuint keysize)
1103 {
1104 struct texenvprog_cache *c;
1105
1106 for (c = cache; c; c = c->next) {
1107 if (c->hash == hash && _mesa_memcmp(c->key, key, keysize) == 0)
1108 return c->data;
1109 }
1110
1111 return NULL;
1112 }
1113
1114 static void cache_item( struct texenvprog_cache **cache,
1115 GLuint hash,
1116 void *key,
1117 void *data )
1118 {
1119 struct texenvprog_cache *c = CALLOC_STRUCT(texenvprog_cache);
1120 c->hash = hash;
1121 c->key = key;
1122 c->data = data;
1123 c->next = *cache;
1124 *cache = c;
1125 }
1126
1127 static GLuint hash_key( struct state_key *key )
1128 {
1129 GLuint *ikey = (GLuint *)key;
1130 GLuint hash = 0, i;
1131
1132 /* I'm sure this can be improved on, but speed is important:
1133 */
1134 for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++)
1135 hash ^= ikey[i];
1136
1137 return hash;
1138 }
1139
1140 void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
1141 {
1142 struct state_key *key;
1143 GLuint hash;
1144 struct fragment_program *prev = ctx->FragmentProgram._Current;
1145
1146 if (!ctx->FragmentProgram._Enabled) {
1147 key = make_state_key(ctx);
1148 hash = hash_key(key);
1149
1150 ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
1151 (struct fragment_program *)
1152 search_cache(ctx->Texture.env_fp_cache, hash, key, sizeof(*key));
1153
1154 if (!ctx->_TexEnvProgram) {
1155 if (0) _mesa_printf("Building new texenv proggy for key %x\n", hash);
1156
1157 ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
1158 (struct fragment_program *)
1159 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
1160
1161 create_new_program(key, ctx, ctx->_TexEnvProgram);
1162
1163 cache_item(&ctx->Texture.env_fp_cache, hash, key, ctx->_TexEnvProgram);
1164 } else {
1165 _mesa_free(key);
1166 if (0) _mesa_printf("Found existing texenv program for key %x\n", hash);
1167 }
1168 }
1169 else {
1170 ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
1171 }
1172
1173 /* Tell the driver about the change. Could define a new target for
1174 * this?
1175 */
1176 if (ctx->FragmentProgram._Current != prev && ctx->Driver.BindProgram) {
1177 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
1178 (struct program *) ctx->FragmentProgram._Current);
1179 }
1180 }
1181
1182 void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )
1183 {
1184 struct texenvprog_cache *a, *tmp;
1185
1186 for (a = ctx->Texture.env_fp_cache; a; a = tmp) {
1187 tmp = a->next;
1188 _mesa_free(a->key);
1189 ctx->Driver.DeleteProgram(ctx, (struct program *) a->data);
1190 _mesa_free(a);
1191 }
1192 }