mesa: implement new texture format ARGB2101010
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "texcompress.h"
38 #include "texformat.h"
39
40
41 /**
42 * Choose an appropriate texture format given the format, type and
43 * internalFormat parameters passed to glTexImage().
44 *
45 * \param ctx the GL context.
46 * \param internalFormat user's prefered internal texture format.
47 * \param format incoming image pixel format.
48 * \param type incoming image data type.
49 *
50 * \return a pointer to a gl_texture_format object which describes the
51 * choosen texture format, or NULL on failure.
52 *
53 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
54 * will typically override this function with a specialized version.
55 */
56 gl_format
57 _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
58 GLenum format, GLenum type )
59 {
60 (void) format;
61 (void) type;
62
63 switch (internalFormat) {
64 /* shallow RGBA formats */
65 case 4:
66 case GL_RGBA:
67 case GL_RGBA8:
68 return MESA_FORMAT_RGBA8888;
69 case GL_RGB5_A1:
70 return MESA_FORMAT_ARGB1555;
71 case GL_RGBA2:
72 return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
73 case GL_RGBA4:
74 return MESA_FORMAT_ARGB4444;
75
76 /* deep RGBA formats */
77 case GL_RGB10_A2:
78 return MESA_FORMAT_ARGB2101010;
79
80 case GL_RGBA12:
81 case GL_RGBA16:
82 return MESA_FORMAT_RGBA_16;
83
84 /* shallow RGB formats */
85 case 3:
86 case GL_RGB:
87 case GL_RGB8:
88 return MESA_FORMAT_RGB888;
89 case GL_R3_G3_B2:
90 return MESA_FORMAT_RGB332;
91 case GL_RGB4:
92 return MESA_FORMAT_RGB565_REV; /* just to test another format */
93 case GL_RGB5:
94 return MESA_FORMAT_RGB565;
95
96 /* deep RGB formats */
97 case GL_RGB10:
98 case GL_RGB12:
99 case GL_RGB16:
100 return MESA_FORMAT_RGBA_16;
101
102 /* Alpha formats */
103 case GL_ALPHA:
104 case GL_ALPHA4:
105 case GL_ALPHA12:
106 case GL_ALPHA16:
107 case GL_ALPHA8:
108 return MESA_FORMAT_A8;
109
110 /* Luminance formats */
111 case 1:
112 case GL_LUMINANCE:
113 case GL_LUMINANCE4:
114 case GL_LUMINANCE12:
115 case GL_LUMINANCE16:
116 case GL_LUMINANCE8:
117 return MESA_FORMAT_L8;
118
119 /* Luminance/Alpha formats */
120 case 2:
121 case GL_LUMINANCE_ALPHA:
122 case GL_LUMINANCE4_ALPHA4:
123 case GL_LUMINANCE6_ALPHA2:
124 case GL_LUMINANCE8_ALPHA8:
125 return MESA_FORMAT_AL88;
126
127 case GL_LUMINANCE12_ALPHA4:
128 case GL_LUMINANCE12_ALPHA12:
129 case GL_LUMINANCE16_ALPHA16:
130 return MESA_FORMAT_AL1616;
131
132 case GL_INTENSITY:
133 case GL_INTENSITY4:
134 case GL_INTENSITY12:
135 case GL_INTENSITY16:
136 case GL_INTENSITY8:
137 return MESA_FORMAT_I8;
138
139 case GL_COLOR_INDEX:
140 case GL_COLOR_INDEX1_EXT:
141 case GL_COLOR_INDEX2_EXT:
142 case GL_COLOR_INDEX4_EXT:
143 case GL_COLOR_INDEX12_EXT:
144 case GL_COLOR_INDEX16_EXT:
145 case GL_COLOR_INDEX8_EXT:
146 return MESA_FORMAT_CI8;
147
148 default:
149 ; /* fallthrough */
150 }
151
152 if (ctx->Extensions.ARB_depth_texture) {
153 switch (internalFormat) {
154 case GL_DEPTH_COMPONENT:
155 case GL_DEPTH_COMPONENT24:
156 case GL_DEPTH_COMPONENT32:
157 return MESA_FORMAT_Z32;
158 case GL_DEPTH_COMPONENT16:
159 return MESA_FORMAT_Z16;
160 default:
161 ; /* fallthrough */
162 }
163 }
164
165 switch (internalFormat) {
166 case GL_COMPRESSED_ALPHA_ARB:
167 return MESA_FORMAT_A8;
168 case GL_COMPRESSED_LUMINANCE_ARB:
169 return MESA_FORMAT_L8;
170 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
171 return MESA_FORMAT_AL88;
172 case GL_COMPRESSED_INTENSITY_ARB:
173 return MESA_FORMAT_I8;
174 case GL_COMPRESSED_RGB_ARB:
175 if (ctx->Extensions.EXT_texture_compression_s3tc ||
176 ctx->Extensions.S3_s3tc)
177 return MESA_FORMAT_RGB_DXT1;
178 if (ctx->Extensions.TDFX_texture_compression_FXT1)
179 return MESA_FORMAT_RGB_FXT1;
180 return MESA_FORMAT_RGB888;
181 case GL_COMPRESSED_RGBA_ARB:
182 if (ctx->Extensions.EXT_texture_compression_s3tc ||
183 ctx->Extensions.S3_s3tc)
184 return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
185 if (ctx->Extensions.TDFX_texture_compression_FXT1)
186 return MESA_FORMAT_RGBA_FXT1;
187 return MESA_FORMAT_RGBA8888;
188 default:
189 ; /* fallthrough */
190 }
191
192 if (ctx->Extensions.MESA_ycbcr_texture) {
193 if (internalFormat == GL_YCBCR_MESA) {
194 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
195 return MESA_FORMAT_YCBCR;
196 else
197 return MESA_FORMAT_YCBCR_REV;
198 }
199 }
200
201 #if FEATURE_texture_fxt1
202 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
203 switch (internalFormat) {
204 case GL_COMPRESSED_RGB_FXT1_3DFX:
205 return MESA_FORMAT_RGB_FXT1;
206 case GL_COMPRESSED_RGBA_FXT1_3DFX:
207 return MESA_FORMAT_RGBA_FXT1;
208 default:
209 ; /* fallthrough */
210 }
211 }
212 #endif
213
214 #if FEATURE_texture_s3tc
215 if (ctx->Extensions.EXT_texture_compression_s3tc) {
216 switch (internalFormat) {
217 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
218 return MESA_FORMAT_RGB_DXT1;
219 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
220 return MESA_FORMAT_RGBA_DXT1;
221 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
222 return MESA_FORMAT_RGBA_DXT3;
223 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
224 return MESA_FORMAT_RGBA_DXT5;
225 default:
226 ; /* fallthrough */
227 }
228 }
229
230 if (ctx->Extensions.S3_s3tc) {
231 switch (internalFormat) {
232 case GL_RGB_S3TC:
233 case GL_RGB4_S3TC:
234 return MESA_FORMAT_RGB_DXT1;
235 case GL_RGBA_S3TC:
236 case GL_RGBA4_S3TC:
237 return MESA_FORMAT_RGBA_DXT3;
238 default:
239 ; /* fallthrough */
240 }
241 }
242 #endif
243
244 if (ctx->Extensions.ARB_texture_float) {
245 switch (internalFormat) {
246 case GL_ALPHA16F_ARB:
247 return MESA_FORMAT_ALPHA_FLOAT16;
248 case GL_ALPHA32F_ARB:
249 return MESA_FORMAT_ALPHA_FLOAT32;
250 case GL_LUMINANCE16F_ARB:
251 return MESA_FORMAT_LUMINANCE_FLOAT16;
252 case GL_LUMINANCE32F_ARB:
253 return MESA_FORMAT_LUMINANCE_FLOAT32;
254 case GL_LUMINANCE_ALPHA16F_ARB:
255 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
256 case GL_LUMINANCE_ALPHA32F_ARB:
257 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
258 case GL_INTENSITY16F_ARB:
259 return MESA_FORMAT_INTENSITY_FLOAT16;
260 case GL_INTENSITY32F_ARB:
261 return MESA_FORMAT_INTENSITY_FLOAT32;
262 case GL_RGB16F_ARB:
263 return MESA_FORMAT_RGB_FLOAT16;
264 case GL_RGB32F_ARB:
265 return MESA_FORMAT_RGB_FLOAT32;
266 case GL_RGBA16F_ARB:
267 return MESA_FORMAT_RGBA_FLOAT16;
268 case GL_RGBA32F_ARB:
269 return MESA_FORMAT_RGBA_FLOAT32;
270 default:
271 ; /* fallthrough */
272 }
273 }
274
275 if (ctx->Extensions.EXT_packed_depth_stencil) {
276 switch (internalFormat) {
277 case GL_DEPTH_STENCIL_EXT:
278 case GL_DEPTH24_STENCIL8_EXT:
279 return MESA_FORMAT_Z24_S8;
280 default:
281 ; /* fallthrough */
282 }
283 }
284
285 if (ctx->Extensions.ATI_envmap_bumpmap) {
286 switch (internalFormat) {
287 case GL_DUDV_ATI:
288 case GL_DU8DV8_ATI:
289 return MESA_FORMAT_DUDV8;
290 default:
291 ; /* fallthrough */
292 }
293 }
294
295 if (ctx->Extensions.MESA_texture_signed_rgba) {
296 switch (internalFormat) {
297 case GL_RGBA_SNORM:
298 case GL_RGBA8_SNORM:
299 return MESA_FORMAT_SIGNED_RGBA8888;
300 default:
301 ; /* fallthrough */
302 }
303 }
304
305 if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
306 switch (internalFormat) {
307 case GL_RED_SNORM:
308 case GL_R8_SNORM:
309 return MESA_FORMAT_SIGNED_R8;
310 case GL_RG_SNORM:
311 case GL_RG8_SNORM:
312 return MESA_FORMAT_SIGNED_RG88;
313 case GL_RGB_SNORM:
314 case GL_RGB8_SNORM:
315 return MESA_FORMAT_SIGNED_RGBX8888;
316 case GL_RGBA_SNORM:
317 case GL_RGBA8_SNORM:
318 return MESA_FORMAT_SIGNED_RGBA8888;
319 case GL_R16_SNORM:
320 return MESA_FORMAT_SIGNED_R_16;
321 case GL_RG16_SNORM:
322 return MESA_FORMAT_SIGNED_RG_16;
323 case GL_RGB16_SNORM:
324 return MESA_FORMAT_SIGNED_RGB_16;
325 case GL_RGBA16_SNORM:
326 return MESA_FORMAT_SIGNED_RGBA_16;
327 default:
328 ; /* fall-through */
329 }
330 }
331
332 #if FEATURE_EXT_texture_sRGB
333 if (ctx->Extensions.EXT_texture_sRGB) {
334 switch (internalFormat) {
335 case GL_SRGB_EXT:
336 case GL_SRGB8_EXT:
337 return MESA_FORMAT_SRGB8;
338 case GL_SRGB_ALPHA_EXT:
339 case GL_SRGB8_ALPHA8_EXT:
340 return MESA_FORMAT_SRGBA8;
341 case GL_SLUMINANCE_EXT:
342 case GL_SLUMINANCE8_EXT:
343 return MESA_FORMAT_SL8;
344 case GL_SLUMINANCE_ALPHA_EXT:
345 case GL_SLUMINANCE8_ALPHA8_EXT:
346 return MESA_FORMAT_SLA8;
347 case GL_COMPRESSED_SLUMINANCE_EXT:
348 return MESA_FORMAT_SL8;
349 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
350 return MESA_FORMAT_SLA8;
351 case GL_COMPRESSED_SRGB_EXT:
352 #if FEATURE_texture_s3tc
353 if (ctx->Extensions.EXT_texture_compression_s3tc)
354 return MESA_FORMAT_SRGB_DXT1;
355 #endif
356 return MESA_FORMAT_SRGB8;
357 case GL_COMPRESSED_SRGB_ALPHA_EXT:
358 #if FEATURE_texture_s3tc
359 if (ctx->Extensions.EXT_texture_compression_s3tc)
360 return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
361 #endif
362 return MESA_FORMAT_SRGBA8;
363 #if FEATURE_texture_s3tc
364 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
365 if (ctx->Extensions.EXT_texture_compression_s3tc)
366 return MESA_FORMAT_SRGB_DXT1;
367 break;
368 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
369 if (ctx->Extensions.EXT_texture_compression_s3tc)
370 return MESA_FORMAT_SRGBA_DXT1;
371 break;
372 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
373 if (ctx->Extensions.EXT_texture_compression_s3tc)
374 return MESA_FORMAT_SRGBA_DXT3;
375 break;
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
377 if (ctx->Extensions.EXT_texture_compression_s3tc)
378 return MESA_FORMAT_SRGBA_DXT5;
379 break;
380 #endif
381 default:
382 ; /* fallthrough */
383 }
384 }
385 #endif /* FEATURE_EXT_texture_sRGB */
386
387 if (ctx->Extensions.EXT_texture_integer) {
388 switch (internalFormat) {
389 case GL_RGBA32UI_EXT:
390 case GL_RGB32UI_EXT:
391 case GL_ALPHA32UI_EXT:
392 case GL_INTENSITY32UI_EXT:
393 case GL_LUMINANCE32UI_EXT:
394 case GL_LUMINANCE_ALPHA32UI_EXT:
395 return MESA_FORMAT_RGBA_UINT32;
396 case GL_RGBA16UI_EXT:
397 case GL_RGB16UI_EXT:
398 case GL_ALPHA16UI_EXT:
399 case GL_INTENSITY16UI_EXT:
400 case GL_LUMINANCE16UI_EXT:
401 case GL_LUMINANCE_ALPHA16UI_EXT:
402 return MESA_FORMAT_RGBA_UINT16;
403 case GL_RGBA8UI_EXT:
404 case GL_RGB8UI_EXT:
405 case GL_ALPHA8UI_EXT:
406 case GL_INTENSITY8UI_EXT:
407 case GL_LUMINANCE8UI_EXT:
408 case GL_LUMINANCE_ALPHA8UI_EXT:
409 return MESA_FORMAT_RGBA_UINT8;
410 case GL_RGBA32I_EXT:
411 case GL_RGB32I_EXT:
412 case GL_ALPHA32I_EXT:
413 case GL_INTENSITY32I_EXT:
414 case GL_LUMINANCE32I_EXT:
415 case GL_LUMINANCE_ALPHA32I_EXT:
416 return MESA_FORMAT_RGBA_INT32;
417 case GL_RGBA16I_EXT:
418 case GL_RGB16I_EXT:
419 case GL_ALPHA16I_EXT:
420 case GL_INTENSITY16I_EXT:
421 case GL_LUMINANCE16I_EXT:
422 case GL_LUMINANCE_ALPHA16I_EXT:
423 return MESA_FORMAT_RGBA_INT16;
424 case GL_RGBA8I_EXT:
425 case GL_RGB8I_EXT:
426 case GL_ALPHA8I_EXT:
427 case GL_INTENSITY8I_EXT:
428 case GL_LUMINANCE8I_EXT:
429 case GL_LUMINANCE_ALPHA8I_EXT:
430 return MESA_FORMAT_RGBA_INT8;
431 }
432 }
433
434 if (ctx->Extensions.ARB_texture_rg) {
435 switch (internalFormat) {
436 case GL_R8:
437 case GL_RED:
438 case GL_COMPRESSED_RED:
439 return MESA_FORMAT_R8;
440
441 case GL_R16:
442 return MESA_FORMAT_R16;
443
444 case GL_RG:
445 case GL_RG8:
446 case GL_COMPRESSED_RG:
447 return MESA_FORMAT_RG88;
448
449 case GL_RG16:
450 return MESA_FORMAT_RG1616;
451
452 default:
453 ; /* fallthrough */
454 }
455 }
456
457 _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
458 return MESA_FORMAT_NONE;
459 }
460