1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
32 #include "shader/program.h"
33 #include "shader/prog_parameter.h"
34 #include "shader/prog_cache.h"
35 #include "shader/prog_instruction.h"
36 #include "shader/prog_print.h"
37 #include "shader/prog_statevars.h"
38 #include "shader/programopt.h"
39 #include "texenvprogram.h"
43 * Note on texture units:
45 * The number of texture units supported by fixed-function fragment
46 * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
47 * That's because there's a one-to-one correspondence between texture
48 * coordinates and samplers in fixed-function processing.
50 * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
51 * sets of texcoords, so is fixed-function fragment processing.
53 * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
57 struct texenvprog_cache_item
61 struct gl_fragment_program
*data
;
62 struct texenvprog_cache_item
*next
;
66 texenv_doing_secondary_color(GLcontext
*ctx
)
68 if (ctx
->Light
.Enabled
&&
69 (ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
))
72 if (ctx
->Fog
.ColorSumEnabled
)
79 * Up to nine instructions per tex unit, plus fog, specular color.
81 #define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
83 #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
86 GLuint Source
:4; /**< SRC_x */
87 GLuint Operand
:3; /**< OPR_x */
91 GLuint nr_enabled_units
:8;
92 GLuint enabled_units
:8;
93 GLuint separate_specular
:1;
95 GLuint fog_mode
:2; /**< FOG_x */
96 GLuint inputs_available
:12;
100 GLuint source_index
:3; /**< TEXTURE_x_INDEX */
102 GLuint ScaleShiftRGB
:2;
103 GLuint ScaleShiftA
:2;
105 GLuint NumArgsRGB
:3; /**< up to MAX_COMBINER_TERMS */
106 GLuint ModeRGB
:5; /**< MODE_x */
107 struct mode_opt OptRGB
[MAX_COMBINER_TERMS
];
109 GLuint NumArgsA
:3; /**< up to MAX_COMBINER_TERMS */
110 GLuint ModeA
:5; /**< MODE_x */
111 struct mode_opt OptA
[MAX_COMBINER_TERMS
];
112 } unit
[MAX_TEXTURE_UNITS
];
118 #define FOG_UNKNOWN 3
120 static GLuint
translate_fog_mode( GLenum mode
)
123 case GL_LINEAR
: return FOG_LINEAR
;
124 case GL_EXP
: return FOG_EXP
;
125 case GL_EXP2
: return FOG_EXP2
;
126 default: return FOG_UNKNOWN
;
130 #define OPR_SRC_COLOR 0
131 #define OPR_ONE_MINUS_SRC_COLOR 1
132 #define OPR_SRC_ALPHA 2
133 #define OPR_ONE_MINUS_SRC_ALPHA 3
136 #define OPR_UNKNOWN 7
138 static GLuint
translate_operand( GLenum operand
)
141 case GL_SRC_COLOR
: return OPR_SRC_COLOR
;
142 case GL_ONE_MINUS_SRC_COLOR
: return OPR_ONE_MINUS_SRC_COLOR
;
143 case GL_SRC_ALPHA
: return OPR_SRC_ALPHA
;
144 case GL_ONE_MINUS_SRC_ALPHA
: return OPR_ONE_MINUS_SRC_ALPHA
;
145 case GL_ZERO
: return OPR_ZERO
;
146 case GL_ONE
: return OPR_ONE
;
153 #define SRC_TEXTURE 0
154 #define SRC_TEXTURE0 1
155 #define SRC_TEXTURE1 2
156 #define SRC_TEXTURE2 3
157 #define SRC_TEXTURE3 4
158 #define SRC_TEXTURE4 5
159 #define SRC_TEXTURE5 6
160 #define SRC_TEXTURE6 7
161 #define SRC_TEXTURE7 8
162 #define SRC_CONSTANT 9
163 #define SRC_PRIMARY_COLOR 10
164 #define SRC_PREVIOUS 11
166 #define SRC_UNKNOWN 15
168 static GLuint
translate_source( GLenum src
)
171 case GL_TEXTURE
: return SRC_TEXTURE
;
179 case GL_TEXTURE7
: return SRC_TEXTURE0
+ (src
- GL_TEXTURE0
);
180 case GL_CONSTANT
: return SRC_CONSTANT
;
181 case GL_PRIMARY_COLOR
: return SRC_PRIMARY_COLOR
;
182 case GL_PREVIOUS
: return SRC_PREVIOUS
;
191 #define MODE_REPLACE 0 /* r = a0 */
192 #define MODE_MODULATE 1 /* r = a0 * a1 */
193 #define MODE_ADD 2 /* r = a0 + a1 */
194 #define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
195 #define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
196 #define MODE_SUBTRACT 5 /* r = a0 - a1 */
197 #define MODE_DOT3_RGB 6 /* r = a0 . a1 */
198 #define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
199 #define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
200 #define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
201 #define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
202 #define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
203 #define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
204 #define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
205 #define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
206 #define MODE_BUMP_ENVMAP_ATI 15 /* special */
207 #define MODE_UNKNOWN 16
210 * Translate GL combiner state into a MODE_x value
212 static GLuint
translate_mode( GLenum envMode
, GLenum mode
)
215 case GL_REPLACE
: return MODE_REPLACE
;
216 case GL_MODULATE
: return MODE_MODULATE
;
218 if (envMode
== GL_COMBINE4_NV
)
219 return MODE_ADD_PRODUCTS
;
223 if (envMode
== GL_COMBINE4_NV
)
224 return MODE_ADD_PRODUCTS_SIGNED
;
226 return MODE_ADD_SIGNED
;
227 case GL_INTERPOLATE
: return MODE_INTERPOLATE
;
228 case GL_SUBTRACT
: return MODE_SUBTRACT
;
229 case GL_DOT3_RGB
: return MODE_DOT3_RGB
;
230 case GL_DOT3_RGB_EXT
: return MODE_DOT3_RGB_EXT
;
231 case GL_DOT3_RGBA
: return MODE_DOT3_RGBA
;
232 case GL_DOT3_RGBA_EXT
: return MODE_DOT3_RGBA_EXT
;
233 case GL_MODULATE_ADD_ATI
: return MODE_MODULATE_ADD_ATI
;
234 case GL_MODULATE_SIGNED_ADD_ATI
: return MODE_MODULATE_SIGNED_ADD_ATI
;
235 case GL_MODULATE_SUBTRACT_ATI
: return MODE_MODULATE_SUBTRACT_ATI
;
236 case GL_BUMP_ENVMAP_ATI
: return MODE_BUMP_ENVMAP_ATI
;
245 * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
247 static GLuint
translate_tex_src_bit( GLbitfield bit
)
250 return _mesa_ffs(bit
) - 1;
254 #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
255 #define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
258 * Identify all possible varying inputs. The fragment program will
259 * never reference non-varying inputs, but will track them via state
262 * This function figures out all the inputs that the fragment program
263 * has access to. The bitmask is later reduced to just those which
264 * are actually referenced.
266 static GLbitfield
get_fp_input_mask( GLcontext
*ctx
)
269 const GLboolean vertexShader
= (ctx
->Shader
.CurrentProgram
&&
270 ctx
->Shader
.CurrentProgram
->LinkStatus
&&
271 ctx
->Shader
.CurrentProgram
->VertexProgram
);
272 const GLboolean vertexProgram
= ctx
->VertexProgram
._Enabled
;
273 GLbitfield fp_inputs
= 0x0;
275 if (ctx
->VertexProgram
._Overriden
) {
276 /* Somebody's messing with the vertex program and we don't have
277 * a clue what's happening. Assume that it could be producing
278 * all possible outputs.
282 else if (ctx
->RenderMode
== GL_FEEDBACK
) {
283 /* _NEW_RENDERMODE */
284 fp_inputs
= (FRAG_BIT_COL0
| FRAG_BIT_TEX0
);
286 else if (!(vertexProgram
|| vertexShader
) ||
287 !ctx
->VertexProgram
._Current
) {
288 /* Fixed function vertex logic */
290 GLbitfield varying_inputs
= ctx
->varying_vp_inputs
;
292 /* These get generated in the setup routine regardless of the
296 if (ctx
->Point
.PointSprite
)
297 varying_inputs
|= FRAG_BITS_TEX_ANY
;
299 /* First look at what values may be computed by the generated
303 if (ctx
->Light
.Enabled
) {
304 fp_inputs
|= FRAG_BIT_COL0
;
306 if (texenv_doing_secondary_color(ctx
))
307 fp_inputs
|= FRAG_BIT_COL1
;
311 fp_inputs
|= (ctx
->Texture
._TexGenEnabled
|
312 ctx
->Texture
._TexMatEnabled
) << FRAG_ATTRIB_TEX0
;
314 /* Then look at what might be varying as a result of enabled
317 if (varying_inputs
& VERT_BIT_COLOR0
)
318 fp_inputs
|= FRAG_BIT_COL0
;
319 if (varying_inputs
& VERT_BIT_COLOR1
)
320 fp_inputs
|= FRAG_BIT_COL1
;
322 fp_inputs
|= (((varying_inputs
& VERT_BIT_TEX_ANY
) >> VERT_ATTRIB_TEX0
)
323 << FRAG_ATTRIB_TEX0
);
327 /* calculate from vp->outputs */
328 struct gl_vertex_program
*vprog
;
329 GLbitfield vp_outputs
;
331 /* Choose GLSL vertex shader over ARB vertex program. Need this
332 * since vertex shader state validation comes after fragment state
333 * validation (see additional comments in state.c).
336 vprog
= ctx
->Shader
.CurrentProgram
->VertexProgram
;
338 vprog
= ctx
->VertexProgram
.Current
;
340 vp_outputs
= vprog
->Base
.OutputsWritten
;
342 /* These get generated in the setup routine regardless of the
346 if (ctx
->Point
.PointSprite
)
347 vp_outputs
|= FRAG_BITS_TEX_ANY
;
349 if (vp_outputs
& (1 << VERT_RESULT_COL0
))
350 fp_inputs
|= FRAG_BIT_COL0
;
351 if (vp_outputs
& (1 << VERT_RESULT_COL1
))
352 fp_inputs
|= FRAG_BIT_COL1
;
354 fp_inputs
|= (((vp_outputs
& VERT_RESULT_TEX_ANY
) >> VERT_RESULT_TEX0
)
355 << FRAG_ATTRIB_TEX0
);
363 * Examine current texture environment state and generate a unique
364 * key to identify it.
366 static void make_state_key( GLcontext
*ctx
, struct state_key
*key
)
369 GLbitfield inputs_referenced
= FRAG_BIT_COL0
;
370 const GLbitfield inputs_available
= get_fp_input_mask( ctx
);
372 memset(key
, 0, sizeof(*key
));
375 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
376 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[i
];
377 const struct gl_texture_object
*texObj
= texUnit
->_Current
;
378 const struct gl_tex_env_combine_state
*comb
= texUnit
->_CurrentCombine
;
381 if (!texUnit
->_ReallyEnabled
|| !texUnit
->Enabled
)
384 format
= texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
;
386 key
->unit
[i
].enabled
= 1;
387 key
->enabled_units
|= (1<<i
);
388 key
->nr_enabled_units
= i
+1;
389 inputs_referenced
|= FRAG_BIT_TEX(i
);
391 key
->unit
[i
].source_index
=
392 translate_tex_src_bit(texUnit
->_ReallyEnabled
);
394 key
->unit
[i
].shadow
= ((texObj
->CompareMode
== GL_COMPARE_R_TO_TEXTURE
) &&
395 ((format
== GL_DEPTH_COMPONENT
) ||
396 (format
== GL_DEPTH_STENCIL_EXT
)));
398 key
->unit
[i
].NumArgsRGB
= comb
->_NumArgsRGB
;
399 key
->unit
[i
].NumArgsA
= comb
->_NumArgsA
;
401 key
->unit
[i
].ModeRGB
=
402 translate_mode(texUnit
->EnvMode
, comb
->ModeRGB
);
404 translate_mode(texUnit
->EnvMode
, comb
->ModeA
);
406 key
->unit
[i
].ScaleShiftRGB
= comb
->ScaleShiftRGB
;
407 key
->unit
[i
].ScaleShiftA
= comb
->ScaleShiftA
;
409 for (j
= 0; j
< MAX_COMBINER_TERMS
; j
++) {
410 key
->unit
[i
].OptRGB
[j
].Operand
= translate_operand(comb
->OperandRGB
[j
]);
411 key
->unit
[i
].OptA
[j
].Operand
= translate_operand(comb
->OperandA
[j
]);
412 key
->unit
[i
].OptRGB
[j
].Source
= translate_source(comb
->SourceRGB
[j
]);
413 key
->unit
[i
].OptA
[j
].Source
= translate_source(comb
->SourceA
[j
]);
416 if (key
->unit
[i
].ModeRGB
== MODE_BUMP_ENVMAP_ATI
) {
417 /* requires some special translation */
418 key
->unit
[i
].NumArgsRGB
= 2;
419 key
->unit
[i
].ScaleShiftRGB
= 0;
420 key
->unit
[i
].OptRGB
[0].Operand
= OPR_SRC_COLOR
;
421 key
->unit
[i
].OptRGB
[0].Source
= SRC_TEXTURE
;
422 key
->unit
[i
].OptRGB
[1].Operand
= OPR_SRC_COLOR
;
423 key
->unit
[i
].OptRGB
[1].Source
= texUnit
->BumpTarget
- GL_TEXTURE0
+ SRC_TEXTURE0
;
427 /* _NEW_LIGHT | _NEW_FOG */
428 if (texenv_doing_secondary_color(ctx
)) {
429 key
->separate_specular
= 1;
430 inputs_referenced
|= FRAG_BIT_COL1
;
434 if (ctx
->Fog
.Enabled
) {
435 key
->fog_enabled
= 1;
436 key
->fog_mode
= translate_fog_mode(ctx
->Fog
.Mode
);
437 inputs_referenced
|= FRAG_BIT_FOGC
; /* maybe */
440 key
->inputs_available
= (inputs_available
& inputs_referenced
);
444 * Use uregs to represent registers internally, translate to Mesa's
445 * expected formats on emit.
447 * NOTE: These are passed by value extensively in this file rather
448 * than as usual by pointer reference. If this disturbs you, try
449 * remembering they are just 32bits in size.
451 * GCC is smart enough to deal with these dword-sized structures in
452 * much the same way as if I had defined them as dwords and was using
453 * macros to access and set the fields. This is much nicer and easier
466 static const struct ureg undef
= {
477 /** State used to build the fragment program:
479 struct texenv_fragment_program
{
480 struct gl_fragment_program
*program
;
482 struct state_key
*state
;
484 GLbitfield alu_temps
; /**< Track texture indirections, see spec. */
485 GLbitfield temps_output
; /**< Track texture indirections, see spec. */
486 GLbitfield temp_in_use
; /**< Tracks temporary regs which are in use. */
489 struct ureg src_texture
[MAX_TEXTURE_COORD_UNITS
];
490 /* Reg containing each texture unit's sampled texture color,
494 struct ureg texcoord_tex
[MAX_TEXTURE_COORD_UNITS
];
495 /* Reg containing texcoord for a texture unit,
496 * needed for bump mapping, else undef.
499 struct ureg src_previous
; /**< Reg containing color from previous
500 * stage. May need to be decl'd.
503 GLuint last_tex_stage
; /**< Number of last enabled texture unit */
512 static struct ureg
make_ureg(GLuint file
, GLuint idx
)
520 reg
.swz
= SWIZZLE_NOOP
;
525 static struct ureg
swizzle( struct ureg reg
, int x
, int y
, int z
, int w
)
527 reg
.swz
= MAKE_SWIZZLE4(GET_SWZ(reg
.swz
, x
),
530 GET_SWZ(reg
.swz
, w
));
535 static struct ureg
swizzle1( struct ureg reg
, int x
)
537 return swizzle(reg
, x
, x
, x
, x
);
540 static struct ureg
negate( struct ureg reg
)
546 static GLboolean
is_undef( struct ureg reg
)
548 return reg
.file
== PROGRAM_UNDEFINED
;
552 static struct ureg
get_temp( struct texenv_fragment_program
*p
)
556 /* First try and reuse temps which have been used already:
558 bit
= _mesa_ffs( ~p
->temp_in_use
& p
->alu_temps
);
560 /* Then any unused temporary:
563 bit
= _mesa_ffs( ~p
->temp_in_use
);
566 _mesa_problem(NULL
, "%s: out of temporaries\n", __FILE__
);
570 if ((GLuint
) bit
> p
->program
->Base
.NumTemporaries
)
571 p
->program
->Base
.NumTemporaries
= bit
;
573 p
->temp_in_use
|= 1<<(bit
-1);
574 return make_ureg(PROGRAM_TEMPORARY
, (bit
-1));
577 static struct ureg
get_tex_temp( struct texenv_fragment_program
*p
)
581 /* First try to find available temp not previously used (to avoid
582 * starting a new texture indirection). According to the spec, the
583 * ~p->temps_output isn't necessary, but will keep it there for
586 bit
= _mesa_ffs( ~p
->temp_in_use
& ~p
->alu_temps
& ~p
->temps_output
);
588 /* Then any unused temporary:
591 bit
= _mesa_ffs( ~p
->temp_in_use
);
594 _mesa_problem(NULL
, "%s: out of temporaries\n", __FILE__
);
598 if ((GLuint
) bit
> p
->program
->Base
.NumTemporaries
)
599 p
->program
->Base
.NumTemporaries
= bit
;
601 p
->temp_in_use
|= 1<<(bit
-1);
602 return make_ureg(PROGRAM_TEMPORARY
, (bit
-1));
606 /** Mark a temp reg as being no longer allocatable. */
607 static void reserve_temp( struct texenv_fragment_program
*p
, struct ureg r
)
609 if (r
.file
== PROGRAM_TEMPORARY
)
610 p
->temps_output
|= (1 << r
.idx
);
614 static void release_temps(GLcontext
*ctx
, struct texenv_fragment_program
*p
)
616 GLuint max_temp
= ctx
->Const
.FragmentProgram
.MaxTemps
;
618 /* KW: To support tex_env_crossbar, don't release the registers in
621 if (max_temp
>= sizeof(int) * 8)
622 p
->temp_in_use
= p
->temps_output
;
624 p
->temp_in_use
= ~((1<<max_temp
)-1) | p
->temps_output
;
628 static struct ureg
register_param5( struct texenv_fragment_program
*p
,
635 gl_state_index tokens
[STATE_LENGTH
];
642 idx
= _mesa_add_state_reference( p
->program
->Base
.Parameters
, tokens
);
643 return make_ureg(PROGRAM_STATE_VAR
, idx
);
647 #define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
648 #define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
649 #define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
650 #define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
652 static GLuint
frag_to_vert_attrib( GLuint attrib
)
655 case FRAG_ATTRIB_COL0
: return VERT_ATTRIB_COLOR0
;
656 case FRAG_ATTRIB_COL1
: return VERT_ATTRIB_COLOR1
;
658 assert(attrib
>= FRAG_ATTRIB_TEX0
);
659 assert(attrib
<= FRAG_ATTRIB_TEX7
);
660 return attrib
- FRAG_ATTRIB_TEX0
+ VERT_ATTRIB_TEX0
;
665 static struct ureg
register_input( struct texenv_fragment_program
*p
, GLuint input
)
667 if (p
->state
->inputs_available
& (1<<input
)) {
668 p
->program
->Base
.InputsRead
|= (1 << input
);
669 return make_ureg(PROGRAM_INPUT
, input
);
672 GLuint idx
= frag_to_vert_attrib( input
);
673 return register_param3( p
, STATE_INTERNAL
, STATE_CURRENT_ATTRIB
, idx
);
678 static void emit_arg( struct prog_src_register
*reg
,
681 reg
->File
= ureg
.file
;
682 reg
->Index
= ureg
.idx
;
683 reg
->Swizzle
= ureg
.swz
;
684 reg
->Negate
= ureg
.negatebase
? NEGATE_XYZW
: NEGATE_NONE
;
688 static void emit_dst( struct prog_dst_register
*dst
,
689 struct ureg ureg
, GLuint mask
)
691 dst
->File
= ureg
.file
;
692 dst
->Index
= ureg
.idx
;
693 dst
->WriteMask
= mask
;
694 dst
->CondMask
= COND_TR
; /* always pass cond test */
695 dst
->CondSwizzle
= SWIZZLE_NOOP
;
698 static struct prog_instruction
*
699 emit_op(struct texenv_fragment_program
*p
,
708 const GLuint nr
= p
->program
->Base
.NumInstructions
++;
709 struct prog_instruction
*inst
= &p
->program
->Base
.Instructions
[nr
];
711 assert(nr
< MAX_INSTRUCTIONS
);
713 _mesa_init_instructions(inst
, 1);
716 emit_arg( &inst
->SrcReg
[0], src0
);
717 emit_arg( &inst
->SrcReg
[1], src1
);
718 emit_arg( &inst
->SrcReg
[2], src2
);
720 inst
->SaturateMode
= saturate
? SATURATE_ZERO_ONE
: SATURATE_OFF
;
722 emit_dst( &inst
->DstReg
, dest
, mask
);
725 /* Accounting for indirection tracking:
727 if (dest
.file
== PROGRAM_TEMPORARY
)
728 p
->temps_output
|= 1 << dest
.idx
;
735 static struct ureg
emit_arith( struct texenv_fragment_program
*p
,
744 emit_op(p
, op
, dest
, mask
, saturate
, src0
, src1
, src2
);
746 /* Accounting for indirection tracking:
748 if (src0
.file
== PROGRAM_TEMPORARY
)
749 p
->alu_temps
|= 1 << src0
.idx
;
751 if (!is_undef(src1
) && src1
.file
== PROGRAM_TEMPORARY
)
752 p
->alu_temps
|= 1 << src1
.idx
;
754 if (!is_undef(src2
) && src2
.file
== PROGRAM_TEMPORARY
)
755 p
->alu_temps
|= 1 << src2
.idx
;
757 if (dest
.file
== PROGRAM_TEMPORARY
)
758 p
->alu_temps
|= 1 << dest
.idx
;
760 p
->program
->Base
.NumAluInstructions
++;
764 static struct ureg
emit_texld( struct texenv_fragment_program
*p
,
773 struct prog_instruction
*inst
= emit_op( p
, op
,
775 GL_FALSE
, /* don't saturate? */
780 inst
->TexSrcTarget
= tex_idx
;
781 inst
->TexSrcUnit
= tex_unit
;
782 inst
->TexShadow
= tex_shadow
;
784 p
->program
->Base
.NumTexInstructions
++;
786 /* Accounting for indirection tracking:
788 reserve_temp(p
, dest
);
791 /* Is this a texture indirection?
793 if ((coord
.file
== PROGRAM_TEMPORARY
&&
794 (p
->temps_output
& (1<<coord
.idx
))) ||
795 (dest
.file
== PROGRAM_TEMPORARY
&&
796 (p
->alu_temps
& (1<<dest
.idx
)))) {
797 p
->program
->Base
.NumTexIndirections
++;
798 p
->temps_output
= 1<<coord
.idx
;
800 assert(0); /* KW: texture env crossbar */
808 static struct ureg
register_const4f( struct texenv_fragment_program
*p
,
821 idx
= _mesa_add_unnamed_constant( p
->program
->Base
.Parameters
, values
, 4,
823 r
= make_ureg(PROGRAM_CONSTANT
, idx
);
828 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
829 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
830 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
831 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
834 static struct ureg
get_one( struct texenv_fragment_program
*p
)
836 if (is_undef(p
->one
))
837 p
->one
= register_scalar_const(p
, 1.0);
841 static struct ureg
get_half( struct texenv_fragment_program
*p
)
843 if (is_undef(p
->half
))
844 p
->half
= register_scalar_const(p
, 0.5);
848 static struct ureg
get_zero( struct texenv_fragment_program
*p
)
850 if (is_undef(p
->zero
))
851 p
->zero
= register_scalar_const(p
, 0.0);
856 static void program_error( struct texenv_fragment_program
*p
, const char *msg
)
858 _mesa_problem(NULL
, msg
);
862 static struct ureg
get_source( struct texenv_fragment_program
*p
,
863 GLuint src
, GLuint unit
)
867 assert(!is_undef(p
->src_texture
[unit
]));
868 return p
->src_texture
[unit
];
878 assert(!is_undef(p
->src_texture
[src
- SRC_TEXTURE0
]));
879 return p
->src_texture
[src
- SRC_TEXTURE0
];
882 return register_param2(p
, STATE_TEXENV_COLOR
, unit
);
884 case SRC_PRIMARY_COLOR
:
885 return register_input(p
, FRAG_ATTRIB_COL0
);
891 if (is_undef(p
->src_previous
))
892 return register_input(p
, FRAG_ATTRIB_COL0
);
894 return p
->src_previous
;
902 static struct ureg
emit_combine_source( struct texenv_fragment_program
*p
,
908 struct ureg arg
, src
, one
;
910 src
= get_source(p
, source
, unit
);
913 case OPR_ONE_MINUS_SRC_COLOR
:
915 * Emit tmp = 1.0 - arg.xyzw
919 return emit_arith( p
, OPCODE_SUB
, arg
, mask
, 0, one
, src
, undef
);
922 if (mask
== WRITEMASK_W
)
925 return swizzle1( src
, SWIZZLE_W
);
926 case OPR_ONE_MINUS_SRC_ALPHA
:
928 * Emit tmp = 1.0 - arg.wwww
932 return emit_arith(p
, OPCODE_SUB
, arg
, mask
, 0,
933 one
, swizzle1(src
, SWIZZLE_W
), undef
);
947 * Check if the RGB and Alpha sources and operands match for the given
948 * texture unit's combinder state. When the RGB and A sources and
949 * operands match, we can emit fewer instructions.
951 static GLboolean
args_match( const struct state_key
*key
, GLuint unit
)
953 GLuint i
, numArgs
= key
->unit
[unit
].NumArgsRGB
;
955 for (i
= 0 ; i
< numArgs
; i
++) {
956 if (key
->unit
[unit
].OptA
[i
].Source
!= key
->unit
[unit
].OptRGB
[i
].Source
)
959 switch (key
->unit
[unit
].OptA
[i
].Operand
) {
961 switch (key
->unit
[unit
].OptRGB
[i
].Operand
) {
969 case OPR_ONE_MINUS_SRC_ALPHA
:
970 switch (key
->unit
[unit
].OptRGB
[i
].Operand
) {
971 case OPR_ONE_MINUS_SRC_COLOR
:
972 case OPR_ONE_MINUS_SRC_ALPHA
:
979 return GL_FALSE
; /* impossible */
986 static struct ureg
emit_combine( struct texenv_fragment_program
*p
,
993 const struct mode_opt
*opt
)
995 struct ureg src
[MAX_COMBINER_TERMS
];
996 struct ureg tmp
, half
;
999 assert(nr
<= MAX_COMBINER_TERMS
);
1001 tmp
= undef
; /* silence warning (bug 5318) */
1003 for (i
= 0; i
< nr
; i
++)
1004 src
[i
] = emit_combine_source( p
, mask
, unit
, opt
[i
].Source
, opt
[i
].Operand
);
1008 if (mask
== WRITEMASK_XYZW
&& !saturate
)
1011 return emit_arith( p
, OPCODE_MOV
, dest
, mask
, saturate
, src
[0], undef
, undef
);
1013 return emit_arith( p
, OPCODE_MUL
, dest
, mask
, saturate
,
1014 src
[0], src
[1], undef
);
1016 return emit_arith( p
, OPCODE_ADD
, dest
, mask
, saturate
,
1017 src
[0], src
[1], undef
);
1018 case MODE_ADD_SIGNED
:
1019 /* tmp = arg0 + arg1
1023 tmp
= get_temp( p
);
1024 emit_arith( p
, OPCODE_ADD
, tmp
, mask
, 0, src
[0], src
[1], undef
);
1025 emit_arith( p
, OPCODE_SUB
, dest
, mask
, saturate
, tmp
, half
, undef
);
1027 case MODE_INTERPOLATE
:
1028 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
1030 return emit_arith( p
, OPCODE_LRP
, dest
, mask
, saturate
, src
[2], src
[0], src
[1] );
1033 return emit_arith( p
, OPCODE_SUB
, dest
, mask
, saturate
, src
[0], src
[1], undef
);
1035 case MODE_DOT3_RGBA
:
1036 case MODE_DOT3_RGBA_EXT
:
1037 case MODE_DOT3_RGB_EXT
:
1038 case MODE_DOT3_RGB
: {
1039 struct ureg tmp0
= get_temp( p
);
1040 struct ureg tmp1
= get_temp( p
);
1041 struct ureg neg1
= register_scalar_const(p
, -1);
1042 struct ureg two
= register_scalar_const(p
, 2);
1044 /* tmp0 = 2*src0 - 1
1047 * dst = tmp0 dot3 tmp1
1049 emit_arith( p
, OPCODE_MAD
, tmp0
, WRITEMASK_XYZW
, 0,
1052 if (_mesa_memcmp(&src
[0], &src
[1], sizeof(struct ureg
)) == 0)
1055 emit_arith( p
, OPCODE_MAD
, tmp1
, WRITEMASK_XYZW
, 0,
1057 emit_arith( p
, OPCODE_DP3
, dest
, mask
, saturate
, tmp0
, tmp1
, undef
);
1060 case MODE_MODULATE_ADD_ATI
:
1061 /* Arg0 * Arg2 + Arg1 */
1062 return emit_arith( p
, OPCODE_MAD
, dest
, mask
, saturate
,
1063 src
[0], src
[2], src
[1] );
1064 case MODE_MODULATE_SIGNED_ADD_ATI
: {
1065 /* Arg0 * Arg2 + Arg1 - 0.5 */
1066 struct ureg tmp0
= get_temp(p
);
1068 emit_arith( p
, OPCODE_MAD
, tmp0
, mask
, 0, src
[0], src
[2], src
[1] );
1069 emit_arith( p
, OPCODE_SUB
, dest
, mask
, saturate
, tmp0
, half
, undef
);
1072 case MODE_MODULATE_SUBTRACT_ATI
:
1073 /* Arg0 * Arg2 - Arg1 */
1074 emit_arith( p
, OPCODE_MAD
, dest
, mask
, 0, src
[0], src
[2], negate(src
[1]) );
1076 case MODE_ADD_PRODUCTS
:
1077 /* Arg0 * Arg1 + Arg2 * Arg3 */
1079 struct ureg tmp0
= get_temp(p
);
1080 emit_arith( p
, OPCODE_MUL
, tmp0
, mask
, 0, src
[0], src
[1], undef
);
1081 emit_arith( p
, OPCODE_MAD
, dest
, mask
, saturate
, src
[2], src
[3], tmp0
);
1084 case MODE_ADD_PRODUCTS_SIGNED
:
1085 /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
1087 struct ureg tmp0
= get_temp(p
);
1089 emit_arith( p
, OPCODE_MUL
, tmp0
, mask
, 0, src
[0], src
[1], undef
);
1090 emit_arith( p
, OPCODE_MAD
, tmp0
, mask
, 0, src
[2], src
[3], tmp0
);
1091 emit_arith( p
, OPCODE_SUB
, dest
, mask
, saturate
, tmp0
, half
, undef
);
1094 case MODE_BUMP_ENVMAP_ATI
:
1095 /* special - not handled here */
1106 * Generate instructions for one texture unit's env/combiner mode.
1109 emit_texenv(struct texenv_fragment_program
*p
, GLuint unit
)
1111 const struct state_key
*key
= p
->state
;
1113 GLuint rgb_shift
, alpha_shift
;
1114 struct ureg out
, dest
;
1116 if (!key
->unit
[unit
].enabled
) {
1117 return get_source(p
, SRC_PREVIOUS
, 0);
1119 if (key
->unit
[unit
].ModeRGB
== MODE_BUMP_ENVMAP_ATI
) {
1120 /* this isn't really a env stage delivering a color and handled elsewhere */
1121 return get_source(p
, SRC_PREVIOUS
, 0);
1124 switch (key
->unit
[unit
].ModeRGB
) {
1125 case MODE_DOT3_RGB_EXT
:
1126 alpha_shift
= key
->unit
[unit
].ScaleShiftA
;
1129 case MODE_DOT3_RGBA_EXT
:
1134 rgb_shift
= key
->unit
[unit
].ScaleShiftRGB
;
1135 alpha_shift
= key
->unit
[unit
].ScaleShiftA
;
1139 /* If we'll do rgb/alpha shifting don't saturate in emit_combine().
1140 * We don't want to clamp twice.
1142 saturate
= !(rgb_shift
|| alpha_shift
);
1144 /* If this is the very last calculation, emit direct to output reg:
1146 if (key
->separate_specular
||
1147 unit
!= p
->last_tex_stage
||
1150 dest
= get_temp( p
);
1152 dest
= make_ureg(PROGRAM_OUTPUT
, FRAG_RESULT_COLOR
);
1154 /* Emit the RGB and A combine ops
1156 if (key
->unit
[unit
].ModeRGB
== key
->unit
[unit
].ModeA
&&
1157 args_match(key
, unit
)) {
1158 out
= emit_combine( p
, dest
, WRITEMASK_XYZW
, saturate
,
1160 key
->unit
[unit
].NumArgsRGB
,
1161 key
->unit
[unit
].ModeRGB
,
1162 key
->unit
[unit
].OptRGB
);
1164 else if (key
->unit
[unit
].ModeRGB
== MODE_DOT3_RGBA_EXT
||
1165 key
->unit
[unit
].ModeRGB
== MODE_DOT3_RGBA
) {
1166 out
= emit_combine( p
, dest
, WRITEMASK_XYZW
, saturate
,
1168 key
->unit
[unit
].NumArgsRGB
,
1169 key
->unit
[unit
].ModeRGB
,
1170 key
->unit
[unit
].OptRGB
);
1173 /* Need to do something to stop from re-emitting identical
1174 * argument calculations here:
1176 out
= emit_combine( p
, dest
, WRITEMASK_XYZ
, saturate
,
1178 key
->unit
[unit
].NumArgsRGB
,
1179 key
->unit
[unit
].ModeRGB
,
1180 key
->unit
[unit
].OptRGB
);
1181 out
= emit_combine( p
, dest
, WRITEMASK_W
, saturate
,
1183 key
->unit
[unit
].NumArgsA
,
1184 key
->unit
[unit
].ModeA
,
1185 key
->unit
[unit
].OptA
);
1188 /* Deal with the final shift:
1190 if (alpha_shift
|| rgb_shift
) {
1193 saturate
= GL_TRUE
; /* always saturate at this point */
1195 if (rgb_shift
== alpha_shift
) {
1196 shift
= register_scalar_const(p
, (GLfloat
)(1<<rgb_shift
));
1199 shift
= register_const4f(p
,
1200 (GLfloat
)(1<<rgb_shift
),
1201 (GLfloat
)(1<<rgb_shift
),
1202 (GLfloat
)(1<<rgb_shift
),
1203 (GLfloat
)(1<<alpha_shift
));
1205 return emit_arith( p
, OPCODE_MUL
, dest
, WRITEMASK_XYZW
,
1206 saturate
, out
, shift
, undef
);
1214 * Generate instruction for getting a texture source term.
1216 static void load_texture( struct texenv_fragment_program
*p
, GLuint unit
)
1218 if (is_undef(p
->src_texture
[unit
])) {
1219 const GLuint texTarget
= p
->state
->unit
[unit
].source_index
;
1220 struct ureg texcoord
;
1221 struct ureg tmp
= get_tex_temp( p
);
1223 if (is_undef(p
->texcoord_tex
[unit
])) {
1224 texcoord
= register_input(p
, FRAG_ATTRIB_TEX0
+unit
);
1227 /* might want to reuse this reg for tex output actually */
1228 texcoord
= p
->texcoord_tex
[unit
];
1231 /* TODO: Use D0_MASK_XY where possible.
1233 if (p
->state
->unit
[unit
].enabled
) {
1234 GLboolean shadow
= GL_FALSE
;
1236 if (p
->state
->unit
[unit
].shadow
) {
1237 p
->program
->Base
.ShadowSamplers
|= 1 << unit
;
1241 p
->src_texture
[unit
] = emit_texld( p
, OPCODE_TXP
,
1242 tmp
, WRITEMASK_XYZW
,
1243 unit
, texTarget
, shadow
,
1246 p
->program
->Base
.SamplersUsed
|= (1 << unit
);
1247 /* This identity mapping should already be in place
1248 * (see _mesa_init_program_struct()) but let's be safe.
1250 p
->program
->Base
.SamplerUnits
[unit
] = unit
;
1253 p
->src_texture
[unit
] = get_zero(p
);
1257 static GLboolean
load_texenv_source( struct texenv_fragment_program
*p
,
1258 GLuint src
, GLuint unit
)
1262 load_texture(p
, unit
);
1273 load_texture(p
, src
- SRC_TEXTURE0
);
1277 /* not a texture src - do nothing */
1286 * Generate instructions for loading all texture source terms.
1289 load_texunit_sources( struct texenv_fragment_program
*p
, int unit
)
1291 const struct state_key
*key
= p
->state
;
1294 for (i
= 0; i
< key
->unit
[unit
].NumArgsRGB
; i
++) {
1295 load_texenv_source( p
, key
->unit
[unit
].OptRGB
[i
].Source
, unit
);
1298 for (i
= 0; i
< key
->unit
[unit
].NumArgsA
; i
++) {
1299 load_texenv_source( p
, key
->unit
[unit
].OptA
[i
].Source
, unit
);
1306 * Generate instructions for loading bump map textures.
1309 load_texunit_bumpmap( struct texenv_fragment_program
*p
, int unit
)
1311 const struct state_key
*key
= p
->state
;
1312 GLuint bumpedUnitNr
= key
->unit
[unit
].OptRGB
[1].Source
- SRC_TEXTURE0
;
1313 struct ureg texcDst
, bumpMapRes
;
1314 struct ureg constdudvcolor
= register_const4f(p
, 0.0, 0.0, 0.0, 1.0);
1315 struct ureg texcSrc
= register_input(p
, FRAG_ATTRIB_TEX0
+ bumpedUnitNr
);
1316 struct ureg rotMat0
= register_param3( p
, STATE_INTERNAL
, STATE_ROT_MATRIX_0
, unit
);
1317 struct ureg rotMat1
= register_param3( p
, STATE_INTERNAL
, STATE_ROT_MATRIX_1
, unit
);
1319 load_texenv_source( p
, unit
+ SRC_TEXTURE0
, unit
);
1321 bumpMapRes
= get_source(p
, key
->unit
[unit
].OptRGB
[0].Source
, unit
);
1322 texcDst
= get_tex_temp( p
);
1323 p
->texcoord_tex
[bumpedUnitNr
] = texcDst
;
1325 /* apply rot matrix and add coords to be available in next phase */
1326 /* dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) */
1327 /* note only 2 coords are affected the rest are left unchanged (mul by 0) */
1328 emit_arith( p
, OPCODE_MAD
, texcDst
, WRITEMASK_XYZW
, 0,
1329 swizzle1(bumpMapRes
, SWIZZLE_X
), rotMat0
, texcSrc
);
1330 emit_arith( p
, OPCODE_MAD
, texcDst
, WRITEMASK_XYZW
, 0,
1331 swizzle1(bumpMapRes
, SWIZZLE_Y
), rotMat1
, texcDst
);
1333 /* move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
1334 enough to access this later, should optimize away */
1335 emit_arith( p
, OPCODE_MOV
, bumpMapRes
, WRITEMASK_XYZW
, 0, constdudvcolor
, undef
, undef
);
1341 * Generate a new fragment program which implements the context's
1342 * current texture env/combine mode.
1345 create_new_program(GLcontext
*ctx
, struct state_key
*key
,
1346 struct gl_fragment_program
*program
)
1348 struct prog_instruction instBuffer
[MAX_INSTRUCTIONS
];
1349 struct texenv_fragment_program p
;
1351 struct ureg cf
, out
;
1353 _mesa_memset(&p
, 0, sizeof(p
));
1356 p
.program
= program
;
1358 /* During code generation, use locally-allocated instruction buffer,
1359 * then alloc dynamic storage below.
1361 p
.program
->Base
.Instructions
= instBuffer
;
1362 p
.program
->Base
.Target
= GL_FRAGMENT_PROGRAM_ARB
;
1363 p
.program
->Base
.NumTexIndirections
= 1;
1364 p
.program
->Base
.NumTexInstructions
= 0;
1365 p
.program
->Base
.NumAluInstructions
= 0;
1366 p
.program
->Base
.String
= NULL
;
1367 p
.program
->Base
.NumInstructions
=
1368 p
.program
->Base
.NumTemporaries
=
1369 p
.program
->Base
.NumParameters
=
1370 p
.program
->Base
.NumAttributes
= p
.program
->Base
.NumAddressRegs
= 0;
1371 p
.program
->Base
.Parameters
= _mesa_new_parameter_list();
1373 p
.program
->Base
.InputsRead
= 0;
1374 p
.program
->Base
.OutputsWritten
= 1 << FRAG_RESULT_COLOR
;
1376 for (unit
= 0; unit
< ctx
->Const
.MaxTextureUnits
; unit
++) {
1377 p
.src_texture
[unit
] = undef
;
1378 p
.texcoord_tex
[unit
] = undef
;
1381 p
.src_previous
= undef
;
1386 p
.last_tex_stage
= 0;
1387 release_temps(ctx
, &p
);
1389 if (key
->enabled_units
) {
1390 GLboolean needbumpstage
= GL_FALSE
;
1391 /* Zeroth pass - bump map textures first */
1392 for (unit
= 0 ; unit
< ctx
->Const
.MaxTextureUnits
; unit
++)
1393 if (key
->unit
[unit
].enabled
&& key
->unit
[unit
].ModeRGB
== MODE_BUMP_ENVMAP_ATI
) {
1394 needbumpstage
= GL_TRUE
;
1395 load_texunit_bumpmap( &p
, unit
);
1398 p
.program
->Base
.NumTexIndirections
++;
1400 /* First pass - to support texture_env_crossbar, first identify
1401 * all referenced texture sources and emit texld instructions
1404 for (unit
= 0 ; unit
< ctx
->Const
.MaxTextureUnits
; unit
++)
1405 if (key
->unit
[unit
].enabled
) {
1406 load_texunit_sources( &p
, unit
);
1407 p
.last_tex_stage
= unit
;
1410 /* Second pass - emit combine instructions to build final color:
1412 for (unit
= 0 ; unit
< ctx
->Const
.MaxTextureUnits
; unit
++)
1413 if (key
->enabled_units
& (1<<unit
)) {
1414 p
.src_previous
= emit_texenv( &p
, unit
);
1415 reserve_temp(&p
, p
.src_previous
); /* don't re-use this temp reg */
1416 release_temps(ctx
, &p
); /* release all temps */
1420 cf
= get_source( &p
, SRC_PREVIOUS
, 0 );
1421 out
= make_ureg( PROGRAM_OUTPUT
, FRAG_RESULT_COLOR
);
1423 if (key
->separate_specular
) {
1424 /* Emit specular add.
1426 struct ureg s
= register_input(&p
, FRAG_ATTRIB_COL1
);
1427 emit_arith( &p
, OPCODE_ADD
, out
, WRITEMASK_XYZ
, 0, cf
, s
, undef
);
1428 emit_arith( &p
, OPCODE_MOV
, out
, WRITEMASK_W
, 0, cf
, undef
, undef
);
1430 else if (_mesa_memcmp(&cf
, &out
, sizeof(cf
)) != 0) {
1431 /* Will wind up in here if no texture enabled or a couple of
1432 * other scenarios (GL_REPLACE for instance).
1434 emit_arith( &p
, OPCODE_MOV
, out
, WRITEMASK_XYZW
, 0, cf
, undef
, undef
);
1439 emit_arith( &p
, OPCODE_END
, undef
, WRITEMASK_XYZW
, 0, undef
, undef
, undef
);
1441 if (key
->fog_enabled
) {
1442 /* Pull fog mode from GLcontext, the value in the state key is
1443 * a reduced value and not what is expected in FogOption
1445 p
.program
->FogOption
= ctx
->Fog
.Mode
;
1446 p
.program
->Base
.InputsRead
|= FRAG_BIT_FOGC
; /* XXX new */
1448 p
.program
->FogOption
= GL_NONE
;
1450 if (p
.program
->Base
.NumTexIndirections
> ctx
->Const
.FragmentProgram
.MaxTexIndirections
)
1451 program_error(&p
, "Exceeded max nr indirect texture lookups");
1453 if (p
.program
->Base
.NumTexInstructions
> ctx
->Const
.FragmentProgram
.MaxTexInstructions
)
1454 program_error(&p
, "Exceeded max TEX instructions");
1456 if (p
.program
->Base
.NumAluInstructions
> ctx
->Const
.FragmentProgram
.MaxAluInstructions
)
1457 program_error(&p
, "Exceeded max ALU instructions");
1459 ASSERT(p
.program
->Base
.NumInstructions
<= MAX_INSTRUCTIONS
);
1461 /* Allocate final instruction array */
1462 p
.program
->Base
.Instructions
1463 = _mesa_alloc_instructions(p
.program
->Base
.NumInstructions
);
1464 if (!p
.program
->Base
.Instructions
) {
1465 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
1466 "generating tex env program");
1469 _mesa_copy_instructions(p
.program
->Base
.Instructions
, instBuffer
,
1470 p
.program
->Base
.NumInstructions
);
1472 if (p
.program
->FogOption
) {
1473 _mesa_append_fog_code(ctx
, p
.program
);
1474 p
.program
->FogOption
= GL_NONE
;
1478 /* Notify driver the fragment program has (actually) changed.
1480 if (ctx
->Driver
.ProgramStringNotify
) {
1481 ctx
->Driver
.ProgramStringNotify( ctx
, GL_FRAGMENT_PROGRAM_ARB
,
1486 _mesa_print_program(&p
.program
->Base
);
1493 * Return a fragment program which implements the current
1494 * fixed-function texture, fog and color-sum operations.
1496 struct gl_fragment_program
*
1497 _mesa_get_fixed_func_fragment_program(GLcontext
*ctx
)
1499 struct gl_fragment_program
*prog
;
1500 struct state_key key
;
1502 make_state_key(ctx
, &key
);
1504 prog
= (struct gl_fragment_program
*)
1505 _mesa_search_program_cache(ctx
->FragmentProgram
.Cache
,
1509 prog
= (struct gl_fragment_program
*)
1510 ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
1512 create_new_program(ctx
, &key
, prog
);
1514 _mesa_program_cache_insert(ctx
, ctx
->FragmentProgram
.Cache
,
1515 &key
, sizeof(key
), &prog
->Base
);